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* ''VideoGame/ANNOMutationem'': At Freeway 42's underground laboratory, Ann takes usage of several large power fans to reach across an open gap to activate a terminal to dispel the [[DeadlyGas toxins]] blocking the way forward.
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* Played straight in the mobile game ''VideoGame/EarlyBird''.
to:
%% ZCE * Played straight in the mobile game ''VideoGame/EarlyBird''.
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* ''VideoGame/JediOutcast'' has it in the Cloud City levels.
to:
%% Needs context * ''VideoGame/JediOutcast'' ''VideoGame/JediKnightIIJediOutcast'' has it in the Cloud City levels.
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%%* ''VideoGame/AngryBirds'' ''Franchise/StarWars'' has this in a couple of levels.
to:
%%* ''VideoGame/AngryBirds'' ''Franchise/StarWars'' ''VideoGame/AngryBirdsStarWars'' has this in a couple of levels.
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* ''Franchise/TheLegendOfZelda''
to:
* ''Franchise/TheLegendOfZelda''''Franchise/TheLegendOfZelda'':
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** ''VideoGame/MarioAndLuigi'': Several jumping puzzles in the series involves the Bros catching visible whirlwinds in midair while performing their SpinJump ability.
to:
** ''VideoGame/MarioAndLuigi'': Several jumping puzzles in the series involves the Bros catching visible whirlwinds in midair while performing their SpinJump Spin Jump ability.
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Crosswicking
Added DiffLines:
** ''VideoGame/TheLegendOfZeldaSkywardSword'': Eldin Volcano features many hot steam sources that can catapult Link upwards using his sailcloth. It becomes really acrobatic in one section with three hot steam sources in a row, and no safe platform in between them.
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Changed line(s) 47 (click to see context) from:
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has cracked patches of earth that emitted strong gusts of wind that give Link more vertical distance with the Paraglider, especially in the Hebra region.
to:
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has cracked patches of earth that emitted emit strong gusts of wind that give Link more vertical distance with the Paraglider, especially in the Hebra region.
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Changed line(s) 53 (click to see context) from:
* ''VideoGame/{{Okami}}'', with the added awesomeness of you controlling the wind.
to:
* ''VideoGame/{{Okami}}'', with ''VideoGame/{{Okami}}'':
** The Galestorm brush technique allows Amaterasu to control theadded awesomeness of wind, which becomes handy when you controlling have to jump between curtains that are blowing thanks to this ability.
** The only way to get characters across gaps in thewind.digging minigame is to use Galestorm to blow them across.
** The Galestorm brush technique allows Amaterasu to control the
** The only way to get characters across gaps in the
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* The ''Franchise/SuperMarioBros'' series likes this trope.
** ''VideoGame/SuperMarioGalaxy2''.
** Various levels in VideoGame/SuperMario64 (but Tiny Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allow you to make a jump or, perhaps, save your life from a BottomlessPit.
** Several jumping puzzles in the ''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing their SpinJump ability.
** VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
** ''VideoGame/SuperMarioGalaxy2''.
** Various levels in VideoGame/SuperMario64 (but Tiny Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allow you to make a jump or, perhaps, save your life from a BottomlessPit.
** Several jumping puzzles in the ''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing their SpinJump ability.
** VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
to:
* The ''Franchise/SuperMarioBros'' series likes this trope.
''Franchise/SuperMarioBros'':
**''VideoGame/SuperMarioGalaxy2''.
''VideoGame/SuperMarioBrosTheLostLevels'' has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
** ''VideoGame/SuperMario64'': Various levels inVideoGame/SuperMario64 the game (but Tiny Huge Tiny-Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allow you to make a jump or, perhaps, save your life from a BottomlessPit.
** ''VideoGame/SuperMarioGalaxy2'': In Cloudy Court Galaxy, Mario and Luigi can take advantage of the Cloud Flower's ability to create clouds in conjunction with the windmill's blows to maneuver upward while the cloud platforms move along with the wind.
** ''VideoGame/MarioAndLuigi'': Several jumping puzzles in the''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing their SpinJump ability.
** VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.ability.
**
** ''VideoGame/SuperMario64'': Various levels in
** ''VideoGame/SuperMarioGalaxy2'': In Cloudy Court Galaxy, Mario and Luigi can take advantage of the Cloud Flower's ability to create clouds in conjunction with the windmill's blows to maneuver upward while the cloud platforms move along with the wind.
** ''VideoGame/MarioAndLuigi'': Several jumping puzzles in the
** VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
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* The [[LethalLavaLand Molten Front]] area in ''VideoGame/WorldOfWarcraft'' includes thermal vents in some areas, allowing characters to use the updrafts to leap much further than normal.
to:
* ''VideoGame/WorldOfWarcraft'':
** The [[LethalLavaLand Molten Front]] areain ''VideoGame/WorldOfWarcraft'' includes thermal vents in some areas, allowing characters to use the updrafts to leap much further than normal.
