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* ''VideoGame/FireEmblemGaiden''[='=]s remake, ''Echoes: Shadows of Valentia'', gives the vast majority of the original's characters far more presence, whether it be through more presence in the main game, base/village conversations, or [[Franchise/FireEmblem the series']] now-standard Support Conversations. There are also a few new characters, and Memory Prisms allow the player to view flashbacks expanding on various new and old characters' backstories. Exposition given both late in the main story and via DLC flashbacks also clears up the matter of [[spoiler:Alm obtaining the Falchion at Duma Temple when the sword would logically be in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth's]] possession (and, [[VideoGame/FireEmblemAwakening later]], [[AncestralWeapon that of his lineage]]) by explaining [[spoiler:the Valentian Falchion to be a separate weapon from its Archanean counterpart, forged by Mila -- established in the remake as a member of the Divine Dragon Tribe like Naga -- from one of her fangs as a countermeasure should she or her brother Duma fall prey to the degeneration dragons were susceptible to]], [[CanonWelding thereby providing stronger links between the first three games of the series]].

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* ''VideoGame/FireEmblemGaiden''[='=]s remake, ''Echoes: Shadows of Valentia'', gives the vast majority of the original's characters far more presence, whether it be through more presence in the main game, base/village conversations, or [[Franchise/FireEmblem the series']] now-standard Support Conversations. There are also a few new characters, and Memory Prisms allow the player to view flashbacks expanding on various new and old characters' backstories. Exposition given both late in the main story and via DLC flashbacks also clears up the matter of [[spoiler:Alm obtaining the Falchion at Duma Temple when the sword would logically be in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth's]] possession (and, [[VideoGame/FireEmblemAwakening later]], [[AncestralWeapon that of passed down among his lineage]]) lineage]])]] by explaining [[spoiler:the Valentian Falchion to be a separate weapon from its Archanean counterpart, forged by Mila -- established in the remake as a member of the Divine Dragon Tribe like Naga -- from one of her fangs as a countermeasure should she or her brother Duma fall prey to the degeneration dragons were susceptible to]], [[CanonWelding thereby providing stronger links between the first three games of the series]].

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* ''VideoGame/FireEmblemGaiden''[='=]s remake, ''Echoes: Shadows of Valentia'', gives the vast majority of the original's characters far more presence, whether it be through more presence in the main game, base/village conversations, or the now-standard Support Conversations. There are also a few new characters, and Memory Prisms allow the player to view flashbacks expanding on various new and old characters' backstories.

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* ''VideoGame/FireEmblemGaiden''[='=]s remake, ''Echoes: Shadows of Valentia'', gives the vast majority of the original's characters far more presence, whether it be through more presence in the main game, base/village conversations, or [[Franchise/FireEmblem the series']] now-standard Support Conversations. There are also a few new characters, and Memory Prisms allow the player to view flashbacks expanding on various new and old characters' backstories. Exposition given both late in the main story and via DLC flashbacks also clears up the matter of [[spoiler:Alm obtaining the Falchion at Duma Temple when the sword would logically be in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth's]] possession (and, [[VideoGame/FireEmblemAwakening later]], [[AncestralWeapon that of his lineage]]) by explaining [[spoiler:the Valentian Falchion to be a separate weapon from its Archanean counterpart, forged by Mila -- established in the remake as a member of the Divine Dragon Tribe like Naga -- from one of her fangs as a countermeasure should she or her brother Duma fall prey to the degeneration dragons were susceptible to]], [[CanonWelding thereby providing stronger links between the first three games of the series]].
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* ''VideoGame/HeroesOfJinYong'', a game based on the works of Creator/JinYong, has a 2022 remake that expands greatly on the original, to the point where the game is now thrice as long. In comparison, the 1996 version mostly focuses on seven of Jin Yong's iconic novels [[note]]''Flying Fox of the Snowy Mountain'', ''Other Tales of the Flying Fox'', ''Literature/ADeadlySecret'', ''Literature/DemiGodsAndSemiDevils'', ''Literature/TheLegendOfTheCondorHeroes'', ''Swordswoman Riding West On White Horse'' and ''Literature/TheDeerAndTheCauldron'' [[/note]], the remake on the other hand amalgamates almost ''all'' of Jin Yong's works, with at least '''21''' novels included.
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** To this day, we've never seen Shanks properly fight in the manga or the anime. Thus to make him a playable character in ''3'' and ''4'' they had to come up with a moveset from the ground up, one involving liberal use of charging his weapons with Haki to mow down armies with lightning fast speed and [[ShockAndAwe literal lightning]], courtesy of his well-developed Conquerer's Haki.

