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* ''ComicBook/PinkyAndPepperForever'' has the number 6. The comic flashes back to six months ago after the opening in hell, showing [[HowWeGotHere how Pinky and Pepper ended up in hell]]. Pinky appeared to Pepper in her dream and tempted her to die six weeks after Pinky's own death. Pepper has to endure six years of torture at Pinky's hands before being able to join her as a trainee grim reaper, and they are finally released back into the mortal realm to begin reaping [[NumberOfTheBeast 666]] years later, if the subtitle is meant to be taken literally.

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* ''ComicBook/PinkyAndPepperForever'' has the number 6. The comic flashes back to six months ago after the opening in hell, showing [[HowWeGotHere how Pinky and Pepper ended up in hell]]. Pinky appeared to Pepper in her dream and tempted her to die six weeks after Pinky's own death.[[spoiler:after she killed herself, tempting her to die]]. Pepper has to endure six years of torture at Pinky's hands before being able to join her as a trainee grim reaper, and they are finally released back into the mortal realm to begin reaping [[NumberOfTheBeast 666]] years later, if the subtitle is meant to be taken literally.
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* ''ComicBook/PinkyAndPepperForever'' has the number 6. The comic flashes back to six months ago after the opening in hell, showing [[HowWeGotHere how Pinky and Pepper ended up in hell]]. Pinky appeared to Pepper in her dream and tempted her to die six weeks after Pinky's own death. Pepper has to endure six years of torture at Pinky's hands before being able to join her as a trainee grim reaper, and they are finally released back into the mortal realm to begin reaping [[NumberOfTheBeast 666]] years later, if the subtitle is meant to be taken literally.
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* ''VideoGame/BaldisBasicsInEducationAndLearning'': The number 99 appears a lot in the franchise; one example of this being if you keep breaking the rules in Here School, the Principal of the Thing can send you into 99 seconds of detention.

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* ''VideoGame/BaldisBasicsInEducationAndLearning'': The number 99 appears a lot in the franchise; one example some examples of this being all of the blue doors having this number, rarely encountering a cropped 99 upon Baldi catching you which can jumpscare you ''again'' before the game quits by itself, and if you keep breaking the rules in Here School, the Principal of the Thing can send you into 99 seconds of detention.
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* ''VideoGame/BaldisBasicsInEducationAndLearning'': The number 99 appears a lot in the franchise; one example of this being if you keep breaking the rules in Here School, the Principal of the Thing can send you into 99 seconds of detention.
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* ''VideoGame/MySingingMonsters'': Magical Nexus seems to be associated with the number 18, with that being the level you need to unlock it, and also the level the monsters needed to be to travel to it, among other things.
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* Campaign two of ''WebVideo/CriticalRole'' has the number 9. There are the nine eye tattoos on Molly's body (as well as the name from his previous life, Nonagon, a nine sided shape), the three eyes on each of the three leviathan beasts depicted in Uk'otoa's temple, the [[GeniusLoci Eyes of Nine]] shown in Vokodo's vision, and of course, the [[NonIndicativeName Mighty]] [[GratuitousGerman Nein]] themselves. What's unique about this example is that, given the improvisational nature of the show, much of this was entirely coincidental -- the Mighty Nein got their name because the cast kept rolling an unusual number of 9's early on, and one of their number has a pronounced German accent.

