Follow TV Tropes

Following

History Main / AKA47

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''VideoGame/AceCombat'' uses real-world names for all existing aircraft (with the exception of ''VideoGame/AceCombatNorthernWings'', which uses planes with new names that somewhat resemble real-world planes). Weapons, on the other hand, are given generic names like UGB (Unguided Bomb, alternatively with suffix S, M, or L depending on size), though missiles are clearly modeled on real-life weapons, like the F-14 carrying the AIM-54 Phoenix as its version of the "XLAA". ''Electrosphere'' sidesteps this by giving the planes [[BlandNameProduct enhanced-sounding names]], such as [=EF2000-E=] Typhoon II (Eurofighter Typhoon), [=XFA-36A=] ([=McDonnell=] X-36), or F-15 Eagle+ . It also helps that, the game being futuristic, there's more room for made-up aircraft.
* ''VideoGame/AceCombat'''s SpiritualSuccessor, ''VideoGame/VectorThrust'' generally averts this trope with correct real-life names for its aircraft and weapons. It also follows ''VideoGame/AceCombat'' in giving fictional variants of each aircraft fictional names, like the F-15U and U+, which are referred to the "Grand Eagle" and "Royal Eagle" respectively.

to:

* ''VideoGame/AceCombat'' uses real-world names for all existing aircraft (with the exception of ''VideoGame/AceCombatAdvance'' and ''VideoGame/AceCombatNorthernWings'', which uses use planes with new names that somewhat resemble real-world planes). Weapons, on the other hand, are given generic names like UGB (Unguided Bomb, alternatively with suffix S, M, or L depending on size), though missiles are clearly modeled on real-life weapons, like the F-14 carrying the AIM-54 Phoenix as its version of the "XLAA". ''Electrosphere'' ''VideoGame/AceCombat3Electrosphere'' sidesteps this by giving the planes [[BlandNameProduct enhanced-sounding names]], such as [=EF2000-E=] Typhoon II (Eurofighter Typhoon), [=XFA-36A=] ([=McDonnell=] X-36), or F-15 F-15S/MT Eagle+ . It also helps that, the game being futuristic, there's more room for made-up aircraft.
* ''VideoGame/AceCombat'''s ''Ace Combat'''s SpiritualSuccessor, ''VideoGame/VectorThrust'' ''VideoGame/VectorThrust'', generally averts this trope with correct real-life names for its aircraft and weapons. It also follows ''VideoGame/AceCombat'' ''Electrosphere'' in giving fictional variants of each aircraft fictional names, like the F-15U and U+, which are referred to the "Grand Eagle" and "Royal Eagle" respectively.
Is there an issue? Send a MessageReason:
adding entries for Vector Thrust.

Added DiffLines:

* ''VideoGame/AceCombat'''s SpiritualSuccessor, ''VideoGame/VectorThrust'' generally averts this trope with correct real-life names for its aircraft and weapons. It also follows ''VideoGame/AceCombat'' in giving fictional variants of each aircraft fictional names, like the F-15U and U+, which are referred to the "Grand Eagle" and "Royal Eagle" respectively.
Is there an issue? Send a MessageReason:
None


-> ''The TMP is actually an MP 9. We incorrectly labelled it as such when the weapon was being modelled, and some gun-nerd got pissed off about it. [[TrollingCreator So we kept it known as a TMP.]]''
--> - ''James'', developer of ''CryOfFear''

to:

-> ''The TMP is actually an MP 9.[=MP9=]. We incorrectly labelled it as such when the weapon was being modelled, and some gun-nerd got pissed off about it. [[TrollingCreator So we kept it known as a TMP.]]''
--> - ''James'', developer of ''CryOfFear''
''VideoGame/CryOfFear''



* ''VideoGame/NoOneLivesForever'' uses this, with the exception of M79 grenade launcher and AK-47. What's most puzzling, the Dragunov Sniper Rifle is referred to as the "Geldmacher SVD", while "SVD" only would suffice (like in the "Klobb" case for ''[[VideoGame/GoldenEye1997 GoldenEye]]'', it was named after a dev team member). Same goes for the sequel.

to:

* ''VideoGame/NoOneLivesForever'' uses this, with the exception of M79 grenade launcher and AK-47. What's most puzzling, the Dragunov Sniper Rifle sniper rifle is referred to as the "Geldmacher SVD", while where just "SVD" only would suffice (like in the "Klobb" case for ''[[VideoGame/GoldenEye1997 GoldenEye]]'', ''[=GoldenEye=]'', it was named after a dev team member). Same goes for the sequel.



* Most ''VideoGame/CallOfDuty'' games avert this trope, other than replacing the small print on the guns themselves with more self-referential text (such as the Colt Python having "BRAD ALLENCONDA", a reference to one of the people who modeled the in-game version, written on its barrel). ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'', however, is a partial exception; several of the guns in the game are real weapons and known by either their real names or variations thereof, others are ''Perfect Dark''-like "futurised" versions with made-up names. The TDI Kard pistol is given a full-auto mode and called the "KAP-40", the Jian She Type-05 is called a "Chicom CQB" and modified with a rail system and flashlight, and the ubiquitous [[RareGuns XM8]] was also given rails and called the "[=M8A1=]".[[note]]This is likely more a result of, by the time of ''Black Ops 2'', the [=XM8=] being adopted to replace the M16 series in-universe, in which case the "X" (which stands for "Experimental") would be dropped from its name.[[/note]]

to:

* Most ''VideoGame/CallOfDuty'' games avert this trope, other than replacing the small print on the guns themselves with more self-referential text (such as the ''VideoGame/ModernWarfare 2''[='s=] Colt Python having "BRAD ALLENCONDA", a reference to one of the people who modeled the in-game version, written on its barrel). ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'', however, is a partial exception; several of the guns in the game are real weapons and known by either their real names or variations thereof, others are ''Perfect Dark''-like "futurised" versions with made-up names. The TDI Kard pistol is given a full-auto mode and called the "KAP-40", the Jian She Type-05 is called a "Chicom CQB" and modified with a rail system and flashlight, and the ubiquitous [[RareGuns XM8]] was also given rails and called the "[=M8A1=]".[[note]]This is likely more a result of, by the time of ''Black Ops 2'', the [=XM8=] being adopted to replace the M16 series in-universe, in which case the "X" (which stands for "Experimental") would be dropped from its name.[[/note]]



* ''VideoGame/AceCombat'' uses real-world names for all existing aircraft (with the exception of ''VideoGame/AceCombatNorthernWings'', which uses planes with new names that somewhat resemble real-world planes). Weapons, on the other hand, are given generic names like UGB (Unguided Bomb, alternatively with suffix S, M, or L depending on size), though missiles are clearly modeled on real-life weapons, like the F-14 carrying the AIM-54 Phoenix. ''Electrosphere'' sidesteps this by giving the planes [[BlandNameProduct enhanced-sounding names]], such as [=EF2000-E=] Typhoon II (Eurofighter Typhoon), [=XFA-36A=] (McDonnell X-36), or F-15 Eagle+ . It also helps that, the game being futuristic, there's more room for made-up aircraft.

to:

* ''VideoGame/AceCombat'' uses real-world names for all existing aircraft (with the exception of ''VideoGame/AceCombatNorthernWings'', which uses planes with new names that somewhat resemble real-world planes). Weapons, on the other hand, are given generic names like UGB (Unguided Bomb, alternatively with suffix S, M, or L depending on size), though missiles are clearly modeled on real-life weapons, like the F-14 carrying the AIM-54 Phoenix. Phoenix as its version of the "XLAA". ''Electrosphere'' sidesteps this by giving the planes [[BlandNameProduct enhanced-sounding names]], such as [=EF2000-E=] Typhoon II (Eurofighter Typhoon), [=XFA-36A=] (McDonnell ([=McDonnell=] X-36), or F-15 Eagle+ . It also helps that, the game being futuristic, there's more room for made-up aircraft.