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** To this day, [[spoiler:Up until dishing a CurbStompBattle against Kid]], we've never seen Shanks properly fight in the manga or the anime. Thus to make him a playable character in ''3'' and ''4'' they had to come up with a moveset from the ground up, one involving liberal use of charging his weapons with Haki to mow down armies with lightning fast speed and [[ShockAndAwe literal lightning]], courtesy of his well-developed Conquerer's Haki.
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* ''Webcomic/NextSoundOfTheFuture'' is a Music/{{Vocaloid}} fan comic. Vocaloids have almost zero canon personalities or backstories, making almost every world building and character detail completely original. The comic takes the basic concept of vocal synthesizer software with character images attached and turns them into full fledged sentient androids with fleshed out character arcs.
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* The original "[=noedoleckiN=]" concept was comprised of poorly-made logo edits created by younger creators. In ''ARG/TheNoedoleckinArchives'', the anomalies have actual backstory in the form of an otherworldly entity wreaking havoc at the hotels in [[Ride/UniversalStudios Universal Orlando Resort]].

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* The original "[=noedoleckiN=]" concept was comprised of poorly-made logo edits created by younger creators. In ''ARG/TheNoedoleckinArchives'', ''ARG/TheNoedolekcinArchives'', the anomalies have actual backstory in the form of an otherworldly entity wreaking havoc at the hotels in [[Ride/UniversalStudios Universal Orlando Resort]].
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* ''TabletopGame/TheOneRing'', as the latest [=RPG=] based in [[Literature/LordOfTheRings Middle-earth]] has a great deal to say about areas the books didn't explore much, particularly the history of the lands of ''Literature/TheHobbit'' after the events of that book.
* ''[[TabletopGame/PokemonTabletopAdventures Pokemon Tabletop United]]'' is a fan-made RPG adaptation of the ''Franchise/{{Pokemon}}'' series, which seeks to further diversify Pokemon and improve weaker species, by adding many more abilities and special traits than in the handhelds.

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* ''TabletopGame/TheOneRing'', as the latest [=RPG=] being based in [[Literature/LordOfTheRings Middle-earth]] on ''Literature/TheLordOfTheRings'', has a great deal to say about areas the books didn't don't explore much, particularly the history of the lands of ''Literature/TheHobbit'' after the events of that book.
* ''[[TabletopGame/PokemonTabletopAdventures Pokemon Tabletop United]]'' is a fan-made RPG adaptation of the ''Franchise/{{Pokemon}}'' series, which seeks to further diversify Pokemon Pokémon and improve weaker species, by adding many more abilities and special traits than in the handhelds.
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[[folder:Web Original]]
* The original "[=noedoleckiN=]" concept was comprised of poorly-made logo edits created by younger creators. In ''ARG/TheNoedoleckinArchives'', the anomalies have actual backstory in the form of an otherworldly entity wreaking havoc at the hotels in [[Ride/UniversalStudios Universal Orlando Resort]].
[[/folder]]
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Compare ExpandedUniverse. See also AdaptationDistillation, CompressedAdaptation, HumbleBeginnings, PatchworkStory, NotHisSled, UpdatedReRelease. An adaptation InNameOnly goes even further than this, throwing out the original plot and making things up out of whole cloth.

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Compare ExpandedUniverse. See also AdaptationDistillation, CompressedAdaptation, HumbleBeginnings, PatchworkStory, NotHisSled, UpdatedReRelease.UpdatedRerelease. An adaptation InNameOnly goes even further than this, throwing out the original plot and making things up out of whole cloth.
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* ''Series/TheSuperMarioBrosSuperShow'' and its [[WesternAnimation/TheAdventuresOfSuperMarioBros3 sister]] [[WesternAnimation/SuperMarioWorld cartoons]] had to take characters from the [[Franchise/SuperMarioBros source material]] who really had nothing in the way of personality or development and write a show about them. Their characterization of Luigi being a LovableCoward is also largely considered by fans to be the [[CanonImmigrant inspiration]] for Luigi's personality in newer games as well.

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* ''Series/TheSuperMarioBrosSuperShow'' and its [[WesternAnimation/TheAdventuresOfSuperMarioBros3 sister]] [[WesternAnimation/SuperMarioWorld [[WesternAnimation/SuperMarioWorld1991 cartoons]] had to take characters from the [[Franchise/SuperMarioBros source material]] who really had nothing in the way of personality or development and write a show about them. Their characterization of Luigi being a LovableCoward is also largely considered by fans to be the [[CanonImmigrant inspiration]] for Luigi's personality in newer games as well.
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** ''WesternAnimation/KungFuPanda'' adds in a ton of levels involving fighting various factions that have randomly chosen to attack rather than train.

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** ''WesternAnimation/KungFuPanda'' The video game for ''WesternAnimation/KungFuPanda1'' adds in a ton of levels involving fighting various factions that have randomly chosen to attack rather than train.
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* Darm in ''VideoGame/YsII'' was very much a FlatCharacter, being little more than a mindless force of destruction. This is not the case in the prequel ''VideoGame/YsOrigins'', however, as it actually elaborates on his backstory quite a bit.

