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* The adventure game ''ManiacMansion: Day of the Tentacle'' has the characters in three separate time zones, but they can share items by putting them into the time-travelling port-a-johns that are central to the plot. One of the first puzzles for the girl trapped in the future is how to GET to the port-a-john.

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* The adventure game ''ManiacMansion: Day of the Tentacle'' ''VideoGame/DayOfTheTentacle'' has the characters in three separate time zones, but they can share items by putting them into the time-travelling port-a-johns that are central to the plot. One of the first puzzles for the girl trapped in the future is how to GET to the port-a-john.
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* ''VideoGame/FinalFantasyXIII'' lets you can any item you've acquired, unless its equipped on a character you're not currently controlling. The parties also share a ManaMeter, and LeakedExperience will make its way to every party member no matter where they are. This is very noticeable because the party is in various stages of split up for well over half of the game.

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* ''VideoGame/FinalFantasyXIII'' lets you can use any item you've acquired, unless its equipped on a character you're not currently controlling. The parties also share a ManaMeter, and LeakedExperience will make its way to every party member no matter where they are. This is very noticeable because the party is in various stages of split up for well over half of the game.
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* ''VideoGame/ArNosurge'' references this in-game: Characters in one party will find items that weren't there before, but are happy to use them to solve whatever problem is at hand. Characters in the other party will complain about said items going missing afterward. After figuring out what's going on, characters actually use the mechanic to solve problems that are otherwise unsolvable.
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* ''VideoGame/StarTrekOnline'''s Fleet system allows you to be able to share items obtained from your fleetmates. Thankfully, there are a few ways to prevent a fleet member from stealing everything inside, including Fleet ranks and limiting how many items can be pulled a day.

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* ''VideoGame/StarTrekOnline'''s Fleet system allows you to be able to share items obtained from your fleetmates. Thankfully, there are a few ways to prevent a fleet member from stealing everything inside, including Fleet ranks and limiting how many items can be pulled a day.
day. ''STO'' also has the Account Bank, which allows you to pass items that are not character bound from one character to another on your account.
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* ''VideoGame/StarTrekOnline'''s Fleet system allows you to be able to share items obtained from your fleetmates. Thankfully, there are a few ways to prevent a fleet member from stealing everything inside, including Fleet ranks and limiting how many items can be pulled a day.
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* ''KnightsOfTheOldRepublic II'' does the same thing ''VideoGame/{{Final Fantasy VI}}'' does. At one point, three party members are dispatched on a mission, while the player and two other party members are dispatched on another mission. After completing the first mission, the player takes on the role of the second team, which has access to items collected by the first group, even though not only are the two teams on different ''planets'', but the events are happening simultaneously from a chronological standpoint, allowing Team 2 to use items Team 1 hasn't even collected yet.

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* ''KnightsOfTheOldRepublic II'' ''VideoGame/KnightsOfTheOldRepublicII'' does the same thing ''VideoGame/{{Final Fantasy VI}}'' does. At one point, three party members are dispatched on a mission, while the player and two other party members are dispatched on another mission. After completing the first mission, the player takes on the role of the second team, which has access to items collected by the first group, even though not only are the two teams on different ''planets'', but the events are happening simultaneously from a chronological standpoint, allowing Team 2 to use items Team 1 hasn't even collected yet.

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* Averted in the ''VideoGame/{{MOTHER}}'' series, whose gameplay is based off that of ''VideoGame/DragonQuest''. Each character has his own inventory of up to 14 items (which don't stack). When a party member is [[NonLethalKO "unconscious"]], the text of the actions is also changed to reflect that the character can't access his inventory by himself.
** This is done however in the fangame ''[[VideGame/CognitiveDissonance Mother: Cognitive Dissonance]]'', where all the party's gear is in an unlimited storing space.

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* Averted in the ''VideoGame/{{MOTHER}}'' series, whose gameplay is based off that of ''VideoGame/DragonQuest''. Each character has his own inventory of up to 14 items (which don't stack). When a party member is [[NonLethalKO "unconscious"]], the text of the actions is also changed to reflect that the character can't access his inventory by himself.
** This
himself. It is done however played straight in the fangame ''[[VideGame/CognitiveDissonance Mother: Cognitive Dissonance]]'', where all the party's gear is in an unlimited storing space.
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Crosswicking.

