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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Chuchus come in three sizes -- the smallest are about the size of Link's head, while the largest are half as tall as he is and a little broader than they're tall. Larger ones have more HP and strength, although they're also bigger targets.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' & ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Chuchus come in three sizes -- the smallest are about the size of Link's head, while the largest are half as tall as he is and a little broader than they're tall. Larger ones have more HP and strength, although they're also bigger targets.



* In ''VideoGame/MegaManStarForce'', you'll sometimes find "G", or giant, versions of regular enemies. The only difference between them is that they have more HP and attack power. There's a whole sort of BossRush very late into the game where you have to fight off giant versions of nearly every enemy variant in the game.

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* ''Franchise/MegaMan'':
** ''VideoGame/MegaManClassic'': Big Snakeys, Giant Mets, and Giant Springers from ''VideoGame/MegaMan3'' are larger versions of the Snakey, Met, and Springer Wily Bots, with the former 2 being mid bosses encountered in Snake Man's stage and the Doc Robot version of Needle Man's stage, while the latter are normal enemies encountered in Magnet Man's stage, as well as the Doc Robot versions of Spark Man and Shadow Man's stages, in addition to the aforementioned Doc Robot Needle Man stage.
**
In ''VideoGame/MegaManStarForce'', you'll sometimes find "G", or giant, versions of regular enemies. The only difference between them is that they have more HP and attack power. There's a whole sort of BossRush very late into the game where you have to fight off giant versions of nearly every enemy variant in the game.
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* ''Videogame/BatmanArkhamSeries''

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* ''Videogame/BatmanArkhamSeries''''VideoGame/BatmanArkhamSeries''



* The first ''Videogame/CrossedSwords'' game have giant [[BigCreepyCrawlies caterpillars]] several times larger than the player, enough to take up more than two-thirds of the screen as regular enemies in checkpoints that you must defeat to cross.

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* The first ''Videogame/CrossedSwords'' ''VideoGame/CrossedSwords'' game have giant [[BigCreepyCrawlies caterpillars]] several times larger than the player, enough to take up more than two-thirds of the screen as regular enemies in checkpoints that you must defeat to cross.



* ''VideoGame/DragonAgeOrigins'': After the [[WakeUpCallBoss first one]], the Ogres tend to act as giant [[SmashMook SmashMooks]]. There are also the Sylvans (demon-possessed trees), which are even larger and tougher than ogres, and can trap your party members for a long time by entangling them in their roots. ''VideoGame/DragonAgeII'' makes it even more apparent with these enemies, and reduces Revenant, a former BossInMookClothing, to this status.

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* ''VideoGame/DragonAgeOrigins'': After the [[WakeUpCallBoss first one]], the Ogres tend to act as giant [[SmashMook SmashMooks]].{{Smash Mook}}s. There are also the Sylvans (demon-possessed trees), which are even larger and tougher than ogres, and can trap your party members for a long time by entangling them in their roots. ''VideoGame/DragonAgeII'' makes it even more apparent with these enemies, and reduces Revenant, a former BossInMookClothing, to this status.



* ''VideoGame/{{Killing Floor}}'' had Husks and Scrakes, the former being a big rocket-launcher wielding mook and the later turning out to be a big mook with a chainsaw. Both of them are somewhat dangerous, but not particularly hard to take down.

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* ''VideoGame/{{Killing Floor}}'' ''VideoGame/KillingFloor'' had Husks and Scrakes, the former being a big rocket-launcher wielding mook and the later turning out to be a big mook with a chainsaw. Both of them are somewhat dangerous, but not particularly hard to take down.



* Any giant (insert name of your favorite ''VideoGame/{{Touhou}}'' character here) that shows up in the fan-made game ''VideoGame/PatchCon''.

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* Any giant (insert name of your favorite ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' character here) that shows up in the fan-made game ''VideoGame/PatchCon''.



* ''VideoGame/{{Unworthy}}'' features Sentinels, which are [[{{Golem}} golems]] twice as tall as a man, and with man-sized swords. Luckily, they do not violate SquareCubeLaw, and so their great health and damage output is offset by their slow movement and attacks. Oh, and some of them have developed enough sentience over time to forge [[ShieldBearingMook tower shields]] for themselves as well, which have to be destroyed with the hammer of [[{{Irony}} their creator]] before they can be damaged from the front.

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* ''VideoGame/{{Unworthy}}'' features Sentinels, which are [[{{Golem}} golems]] {{golem}}s twice as tall as a man, and with man-sized swords. Luckily, they do not violate SquareCubeLaw, and so their great health and damage output is offset by their slow movement and attacks. Oh, and some of them have developed enough sentience over time to forge [[ShieldBearingMook tower shields]] for themselves as well, which have to be destroyed with the hammer of [[{{Irony}} their creator]] before they can be damaged from the front.



* True to [[TabletopGame/{{Warhammer 40000}} the source material]], Ork Nobz in ''VideoGame/Warhammer40000SpaceMarine''. Chaos Marines also serve as Giant Mooks to hordes of cultists and Bloodletters.

