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* RobertHeinlein's ''Beyond This Horizon'' had a dilating door. There was probably one in ''Friday'' as well (it said "the door contracted").

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* RobertHeinlein's ''Beyond This Horizon'' had a dilating door. There was probably one in ''Friday'' ''Literature/{{Friday}}'' as well (it said "the door contracted").



* Ships in ''{{Animorphs}}'' are 'living metal'.

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* Ships in ''{{Animorphs}}'' ''Literature/{{Animorphs}}'' are 'living metal'.
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** In ''Star Trek VI'', the ''Enterprise'' halls were designed with various decorative pipes along the ceilings. Problem was they often led to walls with doors that opened upward...
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*** This design was homaged/copied on ''Torchwood''.

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*** This design was homaged/copied on ''Torchwood''.''{{Torchwood}}''.



* ''Series/DoctorWho'' has far, far too many "dilating doors" to list here, but special mention goes to a door in "Day of the Daleks" which ''curls up toward the ceiling in a slow, sinister fashion. "The Ark in Space" also features a sliding door that almost takes the Fourth Doctor's arm off. "I'm rather attached to it," he said.

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* ''Series/DoctorWho'' has far, far too many "dilating doors" to list here, but special mention goes to a door in "Day ''Day of the Daleks" Daleks'' which ''curls curls up toward the ceiling in a slow, sinister fashion. "The ''The Ark in Space" Space'' also features a sliding door that almost takes the Fourth Doctor's arm off. "I'm rather attached to it," he said.

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ptitles are being phased out


* Although ''[[{{Game/ptitlelpt9xvh0}} GoldenEye]]'' usually does fine with normal sliding doors, the Cavern level features iris doors. And yes, it ''is'' a pain in the ass when the door takes 5 seconds to open while you're fighting a horde of 20 enemies in your back...

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* Although ''[[{{Game/ptitlelpt9xvh0}} GoldenEye]]'' ''Game/GoldenEye'' usually does fine with normal sliding doors, the Cavern level features iris doors. And yes, it ''is'' a pain in the ass when the door takes 5 seconds to open while you're fighting a horde of 20 enemies in your back...



<<|OthernessTropes|>>
<<|SpeculativeFictionTropes|>>
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----

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----* The doors in ''MassEffect'' are made of layers of interlocking parts.
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* In one episode of ''CyberChase'', the kids go to Symmetria to find Ada. The building they encounter has a round door with four holes in it, mounted into a wall with four holes in it. By default, the holes don't align, but every once in a while, the door rotates so that they do align briefly. The trick to getting through is to jump through ''while it's moving''. Nobody gets stuck in it, but it's just asking to happen. Good thing those kids are fairly nimble...

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* In one episode of ''CyberChase'', ''WesternAnimation/{{Cyberchase}}'', the kids go to Symmetria to find Ada.Ava. The building they encounter has a round door with four holes in it, mounted into a wall with four holes in it. By default, the holes don't align, but every once in a while, the door rotates so that they do align briefly. The trick to getting through is to jump through ''while it's moving''. Nobody gets stuck in it, but it's just asking to happen. Good thing those kids are fairly nimble...
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* ''DoctorWho'' has far, far too many "dilating doors" to list here, but special mention goes to a door in "Day of the Daleks" which ''curls up toward the ceiling in a slow, sinister fashion. "The Ark in Space" also features a sliding door that almost takes the Fourth Doctor's arm off. "I'm rather attached to it," he said.

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* ''DoctorWho'' ''Series/DoctorWho'' has far, far too many "dilating doors" to list here, but special mention goes to a door in "Day of the Daleks" which ''curls up toward the ceiling in a slow, sinister fashion. "The Ark in Space" also features a sliding door that almost takes the Fourth Doctor's arm off. "I'm rather attached to it," he said.
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* ''DoctorWho'' has far, far too many "dilating doors" to list here, but special mention goes to a door in "Day of the Daleks" which ''curls up toward the ceiling in a slow, sinister fashion. "The Ark in Space" also features a sliding door that almost takes the Fourth Doctor's arm off. "I'm rather attached to it," he said.
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* The defensive iris used in the ''{{Stargate SG-1}}'' gate room. Apparently just having a big sheet of metal slide over the gate didn't look cool enough. By ''StargateAtlantis'', they just had a more prop-friendly generally-invisible ForceField that prevented invasion via "Unscheduled Off-World Activation."