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** This is done however in the fangame ''[[VideGame/CognitiveDissonance Mother: Cognitive Dissonance]]'', where all the party's gear is in an unlimited storing space.
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correcting


* In ''ShiningForce'', each character can only hold four items.

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* In [[AvertedTrope Averted]] in ''ShiningForce'', each character can only hold four items.
items. The remake of the first game has a shared bag for extra items, but they can't be accessed during battles.
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** The SpiritualSequel ''BetrayalInAntara'' has a shared inventory for food and money, but all other items are held by individual party members.

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** The SpiritualSequel ''BetrayalInAntara'' ''VideoGame/BetrayalInAntara'' has a shared inventory for food and money, but all other items are held by individual party members.
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* Averted in ''VideoGame/ResonanceOfFate''. Only the character holding the item box can use items. The same holds for the magazine case and special ammo, and the grenade box and grenades. Choosing to equip two guns means the character can't access the inventory at all, even if they're not dual-wielding.
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[[folder: Hack and Slash]]

* In the second ''[[VideoGame/FistOfTheNorthStarKensRage Ken's Rage]]'' game, all characters share stats, experience, and scrolls in Legend mode, no matter how many times or to whom the perspective switches. The game actually treats Legend mode progression like a single, separate character; none of this progress transfers to Dream mode and scrolls have to be offered and received like they are between individuals.

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* {{Minecraft}} introduced ender chests. Each occurrence of those chests have the same inventory (for the same player). So two players opening the same chest see different inventories, but each player can open any of those chests anywhere to see the same inventory in all of them. This inventory is still safe, even if the very last chest is destroyed.

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* {{Minecraft}} introduced ender chests. Each occurrence of those chests have the same inventory (for the same player). So two players opening the same chest see different inventories, but each player can open any of those chests anywhere to see the same inventory in all of them. This inventory is still safe, even if the very last chest is destroyed. Highly useful for servers where theft can be an issue.

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* Averted in ''VideoGame/ArcanumOfSteamworksAndMagickObscura'', where each party member has his/her own inventory, [[GridInventory Grid]], weight, and all. The AI is fairly generous about using healing items on you, up to and including resurrection items, with the caveat that it never accounts for any technology/magic conflict.


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[[folder: Simulation Game]]
* ''VideoGame/AirForceDelta Strike'' gives every pilot a separate bank account and plane selection, though special bonus planes can be used by any pilot. This can be rather frustrating since the campaign is prone to forcing the player to use specific pilots with no warning or preparation allowed beforehand.

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** You can't pass living things ([[spoiler:requiring you to [[HarmlessFreezing freeze]] them]]). For two other items, you actually need them to change, requiring the SlowPath ([[spoiler:the sweater needs to be washed a hundred thousand times in order to fit a hamster]] and [[spoiler:wine needs to spoil and turn into vinegar]]).

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** You can't pass living things ([[spoiler:requiring you to [[HarmlessFreezing freeze]] them]]). For two other items, you actually need them to change, requiring the SlowPath {{the Slow Path}} ([[spoiler:the sweater needs to be washed a hundred thousand times in order to fit a hamster]] and [[spoiler:wine needs to spoil and turn into vinegar]]).
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* {{Disgaea}} features a communal "Item Bag" of stuff taken into battle with you, and any character can access it. This allows one character to move all the way across the map using an item with a huge movement bonus, unequip it, and then another character to immediately put it on and do the same.

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* {{Disgaea}} ''Franchise/{{Disgaea}}'' features a communal "Item Bag" of stuff taken into battle with you, and any character can access it. This allows one character to move all the way across the map using an item with a huge movement bonus, unequip it, and then another character to immediately put it on and do the same.

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Removed natter at the Neverwinter Nights 2 section, and added the storyline justification for the trope use in Radiant Dawn. (with spoiler tags)


* ''Almost'' averted in ''NeverwinterNights2''. Each character has a separate inventory, but items can be freely and instantly moved mid-battle between characters at the opposite ends of the battlefield, even if one of them is dead... sorry, [[NonLethalKO unconscious]].
** What do you mean, "sorry"? This is ''TabletopGame/{{Dungeons and Dragons}}''! They're clearly alive, but stable with negative HitPoints!