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* True to [[TabletopGame/{{Warhammer 40000}} [[TabletopGame/Warhammer40000 the source material]], Ork Nobz in ''VideoGame/Warhammer40000SpaceMarine''. Chaos Marines also serve as Giant Mooks to hordes of cultists and Bloodletters.
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* ''VideoGame/{{Gradius}} Gaiden'': The final stage has the third-to-last boss, Heavy [[SpellMyNameWithAnS Dakker/Ducker]], a giant version of those walking robots that walk on the floors and ceilings of some stages. By no means do the differences end at sizes; the Heavy Ducker packs several unique and deadly weapons of its own.

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* ''VideoGame/{{Gradius}} Gaiden'': The final stage has the third-to-last boss, Heavy [[SpellMyNameWithAnS Dakker/Ducker]], Dakker/Ducker, a giant version of those walking robots that walk on the floors and ceilings of some stages. By no means do the differences end at sizes; the Heavy Ducker packs several unique and deadly weapons of its own.

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%%* The Baron of Hell/Hellknight monsters in the ''Franchise/{{Doom}}'' series are perhaps the foremost examples of this role.

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%%* * ''Franchise/{{Doom}}'':
**
The Baron Barons of Hell/Hellknight monsters Hell tower most of the other demons and are among the strongest and toughest enemies in the ''Franchise/{{Doom}}'' series game. The Hell Knights are perhaps the foremost examples half as tough, but as tall and as strong.
** The Mancubi are as tall, but also pretty strong and tough in their own right, but instead
of muscles, [[FatBastard they're morbidly obese]].
** As they are big {{Brain Monster}}s on even bigger cybernetic suits, Arachnotrons fit
this role.trope too. Alongside being as tough as a Hell Knight, they use a plasma gun against you and they are fairly nimble.
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* ''VideoGame/TransformersWarForCybertron'' has three classes: Brutes, which are also {{Shield Bearing Mook}}s armed with a [[DropTheHammer large hammer]], Titans, which walk slowly and sling a [[MoreDakka heavy machinegun]], and Destroyers, massive bots who transform into tanks and first appear as {{Mini Boss}}es.

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* ''VideoGame/TransformersWarForCybertron'' has three classes: Brutes, which are also {{Shield Bearing Mook}}s armed with a [[DropTheHammer large hammer]], hammer, Titans, which walk slowly and sling a [[MoreDakka heavy machinegun]], and Destroyers, massive bots who transform into tanks and first appear as {{Mini Boss}}es.



* ''VideoGame/{{Unworthy}}'' features Sentinels, which are [[{{Golem}} golems]] twice as tall as a man, and with man-sized swords. Luckily, they do not violate SquareCubeLaw, and so their great health and damage output is offset by their slow movement and attacks. Oh, and some of them have developed enough sentience over time to forge [[ShieldBearingMook tower shields]] for themselves as well, which have to be destroyed with the [[DropTheHammer hammer]] of [[{{Irony}} their creator]] before they can be damaged from the front.

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* ''VideoGame/{{Unworthy}}'' features Sentinels, which are [[{{Golem}} golems]] twice as tall as a man, and with man-sized swords. Luckily, they do not violate SquareCubeLaw, and so their great health and damage output is offset by their slow movement and attacks. Oh, and some of them have developed enough sentience over time to forge [[ShieldBearingMook tower shields]] for themselves as well, which have to be destroyed with the [[DropTheHammer hammer]] hammer of [[{{Irony}} their creator]] before they can be damaged from the front.

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* In ''VideoGame/DarkestDungeon'', each of the enemy "fractions" has a creature that is large enough to occupy two spots in the party formation, and is thus strong enough and tough enough for two.

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* In ''VideoGame/DarkestDungeon'', each ''VideoGame/DarkestDungeon'': Each of the enemy "fractions" has a creature that is large enough to occupy two spots in the party formation, and is thus strong enough and tough enough for two.



** Ghouls - can be encountered in any area. Will either Rend with their claws for hefty damage and Bleed, toss a skull for mediocre damage and a lot of stress, or Howl to stress everyone out.

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** Ghouls - can be encountered in any area. Will either Rend with their claws for hefty damage and Bleed, toss a skull for mediocre damage and a lot of stress, or Howl to stress everyone out.



* In ''VideoGame/DeusExHumanRevolution'', there were the Belltower Spec-Ops Ogres, which received extensive mechanical augmentations to be 8 feet tall and extra strong. As such, they obviously had a truckload of health, and would also [[GatlingGood carry miniguns]].

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* In ''VideoGame/DeusExHumanRevolution'', there ''VideoGame/DeusExHumanRevolution'': There were the Belltower Spec-Ops Ogres, which received extensive mechanical augmentations to be 8 feet tall and extra strong. As such, they obviously had a truckload of health, and would also [[GatlingGood carry miniguns]].



* In ''VideoGame/{{Golvellius}}'', early enemies include snakes, bats, giant snakes and giant bats.
* The final stage of ''VideoGame/{{Gradius}} Gaiden'' has the third-to-last boss, Heavy [[SpellMyNameWithAnS Dakker/Ducker]], a giant version of those walking robots that walk on the floors and ceilings of some stages. By no means do the differences end at sizes; the Heavy Ducker packs several unique and deadly weapons of its own.

