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* Some of the ''Franchise/MetalGear'' games shows the player how to play by automatically scrolling through the items and sometimes controlling the player character.
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* Some of the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' games shows the player how to play by automatically scrolling through the items and sometimes controlling the player character.
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Correcting external link to internal
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* From [[VideoGame/PokemonGoldAndSilver the Second Generation]] and onwards, [[http://tvtropes.org/pmwiki/pmwiki.php/Franchise/Pokemon Pokemon]] had moments in the beginning of the game where another trainer would take you into the grass and engage in a wild Pokemon battle to show you how to catch it and you have to watch it because its impossible to skip. Before these games they had these tutorials, but they were completely optional.
** The ''VideoGame/PokemonTradingCardGame'' for GameBoy did this by having your first match against one of Prof. Mason's assistants be played with stacked decks and instructions that forced you to play particular cards. Later you could practice against this person by using the same decks but without restrictions on moves.
** The ''VideoGame/PokemonTradingCardGame'' for GameBoy did this by having your first match against one of Prof. Mason's assistants be played with stacked decks and instructions that forced you to play particular cards. Later you could practice against this person by using the same decks but without restrictions on moves.
to:
* From [[VideoGame/PokemonGoldAndSilver the Second Generation]] and onwards, [[http://tvtropes.org/pmwiki/pmwiki.php/Franchise/Pokemon Pokemon]] had ''Franchise/{{Pokemon}}'' traditionally has moments in the beginning of the game where another trainer would take you into the grass and engage in a wild Pokemon battle to show you how to catch it and you have to watch it because its impossible to skip. Before these games they had these tutorials, but they were completely optional.
skip.
** The ''VideoGame/PokemonTradingCardGame'' forGameBoy Game Boy did this by having your first match against one of Prof. Mason's assistants be played with stacked decks and instructions that forced you to play particular cards. Later you could practice against this person by using the same decks but without restrictions on moves.
** The ''VideoGame/PokemonTradingCardGame'' for
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* Whenever you get a new Bros. Item or Bowser Army in ''MarioAndLuigiBowsersInsideStory'', if you choose to practice, the game demonstrates the move for you before letting you try it yourself.
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* Whenever you get a new Bros. Item or Bowser Army in ''MarioAndLuigiBowsersInsideStory'', ''VideoGame/MarioAndLuigiBowsersInsideStory'', if you choose to practice, the game demonstrates the move for you before letting you try it yourself.
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* The first two games in the ''{{RollerCoaster Tycoon}}'' series feature this. Thankfully, they are not mandatory and can be stopped at any time while they are running.
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* The first two games in the ''{{RollerCoaster ''VideoGame/{{RollerCoaster Tycoon}}'' series feature this. Thankfully, they are not mandatory and can be stopped at any time while they are running.
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* The seventh ''Franchise/FireEmblem'' game and the first ''VideoGame/AdvanceWars'' game force you to make specific moves for a turn or two and then return control. The ''Advance Wars'' example is particularly interesting, as it applies this to the AI as well - for the first couple of maps, you see the enemy using them same interface and commands you do.
to:
* The seventh ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' game and the first ''VideoGame/AdvanceWars'' game force you to make specific moves for a turn or two and then return control. The ''Advance Wars'' example is particularly interesting, as it applies this to the AI as well - for the first couple of maps, you see the enemy using them same interface and commands you do.
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I can't believe there still isn'
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Tutorials are on a sliding scale. Some are nominally "interactive" but lock down everything except what they want you to pick. Still, if the game prompts you to do anything, it's not strictly this trope.
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Tutorials are on a sliding scale. Some are nominally "interactive" but lock down everything except what they want you to pick. Still, if the game prompts you to do anything, it's not strictly this trope.\n
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!!Examples:
to:
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** FFX had the Blitzball tutorial, and it was interactive (to an extent). Picking an option OTHER than the one the game tells you to simply gives the response: ''"We'll be learning about that later, just click this one for now."''
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* The seventh ''Franchise/FireEmblem'' game and the first ''VideoGame/AdvanceWars'' game force you to make specific moves for a turn or two and then return control. The ''Advance Wars'' example is particularly interesting, as it applies this to the AI as well - for the first couple of maps, you see the enemy using them same interface and commands you do.
