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** Perhaps those Jinjos didn't actually live in Jinjo Village. For all we know, they were already living in those worlds before Gruntilda trapped them in place with her magic. Though this raises a different question: How are the original Banjo-Kazooie levels doing, after the Spiral Mountain entrance to Gruntilda's lair collapsed?
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Misplaced, moving to the correct tab



!FridgeLogic:
* At the end of ''Tooie'', Banjo and Kazooie blast the life energy that B.O.B. sucked from King Jingaling back into him and bring him back from the dead. Okay, that's cool and all. ''But then'', they proceed to do the same thing to Bottles, even though B.O.B. had no energy in it other than what it took from Jingaling. Whuh?
** I always figured that in order for the machine to even work in the first place, it would have to had energy of its own and Banjo and Kazooie pretty much used up the energy that make the machine work in the first place to restore Bottles rendering it completely useless if Grunty considers using the machine again. Banjo even tells Kazooie to crank it up to full power which likely would have exhausted any energy reserves the machine might have had afterwards.
* This random little oddity: There is a cheat code programmed in the game to open Treasure Trove Cove that is completely unusable because you must already be in Treasure Trove Cove to enter it in. This makes no sense unless the code was intended to be used during development, and/or this is a oversight. The other possibility is they changed the location to enter cheats in during the beta; maybe it was originally in a different world?
* Somehow, while the Mega-Glowbo has enough energy to transform Kazooie into a [[FeatheredDragons dragon]], all it takes is the energy of just one single, measly Glowbo to transform Banjo into a tyrannosaurus.
** There are two reasons why this is the case: 1). The dragon transformation, unlike the rest of them, is permanent and able to pass through any world. 2). The tyrannosaurus transformation ''isn't'' the work of only a single Glowbo, as it not only requires Humba's transformation pool, but also Mumbo's Glowbo-powered [[MakeMyMonsterGrow growing spell]].
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Disambig


* In the Game Over screen, Gruntilda gets to steal Tooty's beauty and become pure EvilIsSexy. However, learning about her disgusting personal habits from Brentilda, as well as one of the rhymes she occasionally remarks; "Once I'm young and thin one more, it's burgers fries and chips galore!", reveals another horror. Gruntilda has no real intention of changing her personal habits and attitudes to maintain her beauty when she gets it. She'll binge on junk food until she becomes fat and ugly again. Not only that, but now that she's got her makeover machine, she'll just find another suitable victim to steal the beauty from in order to continue the cycle.

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* In the Game Over screen, Gruntilda gets to steal Tooty's beauty and become pure EvilIsSexy.sexy. However, learning about her disgusting personal habits from Brentilda, as well as one of the rhymes she occasionally remarks; "Once I'm young and thin one more, it's burgers fries and chips galore!", reveals another horror. Gruntilda has no real intention of changing her personal habits and attitudes to maintain her beauty when she gets it. She'll binge on junk food until she becomes fat and ugly again. Not only that, but now that she's got her makeover machine, she'll just find another suitable victim to steal the beauty from in order to continue the cycle.
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* For as much as Banjo is TheLoad (sometimes even literally), it's not as simple as it looks. Banjo is UnskilledButStrong, having musculature & weight to put behind it, but not much in the way of platforming or combat talent apart from being a surprisingly good jumper for a bear. Kazooie is WeakButSkilled, having a lot of talent but not much raw power to put behind it, being an incredibly quick learner, and... [[TheLastOfTheseIsNotLikeTheOthers being surprisingly bad at basic bird stuff]]. (Look, if ''a mole'' needs to teach you to flap your wings, peck, lay eggs, and fly... Heck, Kazooie even needs to be taught how to glide, and even how to ''jump high'', in the sequel.) But together... they are StrongAndSkilled. Banjo supplies the leg strength for basic jumps (and weight training to help Kazooie strengthen her own legs), while Kazooie supplies aerial maneuverability (most apparent with the Feathery Flap, where Kazooie can't add much height, mostly just acting as a jump extender... but, while less obvious, especially true of the Flap Flip, which is Kazooie giving a boost while Banjo backflips). Kazooie is the faster swimmer, she's also too buoyant to Dive, and needs Banjo to actually get her under the water to begin with. Banjo uses his weight as leverage for the Rat-a-tat Rap, rotating (very slightly) forwards in midair to give Kazooie's pecking more momentum. The Beak Barge and Beak Buster are similar, with Banjo putting his strength and weight behind Kazooie's precision, respectively. Flight is wholly Kazooie, and Banjo's just a load in the skies, but his mass still adds a lot of force to the Beak Bomb. Overall, while Kazooie still does most of the work, it's only Banjo's raw power that actually ''lets'' her work; the only moves they have where Banjo doesn't supply the "oomph" are Egg Firing and the Talon Trot (and shoe variants).