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* In ''VideoGame/{{Golvellius}}'', early ''VideoGame/{{Golvellius}}'': Early enemies include snakes, bats, giant snakes and giant bats.
* The final stage of ''VideoGame/{{Gradius}} Gaiden'' Gaiden'': The final stage has the third-to-last boss, Heavy [[SpellMyNameWithAnS Dakker/Ducker]], a giant version of those walking robots that walk on the floors and ceilings of some stages. By no means do the differences end at sizes; the Heavy Ducker packs several unique and deadly weapons of its own.



* The Striders of ''VideoGame/HalfLife2'' are either Giant Mooks or [[BossBattle bosses]], depending on the terrain, number, and how much rocket amo you have available. In the first game, you take out a whole horde of Striders in the latter stages, while ''Epsiode 1'' uses a single Strider as a final boss fight. ''Episode 2'' culminates in a [[spoiler:BossBattle against a whole horde of Striders.]] ''Episode 2'' also introduces the Hunters, which are tripodal bluegreen mechanoids which fire explosive flechettes (it's actually possible to kill a Hunter with its own flechettes), are extremely fast and agile, and have an excess of health. [[spoiler:They work as support for the Striders in the final sequence.]]

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* The ''VideoGame/HalfLife2'': Striders of ''VideoGame/HalfLife2'' are either Giant Mooks or [[BossBattle bosses]], depending on the terrain, number, and how much rocket amo you have available. In the first game, you take out a whole horde of Striders in the latter stages, while ''Epsiode 1'' uses a single Strider as a final boss fight. ''Episode 2'' culminates in a [[spoiler:BossBattle against a whole horde of Striders.]] ''Episode 2'' also introduces the Hunters, which are tripodal bluegreen mechanoids which fire explosive flechettes (it's actually possible to kill a Hunter with its own flechettes), are extremely fast and agile, and have an excess of health. [[spoiler:They work as support for the Striders in the final sequence.]]



* ''VideoGame/{{Heavy Weapon}}'' has the Barskov Munitions Blimps. They are tough-armored bulky zeppelins, can tank damage for other enemies thanks to their size, and then explode into a random shower of indestructible[[note]]Unless you have the Nuke/Megalaser[[/note]] plasma shots when destroyed, which may be impossible to avoid depending on the spacing between the shots. It's a good thing that there is ''usually'' a gap in the shower.[[note]]Or maybe not. If you're really unlucky there might not be one and some of the shots can sneak through your defense orbs and take damage if you have shields.[[/note]]
** [[NukeEm Havanski Atomic Bombers]] also counts as well, as they share a similar altitude with the blimps. It doesn't help the fact that said bomber are [[DemonicSpiders demonic spiders]] loaded with A-bombs that [[OneHitKill instantly destroy you]] (regardless of shields) if they manage to touch the ground.

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* ''VideoGame/{{Heavy Weapon}}'' has the ''VideoGame/HeavyWeapon'':
**
Barskov Munitions Blimps. They Blimps are tough-armored bulky zeppelins, can tank damage for other enemies thanks to their size, and then explode into a random shower of indestructible[[note]]Unless you have the Nuke/Megalaser[[/note]] plasma shots when destroyed, which may be impossible to avoid depending on the spacing between the shots. It's a good thing that there is ''usually'' a gap in the shower.[[note]]Or maybe not. If you're really unlucky there might not be one and some of the shots can sneak through your defense orbs and take damage if you have shields.[[/note]]
** [[NukeEm Havanski Atomic Bombers]] also counts as well, as they share a similar altitude with the blimps. It doesn't help the fact that said bomber are [[DemonicSpiders demonic spiders]] loaded with A-bombs that [[OneHitKill instantly destroy you]] (regardless of shields) if they manage to touch the ground.


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* ''VideoGame/HollowKnight'': Heavy sentries are basically supersized versions of the common sentry, with more force to put behind attacks.
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* ''VideoGame/LuckyAndWild'' have a stage where the boss sics monster trucks on the players. They're multiple times larger than other enemy vehicles and soaks up plenty of bullets as well.

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* ''VideoGame/LuckyAndWild'' have has a stage where the boss sics monster trucks on the players. They're multiple times larger than other enemy vehicles and soaks up plenty of bullets as well.



* ''VideoGame/MetalSlug'' have giant versions of regular enemies in certain areas.

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* ''VideoGame/MetalSlug'' have contains giant versions of regular enemies in certain areas.



* ''VideoGame/MonsterHunterPC'' have the "Big Monster" stages, where you'll need to fight giant-sized versions of recurring enemies that towers over your titular hero and takes three hits to defeat (while most enemies, save for [[{{Mummy}} mummies]] and [[FrankensteinsMonster Frankensteins]], can be killed in just one). There's even a difficult WolfpackBoss stage where you'll need to fight a giant Lagoon Creature, werewolf, ghost and Frankenstein, all at once.

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* ''VideoGame/MonsterHunterPC'' have has the "Big Monster" stages, where you'll need to fight giant-sized versions of recurring enemies that towers over your titular hero and takes three hits to defeat (while most enemies, save for [[{{Mummy}} mummies]] and [[FrankensteinsMonster Frankensteins]], can be killed in just one). There's even a difficult WolfpackBoss stage where you'll need to fight a giant Lagoon Creature, werewolf, ghost and Frankenstein, all at once.