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* The defensive iris used in on the titular gate of ''{{Stargate SG-1}}'' gate room. Apparently just having a big sheet of metal slide over SG-1}}''. Arguably, this can be justified because the alien gate didn't look cool enough.come with a convenient slot to allow sliding a solid metal door over the event horizon. But then they completely forgot to explain where the iris disappears to when open and where the presumably complex mechanism for operating it is. By ''StargateAtlantis'', they just had a more prop-friendly generally-invisible ForceField that prevented invasion via "Unscheduled Off-World Activation."
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*OlderThanRadio example: In HGWells' ''The Sleeper Wakes'' "And then came a strange thing; a long strip of this apparently solid wall rolled up with a snap, hung over the two retreating men and fell again".
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* Amusingly averted in the 2009 reboot of ''StarTrek''. Whereas the Star Trek universe does other things (see below), the Starfleet facility on Delta Vega has a normal exterior door with a panic bar.
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** Parodied in DavidLangford's [[http://www.ansible.co.uk/writing/drabbles.html first drabble]].
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*** This design was homaged/copied on ''Torchwood''.

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** By which point you realize they ''really'' don't want you in there.

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** By which point you realize they ''really'' don't want This is explained in the ''MetroidPrime'' games as being a method of bypassing the door's normal opening mechanism; you're basically lowering a weak shield that's there to keep wildlife (or you in there.the case of stronger ones) out and the doors are opening automatically (presumably there's a more peaceful manner of opening the doors). The ones that need missiles explicitly have a blast shield (which disappears after being removed the first time) on them for extra security. Some areas of ''SuperMetroid'' have doors which lack the shields and just let your straight through when you approach.
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** The later series increased the budget. Of note are the doors on ''DeepSpaceNine'', which roll sideways.

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** The later series increased the budget. Of note are the doors [[http://memory-alpha.org/wiki/File:Deep_Space_9_airlock.jpg airlock]] [[http://memory-alpha.org/wiki/File:DS9_airlock_interior.jpg doors]] on ''DeepSpaceNine'', which look like gears with windows attached to mechanical arms and roll sideways.
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* A bizarre aversion in TronLegacy. The interior of [[spoiler:Flynn's]] house in the Grid has obviously visible hinges and door knobs on all of the doors, such that they wouldn't be out of place in a regular modern house. This, of course, is taking place in the entirely virtual world where CoolButInefficient is king. Even stranger when compared with the AsceticAesthetic design of the rest of the house. In particular, the windows stand out, as they are not made of a solid substance, but instead seem to be SomeKindOfForceField, marking a pretty stark contrast with the doors.

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* A bizarre aversion in TronLegacy.''TronLegacy''. The interior of [[spoiler:Flynn's]] house in the Grid has obviously visible hinges and door knobs on all of the doors, such that they wouldn't be out of place in a regular modern house. This, of course, is taking place in the entirely virtual world where CoolButInefficient is king. Even stranger when compared with the AsceticAesthetic design of the rest of the house. In particular, the windows stand out, as they are not made of a solid substance, but instead seem to be SomeKindOfForceField, marking a pretty stark contrast with the doors.
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* G Martynov's ''Starfarers'', a fairly average late day InterplanetaryVoyage novel, features [[SufficientlyAdvancedAliens Sufficiently Advanced]] HumanoidAliens from the [[ScienceMarchesOn planet Phaeton]], who used the disintegrating-and-rematerializing doors in their spaceship.

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* G G. Martynov's ''Starfarers'', a fairly average late day InterplanetaryVoyage novel, features [[SufficientlyAdvancedAliens Sufficiently Advanced]] HumanoidAliens from the [[ScienceMarchesOn planet Phaeton]], who used the disintegrating-and-rematerializing doors in their spaceship.
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to:

* G Martynov's ''Starfarers'', a fairly average late day InterplanetaryVoyage novel, features [[SufficientlyAdvancedAliens Sufficiently Advanced]] HumanoidAliens from the [[ScienceMarchesOn planet Phaeton]], who used the disintegrating-and-rematerializing doors in their spaceship.
Is there an issue? Send a MessageReason:
None



to:

* A bizarre aversion in TronLegacy. The interior of [[spoiler:Flynn's]] house in the Grid has obviously visible hinges and door knobs on all of the doors, such that they wouldn't be out of place in a regular modern house. This, of course, is taking place in the entirely virtual world where CoolButInefficient is king. Even stranger when compared with the AsceticAesthetic design of the rest of the house. In particular, the windows stand out, as they are not made of a solid substance, but instead seem to be SomeKindOfForceField, marking a pretty stark contrast with the doors.
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If similar technology is used in real-world buildings, it's probably not Cool But Inefficient.


