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* In ''VideoGame/RiverCityGirls'' and ''VideoGame/RiverCityGirls2'' the titular River City has Japanese style private schools where American cheerleaders and JapaneseDelinquents coexist. Burger joints serve their food out of izakaya-style restaurants, mixed martial arts dojos can be found in western suburbs with traditional and colonial-style housing, department stores resemble malls, Japanese and English text can be found everywhere, and the town even has an English name. Characters alternate between Japanese and American names, come in all colors and speak English with fashion being a similar mix. White, black, and other non-asian thugs sport a Japanese gangster wardrobe. Perhaps the best reflection of this is the game's character designer Rem, an American artist well known for her [[{{Animesque}} mangaesque]] comics.

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* In ''VideoGame/RiverCityGirls'' and ''VideoGame/RiverCityGirls2'' ''VideoGame/RiverCityGirls2'', the titular River City has Japanese style private schools where American cheerleaders and JapaneseDelinquents coexist. Burger joints serve their food out of izakaya-style restaurants, mixed martial arts dojos can be found in western suburbs with traditional and colonial-style housing, department stores resemble malls, Japanese and English text can be found everywhere, and the town even has an English name. Characters alternate between Japanese and American names, come in all colors and speak English with fashion being a similar mix. White, black, and other non-asian thugs sport a Japanese gangster wardrobe. Perhaps the best reflection of this is the game's character designer Rem, an American artist well known for her [[{{Animesque}} mangaesque]] comics.
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* In ''VideoGame/RiverCityGirls'' the titular River City has Japanese style private schools where American cheerleaders and JapaneseDelinquents coexist. Burger joints serve their food out of izakaya-style restaurants, mixed martial arts dojos can be found in western suburbs with traditional and colonial-style housing, department stores resemble malls, Japanese and English text can be found everywhere, and the town even has an English name. Characters alternate between Japanese and American names, come in all colors and speak English with fashion being a similar mix. White, black, and other non-asian thugs sport a Japanese gangster wardrobe. Perhaps the best reflection of this is the game's character designer Rem, an American artist well known for her [[{{Animesque}} mangaesque]] comics.

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* In ''VideoGame/RiverCityGirls'' and ''VideoGame/RiverCityGirls2'' the titular River City has Japanese style private schools where American cheerleaders and JapaneseDelinquents coexist. Burger joints serve their food out of izakaya-style restaurants, mixed martial arts dojos can be found in western suburbs with traditional and colonial-style housing, department stores resemble malls, Japanese and English text can be found everywhere, and the town even has an English name. Characters alternate between Japanese and American names, come in all colors and speak English with fashion being a similar mix. White, black, and other non-asian thugs sport a Japanese gangster wardrobe. Perhaps the best reflection of this is the game's character designer Rem, an American artist well known for her [[{{Animesque}} mangaesque]] comics.
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[[caption-width-right:350:The Sun Spangled Banner.]]
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* Little Tokyo Townsville in ''WesternAnimation/ThePowerpuffGirls1998'' is essentially a district within Townsville with a strong Japanese influence and architecture. And despite the [[NonIndicativeName "Little" in their name, it's actually a very large city]].

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* Little Tokyo Townsville in ''WesternAnimation/ThePowerpuffGirls1998'' the 1998 ''WesternAnimation/{{The Powerpuff Girls|1998}}'' is essentially a district within Townsville with a strong Japanese influence and architecture. And despite the [[NonIndicativeName "Little" in their name, it's actually a very large city]].
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* San Fransokyo in ''WesternAnimation/BigHero6'' is the apotheosis of this trope. It's, y'know, UsefulNotes/SanFrancisco plus UsefulNotes/{{Tokyo}}. According to [[AllThereInTheManual supplementary material]], this was the result of the city being rebuilt primarily by Japanese immigrants in the wake of the [[https://en.wikipedia.org/wiki/1906_San_Francisco_earthquake 1906 San Francisco Earthquake]].

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* San Fransokyo in ''WesternAnimation/BigHero6'' is is, as the apotheosis of this trope. It's, y'know, name suggests, UsefulNotes/SanFrancisco plus UsefulNotes/{{Tokyo}}. According to [[AllThereInTheManual supplementary material]], this was the result of the city being rebuilt primarily by Japanese immigrants in the wake of the [[https://en.wikipedia.org/wiki/1906_San_Francisco_earthquake 1906 San Francisco Earthquake]].
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* San Fransokyo in ''WesternAnimation/BigHero6'' is the apotheosis of this trope. It's, y'know, UsefulNotes/SanFrancisco plus UsefulNotes/{{Tokyo}}. According to [[AllThereInTheManual supplementary material]], this was the result of the city being rebuilt primarily by Japanese immigrants in the wake of the 1906 Earthquake.