* ''VideoGame/NightmareCreatures'' have the blue, humoungous Dockers as the largest monster spawned by Crowley. They're a small mountain of muscles on bulky legs with Ignatius and Nadia barely reaching their waists, and can continue attacking even after [[AnArmAndALeg losing both arms and a leg]] ([[{{Determinator}} at which point it will keep hopping towards the players on one foot while trying to bite them]]). These enemies are among the few mooks who made it into the second game.

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* In ''VideoGame/NightmareCreatures'' have the blue, humoungous Dockers as the largest monster spawned by Crowley. They're a small mountain of muscles on bulky legs with Ignatius and Nadia barely reaching their waists, and can continue attacking even after [[AnArmAndALeg losing both arms and a leg]] ([[{{Determinator}} at which point it will keep hopping towards the players on one foot while trying to bite them]]). These enemies are among the few mooks who made it into the second game.
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* In ''VideoGame/SuperMarioMaker'', feeding a Super Mushroom to a regular mook ''usually'' turns it into one of these (Hammer Brothers turn into Sledge Brothers rather than just getting bigger).

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* ** In ''VideoGame/SuperMarioMaker'', feeding a Super Mushroom to a regular mook ''usually'' turns it into one of these (Hammer Brothers turn into Sledge Brothers rather than just getting bigger).
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* In ''VideoGame/SuperMarioMaker'', feeding a Super Mushroom to a regular mook ''usually'' turns it into one of these (Hammer Brothers turn into Sledge Brothers rather than just getting bigger).
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* ''VideoGame/SpiderManShatteredDimensions'' similarly has Heavy mooks, most notably amongst the gangster enemies of Spider-Man Noir, and the Giant Fanboy included in Ultimate Deadpool's legion of interns.
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* ''VideoGame/DevilsHunt'' contains giant demons, swinging maces as large as your character. You stand only to their waists, though if you execute them with a special move you relive the demons of their maces and [[UseTheirOwnWeaponAgainstThem send it down their skulls]].
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* ''VideoGame/{{Bug}}!'' had the only MiniBoss in the game, a giant version of the (literal) Army Ants you were fighting throughout the level. It took only five hits to kill it, but it fired out five times the amount of grenades that the normal ones could.

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* ''VideoGame/{{Bug}}!'' ''VideoGame/{{Bug|1995}}!'' had the only MiniBoss in the game, a giant version of the (literal) Army Ants you were fighting throughout the level. It took only five hits to kill it, but it fired out five times the amount of grenades that the normal ones could.
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* The ''Franchise/{{Castlevania}}'' series has its share of Giant Mooks; Giant [[GoddamnedBats Bat]] the RecurringBoss, giant skeletons, Peeping Big, just to name a few.

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* The ''Franchise/{{Castlevania}}'' series has its share of Giant Mooks; Giant [[GoddamnedBats Bat]] {{Bat|OutOfHell}} the RecurringBoss, giant skeletons, ''VideoGame/CastlevaniaHarmonyOfDissonance'': Peeping Big, Big and Large Ghost, just to name a few.

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* ''VideoGame/TheBattleCats'':
** Super Metal Hippoe is a bigger and much stronger version of the regular Metal Hippoe. Unusually, though, its traits are the opposite of what you'd expect from a giant enemy: instead of being slow and ImmuneToFlinching, it's quick to move (though slower to attack) and gets knocked back very easily. Similarly, St. Pigge the 2nd is a giant Pigge who's stronger, faster, and more easily knocked back than her original incarnation.
** The non-boss [[BioweaponBeast Colossal enemies]], such as J.J. Jackrabbit and Mega Baa Baa, are bigger versions of the originals with a dark crystal embedded somewhere in their body.
** Some event stages feature giant versions of regular enemies dressed up for the event. For example, the Halloween event stages have Drac-owl-la, a giant Owlbrow — it's about as big as [[BossInMookClothing Pterowl Hazuku]], but is just a regular enemy and fights similarly to a normal Owlbrow.



* ''VideoGame/PlantsVsZombies2ItsAboutTime'': Particularly in the Far Future with Robo-Cone zombie, the Mecha-Football zombie, and the Disco-Tron 3000. Every era also has its own version of Gargantuars.

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* ''VideoGame/PlantsVsZombies2ItsAboutTime'': Particularly in the Far Future with Robo-Cone zombie, the Mecha-Football zombie, and the Disco-Tron 3000. Every era also has its own version of Gargantuars. Some eras also have bigger and bulkier regular zombies that aren't quite on the level of Gargantuars, but are still much tougher, such as the Troglobites from Frostbite Caves.

