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4[[quoteright:300:[[VideoGame/TheLegendOfZeldaTheWindWaker https://static.tvtropes.org/pmwiki/pub/images/wind_waker_gliding.png]]]]
5%%
6Forms of fictional media have [[ArtisticLicensePhysics physics which differ from]] RealLife. As such, it's not uncommon for there to be [[PlatformGame places where the main character must cross gaps]] which can ''barely'' be surpassed with a well-timed jump.
7
8However, sometimes a character's jumping ability isn't great enough to let them cross a gap. Luckily, there just happens to be gusts of strong wind, of whatever nature, coming straight up through the chasm or from behind the ledge. As our hero jumps, the wind pushes with enough force to let them cross the otherwise-uncrossable gap. And so we have Air-Aided Acrobatics.
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10See also JumpPhysics (especially DoubleJump) and VentPhysics.
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12Almost guaranteed to show up in a GustyGlade. Compare RocketJump, in which explosions aid the jump instead of wind.
13----
14!!Examples:
15[[foldercontrol]]
16
17[[folder:Literature]]
18* Literature/TheChroniclesOfNarnia novel ''Literature/TheSilverChair''. Eustace and Jill are blown from Aslan's Country to Narnia by Aslan's breath.
19[[/folder]]
20
21[[folder:Live-Action TV]]
22* ''Series/MontyPythonsFlyingCircus''. Parodied in the "First man to jump the English Channel" sketch, where Ron Obvious hopes to jump from Dover into Calais with the help of (among other things) "a gust of breeze over the French coast".
23[[/folder]]
24
25[[folder:Video Games]]
26* ''VideoGame/ANNOMutationem'': At Freeway 42's underground laboratory, Ann takes usage of several large power fans to reach across an open gap to activate a terminal to dispel the [[DeadlyGas toxins]] blocking the way forward.
27* In ''VideoGame/AmericanMcGeesAlice'', you could only move Alice off a steam vent's GustyGlade. In ''VideoGame/AliceMadnessReturns'' you can make Alice jump off from it as well.
28* ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' level Gusty Glade includes a few spots where you must time your jump so that the wind pushes you enough that you can make a jump. There are other times when that same tailwind will simply make you overshoot what you're aiming for.
29* ''VideoGame/DoritosCrashCourse'' has fans throughout the course, including one section where you must float along as the fan moves across the gap.
30* In ''VideoGame/DrawnToLife: The Next Chapter'' for Wii, the Eastern Winds world has several of these. Unfortunately, [[ScrappyLevel it doesn't work out too well]].
31%% ZCE * Played straight in the mobile game ''VideoGame/EarlyBird''.
32* Toward the end of Bushlands/Grasstown in ''VideoGame/CaveStory'', you're required to make these kinds of jumps after activating the necessary fans.
33* The ''VideoGame/GuiltyGear'' series has something called Air Dashing, where most characters can rush backwards or forwards while in midair. This is actually justified in story, as a limitless energy source popularly known as 'magic' is used by many characters, one of which is Air magic.
34* The original ''VideoGame/HalfLife1'' has a part where, by activating a fan underneath, you actually float up to the top of a shaft to enter an otherwise inaccessible vent. That must be one hell of a fan.
35* ''VideoGame/HeavyMetalFAKK2'': the Outskirts of Eden feature a single cliffside gap with an occassional ascending draft. You have to time your jump precisely to make it to the other side.
36* There are plenty of jumps in ''VideoGame/{{Icycle}}'' that would just be falls if not for thermal vents pushing you back up.
37%% Needs context * ''VideoGame/JediKnightIIJediOutcast'' has it in the Cloud City levels.
38* ''VideoGame/KingdomHearts3DDreamDropDistance'' has a major one where Riku's boss fight in Le Cite Des Cloches has him almost literally walking on the heat waves that are rising from the burning city.
39%%* ''VideoGame/AngryBirdsStarWars'' has this in a couple of levels.
40* In ''VideoGame/KnyttStories'', there are sometimes updrafts Juni can float along on to reach otherwise inaccessible places and avoid floors and walls [[SpikesOfDoom covered in spikes]], but only if she uses her [[ParasolParachute umbrella]].
41* ''Franchise/TheLegendOfZelda'':
42** ''VideoGame/TheLegendOfZeldaMajorasMask'': Deku Link can use the wind currents in the Stone Tower Temple to gain extra height. They become more common when the temple is upside down.
43** ''VideoGame/TheLegendOfZeldaTheWindWaker'': There are small whirlwinds in the waters of the Great Sea that can help Link reach higher places while he's hovering with the Deku Leaf. Some examples include the tall structure from which Link can enter the Forbidden Woods, the flying racetrack of the Flight Control Platform, and a high spot housing a Blue [=ChuChu=] in Shark Island. The Wind Temple has wind currents generated by fans, including a ''very large'' one that is periodically created in the central room.
44** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': When hanging from an Oocoo in the City in the Sky, Link can gain extra height with the help of the eolic setpieces present there. They become the only reliable way to make way through the dungeon until the second Clawshot is collected.
45** ''VideoGame/TheLegendOfZeldaPhantomHourglass'': Some wind geysers can be used to reach high places, and bombs can even be used in conjunction with them to blow up obstacles that are place too high. The areas you're jumping from/to are narrow enough that overshooting is ludicrously common.