* Doors in MassEffect are usually controlled by a keypad next to the door, or a holographic interface in the center of the door, and they all slide into an adjacent wall.
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** And this might just be a shout out to the opening and ending sequences of Get Smart!
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They get out the same way we get out of grocery stores


As you might know, a "dilating door" is science fiction FanSpeak for the trope that we call "CoolButInefficient". This trope refers exclusively to Cool But Inefficient doors and hatches - doors that slide up into the ceiling, doors that dilate like an iris, doors that ''dissolve'' and rematerialise... Apparently, plain old hinges are extinct in the future, which brings up the question of how they get from room to room during a power cut.

to:

As you might know, a "dilating door" is science fiction FanSpeak for the trope that we call "CoolButInefficient". This trope refers exclusively to Cool But Inefficient doors and hatches - doors that slide up into the ceiling, doors that dilate like an iris, doors that ''dissolve'' and rematerialise... Apparently, plain old hinges are extinct in the future, which brings up the question of how they get from room to room during a power cut.
future.
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* Doors in MassEffect are usually controlled by a keypad next to the door, or a holographic interface in the center of the door.

to:

* Doors in MassEffect are usually controlled by a keypad next to the door, or a holographic interface in the center of the door.door, and they all slide into an adjacent wall.
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None

Added DiffLines:

* Doors in MassEffect are usually controlled by a keypad next to the door, or a holographic interface in the center of the door.
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None


* {{Played for laughs}} in the film of ''Barbarella'', when Jane Fonda is wearing (little more than) an animal-skin suit with a long tail and the tail gets trapped in the closing iris.

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* {{Played for laughs}} in the film of ''Barbarella'', ''{{Barbarella}}'', when Jane Fonda JaneFonda is wearing (little more than) an animal-skin suit with a long tail and the tail gets trapped in the closing iris.

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* In ''{{Firefly}}'', on ''Serenity'', the doors to the crew quarters were these elaborate swinging ladder/door combination things. Quite space-efficient, if a bit easy to lock from the wrong side. (And not wheelchair-accessible, although the guest quarters were.)

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* In ''{{Firefly}}'', on ''Serenity'', the doors to the crew quarters were these elaborate swinging ladder/door combination things. Quite space-efficient, if a bit easy to lock from the wrong side. (And not wheelchair-accessible, although the guest quarters were.))
** Still quite modest for this trope, since all the doors on the ship are opened by hand. The guest quarters have perfectly ordinary, manual sliding doors, again a matter of saving space.

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* The doors on the industrial ship in ''GhostInTheShell: Innocence'' don't make any sense. They consists of four squared panels fixed to two hinges on each side of the doorframe at middle height which are tilted sideways and into the walls. However, it [[RuleOfCool looks quite cool]] when Batou charges through the coridors and every 15 meters one of these opens just a slit second before he reaches it.

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* The doors on the industrial ship in ''GhostInTheShell: Innocence'' don't make any sense. They consists of four squared panels fixed to two hinges on each side of the doorframe at middle height which are tilted sideways and into the walls. However, it [[RuleOfCool looks quite cool]] when Batou charges through the coridors and every 15 meters one of these opens just a slit split second before he reaches it.



* The defensive iris used in the ''{{Stargate SG1}}'' gate room. Apparently just having a big sheet of metal slide over the gate didn't look cool enough. By StargateAtlantis, they just had a more prop-friendly generally-invisible ForceField that prevented invasion via "Unscheduled Off-World Activation."
* On the original ''Star Trek'' they did everything possible to make the doors interesting; except for having it descend into the floor. That was too expensive.
** The later series increased the budget. Of note are the doors on DeepSpaceNine, which roll sideways.
** On the StarTrekTheNextGeneration episode "The First Duty", the Academy dorms have doorknobs and hinges.
* In {{Firefly}}, on ''Serenity'', the doors to the crew quarters were these elaborate swinging ladder/door combination things. The future is not wheelchair accessible.
** Maybe advanced medicine makes wheelchairs unnecessary in the future? As far as the doors themselves go, it probably has to do with packing all the necessary rooms into the available space.
** In fairness, it is primarily a cargo ship. The crew quarters weren't wheelchair-accessible, but guest quarters were. Still not ADA-friendly, but it makes sense within the world. Quite space-efficient, if a bit easy to lock from the wrong side.
* In ''Mystery Science Theater 3000'', the main characters are compelled through an elaborate series of variously opening doors and into the screening room.