** For a literal example, in the St Petersburg levels of ''Silent Assassin'', the weapons used by the Russian police are simply referred to as "AK".

to:

** For a literal example, in the St Petersburg levels of ''Silent Assassin'', the weapons rifles used by the Russian police and various guards are simply referred to as "AK"."AK"s.
Is there an issue? Send a MessageReason:
None


* The original ''Franchise/ResidentEvil'' games for the PlayStation (as well as ''VideoGame/ResidentEvilCodeVeronica'') featured plenty of real firearms such as Berettas, Colt revolvers, Remington shotguns among other. Once the series started being released on the [=GameCube=], Capcom decided to use generic names for the weapons: the Beretta was replaced by a custom version called the [[BlingBlingBang Samurai Edge]] (previously introduced in ''VideoGame/ResidentEvil3Nemesis''), while the Colt Python was renamed the "Silver Serpent". A few of the weapons in ''VideoGame/ResidentEvil4'' are named after real weapons, such as the TMP, the Red 9 (a 9mm variant of the Mauser [=C96=]) and the Chicago Typewriter (one of many nicknames for the Thompson submachine gun). And then, just to make things interesting, they'll sometimes randomly throw in a fictional gun made up of real gun parts into the mix, like Leon's Silver Ghost.

to:

* The original ''Franchise/ResidentEvil'' games for the PlayStation (as well as ''VideoGame/ResidentEvilCodeVeronica'') featured plenty of real firearms such as Berettas, Colt revolvers, Remington shotguns among other. Once the series started being released on the [=GameCube=], Capcom decided to use generic names for the weapons: the Beretta was replaced by a custom version called the [[BlingBlingBang Samurai Edge]] (previously introduced in ''VideoGame/ResidentEvil3Nemesis''), while the Colt Python was renamed the "Silver Serpent". A few of the weapons in ''VideoGame/ResidentEvil4'' are named after real weapons, such as the TMP, the Red 9 (a 9mm variant of the Mauser [=C96=]) and the Chicago Typewriter (one of many nicknames for the Thompson submachine gun). And then, just to make things interesting, they'll sometimes randomly throw in a fictional gun made up of real gun parts into the mix, like Leon's Silver Ghost. ''VideoGame/ResidentEvil5'' used real names for its guns, besides the fictional ones and the very notable exception of the "Lightning Hawk" (obviously a Desert Eagle), but then ''VideoGame/ResidentEvil6'' went back to solely using fake names.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Stalker}}: Shadow of Chernobyl'' has a variety of weapons, ranging from semi-antique to state-of-the-art, which are given obscure alternate names, though they exist in real life (for the most part). Examples: the AK-74 becomes the "Akm 74/2", the AKS-74U is the "Akm 74/2U", the AN-94 Abakan is the "Obokan", the Franchi SPAS-12 is the "[=SPSA14=]", and so on.

to:

* ''VideoGame/{{Stalker}}: Shadow of Chernobyl'' has a variety of weapons, ranging from semi-antique to state-of-the-art, which are given obscure alternate names, though they exist in real life (for the most part). Examples: the AK-74 becomes the "Akm 74/2", "AKM-74/2", the AKS-74U AKMSU is the "Akm 74/2U", "AKM-74/2U", the AN-94 Abakan is the "Obokan", "Obokan" or the "AC-96/2", the Franchi SPAS-12 is the "[=SPSA14=]", and so on.



* ''VideoGame/NoOneLivesForever'' uses this, with the exception of M79 grenade launcher and AK-47. What's most puzzling, the Dragunov Sniper Rifle is referred to as "Geldmacher SVD", while "SVD" only would suffice (like in the "Klobb" case for ''[[VideoGame/GoldenEye1997 GoldenEye]]'', it was named after a dev team member). Same goes for the sequel.
* ''VideoGame/FarCry 2'' plays with this. It mostly gives its weapons real names (with the exception of a .50 pistol that's quite obviously a Desert Eagle), but the manufacturer names are generally not the real-life makers of each gun. Some are marked as having been made by "Precision Armaments", a corporation known for making cheap knock-offs.

to:

* ''VideoGame/NoOneLivesForever'' uses this, with the exception of M79 grenade launcher and AK-47. What's most puzzling, the Dragunov Sniper Rifle is referred to as the "Geldmacher SVD", while "SVD" only would suffice (like in the "Klobb" case for ''[[VideoGame/GoldenEye1997 GoldenEye]]'', it was named after a dev team member). Same goes for the sequel.
* ''VideoGame/FarCry 2'' ''VideoGame/FarCry2'' plays with this. It mostly gives its weapons real names (with the exception of a .50 pistol that's quite obviously a Desert Eagle), but the manufacturer names are generally not the real-life makers of each gun. Some are marked as having been made by "Precision Armaments", a corporation known for making cheap knock-offs.



* {{Brink}} has some guns that are obvious expies of real weapons. For example, the Colt M1911 is renamed 'Kalt', Steyr TMP is 'Tampa', and Knight's Armament [=ChainSAW=] is 'Chinzor'. Others have names based after real weapons, but more closely resemble other guns. The 'FRKN-3K' appears to be named after the FN-2000, but more closely resembles the FAMAS, while the 'Sea Eagle' is named after the Desert Eagle, but modeled on the Smith & Wesson Sigma auto-pistol. Others have {{pun}}-based names, like the SIG AR 'Rhett'. Some reference pop culture, like a revolver named 'Ritchie' after ''Film/{{Revolver}}'''s director, Guy Ritchie. The others reference the inventors of their real-world counterparts or features of their design, like Eugene Stoner's Armalite AR-15 named 'Euston', and a gatling gun named 'Gottlung'.

to:

* {{Brink}} ''VideoGame/{{Brink}}'' has some guns that are obvious expies of real weapons. For example, the Colt M1911 is renamed 'Kalt', Steyr TMP is 'Tampa', and Knight's Armament [=ChainSAW=] is 'Chinzor'. Others have names based after real weapons, but more closely resemble other guns. The 'FRKN-3K' appears to be named after the FN-2000, but more closely resembles the FAMAS, while the 'Sea Eagle' is named after the Desert Eagle, but modeled on the Smith & Wesson Sigma auto-pistol. Others have {{pun}}-based names, like the SIG AR 'Rhett'. Some reference pop culture, like a revolver named 'Ritchie' after ''Film/{{Revolver}}'''s director, Guy Ritchie. The others reference the inventors of their real-world counterparts or features of their design, like Eugene Stoner's Armalite AR-15 named 'Euston', and a gatling gun named 'Gottlung'.