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* Starting with [[VideoGame/PokemonGoldAndSilver the Second Generation]], the games had moments in the beginning of the game where another trainer would take you into the grass and engage in a wild Pokemon battle to show you how to catch it and you have to watch it because its impossible to skip. Before these games they had these tutorials, but they were completely optional.
to:
* Starting with From [[VideoGame/PokemonGoldAndSilver the Second Generation]], the games Generation]] and onwards, [[http://tvtropes.org/pmwiki/pmwiki.php/Franchise/Pokemon Pokemon]] had moments in the beginning of the game where another trainer would take you into the grass and engage in a wild Pokemon battle to show you how to catch it and you have to watch it because its impossible to skip. Before these games they had these tutorials, but they were completely optional.
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!!Forces a specific next step:
* FFX had the Blitzball tutorial, and it was interactive (to an extent). Picking an option OTHER than the one the game tells you to simply gives the response: ''"We'll be learning about that later, just click this one for now."''
* The seventh ''Franchise/FireEmblem'' game and the first ''VideoGame/AdvanceWars'' game force you to make specific moves for a turn or two and then return control. The ''Advance Wars'' example is particularly interesting, as it applies this to the AI as well - for the first couple of maps, you see the enemy using them same interface and commands you do.
!!Forces a specific next step:
* FFX had the Blitzball tutorial, and it was interactive (to an extent). Picking an option OTHER than the one the game tells you to simply gives the response: ''"We'll be learning about that later, just click this one for now."''
* The seventh ''Franchise/FireEmblem'' game and the first ''VideoGame/AdvanceWars'' game force you to make specific moves for a turn or two and then return control. The ''Advance Wars'' example is particularly interesting, as it applies this to the AI as well - for the first couple of maps, you see the enemy using them same interface and commands you do.
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* The seventh ''Franchise/FireEmblem'' game and the first ''AdvanceWars'' game force you to make specific moves for a turn or two and then return control. The ''Advance Wars'' example is particularly interesting, as it applies this to the AI as well - for the first couple of maps, you see the enemy using them same interface and commands you do.
to:
* The seventh ''Franchise/FireEmblem'' game and the first ''AdvanceWars'' ''VideoGame/AdvanceWars'' game force you to make specific moves for a turn or two and then return control. The ''Advance Wars'' example is particularly interesting, as it applies this to the AI as well - for the first couple of maps, you see the enemy using them same interface and commands you do.
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* The seventh ''Franchise/FireEmblem'' game and the first ''AdvanceWars'' game force you to make specific moves for a turn or two and then return control.
to:
* The seventh ''Franchise/FireEmblem'' game and the first ''AdvanceWars'' game force you to make specific moves for a turn or two and then return control. The ''Advance Wars'' example is particularly interesting, as it applies this to the AI as well - for the first couple of maps, you see the enemy using them same interface and commands you do.
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Example already listed.
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* Most ''Franchise/{{Pokemon}}'' games that are not spinoffs will usually have a fellow trainer show you how to catch a wild Pokemon (or in the case of Wally in Ruby and Sapphire, watching him catch Pokemon for the first time). The battles shown in the auto pilots are completely scripted and you're forced to watch the NPC trainer using their Pokemon to battle, followed by them using a Poke Ball to catch their target once said target is weakened.
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* Most ''{{Pokemon}}'' games that are not spinoffs will usually have a fellow trainer show you how to catch a wild Pokemon (or in the case of Wally in Ruby and Sapphire, watching him catch Pokemon for the first time). The battles shown in the auto pilots are completely scripted and you're forced to watch the NPC trainer using their Pokemon to battle, followed by them using a Poke Ball to catch their target once said target is weakened.
to:
* Most ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' games that are not spinoffs will usually have a fellow trainer show you how to catch a wild Pokemon (or in the case of Wally in Ruby and Sapphire, watching him catch Pokemon for the first time). The battles shown in the auto pilots are completely scripted and you're forced to watch the NPC trainer using their Pokemon to battle, followed by them using a Poke Ball to catch their target once said target is weakened.