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* Campaign two of ''WebVideo/CriticalRole'' has the number 9. There The main characters call themselves the [[NonIndicativeName Mighty]] [[GratuitousGerman Nein]], there are the nine eye tattoos on Molly's body (as well as the name from his previous life, Nonagon, a nine sided shape), the three eyes on each of the three leviathan beasts depicted in Uk'otoa's temple, Molly has nine [[RedEyesTakeWarning red eye tattoos]] on his body that he can't remember the origin of, ArcVillain [[spoiler:Lucien]]'s title is "The Nonagon" (a nine-sided shape), and he seeks to [[spoiler:form a covenant with the Somnovem (also referred to as the Eyes of Nine), a group of nine ancient beings who command [[GeniusLoci Eyes of Nine]] shown in Vokodo's vision, and of course, the [[NonIndicativeName Mighty]] [[GratuitousGerman Nein]] themselves.living city of Cognouza]]]]. What's unique about this example is that, given the improvisational nature of the show, much of this was entirely coincidental -- the Mighty Nein got their name because the cast kept rolling an unusual number of 9's early on, and one of their number has a pronounced German accent.
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** ''VideoGame/KirbysDreamCollection: Special Edition'', being a celebration of the series' [[MilestoneCelebration 20th anniversary]], frequently features the number 20 throughout the game. The intro cutscene has some Waddle Dees building a giant number 20 out of golden Star Blocks, the game's logo prominently features the number 20, and the Smash Combat Chamber levels end with Star Blocks in the shape of the number 20 that the player can destroy to collect the coins hidden inside.
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* Downplayed when the ''WebVideo/GameGrumps'' take a look at the strange Miis contained on a used UsefulNotes/{{Wii}} Arin bought. Most of their names have "677" on them, and Jon thinks it's some sort of code. ({{Subverted|Trope}} in the end: the original owner explained it was the Wii contained on the store floor for people to try out, and thus many people made weird-looking Miis with bizarre names.)

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* Downplayed when the ''WebVideo/GameGrumps'' take a look at the strange Miis contained on a used UsefulNotes/{{Wii}} Platform/{{Wii}} Arin bought. Most of their names have "677" on them, and Jon thinks it's some sort of code. ({{Subverted|Trope}} in the end: the original owner explained it was the Wii contained on the store floor for people to try out, and thus many people made weird-looking Miis with bizarre names.)



* While powers of 2 are extremely important to computers, one in particular -- 64 -- gets a lot of attention outside of its numeric meaning. A 32-bit addressing space is limited to only handling 4GB of data in total; 64 bits is the most practical next step and ups that limit to 16 ''exabytes'' [[note]]17 ''million'' terabytes, although most systems only use the lower 48 bits, limiting them to a measly 256 terabytes[[/note]], so it's an important milestone for any given computer architecture to cross. AMD put this into their branding, with the "[=AMD64=]" architecture and "Athlon 64" processors. Even today, modern [=PCs=] are often referred to as "amd64" or "x64" machines to differentiate them from the 32-bit processors of yore. [[note]]The UsefulNotes/Nintendo64 got this number from the same place, but it really had no use for the addressing space and just wanted the marketing value of calling itself "64 bit".[[/note]]

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* While powers of 2 are extremely important to computers, one in particular -- 64 -- gets a lot of attention outside of its numeric meaning. A 32-bit addressing space is limited to only handling 4GB of data in total; 64 bits is the most practical next step and ups that limit to 16 ''exabytes'' [[note]]17 ''million'' terabytes, although most systems only use the lower 48 bits, limiting them to a measly 256 terabytes[[/note]], so it's an important milestone for any given computer architecture to cross. AMD put this into their branding, with the "[=AMD64=]" architecture and "Athlon 64" processors. Even today, modern [=PCs=] are often referred to as "amd64" or "x64" machines to differentiate them from the 32-bit processors of yore. [[note]]The UsefulNotes/Nintendo64 Platform/Nintendo64 got this number from the same place, but it really had no use for the addressing space and just wanted the marketing value of calling itself "64 bit".[[/note]]

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* ''VideoGame/{{OMORI}}'': 143 subtly appears as an arc number throughout the game. The internal variable for the WTF Value is set at 143, Something In The Dark will deal 143 damage as its final attack if you don't defeat it in time, [[spoiler:Something In The Wind will inflict 143 damage on its first turn,]] and there's a [[spoiler:secret entrance to Black Space 2 only attainable by waiting 143 seconds in a certain area.]] There are many more examples and [[https://omori.fandom.com/wiki/143 the game's wiki has pretty much al of them catalogued.]]

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* ''VideoGame/{{OMORI}}'': 143 subtly appears as an arc number throughout the game. The internal variable for the WTF Value is set at 143, Something In The Dark will deal 143 damage as its final attack if you don't defeat it in time, [[spoiler:Something In The Wind will inflict 143 damage on its first turn,]] and there's a [[spoiler:secret entrance to Black Space 2 only attainable by waiting 143 seconds in a certain area.]] There are many more examples and [[https://omori.fandom.com/wiki/143 the game's wiki has pretty much al all of them catalogued.]]



