Is there an issue? Send a MessageReason:
None
Changed line(s) 27,29 (click to see context) from:
* The Protoss Carrier in ''{{Starcraft}}'' is, as the name implies, an aircraft carrier that can carry eight additional fighters inside, all helmed and controlled apparently by ONE Protoss. With his mind, no less.
** The Interceptors are supposedly mostly autonomous robot vehicles which receive targeting information and group launch/recall orders from their carrier (and manufacturing factory), making this a bit more plausible.
** Also, It seems to this troper that the Protoss are KNOWN for their mindpower...
** The Interceptors are supposedly mostly autonomous robot vehicles which receive targeting information and group launch/recall orders from their carrier (and manufacturing factory), making this a bit more plausible.
** Also, It seems to this troper that the Protoss are KNOWN for their mindpower...
to:
* The Protoss Carrier in ''{{Starcraft}}'' is, as the name implies, an aircraft carrier that can carry eight additional fighters inside, all helmed and controlled apparently by ONE Protoss. With his mind, no less.
**less. The Interceptors fighter are supposedly mostly autonomous robot vehicles which receive targeting information and group launch/recall orders from their carrier (and manufacturing factory), making this a bit more plausible.
** Also, It seems to this troper that the Protoss are KNOWN for their mindpower...plausible.
**
** Also, It seems to this troper that the Protoss are KNOWN for their mindpower...
Is there an issue? Send a MessageReason:
None
Changed line(s) 93,94 (click to see context) from:
** The film sort of [[LampshadeHanging hangs a lampshade]] on this with what confronts Striker when he first enters the cockpit: a slow pan across a literally endless array of dials, levers, switches and knobs.
** The Boeing 707 seen ([[JustPlaneWrong but not heard]]) in the movie can be flown for a short time with a crew of one (the pilot). For longer flights, you need a flight engineer to keep an eye on the airplane's mechanical systems, and if you want to reach your destination, you add a third: the navigator. Modern jetliners only need a crew of one, and are almost to the point where a crew of zero would work.
** The Boeing 707 seen ([[JustPlaneWrong but not heard]]) in the movie can be flown for a short time with a crew of one (the pilot). For longer flights, you need a flight engineer to keep an eye on the airplane's mechanical systems, and if you want to reach your destination, you add a third: the navigator. Modern jetliners only need a crew of one, and are almost to the point where a crew of zero would work.
to:
** The film sort of [[LampshadeHanging hangs a lampshade]] on this with what confronts Striker when he first enters the cockpit: a slow pan across a literally endless array of dials, levers, switches and knobs.
**knobs. The Boeing 707 seen ([[JustPlaneWrong but not heard]]) in the movie can be flown for a short time with a crew of one (the pilot). For longer flights, you need a flight engineer to keep an eye on the airplane's mechanical systems, and if you want to reach your destination, you add a third: the navigator. Modern jetliners only need a crew of one, and are almost to two, the point where a crew of zero would work.flight engineer's position having been given to computers.
**
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** Jack wasn't in that scene actually (he was busy having to pretend to be a god). Will Turner comments that they all have to work together to get both dangling prisons balls (made of bones no less) up the cliff. Jack's first mate comments off-hand that actually, they could run the ship with just the six guys from either one. It takes about 2 seconds before all the pirates decide this means they should ditch the other folks.
Is there an issue? Send a MessageReason:
None
Changed line(s) 131 (click to see context) from:
to:
* Most starships in the later years of ''KnownSpace'' history are computer-automated to the point that a single pilot is all the crew you need. Of course, the cruise ships, military vessels, and exploration craft all carry larger crews for other reasons (guest comfort, backup in case of death or injury, and so on), but they don't ''need'' to if all they want to do is get from Planet A to Planet B.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** StarTrek spaceships (at least of the StarTrekTNG era) can generally be operated by a single person thanks to the advanced computers (though maintenance requires a complete crew).
