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* In the bonus ending of ''VideoGame/{{Drakengard}}'', the protagonist falls through a dimensional rift into an alien dimension where everything is in black and white. That realm happens to be modern-day Tokyo; the black and white is to emphasize the otherness of that dimension to Caim and his dragon.

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* ''VideoGame/{{Drakengard}}'' and ''VideoGame/{{Nier}}'' series generally uses monochromatic scenery as a backdrop for tense situations.
**
In the bonus ending of ''VideoGame/{{Drakengard}}'', the first game, the protagonist falls through a dimensional rift into an alien dimension where everything is in black and white. That realm happens to be modern-day Tokyo; the black and white is to emphasize the otherness of that dimension to Caim and his dragon.dragon.
** The TrueFinalBoss of ''VideoGame/Drakengard3'' is similarly fought in a monochromatic scenery. [[spoiler:Given that the final bosses of the two games are similar entities, this is a deliberate call back.]]
** In ''VideoGame/NierAutomata'', dungeons built by the villainous machine lifeforms tend to be completely desaturated in contrast to the vibrant outside world. The Bunker, which is the heroes' home base, is a subversion as its monochromatic backdrop is more to enhance its feeling of isolation due to being in space. [[spoiler:Until you learn that the Bunker is actually a TownWithADarkSecret.]]
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Milky White Eyes redirects to Prophet Eyes, which doesn't apply here.


* ''VideoGame/Limbo2010'' has a foreground that's entirely in black silhouettes except for the protagonist's MilkyWhiteEyes, and a greyish, shadowy background.

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* ''VideoGame/Limbo2010'' has a foreground that's entirely in black silhouettes except for the protagonist's MilkyWhiteEyes, milky white eyes, and a greyish, shadowy background.
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* ''VideoGame/{{Limbo}}'' has a foreground that's entirely in black silhouettes except for the protagonist's MilkyWhiteEyes, and a greyish, shadowy background.

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* ''VideoGame/{{Limbo}}'' ''VideoGame/Limbo2010'' has a foreground that's entirely in black silhouettes except for the protagonist's MilkyWhiteEyes, and a greyish, shadowy background.
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*The entirety of ''{{Series/Ripley}}'' is in black and white, emphasising the {{Main/Film Noir}} nature of the series.
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* Music/TheStrokes: The album cover of ''This Is It''.

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* Music/TheStrokes: The album cover of ''This Is It''.''Music/IsThisIt''.
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* Music/ArcticMonkeys: The album covers of "Whatever People Say I Am, That's What I'm Not", "Suck It and See" and "AM".

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* Music/ArcticMonkeys: The album covers of "Whatever People Say I Am, That's What I'm Not", "Suck ''Music/WhateverPeopleSayIAmThatsWhatImNot'', ''Suck It and See" See'' and "AM".''Music/{{AM}}''.
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* Music/LinkinPark: The album covers of ''Music/{{Meteora}}'', ''Minutes to Midnight'', ''A Thousand Suns'', and ''The Hunting Party''. This also applies to the [=LPTV=] episodes released throughout the ''A Thousand Suns'' era.

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* Music/LinkinPark: The album covers of ''Music/{{Meteora}}'', ''Minutes to Midnight'', ''A Thousand Suns'', ''Music/MinutesToMidnight'', ''Music/AThousandSuns'', and ''The ''Music/{{The Hunting Party''.Party|2014}}''. This also applies to the [=LPTV=] episodes released throughout the ''A Thousand Suns'' era.
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* ''VideoGame/AdventureIsland'': Area 7 round 3 is deliberately black and white, aside from moving objects and enemies.
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* The 2023 anime adaptation of [[Creator/JunjiIto Junji Ito's]] ''Manga/{{Uzumaki}}'' is completely in black-and-white to match the manga's artstyle.

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* The 2023 2024 anime adaptation of [[Creator/JunjiIto Junji Ito's]] ''Manga/{{Uzumaki}}'' is completely in black-and-white to match the manga's artstyle.
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There is also a limited palette version of this when the work is entirely desaturated, save for a few accent colors. Supertrope to "SplashOfColor" which is when a predominantly grayscale work includes rare sparks of color on important characters or objects.


