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* ''VideoGame/{{Minecraft}}'' has three distinct maps: The Overworld, where players start; the Nether, a dangerous LethalLavaLand; and the End, which is essentially the VeryDefinitelyFinalDungeon writ large.

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* ''VideoGame/{{Minecraft}}'' has three distinct maps: dimensions: The Overworld, where players start; the Nether, a dangerous LethalLavaLand; and the End, which is essentially the VeryDefinitelyFinalDungeon writ large.large. Except that maps (as in, the item) don't actually work in the Nether because there's no "ground level" for them to display; the whole dimension is a giant cave system with a solid bedrock ceiling.



* Bored with Website/{{Google}} Maps? Try Google Moon or Google Mars. In a major {{subversion}} of this trope, you can't actually go there (as of 2013).

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* Bored with Website/{{Google}} Maps? Try Google Moon or Google Mars. In a major {{subversion}} of this trope, you can't actually go there (as of 2013).2013) and there's nothing to really see besides a desert wasteland with some mountains and craters.
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The tendency for modern {{RPG}}s to have more than one world map: sometimes this is a DarkWorld or an AlternateUniverse, but sometimes it's another planet, or a different time period, or simply an AfterTheEnd scenario. A very common way to make DiscOneFinalDungeon less obvious (because you can have the entire world visited before you get to it).

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The tendency for modern {{RPG}}s to have more than one world map: sometimes this is a DarkWorld DarkWorld, an AlternateEarth or an AlternateUniverse, but sometimes it's another planet, or a different time period, or simply an AfterTheEnd scenario. A very common way to make DiscOneFinalDungeon less obvious (because you can have the entire world visited before you get to it).
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* All of the ''VideoGame/{{Yakuza}}'' games take place in Kamurocho (Tokyo), but all of the main series games other than ''1'' and ''4'' feature at least one other city to explore. In ''2'' and ''0'' it's Sotenbori (Osaka); in ''3'' it's Ryukyu (Okinawa); in ''5'' it's Sotenbori again, along with the new cities of Nagasu (Fukuoka), Tsukimino (Sapporo) and Kineicho (Nagoya); and in ''6'' it's Onomichi (Hiroshima).
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* The ''Franchise/StarOcean'' series: some of the games let you travel between worlds (like in ''[[VideoGame/StarOceanTillTheEndOfTime Till the End of Time]]''). ''[[VideoGame/StarOceanTheSecondStory The Second Story]]'' [[spoiler: destroys the planet you're on at the end of Disc 1 during the DiscOneFinalDungeon. As a result this might actually be surprising in the PSP remake which is on one disc...]]

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* The ''Franchise/StarOcean'' ''VideoGame/StarOcean'' series: some of the games let you travel between worlds (like in ''[[VideoGame/StarOceanTillTheEndOfTime Till the End of Time]]''). ''[[VideoGame/StarOceanTheSecondStory The Second Story]]'' [[spoiler: destroys the planet you're on at the end of Disc 1 during the DiscOneFinalDungeon. As a result this might actually be surprising in the PSP remake which is on one disc...]]

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[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

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[[AC:PlatformGame]]

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[[AC:WideOpenSandbox]]
* Commonplace in the ''{{Driver}}'' series:

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[[AC:WideOpenSandbox]]
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[[folder: Wide Open Sandbox ]]

* Commonplace in the ''{{Driver}}'' ''VideoGame/{{Driver}}'' series:



[[AC:RealLife]]

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[[AC:RealLife]][[/folder]]

[[folder: Real Life ]]


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* The ''Franchise/StarOcean'' series: some of the games let you travel between worlds (like in ''[[StarOceanTillTheEndOfTime Till the End of Time]]''). ''[[VideoGame/StarOceanTheSecondStory The Second Story]]'' [[spoiler: destroys the planet you're on at the end of Disc 1 during the DiscOneFinalDungeon. As a result this might actually be surprising in the PSP remake which is on one disc...]]