Is there an issue? Send a MessageReason:
None
Changed line(s) 119 (click to see context) from:
* Anne McAffrey's TheShipThatWon could technically run with just the shellperson controlling it - just one person. However, these ships are usually paired with a normal human, resulting in a crew of two.
to:
* Anne McAffrey's TheShipThatWon Any brainship in {{Anne McCaffrey}}'s TheShipWho series could technically run with just the shellperson controlling it - -- just one person. However, these ships are usually paired with a normal human, resulting in a crew of two.
Changed line(s) 131,132 (click to see context) from:
----
<<|VehicleTropes|>>
<<|VehicleTropes|>>
to:
<<|VehicleTropes|>>
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Various ships in the StarWarsExpandedUniverse have large crew complements which for one reason or another end up being cut down.
** ''TheCourtshipOfPrincessLeia'' has Luke Skywalker flying the Falcon - whose unmodified version is supposed to be controlled by at least three people with another two at the guns, but has been altered extensively - and using the Force to operate all of the controls, including the turbolasers, with extreme precision.
** In ''[[XWingSeries Wraith Squadron]]'', the titular twelve-member squadron manages to capture a [[http://starwars.wikia.com/wiki/Night_Caller modified Corellian corvette]] and immediately call for crewers. They crew it themselves until the New Republic sends more people, but have some difficulty.
** In TheThrawnTrilogy it's a plot point. Dreadnaught-class heavy cruisers usually need a crew complement of sixteen thousand people, but one fleet - called the [[KatanasAreJustBetter Katana Fleet]] or the Dark Force - was fitted with [[http://starwars.wikia.com/wiki/Slave_circuit slave circuitry]] which reduced the needed crew to two thousand two hundred each. And meant that when the crewers on the flagship caught a hive virus, went insane, and programmed a random jump, the entire fleet was lost in the depths of interstellar space, at least until they were accidentally found many years later.
** ''TheCourtshipOfPrincessLeia'' has Luke Skywalker flying the Falcon - whose unmodified version is supposed to be controlled by at least three people with another two at the guns, but has been altered extensively - and using the Force to operate all of the controls, including the turbolasers, with extreme precision.
** In ''[[XWingSeries Wraith Squadron]]'', the titular twelve-member squadron manages to capture a [[http://starwars.wikia.com/wiki/Night_Caller modified Corellian corvette]] and immediately call for crewers. They crew it themselves until the New Republic sends more people, but have some difficulty.
** In TheThrawnTrilogy it's a plot point. Dreadnaught-class heavy cruisers usually need a crew complement of sixteen thousand people, but one fleet - called the [[KatanasAreJustBetter Katana Fleet]] or the Dark Force - was fitted with [[http://starwars.wikia.com/wiki/Slave_circuit slave circuitry]] which reduced the needed crew to two thousand two hundred each. And meant that when the crewers on the flagship caught a hive virus, went insane, and programmed a random jump, the entire fleet was lost in the depths of interstellar space, at least until they were accidentally found many years later.
Is there an issue? Send a MessageReason:
None
Changed line(s) 117 (click to see context) from:
* Train can run with a Crew of One, it's called DOO (Driver?Only Operation)
to:
* Train can run with a Crew of One, it's called DOO (Driver?Only (Driver Only Operation)
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* While you can't ''quite'' pilot a battleship or aircraft carrier by yourself in the ''{{Battlefield}}'' series, you can instantaneously hop between its different five or eight stations with a keypress to come remarkably close.
to:
* While you can't ''quite'' pilot a battleship or aircraft carrier by yourself in the ''{{Battlefield}}'' series, you can instantaneously hop between its a ship's four to six different five or eight stations with a keypress to come remarkably close.