* A form in the ''VideoGame/RainbowSix'' games -- while the weapons' model names/numbers are kept, references to their manufacturers are removed (with the exception of some logos on the guns themselves).

to:

* A form in the ''VideoGame/RainbowSix'' games -- while the weapons' model names/numbers are kept, references to their manufacturers are removed (with the exception of some logos on the guns themselves).



* Most ''VideoGame/CallOfDuty'' games avert this trope, but ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'' is a partial exception; several of the guns in the game are real weapons and known by either their real names or variations thereof, others are ''Perfect Dark''-like "futurised" versions with made-up names. The TDI Kard pistol is given a full-auto mode and called the "KAP-40", the Jian She Type-05 is called a "Chicom CQB" and modified with a rail system and flashlight, and the ubiquitous [[RareGuns XM8]] was also given rails and called the "[=M8A1=]".[[note]]This is likely more a result of, by the time of ''Black Ops 2'', the [=XM8=] being adopted to replace the M16 series in-universe, in which case the "X" (which stands for "Experimental") would be dropped from its name.[[/note]]

to:

* Most ''VideoGame/CallOfDuty'' games avert this trope, but other than replacing the small print on the guns themselves with more self-referential text (such as the Colt Python having "BRAD ALLENCONDA", a reference to one of the people who modeled the in-game version, written on its barrel). ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'' 2]]'', however, is a partial exception; several of the guns in the game are real weapons and known by either their real names or variations thereof, others are ''Perfect Dark''-like "futurised" versions with made-up names. The TDI Kard pistol is given a full-auto mode and called the "KAP-40", the Jian She Type-05 is called a "Chicom CQB" and modified with a rail system and flashlight, and the ubiquitous [[RareGuns XM8]] was also given rails and called the "[=M8A1=]".[[note]]This is likely more a result of, by the time of ''Black Ops 2'', the [=XM8=] being adopted to replace the M16 series in-universe, in which case the "X" (which stands for "Experimental") would be dropped from its name.[[/note]]



* ''Entropia Universe'', despite being set far in the future, provides players with guns made by Meckel & Loch (a play on Heckler and Koch) and Starkhov (the Starkhov rifles are even [[http://www.entropiadirectory.com/w/images/Weapon_starkhov_as-98.jpg clearly patterned after AK-47]] and similarly named).

to:

* ''Entropia Universe'', despite being set far in the future, provides players with guns made by Meckel & Loch (a play on Heckler and Koch) and Starkhov (the Starkhov rifles are even [[http://www.entropiadirectory.com/w/images/Weapon_starkhov_as-98.jpg com/wiki/starkhov_as-98/ clearly patterned after the AK-47]] and similarly named).



** Nod infantry in the the original game are stated to be armed with M16s and M4s. Meanwhile, GDI minigunners are given Calico rifles referred to as "GAU-3 Eliminators".

to:

** Nod infantry in the the original game are stated to be armed with M16s and M4s. Meanwhile, GDI minigunners are given Calico rifles referred to as "GAU-3 Eliminators". ''VideoGame/CommandAndConquerRenegade'' replaced these with, of all things, a renamed [[Film/{{Aliens}} M41A pulse rifle]].



* While most of the weapons in PennyArcade's ''On The Rain-Slick Precipice of Darkness Part 3'' have generic or made-up names, this trope is used humorously with one of the guns available for Tycho, the Thomas Gun.

to:

* While most of the weapons in PennyArcade's ''On Webcomic/PennyArcade's ''[[VideoGame/PennyArcadeAdventures On The Rain-Slick Precipice of Darkness Part 3'' 3]]'' have generic or made-up names, this trope is used humorously with one of the guns available for Tycho, the Thomas Gun.



* ''AceCombat'' uses real-world names for all existing aircraft (with the exception of the ''Northern Wings'' mobile game, which uses planes with new names that somewhat resemble real-world planes). Weapons, on the other hand, are given generic names like UGB (Unguided Bomb, alternatively with suffix S, M, or L depending on size), though missiles are clearly modeled on real-life weapons. Like the F-14 carrying the AIM-54 Phoenix. ''Electrosphere'' sidesteps this by giving the planes [[BlandNameProduct enhanced-sounding names]], such as [=EF2000-E=] Typhoon II (Eurofighter Typhoon), [=XFA-36A=] (McDonnell X-36), or F-15 Eagle+ . It also helps that, the game being futuristic, there's more room for made-up aircraft.

to:

* ''AceCombat'' ''VideoGame/AceCombat'' uses real-world names for all existing aircraft (with the exception of the ''Northern Wings'' mobile game, ''VideoGame/AceCombatNorthernWings'', which uses planes with new names that somewhat resemble real-world planes). Weapons, on the other hand, are given generic names like UGB (Unguided Bomb, alternatively with suffix S, M, or L depending on size), though missiles are clearly modeled on real-life weapons. Like weapons, like the F-14 carrying the AIM-54 Phoenix. ''Electrosphere'' sidesteps this by giving the planes [[BlandNameProduct enhanced-sounding names]], such as [=EF2000-E=] Typhoon II (Eurofighter Typhoon), [=XFA-36A=] (McDonnell X-36), or F-15 Eagle+ . It also helps that, the game being futuristic, there's more room for made-up aircraft.
Is there an issue? Send a MessageReason:
None


* Used in the ''{{GURPS}}'' Basic Set. All guns are given a basic descriptive name such as "Auto Pistol, 9mm" or "Assault Carbine, 5.56mm". However this isn't meant to be so much deceptive as it is generic; they later gave statistics to dozens of real life firearms.

to:

* Used in the ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' Basic Set. All guns are given a basic descriptive name such as "Auto Pistol, 9mm" or "Assault Carbine, 5.56mm". However this isn't meant to be so much deceptive as it is generic; they later gave statistics to dozens of real life firearms.



* Completely averted in historical (even for present day) Wargaming rules - The actual names are always used where the writers have gone to that level of detail. Would make an interesting IP court case (if the writers could actually afford to defend)- "We described the terrorists as using AK-47's because that's what they did."
* The arsenal of a ''{{Shadowrun}}'' game includes a wide variety of weapons from modern manufacturers with incremented model numbers; AK-97s, Beretta 201s, Browning Ultra-Powers, et cetera.
* Imperial Guard autoguns in Warhammer 40K fill the same role as modern-day assault rifles, and look akin to M-16s. Heavy stubbers are basically M2 Browning .50 cals. Autopistols resemble Uzis. Artwork often goes even further - there are belt-fed bipod heavy stubbers that could be taken for an MG-42 at first glance, and lasguns and sniper rifles often have features (like banana clips) cribbed from historical weapons.

to:

* Completely averted in historical (even for present day) Wargaming rules - The the actual names are always used where the writers have gone to that level of detail. Would make an interesting IP court case (if the writers could actually afford to defend)- "We described the terrorists as using AK-47's because that's what they did."
* The arsenal of a ''{{Shadowrun}}'' ''TabletopGame/{{Shadowrun}}'' game includes a wide variety of weapons from modern manufacturers with incremented model numbers; AK-97s, Beretta 201s, Browning Ultra-Powers, et cetera.
* Imperial Guard autoguns in Warhammer 40K ''TabletopGame/{{Warhammer 40000}}'' fill the same role as modern-day assault rifles, and look akin to M-16s.M16s. Heavy stubbers are basically M2 Browning .50 cals. Autopistols resemble Uzis. Artwork often goes even further - there are belt-fed bipod heavy stubbers that could be taken for an MG-42 at first glance, and lasguns and sniper rifles often have features (like banana clips) banana-shaped mags) cribbed from historical weapons.