** The [[LethalLavaLand Molten Front]] area
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Changed line(s) 28,29 (click to see context) from:
* ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' level Gusty Glade includes a few spots where you must time your jump so that the wind pushes you enough that you can make a jump.
** [[PlayingWithATrope Of course, there are other times when that same tailwind will simply make you overshoot what you're aiming for.]]
** [[PlayingWithATrope Of course, there are other times when that same tailwind will simply make you overshoot what you're aiming for.]]
to:
* ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' level Gusty Glade includes a few spots where you must time your jump so that the wind pushes you enough that you can make a jump.
** [[PlayingWithATrope Of course, therejump. There are other times when that same tailwind will simply make you overshoot what you're aiming for.]]
** [[PlayingWithATrope Of course, there
Changed line(s) 51,52 (click to see context) from:
* Tengu Man's stage in ''VideoGame/MegaMan8'' features wind that [[GustyGlade alternates between giving you a boosting tail-wind and a hindering head wind]]. Either one has a chance of pushing you down a BottomlessPit.
** A couple of weapons (Tornado Hold from ''8'' and Tornado Blow from ''VideoGame/MegaMan9'') allow you do do this at will.
** A couple of weapons (Tornado Hold from ''8'' and Tornado Blow from ''VideoGame/MegaMan9'') allow you do do this at will.
to:
* Tengu Man's stage in ''VideoGame/MegaMan8'' features wind that [[GustyGlade alternates between giving you a boosting tail-wind and a hindering head wind]]. Either one has a chance of pushing you down a BottomlessPit.
**BottomlessPit. A couple of weapons (Tornado Hold from ''8'' and Tornado Blow from ''VideoGame/MegaMan9'') allow you do do this at will.
**
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Reorganized and expanded the Zelda examples
Changed line(s) 43,45 (click to see context) from:
** ''VideoGame/TheLegendOfZeldaPhantomHourglass''. Doubly annoying in that the areas you're jumping from/to are narrow enough that overshooting is ludicrously common.
** Also, some areas using the Deku Leaf in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably in the Stone Tower Temple, as could Link in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' -- when hanging from an Oocoo in the City in the Sky, anyhow.
** Also, some areas using the Deku Leaf in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably in the Stone Tower Temple, as could Link in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' -- when hanging from an Oocoo in the City in the Sky, anyhow.
to:
** ''VideoGame/TheLegendOfZeldaPhantomHourglass''. Doubly annoying ''VideoGame/TheLegendOfZeldaMajorasMask'': Deku Link can use the wind currents in the Stone Tower Temple to gain extra height. They become more common when the temple is upside down.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': There are small whirlwinds in the waters of the Great Sea that can help Link reach higher places while he's hovering with the Deku Leaf. Some examples include the tall structure from which Link can enter the Forbidden Woods, the flying racetrack of the Flight Control Platform, and a high spot housing a Blue [=ChuChu=] in Shark Island. The Wind Temple has wind currents generated by fans, including a ''very large'' one that is periodically created in the central room.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': When hanging from an Oocoo in the City in the Sky, Link can gain extra height with the help of the eolic setpieces present there. They become the only reliable way to make way through the dungeon until the second Clawshot is collected.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'': Some wind geysers can be used to reach high places, and bombs can even be used in conjunction with them to blow up obstacles that are place too high. The areas you're jumping from/to are narrow enough that overshooting is ludicrouslycommon.
** Also, some areas using the Deku Leaf in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably in the Stone Tower Temple, as could Link in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' -- when hanging from an Oocoo in the City in the Sky, anyhow.common.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': There are small whirlwinds in the waters of the Great Sea that can help Link reach higher places while he's hovering with the Deku Leaf. Some examples include the tall structure from which Link can enter the Forbidden Woods, the flying racetrack of the Flight Control Platform, and a high spot housing a Blue [=ChuChu=] in Shark Island. The Wind Temple has wind currents generated by fans, including a ''very large'' one that is periodically created in the central room.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': When hanging from an Oocoo in the City in the Sky, Link can gain extra height with the help of the eolic setpieces present there. They become the only reliable way to make way through the dungeon until the second Clawshot is collected.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'': Some wind geysers can be used to reach high places, and bombs can even be used in conjunction with them to blow up obstacles that are place too high. The areas you're jumping from/to are narrow enough that overshooting is ludicrously
** Also, some areas using the Deku Leaf in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably in the Stone Tower Temple, as could Link in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' -- when hanging from an Oocoo in the City in the Sky, anyhow.
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Sorting
Changed line(s) 27,32 (click to see context) from:
* The ''Franchise/SuperMarioBros'' series likes this trope.
** ''VideoGame/SuperMarioGalaxy2''.
** Various levels in VideoGame/SuperMario64 (but Tiny Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allow you to make a jump or, perhaps, save your life from a BottomlessPit.
** Several jumping puzzles in the ''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing their SpinJump ability.
** VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
* ''VideoGame/HeavyMetalFAKK2'': the Outskirts of Eden feature a single cliffside gap with an occassional ascending draft. You have to time your jump precisely to make it to the other side.