Changed line(s) 48 (click to see context) from:
** Some vehicles (such as the BTR-60 in Battlefield Vietnam) were in fact kinda useless without two people, one to drive and one to shoot. Other vehicles, such as the helicopters in Battlefield Vietname and Battlefield 2 became significantly more effective with a second crewman to fire more guns, but didn't necessarily require them. But the tanks were pretty much always one-crew killing machine.
to:
** Some vehicles (such as the BTR-60 in Battlefield Vietnam) were in fact kinda useless without two people, one to drive and one to shoot. Other vehicles, such as the helicopters in Battlefield Vietname Vietnam and Battlefield 2 became significantly more effective with a second crewman to fire more guns, but didn't necessarily require them. But the tanks were pretty much always one-crew killing machine.
Changed line(s) 117,118 (click to see context) from:
* Train can run with a Crew of One, it?s called DOO (Driver?Only Operation)
** Real?Life Subversion: [[http://tfl.gov.uk/dlr Docklands Light Railway]] runs trains with a crew of nought.
** Real?Life Subversion: [[http://tfl.gov.uk/dlr Docklands Light Railway]] runs trains with a crew of nought.
to:
* Train can run with a Crew of One, it?s it's called DOO (Driver?Only Operation)
**Real?Life Real Life Subversion: [[http://tfl.gov.uk/dlr Docklands Light Railway]] runs trains with a crew of nought.
**
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
->'''Blackadder''': I was under the impression that it was common maritime practice for a ship to have a crew."
->'''[[CloudCuckooLander Rum]]''': Opinion is divided on the subject. All the other captains say it is, I say it isn't."
->'''[[CloudCuckooLander Rum]]''': Opinion is divided on the subject. All the other captains say it is, I say it isn't."
to:
->'''Blackadder''': I was under the impression that it was common maritime practice for a ship to have a crew."
crew.
->'''[[CloudCuckooLander Redbeard Rum]]''': Opinion is divided on thesubject. subject: All the other captains say it is, I say it isn't."isn't!
->'''[[CloudCuckooLander Redbeard Rum]]''': Opinion is divided on the
Is there an issue? Send a MessageReason:
None
Changed line(s) 125 (click to see context) from:
* In ''{{Mass Effect 2}}'', the Cerberus-built Normandy includes an AI that could theoretically take over pretty much every aspect of running the ship, apart from helming it, and allow it to be run by a crew of one. Cerberus intentionally made the AI unable to do so, [[spoiler:at least without overriding its safety constraints which you have to do late on in the game]].
to:
* In ''{{Mass Effect 2}}'', the Cerberus-built Normandy includes an AI that could theoretically take over pretty much every aspect of running the ship, apart from helming it, and allow it to be run by a crew of one. Cerberus intentionally made the AI unable to do so, [[spoiler:at least without overriding its safety constraints which you have to do late on in the game]].game]], and thus the ship features a full human crew complement.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In ''{{Mass Effect 2}}'', the Cerberus-built Normandy includes an AI that could theoretically take over pretty much every aspect of running the ship, apart from helming it, and allow it to be run by a crew of one. Cerberus intentionally made the AI unable to do so, [[spoiler:at least without overriding its safety constraints which you have to do late on in the game]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** [[http://www.eveonline.com/background/potw/default.asp?cid=14-07-05 Assumed]] my [[http://www.eveonline.com/background/potw/default.asp?cid=20-04-09 foot]]. EVE Online is an aversion, except possibly in the case of the Reaper, which thematically is so small it barely escapes getting classified as a two-man fighter ''without'' a capsule. The question of crew presence has long been answered; they're just smaller than in non-capsuleer craft (and still generally huge). The question of late is if the crew should have any sort of in-system representation.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Can be seen in HalfLife 2 with both dune buggy and air boat. Being piloted by one fellow is reasonable enough, but that same fellow being a simultaneous driver and gunner? Not so much. Multitasking capabilities aside, there is a certain minimum of available arms required to preform both tasks, which can lead to only one conclusion [[PlayerCharacter Gordon Freeman]] has an extra set of invisible hands. This would also explain how he can climb a ladder while fully operating a gun. Then again, maybe he has three sets of hands, two of which invisible, as his arms aren't visible while driving either vehicle...