** Full lists of appearances can be found [[http://mspaintadventures.wikia.com/wiki/413 here,]] [[http://mspaintadventures.wikia.com/wiki/612 here,]] [[http://mspaintadventures.wikia.com/wiki/1025 here]] and [[http://mspaintadventures.wikia.com/wiki/11_11_11 here.]]



** Kanaya uses 6. Her sign is the sixth in the zodiac, the sentence 'you are one of the few', which has six words, is repeated six times in her introduction, her lusus has three body segments with two legs each, she was the last and sixth to join the Red Team, and her aspect symbol has six arms. She also has a lot in common with [[http://saturniade.tumblr.com/post/166148526802/a-thing-i-did-for-a-russian-hs-askblog-kanaya the sixth element]], carbon.

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** Kanaya uses 6. Her sign is the sixth in the zodiac, the sentence 'you are one of the few', which has six words, is repeated six times in her introduction, her lusus has three body segments with two legs each, she was the last and sixth to join the Red Team, and her aspect symbol has six arms. She also has a lot in common with [[http://saturniade.tumblr.com/post/166148526802/a-thing-i-did-for-a-russian-hs-askblog-kanaya the sixth element]], element, carbon.
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trimming down the fat of this article. also a lot of this was written when the comic was running and nobody tidied it up since then.
notes: lord english being a member of the felt isn't a spoiler, it's in the intermission. he's their leader.
removed some unnecessary comments like "this might be a coincidence, but..." or hussie's area code.
the post-scratch stuff is a decently big spoiler.


* ''Webcomic/{{Homestuck}}'' of ''Webcomic/MSPaintAdventures'' gets a ton of mileage out of this trope. As of yet, the numbers have no actual significance, but that doesn't stop the fandom from speculating wildly whenever they show up.
** First there's 413, usually as a form of 4-13 (4 minutes and 13 seconds, 4 dollars and 13 cents, etc.), corresponding to April 13, the date the comic began and when most of the comic takes place. It appears everywhere, (either as 413, 4-13 or 4-1-3) from the numbers on timers, to times, dates, the versions of computer programs, the numbers used in Terezi's Typing Quirk, sums of money, and more. Variations like 3-14, 1-43, 1-34 or 4-31 pop up as well. It's probably not a coincidence that Andrew Hussie moved to area code 413. Also, the human kids all have 4 letter first names and 6/7 last. 6+7 makes 13, making more 413. Also, this may be unintentional but Vriska Serket's 8 is 4+1+3. It should also be noted that in playing cards, [[PlayingCardMotifs which are the Midnight Crew's motif]], there are 4 suits of 13 cards each; and The Felt contains 17 (4+13) members - 15 pool balls plus [[spoiler:Scratch and English]]. And to top it all off, the number of important characters grouped in fours is 52 - 4 pre-Scratch kids, 4 post-Scratch kids, 12 trolls, 12 post-Scratch trolls, 4 sprites, 4 post-Scratch sprites, 4 exiles, 4 Midnight Crew members/[[spoiler:troll exiles]], and the last group - [[spoiler:Calliope, Caliborn/Lord English, Doc Scratch, and Andrew Hussie.]]
** The number 612, or 6-12 (or 2-16), also appears, usually in relation to the Trolls. (June 12, 6:12 AM, 612 hours, 6 hours and 12 minutes...) often as a form of 12 divided into two groups of 6.