* Happens on [[TheWikiRule wikis based on series]] where gunplay is prominent enough that the guns get their own pages. Generally, the more prominent the guns themselves are, the more likely any wiki about that series discourages users referring to any info about the real-world versions of the guns. Compare the ''VideoGame/Left4Dead'' [[http://left4dead.wikia.com/wiki/Main_Page wiki]] (weapon pages prominently discuss their real-world counterparts) to the ''VideoGame/CallOfDuty'' [[http://callofduty.wikia.com/wiki/Main_Page wiki]] (a Wiki/{{Wikipedia}} link to the real gun is given on each page; beyond that, all real-world info is deleted immediately).

to:

* Happens on [[TheWikiRule wikis based on series]] where gunplay is prominent enough that the guns get their own pages. Generally, the more prominent important the guns themselves are, the more likely any wiki about that series discourages users referring to any info about the real-world versions of the guns.guns, but there are exceptions. Compare the ''VideoGame/Left4Dead'' [[http://left4dead.wikia.com/wiki/Main_Page wiki]] (weapon pages prominently discuss their real-world counterparts) to the ''VideoGame/CallOfDuty'' [[http://callofduty.wikia.com/wiki/Main_Page wiki]] (a Wiki/{{Wikipedia}} link to the real gun is given on each page; beyond that, all real-world info is deleted immediately).immediately), and then to the ''VideoGame/{{Stalker}}'' [[http://stalker.wikia.com/wiki/Main_Page wiki]] (the pages only mention a weapon's in-game name once, almost as an afterthought, and after that universally call it by its real name).
Is there an issue? Send a MessageReason:
None


* Done in the ''BallisticWeapons'' mod for ''VideoGame/UnrealTournament2004'': the occasional real-world firearm is in the mod, under a name that may or may not be similar to its actual name -- an M4 with grenade launcher named the "M50", for example.

to:

* Done in the ''BallisticWeapons'' ''VideoGame/BallisticWeapons'' mod for ''VideoGame/UnrealTournament2004'': the occasional real-world firearm is in the mod, under a name that may or may not be similar to its actual name -- an M4 with grenade launcher named the "M50", for example.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/PerfectDark'' avoided this by using made-up weapons from the future ([[ShoutOut one of which is]] Franchise/RoboCop's sidearm under a different name), but one CheatCode let you use weapons from its spiritual precursor ''[=GoldenEye=]'' that had had their names changed ''again'' for legal reasons. It got a bit confusing.

to:

* ''VideoGame/PerfectDark'' mostly avoided this by using made-up weapons from the future ([[ShoutOut one of which is]] Franchise/RoboCop's sidearm under a different name), but one CheatCode let you use weapons from its spiritual precursor ''[=GoldenEye=]'' that had had their names changed ''again'' for legal reasons. It got a bit confusing.



* ''VideoGame/{{STALKER}}: Shadow of Chernobyl'' has a variety of weapons, ranging from semi-antique to state-of-the-art, which are given obscure alternate names, though they exist in real life (for the most part). Examples: the AK-74 becomes the "Akm 74/2", the AKS-74U is the "Akm 74/2U", the AN-94 Abakan is the "Obokan", the Franchi SPAS-12 is the "[=SPSA14=]", and so on.

to:

* ''VideoGame/{{STALKER}}: ''VideoGame/{{Stalker}}: Shadow of Chernobyl'' has a variety of weapons, ranging from semi-antique to state-of-the-art, which are given obscure alternate names, though they exist in real life (for the most part). Examples: the AK-74 becomes the "Akm 74/2", the AKS-74U is the "Akm 74/2U", the AN-94 Abakan is the "Obokan", the Franchi SPAS-12 is the "[=SPSA14=]", and so on.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* While most of the weapons in PennyArcade's ''On The Rain-Slick Precipice of Darkness Part 3'' have generic or made-up names, this trope is used humorously with one of the guns available for Tycho, the Thomas Gun.
Is there an issue? Send a MessageReason:
None


* ''DarkSector'' plays this one ''really'' weirdly; almost every weapon is a model of one gun, ''named after'' a second gun of similar type. So Hayden's "Tekna 9mm" is a 45 ACP H&K Mark 23 named after the Russian Vector SR-1 pistol, the "Vekesk Micro" is a Klin PP-9 named after the SR-3 Veresk SMG, and so on. The exceptions are the [=AKS-74U=] and RPG-7, which have the right names.

to:

* ''DarkSector'' ''VideoGame/DarkSector'' plays this one ''really'' weirdly; almost every weapon is a model of one gun, ''named after'' a second gun of similar type. So Hayden's "Tekna 9mm" is a 45 ACP H&K Mark 23 named after the Russian Vector SR-1 pistol, the "Vekesk Micro" is a Klin PP-9 named after the SR-3 Veresk SMG, and so on. The exceptions are the [=AKS-74U=] and RPG-7, which have the right names.
Is there an issue? Send a MessageReason:
None


* A military that uses weapons captured from their enemies will usually rename them, to fit within their own style of designation. For example, in UsefulNotes/WW2 the Germans re-designated captured soviet T-34 tanks as "Panzerkampfwagen T-34(r)".

to:

* A military that uses weapons captured from their enemies will usually rename them, to fit within their own style of designation. For example, in UsefulNotes/WW2 UsefulNotes/WorldWarII, the Germans re-designated captured soviet Soviet T-34 tanks as "Panzerkampfwagen T-34(r)".T-34(r)", and [=PPSh-41=] machine pistols as "MP-71(r)", among others.
Is there an issue? Send a MessageReason:
None


A subtrope of BlandNameProduct. Compare ImproperlyPlacedFirearms. Often avoided by setting games in WorldWarII, since most trademarks associated with weapon names from that period have long since lapsed.

to:

A subtrope of BlandNameProduct. Compare ImproperlyPlacedFirearms. Often avoided by setting games in WorldWarII, UsefulNotes/WorldWarII, since most trademarks associated with weapon names from that period have long since lapsed.



* A military that uses weapons captured from their enemies will usually rename them, to fit within their own style of designation. For example, in WW2 the Germans re-designated captured soviet T-34 tanks as "Panzerkampfwagen T-34(r)".

to:

* A military that uses weapons captured from their enemies will usually rename them, to fit within their own style of designation. For example, in WW2 UsefulNotes/WW2 the Germans re-designated captured soviet T-34 tanks as "Panzerkampfwagen T-34(r)".