Is there an issue? Send a MessageReason:
None
Changed line(s) 122 (click to see context) from:
to:
* Almost all fighter aircraft have a one-man crew, who both flies the aircraft and operates the weapons.
Is there an issue? Send a MessageReason:
None
Changed line(s) 41 (click to see context) from:
* ''Mercenaries'' (The game, not PrivateMilitaryContractors)
to:
* ''Mercenaries'' '{{Mercenaries}}'' (The game, not PrivateMilitaryContractors)
Changed line(s) 59 (click to see context) from:
* In ''XXX 2: State Of The Union'': Darius' single handed operation of the tank stretches believability, it does look more awkward than his pursuers (fully staffed tanks) but it is his first time.
to:
* In ''XXX ''{{XXX}} 2: State Of The Union'': Darius' single handed operation of the tank stretches believability, it does look more awkward than his pursuers (fully staffed tanks) but it is his first time.
Changed line(s) 62 (click to see context) from:
* Rambo does this in ''Rambo III''. He's apparently able to drive, fire and load a Soviet tank with his head sticking out the front hatch.
to:
* Rambo does this in ''Rambo ''{{Rambo}} III''. He's apparently able to drive, fire and load a Soviet tank with his head sticking out the front hatch.
Changed line(s) 121 (click to see context) from:
to:
* Both used and averted in ''[=~Assassin's Creed: Brotherhood~=]''. The [[spoiler: Bomber]] is justified as only having enough space for one man. The [[spoiler: Tank]] needs three people to run it, though gameplay usage does not act as such. The [[spoiler: Machine Gun]] is clearly meant to have a driver and gunner, but you get separate parts of the mission for using both and during the latter the thing is on autopilot or something. The [[spoiler: Naval Weapon]] clearly is meant to have a gunner and driver too and this time Ezio has to switch between the two positions as necessary.
Is there an issue? Send a MessageReason:
None
Changed line(s) 120 (click to see context) from:
to:
* ''{{Stargate SG-1}}': while an early appearance by an Asgard ship has Thor refer to having evacuated his crew when the ship was overrun, later appearances seem to imply it's just him aboard. He's certainly able to operate all its functions without even leaving his chair.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Come to think of it, this guy has the ability to shapeshift into basically anything...it is not a far stretch to assume he just fills the entire vehicle with himself and can then easily operate all the switches, buttons and levers as he pleases.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
* Despite the above quote, this trope is brilliantly subverted in ''PiratesOfTheCaribbean''. Jack and Will only manage to pilot the Interceptor ''after'' Norrington and his men set the sails. Even then, Jack admits that he can't sail it by himself.
to:
* Despite the above quote, this trope is brilliantly subverted in ''PiratesOfTheCaribbean''. Jack and Will only manage to pilot the Interceptor ''after'' Norrington and his men set the sails. Even then, Jack admits that he can't sail it by himself.
Is there an issue? Send a MessageReason:
None
Changed line(s) 118 (click to see context) from:
to:
* A ''StarTrek'' novel has Scotty control an entire starship himself by basically rigging a shuttlecraft's controls into it, so that the ship basically does whatever you tell the shuttle to do. Of course, he ''is'' Scotty.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
**Not to mention they have a stupendous navigator.
Is there an issue? Send a MessageReason:
None
** It's assumed by the EVE-Online community that even capsuleer ships have some crew (1-6 for frigates, thousands for a battleship) but they're invisible because [[CrapsackWorld Life is Cheap]] in the Eve 'verse.
Deleted line(s) 104 (click to see context) :
** It's assumed by the EVE-Online community that even capsuleer ships have some crew (1-6 for frigates, thousands for a battleship) but they're invisible because [[CrapsackWorld Life is Cheap]] in the Eve 'verse.