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* ''Webcomic/{{Homestuck}}'' of ''Webcomic/MSPaintAdventures'' gets a ton of mileage out of this trope. As of yet, the numbers have no actual significance, but that doesn't stop the fandom from speculating wildly whenever they show up.
trope.
** First there's 413, usually as a form of 4-13 (4 minutes and 13 seconds, 4 dollars and 13 cents, etc.), corresponding to April 13, the date the comic began and when most of the comic takes place. It appears everywhere, (either as 413, 4-13 or 4-1-3) from the numbers on timers, to times, dates, the versions of computer programs, the numbers used in Terezi's Typing Quirk, typing quirk, sums of money, and more. Variations like 3-14, 1-43, 1-34 or 4-31 pop up as well. It's probably not a coincidence that Andrew Hussie moved to area code 413. Also, the human kids all have 4 letter first names and 6/7 last. 6+7 makes 13, making more 413. Also, this may be unintentional but Vriska Serket's 8 is 4+1+3. It should also be noted that in playing cards, [[PlayingCardMotifs which are the Midnight Crew's motif]], there are 4 suits of 13 cards each; and The Felt contains 17 (4+13) members - 15 pool balls plus [[spoiler:Scratch Doc Scratch and English]]. Lord English. And to top it all off, the number of important characters grouped in fours is 52 - 4 pre-Scratch kids, 4 post-Scratch kids, [[spoiler:post-Scratch kids]], 12 trolls, 12 post-Scratch trolls, [[spoiler:post-Scratch trolls]], 4 sprites, 4 post-Scratch sprites, [[spoiler:post-Scratch sprites]], 4 exiles, 4 Midnight Crew members/[[spoiler:troll exiles]], members/troll exiles, and the last group - [[spoiler:Calliope, Caliborn/Lord English, Doc Scratch, and Andrew Hussie.]]
** The number 612, or 6-12 (or 2-16), also appears, usually in relation to the Trolls. Trolls, (June 12, 6:12 AM, 612 hours, 6 hours and 12 minutes...) often as a form of 12 divided into two groups of 6. It corresponds to Act 5's release date (June 12, 2010).



** Several characters have numbers that are associated with them, usually showing up in their typing quirks: Sollux with 2, Vriska with 8, Nepeta with 33, Karkat [[spoiler: and Kankri/The Sufferer]] with [[VisualPun 69]][[labelnote:*]]And not the pun you're thinking of either, it's the Cancer sign[[/labelnote]], Equius with 100, Eridan with 311, Feferi with 38, Gamzee with [[TheStoner 420]]

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** Several characters have numbers that are associated with them, usually showing up in their typing quirks: Sollux with 2, Vriska with 8, Nepeta with 33, Karkat [[spoiler: and [[spoiler:and Kankri/The Sufferer]] with [[VisualPun 69]][[labelnote:*]]And 69[[labelnote:*]]And not the pun you're thinking of either, it's the Cancer sign[[/labelnote]], Equius with 100, Eridan with 311, Feferi with 38, Gamzee with [[TheStoner 420]]

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Added example(s), Fixing indentation


* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the number four revolves around the Champions, most likely to invoke FourIsDeath and the past's tragedy regarding them. There are four major non-Hylian races with major quest arcs, four dead Champions, each from the four races and four Divine Beasts once plioted by the Champions. The Champions represent the four weapon types in the game. There are four Blights corrupting the Divine Beasts and four powers to be gained from the Champions' freed spirits. Even the runes and upgrades rely on fours. There are four main rune shrines at the beginning of the game. There are four Great Fairies to upgrade armor and clothing up to four times. The Goddess Hylia statues's price for health or stamina is four spirit orbs.

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* ''Franchise/TheLegendOfZelda'' series as a whole places a strong emphasis on [[RuleOfThree threes]]: three creator Goddesses, three pieces of the '''Tri'''force, three different timelines, three main recurring characters (Link, Zelda, and Ganon/Ganondorf), three key attributes (Courage, Wisdom, and Power), and many games additionally require Link to gather three {{MacGuffin}}s or complete three dungeons to progress through each major stage of the plot. However, four is just as likely to pop up, with later games especially leaning into this number despite retaining some instances of RuleOfThree.
**
In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the number four revolves around the Champions, most likely to invoke FourIsDeath and the past's tragedy regarding them. There are four major non-Hylian races with major quest arcs, four dead Champions, each from the four races and four Divine Beasts once plioted by the Champions. The Champions represent the four weapon types in the game. There are four Blights corrupting the Divine Beasts and four powers to be gained from the Champions' freed spirits. Even the runes and upgrades rely on fours. There are four main rune shrines at the beginning of the game. There are four Great Fairies to upgrade armor and clothing up to four times. The Goddess Hylia statues's price for health or stamina is four spirit orbs.
** This emphasis on fours carries over into ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' with the return of the four main races, the four Great Fairies, and the requirement that {{MacGuffin}}s be redeemed for upgrades in sets of four, among other things. However, the story also carries a strong emphasis on the number five. The Zonai are introduced as a fifth major race, there are five Sages, a major story setpiece has five main parts, each major dungeon has a five-part lock or mechanism that needs to be dealt with (though one part is AlreadyDoneForYou), [[spoiler:Phantom Ganon]] splits into five during its boss fight, the FinalBoss summons five [[spoiler:phantom copies of himself]] during his second phase, and at the climax of the game, there are five [[spoiler:dragons in Hyrule's skies -- the three from ''Breath of the Wild'' plus the Light Dragon and Demon Dragon.]]
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* The number 614, often accompanied by the letters "Gen", appears frequently early on in ''Film/EvanAlmighty'', which the titular Evan Baxter takes notice of. His General Electric-brand alarm clock starts to go off at 6:14 AM despite being set for 7:00 AM. He recieves a shipment of lumber from Go-4-Wood meant for an address that starts with 614, with the purchase order number 0006-14. His co-worker has a new phone extension of 614, and another staffer's new baby boy weighs in at, as Evan anticipated, 6 pounds, 14 ounces. His new license plates read "GEN 614". This all leads up to him meeting {{God}}, who asks him to be the new Noah and build an ark, just like how Noah was instructed to build an arc in Genesis 6:14.