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There is also a limited palette version of this when the work is entirely desaturated, save for a few accent colors. Supertrope to "SplashOfColor" SplashOfColor which is when a predominantly grayscale work includes rare sparks of color on important characters or objects.

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This '''desaturation'' can also be used to [[{{Retraux}} mimic the look of older films]], particularly colorized black-and-white films or faded prints of color films. This has led to use of Sepia tones ([[RealIsBrown browns]] and tans that mimic faded photographs) [[FlashbackEffects to indicate the scene in question is a flashback]]. It can also be used to symbolize [[GloomyGray depression]]. There is also a limited palette version of this when the work is entirely desaturated, save for a few accent colors.

Supertrope to "SplashOfColor" which is when a predominantly grayscale work includes rare sparks of color on important characters or objects.

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This '''desaturation'' ''desaturation'' can also be used to [[{{Retraux}} mimic the look of older films]], particularly colorized black-and-white films or faded prints of color films. This has led to use of Sepia tones ([[RealIsBrown browns]] and tans that mimic faded photographs) [[FlashbackEffects to indicate the scene in question is a flashback]]. It can also be used to symbolize [[GloomyGray depression]].

There is also a limited palette version of this when the work is entirely desaturated, save for a few accent colors.

colors. Supertrope to "SplashOfColor" which is when a predominantly grayscale work includes rare sparks of color on important characters or objects.
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* ''Franchise/{{Godzilla}}'': ''Film/{{Go|dzilla1954}}jira'' was shot in black and white, not because it couldn't be shot in color, but because it was decided that black and white would send the message better, and because although it was possible to shoot film in color, doing so would have poor quality (see ''Film/{{Rodan}}''), and also because it is easier.
* ''Film/{{Godzilla Minus One}}'' will be getting a black-and-white release in Japan, titled ''Godzilla Minus One/C''[[note]]Minus Color[[/note]].

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* ''Franchise/{{Godzilla}}'': ''Franchise/{{Godzilla}}'':
**
''Film/{{Go|dzilla1954}}jira'' was shot in black and white, not because it couldn't be shot in color, but because it was decided that black and white would send the message better, and because although it was possible to shoot film in color, doing so would have poor quality (see ''Film/{{Rodan}}''), and also because it is easier.
* ''Film/{{Godzilla Minus One}}'' ** ''Film/GodzillaMinusOne'' will be getting a black-and-white release in Japan, titled ''Godzilla Minus One/C''[[note]]Minus Color[[/note]].One/C'' (Minus Color).
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* Enforced in ''VideoGame/ChicoryAColorfulTale''. When you enter Chicory's room for the first time, trying to color her or her furniture enough times will cause her to scream, erase what you have drawn, and disable your brush until you leave. [[spoiler:It's also {{Foreshadowing}} that she had something to do with the world's current colorless state.]]
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* In ''Film/DunePartTwo'', the sun of Giedi Prime (the polluted Harkonnen planet) shines in a particular way that's been rendered as the footage being mostly black and white.
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moving the Splash Of Color examples


[[folder:Advertising]]
* [[https://www.youtube.com/watch?NR=1&v=YMy_--iNqKQ Nuprin]]. Little. Yellow. Different. Better.
* Many ads use Limited Palette; a good example being the Gatorade "Is it in you?" series, in B&W except for any liquid, which is in one of Gatorade's colors.
* Commercials for Rice Krispies aimed at parents are displayed in black-and-white except for the box of Rice Krispies on the table, which is colored quite vividly. Sometimes, the cereal is also in color. The idea seems to be to evoke a feeling of a nostalgic childhood, or perhaps to relive it as a parent, with the colored box to draw attention to it.
[[/folder]]

[[folder:Anime and Manga]]
* ''Manga/MyLesbianExperienceWithLoneliness'' has pink as its only hue in an otherwise black and white manga, excluding the cover.
* The ''Manga/{{Shigurui}}'' anime makes use of this to great effect through the recurrence of red in an otherwise-washed out/dark palette -- Irako's lips, Iku's nipples, and blood, lots of it.
[[/folder]]