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* San Fransokyo in ''WesternAnimation/BigHero6'' is the apotheosis of this trope. It's, y'know, UsefulNotes/SanFrancisco plus UsefulNotes/{{Tokyo}}. According to [[AllThereInTheManual supplementary material]], this was the result of the city being rebuilt primarily by Japanese immigrants in the wake of the [[https://en.wikipedia.org/wiki/1906_San_Francisco_earthquake 1906 Earthquake.San Francisco Earthquake]].
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* Konohagakure/The Hidden Leaf Village in ''Manga/{{Naruto}}'' was based on Creator/MasashiKishimoto's hometown, which was a Japanese town next to an American military base. This results in a ninja village that's culturally Japanese but has some American combat attitudes like never leaving a man behind.

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Merging examples, since they refer to the same occurrence.


* ''WesternAnimation/SpiderManAcrossTheSpiderVerse'' explores Mumbattan, a rare Indian variation of this trope which combines the culture of UsefulNotes/{{Mumbai}} with the size and sprawl of [[UsefulNotes/NewYorkCity Manhattan]]. Being a fusion of two cities notorious for constant street congestion, Mumbattan traffic is always ''horrendous.''

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* ''WesternAnimation/SpiderManAcrossTheSpiderVerse'' explores introduces Earth-50101 (Pavitr's home dimension) and Mumbattan, a rare Indian variation of this trope which combines the culture of UsefulNotes/{{Mumbai}} with the size and sprawl of [[UsefulNotes/NewYorkCity Manhattan]]. Being a fusion of two cities notorious for constant street congestion, Mumbattan traffic is always ''horrendous.''



* A less common example from ''WesternAnimation/SpiderManIntoTheSpiderVerse'''s Earth-50101, AKA "Mumbhattan": combines Manhattan with the Indian city of ''UsefulNotes/{{Mumbai}}''.
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* ''WesternAnimation/SpiderManAcrossTheSpiderverse'' explores Mumbattan, a rare Indian variation of this trope which combines the culture of UsefulNotes/{{Mumbai}} with the size and sprawl of [[UsefulNotes/NewYorkCity Manhattan]]. Being a fusion of two cities notorious for constant street congestion, Mumbattan traffic is always ''horrendous.''

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* ''WesternAnimation/SpiderManAcrossTheSpiderverse'' ''WesternAnimation/SpiderManAcrossTheSpiderVerse'' explores Mumbattan, a rare Indian variation of this trope which combines the culture of UsefulNotes/{{Mumbai}} with the size and sprawl of [[UsefulNotes/NewYorkCity Manhattan]]. Being a fusion of two cities notorious for constant street congestion, Mumbattan traffic is always ''horrendous.''
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Americasian settings were very common in [[TheEighties '80s]] {{Cyberpunk}}, back when many thought that [[JapanTakesOverTheWorld Japan was going to take over the world.]] They've been making a comeback in recent years with the increasing popularity of Japanese and Korean culture in the West, along with the recent economic mindset that [[ChinaTakesOverTheWorld China will take over the world]]. This trope is pretty specific to American culture rather than just any Western culture, in part because the United States is the closest Western country outside of Oceania to UsefulNotes/TheFarEast thanks to Alaska and has a large and rapidly growing Asian minority concentrated around the country's most culturally influential areas-- UsefulNotes/{{California}}, UsefulNotes/NewYorkCity, and UsefulNotes/WashingtonDC. A major factor was the [[https://en.wikipedia.org/wiki/Immigration_and_Nationality_Act_of_1965 Immigration and Nationality Act of 1965,]] which replaced years of discriminatory country-of-origin quotas in favour of a skills and family reunification based system.

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Americasian settings were very common in [[TheEighties '80s]] {{Cyberpunk}}, back when many thought that [[JapanTakesOverTheWorld Japan was going to take over the world.]] They've been making a comeback in recent years with the increasing popularity of Japanese and Korean culture in the West, along with the recent economic mindset that [[ChinaTakesOverTheWorld China will take over the world]]. This trope is pretty specific to American culture rather than just any Western culture, in part because the United States is the closest Western country outside of Oceania to UsefulNotes/TheFarEast thanks to Alaska and has a large and rapidly growing Asian minority concentrated around the country's most culturally influential areas-- UsefulNotes/{{California}}, UsefulNotes/NewYorkCity, and UsefulNotes/WashingtonDC. A major factor was the [[https://en.wikipedia.org/wiki/Immigration_and_Nationality_Act_of_1965 Immigration and Nationality Act of 1965,]] 1965]], which replaced years of discriminatory country-of-origin quotas in favour of a skills and family reunification based system.
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* ''Film/BatmanForever'' has Gotham City looking vaguely like Tokyo (whereas in the previous films, it had looked either like New York City circa 1940 or a "grim" Eastern European city).

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* ''Film/BatmanForever'' has Gotham City looking vaguely like Tokyo (whereas in the previous films, [[Film/Batman1989 previous]] [[Film/BatmanReturns films]], it had looked either like New York City circa 1940 or a "grim" Eastern European city).
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* ''WesternAnimation/SpiderManAcrossTheSpiderverse'' explores Mumbattan, a rare Indian variation of this trope which combines the culture of UsefulNotes/{{Mumbai}} with the size and sprawl of [[UsefulNotes/NewYorkCity Manhattan]]. Due to being a fusion of cities notorious for constant street congestion, Mumbattan traffic is always ''horrendous.''