Changed: 342

Removed: 16

Is there an issue? Send a MessageReason:
None


* Mostly averted in ''OperationFlashpoint'' and its successor ''{{ARMA}}''. However, one notable case where this was played straight in ''OFP'' was the Czech SA-58 assault rifle (a distant cousin of the AK-47 and AKM). It was called "AK-47 CZ". This is all the more odder, since the developers are Czechs and virtually every other weapon uses its copyrighted name. Some of the civilian vehicles in the game (Trabants, Škodas, Minis and Zetor tractors) also play the trope straight (the rest avert it).
* Every Heckler & Koch weapon in ''{{SWAT 4}}'' is given a generic label ("9mm submachinegun" for the [=MP5A4=]) or a changed name ("Gb36" instead of G36). However, every firearm manufactured by Colt and Benelli is licensed (complete with small-print legalese), and therefore correctly named.

to:

* Mostly averted in ''OperationFlashpoint'' ''VideoGame/OperationFlashpoint'' and its successor ''{{ARMA}}''. ''VideoGame/{{ARMA}}''. However, one notable case where this was played straight in ''OFP'' was the Czech SA-58 SA Vz.58 assault rifle (a distant cousin of the AK-47 and AKM). It was called "AK-47 CZ". This is all the more odder, odd since the developers are Czechs and virtually every other weapon uses its copyrighted name; they included the weapon again in ''ARMA II: Operation Arrowhead'', this time under its correct name. Some of the civilian vehicles in the game (Trabants, Škodas, Minis and Zetor tractors) also play the trope straight (the rest avert it).
* Every Heckler & Koch weapon in ''{{SWAT ''VideoGame/{{SWAT 4}}'' is given a generic label ("9mm submachinegun" for the [=MP5A4=]) or a changed name ("Gb36" instead of G36). However, every firearm manufactured by Colt and Benelli is licensed (complete with small-print legalese), and therefore correctly named.



* The inexplicable "RK-47" in ''VideoGame/MetalGearSolidPeaceWalker''.
** The SUG also.

to:

* The inexplicable "RK-47" and "SUG" in ''VideoGame/MetalGearSolidPeaceWalker''.
** The SUG also.
''VideoGame/MetalGearSolidPeaceWalker''.



** ''{{VideoGame/Hitman}}: Absolution'' continues the tradition, by using "Bland Names" like "Aries Charging Ram" (for the Taurus Raging Bull revolver), "JAGD [=P22G=]" (for SIG [=P226=]) and "Swiss 3000" (for Sphinx 3000 pistol).

to:

** ''{{VideoGame/Hitman}}: ''Hitman: Absolution'' continues the tradition, by using "Bland Names" like "Aries Charging Ram" (for the Taurus Raging Bull revolver), "JAGD [=P22G=]" (for SIG [=P226=]) and "Swiss 3000" (for Sphinx 3000 pistol).



* The first ''SplinterCell'' is undecided on the issue: text files (subtitles included) refer to Sam's rifle as "SC-20K", but when you're ordered to retrieve it in the Langley mission, you can hear Lambert calling it a F2000. It's played more straight with the "SC Pistol", in reality an FN Five-seveN.
** ''Conviction'' use real names for most guns, including the Five-seveN, but the F2000 is now called SC-3000, which means that it's possible that it's Third Echelon's custom model.

to:

* The first ''SplinterCell'' ''VideoGame/SplinterCell'' is undecided on the issue: text files (subtitles included) refer to Sam's rifle as "SC-20K", but when you're ordered to retrieve it in the Langley mission, you can hear Lambert calling it a an F2000. It's played more straight with the "SC Pistol", in reality an FN Five-seveN.
** ''Conviction'' use real names for most guns, including the Five-seveN, but the F2000 is now called SC-3000, which means SC-3000; given that it is redesigned to load magazines based on those of the [[RareGuns never-produced MR-C]], it's possible that it's very likely meant to be Third Echelon's custom model.



* The original ''Franchise/ResidentEvil'' games for the PlayStation (as well as ''VideoGame/ResidentEvilCodeVeronica'') featured plenty of real firearms such as Berettas, Colt revolvers, Remington shotguns among other. Once the series started being released on the [=GameCube=], Capcom decided to use generic names for the weapons: the Beretta was replaced by a custom version called the [[BlingBlingBang Samurai Edge]] (previously introduced in ''VideoGame/ResidentEvil3Nemesis''), while the Colt Python was renamed the "Silver Serpent". A few of the weapons in ''VideoGame/ResidentEvil4'' are named after real weapons, such as the TMP, the Red 9 (a variant of the Mauser [=C96=]) and the Chicago Typewriter (the nickname for the Thompson submachine gun). And then, just to make things interesting, they'll sometimes randomly throw in a fictional gun made up of real gun parts into the mix, like Leon's Silver Ghost.

to:

* The original ''Franchise/ResidentEvil'' games for the PlayStation (as well as ''VideoGame/ResidentEvilCodeVeronica'') featured plenty of real firearms such as Berettas, Colt revolvers, Remington shotguns among other. Once the series started being released on the [=GameCube=], Capcom decided to use generic names for the weapons: the Beretta was replaced by a custom version called the [[BlingBlingBang Samurai Edge]] (previously introduced in ''VideoGame/ResidentEvil3Nemesis''), while the Colt Python was renamed the "Silver Serpent". A few of the weapons in ''VideoGame/ResidentEvil4'' are named after real weapons, such as the TMP, the Red 9 (a 9mm variant of the Mauser [=C96=]) and the Chicago Typewriter (the nickname (one of many nicknames for the Thompson submachine gun). And then, just to make things interesting, they'll sometimes randomly throw in a fictional gun made up of real gun parts into the mix, like Leon's Silver Ghost.



* In ''VideoGame/TheClub'', all firearm models were hastily edited during the late beta, turning them into horrid mess, but some are still recognizable: "SP Hornet" is a Steyr SPP submachine gun, "Hammerhead" is the Desert Eagle and "PD9 Black Widow" is a P90 (bit hacked up, though). The most egregious example is most probably "Raptor" rifle, consisting of a G36 stock, AK-47 main body and thick pipe for a barrel.
* ''ArmyOfTwo'' largely averts this trope, although with some exceptions (M4 called "S-System" and FAMAS G2 called "Felin 2C" for instance). The newest installment, however, lacks proper names for a majority of the weapons.
** These two examples are still aversions to some degree, with S-System being a version of an M4 fitted with a selective interface rail system, and there is a Felin variant of the FAMAS for use with the French infantry combat system of the same name.

to:

* In ''VideoGame/TheClub'', all firearm models were hastily edited during the late beta, turning them into horrid mess, but some are still recognizable: "SP Hornet" is a Steyr SPP submachine gun, "Hammerhead" is the Desert Eagle and "PD9 "[=PD9=] Black Widow" is a P90 (bit hacked up, though). The most egregious example is most probably "Raptor" rifle, consisting of a G36 stock, AK-47 main body and thick pipe for a barrel.
* ''ArmyOfTwo'' ''VideoGame/ArmyOfTwo'' largely averts this trope, although with some exceptions (M4 called "S-System" and FAMAS G2 called "Felin 2C" for instance). The newest installment, however, lacks proper names for a majority of the weapons.
** These two examples are still aversions to some degree, with S-System being a version of an M4 fitted with a selective interface rail system, and there is a Felin FELIN variant of the FAMAS for use with the French infantry combat system of the same name.