* In Creator/NeilGaiman's ''ComicBook/BlackOrchid'' (painted by Creator/DaveMcKean), people and everything man-made were black-and-white (or blue-and-white or brown-and-white in some scenes), while superbeings were in full color, as was nature and everything natural. So you'd have a color flower in a black-and-white room with black-and-white people, or orange firelight on a black-and-white face.
* The only color in ''ComicBook/{{Championess}}'' is the yellow used in Elizabeth's caption boxes and a dull red on interstitial pages.
* ''ComicBook/DeepSea'': The comic is mainly black and white, but it has blue and red to emphasize water and blood respectively. The graphic novel expansion adds in yellow, which the creators have left up to the readers' imagination as to what it could represent.



* One of the cornerstones of ''ComicBook/{{Hellboy}}'' with heavy shadows and scarce highlights. Our red hero really stands out.
* ''ComicBook/JFKSecretOps'' has grey pictures, with any colour appearing on the outlines of buildings/objects/people.

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removing redundant lines with the subtrope Splash Of Color.


There are a few common variants: Desaturation, Near-Desaturation, and SplashOfColor.

'''Desaturating''' the color of a film can also be used to [[{{Retraux}} mimic the look of older films]], particularly colorized black-and-white films or faded prints of color films. This has led to use of Sepia tones ([[RealIsBrown browns]] and tans that mimic faded photographs) [[FlashbackEffects to indicate the scene in question is a flashback]]. It's worth noting that combining a Desaturated picture with Splash of Color can result in a Limited Palette. It can also be used to symbolize [[GloomyGray depression]]. Near-Grayscale is when the work is entirely desaturated, save for a few accent colors.

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There are a few common variants: Desaturation, Near-Desaturation, and SplashOfColor.

'''Desaturating''' the color of a film
This '''desaturation'' can also be used to [[{{Retraux}} mimic the look of older films]], particularly colorized black-and-white films or faded prints of color films. This has led to use of Sepia tones ([[RealIsBrown browns]] and tans that mimic faded photographs) [[FlashbackEffects to indicate the scene in question is a flashback]]. It's worth noting that combining a Desaturated picture with Splash of Color can result in a Limited Palette. It can also be used to symbolize [[GloomyGray depression]]. Near-Grayscale There is also a limited palette version of this when the work is entirely desaturated, save for a few accent colors.
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There are a few common variants: Desaturation, Limited Palette, and SplashOfColor.

'''Desaturating''' the color of a film can also be used to [[{{Retraux}} mimic the look of older films]], particularly colorized black-and-white films or faded prints of color films. This has led to use of Sepia tones ([[RealIsBrown browns]] and tans that mimic faded photographs) [[FlashbackEffects to indicate the scene in question is a flashback]]. It's worth noting that combining a Desaturated picture with Splash of Color can result in a Limited Palette. It can also be used to symbolize [[GloomyGray depression]].

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There are a few common variants: Desaturation, Limited Palette, Near-Desaturation, and SplashOfColor.

'''Desaturating''' the color of a film can also be used to [[{{Retraux}} mimic the look of older films]], particularly colorized black-and-white films or faded prints of color films. This has led to use of Sepia tones ([[RealIsBrown browns]] and tans that mimic faded photographs) [[FlashbackEffects to indicate the scene in question is a flashback]]. It's worth noting that combining a Desaturated picture with Splash of Color can result in a Limited Palette. It can also be used to symbolize [[GloomyGray depression]].
depression]]. Near-Grayscale is when the work is entirely desaturated, save for a few accent colors.

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Splash Of Color is not limited to once or twice in an entire work.


A '''Limited Palette''' is a work completely in Black and White except for one or two recurring colors, shown in full vibrancy and linked to an important character or object. It's as if someone was making a "Paint by Numbers" movie with only two colors available. The net effect of these strategic and recurring uses of color in a B&W film may help to draw the viewer's attention; whether it’s to the MacGuffin, the FemmeFatale or ChekhovsGun. The colors themselves also inform roughly what emotions or themes are present in the work. Whereas Splash of Color is usually just a visual grab, a Limited Palette with colors like red or blue means the world is violent or sad, and that the character or object is somehow more alive or real than the world they're in. This is why a common FlashbackEffect is to use a limited palette of warm colors to signify [[HappyFlashback happy and old memories.]] Until [[TroubledBackstoryFlashback the tragedy kicks in]], anyway.