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* ''WesternAnimation/SpiderManAcrossTheSpiderverse'' explores Mumbattan, a rare Indian variation of this trope which combines the culture of UsefulNotes/{{Mumbai}} with the size and sprawl of [[UsefulNotes/NewYorkCity Manhattan]]. Due to being Being a fusion of two cities notorious for constant street congestion, Mumbattan traffic is always ''horrendous.''
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/SpiderManAcrossTheSpiderverse'' explores Mumbattan, a rare Indian variation of this trope which combines the culture of Mumbai with the size and sprawl of Manhattan. Due to being a fusion of cities notorious for constant street congestion, Mumbattan traffic is always ''horrendous.''

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* ''WesternAnimation/SpiderManAcrossTheSpiderverse'' explores Mumbattan, a rare Indian variation of this trope which combines the culture of Mumbai UsefulNotes/{{Mumbai}} with the size and sprawl of Manhattan.[[UsefulNotes/NewYorkCity Manhattan]]. Due to being a fusion of cities notorious for constant street congestion, Mumbattan traffic is always ''horrendous.''
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/SpiderManAcrossTheSpiderverse'' explores Mumbattan, a rare Indian variation of this trope which combines the culture of Mumbai with the size of Manhattan. Due to being a fusion of cities notorious for constant street congestion, Mumbattan traffic is always horrendous.

to:

* ''WesternAnimation/SpiderManAcrossTheSpiderverse'' explores Mumbattan, a rare Indian variation of this trope which combines the culture of Mumbai with the size and sprawl of Manhattan. Due to being a fusion of cities notorious for constant street congestion, Mumbattan traffic is always horrendous.''horrendous.''
Is there an issue? Send a MessageReason:
None

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* A less common example from ''WesternAnimation/SpiderManIntoTheSpiderVerse'''s Earth-50101, AKA "Mumbhattan": combines Manhattan with the Indian city of ''UsefulNotes/{{Mumbai}}''.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/SpiderManAcrossTheSpiderverse'' explores Mumbattan, a rare Indian variation of this trope which combines the culture of Mumbai with the size of Manhattan.

to:

* ''WesternAnimation/SpiderManAcrossTheSpiderverse'' explores Mumbattan, a rare Indian variation of this trope which combines the culture of Mumbai with the size of Manhattan. Due to being a fusion of cities notorious for constant street congestion, Mumbattan traffic is always horrendous.
Is there an issue? Send a MessageReason:
None


* WesternAnimation/SpiderManAcrossTheSpiderverse explores Mumbattan, a rare Indian variation of this trope which combines the culture of Mumbai with the size of Manhattan.

to:

* WesternAnimation/SpiderManAcrossTheSpiderverse ''WesternAnimation/SpiderManAcrossTheSpiderverse'' explores Mumbattan, a rare Indian variation of this trope which combines the culture of Mumbai with the size of Manhattan.
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* WesternAnimation/AcrossTheSpiderverse explores Mumbattan, a rare Indian variation of this trope which combines the culture of Mumbai with the size of Manhattan.

to:

* WesternAnimation/AcrossTheSpiderverse WesternAnimation/SpiderManAcrossTheSpiderverse explores Mumbattan, a rare Indian variation of this trope which combines the culture of Mumbai with the size of Manhattan.
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* WesternAnimation/AcrossTheSpiderverse explores Mumbattan, a rare Indian variation of this trope which combines the culture of Mumbai with the size of Manhattan.
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* The English localization of ''Franchise/AceAttorney'' takes place in Los Angeles instead of Japan. This worked out fine in the first game, but the franchise seems to get more and more obviously Japanese with each sequel (some suspect that the developers are deliberately trolling the localization team), resulting in one of the biggest cases of ThinlyVeiledDubCountryChange for the setting, to the point where fans have dubbed the setting 'Japanifornia'. The localization team seems to have taken a hint from this nickname and claim that in the ''Ace Attorney'' world, California never passed any anti-immigration laws, thus Japanese culture became much more prominent there than in real life.

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* The English localization of ''Franchise/AceAttorney'' takes place in Los Angeles instead of Japan. This worked out fine in the first game, but the franchise seems to get more and more obviously Japanese with each sequel (some suspect that the developers are deliberately trolling the localization team), resulting in one of the biggest cases of ThinlyVeiledDubCountryChange for the setting, to the point where fans have dubbed the setting 'Japanifornia'. The localization team seems to have taken a hint from this nickname and claim that in the ''Ace Attorney'' world, California never passed any anti-immigration laws, thus Japanese culture became much more prominent there than in real life. Since ''VisualNovel/TheGreatAceAttorney'' heavily relies on depicting the culture clash of Meiji-era Japanese characters in Victorian England, the localization opted not to change the setting or names.

