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* ''VideoGame/WarcraftIII'' averts this with actual items, as each HeroUnit has their own inventory to store items. On the other hand, it's played straight with general resources. In one mission in the campaign mode, you control Tyrande and Malfurion, who needs to reach Maiev's base while she needs to defend it. Along their way, the former two can pick up gold coins, which can immediately be used by Maiev to build troops. Despite the fact that there's no way for the gold to reach her before Tyrande and Malfurion do.





























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* Averted in ''VideoGame/{{Persona 3}}'' where your party members all had an inventory of items that you couldn't see. One thing they never seemed to have however was revival beads, but revival beads don't work on your character anyway. For a very good reason.
** ''VideoGame/{{Persona 4}}'' has an interesting example: if the AI is controlling your party members, they'll use their own inventory items (i.e. they won't deplete your resources), but if ''you're'' controlling them, they'll use ''your'' items. The AI is ''severely'' biased against using items, but it does happen on occasion.

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* Averted in ''VideoGame/{{Persona 3}}'' ''VideoGame/Persona3'' where your party members all had an inventory of items that you couldn't see. One thing they never seemed to have however was revival beads, but revival beads don't work on your character anyway. For a very good reason.
** ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' has an interesting example: if the AI is controlling your party members, they'll use their own inventory items (i.e. they won't deplete your resources), but if ''you're'' controlling them, they'll use ''your'' items. The AI is ''severely'' biased against using items, but it does happen on occasion.












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*** However, ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' plays this straight when the parties team up, as they proceed to split again right afterwards and anything in the inventory is shared among the 3 parties, even though they're all far away of each other. [[spoiler: [[AWizardDidIt You are, however, working for a goddess at this point.]]]]

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*** However, ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' ''VideoGame/FireEmblemRadiantDawn'' plays this straight when the parties team up, as they proceed to split again right afterwards and anything in the inventory is shared among the 3 parties, even though they're all far away of each other. [[spoiler: [[AWizardDidIt You are, however, working for a goddess at this point.]]]]






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** ''VideoGame/FinalFantasyIVTheAfterYears'' goes halfway: the game is chapter-based, and between the nine character chapters, ''nothing'' is shared - no items, no EXP, no money, nothing (except between Ceodore and Kain's chapters, since they primarily feature the same party.) ''Within'' a chapter, however, the Bag of Sharing exists in full force, and in the tenth chapter, your characters (Rydia, Luca, Edge, and the Man in Black for most of it; Ceodore, Rosa, Kain, Edward, and Cid for a few scenes) gain access to all items obtained in all of the character chapters, even before they catch up with characters from other chapters.


* Averted in the ''VideoGame/KingdomHearts'' series, since Sora is ever-present, so he's the default item-carrier. Also, there are limited slots available for items during battle, with each character having their own "on-hand" inventory.

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* Averted in the ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' series, since Sora is ever-present, so he's the default item-carrier. Also, there are limited slots available for items during battle, with each character having their own "on-hand" inventory.


* ''VideoGame/{{Grandia}}'' averts this; every character has their own (limited-space) inventory. When the party splits up, the items carried by the others are not accessible. On the other hand, the "stash" seems to be some sort of pocket dimension that any character can access at specific locations.

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* ''VideoGame/{{Grandia}}'' ''VideoGame/Grandia1'' averts this; every character has their own (limited-space) inventory. When the party splits up, the items carried by the others are not accessible. On the other hand, the "stash" seems to be some sort of pocket dimension that any character can access at specific locations.

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* {{ZigZagged}} during the [[Webcomic/{{Homestuck}} Scratch's Manor]] sidequest in the second game of ''Roleplay/DestroyTheGodmodder''. The players had a Group Inventory they could use among themselves. However, the players also had their own inventories.


* ''VideoGame/WorldOfWarcraft'', ''VideoGame/WarhammerOnline'', and many others have it straight when it comes to the Guild bank, but they played with it when it comes to your own characters. Each characters you have has their own personal bank account that are not shared with each other. You can send items to your other characters using the mail system with a small fee. Soulbound items may not be sent, but heirloom items may only be sent to your other characters, not to other players. In later patch in ''VideoGame/WorldOfWarcraft'', items sent to your other characters arrive instantly without delay. Player characters of different factions however, may not trade items directly as you cannot buy the items put in auction by your other player characters.