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* Spoofed as early as ''DisgaeaHourOfDarkness'' where Etna delivers the tutorial to Laharl by forcing him to get beat up. "And that was what not to do." "But you made me do it!" The sequel has Rozalin and Adell replace Laharl and Etna, respectively.
to:
* Spoofed as early as ''DisgaeaHourOfDarkness'' ''VideoGame/DisgaeaHourOfDarkness'' where Etna delivers the tutorial to Laharl by forcing him to get beat up. "And that was what not to do." "But you made me do it!" The sequel has Rozalin and Adell replace Laharl and Etna, respectively.
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Tutorials are on a sliding scale. Some are nominally "interactive" but lock down everything except what they want you to pick. Still, if the game prompts you to do anything, it's not strictly this trope.
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Added an example from Star Wars: Empire at War.
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* ''[[VideoGame/StarWarsEmpireAtWar Star Wars: Empire at War]]'' contains this. After completing the five-part interatvie tutorial, the player may watch two additional scenarios explaining the basic features of EAW's skirmish modes.
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* Many RPG games love to do this by scrolling through your menus.
** VERY SLOWLY.
*** Even ''PAST THE DESIRED OPTION AND BACK AGAIN''. Final Fantasy, I'm looking at you.
** VERY SLOWLY.
*** Even ''PAST THE DESIRED OPTION AND BACK AGAIN''. Final Fantasy, I'm looking at you.
to:
* Many RPG games love to do this by scrolling through your menus.
**menus. VERY SLOWLY.
***SLOWLY. Even ''PAST THE DESIRED OPTION AND BACK AGAIN''. Final Fantasy, I'm looking at you.AGAIN''.
**
***
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* The seventh Franchise/FireEmblem game and the first ''AdvanceWars'' game force you to make specific moves for a turn or two and then return control.
to:
* The seventh Franchise/FireEmblem ''Franchise/FireEmblem'' game and the first ''AdvanceWars'' game force you to make specific moves for a turn or two and then return control.
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* The ''PuzzleLeague'' series of games feature these tutorials - however, they are welcome due to the facts that they are optional and extremely in-depth (with six main sections and more supplemental sections featuring things like [[CrazyPrepared demonstrating the timing necessary for time-lag chains]].
to:
* The ''PuzzleLeague'' ''[[VideoGame/PanelDePon Puzzle League]]'' series of games feature these tutorials - however, they are welcome due to the facts that they are optional and extremely in-depth (with six main sections and more supplemental sections featuring things like [[CrazyPrepared demonstrating the timing necessary for time-lag chains]].
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* The seventh FireEmblem game and the first ''AdvanceWars'' game force you to make specific moves for a turn or two and then return control.
to:
* The seventh FireEmblem Franchise/FireEmblem game and the first ''AdvanceWars'' game force you to make specific moves for a turn or two and then return control.
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* Most ''{{Pokemon}}'' games that are not spinoffs will usually have a fellow trainer show you how to catch a wild Pokemon (or in the case of Wally in Ruby and Sapphire, watching him catch Pokemon for the first time). The battles shown in the auto pilots are completely scripted and you're forced to watch the NPC trainer using their Pokemon to battle, followed by them using a Poke Ball to catch their target once said target is weakened.
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None
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* Some of the ''VideoGame/MetalGear'' games shows the player how to play by automatically scrolling through the items and sometimes controlling the player character.
to:
* Some of the ''VideoGame/MetalGear'' ''Franchise/MetalGear'' games shows the player how to play by automatically scrolling through the items and sometimes controlling the player character.
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* Some of the ''MetalGearSolid'' games shows the player how to play by automatically scrolling through the items and sometimes controlling the player character.
* ''[[PhoenixWright Apollo Justice: Ace Attorney]]'' does this a few times. One where the game automatically goes to your evidence, scrolls to the next page, chooses a piece of evidence, and chooses to examine the item in 3D. The game also plays itself for a while when it shows you to how to do forensics at a crime scene.
* ''[[PhoenixWright Apollo Justice: Ace Attorney]]'' does this a few times. One where the game automatically goes to your evidence, scrolls to the next page, chooses a piece of evidence, and chooses to examine the item in 3D. The game also plays itself for a while when it shows you to how to do forensics at a crime scene.
to:
* Some of the ''MetalGearSolid'' ''VideoGame/MetalGear'' games shows the player how to play by automatically scrolling through the items and sometimes controlling the player character.
