Follow TV Tropes

Following

History Main / DieChairDie

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Many world objects in ''{{FEAR}}'' can be broken or at least [[WreakingHavok knocked around]].
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/GoldenEye1997'' and several of the later JamesBond-themed games, every piece of scenery could not only be destroyed, but would ''[[MadeOfExplodium explode]]'' under heavy gunfire, often in a massive fireball that would injure the player and send foes flying. Even seemingly non-explosive items like office tables and bushes exhibited this strange behavior. And due to the way explosions work in the game, unloading a mag into a file cabinet or a crate could result in occ explosions which were pecularly more fiery than concusive, and had the astounding ability to last for a full ten seconds.

to:

* In ''VideoGame/GoldenEye1997'' and several of the later JamesBond-themed ''Franchise/JamesBond''-themed games, every piece of scenery could not only be destroyed, but would ''[[MadeOfExplodium explode]]'' under heavy gunfire, often in a massive fireball that would injure the player and send foes flying. Even seemingly non-explosive items like office tables and bushes exhibited this strange behavior. And due to the way explosions work in the game, unloading a mag into a file cabinet or a crate could result in occ explosions which were pecularly more fiery than concusive, and had the astounding ability to last for a full ten seconds.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


And no, the title of this article is ''not'' the Welsh, nor [[WesternAnimation/TheSimpsons German]] for "The chair, the".[[note]][[Those would be Die, Gadeirydd, die and ''Der Stuhl, der!'', respectively]].[[/note]]

to:

And no, the title of this article is ''not'' the Welsh, nor [[WesternAnimation/TheSimpsons German]] for "The chair, the".[[note]][[Those [[note]]Those would be Die, ''Die, Gadeirydd, die die'' and ''Der Stuhl, der!'', respectively]].respectively.[[/note]]
Is there an issue? Send a MessageReason:
None


And no, the title of this article is ''not'' [[WesternAnimation/TheSimpsons German for "The chair, the"]].[[note]][[GrammarNazi That would be ''Der Stuhl, der!'', anyway]].[[/note]]

to:

And no, the title of this article is ''not'' the Welsh, nor [[WesternAnimation/TheSimpsons German German]] for "The chair, the"]].[[note]][[GrammarNazi That the".[[note]][[Those would be Die, Gadeirydd, die and ''Der Stuhl, der!'', anyway]].respectively]].[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''WesternAnimation/TheLegoMovie'', Bad Cop regularly vents his frustrations at...well, everything, on random chairs. At one point someone actually pulls a chair out for him to kick around.
Is there an issue? Send a MessageReason:
addition of information

Added DiffLines:

** This is continued in VideoGame/EarthDefenseForceInsectArmageddon and VideoGame/EarthDefenseForce2025.
Is there an issue? Send a MessageReason:
None


* In the original ''CastleWolfenstein'', all of the walls (except for the four main ones) in each room, along with all of the chests, can be destroyed with grenades. Detonating a chest full of ammunition isn't a good idea...
** Many objects in ''ReturnToCastleWolfenstein'', including chairs, are destructible.

to:

* In the original ''CastleWolfenstein'', ''VideoGame/CastleWolfenstein'', all of the walls (except for the four main ones) in each room, along with all of the chests, can be destroyed with grenades. Detonating a chest full of ammunition isn't a good idea...
** Many objects in ''ReturnToCastleWolfenstein'', ''VideoGame/ReturnToCastleWolfenstein'', including chairs, are destructible.



* ''CastlevaniaLordsOfShadow'' has lots of destructible objects. One of the hardest bonus challenges involves destroying enough of them in a given time.

to:

* ''CastlevaniaLordsOfShadow'' ''VideoGame/CastlevaniaLordsOfShadow'' has lots of destructible objects. One of the hardest bonus challenges involves destroying enough of them in a given time.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/{{Disgaea}}'' series started having various destroyable objects on the battlefield ever since the third game, such as crates, desks, and various statues. All of them can be subjected to the same ridiculously destructive attacks as actual enemies. This does actually have a practical use in that you can fill the bonus gauge by attacking them, and is sometimes necessary if you want some of the better rewards due to the number of enemies on the map not always being enough to raise the gauge to the point required to obtain them.

to:

* The ''VideoGame/{{Disgaea}}'' ''Franchise/{{Disgaea}}'' series started having various destroyable objects on the battlefield ever since the third game, such as crates, desks, and various statues. All of them can be subjected to the same ridiculously destructive attacks as actual enemies. This does actually have a practical use in that you can fill the bonus gauge by attacking them, and is sometimes necessary if you want some of the better rewards due to the number of enemies on the map not always being enough to raise the gauge to the point required to obtain them.
Is there an issue? Send a MessageReason:
None


* ''CollegeSaga'' goes from an InsurmountableWaistHighFence ("a huge chair blocks your path") to DieChairDie via the party's new wizard. The resulting explosion turns the chair into an NPC with a FetchQuest...who promptly gets the same DieChairDie treatment, and the party proceeds onward.

to:

* ''CollegeSaga'' ''WebVideo/CollegeSaga'' goes from an InsurmountableWaistHighFence ("a huge chair blocks your path") to DieChairDie via the party's new wizard. The resulting explosion turns the chair into an NPC with a FetchQuest...who promptly gets the same DieChairDie treatment, and the party proceeds onward.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/MetalGearRising'' Raiden can cut most anything. Early demos showcased him using his abilities to slice through watermelons.

to:

* In ''VideoGame/MetalGearRising'' ''VideoGame/MetalGearRisingRevengeance'' Raiden can cut most anything. Early demos showcased him using his abilities to slice through watermelons.
Is there an issue? Send a MessageReason:
None


* ''DeadlyPremonition'' litters its game world with mostly-identical wooden boxes that can, besides being pushed around, only be shot, blown or broken apart. Not particularly {{egregious}} in and of itself, but this even holds true for the boxes in Greenvale's Police Department's records room. Apparently the local deputies don't mind the sound of sub-machine gun fire and shattering wood around the office.

to:

* ''DeadlyPremonition'' ''VideoGame/DeadlyPremonition'' litters its game world with mostly-identical wooden boxes that can, besides being pushed around, only be shot, blown or broken apart. Not particularly {{egregious}} in and of itself, but this even holds true for the boxes in Greenvale's Police Department's records room. Apparently the local deputies don't mind the sound of sub-machine gun fire and shattering wood around the office.

Added: 140

Changed: 5

Is there an issue? Send a MessageReason:
None


* ''TimeCrisis allows you to shoot all manners of inanimate, harmless objects. Doing so is often necessary to string together combos for large amounts of points.''.

to:

* ''TimeCrisis ''TimeCrisis'' allows you to shoot all manners of inanimate, harmless objects. Doing so is often necessary to string together combos for large amounts of points.''.points.
* Arcade shooter ''Zombie Raid'' took this to a level rarely seen - you can shoot the ''opening credits'' that appear as you begin the game.
Is there an issue? Send a MessageReason:
None


-->--'''[[WebAnimation/ZeroPunctuation Yahtzee]]''' reviewing ''VideoGame/{{Minecraft}}''

to:

-->--'''[[WebAnimation/ZeroPunctuation -->-- '''[[WebAnimation/ZeroPunctuation Yahtzee]]''' reviewing ''VideoGame/{{Minecraft}}''



* The ''SlyCooper'' series gives you coins for smashing things. More interestingly, there are multiple missions where you are required to 'ransack' (smash) objects in order to find some key item.

to:

* The ''SlyCooper'' ''Franchise/SlyCooper'' series gives you coins for smashing things. More interestingly, there are multiple missions where you are required to 'ransack' (smash) objects in order to find some key item.



** ''TheSimpsonsHitAndRun'' similarly rewarded you with coins for smashing stuff, up to and including your own vehicle.

to:

** ''TheSimpsonsHitAndRun'' ''VideoGame/TheSimpsonsHitAndRun'' similarly rewarded you with coins for smashing stuff, up to and including your own vehicle.
Is there an issue? Send a MessageReason:
None


* ''TimeCrisis: Crisis Zone''.

to:

* ''TimeCrisis: Crisis Zone''.''TimeCrisis allows you to shoot all manners of inanimate, harmless objects. Doing so is often necessary to string together combos for large amounts of points.''.

Changed: 85

Removed: 1

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/TheLegendOfZeldaWindWaker'' there's a character who will fine you for breaking his pots.

to:

* In ''VideoGame/TheLegendOfZeldaWindWaker'' ''VideoGame/TheLegendOfZeldaTheWindWaker'' there's a character who will fine you for breaking his pots.



