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* ''VideoGame/{{Okami}}'', with the added awesomeness of you controlling the wind.

to:

* ''VideoGame/{{Okami}}'', with ''VideoGame/{{Okami}}'':
** The Galestorm brush technique allows Amaterasu to control
the added awesomeness of wind, which becomes handy when you controlling have to jump between curtains that are blowing thanks to this ability.
** The only way to get characters across gaps in
the wind.digging minigame is to use Galestorm to blow them across.



* The ''Franchise/SuperMarioBros'' series likes this trope.
** ''VideoGame/SuperMarioGalaxy2''.
** Various levels in VideoGame/SuperMario64 (but Tiny Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allow you to make a jump or, perhaps, save your life from a BottomlessPit.
** Several jumping puzzles in the ''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing their SpinJump ability.
** VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.

to:

* The ''Franchise/SuperMarioBros'' series likes this trope.
''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioGalaxy2''.
''VideoGame/SuperMarioBrosTheLostLevels'' has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
** ''VideoGame/SuperMario64'': Various levels in VideoGame/SuperMario64 the game (but Tiny Huge Tiny-Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allow you to make a jump or, perhaps, save your life from a BottomlessPit.
** ''VideoGame/SuperMarioGalaxy2'': In Cloudy Court Galaxy, Mario and Luigi can take advantage of the Cloud Flower's ability to create clouds in conjunction with the windmill's blows to maneuver upward while the cloud platforms move along with the wind.
** ''VideoGame/MarioAndLuigi'':
Several jumping puzzles in the ''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing their SpinJump ability.
** VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
ability.



* The [[LethalLavaLand Molten Front]] area in ''VideoGame/WorldOfWarcraft'' includes thermal vents in some areas, allowing characters to use the updrafts to leap much further than normal.

to:

* ''VideoGame/WorldOfWarcraft'':
**
The [[LethalLavaLand Molten Front]] area in ''VideoGame/WorldOfWarcraft'' includes thermal vents in some areas, allowing characters to use the updrafts to leap much further than normal.


* ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' level Gusty Glade includes a few spots where you must time your jump so that the wind pushes you enough that you can make a jump.
** [[PlayingWithATrope Of course, there are other times when that same tailwind will simply make you overshoot what you're aiming for.]]

to:

* ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' level Gusty Glade includes a few spots where you must time your jump so that the wind pushes you enough that you can make a jump.
** [[PlayingWithATrope Of course, there
jump. There are other times when that same tailwind will simply make you overshoot what you're aiming for.]]



* Tengu Man's stage in ''VideoGame/MegaMan8'' features wind that [[GustyGlade alternates between giving you a boosting tail-wind and a hindering head wind]]. Either one has a chance of pushing you down a BottomlessPit.
** A couple of weapons (Tornado Hold from ''8'' and Tornado Blow from ''VideoGame/MegaMan9'') allow you do do this at will.

to:

* Tengu Man's stage in ''VideoGame/MegaMan8'' features wind that [[GustyGlade alternates between giving you a boosting tail-wind and a hindering head wind]]. Either one has a chance of pushing you down a BottomlessPit.
**
BottomlessPit. A couple of weapons (Tornado Hold from ''8'' and Tornado Blow from ''VideoGame/MegaMan9'') allow you do do this at will.


** ''VideoGame/TheLegendOfZeldaPhantomHourglass''. Doubly annoying in that the areas you're jumping from/to are narrow enough that overshooting is ludicrously common.
** Also, some areas using the Deku Leaf in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably in the Stone Tower Temple, as could Link in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' -- when hanging from an Oocoo in the City in the Sky, anyhow.

to:

** ''VideoGame/TheLegendOfZeldaPhantomHourglass''. Doubly annoying ''VideoGame/TheLegendOfZeldaMajorasMask'': Deku Link can use the wind currents in the Stone Tower Temple to gain extra height. They become more common when the temple is upside down.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': There are small whirlwinds in the waters of the Great Sea
that can help Link reach higher places while he's hovering with the Deku Leaf. Some examples include the tall structure from which Link can enter the Forbidden Woods, the flying racetrack of the Flight Control Platform, and a high spot housing a Blue [=ChuChu=] in Shark Island. The Wind Temple has wind currents generated by fans, including a ''very large'' one that is periodically created in the central room.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': When hanging from an Oocoo in the City in the Sky, Link can gain extra height with the help of the eolic setpieces present there. They become the only reliable way to make way through the dungeon until the second Clawshot is collected.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'': Some wind geysers can be used to reach high places, and bombs can even be used in conjunction with them to blow up obstacles that are place too high. The
areas you're jumping from/to are narrow enough that overshooting is ludicrously common.
** Also, some areas using the Deku Leaf in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably in the Stone Tower Temple, as could Link in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' -- when hanging from an Oocoo in the City in the Sky, anyhow.
common.


* The ''Franchise/SuperMarioBros'' series likes this trope.
** ''VideoGame/SuperMarioGalaxy2''.
** Various levels in VideoGame/SuperMario64 (but Tiny Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allow you to make a jump or, perhaps, save your life from a BottomlessPit.
** Several jumping puzzles in the ''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing their SpinJump ability.
** VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
* ''VideoGame/HeavyMetalFAKK2'': the Outskirts of Eden feature a single cliffside gap with an occassional ascending draft. You have to time your jump precisely to make it to the other side.

to:

* The ''Franchise/SuperMarioBros'' series likes this trope.
** ''VideoGame/SuperMarioGalaxy2''.
** Various levels in VideoGame/SuperMario64 (but Tiny Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allow
In ''VideoGame/AmericanMcGeesAlice'', you to could only move Alice off a steam vent's GustyGlade. In ''VideoGame/AliceMadnessReturns'' you can make a Alice jump or, perhaps, save your life off from a BottomlessPit.
** Several jumping puzzles in the ''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing their SpinJump ability.
** VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
* ''VideoGame/HeavyMetalFAKK2'': the Outskirts of Eden feature a single cliffside gap with an occassional ascending draft. You have to time your jump precisely to make
it to the other side.as well.



* ''Franchise/TheLegendOfZelda''
** ''VideoGame/TheLegendOfZeldaPhantomHourglass''. Doubly annoying in that the areas you're jumping from/to are narrow enough that overshooting is ludicrously common.
** Also, some areas using the Deku Leaf in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably in the Stone Tower Temple, as could Link in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' -- when hanging from an Oocoo in the City in the Sky, anyhow.
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' often has vertically-pointed fans that could give a slight aerial boost for the Links under normal circumstances, especially in the Sky Realm.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has cracked patches of earth that emitted strong gusts of wind that give Link more vertical distance with the Paraglider, especially in the Hebra region.
* The ''VideoGame/MonkeyIsland2LeChucksRevenge'' has this during the spitting contest (watch the flags to see when you've got a tailwind).

to:

* ''Franchise/TheLegendOfZelda''
** ''VideoGame/TheLegendOfZeldaPhantomHourglass''. Doubly annoying in that
''VideoGame/DoritosCrashCourse'' has fans throughout the areas you're jumping from/to are narrow enough that overshooting is ludicrously common.
** Also, some areas using
course, including one section where you must float along as the Deku Leaf in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably
fan moves across the gap.
* In ''VideoGame/DrawnToLife: The Next Chapter'' for Wii, the Eastern Winds world has several of these. Unfortunately, [[ScrappyLevel it doesn't work out too well]].
* Played straight
in the Stone Tower Temple, as could Link in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' -- when hanging from an Oocoo in the City in the Sky, anyhow.
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' often has vertically-pointed fans that could give a slight aerial boost for the Links under normal circumstances, especially in the Sky Realm.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has cracked patches of earth that emitted strong gusts of wind that give Link more vertical distance with the Paraglider, especially in the Hebra region.
* The ''VideoGame/MonkeyIsland2LeChucksRevenge'' has this during the spitting contest (watch the flags to see when you've got a tailwind).
mobile game ''VideoGame/EarlyBird''.



