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Added Yellow Brick Ramble to the Webcomics folder.

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* ''Webcomic/YellowBrickRamble'' is an adaptation of ''Literature/TheMarvelousLandOfOz'', the second novel of Creator/LFrankBaum's classic [[Literature/LandOfOz Oz]] series. This comic adaptation still has the same overall plot as the original novel, but the comic artist has expanded the story significantly. A lot of characters and references from other Oz novels have been thrown into the mix to make this version of Oz and the characters within it a lot more fleshed out than they were in the original novel. It even has references other adaptations, such as ''Literature/TheWickedYears'' series of novels.
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* ''ComicBook/TeenTitans'': ''ComicBook/TeenTitansYearOne'' is an updated retelling of the OriginsEpisode that served as the conclusion to the original 1966 volume, expanding the story of how the original roster came together as a team from a single-issue story into a six-issue miniseries.
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* ''Iron Tank'', the NES adaptation of Creator/{{SNK}}'s ''TNK III'', was greatly expanded from its arcade counterpart, with branching paths, bosses, new enemies and weapons, and a BlindIdiotTranslation ("Watch out, use radar, gigantic enemy objects up ahead!"). In fact, most NES adaptations of arcade games did this, making up for the severe technical shortcomings of the time with additional content. Sometimes they ended up being completely different from their predecessors, and sometimes even [[AdaptationDisplacement surpassed the original]] in gamers' memories (''VideoGame/BionicCommando'', ''VideoGame/NinjaGaiden'', and ''VideoGame/{{Rygar}}'' being prime examples of the latter).

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* ''Iron Tank'', the NES adaptation of Creator/{{SNK}}'s ''TNK III'', was greatly expanded from its arcade counterpart, with branching paths, bosses, new enemies and weapons, and a BlindIdiotTranslation ("Watch out, use radar, gigantic enemy objects up ahead!"). In fact, most NES adaptations of arcade games did this, making up for the severe technical shortcomings of the time with additional content. Sometimes they ended up being completely different from their predecessors, and sometimes even [[AdaptationDisplacement surpassed the original]] in gamers' memories (''VideoGame/BionicCommando'', (''VideoGame/BionicCommando1988'', ''VideoGame/NinjaGaiden'', and ''VideoGame/{{Rygar}}'' being prime examples of the latter).
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** The remake project of ''VideoGame/FinalFantasyVII'' takes this to an extreme, adapting what is already a long JRPG into a trilogy of [=JRPGs=]. ''[[VideoGame/FinalFantasyVIIRemake Remake]]'' is longer than the entire original game, yet it only adapts one-eighth of the original's story.

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** ''AdaptationExpansion/CodePrime''
** ''AdaptationExpansion/FamilyGuyFanon''



** ''AdaptationExpansion/FamilyGuyFanon''
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* The UsefulNotes/SegaCD version of ''VisualNovel/{{Snatcher}}'' features an extended opening sequence that adapts the prologue comic from the manual, which depicts Gillian and Jaime's last conversation before Gillian begins his first night as a JUNKER agent. It also features an ending that reveals what happened to [[spoiler:Mika and Katrina before Gillian leaves to destroy the Snatchers' main base in Russia]].

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* The UsefulNotes/SegaCD Platform/SegaCD version of ''VisualNovel/{{Snatcher}}'' features an extended opening sequence that adapts the prologue comic from the manual, which depicts Gillian and Jaime's last conversation before Gillian begins his first night as a JUNKER agent. It also features an ending that reveals what happened to [[spoiler:Mika and Katrina before Gillian leaves to destroy the Snatchers' main base in Russia]].



* The UsefulNotes/PCEngine CD version of ''VideoGame/{{Raiden}}'', in addition to the obligatory Redbook music, had two additional levels with their own music pieces. Much later, the UsefulNotes/XBox360 port of ''VideoGame/{{Raiden}} IV'' also had two exclusive stages, somewhat alleviating the short length of the original arcade game.

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* The UsefulNotes/PCEngine Platform/PCEngine CD version of ''VideoGame/{{Raiden}}'', in addition to the obligatory Redbook music, had two additional levels with their own music pieces. Much later, the UsefulNotes/XBox360 Platform/Xbox360 port of ''VideoGame/{{Raiden}} IV'' also had two exclusive stages, somewhat alleviating the short length of the original arcade game.