** ''VideoGame/SuperMarioGalaxy2''.
** Various levels in VideoGame/SuperMario64 (but Tiny Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allow you to make a jump or, perhaps, save your life from a BottomlessPit.
** Several jumping puzzles in the ''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing their SpinJump ability.
** VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
* ''VideoGame/HeavyMetalFAKK2'': the Outskirts of Eden feature a single cliffside gap with an occassional ascending draft. You have to time your jump precisely to make it to the other side.
to:
* The ''Franchise/SuperMarioBros'' series likes this trope.
** ''VideoGame/SuperMarioGalaxy2''.
** Various levels in VideoGame/SuperMario64 (but Tiny Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allowIn ''VideoGame/AmericanMcGeesAlice'', you to could only move Alice off a steam vent's GustyGlade. In ''VideoGame/AliceMadnessReturns'' you can make a Alice jump or, perhaps, save your life off from a BottomlessPit.
** Several jumping puzzles in the ''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing their SpinJump ability.
** VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
* ''VideoGame/HeavyMetalFAKK2'': the Outskirts of Eden feature a single cliffside gap with an occassional ascending draft. You have to time your jump precisely to makeit to the other side.as well.
** ''VideoGame/SuperMarioGalaxy2''.
** Various levels in VideoGame/SuperMario64 (but Tiny Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allow
** Several jumping puzzles in the ''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing their SpinJump ability.
** VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
* ''VideoGame/HeavyMetalFAKK2'': the Outskirts of Eden feature a single cliffside gap with an occassional ascending draft. You have to time your jump precisely to make
Changed line(s) 35,41 (click to see context) from:
* ''Franchise/TheLegendOfZelda''
** ''VideoGame/TheLegendOfZeldaPhantomHourglass''. Doubly annoying in that the areas you're jumping from/to are narrow enough that overshooting is ludicrously common.
** Also, some areas using the Deku Leaf in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably in the Stone Tower Temple, as could Link in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' -- when hanging from an Oocoo in the City in the Sky, anyhow.
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' often has vertically-pointed fans that could give a slight aerial boost for the Links under normal circumstances, especially in the Sky Realm.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has cracked patches of earth that emitted strong gusts of wind that give Link more vertical distance with the Paraglider, especially in the Hebra region.
* The ''VideoGame/MonkeyIsland2LeChucksRevenge'' has this during the spitting contest (watch the flags to see when you've got a tailwind).
** ''VideoGame/TheLegendOfZeldaPhantomHourglass''. Doubly annoying in that the areas you're jumping from/to are narrow enough that overshooting is ludicrously common.
** Also, some areas using the Deku Leaf in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably in the Stone Tower Temple, as could Link in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' -- when hanging from an Oocoo in the City in the Sky, anyhow.
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' often has vertically-pointed fans that could give a slight aerial boost for the Links under normal circumstances, especially in the Sky Realm.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has cracked patches of earth that emitted strong gusts of wind that give Link more vertical distance with the Paraglider, especially in the Hebra region.
* The ''VideoGame/MonkeyIsland2LeChucksRevenge'' has this during the spitting contest (watch the flags to see when you've got a tailwind).
to:
* ''Franchise/TheLegendOfZelda''
** ''VideoGame/TheLegendOfZeldaPhantomHourglass''. Doubly annoying in that''VideoGame/DoritosCrashCourse'' has fans throughout the areas you're jumping from/to are narrow enough that overshooting is ludicrously common.
** Also, some areas usingcourse, including one section where you must float along as the Deku Leaf in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notablyfan moves across the gap.
* In ''VideoGame/DrawnToLife: The Next Chapter'' for Wii, the Eastern Winds world has several of these. Unfortunately, [[ScrappyLevel it doesn't work out too well]].
* Played straight in theStone Tower Temple, as could Link in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' -- when hanging from an Oocoo in the City in the Sky, anyhow.
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' often has vertically-pointed fans that could give a slight aerial boost for the Links under normal circumstances, especially in the Sky Realm.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has cracked patches of earth that emitted strong gusts of wind that give Link more vertical distance with the Paraglider, especially in the Hebra region.
* The ''VideoGame/MonkeyIsland2LeChucksRevenge'' has this during the spitting contest (watch the flags to see when you've got a tailwind).mobile game ''VideoGame/EarlyBird''.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass''. Doubly annoying in that
** Also, some areas using
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably
* In ''VideoGame/DrawnToLife: The Next Chapter'' for Wii, the Eastern Winds world has several of these. Unfortunately, [[ScrappyLevel it doesn't work out too well]].
* Played straight in the
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' often has vertically-pointed fans that could give a slight aerial boost for the Links under normal circumstances, especially in the Sky Realm.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has cracked patches of earth that emitted strong gusts of wind that give Link more vertical distance with the Paraglider, especially in the Hebra region.