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* The ''Franchise/StarOcean'' series: some of the games let you travel between worlds (like in ''[[StarOceanTillTheEndOfTime ''[[VideoGame/StarOceanTillTheEndOfTime Till the End of Time]]''). ''[[VideoGame/StarOceanTheSecondStory The Second Story]]'' [[spoiler: destroys the planet you're on at the end of Disc 1 during the DiscOneFinalDungeon. As a result this might actually be surprising in the PSP remake which is on one disc...]]
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Ultima III

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* ''VideoGame/UltimaIII'' had an alternate world, Ambrosia, accessible via a whirlpool, which was also pretty important as it was the only place to increase character stats.
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* Extremely common in the ''Franchise/TalesSeries'':

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* Extremely common in the ''Franchise/TalesSeries'':''VideoGame/TalesSeries'':
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** ''VideoGame/TalesOfTheAbyss'' has the surface, referred to as the Outer Lands, and the subterranean Qliphoth.

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** ''VideoGame/TalesOfTheAbyss'' has the surface, referred to as the Outer Lands, and the subterranean Qliphoth. The two maps change dynamically as landmasses are lowered from the Outer Lands to the Qliphoth.

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* ''VideoGame/TalesOfDestiny'' covers its planet in a shell of impacted earth. However, the only thing thing of interest on said shell are several dungeons.
* ''VideoGame/TalesOfEternia'' has Celestia right after you can visit pretty much every obviously visitable place on Inferia.
* ''VideoGame/TalesOfPhantasia'' has time periods.
* ''VideoGame/TalesOfSymphonia'' has the worlds of Sylvarant and Tethe'alla.

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* Extremely common in the ''Franchise/TalesSeries'':
** ''VideoGame/TalesOfTheAbyss'' has the surface, referred to as the Outer Lands, and the subterranean Qliphoth.
**
''VideoGame/TalesOfDestiny'' covers its planet in a shell of impacted earth. However, has the only thing thing surface of interest on said shell are several dungeons.
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the planet, called the Er'ther Lands, and the Aethersphere, a floating outer shell.
*** ''VideoGame/TalesOfDestiny2'' has time periods.
**
''VideoGame/TalesOfEternia'' has Celestia right after you can visit pretty much every obviously visitable place on Inferia.the worlds of Inferia and Celestia.
* ** ''VideoGame/TalesOfGraces'' has the planets of Ephinea and Fodra.
** ''VideoGame/TalesOfHearts'' has the planet of Organica and its moon Gardenia.
** ''VideoGame/TalesOfLegendia'' has the exterior of the Legacy and the interior Quiet Lands.
**
''VideoGame/TalesOfPhantasia'' has time periods.
* ** ''VideoGame/TalesOfSymphonia'' has the worlds of Sylvarant and Tethe'alla.Tethe'alla.
** ''VideoGame/TalesOfXillia'' and ''VideoGame/TalesOfXillia2'' have the worlds of Rieze Maxia and Elympios. ''Xillia 2'' additionally divides Elympios into three separate maps for the Trigleph, Duval, and Drellin regions.
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Lost Forever has been renamed.


** ''VideoGame/ShinMegamiTenseiIV'' has Mikado (which isn't so much a map as a menu), Tokyo, [[spoiler:Blasted Tokyo, and Infernal Tokyo]]. Depending on your choices, one or more of these may be LostForever.

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** ''VideoGame/ShinMegamiTenseiIV'' has Mikado (which isn't so much a map as a menu), Tokyo, [[spoiler:Blasted Tokyo, and Infernal Tokyo]]. Depending on your choices, one or more of these may be LostForever.[[PermanentlyMissableContent lost forever]].
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** ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' has the DarkWorld.

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** ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' has the Light World and the DarkWorld.
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* ''VideoGame/PokemonGoldAndSilver'', and its remakes, are the only games in the series to have two visitable regions (not counting ''[[VideoGame/PokemonRedAndBlue FireRed and LeafGreen]]'' with its sevii islands). The only way to get between Kanto and Johto in the original games is to either use the Abra at the Indigo Plateau, use travel on the S.S. Aqua, use the Magnet Train or travel on the waters between New Bark Town and Route 28. The remakes removed the ability to travel back to Kanto via the Abra at the Indigo Plateau, but added the ability for the player to fly between any Kanto and Johto location if they happen to be on Route 26, Route 27, Route 28 or the Indigo Plateau.