* The UsefulNotes/SegaGenesis version of ''VideoGame/{{Wardner}}'', titled ''Wardner no Mori SPECIAL'' in Japan, expands Stage 4 and divides it in half, and lengthens the final stage with a BossRush and several vertical shafts.

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* The UsefulNotes/SegaGenesis Platform/SegaGenesis version of ''VideoGame/{{Wardner}}'', titled ''Wardner no Mori SPECIAL'' in Japan, expands Stage 4 and divides it in half, and lengthens the final stage with a BossRush and several vertical shafts.



* ''[[VideoGame/{{Frogger}} Frogger: The Great Quest]]'': The PC version has an entire new level set between "Dark Trail Ruins" and "Starkenstein's Castle", simply called "The Dark Trail", where you have a boss that was not in the UsefulNotes/PlayStation2 version.

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* ''[[VideoGame/{{Frogger}} Frogger: The Great Quest]]'': The PC version has an entire new level set between "Dark Trail Ruins" and "Starkenstein's Castle", simply called "The Dark Trail", where you have a boss that was not in the UsefulNotes/PlayStation2 Platform/PlayStation2 version.
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* ''VideoGame/MarioKart8'' keeps the tradition of the series of bringing back tracks from previous games remade with newer graphics, but while previous games tried to recreate those retro tracks in every detail, ''Mario Kart 8'' takes many liberties and adds a lot of graphical details that weren't in the originals, and they also change the layouts and gameplay elements to acomodate for the new mechanics. But the tracks that had the most changes were the ones from the [[VideoGame/SuperMarioKart SNES]] and [[VideoGame/MarioKartSuperCircuit GBA]] games; those games were 2D, but used Mode 7 to simulate 3D at the cost of a completely flat terrain, so the remakes made the courses way different and ditched the flat terrains for more ups and downs. The tracks Cheese Land and Ribbon Road look almost nothing like the originals even if you compare them side to side. [[https://www.youtube.com/watch?v=8GRjzJVDLbM Here's a comparison of all tracks.]]

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* ''VideoGame/MarioKart8'' keeps the series tradition of the series of bringing back tracks from previous games remade with newer graphics, but while graphics. But whereas previous games tried to recreate those retro tracks in every detail, ''Mario Kart 8'' takes many liberties and adds a lot creative liberties, adding plenty of graphical details that weren't in the originals, and they also change as well as changing the layouts and gameplay elements to acomodate accommodate for the new newer mechanics. But the The tracks that had got the most changes were the ones taken from the [[VideoGame/SuperMarioKart SNES]] and [[VideoGame/MarioKartSuperCircuit GBA]] games; games, as those games were 2D, 2D but used Mode 7 to simulate 3D at the cost of a requiring completely flat terrain, so the remakes made the courses way different and ditched would ditch the flat terrains in exchange for more ups and downs. The tracks Cheese Land and Ribbon Road look almost nothing like the originals even if you compare them side to side. [[https://www.youtube.com/watch?v=8GRjzJVDLbM Here's a comparison of all tracks.]]the tracks]].
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Added example(s), Crosswicking

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* The ad campaign Microsoft cooked up for Advertising/MicrosoftOfficeXP did this for Clippy, the UsefulNotes/MicrosoftOfficeAssistant. Not only is he SuddenlyVoiced, he also becomes an AdaptationalJerkass with a DysfunctionalFamily and gets a story arc of dealing with his impending unemployment. Not bad for a digital assistant whose sole purpose was to guide users through Microsoft Office.
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While this trope can be associated with the fan complaint "TheyChangedItNowItSucks!", it also can be done excellently. Remember that Administrivia/TropesAreTools and extensions for adaptations might need to happen to fill the required runtime, just going about it right is the problem most productions face.

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While this trope can be associated with the fan complaint "TheyChangedItNowItSucks!", "TheyChangedItNowItSucks", it also can be done excellently. Remember that Administrivia/TropesAreTools and extensions for adaptations might need to happen to fill the required runtime, just going about it right is the problem most productions face.
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* ''WebVideo/AngelartsVALetsPlayEarthbound'':
** There are several scenes in the Let's Play that were not present in the original game. For example, [[https://youtu.be/OaHlsI5CSaY?list=PLmuCNoOBEgjSF5j5Gar1h-3wGHdUyzJYO&t=184 at one point during Part 31]], Ness receives a phone call from Giygas in the middle of the night, giving him an ImpliedDeathThreat before hanging up.
** If the ChristmasEpisode is to be believed, Giygas is explicitly stated to be the one possessing [[VideoGame/Mother3 Claus]] in addition to having cybernetic enhancements to him. There is no indication of this happening in Claus' home series.