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* The number 614, often accompanied by the letters "Gen", appears frequently early on in ''Film/EvanAlmighty'', which the titular Evan Baxter takes notice of. His General Electric-brand alarm clock starts to go off at 6:14 AM despite being set for 7:00 AM. He recieves receives a shipment of lumber from Go-4-Wood meant for an address that starts with 614, with the purchase order number 0006-14. His co-worker has a new phone extension of 614, and another staffer's new baby boy weighs in at, as Evan anticipated, 6 pounds, 14 ounces. His new license plates read "GEN 614". This all leads up to him meeting {{God}}, who asks him to be the new Noah and build an ark, just like how Noah was instructed to build an arc in Genesis 6:14.
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*** Then they took it to an even greater extreme with the UpdatedRerelease of the games on [[UsefulNotes/PlayStation3 PS3]]/[[UsefulNotes/PlayStation4 PS4]] and ''VideoGame/KingdomHeartsIII''. Adding up every "numbered" Kingdom Hearts game (1, 2, 1.5, 2.5, 2.8, 0.2, and 3) comes out to, you guessed it, 13.

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*** Then they took it to an even greater extreme with the UpdatedRerelease of the games on [[UsefulNotes/PlayStation3 PS3]]/[[UsefulNotes/PlayStation4 [[Platform/PlayStation3 PS3]]/[[Platform/PlayStation4 PS4]] and ''VideoGame/KingdomHeartsIII''. Adding up every "numbered" Kingdom Hearts game (1, 2, 1.5, 2.5, 2.8, 0.2, and 3) comes out to, you guessed it, 13.
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* In ''WesternAnimation/{{Ben 10}}''. No points for guessing the arc number. At the start of the original series, Ben is 10 years old and has access to 10 alien forms that last 10 minutes before needing to recharge. His future self goes by "Ben 10,000", and even after gaining access to more alien forms, Ben is still universally referred to as "Ben 10". It also helps that his last name is '''Ten'''nyson. In one episode it's mentioned this ''specific'' Ben (the one we have seen throughout the franchise until the reboot) is from Dimension 10.

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* In ''WesternAnimation/{{Ben 10}}''. 10}}'': No points for guessing the arc number. At the start of the original series, Ben is 10 years old and has access to 10 alien forms that last 10 minutes before needing to recharge. His future self goes by "Ben 10,000", and even after gaining access to more alien forms, Ben is still universally referred to as "Ben 10". It also helps that his last name is '''Ten'''nyson. In one episode it's mentioned this ''specific'' Ben (the one we have seen throughout the franchise until the reboot) is from Dimension 10.



* ''WesternAnimation/{{Young Justice|2010}}'':

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* ''WesternAnimation/{{Young Justice|2010}}'':Justice|2010}}'' has 16.
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* 8 in ''ComicBook/TheMultiversity''. {{Exaggerated}} in ''Pax Americana #1'', which even replaces ''ComicBook/{{Watchmen}}'''s 3x3 grid with a 2x4 one.
** Overall, the numbers seven and eight are a recurring theme in Morrison's work, most obviously ''ComicBook/SevenSoldiersOfVictory'', where it's a major plot point that the titular team has an eighth member.