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* For as much as Banjo is TheLoad (sometimes even literally), it's not as simple as it looks. Banjo is UnskilledButStrong, having musculature & weight to put behind it, but not much in the way of platforming or combat talent apart from being a surprisingly good jumper for a bear. Kazooie is WeakButSkilled, having a lot of talent but not much raw power to put behind it, being an incredibly quick learner, and... [[TheLastOfTheseIsNotLikeTheOthers [[YouHaveResearchedBreathing being surprisingly bad at basic bird stuff]]. (Look, if ''a mole'' needs to teach you to flap your wings, peck, lay eggs, and fly... Heck, Kazooie even needs to be taught how to glide, hatch eggs and even how to ''jump high'', in the sequel.) But together... they are StrongAndSkilled. Banjo supplies the leg strength for basic jumps (and weight training to help Kazooie strengthen her own legs), while Kazooie supplies aerial maneuverability (most apparent with the Feathery Flap, where Kazooie can't add much height, mostly just acting as a jump extender... but, while less obvious, especially true of the Flap Flip, which is Kazooie giving a boost while Banjo backflips). Kazooie is the faster swimmer, she's also too buoyant to Dive, and needs Banjo to actually get her under the water to begin with. Banjo uses his weight as leverage for the Rat-a-tat Rap, rotating (very slightly) forwards in midair to give Kazooie's pecking more momentum. The Beak Barge and Beak Buster are similar, with Banjo putting his strength and weight behind Kazooie's precision, respectively. Flight is wholly Kazooie, and Banjo's just a load in the skies, but his mass still adds a lot of force to the Beak Bomb. Overall, while Kazooie still does most of the work, it's only Banjo's raw power that actually ''lets'' her work; the only moves they have where Banjo doesn't supply the "oomph" are Egg Firing and the Talon Trot (and shoe variants).
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** There are two reasons why this is the case: 1). The dragon transformation, unlike the rest of them, is permanent and able to pass through any world. 2). The tyrannosaurus transformation ''isn't'' the work of only a single Glowbo, as it not only requires Humba's transformation pool, but also Mumbo's Glowbo-powered [[MakeMyMonsterGrow growing spell]].
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* Somehow, while the Mega-Glowbo has enough energy to transform Kazooie into a [[FeatheredDragons dragon]], all it takes is the energy of just one single, measly Glowbo to transform Banjo into a [[EverythingsBetterWithDinosaurs tyrannosaurus]].

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* Somehow, while the Mega-Glowbo has enough energy to transform Kazooie into a [[FeatheredDragons dragon]], all it takes is the energy of just one single, measly Glowbo to transform Banjo into a [[EverythingsBetterWithDinosaurs tyrannosaurus]].tyrannosaurus.

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* In the first game, the only known Jinjo colors were purple, blue, green, orange, and yellow, and since there was one of each in every world, this would equate to there being nine Jinjos in their families total. Come ''Tooie'', and the only Jinjo family shown to have nine members in it is the black Jinjo family. The purple Jinjos are down a family member, the blue Jinjos are down two family members, the green Jinjos are down four, the yellow Jinjos are down six, and the orange Jinjos are down a whole ''seven'' members. What happened to the original five Jinjo families between the events of ''Kazooie'' and ''Tooie'' that resulted in them losing ''twenty'' family members total? Were they killed by the HAG 1 in the same way that the grey Jinjo family was? Could they have been [[BigBrotherInstinct trying to save the grey Jinjos]] from being flattened, but were futilely killed alongside them in the process?


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* Somehow, while the Mega-Glowbo has enough energy to transform Kazooie into a [[FeatheredDragons dragon]], all it takes is the energy of just one single, measly Glowbo to transform Banjo into a [[EverythingsBetterWithDinosaurs tyrannosaurus]].
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* For as much as Banjo is TheLoad (sometimes even literally), it's not as simple as it looks. Banjo is UnskilledButStrong, having musculature & weight to put behind it, but not much in the way of platforming or combat talent apart from being a surprisingly good jumper for a bear. Kazooie is WeakButSkilled, having a lot of talent but not much raw power to put behind it, being an incredibly quick learner, and... [[TheLastOfTheseIsNotLikeTheOthers being surprisingly bad at basic bird stuff]]. (Look, if ''a mole'' needs to teach you to flap your wings, peck, lay eggs, and fly... Heck, Kazooie even needs to be taught how to glide, and even how to ''jump high'', in the sequel.) But together... they are StrongAndSkilled. Banjo supplies the leg strength for basic jumps (and weight training to help Kazooie strengthen her own legs), while Kazooie supplies aerial maneuverability (most apparent with the Feathery Flap, where Kazooie can't add much height, mostly just acting as a jump extender... but, while less obvious, especially true of the Flap Flip, which is Kazooie giving a boost while Banjo backflips). Kazooie is the faster swimmer, she's also too buoyant to Dive, and needs Banjo to actually get her under the water to begin with. Banjo uses his weight as leverage for the Rat-a-tat Rap, rotating forwards in midair to give Kazooie's pecking more momentum. The Beak Barge and Beak Buster are similar, with Banjo putting his strength and weight behind Kazooie's precision, respectively. Flight is wholly Kazooie, and Banjo's just a load in the skies, but his mass still adds a lot of force to the Beak Bomb. Overall, while Kazooie still does most of the work, it's only Banjo's raw power that actually ''lets'' her work; the only moves they have where Banjo doesn't supply the "oomph" are Egg Firing and the Talon Trot (and shoe variants).