Changed line(s) 110 (click to see context) from:
* In [[PlayerVersusPlayer Wintergrasp]] in WorldOfWarcraft the [[FragileSpeedster Catapults]] have space for only one driver/gunner. The [[TheMario Demolishers]] also has a driver/gunner but have space for two passengers who can fire their own ranged weapons (bows, guns, etc.) from their seats. The [[MightyGlacier Siege Engines]] have a ram controlled by the driver, a turret-mounted cannon that requires a separate gunner and two passenger spots. Similar vehicles exist on the Isle of Conquest, Ulduar and other in-game locations.
to:
* In [[PlayerVersusPlayer Wintergrasp]] in WorldOfWarcraft the [[FragileSpeedster Catapults]] used during [[PlayerVersusPlayer Wintergrasp]] fights have space for only one driver/gunner. The [[TheMario Demolishers]] also has a driver/gunner but have space for two passengers who can fire their own ranged weapons (bows, guns, etc.) from their seats. The [[MightyGlacier Siege Engines]] have a ram controlled by the driver, a turret-mounted cannon that requires a separate gunner and two passenger spots. Similar vehicles exist on the Isle of Conquest, Ulduar and other in-game locations.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Lampshaded in ''ArmoredCore'': For Answer. The megacorporations in the game world used to rely on HumongousMecha which played this trope straight, until they figured out that [[PhlebotinumRebel it was too dangerous to leave that kind of firepower in the hands of a single pilot]]. Consequently they started building [[MilitaryMashupMachine Military Mashup Machines]] with hundreds of crew instead.
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
* The Protoss Carrier in {{Starcraft}} is, as the name implies, an aircraft carrier that can carry eight additional fighters inside, all helmed and controlled apparently by ONE Protoss. With his mind, no less.
to:
* The Protoss Carrier in {{Starcraft}} ''{{Starcraft}}'' is, as the name implies, an aircraft carrier that can carry eight additional fighters inside, all helmed and controlled apparently by ONE Protoss. With his mind, no less.
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
* The Protoss Carrier in Starcraft is, as the name implies, an aircraft carrier that can carry eight additional fighters inside, all helmed and controlled apparently by ONE Protoss. With his mind, no less.
to:
* The Protoss Carrier in Starcraft {{Starcraft}} is, as the name implies, an aircraft carrier that can carry eight additional fighters inside, all helmed and controlled apparently by ONE Protoss. With his mind, no less.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
->'''[[CloudCuckooLander Rum]]''': Opinion is divided on the subject. All the other captains say it is, I say it isn't."
to:
Changed line(s) 7,8 (click to see context) from:
Take the typical tank, for example. If you're in the driver's seat, you have limited visibility and you can't load or fire the main gun. If you're in the commanders seat, you can see all around you, but you can't drive, shoot or load the gun. If you're in the loader's seat, you can't see well or drive (you might not even be able to shoot the main gun).
to:
Take the typical tank, for example. If you're in the driver's seat, you have limited visibility and you can't load or fire the main gun. gun. If you're in the commanders seat, you can see all around you, but you can't drive, shoot or load the gun. gun. If you're in the loader's seat, you can't see well or drive (you might not even be able to shoot the main gun).
Changed line(s) 13,14 (click to see context) from:
This can be justified in certain SpeculativeFiction settings by omnipresent computers and simple AI. One might say the ideal number of people for any given vehicle is ''one'': one human to handle the tactics and the moral decisions, and computers to handle the rest of the more mechanical tasks like navigation. The limiting factors, of course, are the amount of multitasking still left to the pilot, and how long the pilot can function at that level.
to:
This can be justified in certain SpeculativeFiction settings by omnipresent computers and simple AI. One might say the ideal number of people for any given vehicle is ''one'': one human to handle the tactics and the moral decisions, and computers to handle the rest of the more mechanical tasks like navigation. The limiting factors, of course, are the amount of multitasking still left to the pilot, and how long the pilot can function at that level.