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** Bandits are the most common enemy type. Their big guys are Bruisers, who look like bodybuilders, carry heavier weapons, and have higher health but no shield. Then there's the [[EliteMooks Badass]] Bruiser, which is even bigger and is ''extremely'' difficult to kill. Though Bruisers return in [[VideoGame/{{Borderlands 2}} the sequel]], they're largely replaced by Goliaths, massive strongman types who DualWield machine guns and go ballistic if you shoot their helmets off, and Nomads, who aside from being large and burly, yell out orders for other bandits and may carry almost impenetrable handheld shields on top of toting the {{deflector|Shields}} kind. Other types of enemies have their own Giant Mook versions, such as Alpha Skags and [[MeaningfulName WAR Loaders]].

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** Bandits are the most common enemy type. Their big guys are Bruisers, who look like bodybuilders, carry heavier weapons, and have higher health but no shield. Then there's the [[EliteMooks Badass]] Bruiser, which is even bigger and is ''extremely'' difficult to kill. Though Bruisers return in [[VideoGame/{{Borderlands 2}} [[VideoGame/Borderlands2 the sequel]], they're largely replaced by Goliaths, massive strongman types who DualWield machine guns and go ballistic if you shoot their helmets off, and Nomads, who aside from being large and burly, yell out orders for other bandits and may carry almost impenetrable handheld shields on top of toting the {{deflector|Shields}} kind. Other types of enemies have their own Giant Mook versions, such as Alpha Skags and [[MeaningfulName WAR Loaders]].



* The ''Franchise/BreathOfFire'' series is fond of placing giant versions of basic enemies (generally, Eye Goos) as [[PinataEnemy experience pinatas]]. That's not to say that they are harmless, but they generally are worth every bit of trouble taking them down (that is, unless they have some glaring weakness, such as being highly vulnerable to Death spells as some of these Giants are).

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* ''Franchise/BreathOfFire'': The ''Franchise/BreathOfFire'' series is fond of placing giant versions of basic enemies (generally, Eye Goos) as [[PinataEnemy experience pinatas]]. That's not to say that they are harmless, but they generally are worth every bit of trouble taking them down (that is, unless they have some glaring weakness, such as being highly vulnerable to Death spells as some of these Giants are).



* The classic video game example would be Abobo from ''VideoGame/DoubleDragon''. He was a recurring sub-boss in the arcade version, where there's a KingMook head-swap variant with a mohawk and beard.
* After the [[WakeUpCallBoss first one]], the Ogres in ''VideoGame/DragonAgeOrigins'' tend to act as giant [[SmashMook SmashMooks]]. There are also the Sylvans (demon-possessed trees), which are even larger and tougher than ogres, and can trap your party members for a long time by entangling them in their roots. ''VideoGame/DragonAgeII'' makes it even more apparent with these enemies, and reduces Revenant, a former BossInMookClothing, to this status.
* ''{{VideoGame/Drakan}}'' had the giants. Besides the typical SmashMook attacks, they were large enough to potentially fall onto the player and crush them at death, thus forcing them to be careful.
%%* The Warlord enemy type in ''VideoGame/DukeNukem3D''.
* ''VideoGame/DustyRevenge'' and it's prequel, ''VideoGame/DustyRagingFist'' have giant hippos and cows, which towers absolutely over the titular RighteousRabbit protagonist and can predictably absorb far more hits than regular-sized enemies. ''Raging Fist'' also have giant rams wielding axes larger than the heroes.
* In ''VideoGame/DwarfFortress'', invading goblin armies are often supported by large trolls and even larger ogres. Even though they generally don't use weapons or armor, they are really strong in their own right and have the ability to smash through locked doors.

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* The classic video game example would be ''VideoGame/DoubleDragon'': Abobo from ''VideoGame/DoubleDragon''. He was is a recurring sub-boss in the arcade version, where there's a KingMook head-swap variant with a mohawk and beard.
* ''VideoGame/DragonAgeOrigins'': After the [[WakeUpCallBoss first one]], the Ogres in ''VideoGame/DragonAgeOrigins'' tend to act as giant [[SmashMook SmashMooks]]. There are also the Sylvans (demon-possessed trees), which are even larger and tougher than ogres, and can trap your party members for a long time by entangling them in their roots. ''VideoGame/DragonAgeII'' makes it even more apparent with these enemies, and reduces Revenant, a former BossInMookClothing, to this status.
* ''{{VideoGame/Drakan}}'' ''VideoGame/{{Drakan}}'' had the giants. Besides the typical SmashMook attacks, they were large enough to potentially fall onto the player and crush them at death, thus forcing them to be careful.
%%* ''VideoGame/DukeNukem3D'': The Warlord enemy type in ''VideoGame/DukeNukem3D''.
type.
* ''VideoGame/DustyRevenge'' and it's its prequel, ''VideoGame/DustyRagingFist'' have giant hippos and cows, which towers absolutely over the titular RighteousRabbit protagonist and can predictably absorb far more hits than regular-sized enemies. ''Raging Fist'' also have giant rams wielding axes larger than the heroes.
* In ''VideoGame/DwarfFortress'', invading ''VideoGame/DwarfFortress'': Invading goblin armies are often supported by large trolls and even larger ogres. Even though they generally don't use weapons or armor, they are really strong in their own right and have the ability to smash through locked doors.