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* Springdale from ''VideoGame/YokaiWatch'' is this way in the English localization. In Japan, the series explictly takes place in Japan, with the English versions opting to set it in America. Thus, the characters have American names and use the dollar as their currency, yet there are also a lot of Japanese cultural influences, including the yo-kai themselves. This makes for an awkward setup in [[VideoGame/YokaiWatch3 the third game]], which has the main character's family move from Japan to the United States; the English localization had him move to the fictional country of BBQ instead.

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* Springdale from ''VideoGame/YokaiWatch'' is this way in the English localization. In Japan, the series explictly takes place in Japan, with the English versions opting to set it in America. Thus, the characters have American names and use the dollar as their currency, yet there are also a lot of Japanese cultural influences, including the yo-kai themselves. This makes for an awkward setup in [[VideoGame/YokaiWatch3 the third game]], which has the main character's family move from Japan to the United States; the English localization had him move to the fictional country of BBQ instead.BBQ, and changed him being unable to speak English to being unable to parse the local DeepSouth dialect.


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* ''WebAnimation/SparkleOnRaven'' is a deliberate parody of how {{fanime}} often [[CreatorsCultureCarryover assume Japan is more like America than it really is]]. Raven and her friends seem to attend a Japanese-style high school with the requisite school uniforms and clubs, and several characters are seen wearing kimono, but the setting otherwise has very western styling, such as the characters visiting a real-life Floridian KitschyThemedRestaurant called Cooters, and the local currency being explicitly referred to as dollars. This even extends to the characters' names, with Ryan Sasuke and Albert Tensai having American first names and Japanese last names.
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*** The Alola region from ''VideoGame/PokemonSunAndMoon'' is based on Hawaii and several towns in Alola are heavily Japanese. In-series this is due to Alola being settled by people from Kanto and Johto, two Japanese-inspired regions. This is even more justified as Hawaii has the highest Japanese Immigrant population of any state in the U.S. The largest city, Honolulu, can look very much like a modern Japanese city, especially when considering the high prices of real-estate in both regions.

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*** ** The Alola region from ''VideoGame/PokemonSunAndMoon'' is based on Hawaii and several towns in Alola are heavily Japanese. In-series this is due to Alola being settled by people from Kanto and Johto, two Japanese-inspired regions. This is even more justified as Hawaii has the highest Japanese Immigrant population of any state in the U.S. The largest city, Honolulu, can look very much like a modern Japanese city, especially when considering the high prices of real-estate in both regions.
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Americasian settings were very common in [[TheEighties '80s]] {{Cyberpunk}}, back when many thought that [[JapanTakesOverTheWorld Japan was going to take over the world.]] They've been making a comeback in recent years with the increasing popularity of Japanese and Korean culture in the West, along with the recent economic mindset that [[ChinaTakesOverTheWorld China will take over the world]]. This trope is pretty specific to American culture rather than just any Western culture, in part because the United States is the closest Western country outside of Oceania to UsefulNotes/TheFarEast thanks to Alaska and has a large and rapidly growing Asian minority concentrated around the country's most culturally influential areas-- UsefulNotes/{{California}}, UsefulNotes/NewYorkCity, and UsefulNotes/WashingtonDC. A major factor was the [[https://en.wikipedia.org/wiki/Immigration_and_Nationality_Act_of_1965 Immigration and Nationality Act of 1965]], which replaced years of discriminatory country-of-origin quotas in favour of a skills and family reunification based system.

to:

Americasian settings were very common in [[TheEighties '80s]] {{Cyberpunk}}, back when many thought that [[JapanTakesOverTheWorld Japan was going to take over the world.]] They've been making a comeback in recent years with the increasing popularity of Japanese and Korean culture in the West, along with the recent economic mindset that [[ChinaTakesOverTheWorld China will take over the world]]. This trope is pretty specific to American culture rather than just any Western culture, in part because the United States is the closest Western country outside of Oceania to UsefulNotes/TheFarEast thanks to Alaska and has a large and rapidly growing Asian minority concentrated around the country's most culturally influential areas-- UsefulNotes/{{California}}, UsefulNotes/NewYorkCity, and UsefulNotes/WashingtonDC. A major factor was the [[https://en.wikipedia.org/wiki/Immigration_and_Nationality_Act_of_1965 Immigration and Nationality Act of 1965]], 1965,]] which replaced years of discriminatory country-of-origin quotas in favour of a skills and family reunification based system.



* [[TheFederation The Alliance]] in ''Series/{{Firefly}}'' was formed by the United States and China, and influences from both cultures are evident in the universe. The cast is devoid of Asians[[note]]At least, people who look visibly Asian. While Simon and River Tam are played by the white actors Creator/SeanMaher and Creator/SummerGlau and aren't portrayed as anything other than white, the last name "Tam" (more commonly romanized as "Tan", especially outside of Hong Kong and Macau) is of Chinese origin, indicating some degree of Chinese descent.[[/note]], but Mandarin is spoken by everyone and Chinese writing is common.