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** [[GameMod ROM hack]] example: ''VideoGame/ReturnOfTheDarkSorcerer'' contains an optional extended intro that expands on the backstory of the mission to locate and seize the frozen Esper during the prologue of the original ''VideoGame/FinalFantasyVI'' as well as additional pieces of dialogue in existing scenes to better flesh out some things that were LostInTranslation.



* ''VideoGame/Rockman4MinusInfinity'' is a RomHack of ''VideoGame/MegaMan4''. It still has the same plot as the original, but the levels have been expanded, there are new minibosses and the powers obtained from the Masters have changed.

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* ''VideoGame/Rockman4MinusInfinity'' is a RomHack [[GameMod ROM Hack]] of ''VideoGame/MegaMan4''. It still has the same plot as the original, but the levels have been expanded, there are new minibosses and the powers obtained from the Robot Masters have changed.



** The postgame dungeon, Thabes Labyrinth, ended up giving a full backstory to [[spoiler:Grima, the BigBad of ''[[VideoGame/FireEmblemAwakening Awakening]]'']], revealing [[spoiler:him and the Risen to have been created by the forbidden experiments of a "demon alchemist" named Forneus. In response, the Thabean Council sealed away Forneus and his creations in the confines of his workshop, and the player can confront a younger, weaker version of the Fell Dragon at the very bottom of the labyrinth]]. (This also implies Alm and Celica [[spoiler:may have inadvertently released Grima onto the world by removing the seal on Forneus' workshop]]. [[NiceJobBreakingItHero Whoops.]]) Thabes itself originally only had an offhand mention in ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'', described as an ancient civilization residing in the Mamorthod Desert.
* ''VideoGame/ReturnOfTheDarkSorcerer'' contains an optional extended intro that expands on the backstory of the mission to locate and seize the frozen esper during the prologue of the original ''VideoGame/FinalFantasyVI'' as well as additional pieces of dialogue in existing scenes to better flesh out some things that were LostInTranslation.

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** The [[BonusDungeon postgame dungeon, dungeon]], Thabes Labyrinth, ended up giving a full backstory to [[spoiler:Grima, the BigBad of ''[[VideoGame/FireEmblemAwakening Awakening]]'']], revealing [[spoiler:him and the Risen to have been created by the forbidden experiments of a "demon alchemist" named Forneus. In response, the Thabean Council sealed away Forneus and his creations in the confines of his workshop, and the player can confront a younger, weaker version of the Fell Dragon at the very bottom of the labyrinth]]. (This also implies Alm and Celica [[spoiler:may have inadvertently released Grima onto the world by removing the seal on Forneus' workshop]]. [[NiceJobBreakingItHero Whoops.]]) Thabes itself originally only had an offhand mention in ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'', described as an ancient civilization residing in the Mamorthod Desert.
* ''VideoGame/ReturnOfTheDarkSorcerer'' contains an optional extended intro that expands on the backstory of the mission to locate and seize the frozen esper during the prologue of the original ''VideoGame/FinalFantasyVI'' as well as additional pieces of dialogue in existing scenes to better flesh out some things that were LostInTranslation.
Desert.
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* TheMusical of ''Vanities'' added a DistantFinale where the characters reunite in their home town in TheEighties, remedying the rather [[NoEnding anticlimactic]] ([[DownerEnding and rather unhappy]]) ending of the original. Also, in the off-Broadway production, the story is told from a HowWeGotHere point of view, rather than directly following the girls through the ages.