* The ''VideoGame/MonkeyIsland2LeChucksRevenge'' has this during the spitting contest (watch the flags to see when you've got a tailwind).
Changed line(s) 43,45 (click to see context) from:
* ''VideoGame/{{Okami}}'', with the added awesomeness of you controlling the wind.
* Tengu Man's stage in ''VideoGame/MegaMan8'' features wind that [[GustyGlade alternates between giving you a boosting tail-wind and a hindering head wind]]. Either one has a chance of pushing you down a BottomlessPit.
** A couple of weapons (Tornado Hold from ''8'' and Tornado Blow from ''VideoGame/MegaMan9'') allow you do do this at will.
* Tengu Man's stage in ''VideoGame/MegaMan8'' features wind that [[GustyGlade alternates between giving you a boosting tail-wind and a hindering head wind]]. Either one has a chance of pushing you down a BottomlessPit.
** A couple of weapons (Tornado Hold from ''8'' and Tornado Blow from ''VideoGame/MegaMan9'') allow you do do this at will.
to:
* ''VideoGame/{{Okami}}'', with the added awesomeness of you controlling the wind.
* Tengu Man's stageThe ''VideoGame/GuiltyGear'' series has something called Air Dashing, where most characters can rush backwards or forwards while in ''VideoGame/MegaMan8'' features wind that [[GustyGlade alternates between giving you midair. This is actually justified in story, as a boosting tail-wind and a hindering head wind]]. Either limitless energy source popularly known as 'magic' is used by many characters, one of which is Air magic.
* The original ''VideoGame/HalfLife1'' has achance of pushing part where, by activating a fan underneath, you down a BottomlessPit.
** A coupleactually float up to the top of weapons (Tornado Hold from ''8'' and Tornado Blow from ''VideoGame/MegaMan9'') allow you do do this at will.a shaft to enter an otherwise inaccessible vent. That must be one hell of a fan.
* ''VideoGame/HeavyMetalFAKK2'': the Outskirts of Eden feature a single cliffside gap with an occassional ascending draft. You have to time your jump precisely to make it to the other side.
* Tengu Man's stage
* The original ''VideoGame/HalfLife1'' has a
** A couple
* ''VideoGame/HeavyMetalFAKK2'': the Outskirts of Eden feature a single cliffside gap with an occassional ascending draft. You have to time your jump precisely to make it to the other side.
Deleted line(s) 47,58 (click to see context) :
* The Windy Tree level (#10) in ''[[VideoGame/{{Prehistorik}} Prehistorik Man]]'' has wind coming from below, allowing to jump higher.
* In ''VideoGame/DrawnToLife: The Next Chapter'' for Wii, the Eastern Winds world has several of these. Unfortunately, [[ScrappyLevel it doesn't work out too well]].
* ''VideoGame/{{Scribblenauts}}'' has the Air Vent, an item which creates gusts of winds, which can be used to cross gaps. Unlike most examples of this trope, nearly every object in the game can perform Air-Aided Acrobatics through the use of a couple Air Vents, making it a GameBreaker in action levels where you can push harmful objects out of the way and push helpful objects to you.
* Windy Valley in ''VideoGame/SonicAdventure'' has Sonic literally running on the wind.
* ''VideoGame/LufiaCurseOfTheSinistrals'' has moving updrafts (Handwaved as being elven spirits), which Artea will need to make use of in several jumping puzzles.
* In ''VideoGame/AmericanMcGeesAlice'', you could only move Alice off a steam vent's GustyGlade. In ''VideoGame/AliceMadnessReturns'' you can make Alice jump off from it as well.
* The [[LethalLavaLand Molten Front]] area in ''VideoGame/WorldOfWarcraft'' includes thermal vents in some areas, allowing characters to use the updrafts to leap much further than normal.
** The Uldum dungeons Lost City of Tol`vir and Vortex Pinnacle both make use of these for transportation, and Throne of the Four Winds uses it as the boss' primary gimmick.
* ''VideoGame/LEGOBatman'' has fans that help lift you higher, as does ''VideoGame/LEGOStarWars''.
* ''VideoGame/DoritosCrashCourse'' has fans throughout the course, including one section where you must float along as the fan moves across the gap.
* The ''VideoGame/GuiltyGear'' series has something called Air Dashing, where most characters can rush backwards or forwards while in midair. This is actually justified in story, as a limitless energy source popularly known as 'magic' is used by many characters, one of which is Air magic.
* The original ''VideoGame/HalfLife1'' has a part where, by activating a fan underneath, you actually float up to the top of a shaft to enter an otherwise inaccessible vent. That must be one hell of a fan.
* In ''VideoGame/DrawnToLife: The Next Chapter'' for Wii, the Eastern Winds world has several of these. Unfortunately, [[ScrappyLevel it doesn't work out too well]].
* ''VideoGame/{{Scribblenauts}}'' has the Air Vent, an item which creates gusts of winds, which can be used to cross gaps. Unlike most examples of this trope, nearly every object in the game can perform Air-Aided Acrobatics through the use of a couple Air Vents, making it a GameBreaker in action levels where you can push harmful objects out of the way and push helpful objects to you.