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* [[TheFederation The Alliance]] in ''Series/{{Firefly}}'' was formed by the United States and China, and influences from both cultures are evident in the universe. The cast is devoid of Asians[[note]]At Asians,[[note]]At least, people who look visibly Asian. While Simon and River Tam are played by the white actors Creator/SeanMaher and Creator/SummerGlau and aren't portrayed as anything other than white, the last name "Tam" (more commonly romanized as "Tan", especially outside of Hong Kong and Macau) is of Chinese origin, indicating some degree of Chinese descent.[[/note]], [[/note]] but Mandarin is spoken by everyone and Chinese writing is common.
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Subtrope to CultureChopSuey and WeAllLiveInAmerica. Please limit examples to settings where this is the dominant culture, not just an [[FriendlyLocalChinatown ethnic enclave]] or any random instance of American and Asian cultures mingling.

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Subtrope to CultureChopSuey and WeAllLiveInAmerica.CreatorsCultureCarryover. Please limit examples to settings where this is the dominant culture, not just an [[FriendlyLocalChinatown ethnic enclave]] or any random instance of American and Asian cultures mingling.
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* ''VideoGame/AzurLane'' Zigzags this. In the Anime, the Azur Lane Base quickly becomes this after the Sakura Empire Base is devastated and Crimson Axis rejoins Azur Lane. In the game it is a much slower process, predicated largely on the number of Sakura Empire and Dragon Empry shipgirls the player acquires as well as the dorm decorations. Further, the spring season distinctly features pink cherry blossoms on the academy grounds which largely resembles a US Navy base.
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* The English localization of ''Franchise/AceAttorney'' takes place in Los Angeles instead of Japan. This worked out fine in the first game, but the franchise seems to get more and more obviously Japanese with each sequel (some suspect that the developers are deliberately trolling the localization team), resulting in one of the biggest cases of ThinlyVeiledDubCountryChange for the setting. The localization team seems to have taken a hint from this nickname and claim that in the ''Ace Attorney'' world, California never passed any anti-immigration laws, thus Japanese culture became much more prominent there than in real life.

to:

* The English localization of ''Franchise/AceAttorney'' takes place in Los Angeles instead of Japan. This worked out fine in the first game, but the franchise seems to get more and more obviously Japanese with each sequel (some suspect that the developers are deliberately trolling the localization team), resulting in one of the biggest cases of ThinlyVeiledDubCountryChange for the setting.setting, to the point where fans have dubbed the setting 'Japanifornia'. The localization team seems to have taken a hint from this nickname and claim that in the ''Ace Attorney'' world, California never passed any anti-immigration laws, thus Japanese culture became much more prominent there than in real life.
Is there an issue? Send a MessageReason:
None


* Inkling culture in ''Franchise/{{Splatoon}}''. The urban-industrial GraffitiTown setting of Inkopolis features elements of both Tokyo (the Shibuya-inspired Inkopolis Plaza) and New York City (the Times Square-inspired Inkopolis Square), with other cities like Splatsville following suit. Japanese influences are additionally evident in stuff like some symbolism and the traditional Japanese clothing shown by some characters (notably Marie through most of ''VideoGame/Splatoon2''), while American influence comes across through the TotallyRadical atmosphere inspired by late 90s/early 00s American pop culture (80s pop culture for ''Splatoon 2''[='s=] ''Octo Expansion'').

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* Inkling culture in ''Franchise/{{Splatoon}}''. The urban-industrial GraffitiTown setting of Inkopolis features elements of both Tokyo (the Shibuya-inspired Inkopolis Plaza) and New York City (the Times Square-inspired Inkopolis Square), with other cities like Splatsville following suit. Japanese influences are additionally evident in stuff like some symbolism and the traditional Japanese clothing shown by some characters (notably Marie through most of ''VideoGame/Splatoon2''), while American influence comes across through the TotallyRadical atmosphere inspired by late 90s/early 00s American pop culture (80s pop culture for ''Splatoon 2''[='s=] ''Octo Expansion'').2'''s ''[[DownloadableContent Octo Expansion]]'').
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* Inkling culture in ''VideoGame/{{Splatoon}}''. The urban-industrial GraffitiTown setting of Inkopolis features elements of both Tokyo (the Shibuya-inspired Inkopolis Plaza) and New York City (the Times Square-inspired Inkopolis Square). Japanese influences are additionally evident in stuff like some symbolism and the traditional Japanese clothing shown by some characters (notably Marie through most of ''VideoGame/Splatoon2''), while American influence comes across through the TotallyRadical atmosphere inspired by late 90s/early 00s American pop culture (80s pop culture for ''Splatoon 2''[='s=] ''Octo Expansion'').