*''[[PhoenixWright Apollo Justice: Ace Attorney]]'' ''VisualNovel/ApolloJusticeAceAttorney'' does this a few times. One where the game automatically goes to your evidence, scrolls to the next page, chooses a piece of evidence, and chooses to examine the item in 3D. The game also plays itself for a while when it shows you to how to do forensics at a crime scene.
*
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* ''Mario and Sonic at the Winter Olympic Games'' has these.
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* ''Mario ''[[VideoGame/MarioAndSonicAtTheOlympicGames Mario and Sonic at the Winter Olympic Games'' Games]]'' has these.
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'''Examples:'''
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----
<<|VideoGameTropes|>>
<<|VideoGameTutorial|>>
<<|VideoGameTropes|>>
<<|VideoGameTutorial|>>
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<<|VideoGameTropes|>>
<<|VideoGameTutorial|>>
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Compare to Attract Mode
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Compare: ForcedTutorial, which this almost always is, and JustifiedTutorial, which this never is.
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Compare: ForcedTutorial, which this almost always is, AttractMode, which this resembles when not forced, and JustifiedTutorial, which this never is.
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* Whenever you get a new Bros. Item or Bowser Army in ''Mario and Luigi RPG 3'', if you choose to practice, the game demonstrates the move for you before letting you try it yourself.
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* Whenever you get a new Bros. Item or Bowser Army in ''Mario and Luigi RPG 3'', ''MarioAndLuigiBowsersInsideStory'', if you choose to practice, the game demonstrates the move for you before letting you try it yourself.
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** Keep in mind that ''{{Disgaea 2}}'' allowed you to skip the tutorials and just play the tutorial levels like they were standard maps. And the series skips the tutorial segment on a {{new game plus}} (you still have to beat the tutorial map(s), though).
to:
** Keep in mind that ''{{Disgaea 2}}'' ''VideoGame/{{Disgaea 2|Cursed Memories}}'' allowed you to skip the tutorials and just play the tutorial levels like they were standard maps. And the series skips the tutorial segment on a {{new game plus}} (you still have to beat the tutorial map(s), though).
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** The ''{{TabletopGame/Pokemon}}'' TCG game for Game Boy did this by having your first match against one of Prof. Mason's assistants be played with stacked decks and instructions that forced you to play particular cards. Later you could practice against this person by using the same decks but without restrictions on moves.
to:
** The ''{{TabletopGame/Pokemon}}'' TCG game ''VideoGame/PokemonTradingCardGame'' for Game Boy GameBoy did this by having your first match against one of Prof. Mason's assistants be played with stacked decks and instructions that forced you to play particular cards. Later you could practice against this person by using the same decks but without restrictions on moves.
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Changed line(s) 17 (click to see context) from:
** Keep in mind that the second game allowed you to skip the tutorials and just play the tutorial levels like they were standard maps. And the series skips the tutorial segment on a {{new game plus}} (you still have to beat the tutorial map(s), though).
to:
** Keep in mind that the second game ''{{Disgaea 2}}'' allowed you to skip the tutorials and just play the tutorial levels like they were standard maps. And the series skips the tutorial segment on a {{new game plus}} (you still have to beat the tutorial map(s), though).
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* Starting with [[VideoGame/PokemonGoldAndSilver the Second Generation]], the ''{{Pokemon}}'' games had moments in the beginning of the game where another trainer would take you into the grass and engage in a wild Pokemon battle to show you how to catch it and you have to watch it because its impossible to skip. Before these games they had these tutorials, but they were completely optional.
** The Pokemon TCG game for Game Boy did this by having your first match against one of Prof. Mason's assistants be played with stacked decks and instructions that forced you to play particular cards. Later you could practice against this person by using the same decks but without restrictions on moves.
** The Pokemon TCG game for Game Boy did this by having your first match against one of Prof. Mason's assistants be played with stacked decks and instructions that forced you to play particular cards. Later you could practice against this person by using the same decks but without restrictions on moves.
to:
* Starting with [[VideoGame/PokemonGoldAndSilver the Second Generation]], the ''{{Pokemon}}'' games had moments in the beginning of the game where another trainer would take you into the grass and engage in a wild Pokemon battle to show you how to catch it and you have to watch it because its impossible to skip. Before these games they had these tutorials, but they were completely optional.
