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* ''VideoGame/EmpireAtWar'': After completing the five-part interactive tutorial, the player may watch two additional scenarios explaining the basic features of EAW's skirmish modes.



* ''VideoGame/StarWarsEmpireAtWar'': After completing the five-part interactive tutorial, the player may watch two additional scenarios explaining the basic features of EAW's skirmish modes.
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Compare ForcedTutorial, an unskippable tutorial level, and AttractMode, showing footage of a video game's gameplay for a bit to entice people to play it. See also JustifiedTutorial, when the game gives an [[JustifiedTrope in-story reason]] for giving you a tutorial.

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Compare ForcedTutorial, an unskippable tutorial level, and AttractMode, showing footage of a video game's gameplay for a bit to entice people to play it. Compare and contrast {{Cutscene}}, a non-interactive sequence inserted into the action of a game. See also JustifiedTutorial, when the game gives an [[JustifiedTrope in-story reason]] for giving you a tutorial.
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Tutorials are on a sliding scale. Some are nominally "interactive" but lock down everything except what they want you to pick.

Compare ForcedTutorial, which this almost always is, AttractMode, which this resembles when not forced, and JustifiedTutorial, which this never is.

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Tutorials Generally, tutorials are on a sliding scale. Some are nominally "interactive" but lock down everything except what they want you to pick.

Compare ForcedTutorial, which this almost always is, an unskippable tutorial level, and AttractMode, which this resembles when not forced, and showing footage of a video game's gameplay for a bit to entice people to play it. See also JustifiedTutorial, which this never is.when the game gives an [[JustifiedTrope in-story reason]] for giving you a tutorial.
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[[AC:Fan Works]]
* ''WebVideo/TwitchPlaysPokemon'': Primo the Poké Dude, the host of the ''Poké Dude Show'', takes over narrating how everything works in a CaptainObvious fashion that ultimately {{parodie|dTrope}}s the trope.

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* ''VideoGame/FinalFantasyX'': The Blitzball tutorial is interactive only to an extent. Picking an option OTHER than the one the game tells you to simply gives the response: ''"We'll be learning about that later, just click this one for now."''

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* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyTactics'': Professor Daravon narrates the tutorial mode of the game while the player just watches. It's {{lampshaded}}, though, as Mediators' "Mimic Daravon" skill puts targets to sleep.
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''VideoGame/FinalFantasyX'': The Blitzball tutorial is interactive only to an extent. Picking an option OTHER than the one the game tells you to simply gives the response: ''"We'll be learning about that later, just click this one for now."''



* ''VideoGame/HatsuneMikuProjectDiva'': The original retro-styled music video is a form of this for the mini-game included with the first DownloadableContent pack for the first game, showing some of the mechanics which are not made immediately obvious by the game itself. [[spoiler: It even shows Miku near-constantly watering the plant, which is how you unlock the orb that is needed to open the final door.]]



* ''Franchise/{{Pokemon}}''

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* ''Franchise/{{Pokemon}}''''Franchise/{{Pokemon}}'':

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%%* ''VideoGame/{{Ascendancy}}''



%% (ZCE) * ''VideoGame/MarioAndSonicAtTheOlympicGames'' has these.



%%[[AC:Unsorted]]
%% (ZCE) * ''Ascendancy's'' tutorials use this.
%% (ZCE) * ''VideoGame/MarioAndSonicAtTheOlympicGames'' has these.
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* ''VideoGame/DragonBallAdvancedAdventure'': When the One-On-One is introduced during the story, the game overtakes the player character to demonstrate the new moves key to defeat the boss.


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* ''VideoGame/Il2Sturmovik'': This game has tutorial videos; however, they also have a fair share of interesting and action-packed moments and very often even a joke or two.
* ''VideoGame/{{Karateka}}'': ''The Making of Karateka'' allows you to watch playthroughs of each version of the game. At any time, you can stop playback and start the game exactly where the recording left off.

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