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* Inkling culture in ''VideoGame/{{Splatoon}}''. ''Franchise/{{Splatoon}}''. The urban-industrial GraffitiTown setting of Inkopolis features elements of both Tokyo (the Shibuya-inspired Inkopolis Plaza) and New York City (the Times Square-inspired Inkopolis Square).Square), with other cities like Splatsville following suit. Japanese influences are additionally evident in stuff like some symbolism and the traditional Japanese clothing shown by some characters (notably Marie through most of ''VideoGame/Splatoon2''), while American influence comes across through the TotallyRadical atmosphere inspired by late 90s/early 00s American pop culture (80s pop culture for ''Splatoon 2''[='s=] ''Octo Expansion'').

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Alphabetizing.


* The comedy series ''Anime/PantyAndStockingWithGarterbelt'' takes place in Daten City, which the narration describes as existing between Heaven and Hell. Much of the setting could be described as {{Eagleland}}, but there are many Asian cultural clues as well: notably, the Demon sisters bow in apology to their boss, who nonetheless flushes them down two women's floor urinals. The fact that the Angel sisters operate from an AnimeCatholicism church further muddies the waters. Pictured above is its flag, which is a combination of the Japanese and USA flags.



* The comedy series ''Anime/PantyAndStockingWithGarterbelt'' takes place in Daten City, which the narration describes as existing between Heaven and Hell. Much of the setting could be described as {{Eagleland}}, but there are many Asian cultural clues as well: notably, the Demon sisters bow in apology to their boss, who nonetheless flushes them down two women's floor urinals. The fact that the Angel sisters operate from an AnimeCatholicism church further muddies the waters. Pictured above is its flag, which is a combination of the Japanese and USA flags.



* ''Film/BatmanForever'' has Gotham City looking vaguely like Tokyo (whereas in the previous films, it had looked either like New York City circa 1940 or a "grim" Eastern European city).



* ''Film/BatmanForever'' has Gotham City looking vaguely like Tokyo (whereas in the previous films, it had looked either like New York City circa 1940 or a "grim" Eastern European city).



* ''Literature/Babel17'' by Creator/SamuelRDelany mentions an actual future "Americasia", in a cold war with Pan Africa.
* ''Literature/CiaphasCain'' (and by extension ''TabletopGame/Warhammer40000''): The capital city of the incompletely Tau-colonized planet of Gravalax gets this look, which makes Imperial onlookers uneasy: The human buildings are old, angular and festooned with utilitarian plumbing and ornementation, whereas [[AlienGeometries Tau buildings are much smoother, rounder and high tech]]. Tau loyalists also learn the Tau language and sometimes use it. (Perhaps by coincidence, the Tau word for human [''gue'la''] sounds like the Cantonese word for foreigner [''gwailo''].)
* ''Literature/TheManInTheHighCastle'' features an AlternateHistory where the Axis powers won UsefulNotes/WorldWarII. The United States is divided up and the west coast is part of UsefulNotes/ImperialJapan. The two cultures are blending together as the former Americans are adjusting to having Japanese rulers. Also, the "Pacific" metaculture is absorbing concepts from China (notably the pervasive references to I Ching) and other subjugated countries.



* ''Literature/TheManInTheHighCastle'' features an AlternateHistory where the Axis powers won UsefulNotes/WorldWarII. The United States is divided up and the west coast is part of UsefulNotes/ImperialJapan. The two cultures are blending together as the former Americans are adjusting to having Japanese rulers. Also, the "Pacific" metaculture is absorbing concepts from China (notably the pervasive references to I Ching) and other subjugated countries.
* ''Literature/CiaphasCain'' (and by extension ''TabletopGame/Warhammer40000''): The capital city of the incompletely Tau-colonized planet of Gravalax gets this look, which makes Imperial onlookers uneasy: The human buildings are old, angular and festooned with utilitarian plumbing and ornementation, whereas [[AlienGeometries Tau buildings are much smoother, rounder and high tech]]. Tau loyalists also learn the Tau language and sometimes use it. (Perhaps by coincidence, the Tau word for human [''gue'la''] sounds like the Cantonese word for foreigner [''gwailo''].)
* ''Literature/Babel17'' by Creator/SamuelRDelany mentions an actual future "Americasia", in a cold war with Pan Africa.



* The English localization of ''Franchise/AceAttorney'' takes place in Los Angeles instead of Japan. This worked out fine in the first game, but the franchise seems to get more and more obviously Japanese with each sequel (some suspect that the developers are deliberately trolling the localization team), resulting in one of the biggest cases of ThinlyVeiledDubCountryChange for the setting. The localization team seems to have taken a hint from this nickname and claim that in the ''Ace Attorney'' world, California never passed any anti-immigration laws, thus Japanese culture became much more prominent there than in real life.
* The ''VideoGame/AceCombat'' series downplays this trope and combines it with FantasyCounterpartCulture. The Osean Federation is one of Strangereal's major superpowers and features prominently in many of the games. They are, for all intents and purposes, the United States of America, but with a decided use of the Japanese Self Defense Forces and their military rank system.
* In ''VideoGame/AfterTheEndAPostApocalypticAmerica'', Californian culture has absorbed a considerable amount of East Asian influence, from the prevalence of kimonos and ''[[https://en.wikipedia.org/wiki/Hanfu Hanfu]]'' clothing styles to a very syncretic mystical religion based on the wisdom of revered gurus to a political structure with a [[AuthorityInNameOnly figurehead Emperor]] reigning (but not ''ruling'') over a collection of powerful and power-hungry warlords. Even the Nazerenes and Imamites -- as California's Christians and Muslims call themselves, respectively -- use Confucian-inspired bureaucratic governments unless [[TheFundamentalist their more extreme sects]] gain power.