A '''SplashOfColor''' is much like the above, but appears only once or twice throughout the entire film as opposed to throughout.

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A '''Limited Palette''' Supertrope to "SplashOfColor" which is when a predominantly grayscale work completely in Black and White except for one or two recurring colors, shown in full vibrancy and linked to an includes rare sparks of color on important character characters or object. It's as if someone was making a "Paint by Numbers" movie with only two colors available. The net effect of these strategic and recurring uses of color in a B&W film may help to draw the viewer's attention; whether it’s to the MacGuffin, the FemmeFatale or ChekhovsGun. The colors themselves also inform roughly what emotions or themes are present in the work. Whereas Splash of Color is usually just a visual grab, a Limited Palette with colors like red or blue means the world is violent or sad, and that the character or object is somehow more alive or real than the world they're in. This is why a common FlashbackEffect is to use a limited palette of warm colors to signify [[HappyFlashback happy and old memories.]] Until [[TroubledBackstoryFlashback the tragedy kicks in]], anyway.

A '''SplashOfColor''' is much like the above, but appears only once or twice throughout the entire film as opposed to throughout.
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Supertrope to GrayscaleOfEvil.
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* One of the last levels of ''VideoGame/{{Hoa}}'', the DreamLand, which repeats the first few stages but with all the colour sucked out and the stages being two-dimoensional black-and-white. A ''jarring'' contrast since 80% of the game takes place in colourful-looking GhibliHills.
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* In ''Webcomic/StarImpact'', the prologue, flashbacks, and post-chapter epilogues are all depicted in one color, sometimes with one or two other colors as accents. {{Justified|Trope}} in the caption for [[https://www.starimpactcomic.com/comic/chapter-1-page-52-55 Chapter 1, Pages 52-55]], which featured [[StarterVillain Urchin]]'s [[ThenLetMeBeEvil backstory]]:
-->''"I didn't want to devote a whole couple of weeks to Urchin's backstory so I decided to [[InfiniteCanvas knock it out in one go]] while using a style that would both make the flashback stylistically unique and easier to push out at this speed."''
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Fixed the link in one of the examples


* "Film/{{Bramayugam}}" is completely in black-and-white, which fit with it being a {{PeriodPiece}} and its use of shadows as a horror movie.

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* "Film/{{Bramayugam}}" "Film/{{Bramayugam}}": is completely in black-and-white, which fit with it being a {{PeriodPiece}} [[PeriodPiece set in the 17th century]] and its use of shadows as a horror movie.

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Reordered the live action film section and added an example


* ''Film/TwoThirtySeven'': The "interview" segments the film cuts to every now and then, wherein one of the viewpoint characters details background information or their thoughts on various subjects to someone slightly off-camera, are in black and white.
* ''Film/ThreeIdiots'': Scenes set in Raju's house in the chronological timeline, which "came out straight from a 50's film", are black-and-white. It is to emphasize how poor the Rastogis are.


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* "Film/{{Bramayugam}}" is completely in black-and-white, which fit with it being a {{PeriodPiece}} and its use of shadows as a horror movie.


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* ''Film/ThreeIdiots'': Scenes set in Raju's house in the chronological timeline, which "came out straight from a 50's film", are black-and-white. It is to emphasize how poor the Rastogis are.


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* ''Film/TwoThirtySeven'': The "interview" segments the film cuts to every now and then, wherein one of the viewpoint characters details background information or their thoughts on various subjects to someone slightly off-camera, are in black and white.
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* ''Film/TheRover'' is set in Australia, "ten years after the collapse." Bright colours seem to have been the first thing to run out after the collapse. The overall colour palette is muted, with a lot of beige landscapes and hazy skies.
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* {{Postmodern|ism}} painter Mark Tansey works in monochrome as often as not, partly because his art is intended to invoke the relatively recent past, which is defined by black and white photography, rather than the Renaissance and earlier, which we know by varicolored paintings.