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* ''Almost'' averted in ''NeverwinterNights2''. Each character has a separate inventory, but items can be freely and instantly moved mid-battle between characters at the opposite ends of the battlefield, even if one of them is dead... sorry, [[NonLethalKO unconscious]].
** What do you mean, "sorry"? This is ''TabletopGame/{{Dungeons and Dragons}}''! They're clearly alive, but stable with negative HitPoints!
unconscious.



*** However, ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' plays this straight when the parties team up, as they proceed to split again right afterwards and anything in the inventory is shared among the 3 parties, even though they're all far away of each other.

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*** However, ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' plays this straight when the parties team up, as they proceed to split again right afterwards and anything in the inventory is shared among the 3 parties, even though they're all far away of each other. [[spoiler: [[AWizardDidIt You are, however, working for a goddess at this point.]]]]
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[[folder: Non Video-Game Examples]]
* Dropbox and other similar services are this for computer files. You have a folder on your computer that will sync and update regularly, so that all computers logged into your dropbox account will have those files ready, exactly as they are on your computer.
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* [[LampshadedTrope Lampshaded]] in ''VideoGame/{{Borderlands}} 2''. When you get access to your shared stash, Claptrap starts to give some awkward, [[{{Handwaved}} hand-wavey]] explanation before giving up and saying [[BreakingTheFourthWall "It's for twinking items between your characters, okay?"]]
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** Or in Bowser's Inside Story, where both the Mario bros and Bowser share a bag of items. Despite the fact the Mario bros might be inside Bowser's body at the time, or the other side of the kingdom. Although Bowser can't use Mushrooms and Nuts and Mario/Luigi can't use Chicken Drumsticks to heal.
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[[folder: Real Time Strategy]]

* Particularly jarring in the Norad II mission from "Starcraft", where you are trying to rescue a general from downed ship that is surrounded by enemy forces. Periodically, the enemies will attack the ship and you lose if it is destroyed. Luckily, there are SCVs on hand to repair any damage done to the ship. However, the minerals and gas used to conduct the repairs are taken from your base's supply. Kind of strange, considering there's an entire enemy base between your base and the ship.

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Namespacing.


* ''StoneKeep'' lampshades this by giving the protagonist a magical scroll that can shrink items into a picture on said scroll. Therefore you can pick up every single rock, bone and other pointless object in the game. You can pick up a huge stone blocking your path and later use it to press a floortile.

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* ''StoneKeep'' ''VideoGame/{{Stonekeep}}'' lampshades this by giving the protagonist a magical scroll that can shrink items into a picture on said scroll. Therefore you can pick up every single rock, bone and other pointless object in the game. You can pick up a huge stone blocking your path and later use it to press a floortile.
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** One of the older games (Gaiden) and the most recent (Radiant Dawn) had separate parties with separate inventories (until they united). In Gaiden, however, holding Start and Select when beginning a new game would enable easy mode, which allowed free sharing of items between the two parties on opposite ends of the continent, allowing for LevelGrinding with the Angel Ring in both parties.

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** One of the older games (Gaiden) and the most recent tenth entry in the series (Radiant Dawn) had separate parties with separate inventories (until they united). In Gaiden, however, holding Start and Select when beginning a new game would enable easy mode, which allowed free sharing of items between the two parties on opposite ends of the continent, allowing for LevelGrinding with the Angel Ring in both parties.
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* In ''AnimalCrossing,'' each player has his or her own storage... but said storage can be accessed from ''any'' storage-type item in your house, regardless of where it is, and it always goes to the same storage space. In ''City Folk,'' this gets even more absurd, as the Gyroid Lloid in the Auction House can ''also'' access the same storage space, even though you're miles and miles away from your house.