* Windy Valley in ''VideoGame/SonicAdventure'' has Sonic literally running on the wind.
* ''VideoGame/LufiaCurseOfTheSinistrals'' has moving updrafts (Handwaved as being elven spirits), which Artea will need to make use of in several jumping puzzles.
* In ''VideoGame/AmericanMcGeesAlice'', you could only move Alice off a steam vent's GustyGlade. In ''VideoGame/AliceMadnessReturns'' you can make Alice jump off from it as well.
* The [[LethalLavaLand Molten Front]] area in ''VideoGame/WorldOfWarcraft'' includes thermal vents in some areas, allowing characters to use the updrafts to leap much further than normal.
** The Uldum dungeons Lost City of Tol`vir and Vortex Pinnacle both make use of these for transportation, and Throne of the Four Winds uses it as the boss' primary gimmick.
* ''VideoGame/LEGOBatman'' has fans that help lift you higher, as does ''VideoGame/LEGOStarWars''.
* ''VideoGame/DoritosCrashCourse'' has fans throughout the course, including one section where you must float along as the fan moves across the gap.
* The ''VideoGame/GuiltyGear'' series has something called Air Dashing, where most characters can rush backwards or forwards while in midair. This is actually justified in story, as a limitless energy source popularly known as 'magic' is used by many characters, one of which is Air magic.
* The original ''VideoGame/HalfLife1'' has a part where, by activating a fan underneath, you actually float up to the top of a shaft to enter an otherwise inaccessible vent. That must be one hell of a fan.
Deleted line(s) 62,63 (click to see context) :
* Played straight in the mobile game ''VideoGame/EarlyBird''.
* ''VideoGame/NeverAlone'' has this as a core mechanic. The movement of falling snow helps you predict when a big gust is about to come along. Most of the time it's a hazard, and you have to brace yourself to avoid being bowled over, but sometimes there are jumps you can't make unless you time your jump to coincide with the wind.
* ''VideoGame/NeverAlone'' has this as a core mechanic. The movement of falling snow helps you predict when a big gust is about to come along. Most of the time it's a hazard, and you have to brace yourself to avoid being bowled over, but sometimes there are jumps you can't make unless you time your jump to coincide with the wind.
Changed line(s) 65,66 (click to see context) from:
* ''VideoGame/SnakePass'' has updrafts in Bloh-Wee's realm that allows Doodle the hummingbird to carry the protagonist snake Noodle across large gaps.
* On of the blocks in ''VideoGame/UltimateChickenHorse'' is a large fan that blows air in one direction, pushing players that way. This includes upwards.
* On of the blocks in ''VideoGame/UltimateChickenHorse'' is a large fan that blows air in one direction, pushing players that way. This includes upwards.
to:
* ''VideoGame/SnakePass'' ''Franchise/TheLegendOfZelda''
** ''VideoGame/TheLegendOfZeldaPhantomHourglass''. Doubly annoying in that the areas you're jumping from/to are narrow enough that overshooting is ludicrously common.
** Also, some areas using the Deku Leaf in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably in the Stone Tower Temple, as could Link in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' -- when hanging from an Oocoo in the City in the Sky, anyhow.
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' often has vertically-pointed fans that could give a slight aerial boost for the Links under normal circumstances, especially in the Sky Realm.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has cracked patches of earth that emitted strong gusts of wind that give Link more vertical distance with the Paraglider, especially in the Hebra region.
* ''VideoGame/LEGOBatman'' has fans that help lift you higher, as does ''VideoGame/LEGOStarWars''.
* ''VideoGame/LufiaCurseOfTheSinistrals'' has moving updrafts (Handwaved as being elven spirits), which Artea will need to make use of inBloh-Wee's realm several jumping puzzles.
* Tengu Man's stage in ''VideoGame/MegaMan8'' features wind thatallows Doodle the hummingbird to carry the protagonist snake Noodle across large gaps.
* On of the blocks in ''VideoGame/UltimateChickenHorse'' is[[GustyGlade alternates between giving you a large fan that blows air in boosting tail-wind and a hindering head wind]]. Either one direction, has a chance of pushing players that way. This includes upwards.you down a BottomlessPit.
** A couple of weapons (Tornado Hold from ''8'' and Tornado Blow from ''VideoGame/MegaMan9'') allow you do do this at will.
* The ''VideoGame/MonkeyIsland2LeChucksRevenge'' has this during the spitting contest (watch the flags to see when you've got a tailwind).
* ''VideoGame/NeverAlone'' has this as a core mechanic. The movement of falling snow helps you predict when a big gust is about to come along. Most of the time it's a hazard, and you have to brace yourself to avoid being bowled over, but sometimes there are jumps you can't make unless you time your jump to coincide with the wind.
* ''VideoGame/{{Okami}}'', with the added awesomeness of you controlling the wind.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass''. Doubly annoying in that the areas you're jumping from/to are narrow enough that overshooting is ludicrously common.