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* Darm in ''VideoGame/YsII'' was very much a FlatCharacter, being little more than a mindless force of destruction. This is not the case in the prequel ''VideoGame/YsOrigins'', ''VideoGame/YsOrigin'', however, as it actually elaborates on his backstory quite a bit.
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* Darm in ''VideoGame/YsII'' was very much a FlatCharacter, being little more than a mindless force of destruction. This is not the case in the prequel ''VideoGame/YsOrigins'', however, as it actually elaborates on his backstory quite a bit.
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* The manhua adaptation of ''VideoGame/TheKingOfFightersXII'', considering that it was based on a plotless DreamMatchGame that essentially served as an [[ObviousBeta beta release]] of ''VideoGame/TheKingOfFightersXIII'', thus had to make up a whole plot involving the cast getting caught in the crossfire between [[VideoGame/TheKingOfFightersXI Magaki]] and [[VideoGame/TheKingOfFighters2002 Nameless]], alongside throwing in several cameos from characters such as [[VideoGame/ArtOfFighting Kasumi Todoh]], [[VideoGame/TheKingOfFighters94 the American Sports Team]], and perhaps [[UnexpectedCharacter most surprisingly]], Wolfgang Krauser, Laurence Blood and Axel Hawk from ''VideoGame/FatalFury2''.

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** ''Final Fantasy'' was hit with this a second time with the release of ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'', billed as a prequel to the 1987 game. Specifically, it's a [[spoiler:ProtagonistJourneyToVillain story for Garland himself]] that completely recontextualizes [[spoiler:the StableTimeLoop at the center of ''FFI'' as [[AdaptationalHeroism a deliberate gambit]] by Garland and the Four Fiends (with the help of Astos) to bring about the true Warriors of Light in order to free Cornelia from the machinations of [[GreaterScopeVillain the Lufenians]] (who are depicted similar to how they're described in ''Dissidia'': a technologically advanced, trans-dimensional civilization)]]. The first DLC, ''Trials of the Dragon King'', similarly expands upon Bahamut's role by revealing [[spoiler:he's not even native to that world]], implying he's [[spoiler:a revived and reformed version of the Bahamut from ''VideoGame/FinalFantasyXV'']], and [[spoiler:having him strike a deal with Garland to empower the Warriors of Light so that they might stand a chance against him in their fateful battle at the Chaos Shrine]].

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** ''Final Fantasy'' was hit with this a second time with the release of ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'', billed as a ([[AlternateUniverse possible]]) prequel to the 1987 game. Specifically, it's a [[spoiler:ProtagonistJourneyToVillain story for Garland himself]] that completely recontextualizes [[spoiler:the StableTimeLoop at the center of ''FFI'' as [[AdaptationalHeroism a deliberate gambit]] by Garland and the Four Fiends (with the help of Astos) to bring about the true Warriors of Light in order to free Cornelia from the machinations of [[GreaterScopeVillain the Lufenians]] (who are depicted similar to how they're described in ''Dissidia'': a technologically advanced, trans-dimensional civilization)]]. The first DLC, ''Trials of the Dragon King'', similarly expands upon Bahamut's role by revealing [[spoiler:he's not even native to that world]], implying he's [[spoiler:a revived and reformed version of the Bahamut from ''VideoGame/FinalFantasyXV'']], and [[spoiler:having him strike a deal with Garland to empower the Warriors of Light so that they might stand a chance against him in their fateful battle at the Chaos Shrine]].



* ''VideoGame/NarutoShippudenUltimateNinjaStorm3'' massively expanded on several fights from the source material, such as the efforts to subdue the Nine-tails on Naruto's birthday, Kakashi's fight against [[spoiler:the seven swordsmen of the mist]] (which as mentioned above was also adapted to the anime) and the 5 Kage versus [[spoiler:Edo Madara]] fight, an OffscreenMomentOfAwesome that had yet to be shown period.

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* ''VideoGame/NarutoShippudenUltimateNinjaStorm3'' massively expanded on several fights from the source material, such as the efforts to subdue the Nine-tails Nine-Tails on Naruto's birthday, Kakashi's fight against [[spoiler:the seven swordsmen Seven Swordsmen of the mist]] Mist]] (which as mentioned above was also adapted to the anime) and the 5 five Kage versus [[spoiler:Edo Madara]] fight, an OffscreenMomentOfAwesome that had yet to be shown period.



** In order to make up for Bretonnia’s somewhat limited unit choice in the tabletop material, CA ended up flat-out inventing a number of units, such as footsquires, holy water trebuchets and hippogriff knights, to fill out its roster and make it more competitively viable.

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** In order to make up for Bretonnia’s Bretonnia's somewhat limited unit choice in the tabletop material, CA ended up flat-out inventing a number of units, such as footsquires, holy water trebuchets and hippogriff knights, to fill out its roster and make it more competitively viable.



** The Vampire Coast is the second game's version of Norsca, being relegated to some fluff and a few Vampire Count units in the tabletop. Here, they receive an entire roster, with four legendary lords - two taken from ''TabletopGame/{{Dreadfleet}}'', while one was [[CanonForeigner created for the game]].

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** The Vampire Coast is the second game's version of Norsca, being relegated to some fluff and a few Vampire Count units in the tabletop. tabletop game. Here, they receive an entire roster, with four legendary lords - -- two taken from ''TabletopGame/{{Dreadfleet}}'', while one was [[CanonForeigner created for the game]].