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* 8 in ''ComicBook/TheMultiversity''. {{Exaggerated}} {{Exaggerated|Trope}} in ''Pax Americana #1'', which even replaces ''ComicBook/{{Watchmen}}'''s 3x3 grid with a 2x4 one.
** Overall, the numbers seven and eight are a recurring theme in Morrison's Creator/GrantMorrison's work, most obviously ''ComicBook/SevenSoldiersOfVictory'', where ''ComicBook/SevenSoldiersOfVictory2005'', in which it's a major plot point that the titular team has an eighth member.
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*** The Quincies are dominated by the number 5. Their cross motif is a five-pointed cross that can appear in both pentacle and pentagram formation. There are also special attacks that utilise five Seele Schneiders to pull off. Later on, they reveal they've designated five Special War Potentials that they take very great interest in (Ichigo, Kenpachi and Aizen are quickly confirmed, Yamamoto is quickly excluded, the identities of the remaining two are not revealed for a long time). Creator/TiteKubo also admitted the Quincy name partially derives from the Latin word for "five".

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*** The Quincies are dominated by the number 5. Their cross motif is a five-pointed cross that can appear in both pentacle and pentagram formation. There are also special attacks that utilise five Seele Schneiders to pull off. Later on, they reveal they've designated five Special War Potentials that they take very great interest in (Ichigo, Kenpachi and Aizen are quickly confirmed, Yamamoto is quickly excluded, the identities of the remaining two two- Ichibe and Urahara- are not revealed for a long time). Creator/TiteKubo also admitted the Quincy name partially derives from the Latin word for "five".
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** ''WesternAnimation/SpiderManAcrossTheSpiderVerse'': In a plot twist, it's revealed that [[spoiler:the spider that bit Miles came from another universe, appropriately titled "Earth-42".]] After Miles uses the [[spoiler:Go Home machine]] towards the end, he is sent to [[spoiler:Earth-42]] due to [[spoiler:the spider DNA in him]], leaving [[spoiler:that universe without a Spider-Man, which only traveled to Earth-1606 as a result of Kingpin's collider tests.]]

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** ''WesternAnimation/SpiderManAcrossTheSpiderVerse'': In a plot twist, it's revealed that [[spoiler:the spider that bit Miles came from another universe, appropriately titled "Earth-42".]] After Miles uses the [[spoiler:Go Home machine]] towards the end, he is sent to [[spoiler:Earth-42]] due to [[spoiler:the spider DNA in him]], leaving [[spoiler:that universe without a Spider-Man, which only traveled to Earth-1606 Earth-1610B as a result of Kingpin's collider tests.]]
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* ''Series/{{Manifest}}'' uses 828 a lot in the early seasons. The plane was Flight 828, [[Literature/TheBible Romans 8:28]] is often (mis)quoted, variations of it (414, 5328, 2414, etc.) are used for street addresses, and it even shows up as a time span (828 hours) at one point. Downplayed in later seasons as they switch to different kinds of symbolism.
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* The lore-important characters in the ''VideoGame/CookieRun'' series generally feature groups of 5 as a motif: the [[OurDragonsAreDifferent Five Dragons]], [[BigGood Five Ancient Heroes]], and Five Elemental Legendaries (arguably, if you consider Frost Queen or Stardust to be part of the original LINE legendaries' group). There's also the 5 protagonists of Cookie Run Kingdom (namely Gingerbrave, Strawberry, Wizard, Chili Pepper, and Custard III).
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Added A Practical Guide to Evil.