* ''VideoGame/{{Okami}}'', with the added awesomeness of you controlling the wind.
* Tengu Man's stage in ''VideoGame/MegaMan8'' features wind that [[GustyGlade alternates between giving you a boosting tail-wind and a hindering head wind]]. Either one has a chance of pushing you down a BottomlessPit.
** A couple of weapons (Tornado Hold from ''8'' and Tornado Blow from ''VideoGame/MegaMan9'') allow you do do this at will.

to:

* ''VideoGame/{{Okami}}'', with the added awesomeness of you controlling the wind.
* Tengu Man's stage
The ''VideoGame/GuiltyGear'' series has something called Air Dashing, where most characters can rush backwards or forwards while in ''VideoGame/MegaMan8'' features wind that [[GustyGlade alternates between giving you midair. This is actually justified in story, as a boosting tail-wind and a hindering head wind]]. Either limitless energy source popularly known as 'magic' is used by many characters, one of which is Air magic.
* The original ''VideoGame/HalfLife1''
has a chance of pushing part where, by activating a fan underneath, you down a BottomlessPit.
** A couple
actually float up to the top of weapons (Tornado Hold from ''8'' and Tornado Blow from ''VideoGame/MegaMan9'') allow you do do this at will.a shaft to enter an otherwise inaccessible vent. That must be one hell of a fan.
* ''VideoGame/HeavyMetalFAKK2'': the Outskirts of Eden feature a single cliffside gap with an occassional ascending draft. You have to time your jump precisely to make it to the other side.



* The Windy Tree level (#10) in ''[[VideoGame/{{Prehistorik}} Prehistorik Man]]'' has wind coming from below, allowing to jump higher.
* In ''VideoGame/DrawnToLife: The Next Chapter'' for Wii, the Eastern Winds world has several of these. Unfortunately, [[ScrappyLevel it doesn't work out too well]].
* ''VideoGame/{{Scribblenauts}}'' has the Air Vent, an item which creates gusts of winds, which can be used to cross gaps. Unlike most examples of this trope, nearly every object in the game can perform Air-Aided Acrobatics through the use of a couple Air Vents, making it a GameBreaker in action levels where you can push harmful objects out of the way and push helpful objects to you.
* Windy Valley in ''VideoGame/SonicAdventure'' has Sonic literally running on the wind.
* ''VideoGame/LufiaCurseOfTheSinistrals'' has moving updrafts (Handwaved as being elven spirits), which Artea will need to make use of in several jumping puzzles.
* In ''VideoGame/AmericanMcGeesAlice'', you could only move Alice off a steam vent's GustyGlade. In ''VideoGame/AliceMadnessReturns'' you can make Alice jump off from it as well.
* The [[LethalLavaLand Molten Front]] area in ''VideoGame/WorldOfWarcraft'' includes thermal vents in some areas, allowing characters to use the updrafts to leap much further than normal.
** The Uldum dungeons Lost City of Tol`vir and Vortex Pinnacle both make use of these for transportation, and Throne of the Four Winds uses it as the boss' primary gimmick.
* ''VideoGame/LEGOBatman'' has fans that help lift you higher, as does ''VideoGame/LEGOStarWars''.
* ''VideoGame/DoritosCrashCourse'' has fans throughout the course, including one section where you must float along as the fan moves across the gap.
* The ''VideoGame/GuiltyGear'' series has something called Air Dashing, where most characters can rush backwards or forwards while in midair. This is actually justified in story, as a limitless energy source popularly known as 'magic' is used by many characters, one of which is Air magic.
* The original ''VideoGame/HalfLife1'' has a part where, by activating a fan underneath, you actually float up to the top of a shaft to enter an otherwise inaccessible vent. That must be one hell of a fan.