** Also, some areas using the Deku Leaf in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably in the Stone Tower Temple, as could Link in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' -- when hanging from an Oocoo in the City in the Sky, anyhow.
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' often has vertically-pointed fans that could give a slight aerial boost for the Links under normal circumstances, especially in the Sky Realm.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has cracked patches of earth that emitted strong gusts of wind that give Link more vertical distance with the Paraglider, especially in the Hebra region.
* ''VideoGame/LEGOBatman'' has fans that help lift you higher, as does ''VideoGame/LEGOStarWars''.
* ''VideoGame/LufiaCurseOfTheSinistrals'' has moving updrafts (Handwaved as being elven spirits), which Artea will need to make use of in
* Tengu Man's stage in ''VideoGame/MegaMan8'' features wind that
* On of the blocks in ''VideoGame/UltimateChickenHorse'' is
** A couple of weapons (Tornado Hold from ''8'' and Tornado Blow from ''VideoGame/MegaMan9'') allow you do do this at will.
* The ''VideoGame/MonkeyIsland2LeChucksRevenge'' has this during the spitting contest (watch the flags to see when you've got a tailwind).
* ''VideoGame/NeverAlone'' has this as a core mechanic. The movement of falling snow helps you predict when a big gust is about to come along. Most of the time it's a hazard, and you have to brace yourself to avoid being bowled over, but sometimes there are jumps you can't make unless you time your jump to coincide with the wind.
* ''VideoGame/{{Okami}}'', with the added awesomeness of you controlling the wind.
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* The Windy Tree level (#10) in ''[[VideoGame/{{Prehistorik}} Prehistorik Man]]'' has wind coming from below, allowing to jump higher.
* ''VideoGame/{{Scribblenauts}}'' has the Air Vent, an item which creates gusts of winds, which can be used to cross gaps. Unlike most examples of this trope, nearly every object in the game can perform Air-Aided Acrobatics through the use of a couple Air Vents, making it a GameBreaker in action levels where you can push harmful objects out of the way and push helpful objects to you.
* ''VideoGame/SnakePass'' has updrafts in Bloh-Wee's realm that allows Doodle the hummingbird to carry the protagonist snake Noodle across large gaps.
* Windy Valley in ''VideoGame/SonicAdventure'' has Sonic literally running on the wind.
* The ''Franchise/SuperMarioBros'' series likes this trope.
** ''VideoGame/SuperMarioGalaxy2''.
** Various levels in VideoGame/SuperMario64 (but Tiny Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allow you to make a jump or, perhaps, save your life from a BottomlessPit.
** Several jumping puzzles in the ''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing their SpinJump ability.
** VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
* On of the blocks in ''VideoGame/UltimateChickenHorse'' is a large fan that blows air in one direction, pushing players that way. This includes upwards.
* The [[LethalLavaLand Molten Front]] area in ''VideoGame/WorldOfWarcraft'' includes thermal vents in some areas, allowing characters to use the updrafts to leap much further than normal.
** The Uldum dungeons Lost City of Tol`vir and Vortex Pinnacle both make use of these for transportation, and Throne of the Four Winds uses it as the boss' primary gimmick.
* ''VideoGame/{{Scribblenauts}}'' has the Air Vent, an item which creates gusts of winds, which can be used to cross gaps. Unlike most examples of this trope, nearly every object in the game can perform Air-Aided Acrobatics through the use of a couple Air Vents, making it a GameBreaker in action levels where you can push harmful objects out of the way and push helpful objects to you.
* ''VideoGame/SnakePass'' has updrafts in Bloh-Wee's realm that allows Doodle the hummingbird to carry the protagonist snake Noodle across large gaps.
* Windy Valley in ''VideoGame/SonicAdventure'' has Sonic literally running on the wind.
* The ''Franchise/SuperMarioBros'' series likes this trope.
** ''VideoGame/SuperMarioGalaxy2''.
** Various levels in VideoGame/SuperMario64 (but Tiny Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allow you to make a jump or, perhaps, save your life from a BottomlessPit.
** Several jumping puzzles in the ''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing their SpinJump ability.
** VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
* On of the blocks in ''VideoGame/UltimateChickenHorse'' is a large fan that blows air in one direction, pushing players that way. This includes upwards.
* The [[LethalLavaLand Molten Front]] area in ''VideoGame/WorldOfWarcraft'' includes thermal vents in some areas, allowing characters to use the updrafts to leap much further than normal.
** The Uldum dungeons Lost City of Tol`vir and Vortex Pinnacle both make use of these for transportation, and Throne of the Four Winds uses it as the boss' primary gimmick.
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Editing the description a bit; it's odd to state the wind is coming from below, then add that it may come from behind.
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However, sometimes a character's ability isn't great enough to let them cross a gap. Luckily, there just happens to be gusts of strong wind coming straight up (natural or artificial)! As the character jumps, the wind pushes enough force on our hero to let them cross the otherwise-uncrossable gap.