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* ''Literature/APracticalGuideToEvil'': As a story where the kinds of patterns that stories follow [[TheoryOfNarrativeCausality provide actual power to those following them]], this is used, played with, discussed, and exploited:
** 3: This initially seen in the concept of Patterns of Three, which are a loss/victory over a rival, followed by a draw against them and a guaranteed victory/loss against them, but other forms of RuleOfThree are seen, such as three factions fighting at [[spoiler: both First Liesse and the Battle of Keter]]. ([[UpdatedRerelease The Yonder version]] adds [[spoiler: three legendary swords of Callow]].)
** 5: [[FiveManBand Bands of Five]], which provide a significant boost of power to the five Named that form one. Five companies fight at the War College, and Keter has five guest palaces.
** The series also has a variant on the trope: the expression "X and one." It most commonly takes the form of "[[RuleOfSeven seven]] and one", but other values of X are used as well--e.g. the War of Thirteen Tyrants and One, The Battle of Four Armies and One. It's discussed in-story that the "one" in the pattern exists to shape it--for example, [[spoiler:the [[MentorArchetype Gray Pilgrim]]'s sacrifice of his "[[DivineRightOfKings crown]]" alongside seven Proceran princes' crowns shaped the nascent [[ExtraDimensionalShortcut Twilight Ways]] into his image: a peaceful eternal evening lit by the Pilgrim's Star, despite having been a borderline hellscape less than three hours beforehand]]. The pattern as a whole was apparently started by [[spoiler:the Titans, when one Titan opposed seven who tried to alter the story]].
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* Jack White, formerly of Music/TheWhiteStripes, is [[https://www.youtube.com/watch?v=F2zH7N3C1kk obsessed with the number three,]] and the number appears frequently across his body of work. Many of his songs are composed in thirds, has a song titled "The Big Three Killed My Baby," he refers to himself as "the third man" on "Ball and Biscuit," his record label is named Third Man Records, and he even draws a 3 on the ground at the end of the "Conquest" video.
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*** The final puzzle [[spoiler:is a sudoku puzzle, which is all about sets of '''9''']].

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*** The final puzzle [[spoiler:is a sudoku [[GridPuzzle Sudoku]] puzzle, which is all about sets of '''9''']].
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** The series is set on Earth-16 of the Creator/{{DC|Comics}} {{Multiverse}}, with 16-year-old Aqualad as its leader. Superboy and Miss Martian are aliens that are roughly equivalent to 16-year-old humans, with Superboy being a clone grown for 16 weeks prior to the first episode. Wally has his sixteenth birthday towards the end of the first season. Time stamps are often at 16 minutes or 16 hours. The second season is set in the year 2016, and its first episode begins at 16:00.

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** The series is set on Earth-16 of the Creator/{{DC|Comics}} {{Multiverse}}, [[TheMultiverse multiverse]], with 16-year-old Aqualad as its leader. Superboy and Miss Martian are aliens that are roughly equivalent to 16-year-old humans, with Superboy being a clone grown for 16 weeks prior to the first episode. Wally has his sixteenth birthday towards the end of the first season. Time stamps are often at 16 minutes or 16 hours. The second season is set in the year 2016, and its first episode begins at 16:00.
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* The number 9 campaign two of ''WebVideo/CriticalRole''. What started as a running gag when the players began rolling an unusually large number of nines has taken on a life of its own. There are the nine eye tattoos on Molly's body (as well as the name from his previous life, Nonagon, a nine sided shape), the three eyes on each of the three leviathan beasts depicted in Uk'otoa's temple, the [[GeniusLoci Eyes of Nine]] shown in Vokodo's vision, and of course, the [[NonIndicativeName Mighty]] [[GratuitousGerman Nein]] themselves. What's unique about this example is that, given the improvisational nature of the show, much of this was entirely coincidental.

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* The Campaign two of ''WebVideo/CriticalRole'' has the number 9 campaign two of ''WebVideo/CriticalRole''. What started as a running gag when the players began rolling an unusually large number of nines has taken on a life of its own.9. There are the nine eye tattoos on Molly's body (as well as the name from his previous life, Nonagon, a nine sided shape), the three eyes on each of the three leviathan beasts depicted in Uk'otoa's temple, the [[GeniusLoci Eyes of Nine]] shown in Vokodo's vision, and of course, the [[NonIndicativeName Mighty]] [[GratuitousGerman Nein]] themselves. What's unique about this example is that, given the improvisational nature of the show, much of this was entirely coincidental.coincidental -- the Mighty Nein got their name because the cast kept rolling an unusual number of 9's early on, and one of their number has a pronounced German accent.
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* ''WesternAnimation/PussInBootsTheLastWish'' is all about Puss being on [[CatsHaveNineLives his last life]], so naturally, it features the number eight prominently. The film's opening features a battle against a giant with a large bell being used as a weapon, tolling seven times throughout the battle, with the eighth toll being when it crushed Puss in the aftermath, ending his eighth life. At the tavern, a clock chime can subtly be heard in the background. On the eighth chime, the candles suddenly go out as the wolf arrives, and Puss has eight empty glasses in front of him. There are eight characters seeking the wishing star, Puss, Kitty, Perrito, Big Jack Horner, and Goldilocks and the three bears.
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** Also 18. In Hebrew, every letter can also represent a number; words have a value of their letters added together. Since the word for living, ''חי'', (pronounced ''chai'') equals 18, it's considered lucky. Gifts of money, either as presents or charity, are often give in multiples of 18 for this reason.