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* The defensive iris used in the ''{{Stargate SG1}}'' SG-1}}'' gate room. Apparently just having a big sheet of metal slide over the gate didn't look cool enough. By StargateAtlantis, ''StargateAtlantis'', they just had a more prop-friendly generally-invisible ForceField that prevented invasion via "Unscheduled Off-World Activation."
* On the original ''Star Trek'' ''[[StarTrekTheOriginalSeries Star Trek]]'' they did everything possible to make the doors interesting; except for having it descend into the floor. That was too expensive.
** The later series increased the budget. Of note are the doors on DeepSpaceNine, ''DeepSpaceNine'', which roll sideways.
** On the StarTrekTheNextGeneration ''StarTrekTheNextGeneration'' episode "The First Duty", the Academy dorms have doorknobs and hinges.
* In {{Firefly}}, ''{{Firefly}}'', on ''Serenity'', the doors to the crew quarters were these elaborate swinging ladder/door combination things. The future is not wheelchair accessible.
** Maybe advanced medicine makes wheelchairs unnecessary in the future? As far as the doors themselves go, it probably has to do with packing all the necessary rooms into the available space.
** In fairness, it is primarily a cargo ship. The crew quarters weren't wheelchair-accessible, but guest quarters were. Still not ADA-friendly, but it makes sense within the world.
Quite space-efficient, if a bit easy to lock from the wrong side.
side. (And not wheelchair-accessible, although the guest quarters were.)
* In ''Mystery Science Theater 3000'', ''MysteryScienceTheater3000'', the main characters are compelled through an elaborate series of variously opening doors and into the screening room.



* Although ''Goldeneye 007'' usually does fine with normal sliding doors, the Cavern level features iris doors. And yes, it ''is'' a pain in the ass when the door takes 5 seconds to open while you're fighting a horde of 20 enemies in your back...

to:

* Although ''Goldeneye 007'' ''[[{{Game/ptitlelpt9xvh0}} GoldenEye]]'' usually does fine with normal sliding doors, the Cavern level features iris doors. And yes, it ''is'' a pain in the ass when the door takes 5 seconds to open while you're fighting a horde of 20 enemies in your back...



** Parodied in ''{{Fallout}} 3'' in the Mechanist's Lair where the main entrance is a ridiculously complex set of doors that take easily couple of minutes to open entirely.
*** Actually, the Mechanist's door is a shout out to GetSmart and/or MST3K (its the EXACT same as one of the doors in both those series famous door sequences)
* ''HalfLife'' - quote a lot of the doors in the Black Mesa Complex do this vertically and horizontally.

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** Parodied in ''{{Fallout}} 3'' in the Mechanist's Lair where the main entrance is a ridiculously complex set of doors that take easily couple of minutes to open entirely.
*** Actually, the Mechanist's door is
entirely. It's also a shout out ShoutOut to GetSmart ''GetSmart'' and/or MST3K (its ''MysteryScienceTheater3000'', being exactly the EXACT same as one of the doors in both those series series' famous door sequences)
sequences.
* ''HalfLife'' - quote quite a lot of the doors in the Black Mesa Complex do this vertically and horizontally.



* KnightsOfTheOldRepublic features a variety of oddly opening doors, ranging from the relatively boring two part doors that slide sideways to ridiculously complex systems of interlocking bars that unlatch and slide apart.

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* KnightsOfTheOldRepublic ''KnightsOfTheOldRepublic'' features a variety of oddly opening doors, ranging from the relatively boring two part doors that slide sideways to ridiculously complex systems of interlocking bars that unlatch and slide apart.



* Spoofed, of course, in Season 3 of Sam and Max, where the doors on Skun'kape's ship dilate, slide in, and even tilt in -- from opposite sides!

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* Spoofed, of course, in Season 3 of ''[[Game/SamAndMaxFreelancePolice Sam and Max, Max]]'', where the doors on Skun'kape's ship dilate, slide in, and even tilt in -- from opposite sides!
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[[AC:Anime & Manga]]

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[[AC:Anime & Manga]][[AC:AnimeAndManga]]



[[AC:Film]]

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[[AC:Film]][[AC:{{Film}}]]



[[AC:Videogames]]

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[[AC:Videogames]][[AC:VideoGames]]
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As you might know, a "dilating door" is science fiction FanSpeak for the trope that we call "CoolButInefficient". This trope refers exclusively to Cool But Inefficient doors and hatches - doors that slide up into the ceiling, doors that dilate like an iris, doors that ''dissolve'' and rematerialise... Apparently, plain old hinges are extinct in the future.

to:

As you might know, a "dilating door" is science fiction FanSpeak for the trope that we call "CoolButInefficient". This trope refers exclusively to Cool But Inefficient doors and hatches - doors that slide up into the ceiling, doors that dilate like an iris, doors that ''dissolve'' and rematerialise... Apparently, plain old hinges are extinct in the future.
future, which brings up the question of how they get from room to room during a power cut.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Spoofed, of course, in Season 3 of Sam and Max, where the doors on Skun'kape's ship dilate, slide in, and even tilt in -- from opposite sides!

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