** Kislev is ''VideoGame/TotalWarWarhammerIII'''s version of Norsca and the Vampire Coast - only mentioned in the Tabletop, they're a full faction here, complete with Legendary Lords (one a CanonForeigner), new units, and a new Lore of Magic.

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** Kislev is ''VideoGame/TotalWarWarhammerIII'''s version of Norsca and the Vampire Coast - -- only mentioned in the Tabletop, tabletop game, they're a full faction here, complete with Legendary Lords (one a CanonForeigner), new units, and a new Lore of Magic.



** ''[[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]]'' elevates the Kimono Girls to plot relevance, with their roles bolstered to have their presence needed for meeting their respective versions' mascot legendaries. The game also introduces the Pokéathalon, restores certain areas that were cut down or removed in the original like Viridian Forest, and expands upon ''[[UpdatedRerelease Crystal's]]'' Suicune subplot.
** ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' greatly expands upon Teams Magma and Aqua, giving the admins and leaders more distinct personalities when they were nearly identical in the originals. There's also more backstory given on the Abandoned Ship, and the postgame Delta Episode actually goes out of its way to expand upon and explain the [[AlternateTimeline series' timeline and universe]].

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** ''[[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]]'' [[AscendedExtra elevates the Kimono Girls to plot relevance, relevance]], with their roles bolstered to have their presence needed for meeting their respective versions' mascot legendaries. The game also introduces the Pokéathalon, restores certain areas that were cut down or removed in the original like Viridian Forest, and expands upon ''[[UpdatedRerelease Crystal's]]'' Crystal]]'''s Suicune subplot.
** ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' greatly expands upon Teams Magma and Aqua, giving the admins and leaders more distinct personalities when they were nearly identical in the originals. There's also more backstory given on the Abandoned Ship, and the postgame Delta Episode actually goes out of its way to expand upon and explain the [[AlternateTimeline the series' timeline and universe]].



** ''VideoGame/DragonQuestIV'': Aamon is given more development in the remake, which adds a new chapter to firmly establish he was behind Rose's murder and [[BigBad Psaro]]'s descent into madness.

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** ''VideoGame/DragonQuestIV'': Aamon is given more development in the remake, which adds a new chapter to firmly establish he was behind Rose's murder and [[BigBad Psaro]]'s Psaro's]] descent into madness.



*** Similarly, Malroth in the original game had basically no characterization whatsoever, being basically just being a big scary demon for you to fight at the end of the game since ''VideoGame/DragonQuestI'' had established the tradition of needing a bigger foe at the end; in the original game, and especially original English release, Malroth was barely even ''mentioned'' prior to his appearance. Here, the Malroth you meet at the start is a JerkWithAHeartOfGold who gradually becomes friends with the Builder, and exactly what the Master of Destruction is, and what his relationship with the idea of Creation (as personified by the Builders) is a central theme of the game. [[spoiler:Malhalla and the final sequences of the game in general also up his VillainPedigree ''tremendously''. In the original game, he was one of Toriyama's far less inspired designs and wasn't terribly threatening (looking more like a low-tier ''Manga/DragonBall'' villain than anything); the Malhalla sequence repackages God!Malroth as a deific RealityWarper whose limbs can manifest out of nowhere and gouge out massive chunks of terrain, can manifest black holes which visibly suck blocks away into nothing, who can get big enough that his sheddings can be used as building materials, who can spawn "shadow fiend" versions of monsters that are pure automatons of Destruction and his proper god form is way more threatening than it ever was in ''[=DQII=]'']].
*** As a side note: the game takes that whole "Malroth is barely mentioned" thing from ''[=DQII=]'' and actually makes it a ''plot point''. It comes up that barely any members of the Children of Hargon actually know the "holy name" of the Master of Destruction, which is why the various members of the Children you meet don't take much note of Malroth at first. [[spoiler:Pastor Al is clearly starting to wonder about him toward the end of Furrowfield, and the King of Moonbrooke similarly seems to have some suspicions; it's the high-up members you meet in Malhalla who actually know who Malroth might be, and by that time, you're trying desperately to find him.]]
*** Even Hargon gets a bit of this, despite being seemingly dead thanks to the events of ''[=DQII=]''. [[spoiler:It turns out the illusory Midenhall was a lot more than the Scions of Erdrick ever realized, and it's part of Hargon's BatmanGambit to cheat death if defeated; he essentially re-created ''himself'' and a whole little world outside of the castle area by using the Creation side of the duality that Malroth's power represents. While it's essentially illusory and will fade in time without extraordinary intervention, it would still give Hargon just enough time to re-empower Malroth and have him shed any remaining shreds of mortal attachment he might have, turning Malroth into a true avatar of pure Destruction. He did not, however, reckon on the attachment Human!Malroth would form with the Builder, despite wanting a Builder in the illusion to draw out Malroth's urges toward Destruction.]]
* ''VideoGame/MarioKart8'' keeps the tradition of the series of bringing back tracks from previous games remade with newer graphics, but while previous games tried to recreate those retro tracks in every detail, ''Mario Kart 8'' takes many liberties and adds a lot of graphical details that weren't in the originals, and they also change the layouts and gameplay elements to acomodate for the new mechanics. But the tracks that had the most changes were the ones from the [[VideoGame/SuperMarioKart SNES]] and [[VideoGame/MarioKartSuperCircuit GBA]] games; those games were 2D, but used Mode 7 to simulate 3D at the cost of a completely flat terrain, so the remakes made the courses way different and ditched the flat terrains for more ups and downs. The tracks Cheese Land and Ribbon Road look almost nothing like the originals even if you compare them side to side. [[https://www.youtube.com/watch?v=8GRjzJVDLbM Here's a comparison of all tracks]].