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** Also 18. In Hebrew, every letter can also represent a number; words have a value of their letters added together. Since the word for living, ''חי'', חי, (pronounced ''chai'') equals 18, it's considered lucky. Gifts of money, either as presents or charity, are often give in multiples of 18 for this reason.
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** Also 18. In Hebrew, every letter can also represent a number; words have a value of their letters added together. Since the word for life, ''chaim,'' equals 18, it's considered lucky. Gifts of money, either as presents or charity, are often give in multiples of 18 for this reason.

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** Also 18. In Hebrew, every letter can also represent a number; words have a value of their letters added together. Since the word for life, ''chaim,'' living, ''חי'', (pronounced ''chai'') equals 18, it's considered lucky. Gifts of money, either as presents or charity, are often give in multiples of 18 for this reason.
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Merged with Power Trio and its subtropes per TRS


* ''Literature/TheTygrineCat'' and its sequel have 3. Each book has three parts, and in-story there are the Three Pillars of Tygrine philosophy (instinct, judgment, and spirit), and three gates at the heart of Fiåney leading to realms that represent each of the pillars. The protagonist also ends up becoming part of a ThreeAmigos dynamic in the sequel.

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* ''Literature/TheTygrineCat'' and its sequel have 3. Each book has three parts, and in-story there are the Three Pillars of Tygrine philosophy (instinct, judgment, and spirit), and three gates at the heart of Fiåney leading to realms that represent each of the pillars. The protagonist also ends up becoming part of a ThreeAmigos dynamic PowerTrio in the sequel.
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* ''Literature/HarryPotter'': 7 is a traditionally magical number. There are 7 books, 7 years at Hogwarts, 7 children in the Weasley family, Harry takes 7 classes from his first to third year, 7 Quidditch players on a team, Wolfsbane potion must be drunk over the course of 7 days to prevent a transformed werewolf from losing his mind... The [[http://harrypotter.wikia.com/wiki/Seven Harry Potter wiki has an extensive list]] on uses of the number 7 in the series. Voldemort knowingly invokes this when he decides to split his soul into 7 pieces by making 6 horcruxes. Unfortunately for him, he accidentally creates a 7th horcrux, which ultimately leads to his downfall.

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* ''Literature/HarryPotter'': 7 is a traditionally magical number. There are 7 books, 7 years at Hogwarts, 7 children in the Weasley family, Harry takes 7 classes from his first to third year, Hogwarts has 7 floors, 7 Quidditch players on a team, Wolfsbane potion must be drunk over the course of 7 days to prevent a transformed werewolf from losing his mind... The [[http://harrypotter.wikia.[[https://harrypotter.fandom.com/wiki/Seven Harry Potter wiki has an extensive list]] on uses of the number 7 in the series. Voldemort knowingly invokes this when he decides to split his soul into 7 pieces by making 6 horcruxes. Unfortunately for him, he accidentally creates a 7th horcrux, which ultimately leads to his downfall.



*** A substance called ICE-'''9''' is mentioned several times throughout the game, despite being a ShoutOut to Cat's Cradle.

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*** A substance called ICE-'''9''' is mentioned several times throughout the game, despite being a ShoutOut to Cat's Cradle.''Literature/CatsCradle''.
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* In ''WesternAnimation/TurningRed'', four is a significant number. The boyband in the movie is named 4*Town and they use the number freqently. Counting is always done to or from four, the bands logo is a stylised four. They cross their legs to resemble the number when they rise off the ground during their performance. Also there are four members of Mei's friend group to start and FourIsDeath in Chinese culture is referenced.

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* In ''WesternAnimation/TurningRed'', four is a significant number. The boyband in the movie is named 4*Town and they use the number freqently.frequently. Counting is always done to or from four, the bands logo is a stylised four. They cross their legs to resemble the number when they rise off the ground during their performance. Also there are four members of Mei's friend group to start and FourIsDeath in Chinese culture is referenced.

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