* In ''MetroidPrime'', the [[ShiftingSandLand Chozo]] [[TempleOfDoom Ruins]] feature birds flying in the distance. They're pretty. They're majestic. They're docile. [[VideoGameCrueltyPotential They can be shot at]]. Doing so causes them to explode in a flurry of feathers. The Prime games also occasionally feature random bits of destructible scenery.

to:

* In ''MetroidPrime'', ''VideoGame/MetroidPrime'', the [[ShiftingSandLand Chozo]] [[TempleOfDoom Ruins]] feature birds flying in the distance. They're pretty. They're majestic. They're docile. [[VideoGameCrueltyPotential They can be shot at]]. Doing so causes them to explode in a flurry of feathers. The Prime games also occasionally feature random bits of destructible scenery.



** ''StarCraft'' critters have a habit of exploding as well. It's somewhat of a running gag in Blizzard games.
** Some crafty ''StarCraft'' players actually infect these "harmless" animals with parasites, allowing them a little more intel on enemy movement, knowing that most people don't bother killing them.

to:

** ''StarCraft'' ''VideoGame/StarCraft'' critters have a habit of exploding as well. It's somewhat of a running gag in Blizzard games.
** Some crafty ''StarCraft'' ''[=StarCraft=]'' players actually infect these "harmless" animals with parasites, allowing them a little more intel on enemy movement, knowing that most people don't bother killing them.



* Stay with me here: while blowing stuff up is a major factor of any RTS game, usually it's the other guy's troops. ''StarCraft'''s campaign made a point of having missions where you have to blow up otherwise random doodads on the map that were assigned a special value for the mission. Queue up a professional gaming scene in Korea, and suddenly you have professional map-makers making ''RTS'' maps with destructible environments, ranging from the necessary to destroy-if-you-want-to-win to the just-sort-of-there.

to:

* Stay with me here: while blowing stuff up is a major factor of any RTS game, usually it's the other guy's troops. ''StarCraft'''s ''[=StarCraft=]'''s campaign made a point of having missions where you have to blow up otherwise random doodads on the map that were assigned a special value for the mission. Queue up a professional gaming scene in Korea, and suddenly you have professional map-makers making ''RTS'' maps with destructible environments, ranging from the necessary to destroy-if-you-want-to-win to the just-sort-of-there.



* In ''MetalGearRising'' Raiden can cut most anything. Early demos showcased him using his abilities to slice through watermelons.

to:

* In ''MetalGearRising'' ''VideoGame/MetalGearRising'' Raiden can cut most anything. Early demos showcased him using his abilities to slice through watermelons.



* ''Videogame/AloneInTheDark2008'' also features "[[KillItWithFire Burn Chair, Burn]]".

to:

* ''Videogame/AloneInTheDark2008'' ''VideoGame/AloneInTheDark2008'' also features "[[KillItWithFire Burn Chair, Burn]]".



* ''{{Tsukihime}}'': "[[http://www.lurkmore.com/w/images/9/9e/Thischair.jpg This chair is an eyesore.]] [[BrokenRecord This chair. This chair. This chair..."]]

to:

* ''{{Tsukihime}}'': ''VisualNovel/{{Tsukihime}}'': "[[http://www.lurkmore.com/w/images/9/9e/Thischair.jpg This chair is an eyesore.]] [[BrokenRecord This chair. This chair. This chair..."]]



* ''DeadRising'' on the 360 takes place inside a zombie infested mall, where almost anything imaginable can be used as a weapon. Benches, baseball bats, lawnmowers, potted plants, shopping carts, guitars, TV sets, mannequins, and of course chainsaws. And like all things, nothing lasts forever, and everything that could be conceived as a weapon will either be broken due to overuse (AKA too many zombies bashed in the head), or run out of 'ammo', (either when using actual guns or throwing stacks of dinner plates or CD's).

to:

* ''DeadRising'' ''VideoGame/DeadRising'' on the 360 takes place inside a zombie infested mall, where almost anything imaginable can be used as a weapon. Benches, baseball bats, lawnmowers, potted plants, shopping carts, guitars, TV sets, mannequins, and of course chainsaws. And like all things, nothing lasts forever, and everything that could be conceived as a weapon will either be broken due to overuse (AKA too many zombies bashed in the head), or run out of 'ammo', (either when using actual guns or throwing stacks of dinner plates or CD's).