* Played straight in the mobile game ''VideoGame/EarlyBird''.
* ''VideoGame/NeverAlone'' has this as a core mechanic. The movement of falling snow helps you predict when a big gust is about to come along. Most of the time it's a hazard, and you have to brace yourself to avoid being bowled over, but sometimes there are jumps you can't make unless you time your jump to coincide with the wind.



* ''VideoGame/SnakePass'' has updrafts in Bloh-Wee's realm that allows Doodle the hummingbird to carry the protagonist snake Noodle across large gaps.
* On of the blocks in ''VideoGame/UltimateChickenHorse'' is a large fan that blows air in one direction, pushing players that way. This includes upwards.

to:

* ''VideoGame/SnakePass'' ''Franchise/TheLegendOfZelda''
** ''VideoGame/TheLegendOfZeldaPhantomHourglass''. Doubly annoying in that the areas you're jumping from/to are narrow enough that overshooting is ludicrously common.
** Also, some areas using the Deku Leaf in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably in the Stone Tower Temple, as could Link in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' -- when hanging from an Oocoo in the City in the Sky, anyhow.
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' often
has vertically-pointed fans that could give a slight aerial boost for the Links under normal circumstances, especially in the Sky Realm.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has cracked patches of earth that emitted strong gusts of wind that give Link more vertical distance with the Paraglider, especially in the Hebra region.
* ''VideoGame/LEGOBatman'' has fans that help lift you higher, as does ''VideoGame/LEGOStarWars''.
* ''VideoGame/LufiaCurseOfTheSinistrals'' has moving
updrafts (Handwaved as being elven spirits), which Artea will need to make use of in Bloh-Wee's realm several jumping puzzles.
* Tengu Man's stage in ''VideoGame/MegaMan8'' features wind
that allows Doodle the hummingbird to carry the protagonist snake Noodle across large gaps.
* On of the blocks in ''VideoGame/UltimateChickenHorse'' is
[[GustyGlade alternates between giving you a large fan that blows air in boosting tail-wind and a hindering head wind]]. Either one direction, has a chance of pushing players that way. This includes upwards.you down a BottomlessPit.
** A couple of weapons (Tornado Hold from ''8'' and Tornado Blow from ''VideoGame/MegaMan9'') allow you do do this at will.
* The ''VideoGame/MonkeyIsland2LeChucksRevenge'' has this during the spitting contest (watch the flags to see when you've got a tailwind).
* ''VideoGame/NeverAlone'' has this as a core mechanic. The movement of falling snow helps you predict when a big gust is about to come along. Most of the time it's a hazard, and you have to brace yourself to avoid being bowled over, but sometimes there are jumps you can't make unless you time your jump to coincide with the wind.
* ''VideoGame/{{Okami}}'', with the added awesomeness of you controlling the wind.


Added DiffLines:

* The Windy Tree level (#10) in ''[[VideoGame/{{Prehistorik}} Prehistorik Man]]'' has wind coming from below, allowing to jump higher.
* ''VideoGame/{{Scribblenauts}}'' has the Air Vent, an item which creates gusts of winds, which can be used to cross gaps. Unlike most examples of this trope, nearly every object in the game can perform Air-Aided Acrobatics through the use of a couple Air Vents, making it a GameBreaker in action levels where you can push harmful objects out of the way and push helpful objects to you.
* ''VideoGame/SnakePass'' has updrafts in Bloh-Wee's realm that allows Doodle the hummingbird to carry the protagonist snake Noodle across large gaps.
* Windy Valley in ''VideoGame/SonicAdventure'' has Sonic literally running on the wind.
* The ''Franchise/SuperMarioBros'' series likes this trope.
** ''VideoGame/SuperMarioGalaxy2''.
** Various levels in VideoGame/SuperMario64 (but Tiny Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allow you to make a jump or, perhaps, save your life from a BottomlessPit.
** Several jumping puzzles in the ''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing their SpinJump ability.
** VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
* On of the blocks in ''VideoGame/UltimateChickenHorse'' is a large fan that blows air in one direction, pushing players that way. This includes upwards.
* The [[LethalLavaLand Molten Front]] area in ''VideoGame/WorldOfWarcraft'' includes thermal vents in some areas, allowing characters to use the updrafts to leap much further than normal.
** The Uldum dungeons Lost City of Tol`vir and Vortex Pinnacle both make use of these for transportation, and Throne of the Four Winds uses it as the boss' primary gimmick.