And thus, the character has just performed Air-Aided Acrobatics. Note that the air does not ''need'' to be coming directly from the gap, as Acrobatics can also be aided by air pushing from behind the character.
And thus, the character has just performed Air-Aided Acrobatics. Note that the air does not ''need'' to be coming directly from the gap, as Acrobatics can also be aided by air pushing from behind the character.
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However, sometimes a character's jumping ability isn't great enough to let them cross a gap. Luckily, there just happens to be gusts of strong wind wind, of whatever nature, coming straight up (natural or artificial)! As through the character chasm or from behind the ledge. As our hero jumps, the wind pushes with enough force on our hero to let them cross the otherwise-uncrossable gap.
gap. And thus, the character has just performed so we have Air-Aided Acrobatics. Note that the air does not ''need'' to be coming directly from the gap, as Acrobatics can also be aided by air pushing from behind the character.
Acrobatics.
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[[quoteright:350:[[VideoGame/TheLegendOfZeldaTheWindWaker https://static.tvtropes.org/pmwiki/pub/images/wind_waker_gliding.png]]]]
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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1626011416046516900
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[[quoteright:350:[[VideoGame/TheLegendOfZeldaTheWindWaker https://static.tvtropes.org/pmwiki/pub/images/wind_waker_gliding.png]]]]
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[[quoteright:350:[[VideoGame/TheLegendOfZeldaTheWindWaker https://static.tvtropes.org/pmwiki/pub/images/wind_waker_gliding.png]]]]
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* ''VideoGame/HeavyMetalFAKK2'': the Outskirts of Eden feature a single cliffside gap with an occassional ascending draft. You have to time your jump precisely to make it to the other side.
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However, sometimes a character's ability isn't great enough to let them cross a gap. Luckily, there just happens to be gusts of strong wind coming straight up! As the character jumps, the wind pushes enough force on our hero to let them cross the otherwise-uncrossable gap.
to:
However, sometimes a character's ability isn't great enough to let them cross a gap. Luckily, there just happens to be gusts of strong wind coming straight up! up (natural or artificial)! As the character jumps, the wind pushes enough force on our hero to let them cross the otherwise-uncrossable gap.
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[[quoteright:350:[[VideoGame/{{Klonoa}} https://static.tvtropes.org/pmwiki/pub/images/klonoa_whirlwind_jump.png]]]]
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[[quoteright:350:[[VideoGame/{{Klonoa}} https://static.tvtropes.org/pmwiki/pub/images/klonoa_whirlwind_jump.png]]]]
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* ''VideoGame/KingdomHeartsDreamDropDistance'' has a major one where Riku's boss fight in Le Cite Des Cloches has him almost literally walking on the heat waves that are rising from the burning city.
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* ''VideoGame/KingdomHeartsDreamDropDistance'' ''VideoGame/KingdomHearts3DDreamDropDistance'' has a major one where Riku's boss fight in Le Cite Des Cloches has him almost literally walking on the heat waves that are rising from the burning city.
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* In ''VideoGame/{{Poptropica}}'', parts of Steamworks Island, Time Tangled Island, and 24 Carrot Island include fans that can push you up.
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* On of the blocks in ''VideoGame/UltimateChickenHorse'' is a large fan that blows air in one direction, pushing players that way. This includes upwards.
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Forms of fictional media have [[VideoGamePhysics physics]] [[ArtMajorPhysics which]] [[ArtisticLicensePhysics differ]] [[JumpPhysics from]] RealLife. As such, it's not uncommon for there to be [[PlatformGame places where the main character must cross gaps]] which can ''barely'' be surpassed with a well-timed jump.
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Forms of fictional media have [[VideoGamePhysics physics]] [[ArtMajorPhysics which]] [[ArtisticLicensePhysics differ]] [[JumpPhysics physics which differ from]] RealLife. As such, it's not uncommon for there to be [[PlatformGame places where the main character must cross gaps]] which can ''barely'' be surpassed with a well-timed jump.
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[[folder:Web Animation]]
* ''WebAnimation/{{Dreamscape}}'': [[BlowYouAway Jasmine]] can spring up high by creating a current of air underneath her.
[[/folder]]
* ''WebAnimation/{{Dreamscape}}'': [[BlowYouAway Jasmine]] can spring up high by creating a current of air underneath her.
[[/folder]]
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** The Uldum dungeons Lost City of Tol`vir and Vortex Pinnacle both make use of these for transportation, and Throne of the Four Winds uses it as the boss' primary gimmick.
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** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably in the Stone Tower Temple, as could Link in VideoGame/TheLegendOfZeldaTwilightPrincess -- when hanging from an Oocoo in the City in the Sky, anyhow.
to:
** Deku Link in ''VideoGame/TheLegendOfZeldaMajorasMask'' could also do this, notably in the Stone Tower Temple, as could Link in VideoGame/TheLegendOfZeldaTwilightPrincess ''VideoGame/TheLegendOfZeldaTwilightPrincess'' -- when hanging from an Oocoo in the City in the Sky, anyhow.anyhow.