46** ''VideoGame/TheLegendOfZeldaSkywardSword'': Eldin Volcano features many hot steam sources that can catapult Link upwards using his sailcloth. It becomes really acrobatic in one section with three hot steam sources in a row, and no safe platform in between them.
47** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' often has vertically-pointed fans that could give a slight aerial boost for the Links under normal circumstances, especially in the Sky Realm.
48** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has cracked patches of earth that emit strong gusts of wind that give Link more vertical distance with the Paraglider, especially in the Hebra region.
49* ''VideoGame/LEGOBatman'' has fans that help lift you higher, as does ''VideoGame/LEGOStarWars''.
50* ''VideoGame/LufiaCurseOfTheSinistrals'' has moving updrafts (Handwaved as being elven spirits), which Artea will need to make use of in several jumping puzzles.
51* Tengu Man's stage in ''VideoGame/MegaMan8'' features wind that [[GustyGlade alternates between giving you a boosting tail-wind and a hindering head wind]]. Either one has a chance of pushing you down a BottomlessPit. A couple of weapons (Tornado Hold from ''8'' and Tornado Blow from ''VideoGame/MegaMan9'') allow you do do this at will.
52* The ''VideoGame/MonkeyIsland2LeChucksRevenge'' has this during the spitting contest (watch the flags to see when you've got a tailwind).
53* ''VideoGame/NeverAlone'' has this as a core mechanic. The movement of falling snow helps you predict when a big gust is about to come along. Most of the time it's a hazard, and you have to brace yourself to avoid being bowled over, but sometimes there are jumps you can't make unless you time your jump to coincide with the wind.
54* ''VideoGame/{{Okami}}'':
55** The Galestorm brush technique allows Amaterasu to control the wind, which becomes handy when you have to jump between curtains that are blowing thanks to this ability.
56** The only way to get characters across gaps in the digging minigame is to use Galestorm to blow them across.
57* In ''VideoGame/{{Poptropica}}'', parts of Steamworks Island, Time Tangled Island, and 24 Carrot Island include fans that can push you up.
58* The Windy Tree level (#10) in ''[[VideoGame/{{Prehistorik}} Prehistorik Man]]'' has wind coming from below, allowing to jump higher.
59* ''VideoGame/{{Scribblenauts}}'' has the Air Vent, an item which creates gusts of winds, which can be used to cross gaps. Unlike most examples of this trope, nearly every object in the game can perform Air-Aided Acrobatics through the use of a couple Air Vents, making it a GameBreaker in action levels where you can push harmful objects out of the way and push helpful objects to you.
60* ''VideoGame/SnakePass'' has updrafts in Bloh-Wee's realm that allows Doodle the hummingbird to carry the protagonist snake Noodle across large gaps.
61* Windy Valley in ''VideoGame/SonicAdventure'' has Sonic literally running on the wind.
62* ''Franchise/SuperMarioBros'':
63** ''VideoGame/SuperMarioBrosTheLostLevels'' has gusts of forward-moving wind that need to be used to trampoline over huge gaps.
64** ''VideoGame/SuperMario64'': Various levels in the game (but Tiny-Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allow you to make a jump or, perhaps, save your life from a BottomlessPit.
65** ''VideoGame/SuperMarioGalaxy2'': In Cloudy Court Galaxy, Mario and Luigi can take advantage of the Cloud Flower's ability to create clouds in conjunction with the windmill's blows to maneuver upward while the cloud platforms move along with the wind.
66** ''VideoGame/MarioAndLuigi'': Several jumping puzzles in the series involves the Bros catching visible whirlwinds in midair while performing their Spin Jump ability.
67* On of the blocks in ''VideoGame/UltimateChickenHorse'' is a large fan that blows air in one direction, pushing players that way. This includes upwards.
68* ''VideoGame/WorldOfWarcraft'':
69** The [[LethalLavaLand Molten Front]] area includes thermal vents in some areas, allowing characters to use the updrafts to leap much further than normal.
70** The Uldum dungeons Lost City of Tol`vir and Vortex Pinnacle both make use of these for transportation, and Throne of the Four Winds uses it as the boss' primary gimmick.
71[[/folder]]
72
73[[folder:Web Animation]]
74* ''WebAnimation/{{Dreamscape}}'': [[BlowYouAway Jasmine]] can spring up high by creating a current of air underneath her.
75[[/folder]]
76
77[[folder:Western Animation]]
78* In ''WesternAnimation/AvatarTheLastAirbender'', [[BlowYouAway airbending]] can be used to blow yourself around just as easily as other [=things/people=].
79* The ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "[[Recap/MyLittlePonyFriendshipIsMagicS6E24TopBolt Top Bolt]]" has Twilight and Rainbow Dash try to solve a friendship problem at the Wonderbolts Academy. It involves a pair of pegasus recruits with one of them creating gusts of wind with her wings to boost the other in the air for impressive stunts, without the latter knowing.
80[[/folder]]
81
82[[folder:Real Life]]
83* TruthInTelevision in athletics, of course, although overly-tailwindy marks may be discounted.
84[[/folder]]

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