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*** Similarly, Malroth in the original game had basically no characterization whatsoever, being basically just being a big scary demon for you to fight at the end of the game since ''VideoGame/DragonQuestI'' had established the tradition of needing a bigger foe at the end; in the original game, and especially original English release, Malroth was barely even ''mentioned'' prior to his appearance. Here, the Malroth you meet at the start is a JerkWithAHeartOfGold who gradually becomes friends with the Builder, and exactly what the Master of Destruction is, and what his relationship with the idea of Creation (as personified by the Builders) is a central theme of the game. [[spoiler:Malhalla and the final sequences of the game in general also up his VillainPedigree ''tremendously''. In the original game, he was one of Toriyama's far less inspired designs and wasn't terribly threatening (looking more like a low-tier ''Manga/DragonBall'' villain than anything); the Malhalla sequence repackages God!Malroth as a deific RealityWarper whose limbs can manifest out of nowhere and gouge out massive chunks of terrain, can manifest black holes which visibly suck blocks away into nothing, who can get big enough that his sheddings can be used as building materials, who can spawn "shadow fiend" versions of monsters that are pure automatons of Destruction and his proper god form is way more threatening than it ever was in ''[=DQII=]'']].
''DQII'']].
*** As a side note: the game takes that whole "Malroth is barely mentioned" thing from ''[=DQII=]'' ''DQII'' and actually makes it a ''plot point''. It comes up that barely any members of the Children of Hargon actually know the "holy name" of the Master of Destruction, which is why the various members of the Children you meet don't take much note of Malroth at first. [[spoiler:Pastor Al is clearly starting to wonder about him toward the end of Furrowfield, and the King of Moonbrooke similarly seems to have some suspicions; it's the high-up members you meet in Malhalla who actually know who Malroth might be, and by that time, you're trying desperately to find him.]]
*** Even Hargon gets a bit of this, despite being seemingly dead thanks to the events of ''[=DQII=]''.''DQII''. [[spoiler:It turns out the illusory Midenhall was a lot more than the Scions of Erdrick ever realized, and it's part of Hargon's BatmanGambit to cheat death if defeated; he essentially re-created ''himself'' and a whole little world outside of the castle area by using the Creation side of the duality that Malroth's power represents. While it's essentially illusory and will fade in time without extraordinary intervention, it would still give Hargon just enough time to re-empower Malroth and have him shed any remaining shreds of mortal attachment he might have, turning Malroth into a true avatar of pure Destruction. He did not, however, reckon on the attachment Human!Malroth would form with the Builder, despite wanting a Builder in the illusion to draw out Malroth's urges toward Destruction.]]
* ''VideoGame/MarioKart8'' keeps the tradition of the series of bringing back tracks from previous games remade with newer graphics, but while previous games tried to recreate those retro tracks in every detail, ''Mario Kart 8'' takes many liberties and adds a lot of graphical details that weren't in the originals, and they also change the layouts and gameplay elements to acomodate for the new mechanics. But the tracks that had the most changes were the ones from the [[VideoGame/SuperMarioKart SNES]] and [[VideoGame/MarioKartSuperCircuit GBA]] games; those games were 2D, but used Mode 7 to simulate 3D at the cost of a completely flat terrain, so the remakes made the courses way different and ditched the flat terrains for more ups and downs. The tracks Cheese Land and Ribbon Road look almost nothing like the originals even if you compare them side to side. [[https://www.youtube.com/watch?v=8GRjzJVDLbM Here's a comparison of all tracks]].tracks.]]
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* The NES version of ''Film/{{Willow}}'' takes the basic plot of the film, adds new detail to existing locations, and adds a number of villages, items, monsters, dungeons, and characters, introducing the village of Dew, the Eagle Clan, the dragons Po and Matanda, and Kchil of the Nail Clan. Bavmorda is the messenger of the Spirit of the Skies, and Fin Raziel is the messenger of the Spirit of the Earth.

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* The NES version of ''Film/{{Willow}}'' ''VideoGame/{{Willow}}'' takes the basic plot of the film, adds new detail to existing locations, and adds a number of villages, items, monsters, dungeons, and characters, introducing the village of Dew, the Eagle Clan, the dragons Po and Matanda, and Kchil of the Nail Clan. Bavmorda is the messenger of the Spirit of the Skies, and Fin Raziel is the messenger of the Spirit of the Earth.