* Ostensibly the goal of Japan in ''VideoGame/CommandAndConquerRedAlert3'' as part of the wider goal of JapanTakesOverTheWorld. This is best demonstrated in the Los Angeles level where there are several side-missions to destroy representations of American culture. Television studios captured in the same level are also explicitly mentioned to broadcast pro-Japanese propaganda to Americans.
* The CityWithNoName in ''VideoGame/MirrorsEdge'' looks like a merger of New York and Hong Kong. The majority of in-game texts (like signs and billboards) are dual-language, English and Chinese, and the main protagonist, Faith, is of both white and East Asian descent.
* Midgar City in ''VideoGame/FinalFantasyVII'', in keeping with its general cyberpunk-ish theme, combines a lot of western and eastern influences in the design of its structures and inhabitants.
* A TravelMontage map in ''VideoGame/{{Jazzpunk}}'' shows that everything north of Mexico has become the "United Prefectures of Japanada". Yen is the standard currency (a robot hooker you encounter claims to still accept dollars, but that might just be local slang for whatever denomination is closest in value to the US/Canadian dollar at that point), and there's a flag on the wall in a shop consisting of a blue circle covered in white stars with red rays coming off of it.



** The Alola region from ''VideoGame/PokemonSunAndMoon'' is based on Hawaii and several towns in Alola are heavily Japanese. In-series this is due to Alola being settled by people from Kanto and Johto, two Japanese-inspired regions. This is even more justified as Hawaii has the highest Japanese Immigrant population of any state in the U.S. The largest city, Honolulu, can look very much like a modern Japanese city, especially when considering the high prices of real-estate in both regions.

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** *** The Alola region from ''VideoGame/PokemonSunAndMoon'' is based on Hawaii and several towns in Alola are heavily Japanese. In-series this is due to Alola being settled by people from Kanto and Johto, two Japanese-inspired regions. This is even more justified as Hawaii has the highest Japanese Immigrant population of any state in the U.S. The largest city, Honolulu, can look very much like a modern Japanese city, especially when considering the high prices of real-estate in both regions.regions.
* ''VideoGame/RedSteel2'' takes place in a mashup of TheWildWest and Feudal Japan. The unnamed hero is a SamuraiCowboy who fights against outlaws and ninjas.
* In ''VideoGame/RiverCityGirls'' the titular River City has Japanese style private schools where American cheerleaders and JapaneseDelinquents coexist. Burger joints serve their food out of izakaya-style restaurants, mixed martial arts dojos can be found in western suburbs with traditional and colonial-style housing, department stores resemble malls, Japanese and English text can be found everywhere, and the town even has an English name. Characters alternate between Japanese and American names, come in all colors and speak English with fashion being a similar mix. White, black, and other non-asian thugs sport a Japanese gangster wardrobe. Perhaps the best reflection of this is the game's character designer Rem, an American artist well known for her [[{{Animesque}} mangaesque]] comics.
* San Myshuno in the City Living EP for ''VideoGame/TheSims4'' is a combination of Tokyo and San Francisco, and the townies that live there either has a mix of western and asian names.
* Inkling culture in ''VideoGame/{{Splatoon}}''. The urban-industrial GraffitiTown setting of Inkopolis features elements of both Tokyo (the Shibuya-inspired Inkopolis Plaza) and New York City (the Times Square-inspired Inkopolis Square). Japanese influences are additionally evident in stuff like some symbolism and the traditional Japanese clothing shown by some characters (notably Marie through most of ''VideoGame/Splatoon2''), while American influence comes across through the TotallyRadical atmosphere inspired by late 90s/early 00s American pop culture (80s pop culture for ''Splatoon 2''[='s=] ''Octo Expansion'').
* ''VideoGame/{{Starcraft}}'': The setting is predominantly the DeepSouth InSpace (redneck construction workers, {{Space Trucker}}s and {{Southern Fried Private}}s), but in the gap between the first and second games, a huge fanbase built up in South Korea, leading to some Korean-language signs in the background (admittedly, this is only in the futuristic cities).