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* {{Postmodern|ism}} painter Mark Tansey works in monochrome as often as not, partly because his art is intended to invoke the relatively recent past, which is defined by black and white photography, rather than the Renaissance and earlier, which we know by varicolored paintings.{{paintings}}.
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See also {{Retraux}}, RealIsBrown, and ColorFailure. A MonochromePast is this trope limited to a {{flashback}}. A MonochromaticImpactShot is limited to a strong (often lethal) blow. Compare {{Colorization}}.

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See also {{Retraux}}, RealIsBrown, and ColorFailure. A MonochromePast is this trope limited to a {{flashback}}. A MonochromaticImpactShot is limited to a strong (often lethal) blow. An AlternateMonochromeVersion is for when an entire work that exists in color receives a separate version made to be in monochrome from front to back. Compare {{Colorization}}.

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Alphabetizing example(s), Example Indentation


* "Art/MysticalMedleysAVintageCartoonTarot": {{Satan}} in "The Devil" is done entirely in greyscale. This contrasts the man, the woman, and the podium to which they are chained, and the torch in Satan's hand -- all of them are colored.

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* "Art/MysticalMedleysAVintageCartoonTarot": ''Art/MysticalMedleysAVintageCartoonTarot'': {{Satan}} in "The Devil" is done entirely in greyscale. This contrasts the man, the woman, and the podium to which they are chained, and the torch in Satan's hand -- all of them are colored.



* ComicBook/{{Venom}} is almost entirely black and white, though only his lens and symbol are white.

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* ComicBook/{{Venom}} ''ComicBook/{{Venom}}'': Venom is almost entirely black and white, though only his lens and symbol are white.



* ''ComicStrip/CalvinAndHobbes'': While Sunday strips were ordinarily in color, one used an surreal ArtShift in which Calvin saw the world in a bizarre patchwork of heavy monochrome blotches (not resembling the ''necessarily'' monochrome daily strip format). Color returns only for the last panel:
-->'''Dad:''' The problem is, you see everything in terms of black and white.\\

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* ''ComicStrip/CalvinAndHobbes'': ''ComicStrip/CalvinAndHobbes'':
**
While Sunday strips were ordinarily in color, one used an surreal ArtShift in which Calvin saw the world in a bizarre patchwork of heavy monochrome blotches (not resembling the ''necessarily'' monochrome daily strip format). Color returns only for the last panel:
-->'''Dad:''' --->'''Dad:''' The problem is, you see everything in terms of black and white.\\



** In another episode his father explains that old photographs are in black and white because the world was actually black and white until the 1930s.

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** In another one episode his father explains that old photographs are in black and white because the world was actually black and white until the 1930s.



* ''{{Series/The Chosen|TVSeries}}'': The pre-credit scenes of "Clean, Part I" (Season 3, Ep. 4) is a black and white montage of the disciples on their missionary work throughout Israel.



-->'''Narrator:''' Unfortunately for Britta, and millions of photographers like her, just because something's in black and white doesn't mean it's good.

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-->'''Narrator:''' --->'''Narrator:''' Unfortunately for Britta, and millions of photographers like her, just because something's in black and white doesn't mean it's good.



* Music/LinkinPark: The album covers of ''Music/{{Meteora}}'', ''Minutes to Midnight'', ''A Thousand Suns'', and ''The Hunting Party''.
** This also applies to the [=LPTV=] episodes released throughout the ''A Thousand Suns'' era.

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* Music/LinkinPark: The album covers of ''Music/{{Meteora}}'', ''Minutes to Midnight'', ''A Thousand Suns'', and ''The Hunting Party''.
**
Party''. This also applies to the [=LPTV=] episodes released throughout the ''A Thousand Suns'' era.



* ''Webcomic/FreeSpirit2014'' uses shades of gray and white instead of colors, unlike the rest of the Website/PlatypusComix series.



* ''Webcomic/TheManorsPrize'' is drawn in grayscale to emulate the style of old black-and-white movies.