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* TheMusical of ''Vanities'' added a DistantFinale where the characters reunite in their home town in TheEighties, The80s, remedying the rather [[NoEnding anticlimactic]] ([[DownerEnding and rather unhappy]]) ending of the original. Also, in the off-Broadway production, the story is told from a HowWeGotHere point of view, rather than directly following the girls through the ages.
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* ''Franchise/StarWars: Obi-Wan'', released in 2001 for the Xbox, is set before and during the events of ''Film/ThePhantomMenace''. In addition to beginning with various missions on Coruscant and other planets unrelated to the film, the game also includes a mission on Tatooine in which Obi-Wan has to rescue Queen Amidala from Tusken Raiders. (Note that he's actually rescuing her ''decoy'', since Padme is safe with Qui-Gon.)
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* ''VideoGame/BondeesBarnyardSafetyViolation'': The game is an expansion of the between night cutscenes of ''VideoGame/FiveNightsAtFreddys2'', with where the player character is sitting on the stage trapped inside an animatronic, only capable moving back and forth.

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** ''[[AdaptationExpansion/WatchingAmphibia Watching Amphibia]]''
** ''[[AdaptationExpansion/FamilyGuyFanon Family Guy Fanon]]''

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** ''[[AdaptationExpansion/WatchingAmphibia Watching Amphibia]]''
''AdaptationExpansion/WatchingAmphibia''
** ''[[AdaptationExpansion/FamilyGuyFanon Family Guy Fanon]]''''AdaptationExpansion/FamilyGuyFanon''


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** ''AdaptationExpansion/DoctorWhoNovelisations''
Tabs MOD

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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* The manhua adaptation of ''VideoGame/TheKingOfFightersXII'', considering that it was based on a plotless DreamMatchGame that essentially served as an [[ObviousBeta beta release]] of ''VideoGame/TheKingOfFightersXIII'', thus had to make up a whole plot involving the cast getting caught in the crossfire between [[VideoGame/TheKingOfFightersXI Magaki]] and [[VideoGame/TheKingOfFighters2002 Nameless]], alongside throwing in several cameos from characters such as [[VideoGame/ArtOfFighting Kasumi Todoh]], [[VideoGame/TheKingOfFighters94 the American Sports Team]], and perhaps [[UnexpectedCharacter most surprisingly]], Wolfgang Krauser, Laurence Blood and Axel Hawk from ''VideoGame/FatalFury2''.

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* The manhua adaptation of ''VideoGame/TheKingOfFightersXII'', considering that it was based on a plotless DreamMatchGame that essentially served as an [[ObviousBeta beta release]] release of ''VideoGame/TheKingOfFightersXIII'', thus had to make up a whole plot involving the cast getting caught in the crossfire between [[VideoGame/TheKingOfFightersXI Magaki]] and [[VideoGame/TheKingOfFighters2002 Nameless]], alongside throwing in several cameos from characters such as [[VideoGame/ArtOfFighting Kasumi Todoh]], [[VideoGame/TheKingOfFighters94 the American Sports Team]], and perhaps [[UnexpectedCharacter most surprisingly]], Wolfgang Krauser, Laurence Blood and Axel Hawk from ''VideoGame/FatalFury2''.
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Cloning Blues is no longer a trope


** One of the more prominent examples is a manga for ''[[VideoGame/SuperRobotWarsAlpha Super Robot Wars Alpha Gaiden]]'', which involves TimeTravel. The story showcases what happens during the timespan between the first game and ''Alpha Gaiden'' (which is only referred in one or two lines in the game), some background on the [[EnfantTerrible Machinery]] [[CloningBlues Children]], expansions on battles and what exactly happened to the cast from ''Alpha'' that is left behind by those who are transported to the BadFuture.

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** One of the more prominent examples is a manga for ''[[VideoGame/SuperRobotWarsAlpha Super Robot Wars Alpha Gaiden]]'', which involves TimeTravel. The story showcases what happens during the timespan between the first game and ''Alpha Gaiden'' (which is only referred in one or two lines in the game), some background on the [[EnfantTerrible Machinery]] [[CloningBlues Children]], Children, expansions on battles and what exactly happened to the cast from ''Alpha'' that is left behind by those who are transported to the BadFuture.
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-->-- '''Creator/RogerEbert''', review of ''Film/TheCatInTheHat'' (2003)

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-->-- '''Creator/RogerEbert''', '''Creator/RogerEbert''''s review of ''Film/TheCatInTheHat'' (2003)

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** Exposition given both late in the main story and via DLC flashbacks clears up the matter of [[spoiler:Alm obtaining the Falchion at Duma Temple when the sword would logically be in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth's]] possession (and, [[VideoGame/FireEmblemAwakening later]], [[AncestralWeapon passed down among his lineage]])]] by explaining [[spoiler:the Valentian Falchion to be a separate weapon from its Archanean counterpart, forged by [[GreaterScopeParagon Naga]] from another one of her fangs long before the events of the Archanean games as a countermeasure should Mila or her brother Duma -- established in the remake as fellow members of the Divine Dragon Tribe -- ever fall prey to the degeneration all dragons are susceptible to]], [[ArcWelding thereby providing stronger links between the first three games of the series]].