* In ''VideoGame/HeroesOfMightAndMagic3'', the ultimate unit of each faction was either a dragon, an angel/demon or one of these.
** For more common high-tier units, the Citadel faction had rock-throwing Cyclopi, which could substitute for catapults in smashing down walls if needed. The Elemental faction had 10 feet tall Earth Elementals, the Dungeon faction had Minatours, Elves had walking trees, Inferno used Pain Demons and Dungeon had Minatours.

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* In ''VideoGame/HeroesOfMightAndMagic3'', the ''VideoGame/HeroesOfMightAndMagicIII'': The ultimate unit of each faction was is either a dragon, an angel/demon or one of these.
**
these. For more common high-tier units, the Citadel faction had has rock-throwing Cyclopi, which could can substitute for catapults in smashing down walls if needed. The Elemental faction had 10 feet tall has ten-feet-tall Earth Elementals, the Dungeon faction had has Minatours, Elves had has walking trees, Inferno used uses Pain Demons and Dungeon had has Minatours.



* ''VideoGame/{{Iji}}'' had the Tasen Commanders, which were more than 3 m tall and bulkier than regular Tasen. They had a powerful melee attack and wielded rocket launchers but weren’t much of a threat, as their rockets could be harmlessly avoided by simply ducking down, and having an indestructible crate in between protected from their melee attacks.

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* ''VideoGame/{{Iji}}'' had the ''VideoGame/{{Iji}}'':
** The
Tasen Commanders, which were are more than 3 m three meters tall and bulkier than regular Tasen. They had have a powerful melee attack and wielded wield rocket launchers but weren’t aren't much of a threat, as their rockets could can be harmlessly avoided by simply ducking down, and having an indestructible crate in between protected protects from their melee attacks.
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* ''WesternAnimation/StevenUniverse'': Every basic enemy in ''VideoGame/AttackTheLight'' has a giant version. These have much more health and defense, and do at least twice as much damage. Some even have additional abilities to make them more challenging. Extra-large enemies also serve as bosses in the Black Hole level of ''VideoGame/UnleashTheLight''.

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* ''WesternAnimation/StevenUniverse'': Every basic enemy in ''VideoGame/AttackTheLight'' has a giant version. These have much more health and defense, and do at least twice as much damage. Some even have additional abilities to make them more challenging. Extra-large In ''VideoGame/UnleashTheLight'', extra-large enemies also serve as bosses in Rose's Room and the Black Hole level of ''VideoGame/UnleashTheLight''.Hole.
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* ''WesternAnimation/StevenUniverse'': Every basic enemy in ''VideoGame/AttackTheLight'' has a giant version. These have much more health and defense, and do at least twice as much damage. Some even have additional abilities to make them more challenging. Extra-large enemies also serve as bosses in the Black Hole level of ''VideoGame/UnleashTheLight''.

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** The "Colors of Madness" [=DLC=] also introduced the Crystalline faction, whose two-tile unit is a humble Plow Horse, now mutated with crystals. Like Swinetaurs, their most powerful attack is also a charge, and it also requires a warm-up turn, regardless of their position, though "Paw the Ground" also has the benefit of making them impossible to hit until they finish the charge. Their other attacks are a stunning Rearing Strike on the people in the first two rows, and the unnerving Bestial Scream.
*** All of these besides Ghouls, Bloodletters and Plow Horses are also restricted to Veteran and Champion dungeons because of their power.

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** The "Colors of Madness" [=DLC=] also introduced the Crystalline faction, whose two-tile unit is a humble Plow Horse, now mutated with crystals. Like Swinetaurs, their most powerful attack is also a charge, and it also requires a warm-up turn, regardless of their position, though "Paw the Ground" also has the benefit of making them impossible to hit until they finish the charge. Their other attacks are a stunning Rearing Strike on the people in the first two rows, and the unnerving Bestial Scream.
***
Scream. All of these besides Ghouls, Bloodletters and Plow Horses are also restricted to Veteran and Champion dungeons because of their power.



* ''VideoGame/{{killer7}}'' introduces the Giant Smile enemy type in its third stage. Mostly identical to the ordinary Heaven Smiles, only at least six or seven metres tall and near-completely impervious to bullets, [[GoForTheEye except in its single eye]].

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* ''VideoGame/{{killer7}}'' ''VideoGame/Killer7'' introduces the Giant Smile enemy type in its third stage. Mostly identical to the ordinary Heaven Smiles, only at least six or seven metres tall and near-completely impervious to bullets, [[GoForTheEye except in its single eye]].



* Downplayed in ''VideoGame/NoMoreHeroes2'', where one of the mook types are really fat guys armed [[ChainsawGood with chainsaws]]. They lack finesse to block or counter-attack, but take a lot of damage before they flinch and dish out plenty of it in return.

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* Downplayed in ''VideoGame/NoMoreHeroes2'', where one ''VideoGame/NoMoreHeroes2DesperateStruggle'': Downplayed. One of the mook types are really fat guys armed [[ChainsawGood with chainsaws]]. They lack finesse to block or counter-attack, but take a lot of damage before they flinch and dish out plenty of it in return.



* ''VideoGame/ResidentEvil4'' features several different giant mooks, including large Ganados wearing potato sacks on their heads and carrying chainsaws, tall blind armored Ganados with WolverineClaws, large Ganados carrying [[GatlingGood miniguns]], and large Ganados with bulletproof metal sheets nailed to parts of their bodies, making them invincible from the front. The biggest giant mooks are the recurring minibosses called El Gigante that are the size of elephants.