-->You may be wondering why on earth this book is in greyscale, when ''OOTS'' has always been in glorious full color. Clearly, it is to give that "nostalgic" feeling, so that you really feel like you are peering into the past. After all, these are the "home movie" of the ''OOTS'' characters, and so black-and-white seemed appropriate. [[SarcasmMode I was outraged]] to learn that it was, in fact, less expensive and faster to produce, and insisted on paying the printer the full cost for a color book, simply to appease my conscience. That's just the kind of guy I am.

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-->You --->You may be wondering why on earth this book is in greyscale, when ''OOTS'' has always been in glorious full color. Clearly, it is to give that "nostalgic" feeling, so that you really feel like you are peering into the past. After all, these are the "home movie" of the ''OOTS'' characters, and so black-and-white seemed appropriate. [[SarcasmMode I was outraged]] to learn that it was, in fact, less expensive and faster to produce, and insisted on paying the printer the full cost for a color book, simply to appease my conscience. That's just the kind of guy I am.



* ''Webcomic/FreeSpirit2014'' uses shades of gray and white instead of colors, unlike the rest of the Website/PlatypusComix series.



* ''Webcomic/TheManorsPrize'' is drawn in grayscale to emulate the style of old black-and-white movies.
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* ''VideoGame/TheAngryVideoGameNerdIIAssimilation'': The first two [[BigBoosHaunt "Monster Madness"]] stages are in black and white, being an homage to vintage horror films, although the second has switches to temporarily activate the color, while [[TheVeryDefinitelyFinalDungeon "Virtual Insanity"]] is black and red in the style of the UsefulNotes/VirtualBoy.

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* ''VideoGame/TheAngryVideoGameNerdIIAssimilation'': The first two [[BigBoosHaunt "Monster Madness"]] stages are in black and white, being an homage to vintage horror films, although the second has switches to temporarily activate the color, while [[TheVeryDefinitelyFinalDungeon "Virtual Insanity"]] is black and red in the style of the UsefulNotes/VirtualBoy.Platform/VirtualBoy.



* A few UsefulNotes/BBCMicro games, including ''Cholo'', ''Plan B'' and ''Spellbinder'', have graphics in black-and-white. To be sure, there were technical reasons for this (MODE 4 offered fairly high resolution while not tying up over half of the Model B's RAM as video memory), but it's not that color graphics were impossible on the system or that monitors would only accept monochrome output.

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* A few UsefulNotes/BBCMicro Platform/BBCMicro games, including ''Cholo'', ''Plan B'' and ''Spellbinder'', have graphics in black-and-white. To be sure, there were technical reasons for this (MODE 4 offered fairly high resolution while not tying up over half of the Model B's RAM as video memory), but it's not that color graphics were impossible on the system or that monitors would only accept monochrome output.



* There's a neat use of this in the obscure UsefulNotes/{{P|layStation2}}S2 game ''[[Manga/{{Dororo}} Blood Will Tell]]''. Set in medieval Japan, the player character Hyakkimaru had most of his body parts stolen by demons as a baby (then replaced with magical substitutes by a friendly wizard), so the main quest involves tracking down those demons and defeating them to get his real body back a piece at a time. The first couple of levels are in Black and White, but after an hour or two of gameplay you get to fight and kill the demon who had taken Hyakkimaru's eyes. At that point Hyakkimaru gets his "real" eyes back, and the game switches to color.

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* There's a neat use of this in the obscure UsefulNotes/{{P|layStation2}}S2 Platform/{{P|layStation2}}S2 game ''[[Manga/{{Dororo}} Blood Will Tell]]''. Set in medieval Japan, the player character Hyakkimaru had most of his body parts stolen by demons as a baby (then replaced with magical substitutes by a friendly wizard), so the main quest involves tracking down those demons and defeating them to get his real body back a piece at a time. The first couple of levels are in Black and White, but after an hour or two of gameplay you get to fight and kill the demon who had taken Hyakkimaru's eyes. At that point Hyakkimaru gets his "real" eyes back, and the game switches to color.



* The original version of ''VideoGame/{{Closure}}'' uses only black and white color. The UsefulNotes/PlayStation3 version has some shades of gray in between.