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* ''VideoGame/PokemonGoldAndSilver'', and its remakes, are the only games in the series to have two visitable regions (not counting ''[[VideoGame/PokemonRedAndBlue FireRed and LeafGreen]]'' with its sevii islands).Sevii Islands). The only way to get between Kanto and Johto in the original games is to either use the Abra at the Indigo Plateau, use travel on the S.S. Aqua, use the Magnet Train or travel on the waters between New Bark Town and Route 28. The remakes removed the ability to travel back to Kanto via the Abra at the Indigo Plateau, but added the ability for the player to fly between any Kanto and Johto location if they happen to be on Route 26, Route 27, Route 28 or the Indigo Plateau.
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* ''VideoGame/PokemonGoldAndSilver'', and its remakes, are the only games in the series to have two visitable regions (not counting ''[[VideoGame/PokemonRedAndBlue FireRed and LeafGreen]]'' with its sevii islands). The only way to get between Kanto and Johto in the original games is to either use the Abra at the Indigo Plateau, use travel on the S.S. Aqua, use the Magnet Train or travel on the waters between New Bark Town and Route 28. The remakes removed the ability to travel back to Kanto via the Abra at the Indigo Plateau, but added the ability for the player to fly between any Kanto and Johto location if they happen to be on Route 26, Route 27, Route 28 or the Indigo Plateau.
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A supertrope of DarkWorld. Usually asociated to a DualWorldGameplay.

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A supertrope of DarkWorld. Usually asociated to a part of DualWorldGameplay.
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* ''VideoGame/{{Final Fantasy XIII-2}}'' occasionally has several maps of the same locations in the different time periods (e.g. New Bodhum and Academia). Annoyingly, you have to explore 100% of each version of every location for the [[CartographySidequest Paradox Professor sidequest]], leading to situations when the QuestGiver refuses to accept the seemingly complete map of the area because you still haven't visited the area's alternate version in a different time period.

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* ''VideoGame/{{Final Fantasy XIII-2}}'' ''VideoGame/FinalFantasyXIII2'' occasionally has several maps of the same locations in the different time periods (e.g. New Bodhum and Academia). Annoyingly, you have to explore 100% of each version of every location for the [[CartographySidequest Paradox Professor sidequest]], leading to situations when the QuestGiver refuses to accept the seemingly complete map of the area because you still haven't visited the area's alternate version in a different time period.
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** ''VideoGame/ShinMegamiTenseiIV'' has Mikado (which isn't so much a map as a menu), Tokyo, [[spoiler:Blasted Tokyo, and Infernal Tokyo]]. Depending on your choices, one or more of these may be LostForever.
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** ''[[VideoGame/FinalFantasyIVTheAfterYears Final Fantasy IV: The After Years]]'' has ''another'' moon, in addition to the other 3 maps.

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** ''[[VideoGame/FinalFantasyIVTheAfterYears Final Fantasy IV: The After Years]]'' has ''another'' moon, in addition to the other 3 maps.maps, although huge portions of it are identical to the first moon.
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* ''UltimaII'' had 5 time periods: Pangea, B.C., A.D., Aftermath, and Legends.

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* ''UltimaII'' ''VideoGame/UltimaII'' had 5 time periods: Pangea, B.C., A.D., Aftermath, and Legends.
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** ''VideoGame/TheLegendOfZeldaSkywardSword'' has The Sky and The Surface, [[spoiler:the latter being in either the past or the present.]]
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[[AC:Platform Game]]

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[[AC:Platform Game]][[AC:PlatformGame]]
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* ''VideoGame/KirbysReturnToDreamLand'' has both Halcandra and Pop Star.
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* ''TheLegendOfZelda'' series:
** ''[[TheLegendOfZeldaALinkToThePast A Link to the Past]]'' has the DarkWorld.

