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* ThirteenIsUnlucky is played in ''Disney/{{Frozen}}''. It takes the sisters 13 years to rekindle their relationship, and their separation begins when they are ages 5 and 8 (13 when added together). [[spoiler:Hans is also the thirteenth in line for his kingdom's throne, and turns out to be EvilAllAlong, motivated by this standing to [[GoldDigger marry into]] Arendelle's much smaller royal family and then [[KlingonPromotion murder his way]] into becoming king.]]

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* ThirteenIsUnlucky is played in ''Disney/{{Frozen}}''.''WesternAnimation/Frozen2013''. It takes the sisters 13 years to rekindle their relationship, and their separation begins when they are ages 5 and 8 (13 when added together). [[spoiler:Hans is also the thirteenth in line for his kingdom's throne, and turns out to be EvilAllAlong, motivated by this standing to [[GoldDigger marry into]] Arendelle's much smaller royal family and then [[KlingonPromotion murder his way]] into becoming king.]]


* More of a ChekhovsGun, really, but 2-1-6 is important in ''VideoGame/{{Fallout 3}}''. It's introduced at the very beginning of the game as the chapter and verse of the PC's mother's favorite Bible passage, Revelation 21:6. It's mentioned a few times during gameplay. Fully 20 years later, at the very end of the game, it recurs as the keycode to the MacGuffin -- 2-1-6. The importance of this sequence is NEVER explicitly told to the player by anyone who would know it, but it does show up as one of the response options when the player is interrogated for the code (providing the closest thing to a direct clue in the game as to what the code might actually be).

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* More of a ChekhovsGun, really, but 2-1-6 is important in ''VideoGame/{{Fallout 3}}''. 3}}''.
**
It's introduced at the very beginning of the game as the chapter and verse of the PC's mother's favorite Bible passage, Revelation 21:6. It's mentioned a few times during gameplay. Fully 20 years later, at the very end of the game, it recurs as the keycode to the MacGuffin -- 2-1-6. The importance of this sequence is NEVER explicitly told to the player by anyone who would know it, but it does show up as one of the response options when the player is interrogated for the code (providing the closest thing to a direct clue in the game as to what the code might actually be).



* Pi in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' shows up on number plates on cars, posters on walls, and in the lyrics to a song, amongst other places, probably to symbolise how {{Ouroboros}}-shaped the plot is. To a much lesser extent is 893 - both part of Drebin's name, and the maximum number of bullets you can carry for any given caliber.
** Certain radio frequencies pop up in nearly every game after they're introduced and are nearly always used for the same thing - your commanding officer is near-always at 140.85, saving your game is near-always done by calling 140.96, and so on.

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* Pi in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' shows up on number plates on cars, posters on walls, and in the lyrics to a song, amongst other places, probably to symbolise how {{Ouroboros}}-shaped the plot is. To a much lesser extent is 893 - both part of Drebin's name, and the maximum number of bullets you can carry for any given caliber.
** Certain
caliber. Also, certain radio frequencies pop up in nearly every game after they're introduced and are nearly always used for the same thing - your commanding officer is near-always at 140.85, saving your game is near-always done by calling 140.96, and so on.



* The number 17 pops up a lot in ''VisualNovel/{{Ever17}}''. And if it isn't 17, it's somehow divisible by 17.
** The sequel, VisualNovel/{{Remember11}}, builds on this in a lot of ways. There's two (1+1) protagonists, the game is set in 2011, 31 (the 11th prime) victims of the plane crash, and Yuni is 11 years old, among other things.
*** [[spoiler:In reality, the real ArcNumber is 3 as well as 11, which can be expressed as ''11'' in binary. Two (1+1) pairs of three people in transfer, 33 minutes each transfer (3*11), and the three interlocked [[ArcSymbol Borromean Rings]] representing the personality transfer failing if one of the three transfer sites are evacuated. In the end, to illustrate the theme of looking past surface meaning, the ArcNumber is messy, bouncing between 2, 3, and 11 in various combinations.]]