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* ''Franchise/ResidentEvil'':
**
''VideoGame/ResidentEvil4'' features several different giant mooks, including large Ganados wearing potato sacks on their heads and carrying chainsaws, tall blind armored Ganados with WolverineClaws, large Ganados carrying [[GatlingGood miniguns]], and large Ganados with bulletproof metal sheets nailed to parts of their bodies, making them invincible from the front. The biggest giant mooks are the recurring minibosses called El Gigante that are the size of elephants.



* ''VideoGame/SilentHill3'' had the grotesquely fat and deformed, 10-feet tall Insane Cancers. Besides being fast and dealing great damage, these took up to eight shotgun blasts to kill. ''VideoGame/SilentHillHomecoming'' had the slightly weaker Siams, which consisted of a male and female body fused together and had the female body at the back as its weak spot.
** The prequel ''VideoGame/SilentHillOrigins'' had three non-humanoid ones: the broken-legged, bovine large Carrion, which attacked by [[GroundPound slamming its body in the ground]], the DegradedBoss Caliban, and the BossInMookClothing Two-Back, which spat powerful acid bursts and had a charge concluding with a grapple attack.
** Finally, ''VideoGame/SilentHillDownpour'' had Prisoner Juggernauts which were just enlarged versions of weaker Prisoner Minions.

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* ''Franchise/SilentHill'':
**
''VideoGame/SilentHill3'' had the grotesquely fat and deformed, 10-feet tall Insane Cancers. Besides being fast and dealing great damage, these took up to eight shotgun blasts to kill. ''VideoGame/SilentHillHomecoming'' had the slightly weaker Siams, which consisted of a male and female body fused together and had the female body at the back as its weak spot.
** The prequel ''VideoGame/SilentHillOrigins'' had three non-humanoid ones: the broken-legged, bovine large Carrion, which attacked by [[GroundPound slamming its body in the ground]], the DegradedBoss Caliban, and the BossInMookClothing Two-Back, which spat powerful acid bursts and had a charge concluding with a grapple attack.
** Finally, ''VideoGame/SilentHillDownpour'' had Prisoner Juggernauts which were just enlarged versions of weaker Prisoner Minions.



* ''VideoGame/TheSuffering'' had Festers: tall, fat lumbering re-incarnations of slave owners who locked the slaves in their ship and let them get eaten by rats when it was stranded on shore. As such, they could release [[ActionBomb explosive rats]] from their stomach during the fight, the whole swarm going loose [[LastBreathBullet at their death]]. They also had bulletproof skin, and required either Molotov cocktails or melee attacks to go down. Did I mention they used the slave ball on chain as a flail, performing a GroundPound with [=AoE=] of around 5 metres?
** Its sequel ''The Suffering: Ties That Bind'' replaced them with Isolationists, the re-incarnations of either the prisoners who spent years in solitary confinement on death row before getting the electric chair or (more likely, given the nature of the game) those who executed them. As such, they had electrical shockwaves and summoned cockroaches instead of rats. They were no longer bulletproof and compensated for that by firing charged pebbles from makeshift crutches.
** Finally, Ties That Bind also introduced Gorger as a more powerful accompaniment to Slayers. They were rather tough, could block melee attacks and had a grappling move where they pinned Torque down and literally tried to eat him alive. If they struck a finishing move, they would literally bite his upper torso off. Thankfully, they were weak to [[ShotgunsAreJustBetter full-length shotgun]], only taking one shot to go down, and could be comfortably managed with medium-range melee weapons like the [[BatterUp bat]].

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* ''VideoGame/TheSuffering'' had Festers: ''VideoGame/TheSuffering'':
** Festers are
tall, fat lumbering re-incarnations of slave owners who locked lock the slaves in their ship and let them get eaten by rats when it was stranded on shore. As such, they could can release [[ActionBomb explosive rats]] from their stomach during the fight, the whole swarm going loose [[LastBreathBullet at their death]]. They also had have bulletproof skin, and required require either Molotov cocktails or melee attacks to go down. Did I mention they used They use the slave ball on chain as a flail, performing a GroundPound with [=AoE=] of around 5 metres?
metres.
** Its sequel ''The Suffering: Ties That Bind'' replaced them with Isolationists, the re-incarnations of either the prisoners who spent years in solitary confinement on death row before getting the electric chair or (more likely, given the nature of the game) those who executed them. As such, they had have electrical shockwaves and summoned cockroaches instead of rats. They were are no longer bulletproof and compensated for that by firing charged pebbles from makeshift crutches.
** Finally, Ties ''Ties That Bind Bind'' also introduced introduces Gorger as a more powerful accompaniment to Slayers. They were are rather tough, could can block melee attacks and had have a grappling move where they pinned pin Torque down and literally tried try to eat him alive. If they struck strike a finishing move, they would will literally bite his upper torso off. Thankfully, they were are weak to [[ShotgunsAreJustBetter full-length shotgun]], only taking one shot to go down, and could can be comfortably managed with medium-range melee weapons like the [[BatterUp bat]].