* {{Minecraft}} is a peculiar example of this. Apart from the usual mining and gathering chores that require "destroying" (i.e. hitting a block with your fist or tools until it breaks), every block or placeable item, except for Bedrock, which is indestructable, has to be destroyed and re-picked up as resource if you wish to carry it.

to:

* {{Minecraft}} ''VideoGame/{{Minecraft}}'' is a peculiar example of this. Apart from the usual mining and gathering chores that require "destroying" (i.e. hitting a block with your fist or tools until it breaks), every block or placeable item, except for Bedrock, which is indestructable, indestructible, has to be destroyed and re-picked up as resource if you wish to carry it.



* CollegeSaga goes from an InsurmountableWaistHighFence ("a huge chair blocks your path") to DieChairDie via the party's new wizard. The resulting explosion turns the chair into an NPC with a FetchQuest...who promptly gets the same DieChairDie treatment, and the party proceeds onward.

to:

* CollegeSaga ''CollegeSaga'' goes from an InsurmountableWaistHighFence ("a huge chair blocks your path") to DieChairDie via the party's new wizard. The resulting explosion turns the chair into an NPC with a FetchQuest...who promptly gets the same DieChairDie treatment, and the party proceeds onward.



Is there an issue? Send a MessageReason:
None


** Brought back for ''VideoGame/Street Fighter IV'', including the Mad Gear owner.

to:

** Brought back for ''VideoGame/Street Fighter IV'', ''VideoGame/StreetFighterIV'', including the Mad Gear owner.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AlphaPrime'' has levels literally strewn with hundreds of movable objects, from small soda cans to large metal beams. What it lacks, however, is a good way to use them (aside from a few put-battery-in-receptacle puzzles). The player can pick objects up and toss them with a variable amount of force, but enemies will remain pretty much unfazed if they are hit by them. A gravity gun (a la ''HalfLife 2'') would have made things much more interesting.

to:

* ''VideoGame/AlphaPrime'' has levels literally strewn with hundreds of movable objects, from small soda cans to large metal beams. What it lacks, however, is a good way to use them (aside from a few put-battery-in-receptacle puzzles). The player can pick objects up and toss them with a variable amount of force, but enemies will remain pretty much unfazed if they are hit by them. A gravity gun (a la ''HalfLife 2'') ''VideoGame/HalfLife2'') would have made things much more interesting.
Is there an issue? Send a MessageReason:
None


* ''{{Half-Life}}'' issues Gordon Freeman's [[WeaponOfChoice iconic crowbar]] for dealing with breakable objects. Almost the entire game is littered with large, breakable crate-like boxes, which often contain cool stuff such as ammo and health powerups.
** ''Half-Life 2'' has an object library loaded with mobile, seemingly-random junk, all fodder to be used by the player and his trusty Gravity Gun weapon. In fact, a flying hot-water radiator is capable of killing almost every non-humongous enemy in the game. Only in the ExpansionPack, ''Half-Life 2: Episode One'', was a human-sized enemy introduced that took more than one radiator to kill: the Zombine, a headcrab-infected Combine Overwatch Soldier.

to:

* ''{{Half-Life}}'' ''VideoGame/HalfLife1'' issues Gordon Freeman's [[WeaponOfChoice iconic crowbar]] for dealing with breakable objects. Almost the entire game is littered with large, breakable crate-like boxes, which often contain cool stuff such as ammo and health powerups.
** ''Half-Life 2'' ''VideoGame/HalfLife2'' has an object library loaded with mobile, seemingly-random junk, all fodder to be used by the player and his trusty Gravity Gun weapon. In fact, a flying hot-water radiator is capable of killing almost every non-humongous enemy in the game. Only in the ExpansionPack, ''Half-Life 2: Episode One'', was a human-sized enemy introduced that took more than one radiator to kill: the Zombine, a headcrab-infected Combine Overwatch Soldier.
Is there an issue? Send a MessageReason:
None


* The flash game 'DaymareTown 3'' by Mateusz Skutnik, include an achievement for destroying 10 breakable things: a clock, lightbulbs, windows, crystals, etc.

to:

* The flash game 'DaymareTown ''VideoGame/DaymareTown 3'' by Mateusz Skutnik, include an achievement for destroying 10 breakable things: a clock, lightbulbs, windows, crystals, etc.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/TheLegendOfZeldaWindWaker'' there's a character who will fine you for breaking his pots.