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* The number 17 pops up a lot in ''VisualNovel/{{Ever17}}''. And if it isn't 17, it's somehow divisible by 17.
**
17. The sequel, VisualNovel/{{Remember11}}, builds on this in a lot of ways. There's two (1+1) protagonists, the game is set in 2011, 31 (the 11th prime) victims of the plane crash, and Yuni is 11 years old, among other things.
*** [[spoiler:In reality, the real ArcNumber is 3 as well as 11, which can be expressed as ''11'' in binary. Two (1+1) pairs of three people in transfer, 33 minutes each transfer (3*11), and the three interlocked [[ArcSymbol Borromean Rings]] representing the personality transfer failing if one of the three transfer sites are evacuated. In the end, to illustrate the theme of looking past surface meaning, the ArcNumber is messy, bouncing between 2, 3, and 11 in various combinations.]]
things.

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* [[UsefulNotes/PowersOfTwoMinusOne 256]] in ''VideoGame/SuperPaperMario''. It's the number of Catch Cards in the game, Dimentio's Dimension D makes its inhabitants 256 times stronger, and in Chapter 5, Monzo and Hornfels crew say they have heard about Flint Cragley fighting Rainbowzilla 256 times.

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* The [[TitleByNumber titular number]] for ''Series/{{The 100}}'' is the number of delinquents originally planned to be sent down to Earth. [[spoiler:The number 100 is featured again in season 4, with there being 100 slots for survivors of the upcoming nuclear deathwave in Arkadia, and then 100 spots in the bunker apiece for each of the twelve clans.]]


* While in the strictest sense, it seems like all numbers have a likelihood of appearing, there is in fact a number that is most likely to appear in any quantity, and that is simply 1.


*** In ''VideoGame/FinalFantasyXI'', monthly campaigns start on the 11th (Japan time) and a big celebration for the month of November. There were originally 11 jobs in its first release, now expanded to 22 (11*2). There were 11 summons players could use from October 2014 until a 12th was added February 2020. Corsair, a job with Blackjack-style gambling mechanics, gets the highest stat bonus rolling up to 11 and busts at 12. Vorseals, stat bonuses available in some zones, cap at 11 for each category except for a few of them.

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*** In ''VideoGame/FinalFantasyXI'', monthly campaigns start on the 11th (Japan time) and a big celebration for the month of November. There were originally 11 jobs in its first release, now expanded to 22 (11*2). There were 11 summons players could use from October 2014 until a 12th was added February 2020. Corsair, a job with Blackjack-style gambling mechanics, gets the highest stat bonus rolling up to 11 and busts at 12. Vorseals, stat bonuses available in some zones, cap at 11 for each category except for a few of them.


*** In ''VideoGame/FinalFantasyXI'', monthly campaigns start on the 11th (Japan time) and a big celebration for the month of November. There were originally 11 jobs in its first release, now expanded to 22 (11*2). There are 11 summons players can use. Corsair, a job with Blackjack-style gambling mechanics, gets the highest stat bonus rolling up to 11 and busts at 12. Vorseals, stat bonuses available in some zones, cap at 11 for each category except for a few of them.

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*** In ''VideoGame/FinalFantasyXI'', monthly campaigns start on the 11th (Japan time) and a big celebration for the month of November. There were originally 11 jobs in its first release, now expanded to 22 (11*2). There are were 11 summons players can use.could use from October 2014 until a 12th was added February 2020. Corsair, a job with Blackjack-style gambling mechanics, gets the highest stat bonus rolling up to 11 and busts at 12. Vorseals, stat bonuses available in some zones, cap at 11 for each category except for a few of them.

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** Taken further, most likely by accident, in 5th edition. The Player's Handbook in 5e contains 12 classes. The 13th class, Artificer, was introduced in the edition's first Eberron sourcebook.


* ThirteenIsUnlucky is played in ''Disney/{{Frozen}}'. It takes the sisters 13 years to rekindle their relationship, and their separation begins when they are ages 5 and 8 (13 when added together). [[spoiler:Hans is also the thirteenth in line for his kingdom's throne, and turns out to be EvilAllAlong, motivated by this standing to [[GoldDigger marry into]] Arendelle's much smaller royal family and then [[KlingonPromotion murder his way]] into becoming king.]]