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* The original version of ''VideoGame/{{Closure}}'' uses only black and white color. The UsefulNotes/PlayStation3 Platform/PlayStation3 version has some shades of gray in between.



* A level in Rainbow Resort from ''VideoGame/KirbysAdventure'' for the UsefulNotes/{{N|intendoEntertainmentSystem}}ES has an all-B&W level, as a [[NostalgiaLevel throwback]] to ''VideoGame/KirbysDreamLand'' for the original UsefulNotes/GameBoy.

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* A level in Rainbow Resort from ''VideoGame/KirbysAdventure'' for the UsefulNotes/{{N|intendoEntertainmentSystem}}ES Platform/{{N|intendoEntertainmentSystem}}ES has an all-B&W level, as a [[NostalgiaLevel throwback]] to ''VideoGame/KirbysDreamLand'' for the original UsefulNotes/GameBoy.Platform/GameBoy.



* ''VideoGame/{{The Punisher|THQ}}'' for UsefulNotes/XBox was considered too violent, and the game turns to black & white whenever you use one of the special interrogations to kill somebody. It's generally discouraged, [[VideoGameCrueltyPotential but c'mon, you know you want to see a drill through that guy's face...]] This is actually a good thing, as the game is a last gen game. The PC version doesn't have the B&W happen, and it looks pretty silly, but the console versions make the blood look like blood in B&W instead of pixels.

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* ''VideoGame/{{The Punisher|THQ}}'' for UsefulNotes/XBox Platform/{{Xbox}} was considered too violent, and the game turns to black & white whenever you use one of the special interrogations to kill somebody. It's generally discouraged, [[VideoGameCrueltyPotential but c'mon, you know you want to see a drill through that guy's face...]] This is actually a good thing, as the game is a last gen game. The PC version doesn't have the B&W happen, and it looks pretty silly, but the console versions make the blood look like blood in B&W instead of pixels.



* In the '80s, monochrome computer monitors tended to have higher resolution than color ones, so people who did a lot of text work favored the former. This is why the original UsefulNotes/AppleMacintosh had a black-and-white screen.

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* In the '80s, monochrome computer monitors tended to have higher resolution than color ones, so people who did a lot of text work favored the former. This is why the original UsefulNotes/AppleMacintosh Platform/AppleMacintosh had a black-and-white screen.



* Most of ''VideoGame/MouthSweet'' is rendered in a UsefulNotes/GameBoy-like palette. Though the game starts with you choosing a colorful avatar, this decision is forcibly overridden in order to better fit [[PredatoryBusiness Chalfont, Chalfont and Chalfont Inc's]] dress code.

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* Most of ''VideoGame/MouthSweet'' is rendered in a UsefulNotes/GameBoy-like Platform/GameBoy-like palette. Though the game starts with you choosing a colorful avatar, this decision is forcibly overridden in order to better fit [[PredatoryBusiness Chalfont, Chalfont and Chalfont Inc's]] dress code.



* One of the many ''VideoGame/MarioPaint''-inspired {{Easter Egg}}s located within the title screen of ''VideoGame/SuperMarioMaker'' applies a sepia filter to whatever is on the screen, complete with 8-bit music reminiscent of the original UsefulNotes/GameBoy.

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* One of the many ''VideoGame/MarioPaint''-inspired {{Easter Egg}}s located within the title screen of ''VideoGame/SuperMarioMaker'' applies a sepia filter to whatever is on the screen, complete with 8-bit music reminiscent of the original UsefulNotes/GameBoy.Platform/GameBoy.
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* ''VideoGame/ReturnOfTheObraDinn'': The entire game is only two colors and [[{{Retraux}} highly pixelated]] with shades of grey represented by a [[https://en.wikipedia.org/wiki/Dither dither]] effect, meant to mimic the colors of old CRT computer monitors, which also neatly resembles the pen-and-ink [[https://en.wikipedia.org/wiki/Stippling stippling]] of the in-game era.
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* ''VideoGame/CrimeOClock'': The entire game is done with uncolored lineart, save for marking objects that an activated power can be used on.

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