Changed line(s) 22 (click to see context) from:
* Parodied in the climax of ''TheSimpsons'' episode "New Kids on The Bleech", where pop band manager/Navy Lieutenant L.T. Smash single-handedly hijacks an ''aircraft carrier''. Well...almost single-handedly:
to:
Changed line(s) 24 (click to see context) from:
-->'''Nelson''':How should I know? Just keep loading missiles. ''[loads one into a launcher]''
to:
-->'''Nelson''':How should I know? know? Just keep loading missiles. ''[loads one into a launcher]''
Changed line(s) 27 (click to see context) from:
* The Protoss Carrier in Starcraft is, as the name implies, an aircraft carrier that can carry eight additional fighters inside, all helmed and controlled apparently by ONE Protoss. With his mind, no less.
to:
Changed line(s) 30,31 (click to see context) from:
* Maybe it's more justified than this troper realizes, but it always struck me as odd that in ''OnePiece'' a caravel, and later a brigantine sloop, could be properly crewed by 4 or 8 people respectively.
** Granted that the crew is highly adaptable (and most of the time are hanging around doing nothing) and in times of high tension are shown to be running around like mad. Seems more of a 'minimum crew requirement'.
** Granted that the crew is highly adaptable (and most of the time are hanging around doing nothing) and in times of high tension are shown to be running around like mad. Seems more of a 'minimum crew requirement'.
to:
** Granted that the crew is highly adaptable (and most of the time are hanging around doing nothing) and in times of high tension are shown to be running around like mad.
Changed line(s) 37,38 (click to see context) from:
* {{Blackadder}} II features the batshit insane Cpt. Rum, who runs a ship without a crew. Granted, he usually cons passengers by 'sailing 'round and 'round the Isle of Wight 'til everyone gets dizzy' then sailing home.
to:
Changed line(s) 41 (click to see context) from:
** Oddly, it's not allowed when driving the smaller vehicles. That missile launcher on your converted pickup will sit there and look adorable until you convince an ally to crew the bloody thing. And at least they make you run up and drop a grenade in a tank's crew hatch before 'borrowing' the whole thing.
to:
** Oddly, it's not allowed when driving the smaller vehicles. That missile launcher on your converted pickup will sit there and look adorable until you convince an ally to crew the bloody thing. thing. And at least they make you run up and drop a grenade in a tank's crew hatch before 'borrowing' the whole thing.
Changed line(s) 59 (click to see context) from:
* JamesBond Goldeneye does this with a tank in the second level, not to mention a similar tank in the original film. Plus numerous other vehicles throughout the series.
to:
* JamesBond Goldeneye does this with a tank in the second level, not to mention a similar tank in the original film. Plus numerous other vehicles throughout the series.
Changed line(s) 61 (click to see context) from:
* Rambo does this in ''Rambo III''. He's apparently able to drive, fire and load a Soviet tank with his head sticking out the front hatch.
to:
* Rambo does this in ''Rambo III''. He's apparently able to drive, fire and load a Soviet tank with his head sticking out the front hatch.
Changed line(s) 63 (click to see context) from:
** Though supposedly not artificially intelligent, one Bolo mk III demonstrates the ability to operate entirely without human control. Most Bolo stories feature mk XV or higher units that have no real need of human crew, though almost all marks are intended to carry a commander.
to:
** Though supposedly not artificially intelligent, one Bolo mk III demonstrates the ability to operate entirely without human control. Most Bolo stories feature mk XV or higher units that have no real need of human crew, though almost all marks are intended to carry a commander.
Changed line(s) 65 (click to see context) from:
* Many old arcade shooters, when the player gets a tank, would let him crew it himself. ''Front Line'' and ''IkariWarriors'' come to mind.
to:
* Many old arcade shooters, when the player gets a tank, would let him crew it himself. ''Front Line'' and ''IkariWarriors'' come to mind.
Changed line(s) 75,79 (click to see context) from:
* Every vehicle in ''BattleZone'', most of which are hovertanks of one form or another. The player can even snipe the driver of an enemy tank, run over and jump in.
* Averted in the old Sony online shooter ''Infantry''. All the large vehicles required a driver and a gunner for each weapon the vehicle had. IIRC this meant that the hovertank required 4 players to be fully effective: one driver, one main gunner and two machine gunners.