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* ThirteenIsUnlucky is played in ''Disney/{{Frozen}}'.''Disney/{{Frozen}}''. It takes the sisters 13 years to rekindle their relationship, and their separation begins when they are ages 5 and 8 (13 when added together). [[spoiler:Hans is also the thirteenth in line for his kingdom's throne, and turns out to be EvilAllAlong, motivated by this standing to [[GoldDigger marry into]] Arendelle's much smaller royal family and then [[KlingonPromotion murder his way]] into becoming king.]]

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* ''WesternAnimation/{{Green Eggs and Ham|2019}}'': The number 17 shows up or is mentioned many times during Season 1.


* {{Literature/Fablehaven}}: Five is used quite a lot. There are five magical artifacts that were created to serve as the keys to Zzyzx, and five vaults were built to house them. The Fairy Queen is stated to have five children. There are five Great Monarchs and crowns. There are also five books in the ''Fablehaven'' series, and ''Dragonwatch'' is set to be five books long as well.

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* {{Literature/Fablehaven}}: ''{{Literature/Fablehaven}}'': Five is used quite a lot. There are five magical artifacts that were created to serve as the keys to Zzyzx, and five vaults were built to house them. The Fairy Queen is stated to have five children. There are five Great Monarchs and crowns. There are also five books in the ''Fablehaven'' series, and ''Dragonwatch'' is set to be five books long as well.

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* {{Literature/Fablehaven}}: Five is used quite a lot. There are five magical artifacts that were created to serve as the keys to Zzyzx, and five vaults were built to house them. The Fairy Queen is stated to have five children. There are five Great Monarchs and crowns. There are also five books in the ''Fablehaven'' series, and ''Dragonwatch'' is set to be five books long as well.


* Nintendo is very fond of using 120 as the magic number for the type of MacGuffin you collect in various ''Franchise/SuperMarioBros'' games. There's 120 stars in ''VideoGame/SuperMario64'', 120 shine sprites in ''VideoGame/SuperMarioSunshine'', 120 stars (not counting the green stars) in ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'', and 120 available slots for created and/or downloaded levels in ''VideoGame/SuperMarioMaker''. ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' joins in on the 120 party by having 120 shrines.

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* Nintendo is very fond of using 120 as the magic number for the type of MacGuffin you collect in various ''Franchise/SuperMarioBros'' games. There's 120 stars in ''VideoGame/SuperMario64'', 120 shine sprites in ''VideoGame/SuperMarioSunshine'', 120 stars (not counting the green stars) in ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'', and 120 available slots for created and/or downloaded levels in ''VideoGame/SuperMarioMaker''. ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' joins in on the 120 party by having 120 shrines.shrines [[note]] The Champion's Ballad DLC increases the shrine count to 136[[/note]].


* During the fourth season of ''Series/{{CSI NY}}'', the number 333 popped up in a lot of episodes (Mac would be called at 3:33am, or a murder on the [[UsefulNotes/NewYorkCitySubway 3 train at 33rd St station]]).

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* During the fourth season of ''Series/{{CSI NY}}'', ''Series/{{CSINY}}'', the number 333 popped up in a lot of episodes (Mac would be called at 3:33am, 3:33 am, or there'd be a murder on the [[UsefulNotes/NewYorkCitySubway 3 train at the 33rd St station]]).


*** In ''VideoGame/FinalFantasyXI'', monthly campaigns start on the 11th (Japan time). There were originally 11 jobs in its first release, now expanded to 22 (11*2). There are 11 summons players can use. Corsair, a job with Blackjack-style gambling mechanics, gets the highest stat bonus rolling up to 11 and busts at 12. Vorseals, stat bonuses available in some zones, cap at 11 for each category except for a few of them.

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*** In ''VideoGame/FinalFantasyXI'', monthly campaigns start on the 11th (Japan time).time) and a big celebration for the month of November. There were originally 11 jobs in its first release, now expanded to 22 (11*2). There are 11 summons players can use. Corsair, a job with Blackjack-style gambling mechanics, gets the highest stat bonus rolling up to 11 and busts at 12. Vorseals, stat bonuses available in some zones, cap at 11 for each category except for a few of them.

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