* The English localization of ''Franchise/AceAttorney'' takes place in Los Angeles instead of Japan. This worked out fine in the first game, but the franchise seems to get more and more obviously Japanese with each sequel (some suspect that the developers are deliberately trolling the localization team), resulting in one of the biggest cases of ThinlyVeiledDubCountryChange for the setting. The localization team seems to have taken a hint from this nickname and claim that in the ''Ace Attorney'' world, California never passed any anti-immigration laws, thus Japanese culture became much more prominent there than in real life.
* The CityWithNoName in ''VideoGame/MirrorsEdge'' looks like a merger of New York and Hong Kong. The majority of in-game texts (like signs and billboards) are dual-language, English and Chinese, and the main protagonist, Faith, is of both white and East Asian descent.
* ''VideoGame/{{Starcraft}}'': The setting is predominantly the DeepSouth InSpace (redneck construction workers, {{Space Trucker}}s and {{Southern Fried Private}}s), but in the gap between the first and second games, a huge fanbase built up in South Korea, leading to some Korean-language signs in the background (admittedly, this is only in the futuristic cities).
* Midgar City in ''VideoGame/FinalFantasyVII'', in keeping with its general cyberpunk-ish theme, combines a lot of western and eastern influences in the design of its structures and inhabitants.
* A TravelMontage map in ''VideoGame/{{Jazzpunk}}'' shows that everything north of Mexico has become the "United Prefectures of Japanada". Yen is the standard currency (a robot hooker you encounter claims to still accept dollars, but that might just be local slang for whatever denomination is closest in value to the US/Canadian dollar at that point), and there's a flag on the wall in a shop consisting of a blue circle covered in white stars with red rays coming off of it.
* Inkling culture in ''VideoGame/{{Splatoon}}''. The urban-industrial GraffitiTown setting of Inkopolis features elements of both Tokyo (the Shibuya-inspired Inkopolis Plaza) and New York City (the Times Square-inspired Inkopolis Square). Japanese influences are additionally evident in stuff like some symbolism and the traditional Japanese clothing shown by some characters (notably Marie through most of ''VideoGame/Splatoon2''), while American influence comes across through the TotallyRadical atmosphere inspired by late 90s/early 00s American pop culture (80s pop culture for ''Splatoon 2''[='s=] ''Octo Expansion'').
* In ''VideoGame/AfterTheEndAPostApocalypticAmerica'', Californian culture has absorbed a considerable amount of East Asian influence, from the prevalence of kimonos and ''[[https://en.wikipedia.org/wiki/Hanfu Hanfu]]'' clothing styles to a very syncretic mystical religion based on the wisdom of revered gurus to a political structure with a [[AuthorityInNameOnly figurehead Emperor]] reigning (but not ''ruling'') over a collection of powerful and power-hungry warlords. Even the Nazerenes and Imamites -- as California's Christians and Muslims call themselves, respectively -- use Confucian-inspired bureaucratic governments unless [[TheFundamentalist their more extreme sects]] gain power.



* San Myshuno in the City Living EP for ''VideoGame/TheSims4'' is a combination of Tokyo and San Francisco.
* ''VideoGame/RedSteel2'' takes place in a mashup of TheWildWest and Feudal Japan. The unnamed hero is a SamuraiCowboy who fights against outlaws and ninjas.
* Ostensibly the goal of Japan in ''VideoGame/CommandAndConquerRedAlert3'' as part of the wider goal of JapanTakesOverTheWorld. This is best demonstrated in the Los Angeles level where there are several side-missions to destroy representations of American culture. Television studios captured in the same level are also explicitly mentioned to broadcast pro-Japanese propaganda to Americans.
* In ''VideoGame/RiverCityGirls'' the titular River City has Japanese style private schools where American cheerleaders and JapaneseDelinquents coexist. Burger joints serve their food out of izakaya-style restaurants, mixed martial arts dojos can be found in western suburbs with traditional and colonial-style housing, department stores resemble malls, Japanese and English text can be found everywhere, and the town even has an English name. Characters alternate between Japanese and American names, come in all colors and speak English with fashion being a similar mix. White, black, and other non-asian thugs sport a Japanese gangster wardrobe. Perhaps the best reflection of this is the game's character designer Rem, an American artist well known for her [[{{Animesque}} mangaesque]] comics.
* The ''VideoGame/AceCombat'' series downplays this trope and combines it with FantasyCounterpartCulture. The Osean Federation is one of Strangereal's major superpowers and features prominently in many of the games. They are, for all intents and purposes, the United States of America, but with a decided use of the Japanese Self Defense Forces and their military rank system.



* Neo-Gotham in ''WesternAnimation/BatmanBeyond''. Apparently the DCAU's idea of the future is a lot of neon signs with Japanese writing on them.



* Neo-Gotham in ''WesternAnimation/BatmanBeyond''. Apparently the DCAU's idea of the future is a lot of neon signs with Japanese writing on them.
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* ''Film/BatmanForever'' has Gotham City looking vaguely like Tokyo (whereas in the previous films, it had looked either like New York City circa 1900 or a "grim" Eastern European city).

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* ''Film/BatmanForever'' has Gotham City looking vaguely like Tokyo (whereas in the previous films, it had looked either like New York City circa 1900 1940 or a "grim" Eastern European city).

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