* Used in ''{{Uncharted}} 1'' and 2. Some of the the made-up names for Nate's weapons partially allude to the real names, such as the Wes .44 (S&W .44 Magnum), Desert 5 (Desert Eagle), and SAS-12 (Franchi SPAS-12[[note]]There actually is a pump-action-only version of the SPAS-12 by that name, but whether the developers knew that is anybody's guess.[[/note]]).

to:

* Used in ''{{Uncharted}} ''VideoGame/{{Uncharted}} 1'' and 2. Some of the the made-up names for Nate's weapons partially allude to the real names, such as the Wes .44 (S&W .44 Magnum), Desert 5 (Desert Eagle), and SAS-12 (Franchi SPAS-12[[note]]There actually is a pump-action-only version of the SPAS-12 by that name, but whether the developers knew that is anybody's guess.[[/note]]).
Is there an issue? Send a MessageReason:
None


* Glock is one of the few guns you'll almost never see given this treatment, being one manufacturer that's very protective of its likeness in addition to the name. You'll never find a copycat design that looks exactly like one, and Glocks in games will most always use the real name.

to:

* Glock is one of the few guns you'll almost never see given this treatment, being one manufacturer that's very protective of its likeness in addition to the name. You'll never find a copycat design that looks exactly like one, one (and there are many), and Glocks in games will most always use the real name.name. Notably, the Glock 19 is one of the few weapons in the game ''VideoGame/{{Black}}'' that has a completely unmodified outward appearance.
Is there an issue? Send a MessageReason:
None


* In the ''VideoGames/LupinIII'' game, ''Treasure of the Sorcerer King'' Lupin's trademark Walther P-38 is referred to just as a "Thirty-Eight" for the English release.

to:

* In the ''VideoGames/LupinIII'' ''Franchise/LupinIII'' game, ''Treasure of the Sorcerer King'' Lupin's trademark Walther P-38 is referred to just as a "Thirty-Eight" for the English release.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Imperial Guard autoguns in Warhammer 40K fill the same role as modern-day assault rifles, and look akin to M-16s. Heavy stubbers are basically M2 Browning .50 cals. Autopistols resemble Uzis. Artwork often goes even further - there are belt-fed bipod heavy stubbers that could be taken for an MG-42 at first glance, and lasguns and sniper rifles often have features (like banana clips) cribbed from historical weapons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The arsenal of a ''{{Shadowrun}}'' game includes a wide variety of weapons from modern manufacturers with incremented model numbers; AK-97s, Beretta 201s, Browning Ultra-Powers, et cetera.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** For a literal example, in the St Petersburg levels of ''Silent Assassin'', the weapons used by the Russian police are simply referred to as "AK".
Is there an issue? Send a MessageReason:
Namespace and edit


* In the ''Manga/LupinIII'' game, ''Treasure of the Sorcerer King'' Lupin's trademark Walther P38 is referred to just as a "Thirty-Eight".

to:

* In the ''Manga/LupinIII'' ''VideoGames/LupinIII'' game, ''Treasure of the Sorcerer King'' Lupin's trademark Walther P38 P-38 is referred to just as a "Thirty-Eight"."Thirty-Eight" for the English release.
Is there an issue? Send a MessageReason:
Changing wicks to proper namespace


* Most guns in ''ArkhamHorror'' go by a very generic name like "rifle" or ".357 magnum". The closest to a real name is the "Tommy Gun", which is a nickname rather than an official designation.

to:

* Most guns in ''ArkhamHorror'' ''TabletopGame/ArkhamHorror'' go by a very generic name like "rifle" or ".357 magnum". The closest to a real name is the "Tommy Gun", which is a nickname rather than an official designation.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/PerfectDark'' avoided this by using made-up weapons from the future ([[ShoutOut one of which is]] Film/RoboCop's sidearm under a different name), but one CheatCode let you use weapons from its spiritual precursor ''[=GoldenEye=]'' that had had their names changed ''again'' for legal reasons. It got a bit confusing.

to:

* ''VideoGame/PerfectDark'' avoided this by using made-up weapons from the future ([[ShoutOut one of which is]] Film/RoboCop's Franchise/RoboCop's sidearm under a different name), but one CheatCode let you use weapons from its spiritual precursor ''[=GoldenEye=]'' that had had their names changed ''again'' for legal reasons. It got a bit confusing.
Is there an issue? Send a MessageReason:
None


** ''{{VideoGame/Hitman}}: Absolution'' continues the tradition, by using "Bland Names" like "Aries Charging Ram" (for the Taurus Raging Bull revolver), "JAGD [=P22G=]" (for SIG [=P226=]) and "Swiss 3000" (for Swiss 3000 pistol).

to:

** ''{{VideoGame/Hitman}}: Absolution'' continues the tradition, by using "Bland Names" like "Aries Charging Ram" (for the Taurus Raging Bull revolver), "JAGD [=P22G=]" (for SIG [=P226=]) and "Swiss 3000" (for Swiss Sphinx 3000 pistol).
Is there an issue? Send a MessageReason:
None


* ''LawAndOrder'' had a trial against the manufacturer of a "Rolf-9" gun, which was an obvious stand-in for Tec-9. The issue was that Rolf-9 was sold as a semi-automatic, but it could be very easily converted to fully automatic, just as the real Tec-9.

to:

* ''LawAndOrder'' ''Series/LawAndOrder'' had a trial against the manufacturer of a "Rolf-9" gun, which was an obvious stand-in for Tec-9. The issue was that Rolf-9 was sold as a semi-automatic, but it could be very easily converted to fully automatic, just as the real Tec-9.
Is there an issue? Send a MessageReason:
Minor edit, addition of a new series.


* ''ArmyOfTwo'' largely averts this trope, although with some exceptions (M4 called "S-System" and FAMAS G2 called "Felin 2C" for instance).

to:

* ''ArmyOfTwo'' largely averts this trope, although with some exceptions (M4 called "S-System" and FAMAS G2 called "Felin 2C" for instance). The newest installment, however, lacks proper names for a majority of the weapons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''{{VideoGame/Hitman}}: Absolution'' continues the tradition, by using "Bland Names" like "Aries Charging Ram" (for the Taurus Raging Bull revolver), "JAGD [=P22G=]" (for SIG [=P226=]) and "Swiss 3000" (for Swiss 3000 pistol).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A military that uses weapons captured from their enemies will usually rename them, to fit within their own style of designation. For example, in WW2 the Germans re-designated captured soviet T-34 tanks as "Panzerkampfwagen T-34(r)".
Is there an issue? Send a MessageReason:
None


** In all of the EA 007 games they used fake names that were ridiculously close to the real ones, like "Koffler & Stock" (for Heckler & Koch) or "Wolfram [=P2K=]" (for Walther PPK or [=P99=]). They also called the Desert Eagle an "IAC Defender".

to:

** In all of the EA 007 games they used fake names that were ridiculously close to the real ones, like "Koffler & Stock" (for Heckler & Koch) or "Wolfram [=P2K=]" (for Walther PPK or [=P99=]). They also called the Desert Eagle an "IAC Defender".Defender", when it wasn't the "Raptor Magnum".