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* The ''VideoGame/HeartsOfIron IV'' mod ''[[https://steamcommunity.com/sharedfiles/filedetails/?id=851283534 Hearts of Iron: 1984]]'' uses ''Hearts of Iron'''s engine to simulate a world war based on ''Literature/NineteenEightyFour''. Since every country is playable yet the original material has a very limited scope (''Nineteen Eighty-Four'' is entirely told from the perspective of a single character living in a specific part of Oceania), the modders imagined various details to fill the blanks:

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* ''VideoGame/HeartsOfIron'':
**
The ''VideoGame/HeartsOfIron IV'' mod ''[[https://steamcommunity.com/sharedfiles/filedetails/?id=851283534 Hearts of Iron: 1984]]'' uses ''Hearts of Iron'''s engine to simulate a world war based on ''Literature/NineteenEightyFour''. Since every country is playable yet the original material has a very limited scope (''Nineteen Eighty-Four'' is entirely told from the perspective of a single character living in a specific part of Oceania), the modders imagined various details to fill the blanks:



* Similar to the ''1984'' example above, ''VideoGame/EquestriaAtWar'' fills in the blanks for the setting of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' with three new continents (Equus, Griffonia, and Zebrica) worth of countries, cultures, religions, histories, and characters.

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* Similar to the ''1984'' example above, ''VideoGame/EquestriaAtWar'' fills in the blanks for the setting of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' with three new continents (Equus, Griffonia, and Zebrica) worth of countries, cultures, religions, histories, and characters.


* ''ComicBook/UltimateSpiderMan'': The first arc doubles as a three-issue expansion of ''ComicBook/AmazingFantasyNumberFifteen'', thus expanding on Uncle Ben as a character and showing why his death deserved to be seen as tragic.

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* ''ComicBook/UltimateSpiderMan'': The first arc doubles as a three-issue expansion of ''ComicBook/AmazingFantasyNumberFifteen'', ''ComicBook/AmazingFantasyNumber15'', thus expanding on Uncle Ben as a character and showing why his death deserved to be seen as tragic.
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* ''Literature/{{Franklin}}'' did an entire season based almost entirely on material from Paulette Bourgeois and Brenda Clarks' original picture books, but then went on to air six seasons as well as CGI spinoff of original material. The first two movies, however, were also based loosely on elements from the books, the first movie more than the second.

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* ''Literature/{{Franklin}}'' did an entire season based almost entirely on material from Paulette Bourgeois and Brenda Clarks' original picture books, but then went on to air six seasons as well as a CGI spinoff of original material. The first two movies, however, were also based loosely on elements from the books, the first movie more than the second.
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* ''VideoGame/{{STALKER}}'' is a large, 20+ hour computer game loosely based around [[Film/Stalker2014 the movie]] by the same name, a 163 minute minimalistic presentation emphasizing long takes and simple scenes, which was itself based around a short novel called ''Literature/RoadsidePicnic''. C-consciousness, the various factions, and the like exist to pad the story in the video game.

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* ''VideoGame/{{STALKER}}'' is a large, 20+ hour computer game loosely based around [[Film/Stalker2014 [[Film/Stalker1979 the movie]] by the same name, a 163 minute 163-minute minimalistic presentation emphasizing long takes and simple scenes, which was itself based around a short novel called ''Literature/RoadsidePicnic''. C-consciousness, the various factions, and the like exist to pad the story in the video game.
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* ''VideoGame/{{STALKER}}'' is a large, 20+ hour computer game loosely based around [[Film/{{Stalker}} the movie]] by the same name, a 163 minute minimalistic presentation emphasizing long takes and simple scenes, which was itself based around a short novel called ''Literature/RoadsidePicnic''. C-consciousness, the various factions, and the like exist to pad the story in the video game.

to:

* ''VideoGame/{{STALKER}}'' is a large, 20+ hour computer game loosely based around [[Film/{{Stalker}} [[Film/Stalker2014 the movie]] by the same name, a 163 minute minimalistic presentation emphasizing long takes and simple scenes, which was itself based around a short novel called ''Literature/RoadsidePicnic''. C-consciousness, the various factions, and the like exist to pad the story in the video game.
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* ''ComicBook/SonicTheHedgehogArchieComics'' was once a continuation of the [[WesternAnimation/SonicTheHedgehogSatAM SatAM series]], then it started heavily incorporating the [[VideoGame/SonicTheHedgehog Sega continuity]], and then it evolved into a highly extensive adaptation of both continuities, adding its own elements, and filling in many holes left in by both, even though it's still its own continuity. As of the reboot, it's now a direct adaptation of the games universe with a bunch of original elements thrown in for flavor, as well as a few lingering ''[=SatAM=]'' influences (namely the original Freedom Fighters, though they've been completely overhauled as well).