* Space Marine tanks in ''{{Warhammer 40000}}'' have very small crew sizes: typically just a driver/commander and a single gunner, with advanced "machine spirits" taking care of jobs that would normally go to other crewmen. (Chaos Space Marine vehicles are much the same, but instead of machine spirits, they have ''daemons''.) The Imperial Guard, who possess more men and less impressive technology than the Marines, have tanks with more conventional crew sizes.
* Averted in the old Sony online shooter ''Infantry''. All the large vehicles required a driver and a gunner for each weapon the vehicle had. IIRC this meant that the hovertank required 4 players to be fully effective: one driver, one main gunner and two machine gunners.
* Space Marine tanks in ''{{Warhammer 40000}}'' have very small crew sizes: typically just a driver/commander and a single gunner, with advanced "machine spirits" taking care of jobs that would normally go to other crewmen. (Chaos Space Marine vehicles are much the same, but instead of machine spirits, they have ''daemons''.) The Imperial Guard, who possess more men and less impressive technology than the Marines, have tanks with more conventional crew sizes.
to:
* Every vehicle in ''BattleZone'', most of which are hovertanks of one form or another. The player can even snipe the driver of an enemy tank, run over and jump in.
* Averted in the old Sony online shooter ''Infantry''. All the large vehicles required a driver and a gunner for each weapon the vehicle had. had. IIRC this meant that the hovertank required 4 players to be fully effective: one driver, one main gunner and two machine gunners.
* Space Marine tanks in ''{{Warhammer 40000}}'' have very small crew sizes: typically just a driver/commander and a single gunner, with advanced "machine spirits" taking care of jobs that would normally go to other crewmen. (Chaos Space Marine vehicles are much the same, but instead of machine spirits, they have ''daemons''.) ) The Imperial Guard, who possess more men and less impressive technology than the Marines, have tanks with more conventional crew sizes.
* Averted in the old Sony online shooter ''Infantry''.
* Space Marine tanks in ''{{Warhammer 40000}}'' have very small crew sizes: typically just a driver/commander and a single gunner, with advanced "machine spirits" taking care of jobs that would normally go to other crewmen.
Changed line(s) 83 (click to see context) from:
** This can be surmised by the fact the control console is hexagonal indicating 6 duty stations.
to:
Changed line(s) 88 (click to see context) from:
* Several vehicles in the ''StarWars: Battlefront'' games have multiple crew slots. The Assault Gunship has five: pilot, copilot, left, right & tail gunners. Only a pilot is required to drive and fire the main weapons, but a solo operator can switch rapidly from slot to slot if he wants to.
to:
* Several vehicles in the ''StarWars: Battlefront'' games have multiple crew slots. The Assault Gunship has five: pilot, copilot, left, right & tail gunners. gunners. Only a pilot is required to drive and fire the main weapons, but a solo operator can switch rapidly from slot to slot if he wants to.
Changed line(s) 91 (click to see context) from:
** The Boeing 707 seen ([[JustPlaneWrong but not heard]]) in the movie can be flown for a short time with a crew of one (the pilot). For longer flights, you need a flight engineer to keep an eye on the airplane's mechanical systems, and if you want to reach your destination, you add a third: the navigator. Modern jetliners only need a crew of one, and are almost to the point where a crew of zero would work.
to:
** The Boeing 707 seen ([[JustPlaneWrong but not heard]]) in the movie can be flown for a short time with a crew of one (the pilot). For longer flights, you need a flight engineer to keep an eye on the airplane's mechanical systems, and if you want to reach your destination, you add a third: the navigator. navigator. Modern jetliners only need a crew of one, and are almost to the point where a crew of zero would work.