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* In ''AnimalCrossing,'' each player has his or her own storage... but said storage can be accessed from ''any'' storage-type item in your house, regardless of where it is, and it always goes to the same storage space. In ''City Folk,'' this gets even more absurd, as the Gyroid Lloid in the Auction House can ''also'' access the same storage space, even though you're miles and miles away from your house. ''New Leaf'' takes it even further; you can access your storage from friends' towns, even though you have to take a train just to get there (and if it's over the internet, the game flat-out says the town is far away).

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* {{Disgaea}} features a communal "Item Bag" of stuff taken into battle with you, and any character can access it. This allows one character to move all the way across the map using an item with a huge movement bonus, unequip it, and then another character to immediately put it on and do the same.
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fixing a couple typos


* {{Minecraft}} introduced enderchests. Each occurance of those chests have the same inventory (for the same player). So two players opening the same chest see different inventories, but each player can open any of those chests anywhere to see the same inventory in all of them. This inventory is still save, even if the very last chest is destroyed.

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* {{Minecraft}} introduced enderchests. ender chests. Each occurance occurrence of those chests have the same inventory (for the same player). So two players opening the same chest see different inventories, but each player can open any of those chests anywhere to see the same inventory in all of them. This inventory is still save, safe, even if the very last chest is destroyed.

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* ''VideoGame/FinalFantasyIX'' takes this trope to an extreme.
** The characters will often split into several parties, and still have access to a single shared inventory. They can be halfway across the continent, or on different continents entirely.
** Sometimes the inventory violates causality. For instance, Party A will finish a dungeon, at which point the focus will switch to Party B. Party B's sequence of events happens simultaneously to (or earlier than) Party A's dungeon crawl. Party B will be able to use all the items Party A found in that dungeon, even though logically, Party A shouldn't have even picked up these items yet.
** It may also happen that Party B has access to an item shop, while Party A is many miles away from civilization. After Party B stocks up on inventory and the focus switches back, Party A will have full access to Party B's purchases.
** This also includes Mognet letters. Moogle X gives you (say, Zidane) a letter for Moogle Y, the game switches attention to another character in another place (and perhaps even an earlier time, see above), you (Dagger) deliver the letter to Moogle Y who is standing right next to where you start this part of the game.
** About the only exception to the BagOfSharing in this game is that you can't equip or remove items from the other party.



* ''VideoGame/FinalFantasyIX'' partially averts it. You can't equip or dequip items from characters not in the group, but any items in the inventory can still be accessed by any characters, even those on different continents.
** ...even if the new party in focus is dealing with events chronologically ''before'' the last party.
** ...to the point where it'll switch focus from your main party deep in a dungeon, to Dagger, who is co-incidentally right next to an item shop.
** This also includes Mognet letters. Moogle X gives you (say, Zidane) a letter for Moogle Y, the game switches attention to another character in another place (and perhaps even an earlier time, see above), you (Dagger) deliver the letter to Moogle Y who is standing right next to where you start this part of the game.
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* The ''{{Wizardry}}'' series is an example of Western [=RPGs=] using individual and limited inventories as early as 1981.

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* The ''{{Wizardry}}'' ''VideoGame/{{Wizardry}}'' series is an example of Western [=RPGs=] using individual and limited inventories as early as 1981.
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* Averted in ''VideoGame/AtelierAyeshaAlchemistOfDusk'', where only Ayesha ever has access to her handbasket. Her function in battle actually revolves around this, with items completely replacing magic on her battle menu. Though considering this is an ''Atelier'' game, with the iconic item crafting system being as deep as the Grand Canyon, it works perfectly.

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* Averted in ''VideoGame/AtelierAyeshaAlchemistOfDusk'', ''VideoGame/AtelierAyeshaTheAlchemistOfDusk'', where only Ayesha ever has access to her handbasket. Her function in battle actually revolves around this, with items completely replacing magic on her battle menu. Though considering this is an ''Atelier'' game, with the iconic item crafting system being as deep as the Grand Canyon, it works perfectly.
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* Averted in ''VideoGame/AtelierAyeshaAlchemistOfDusk'', where only Ayesha ever has access to her handbasket. Her function in battle actually revolves around this, with items completely replacing magic on her battle menu. Though considering this is an ''Atelier'' game, with the iconic item crafting system being as deep as the Grand Canyon, it works perfectly.

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