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* ''VideoGame/WorldOfWarcraft'', ''VideoGame/WarhammerOnline'', and many others have it straight when it comes to the Guild bank, but they played with it when it comes to your own characters. Each characters you have has their own personal bank account that are not shared with each other. You can send items to your other characters using the mail system with a small fee. Soulbound items may not be sent, but heirloom account bound items may only be sent to your other characters, not to other players. In later patch in ''VideoGame/WorldOfWarcraft'', items sent to your other characters arrive instantly without delay. Player characters of different factions however, may not trade items directly as you cannot buy the items put in auction by your other player characters.
characters. Meanwhile everything in your collection tabs (Mounts, Pets, Transmog apperances, heirlooms) is shared among all characters, though they may be limited by your current class or faction (EX: A Warrior cannot transmog their gear to appear as caster robes, while a Horde character cannot use a toy that summons an alliance banner)

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* ''Manga/TongariBooshiNoAtorie'': The Twin Bootle Magic is a spell that makes two bottles share the same content no matter the distance. It was lost together with the extinction of the {{White Mage}}s.



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* ''VideoGame/Splatoon2'' has the Inkling and Octoling avatars (once you unlock the former by beating the ''Octo Expansion'' DLC campgain) share a multiplayer inventory, rank progress, and GrizzCo pay grade. Interestingly, the game's smartphone companion app does keep track of how much turf you've inked with each species separately.


* ''VideoGame/GuildWars'' has the Xunlai Storage chests in every city, town, and mission outpost, that is accessible to any character on your account willing to pay the Xunlai Agent a one time 50gp fee (plus 50gp more if they want access to the crafting materials storage pane).

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* ''VideoGame/GuildWars'' has the Xunlai Storage chests in every city, town, and mission outpost, that is accessible to any character on your account willing to pay the Xunlai Agent a one time one-time 50gp fee (plus 50gp more if they want access to the crafting materials storage pane).



** Gold is shared between characters though, if picked up from ground. Gold aquired through pick-pocketing appears only in the thief's inventory until manually added to the shared gold pool (by clicking on the gold in the inventory).

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** Gold is shared between characters though, if picked up from ground. Gold aquired acquired through pick-pocketing appears only in the thief's inventory until manually added to the shared gold pool (by clicking on the gold in the inventory).



** ''VideoGame/{{Persona 4}}'' has a interesting example: if the AI is controlling your party members, they'll use their own inventory items (i.e. they won't deplete your resources), but if ''you're'' controlling them, they'll use ''your'' items. The AI is ''severely'' biased against using items, but it does happen on occasion.

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** ''VideoGame/{{Persona 4}}'' has a an interesting example: if the AI is controlling your party members, they'll use their own inventory items (i.e. they won't deplete your resources), but if ''you're'' controlling them, they'll use ''your'' items. The AI is ''severely'' biased against using items, but it does happen on occasion.

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** This generally holds true for all the ''Atelier'' games. Your alchemist's special function in battle generally revolves around being the only one with access to her basket of specially-prepared goodies.


* ''SonicChronicles'' subverts this - all of the characters can access the same inventory, even if they're on different sides of the map, but you can't take/give equipment from/to a character that isn't in the player's current party.

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* ''SonicChronicles'' ''VideoGame/SonicChronicles'' subverts this - all of the characters can access the same inventory, even if they're on different sides of the map, but you can't take/give equipment from/to a character that isn't in the player's current party.


* An extreme example in ''VideoGame/SaGaFrontier2''. The story is told as one giant split party section as you play as either Gustave or the Knights family and Gustave only teams up the the Knights once. This does not stop them from sharing items for no reason. The NPC that retrieves equipped items from other party members lampshades this: [[AWizardDidIt "don't ask me how I do it."]] The most {{egregious}} case is when an old advisor has a flashback to his young adventuring days, before the start of the game and can still equip anything. To top it all off, once someone from either party has mastered a technique, everyone in both stories know it. People you have never met can show you how to perform ultimate killing moves.

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* An extreme example in ''VideoGame/SaGaFrontier2''. The story is told as one giant split party section as you play as either Gustave or the Knights family and Gustave only teams up the the Knights once. This does not stop them from sharing items for no reason. The NPC that retrieves equipped items from other party members lampshades this: [[AWizardDidIt "don't ask me how I do it."]] The most {{egregious}} JustForFun/{{egregious}} case is when an old advisor has a flashback to his young adventuring days, before the start of the game and can still equip anything. To top it all off, once someone from either party has mastered a technique, everyone in both stories know it. People you have never met can show you how to perform ultimate killing moves.

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