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** Exposition given both late in the main story and via DLC flashbacks clears up the matter of [[spoiler:Alm obtaining the Falchion at Duma Temple when the sword would logically be in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth's]] possession (and, [[VideoGame/FireEmblemAwakening later]], [[AncestralWeapon passed down among his lineage]])]] by explaining [[spoiler:the Valentian Falchion to be a separate weapon from its Archanean counterpart, forged by [[GreaterScopeParagon Naga]] from another one of her fangs (and presumably long before the events of the Archanean games games) as a countermeasure should Mila or her brother Duma -- established in the remake as fellow members of the Divine Dragon Tribe -- ever fall prey to the degeneration all dragons are susceptible to]], [[ArcWelding thereby providing stronger links between the first three games of the series]].

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** Exposition given both late in the main story and via DLC flashbacks clears up the matter of [[spoiler:Alm obtaining the Falchion at Duma Temple when the sword would logically be in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth's]] possession (and, [[VideoGame/FireEmblemAwakening later]], [[AncestralWeapon passed down among his lineage]])]] by explaining [[spoiler:the Valentian Falchion to be a separate weapon from its Archanean counterpart, forged by Mila -- established in the remake as a member of the Divine Dragon Tribe like Naga -- from one of her fangs as a countermeasure should she or her brother Duma fall prey to the degeneration dragons were susceptible to]], [[ArcWelding thereby providing stronger links between the first three games of the series]].
** The postgame dungeon, Thabes Labyrinth, ended up giving a full backstory to [[spoiler:Grima, the BigBad of ''[[VideoGame/FireEmblemAwakening Awakening]]'']], revealing [[spoiler:him and the Risen to have been created by the forbidden experiments of a "demon alchemist" named Forneus. In response, the Thabean Council sealed away Forneus and his creations in the confines of his workshop, and the player can confront a younger, weaker version of the Fell Dragon at the very bottom of the labyrinth]]. (This also implies Alm and Celica [[spoiler:may have inadvertently released Grima onto the world by removing the seal on Forneus' workshop]]. [[NiceJobBreakingItHero Whoops.]])

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** Exposition given both late in the main story and via DLC flashbacks clears up the matter of [[spoiler:Alm obtaining the Falchion at Duma Temple when the sword would logically be in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth's]] possession (and, [[VideoGame/FireEmblemAwakening later]], [[AncestralWeapon passed down among his lineage]])]] by explaining [[spoiler:the Valentian Falchion to be a separate weapon from its Archanean counterpart, forged by [[GreaterScopeParagon Naga]] from another one of her fangs long before the events of the Archanean games as a countermeasure should Mila or her brother Duma -- established in the remake as a member fellow members of the Divine Dragon Tribe like Naga -- from one of her fangs as a countermeasure should she or her brother Duma ever fall prey to the degeneration all dragons were are susceptible to]], [[ArcWelding thereby providing stronger links between the first three games of the series]].
** The postgame dungeon, Thabes Labyrinth, ended up giving a full backstory to [[spoiler:Grima, the BigBad of ''[[VideoGame/FireEmblemAwakening Awakening]]'']], revealing [[spoiler:him and the Risen to have been created by the forbidden experiments of a "demon alchemist" named Forneus. In response, the Thabean Council sealed away Forneus and his creations in the confines of his workshop, and the player can confront a younger, weaker version of the Fell Dragon at the very bottom of the labyrinth]]. (This also implies Alm and Celica [[spoiler:may have inadvertently released Grima onto the world by removing the seal on Forneus' workshop]]. [[NiceJobBreakingItHero Whoops.]])]]) Thabes itself originally only had an offhand mention in ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'', described as an ancient civilization residing in the Mamorthod Desert.
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** In the general, the vast majority of the original's characters far more presence, whether it be through more presence in the main game, base/village conversations, or [[Franchise/FireEmblem the series']] now-standard Support Conversations. There are also a few new characters, and Memory Prisms allow the player to view flashbacks expanding on various new and old characters' backstories.