** ThePokemon ''{{TabletopGame/Pokemon}}'' TCG game for Game Boy did this by having your first match against one of Prof. Mason's assistants be played with stacked decks and instructions that forced you to play particular cards. Later you could practice against this person by using the same decks but without restrictions on moves.
** The
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* Starting with [[PokemonGoldAndSilver the Second Generation]], the ''{{Pokemon}}'' games had moments in the beginning of the game where another trainer would take you into the grass and engage in a wild Pokemon battle to show you how to catch it and you have to watch it because its impossible to skip. Before these games they had these tutorials, but they were completely optional.
to:
* Starting with [[PokemonGoldAndSilver [[VideoGame/PokemonGoldAndSilver the Second Generation]], the ''{{Pokemon}}'' games had moments in the beginning of the game where another trainer would take you into the grass and engage in a wild Pokemon battle to show you how to catch it and you have to watch it because its impossible to skip. Before these games they had these tutorials, but they were completely optional.
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Removed some discussion, and eliminated a non-example.
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* Starting with Ruby and Sapphire, the ''{{Pokemon}}'' games had moments in the beginning of the game where another trainer would take you into the grass and engage in a wild Pokemon battle to show you how to catch it and you have to watch it because its impossible to skip. Before these games they had these tutorials, but they were completely optional.
** As I recall, the original Blue and Red also forced you to take the tutorial, if you wanted to progress.
*** The first games required you to talk to an NPC who would offer to show you how to catch a pokemon. The tutorial was optional and did not involve going into the grass. Starting with the second generation of games (Gold and Silver) you would be forced to follow an NPC as he shows you how to catch pokemon in the grass.
** As I recall, the original Blue and Red also forced you to take the tutorial, if you wanted to progress.
*** The first games required you to talk to an NPC who would offer to show you how to catch a pokemon. The tutorial was optional and did not involve going into the grass. Starting with the second generation of games (Gold and Silver) you would be forced to follow an NPC as he shows you how to catch pokemon in the grass.
to:
* Starting with Ruby and Sapphire, [[PokemonGoldAndSilver the Second Generation]], the ''{{Pokemon}}'' games had moments in the beginning of the game where another trainer would take you into the grass and engage in a wild Pokemon battle to show you how to catch it and you have to watch it because its impossible to skip. Before these games they had these tutorials, but they were completely optional.
** As I recall, the original Blue and Red also forced you to take the tutorial, if you wanted to progress.
*** The first games required you to talk to an NPC who would offer to show you how to catch a pokemon. The tutorial was optional and did not involve going into the grass. Starting with the second generation of games (Gold and Silver) you would be forced to follow an NPC as he shows you how to catch pokemon in the grass.optional.
** As I recall, the original Blue and Red also forced you to take the tutorial, if you wanted to progress.
*** The first games required you to talk to an NPC who would offer to show you how to catch a pokemon. The tutorial was optional and did not involve going into the grass. Starting with the second generation of games (Gold and Silver) you would be forced to follow an NPC as he shows you how to catch pokemon in the grass.
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* More-or-less done in the first battle of ''FinalFantasyTactics''. The player ''does'' have ''some'' control, but only main character Ramza. All of the other characters, including the dominatingly-powerful (for the time) Agrias and Gafgarion, are AI-controlled, and Agrias and Gafgarion are likely to clean out the battle on their own no matter what Ramza does.
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* In ''WarioWare: D.I.Y.'', the game-making tutorial is shared between Wario, Penny, and you.
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* In ''WarioWare: ''VideoGame/{{WarioWare}}: D.I.Y.'', the game-making tutorial is shared between Wario, Penny, and you.
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Factual error corrected.
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* ''RollerCoasterTycoon'' features one of these in the first game. Thankfully, it's not mandatory.
to:
* ''RollerCoasterTycoon'' features one of these The first two games in the first game. ''{{RollerCoaster Tycoon}}'' series feature this. Thankfully, it's they are not mandatory.mandatory and can be stopped at any time while they are running.
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*** The first games required you to talk to an NPC who would offer to show you how to catch a pokemon. The tutorial was optional and did not involve going into the grass. Starting with the second generation of games (Gold and Silver) you would be forced to follow an NPC as he shows you how to catch pokemon in the grass.
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Added DiffLines:
** As I recall, the original Blue and Red also forced you to take the tutorial, if you wanted to progress.