Changed line(s) 94,95 (click to see context) from:
** In X-2: The Threat, this is very obvious by the lack of crewmen at your bridge's seats.
** At the same time, Not only is the player controlling their ''own'' ship, but also the many many ships of their empire at the same time. (although these too are computer controlled, the "living" NPC pilots aren't much smarter than your AI-controlled ships)
** At the same time, Not only is the player controlling their ''own'' ship, but also the many many ships of their empire at the same time. (although these too are computer controlled, the "living" NPC pilots aren't much smarter than your AI-controlled ships)
to:
Changed line(s) 97,98 (click to see context) from:
** However, the minimum crew size in a turreted vehicle is still three, because the only crewman who can realistically be replaced is the loader. And most western armies have avoided autoloaders because a good human loader is much more reliable, faster and more flexible. An autoloader can't help change a track, pull maintenance, stand guard, or sub for another crewman, either. He also serves as an extra pair of eyes to watch your back when he isn't loading.
** Furthermore, reducing the crew to just one is probably inadvisable simply for morale reasons.
** Furthermore, reducing the crew to just one is probably inadvisable simply for morale reasons.
to:
** However, the minimum crew size in a turreted vehicle is still three, because the only crewman who can realistically be replaced is the loader. And most western armies have avoided autoloaders because a good human loader is much more reliable, faster and more flexible. An autoloader can't help change a track, pull maintenance, stand guard, or sub for another crewman, either. either. He also serves as an extra pair of eyes to watch your back when he isn't loading.
loading.
** Furthermore, reducing the crew to just one is probably inadvisable simply for morale reasons.
** Furthermore, reducing the crew to just one is probably inadvisable simply for morale reasons.
Changed line(s) 101 (click to see context) from:
* Spacecraft in ''{{Eve Online}}'' can be controlled by a single person, assuming that said single person is a 'capsuleer', or 'pod pilot' and the ship is designed to accept a pod. Otherwise it takes a full crew to fly a ship. Only a small fraction of humanity has the potential to be pod pilots, and those people are considered a valuable resource, to the point that capsuleers are assured access to clones and that no empire can lay claim to them.
to:
* Spacecraft in ''{{Eve Online}}'' can be controlled by a single person, assuming that said single person is a 'capsuleer', or 'pod pilot' and the ship is designed to accept a pod. Otherwise it takes a full crew to fly a ship. ship. Only a small fraction of humanity has the potential to be pod pilots, and those people are considered a valuable resource, to the point that capsuleers are assured access to clones and that no empire can lay claim to them.
Changed line(s) 115,116 (click to see context) from:
* Anne McAffrey's TheShipThatWon could technically run with just the shellperson controlling it - just one person. However, these ships are usually paired with a normal human, resulting in a crew of two.
to:
* Anne McAffrey's TheShipThatWon could technically run with just the shellperson controlling it - just one person. However, these ships are usually paired with a normal human, resulting in a crew of two.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** Specifically, Jack was asking his first mate what was the absolute minimum number of crew that the Pearl needed.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
*Parodied in the climax of the Simpsons episode "New Kids on The Bleech", where pop band manager/Navy Lieutenant L.T. Smash single-handedly hijacks an ''aircraft carrier''. Well...almost single-handedly:
to:
*Parodied in the climax of the Simpsons ''TheSimpsons'' episode "New Kids on The Bleech", where pop band manager/Navy Lieutenant L.T. Smash single-handedly hijacks an ''aircraft carrier''. Well...almost single-handedly:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Granted that the crew is highly adaptable (and most of the time are hanging around doing nothing) and in times of high tension are shown to be running around like mad. Seems more of a 'minimum crew requirement'.
** It isn't until they have their fourth member that they even get their hands on a caravel, so Oda does seem to realize that a proper crew compliment is necessary.
** It isn't until they have their fourth member that they even get their hands on a caravel, so Oda does seem to realize that a proper crew compliment is necessary.
Is there an issue? Send a MessageReason:
None
Changed line(s) 62 (click to see context) from:
* Many old arcade shooters, when the player gets a tank, would let him crew it himself. ''Front Line'' and ''Ikari Warriors'' come to mind.
to:
* Many old arcade shooters, when the player gets a tank, would let him crew it himself. ''Front Line'' and ''Ikari Warriors'' ''IkariWarriors'' come to mind.