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** In the general, the vast majority of the original's characters have far more presence, whether it be through more presence in the main game, base/village conversations, or [[Franchise/FireEmblem the series']] now-standard Support Conversations. There are also a few new characters, and Memory Prisms allow the player to view flashbacks expanding on various new and old characters' backstories.



** The postgame dungeon, Thabes Labyrinth, ended up giving a full backstory to [[spoiler:Grima, the BigBad of ''[[VideoGame/FireEmblemAwakening Awakening]]'']], revealing [[spoiler:him and the Risen to have been created by the forbidden experiments of a "demon alchemist" named Forneus. In response, the Thabean council sealed away Forneus and his creations in the confines of his workshop, and the player can confront a younger, weaker version of the Fell Dragon at the very bottom of the labyrinth]]. (This also implies Alm and Celica [[spoiler:may have inadvertently released Grima onto the world by removing the seal on Forneus' workshop]]. [[NiceJobBreakingItHero Whoops.]])

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** The postgame dungeon, Thabes Labyrinth, ended up giving a full backstory to [[spoiler:Grima, the BigBad of ''[[VideoGame/FireEmblemAwakening Awakening]]'']], revealing [[spoiler:him and the Risen to have been created by the forbidden experiments of a "demon alchemist" named Forneus. In response, the Thabean council Council sealed away Forneus and his creations in the confines of his workshop, and the player can confront a younger, weaker version of the Fell Dragon at the very bottom of the labyrinth]]. (This also implies Alm and Celica [[spoiler:may have inadvertently released Grima onto the world by removing the seal on Forneus' workshop]]. [[NiceJobBreakingItHero Whoops.]])
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** The postgame dungeon, Thabes Labyrinth, ended up giving a full backstory to [[spoiler:Grima, the BigBad of ''[[VideoGame/FireEmblemAwakening Awakening]]'']], revealing [[spoiler:him and the Risen to have been created by the forbidden experiments of a mad alchemist named Forneus. In response, the Thabean council sealed away Forneus and his creations in the confines of his workshop, and the player can confront a younger, weaker version of the Fell Dragon at the very bottom of the labyrinth]]. (This also implies Alm and Celica [[spoiler:may have inadvertently released Grima onto the world by removing the seal on Forneus' workshop]]. [[NiceJobBreakingItHero Whoops.]])

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** The postgame dungeon, Thabes Labyrinth, ended up giving a full backstory to [[spoiler:Grima, the BigBad of ''[[VideoGame/FireEmblemAwakening Awakening]]'']], revealing [[spoiler:him and the Risen to have been created by the forbidden experiments of a mad alchemist "demon alchemist" named Forneus. In response, the Thabean council sealed away Forneus and his creations in the confines of his workshop, and the player can confront a younger, weaker version of the Fell Dragon at the very bottom of the labyrinth]]. (This also implies Alm and Celica [[spoiler:may have inadvertently released Grima onto the world by removing the seal on Forneus' workshop]]. [[NiceJobBreakingItHero Whoops.]])

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* ''VideoGame/DonkeyKong94'' is this to the original arcade game.

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* ''VideoGame/DonkeyKong94'' is this to [[VideoGame/DonkeyKong the original arcade game.game]]. In fact, the first four levels of ''[='94=]'' are lifted directly from the 1981 original, giving players the impression that ''[='94=]'' is nothing more than an UpdatedRerelease until [[YourPrincessIsInAnotherCastle DK steals away Pauline again and it's revealed there are still another 97 levels left to complete]].



* ''VideoGame/FireEmblemGaiden''[='=]s remake, ''Echoes: Shadows of Valentia'', gives the vast majority of the original's characters far more presence, whether it be through more presence in the main game, base/village conversations, or [[Franchise/FireEmblem the series']] now-standard Support Conversations. There are also a few new characters, and Memory Prisms allow the player to view flashbacks expanding on various new and old characters' backstories. Exposition given both late in the main story and via DLC flashbacks also clears up the matter of [[spoiler:Alm obtaining the Falchion at Duma Temple when the sword would logically be in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth's]] possession (and, [[VideoGame/FireEmblemAwakening later]], [[AncestralWeapon passed down among his lineage]])]] by explaining [[spoiler:the Valentian Falchion to be a separate weapon from its Archanean counterpart, forged by Mila -- established in the remake as a member of the Divine Dragon Tribe like Naga -- from one of her fangs as a countermeasure should she or her brother Duma fall prey to the degeneration dragons were susceptible to]], [[ArcWelding thereby providing stronger links between the first three games of the series]].