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* ''ComicBook/SonicTheHedgehogArchieComics'' was once a continuation of the [[WesternAnimation/SonicTheHedgehogSatAM SatAM series]], then it started heavily incorporating the [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog Sega continuity]], and then it evolved into a highly extensive adaptation of both continuities, adding its own elements, and filling in many holes left in by both, even though it's still its own continuity. As of the reboot, it's now a direct adaptation of the games universe with a bunch of original elements thrown in for flavor, as well as a few lingering ''[=SatAM=]'' influences (namely the original Freedom Fighters, though they've been completely overhauled as well).
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** ''WesternAnimation/{{The Little Mermaid|1989}}'''s stage adaptation elaborates on Triton's and Ursula's backstories, especially in the revised production with the latter's new VillainSong "[[StartOfDarkness Daddy's Little Angel]]"; Eric's royal heritage, conflict of interests between exploring the seas and inheriting the throne, and obsession with Ariel following his rescue, the latter told in "Her Voice"; Ariel's relationship with her father and sisters; and her [[PinocchioSyndrome identity crisis]] as a mermaid, first touched on in her introductory number "The World Above". Alongside Eric's aforementioned "One Step Closer", the [[EnsembleDarkhorse Mersisters]] and [[TagalongKid Flounder]] get a [[ADayInTheLimelight Song in the Limelight]] titled "She's in Love" upon observing Ariel's lovesickness for Eric; and Scuttle and his fellow seagulls have the tapdance number [[PepTalkSong "Positoovity"]] as they coach Human!Ariel with [[HowDoIShotWeb walking on her new legs]].

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** ''WesternAnimation/{{The Little Mermaid|1989}}'''s stage adaptation elaborates on Triton's and Ursula's backstories, especially in the revised production with the latter's new VillainSong "[[StartOfDarkness Daddy's Little Angel]]"; Eric's royal heritage, conflict of interests between exploring the seas and inheriting the throne, and obsession with Ariel following his rescue, the latter told in "Her Voice"; Ariel's relationship with her father and sisters; and her [[PinocchioSyndrome [[BecomeARealBoy identity crisis]] as a mermaid, first touched on in her introductory number "The World Above". Alongside Eric's aforementioned "One Step Closer", the [[EnsembleDarkhorse Mersisters]] and [[TagalongKid Flounder]] get a [[ADayInTheLimelight Song in the Limelight]] titled "She's in Love" upon observing Ariel's lovesickness for Eric; and Scuttle and his fellow seagulls have the tapdance number [[PepTalkSong "Positoovity"]] as they coach Human!Ariel with [[HowDoIShotWeb walking on her new legs]].
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** ''[[AdaptationExpansion/FamilyGuyFanon Family Guy Fanon]]''
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* There was a console RPG adaptation of ''Manga/FistOfTheNorthStar'' titled ''Hokuto no Ken 3'' (since it was the third game based on the series on the Famicom) that adapted the storyline of the entire manga (up to the Kaioh arc at least). The game ended up having a sequel titled ''Hokuto no Ken 4'' that featured a new storyline set several years later that revolved around the next Hokuto Shinken successor.

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* ** There was a console RPG adaptation of ''Manga/FistOfTheNorthStar'' titled ''Hokuto no Ken 3'' (since it was the third game based on the series on the Famicom) that adapted the storyline of the entire manga (up to the Kaioh arc at least). The game ended up having a sequel titled ''Hokuto no Ken 4'' that featured a new storyline set several years later that revolved around the next Hokuto Shinken successor.
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** The backstory of the original ''VideoGame/FinalFantasyI'' is heavily expanded on to tie into the backstory of ''VideoGame/DissidiaFinalFantasy'', to the point that Dissidia almost gives more plot for the first game than the first game itself did.

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** The backstory of the original ''VideoGame/FinalFantasyI'' is heavily expanded on to tie into the backstory of ''VideoGame/DissidiaFinalFantasy'', to the point that Dissidia ''Dissidia'' almost gives more plot for the first game than the first game itself did.

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* Nursery Rhyme ‘’Johny Johny Yes Papa’’: If you listen to the original song, this is all about a child sneaking into the kitchen to eat some sugar out of the jar. In this [[https://youtu.be/PeSqNnT2r50 YouTube video]], it has several variety of sweets and desserts than just only sugar and also has AnAesop about eating lots of snacks will make you sick after lying.

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* Nursery Rhyme ‘’Johny ''Johny Johny Yes Papa’’: Papa'': If you listen to the original song, this is all about a child sneaking into the kitchen to eat some sugar out of the jar. In [[https://www.youtube.com/watch?v=PeSqNnT2r50 this [[https://youtu.be/PeSqNnT2r50 YouTube video]], it has several variety of sweets and desserts than just only sugar and also has AnAesop about eating lots of snacks will make you sick after lying.



* The AdventureGame of ''VideoGame/IHaveNoMouthAndIMustScream'', which was written by the original author, Creator/HarlanEllison, gave each of the five protagonists extensive backstories. This included Nimdok, who in the short story, never even revealed his real name. (He still doesn't, incidentally.) The player also has the chance to improve on the DownerEnding of the original story by guiding the protagonists through specific tests set up by the evil computer.
** During development, the game's designer asked Ellison why this evil AI would choose those five particular characters to torture. The question fired Ellison's imagination and thus the characters received more development in the game.
* The backstory of the original ''VideoGame/FinalFantasyI'' is heavily expanded on to tie into the backstory of ''VideoGame/DissidiaFinalFantasy'', to the point that Dissidia almost gives more plot for the first game than the first game itself did.