** The follow up game, ''007 Legends'', uses the same naming scheme as ''[=GoldenEye 007=]'' for the Wii (the P99 and AK-47 retain their authentic names, the rest of the weapons use the fictional names like the "Sigmus 9" for the [=MP5=]). So in their universe it seems Walther is the only weapon manufacturer who exists in both ours and their world...
* ''VideoGame/PerfectDark'' avoided this by using made-up weapons from the future ([[ShoutOut one of which is]] Film/RoboCop's sidearm under a different name), but one CheatCode let you use weapons from its spiritual precursor ''VideoGame/{{GoldenEye|1997}}'' that had had their names changed ''again'' for legal reasons. It got a bit confusing.
** ''Perfect Dark Zero'', in addition to a few futuristic weapons, uses renamed versions of real guns, such as the P9-P (Walther P99), DW-P5 (H&K [=MP5=]), the new Superdragon (modified H&K [=G36K=] with an M320 grenade launcher), and FAC-16 ([=M4A1=] with M203 grenade launcher). Oddly, the M60 machine gun keeps its real-life name (alongside [[AbnormalAmmo the ability to launch caltrops]]).
* ''VideoGame/SoldierOfFortune'' used lots of obvious real-world guns that were given either flatly descriptive names (such as calling what is clearly a SPAS-12 simply ''the shotgun'') or fake ones, such as "Silver Talon" in lieu of ''Desert Eagle''...

to:

** The follow up game, ''007 Legends'', uses the same naming scheme as ''[=GoldenEye 007=]'' for the Wii (the P99 and AK-47 retain their authentic names, the rest of the weapons use the fictional names like the "Sigmus 9" for the [=MP5=]). So in their universe it seems Walther is the only weapon manufacturer who exists with the same name in both ours the real world and their world...
the game universe; [[ProductPlacement you can probably guess why]].
* ''VideoGame/PerfectDark'' avoided this by using made-up weapons from the future ([[ShoutOut one of which is]] Film/RoboCop's sidearm under a different name), but one CheatCode let you use weapons from its spiritual precursor ''VideoGame/{{GoldenEye|1997}}'' ''[=GoldenEye=]'' that had had their names changed ''again'' for legal reasons. It got a bit confusing.
** ''Perfect Dark Zero'', in addition to a few futuristic weapons, uses renamed versions of real guns, such as the P9-P (Walther P99), DW-P5 (H&K [=MP5=]), the new Superdragon (modified H&K [=G36K=] with an M320 [=AG36=] grenade launcher), and FAC-16 ([=M4A1=] with M203 grenade launcher). Oddly, the M60 machine gun keeps its real-life name (alongside [[AbnormalAmmo the ability to launch caltrops]]).
* ''VideoGame/SoldierOfFortune'' used lots of obvious real-world guns that were given either flatly descriptive names (such as calling what is clearly a SPAS-12 simply ''the shotgun'') or fake ones, such as "Silver Talon" in lieu of ''Desert Eagle''...Eagle''.



** ''Soldier of Fortune: Payback'' uses both real and fake names for its guns. For example, the M16 is referred to as such, but the SCAR-L is given a fictional name.

to:

** ''Soldier of Fortune: Payback'' uses both a mix of real names, calibers, and fake names for its guns. For example, the M16 is referred to as such, but the SCAR-L Desert Eagle is given simply a fictional name.".50AE", and the FN [=SCARs=] are now the TCW-L and TCW-H.



* {{Brink}} has some guns that are obvious expies of real weapons. For example, the Colt M1911 is renamed 'Kalt', Steyr TMP is 'Tampa', and Knight's Armament [=ChainSAW=] is 'Chinzor'. Others have names based after real weapons, but more closely resemble other guns. The 'FRKN-3K' appears to be named after the FN-2000, but more closely resembles the FAMAS, while the 'Sea Eagle' is named after the Desert Eagle, but modeled on the Smith & Wesson Sigma auto-pistol. Others have {{pun}}-based names, like the SIG AR 'Rhett'. Some reference pop culture, like a revolver named 'Ritchie' after ''Film/{{Revolver}}'''s director, Guy Ritchie. The others reference the inventors of their real-world counterparts or features of their design, like Eustace Stoner's Armalite AR-15 named 'Euston', and a gatling gun named 'Gottlung'.

to:

* {{Brink}} has some guns that are obvious expies of real weapons. For example, the Colt M1911 is renamed 'Kalt', Steyr TMP is 'Tampa', and Knight's Armament [=ChainSAW=] is 'Chinzor'. Others have names based after real weapons, but more closely resemble other guns. The 'FRKN-3K' appears to be named after the FN-2000, but more closely resembles the FAMAS, while the 'Sea Eagle' is named after the Desert Eagle, but modeled on the Smith & Wesson Sigma auto-pistol. Others have {{pun}}-based names, like the SIG AR 'Rhett'. Some reference pop culture, like a revolver named 'Ritchie' after ''Film/{{Revolver}}'''s director, Guy Ritchie. The others reference the inventors of their real-world counterparts or features of their design, like Eustace Eugene Stoner's Armalite AR-15 named 'Euston', and a gatling gun named 'Gottlung'.



* Most ''VideoGame/CallOfDuty'' games avert this trope, but ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'' is a partial exception; several of the guns in the game are real weapons and known by either their real names or variations thereof, others are ''Perfect Dark''-like "futurised" versions with made-up names. The TDI Kard pistol is given a full-auto mode and called the "KAP-40", the Jian She Type-05 is called a "Chicom CQB" and modified with a rail system and flashlight, and the ubiquitous [[RareGuns XM8]] was also given rails and called the "[=M8A1=]".[[hottip:*:This is likely more a result of, by the time of ''Black Ops 2'', the [=XM8=] being adopted to replace the M16 series in-universe, in which case the "X" (which stands for "Experimental") would be dropped from its name.]]
** The first ''VideoGame/CallOfDutyBlackOps'' had some weapon-renaming going on already, once inexplicably (the Beretta 682 referred to as the "Olympia", a similar weapon from a different company), and twice for [[NamesToRunAwayFromReallyFast intimidation value]] (the M134 Minigun as the "Death Machine" and the M202 FLASH as the "Grim Reaper"; notably however, characters will still refer to the latter by its real name in singleplayer mode).
* The ''VideoGame/{{Battlefield}}'' series tends to avoid this trope, going so far as to use transliterated names like "[=SVU=] Snaiperskaya" in ''VideoGame/BattlefieldBadCompany 2''. ''VideoGame/{{Battlefield 3}}'' does get inventive with abbreviations such as "ACW-R" and "PDW-R" for the Magpul/Bushmaster ACR and PDR, and "[=M5K=]" for the Heckler & Koch [=MP5=] Kurz.

to:

* Most ''VideoGame/CallOfDuty'' games avert this trope, but ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'' is a partial exception; several of the guns in the game are real weapons and known by either their real names or variations thereof, others are ''Perfect Dark''-like "futurised" versions with made-up names. The TDI Kard pistol is given a full-auto mode and called the "KAP-40", the Jian She Type-05 is called a "Chicom CQB" and modified with a rail system and flashlight, and the ubiquitous [[RareGuns XM8]] was also given rails and called the "[=M8A1=]".[[hottip:*:This [[note]]This is likely more a result of, by the time of ''Black Ops 2'', the [=XM8=] being adopted to replace the M16 series in-universe, in which case the "X" (which stands for "Experimental") would be dropped from its name.]]
[[/note]]
** The first ''VideoGame/CallOfDutyBlackOps'' had some weapon-renaming going on already, once inexplicably (the Beretta 682 referred to as the "Olympia", a similar weapon from a different company), and twice for [[NamesToRunAwayFromReallyFast intimidation value]] (the handheld M134 Minigun as the "Death Machine" and the M202 FLASH as the "Grim Reaper"; notably however, characters will still refer to the latter by its real name in singleplayer mode).
* The ''VideoGame/{{Battlefield}}'' series tends to avoid this trope, going so far as to use transliterated names like "[=SVU=] "SVU Snaiperskaya" in ''VideoGame/BattlefieldBadCompany 2''. ''VideoGame/{{Battlefield 3}}'' does get inventive with abbreviations such as "ACW-R" and "PDW-R" for the Magpul/Bushmaster ACR and PDR, and "[=M5K=]" for the Heckler & Koch [=MP5=] Kurz.