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* ''VideoGame/FireEmblemGaiden''[='=]s ''VideoGame/FireEmblemGaiden'' received this with its 2017 remake, ''Echoes: Shadows of Valentia'', gives Valentia''. More specifically:
** In the general,
the vast majority of the original's characters far more presence, whether it be through more presence in the main game, base/village conversations, or [[Franchise/FireEmblem the series']] now-standard Support Conversations. There are also a few new characters, and Memory Prisms allow the player to view flashbacks expanding on various new and old characters' backstories.
**
Exposition given both late in the main story and via DLC flashbacks also clears up the matter of [[spoiler:Alm obtaining the Falchion at Duma Temple when the sword would logically be in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth's]] possession (and, [[VideoGame/FireEmblemAwakening later]], [[AncestralWeapon passed down among his lineage]])]] by explaining [[spoiler:the Valentian Falchion to be a separate weapon from its Archanean counterpart, forged by Mila -- established in the remake as a member of the Divine Dragon Tribe like Naga -- from one of her fangs as a countermeasure should she or her brother Duma fall prey to the degeneration dragons were susceptible to]], [[ArcWelding thereby providing stronger links between the first three games of the series]]. series]].
** The postgame dungeon, Thabes Labyrinth, ended up giving a full backstory to [[spoiler:Grima, the BigBad of ''[[VideoGame/FireEmblemAwakening Awakening]]'']], revealing [[spoiler:him and the Risen to have been created by the forbidden experiments of a mad alchemist named Forneus. In response, the Thabean council sealed away Forneus and his creations in the confines of his workshop, and the player can confront a younger, weaker version of the Fell Dragon at the very bottom of the labyrinth]]. (This also implies Alm and Celica [[spoiler:may have inadvertently released Grima onto the world by removing the seal on Forneus' workshop]]. [[NiceJobBreakingItHero Whoops.]])
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* ''VideoGame/FireEmblemGaiden''[='=]s remake, ''Echoes: Shadows of Valentia'', gives the vast majority of the original's characters far more presence, whether it be through more presence in the main game, base/village conversations, or [[Franchise/FireEmblem the series']] now-standard Support Conversations. There are also a few new characters, and Memory Prisms allow the player to view flashbacks expanding on various new and old characters' backstories. Exposition given both late in the main story and via DLC flashbacks also clears up the matter of [[spoiler:Alm obtaining the Falchion at Duma Temple when the sword would logically be in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth's]] possession (and, [[VideoGame/FireEmblemAwakening later]], [[AncestralWeapon passed down among his lineage]])]] by explaining [[spoiler:the Valentian Falchion to be a separate weapon from its Archanean counterpart, forged by Mila -- established in the remake as a member of the Divine Dragon Tribe like Naga -- from one of her fangs as a countermeasure should she or her brother Duma fall prey to the degeneration dragons were susceptible to]], [[CanonWelding thereby providing stronger links between the first three games of the series]].

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* ''VideoGame/FireEmblemGaiden''[='=]s remake, ''Echoes: Shadows of Valentia'', gives the vast majority of the original's characters far more presence, whether it be through more presence in the main game, base/village conversations, or [[Franchise/FireEmblem the series']] now-standard Support Conversations. There are also a few new characters, and Memory Prisms allow the player to view flashbacks expanding on various new and old characters' backstories. Exposition given both late in the main story and via DLC flashbacks also clears up the matter of [[spoiler:Alm obtaining the Falchion at Duma Temple when the sword would logically be in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth's]] possession (and, [[VideoGame/FireEmblemAwakening later]], [[AncestralWeapon passed down among his lineage]])]] by explaining [[spoiler:the Valentian Falchion to be a separate weapon from its Archanean counterpart, forged by Mila -- established in the remake as a member of the Divine Dragon Tribe like Naga -- from one of her fangs as a countermeasure should she or her brother Duma fall prey to the degeneration dragons were susceptible to]], [[CanonWelding [[ArcWelding thereby providing stronger links between the first three games of the series]].

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