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* ''TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'' series:
** ''[[TheLegendOfZeldaALinkToThePast ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' has the DarkWorld.



** ''TheLegendOfZeldaALinkBetweenWorlds'' has Link traveling between Hyrule and Lorule. Lorule resembles the Dark World from ''A Link to the Past'' but it's an entirely different place altogether. [[spoiler:It's a counterpart of Hyrule complete with princess, hero and villain. But instead of sealing their version of the Triforce, they destroyed it, only to find that it was the CosmicKeystone holding their entire world together.]]

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** ''TheLegendOfZeldaALinkBetweenWorlds'' ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has Link traveling between Hyrule and Lorule. Lorule resembles the Dark World from ''A Link to the Past'' but it's an entirely different place altogether. [[spoiler:It's a counterpart of Hyrule complete with princess, hero and villain. But instead of sealing their version of the Triforce, they destroyed it, only to find that it was the CosmicKeystone holding their entire world together.]]
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* One could make an argument for ''VideoGame/MightAndMagic World of Xeen'', which has two separate 'worlds' connected mainly by a few scattered portals -- the reason being that ''World of Xeen'' is the combined version of ''IV'' and ''V'', with each game covering [[FlatWorld one side]] of Xeen (having both games unlocks the aforementioned connections between the sides, and adds a short questline to provide the ''real'' end of the game after you've beaten the main quests of both of the component games).
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* ''{{Castlevania}}: Harmony of Dissonance'' has the normal castle and the same castle in an alternate dimension. You travel between them using special portals.

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* ''{{Castlevania}}: Harmony of Dissonance'' ''VideoGame/CastlevaniaHarmonyOfDissonance'' has the normal castle and the same castle in an alternate dimension. You travel between them using special portals.
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** ''TheLegendOfZeldaALinkBetweenWorlds'' has Link traveling between Hyrule and Lorule. Lorule resembles the Dark World from ''A Link to the Past'' but it's an entirely different place altogether. [[spoiler:It's a counterpart of Hyrule complete with princess, hero and villain. But instead of sealing their version of the Triforce, they destroyed it, only to find that it was the CosmicKeystone holding their entire world together.]]
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* ''[[VideoGame/{{Makai Toshi SaGa}} The Final Fantasy Legend]]'' has four different main worlds, several minor ones, as well as the tower which connected them all.

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* ''[[VideoGame/{{Makai Toshi SaGa}} The Final Fantasy Legend]]'' has four different main worlds, several minor ones, as well as the tower which connected connects them all.
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Note: This isn't the case when they make minor changes to the map (like in ''VideoGame/FinalFantasyVII'' when Diamond Weapon scars the world map) or in cases where there isn't really a world map or the worlds are just 'extensions' of the same multi-world map. This is for if there's a world map and then, surprise, you've got another one.

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Note: This isn't the case when they make minor changes to the map (like in ''VideoGame/FinalFantasyVII'' when Diamond Weapon scars the world map) or in cases where there isn't really a world map or the worlds are just 'extensions' extensions of the same multi-world map. This is for if there's a world map and then, surprise, you've got another one.



* ''VideoGame/{{Final Fantasy XIII-2}}'' occasionally has several maps of the same locations in the different time periods (e.g. New Bodhum and Academia). Annoyingly, you have to explore 100% of each version of every location for the [[CartographySidequest Paradox Professor sidequest]], leading to situations when the QuestGiver refuses to accept the seemingly complete map of the area because you still haven't visited its another, late-game variation.

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* ''VideoGame/{{Final Fantasy XIII-2}}'' occasionally has several maps of the same locations in the different time periods (e.g. New Bodhum and Academia). Annoyingly, you have to explore 100% of each version of every location for the [[CartographySidequest Paradox Professor sidequest]], leading to situations when the QuestGiver refuses to accept the seemingly complete map of the area because you still haven't visited its another, late-game variation.the area's alternate version in a different time period.

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