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' often has vertically-pointed fans that could give a slight aerial boost for the Links under normal circumstances, especially in the Sky Realm.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has cracked patches of earth that emitted strong gusts of wind that give Link more vertical distance with the Paraglider, especially in the Hebra region.
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' often has vertically-pointed fans that could give a slight aerial boost for the Links under normal circumstances, especially in the Sky Realm.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has cracked patches of earth that emitted strong gusts of wind that give Link more vertical distance with the Paraglider, especially in the Hebra region.
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Full stop followed by colon? Yeesh.
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** Several jumping puzzles in the ''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing theirSpin Jump ability.
** SMB 2 Japan \ Lost Levels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
** SMB 2 Japan \ Lost Levels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
to:
** Several jumping puzzles in the ''VideoGame/MarioAndLuigi'' series involves the Bros catching visible whirlwinds in midair while performing theirSpin Jump their SpinJump ability.
**SMB 2 Japan \ Lost Levels VideoGame/SuperMarioBrosTheLostLevels has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
**
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** Not to mention the fact that you enter Windy Valley from the hub world by jumping into an updraft.
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** Not to mention the fact that you enter Windy Valley from the hub world by jumping into an updraft.
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* ''VideoGame/SnakePass'' has updrafts in Bloh-Wee's realm that allows Doodle the hummingbird to carry the protagonist snake Noodle across large gaps.
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It's not the entire point.
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* In ''WesternAnimation/AvatarTheLastAirbender'', the entire point of [[BlowYouAway air-bending is basically this trope]].
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* In ''WesternAnimation/AvatarTheLastAirbender'', the entire point of [[BlowYouAway air-bending is basically this trope]].airbending]] can be used to blow yourself around just as easily as other [=things/people=].
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* The ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "[[Recap/MyLittlePonyFriendshipIsMagicS6E24TopBolt Top Bolt]] has Twilight and Rainbow Dash try to solve a friendship problem at the Wonderbolts Academy. It involves a pair of pegasus recruits with one of them creating gusts of wind with her wings to boost the other in the air for impressive stunts, without the latter knowing.
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* The ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "[[Recap/MyLittlePonyFriendshipIsMagicS6E24TopBolt Top Bolt]] Bolt]]" has Twilight and Rainbow Dash try to solve a friendship problem at the Wonderbolts Academy. It involves a pair of pegasus recruits with one of them creating gusts of wind with her wings to boost the other in the air for impressive stunts, without the latter knowing.
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Adding folders.
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[[AC:{{Literature}}]]
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[[foldercontrol]]
[[folder:Literature]]
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[[AC:LiveActionTV]]
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[[folder:Live-Action TV]]
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[[AC:RealLife]]
* TruthInTelevision in athletics, of course, although overly-tailwindy marks may be discounted.
[[AC: Western Animation]]
* In ''WesternAnimation/AvatarTheLastAirbender'', the entire point of [[BlowYouAway air-bending is basically this trope]].
* The WesternAnimation/MyLittlePonyFriendshipIsMagic episode, [[Recap/MyLittlePonyFriendshipIsMagicS6E24TopBolt "Top Bolt"]] has Twilight and Rainbow Dash try to solve a friendship problem at the Wonderbolts Academy that involves a pair of pegasus recruits with one of them creating gusts of wind with her wings to boost the other in the air for impressive stunts without the latter knowing.
[[AC:VideoGames]]
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[[folder:Video Games]]
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* ''VideoGame/AngryBirds'' ''Franchise/StarWars'' has this in a couple of levels.
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[[/folder]]
[[folder:Western Animation]]
* In ''WesternAnimation/AvatarTheLastAirbender'', the entire point of [[BlowYouAway air-bending is basically this trope]].
* The ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "[[Recap/MyLittlePonyFriendshipIsMagicS6E24TopBolt Top Bolt]] has Twilight and Rainbow Dash try to solve a friendship problem at the Wonderbolts Academy. It involves a pair of pegasus recruits with one of them creating gusts of wind with her wings to boost the other in the air for impressive stunts, without the latter knowing.
[[/folder]]
[[folder:Real Life]]
* TruthInTelevision in athletics, of course, although overly-tailwindy marks may be discounted.
[[/folder]]
[[folder:Western Animation]]
* In ''WesternAnimation/AvatarTheLastAirbender'', the entire point of [[BlowYouAway air-bending is basically this trope]].
* The ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "[[Recap/MyLittlePonyFriendshipIsMagicS6E24TopBolt Top Bolt]] has Twilight and Rainbow Dash try to solve a friendship problem at the Wonderbolts Academy. It involves a pair of pegasus recruits with one of them creating gusts of wind with her wings to boost the other in the air for impressive stunts, without the latter knowing.
[[/folder]]
[[folder:Real Life]]
* TruthInTelevision in athletics, of course, although overly-tailwindy marks may be discounted.
[[/folder]]