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* ''VideoGame/IHaveNoMouthAndIMustScream'':
**
The AdventureGame of ''VideoGame/IHaveNoMouthAndIMustScream'', "Literature/IHaveNoMouthAndIMustScream", which was written by the original author, Creator/HarlanEllison, gave each of the five protagonists extensive backstories. This included Nimdok, who in the short story, never even revealed his real name. (He still doesn't, incidentally.) The player also has the chance to improve on the DownerEnding of the original story by guiding the protagonists through specific tests set up by the evil computer.
** During development, the game's designer asked Ellison why this evil AI A.I. would choose those five particular characters to torture. The question fired Ellison's imagination and thus the characters received more development in the game.
* ''Franchise/FinalFantasy'':
**
The backstory of the original ''VideoGame/FinalFantasyI'' is heavily expanded on to tie into the backstory of ''VideoGame/DissidiaFinalFantasy'', to the point that Dissidia almost gives more plot for the first game than the first game itself did.did.
** ''Final Fantasy'' was hit with this a second time with the release of ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'', billed as a prequel to the 1987 game. Specifically, it's a [[spoiler:ProtagonistJourneyToVillain story for Garland himself]] that completely recontextualizes [[spoiler:the StableTimeLoop at the center of ''FFI'' as [[AdaptationalHeroism a deliberate gambit]] by Garland and the Four Fiends (with the help of Astos) to bring about the true Warriors of Light in order to free Cornelia from the machinations of [[GreaterScopeVillain the Lufenians]] (who are depicted similar to how they're described in ''Dissidia'': a technologically advanced, trans-dimensional civilization)]]. The first DLC, ''Trials of the Dragon King'', similarly expands upon Bahamut's role by revealing [[spoiler:he's not even native to that world]], implying he's [[spoiler:a revived and reformed version of the Bahamut from ''VideoGame/FinalFantasyXV'']], and [[spoiler:having him strike a deal with Garland to empower the Warriors of Light so that they might stand a chance against him in their fateful battle at the Chaos Shrine]].



* ''VideoGame/FusionFall Legacy'', being a reimaging of the original [=MMO=], expands upon it in many ways:
** The time travel accident that strands the player in the future was just another one of Dexter's experiments ruined by Dee Dee in the original. [[https://m.youtube.com/watch?v=Ff9nOqn6sIs The Legacy intro]] portrays it as a full blown public event.

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* ''VideoGame/FusionFall Legacy'', being a reimaging of the original [=MMO=], MMO, expands upon it in many ways:
** The time travel accident that strands the player in the future was just another one of Dexter's experiments ruined by Dee Dee in the original. [[https://m.[[https://www.youtube.com/watch?v=Ff9nOqn6sIs The Legacy intro]] portrays it as a full blown full-blown public event.
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* The digital game for ''TabletopGame/SentinelsOfTheMultiverse'' is more along the line of clarification. With the addition of nemesis dialog and the expanded or new bios for variant heroes in the video game version, more tidbits about the universe, the relationships between the heroes and villains and their personalities came to light than had been previously available:
** The [[BadFuture Freedom Six Wraith]]'s art caused a lot of speculation in the fandom as to why she had The Operative's weapons; her video game bio and dialog with Iron Legacy clarified that she had in fact killed The Operative and The Chairman and taken their place.
** While the familial relationship between Tachyon and her nemesis The Matriarch had been known via WordOfGod for some time, their nemesis dialog is the first place it was confirmed within the game itself that they were cousins.
** The video game's bios also confirmed that [[BadFuture Freedom 6 Unity]] was a separate entity from the original Unity, who died of her wounds from Iron Legacy's attack in that timeline, while the original promo bio left it ambiguous.
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This is the complete opposite of CompressedAdaptation. It occurs when a short, very simple tale is adapted into a medium with much larger space requirements, such as [[TheMovie film]] or serial television. To meet the size requirements, the storyline will have to be padded with some new stuff, and sometimes a ''lot'' of it. Cue {{Alternative Character Interpretation}}s that require elaborate {{backstor|y}}ies, [[AscendedExtra minor characters given much larger parts]], [[CanonForeigner completely new characters]], and sometimes [[AdaptationInducedPlotHole Plot Holes]], sequels when the source material had none, {{Plot Tumor}}s, and a triple dozen subplots that weren't in the original work, to name but a few examples.

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This is the complete opposite of CompressedAdaptation. It occurs when a short, very simple tale is adapted into a medium with much larger space requirements, such as [[TheMovie film]] or serial television. To meet the size requirements, the storyline will have to be padded with some new stuff, and sometimes a ''lot'' of it. Cue {{Alternative Character Interpretation}}s that require elaborate {{backstor|y}}ies, [[AscendedExtra minor characters given much larger parts]], [[CanonForeigner completely new characters]], and sometimes [[AdaptationInducedPlotHole Plot Holes]], sequels when the source material had none, {{Plot Tumor}}s, and a triple dozen subplots that weren't were not in the original work, to name but a few examples.

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