However, sometimes a character's ability isn't great enough to let them cross a gap. Luckily, there just happens to be gusts of strong wind coming straight up (natural or artificial)! As the character jumps, the wind pushes enough force on our hero to let them cross the otherwise-uncrossable gap.

And thus, the character has just performed Air-Aided Acrobatics. Note that the air does not ''need'' to be coming directly from the gap, as Acrobatics can also be aided by air pushing from behind the character.

to:

However, sometimes a character's jumping ability isn't great enough to let them cross a gap. Luckily, there just happens to be gusts of strong wind wind, of whatever nature, coming straight up (natural or artificial)! As through the character chasm or from behind the ledge. As our hero jumps, the wind pushes with enough force on our hero to let them cross the otherwise-uncrossable gap.

gap. And thus, the character has just performed so we have Air-Aided Acrobatics. Note that the air does not ''need'' to be coming directly from the gap, as Acrobatics can also be aided by air pushing from behind the character.
Acrobatics.


[[quoteright:350:[[VideoGame/TheLegendOfZeldaTheWindWaker https://static.tvtropes.org/pmwiki/pub/images/wind_waker_gliding.png]]]]

to:

[[quoteright:350:[[VideoGame/TheLegendOfZeldaTheWindWaker [[quoteright:300:[[VideoGame/TheLegendOfZeldaTheWindWaker https://static.tvtropes.org/pmwiki/pub/images/wind_waker_gliding.png]]]]


%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1626011416046516900
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:[[VideoGame/TheLegendOfZeldaTheWindWaker https://static.tvtropes.org/pmwiki/pub/images/wind_waker_gliding.png]]]]
%%




Added DiffLines:

* ''VideoGame/HeavyMetalFAKK2'': the Outskirts of Eden feature a single cliffside gap with an occassional ascending draft. You have to time your jump precisely to make it to the other side.


However, sometimes a character's ability isn't great enough to let them cross a gap. Luckily, there just happens to be gusts of strong wind coming straight up! As the character jumps, the wind pushes enough force on our hero to let them cross the otherwise-uncrossable gap.

to:

However, sometimes a character's ability isn't great enough to let them cross a gap. Luckily, there just happens to be gusts of strong wind coming straight up! up (natural or artificial)! As the character jumps, the wind pushes enough force on our hero to let them cross the otherwise-uncrossable gap.


[[quoteright:350:[[VideoGame/{{Klonoa}} https://static.tvtropes.org/pmwiki/pub/images/klonoa_whirlwind_jump.png]]]]

Added DiffLines:

[[quoteright:350:[[VideoGame/{{Klonoa}} https://static.tvtropes.org/pmwiki/pub/images/klonoa_whirlwind_jump.png]]]]


* ''VideoGame/KingdomHeartsDreamDropDistance'' has a major one where Riku's boss fight in Le Cite Des Cloches has him almost literally walking on the heat waves that are rising from the burning city.

to:

* ''VideoGame/KingdomHeartsDreamDropDistance'' ''VideoGame/KingdomHearts3DDreamDropDistance'' has a major one where Riku's boss fight in Le Cite Des Cloches has him almost literally walking on the heat waves that are rising from the burning city.

Added DiffLines:

* In ''VideoGame/{{Poptropica}}'', parts of Steamworks Island, Time Tangled Island, and 24 Carrot Island include fans that can push you up.

Added DiffLines:

* On of the blocks in ''VideoGame/UltimateChickenHorse'' is a large fan that blows air in one direction, pushing players that way. This includes upwards.

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