** Subverted by the SCAR and SCARAB, which are not references to the FN SCAR but rather intended to be OriginalGeneration guns which combine design elements from the SCAR and the [=XM8=] into a unique weapon system.

to:

** Subverted by the SCAR and SCARAB, which are not references to the FN SCAR but rather intended to be OriginalGeneration guns which combine design elements from the prototype SCAR and the [=XM8=] into a unique weapon system.
Is there an issue? Send a MessageReason:
None


* Most ''VideoGame/CallOfDuty'' games avert this trope, but ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'' is a partial exception; several of the guns in the game are real weapons and known by either their real names or variations thereof, others are ''Perfect Dark''-like "futurised" versions with made-up names. The TDI Kard pistol is given a full-auto mode and called the "KAP-40", the Jian She Type-05 is called a "Chicom QCB" and modified with a rail system and flashlight, and the ubiquitous [[RareGuns XM8]] was also given rails and called the "[=M8A1=]".[[hottip:*:This is likely more a result of, by the time of ''Black Ops 2'', the [=XM8=] being adopted to replace the M16 series in-universe, in which case the "X" (which stands for "Experimental") would be dropped from its name.]]

to:

* Most ''VideoGame/CallOfDuty'' games avert this trope, but ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'' is a partial exception; several of the guns in the game are real weapons and known by either their real names or variations thereof, others are ''Perfect Dark''-like "futurised" versions with made-up names. The TDI Kard pistol is given a full-auto mode and called the "KAP-40", the Jian She Type-05 is called a "Chicom QCB" CQB" and modified with a rail system and flashlight, and the ubiquitous [[RareGuns XM8]] was also given rails and called the "[=M8A1=]".[[hottip:*:This is likely more a result of, by the time of ''Black Ops 2'', the [=XM8=] being adopted to replace the M16 series in-universe, in which case the "X" (which stands for "Experimental") would be dropped from its name.]]



* The ''VideoGame/{{Battlefield}}'' series tends to avoid this trope, going so far as to use transliterated names like "[=SVU=] Snaiperskaya" in ''VideoGame/BattlefieldBadCompany 2''. ''VideoGame/{{Battlefield 3}}'' does get inventive with abbreviations such as "[=ACW-R=]" and "[=PDW-R=]" for the Magpul/Bushmaster [=ACR=] and [=PDR=], and "[=M5K=]" for the Heckler & Koch [=MP5=] Kurz.
* In ''{{Crysis}}'' the Korean [=FY-71=] is a reference to the family of painfully-obvious AK-47 knockoffs produced by countries like China. To a lesser extent we also have the [=FELINE=], which smacks more than a little of the Steyer [=AUG=]'s submachine gun variant, the AUG Para.
** Subverted by the [=SCAR=] and [=SCARAB=], which are not references to the FN SCAR but rather intended to be OriginalGeneration guns which combine design elements from the SCAR and the [=XM8=] into a unique weapon system.

to:

* The ''VideoGame/{{Battlefield}}'' series tends to avoid this trope, going so far as to use transliterated names like "[=SVU=] Snaiperskaya" in ''VideoGame/BattlefieldBadCompany 2''. ''VideoGame/{{Battlefield 3}}'' does get inventive with abbreviations such as "[=ACW-R=]" "ACW-R" and "[=PDW-R=]" "PDW-R" for the Magpul/Bushmaster [=ACR=] ACR and [=PDR=], PDR, and "[=M5K=]" for the Heckler & Koch [=MP5=] Kurz.
* In ''{{Crysis}}'' ''VideoGame/{{Crysis}}'' the Korean [=FY-71=] FY-71 is a reference to the family of painfully-obvious AK-47 knockoffs produced by countries like China. To a lesser extent we also have the [=FELINE=], FELINE, which smacks more than a little of the Steyer [=AUG=]'s submachine gun variant, similarly-named FELIN version of the AUG Para.
FAMAS.
** Subverted by the [=SCAR=] SCAR and [=SCARAB=], SCARAB, which are not references to the FN SCAR but rather intended to be OriginalGeneration guns which combine design elements from the SCAR and the [=XM8=] into a unique weapon system.



* ''EntropiaUniverse'', despite being set far in the future, provides players with guns made by Meckel & Loch (a play on Heckler and Koch) and Starkhov (the Starkhov rifles are even [[http://www.entropiadirectory.com/w/images/Weapon_starkhov_as-98.jpg clearly patterned after AK-47]] and similarly named).

to:

* ''EntropiaUniverse'', ''Entropia Universe'', despite being set far in the future, provides players with guns made by Meckel & Loch (a play on Heckler and Koch) and Starkhov (the Starkhov rifles are even [[http://www.entropiadirectory.com/w/images/Weapon_starkhov_as-98.jpg clearly patterned after AK-47]] and similarly named).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Glock is one of the few guns you'll almost never see given this treatment, being one manufacturer that's very protective of its likeness in addition to the name. You'll never find a copycat design that looks exactly like one, and Glocks in games will most always use the real name.
Is there an issue? Send a MessageReason:
None


* The original ''Franchise/ResidentEvil'' games for the PlayStation (as well as ''VideoGame/ResidentEvilCodeVeronica'') featured plenty of real firearms such as Berettas, Colt revolvers, Remington shotguns among other. Once the series started being released on the [=GameCube=], Capcom decided to use generic names for the weapons: the Beretta was replaced by a custom version called the [[BlingBlingBang Samurai Edge]] (previously introduced in ''VideoGame/ResidentEvil3Nemesis''), while the Colt Python was renamed the "Silver Serpent". A few of the weapons in ''VideoGame/ResidentEvil4'' are named after real weapons, such as the TMP, the Red 9 (a variant of the Mauser [=C96=]) and the Chicago Typewriter (the nickname for the Thompson submachine gun).

to:

* The original ''Franchise/ResidentEvil'' games for the PlayStation (as well as ''VideoGame/ResidentEvilCodeVeronica'') featured plenty of real firearms such as Berettas, Colt revolvers, Remington shotguns among other. Once the series started being released on the [=GameCube=], Capcom decided to use generic names for the weapons: the Beretta was replaced by a custom version called the [[BlingBlingBang Samurai Edge]] (previously introduced in ''VideoGame/ResidentEvil3Nemesis''), while the Colt Python was renamed the "Silver Serpent". A few of the weapons in ''VideoGame/ResidentEvil4'' are named after real weapons, such as the TMP, the Red 9 (a variant of the Mauser [=C96=]) and the Chicago Typewriter (the nickname for the Thompson submachine gun). And then, just to make things interesting, they'll sometimes randomly throw in a fictional gun made up of real gun parts into the mix, like Leon's Silver Ghost.

Top