** ''Super Mario Advance'', a remake of ''VideoGame/SuperMarioBros2'', has giant Shy Guys and Ninjis. They take a lot longer to pick up and throwing them on the ground [[GameBreaker always produces hearts]].
** ''VideoGame/SuperMarioBros3'' introduces the Grand Goomba, the Big Koopa Troopa, and [[InvertedTrope inversions]] like the [[MiniMook Micro-Goomba]], a smaller (and ''much'' more annoying) version of the usual MascotMook.
** Almost all the platform games also play this straight, though. [[MacroZone World 4]] in ''[=SMB3=]'' is almost entirely populated by giant mooks, the [[DemonicSpiders most dangerous]] of which are the Sledge Brothers, giant Hammer Brothers who [[ShockwaveStomp shake the ground]] when they jump.

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** ''VideoGame/SuperMarioBros2'': Though the original game lacks these, the ''Super Mario Advance'', a remake of ''VideoGame/SuperMarioBros2'', has giant Shy Guys and Ninjis. They take a lot longer to pick up and throwing them on the ground [[GameBreaker always produces hearts]].
** ''VideoGame/SuperMarioBros3'' introduces the Grand Goomba, the Big Koopa Troopa, and [[InvertedTrope inversions]] like the [[MiniMook Micro-Goomba]], a smaller (and ''much'' more annoying) version of the usual MascotMook.
** Almost all the platform games also play this straight, though.
MascotMook. The giant enemies appear in [[MacroZone World 4]] in ''[=SMB3=]'' 4]], which is almost entirely populated by giant mooks, the [[DemonicSpiders most dangerous]] of which are the Sledge Brothers, giant Hammer Brothers who [[ShockwaveStomp shake the ground]] when they jump.
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* ''VideoGame/Pikmin4'': This installment introduces giant versions of several enemies, some functioning as boss fights. The Masterhop is a larger, boss version of a Yellow Wollyhop; the Mama Sheargrub is a large Female Sheargrub that can jump on and crush Pikmin; the Jumbo Bulborb is an even bigger Red Bulborb that has a triple attack, and so on.
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* ''VideoGame/DevilMayCry5'': Empusa Queens and Behemoths are the largest {{mooks}} in the game, though the former are the more straightforward examples by being taller than the latter and can lift a playable character several feet above the ground just to emphasize some difference in height. Fittingly, the Queens are also the [[KingMook strongest]] among their Empusa kin.
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* ''VideoGame/WanderersIo'': A giant barbarian occasionally spawns in the middle of the map in Tribes Mode, dropping more loot than a usual barbarian does when killed.



* ''VideoGame/ZombieArmyTrilogy'' features Elites, 7-foot-tall zombie Nazi stormtroopers clad in [[BadassLongcoat black trenchcoats]] and wielding MG-42 machine-guns which will shred you to dead meat at close range. The worst thing about them, though, is their ridiculous durability - they're able to shrug off dynamite exploding at their feet, survive a direct hit from a ''Panzerfaust'', and take several headshots from the most powerful rifle in the game to bring down.

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* ''VideoGame/ZombieArmyTrilogy'' features Elites, 7-foot-tall zombie Nazi stormtroopers clad in [[BadassLongcoat black trenchcoats]] and wielding MG-42 machine-guns which will shred you to dead meat at close range. The worst thing about them, though, is their ridiculous durability - they're able to shrug off dynamite exploding at their feet, survive a direct hit from a ''Panzerfaust'', and take several headshots from the most powerful rifle in the game to bring down.down.
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* ''VideoGame/HiddenDragonLegend'' have three of these: the burly white-clad Trigram Brutes (huge enemies capable of tanking more hits before they expire) are the most commonly-encountered, while the muscular, axe-wielding [[TheExecutioner Executioner-class]] enemies appears only in the Taiyuan Tower (except 1 in the final stage). There's also the "Iron" class puppets, holding gigantic spiked shields as tall as you.
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* ''VideoGame/{{Spyborgs}}'' have the Tech Hunters, robotic GiantCrab enemies that towers over the titular Spyborgs who frequently tries slamming their pincers on the players. There's also a red KingMook version of the Tech Hunter near the end.
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* ''VideoGame/{{Stormland}}'' have the Tempest Goliaths, gigantic war machines bristling with turrets who towers above regular enemies. They take plenty of damage before they blow up.
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* ''VideoGame/WildcatGunMachine'' have a number of giant enemies, like the drone-like robots, oversized hornets, and slug creatures, having giant counterparts that are far more durable than their regular versions.
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* ''VideoGame/IllWill2023'' has Behemoths, toad-like monstrosities larger than common mooks who soaks plenty of rounds before going down.
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* ''VideoGame/BloodySpell'' has gigantic demon brutes some twenty feet tall, wields heavy weapons, and tanks a massive amount of hits before going down compared to basic enemies. There's also AnimatedArmor monsters in the mausoleum who's roughly the same size and equally durable.
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* ''VideoGame/PrimeTarget'' has terrorist brutes, hulking enemies four times larger than regular mooks and takes a lot more punishment before they expire.

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