Added DiffLines:

** A similar mechanic is in play in ''VideoGame/DCUniverseOnline'', except it's scaled with a separate "weaponization" stat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''CastlevaniaLordsOfShadow'' has lots of destructible objects. One of the hardest bonus challenges involves destroying enough of them in a given time.
Is there an issue? Send a MessageReason:
None


* What's better than beating up your rival's car? [[GearsOfWar2 Tearing apart an upperclassmen's sofa with a CHAINSAW, followed by the Man-Locust that was hiding behind it.]]

to:

* What's better than beating up your rival's car? [[GearsOfWar2 [[GearsOfWar Tearing apart an upperclassmen's sofa with a CHAINSAW, followed by the Man-Locust that was hiding behind it.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* What's better than beating up your rival's car? [[GearsOfWar2 Tearing apart an upperclassmen's sofa with a CHAINSAW, followed by the Man-Locust that was hiding behind it.]]
Is there an issue? Send a MessageReason:
None


* ''AlphaPrime'' has levels literally strewn with hundreds of movable objects, from small soda cans to large metal beams. What it lacks, however, is a good way to use them (aside from a few put-battery-in-receptacle puzzles). The player can pick objects up and toss them with a variable amount of force, but enemies will remain pretty much unfazed if they are hit by them. A gravity gun (a la ''HalfLife 2'') would have made things much more interesting.

to:

* ''AlphaPrime'' ''VideoGame/AlphaPrime'' has levels literally strewn with hundreds of movable objects, from small soda cans to large metal beams. What it lacks, however, is a good way to use them (aside from a few put-battery-in-receptacle puzzles). The player can pick objects up and toss them with a variable amount of force, but enemies will remain pretty much unfazed if they are hit by them. A gravity gun (a la ''HalfLife 2'') would have made things much more interesting.
Is there an issue? Send a MessageReason:
repoint past disambig


* Destroying these things in {{Sin}}'s early missions causes J.C. to state that it isn't a shooting gallery.

to:

* Destroying these things in {{Sin}}'s ''VideoGame/SiN's'' early missions causes J.C. to state that it isn't a shooting gallery.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/{{Disgaea}}'' series started having various destroyable objects on the battlefield ever since the the third game, such as crates, desks, and various statues. All of them can be subjected to the same ridiculously destructive attacks as actual enemies.

to:

* The ''VideoGame/{{Disgaea}}'' series started having various destroyable objects on the battlefield ever since the the third game, such as crates, desks, and various statues. All of them can be subjected to the same ridiculously destructive attacks as actual enemies. This does actually have a practical use in that you can fill the bonus gauge by attacking them, and is sometimes necessary if you want some of the better rewards due to the number of enemies on the map not always being enough to raise the gauge to the point required to obtain them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Lego Harry Potter'' as well. There are even bonus levels that you can only complete by destroying ''absolutely everything''.


Added DiffLines:

* ''{{VideoGame/Darksiders}}'' has many destroyable objects. Unlike many games, they don't actually respawn after leaving the area, which makes completing one of the trophies difficult. (There is one area where they do in the {{Xbox360}} version, but not the PS3 version.)
Is there an issue? Send a MessageReason:
None


* All the games in the ''[[VideoGame/DragonBallZBudokaiTenkaichi Budokai Tenkaichi]]'' series of ''Manga/DragonBall Z'' feature destructible environments, allowing you not only to destroy mountains and buildings with energy attacks, but also by throwing or punching your opponent through them. If you do this in story mode, you might even find a Dragon Ball in the rubble.

to:

* All the games in the ''[[VideoGame/DragonBallZBudokaiTenkaichi Budokai Tenkaichi]]'' ''VideoGame/DragonBallZBudokaiTenkaichi'' series of ''Manga/DragonBall Z'' feature destructible environments, allowing you not only to destroy mountains and buildings with energy attacks, but also by throwing or punching your opponent through them. If you do this in story mode, you might even find a Dragon Ball in the rubble.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/StarCraftII'' also features some of this. Not only can you choose to shoot/kill neutral targets, in the campaign mission "Media Blitz", you can have the [[HumongousMecha Odin]] destroy some doodads just by making it ''walk over them''.



































































Top