to:

* For as much as Banjo is TheLoad (sometimes even literally), it's not as simple as it looks. Banjo is UnskilledButStrong, having musculature & weight to put behind it, but not much in the way of platforming or combat talent apart from being a surprisingly good jumper for a bear. Kazooie is WeakButSkilled, having a lot of talent but not much raw power to put behind it, being an incredibly quick learner, and... [[TheLastOfTheseIsNotLikeTheOthers being surprisingly bad at basic bird stuff]]. (Look, if ''a mole'' needs to teach you to flap your wings, peck, lay eggs, and fly... Heck, Kazooie even needs to be taught how to glide, and even how to ''jump high'', in the sequel.) But together... they are StrongAndSkilled. Banjo supplies the leg strength for basic jumps (and weight training to help Kazooie strengthen her own legs), while Kazooie supplies aerial maneuverability (most apparent with the Feathery Flap, where Kazooie can't add much height, mostly just acting as a jump extender... but, while less obvious, especially true of the Flap Flip, which is Kazooie giving a boost while Banjo backflips). Kazooie is the faster swimmer, she's also too buoyant to Dive, and needs Banjo to actually get her under the water to begin with. Banjo uses his weight as leverage for the Rat-a-tat Rap, rotating (very slightly) forwards in midair to give Kazooie's pecking more momentum. The Beak Barge and Beak Buster are similar, with Banjo putting his strength and weight behind Kazooie's precision, respectively. Flight is wholly Kazooie, and Banjo's just a load in the skies, but his mass still adds a lot of force to the Beak Bomb. Overall, while Kazooie still does most of the work, it's only Banjo's raw power that actually ''lets'' her work; the only moves they have where Banjo doesn't supply the "oomph" are Egg Firing and the Talon Trot (and shoe variants).
Is there an issue? Send a MessageReason:
None


* For as much as Banjo is TheLoad (sometimes even literally), it's not as simple as it looks. Banjo is UnskilledButStrong, having musculature & weight to put behind it, but not much in the way of platforming or combat talent apart from being a surprisingly good jumper for a bear. Kazooie is WeakButSkilled, having a lot of talent but not much raw power to put behind it, being an incredibly quick learner, and... [[TheLastOfTheseIsNotLikeTheOthers being surprisingly bad at basic bird stuff]]. (Look, if ''a mole'' needs to teach you to flap your wings, peck, lay eggs, and fly... Heck, Kazooie even needs to be taught how to glide, and even how to ''jump high'', in the sequel.) But together... they are StrongAndSkilled. Banjo supplies the leg strength for basic jumps (and weight training to help Kazooie strengthen her own legs), while Kazooie supplies aerial maneuverability (most apparent with the Feathery Flap, where Kazooie can't add much height, mostly just acting as a jump extender... but, while less obvious, especially true of the Flap Flip, which is Kazooie giving a boost while Banjo backflips). Kazooie is the faster swimmer, she's also too buoyant to Dive, and needs Banjo to actually get her under the water to begin with. Banjo uses his weight as leverage for the Rat-a-tat Rap, rotating forwards in midair to give Kazooie's pecking more momentum. The Beak Barge and Beak Buster are similar, with Banjo putting his strength and weight behind Kazooie's precision, respectively. Flight is wholly Kazooie, and Banjo's just a load in the skies, but his mass still adds a lot of force to the Beak Bomb. While Kazooie still does most of the work, it's only Banjo's raw power that actually ''lets'' her work; the only moves they have where Banjo doesn't supply the "oomph" are Egg Firing and the Talon Trot (and shoe variants).

to:

* For as much as Banjo is TheLoad (sometimes even literally), it's not as simple as it looks. Banjo is UnskilledButStrong, having musculature & weight to put behind it, but not much in the way of platforming or combat talent apart from being a surprisingly good jumper for a bear. Kazooie is WeakButSkilled, having a lot of talent but not much raw power to put behind it, being an incredibly quick learner, and... [[TheLastOfTheseIsNotLikeTheOthers being surprisingly bad at basic bird stuff]]. (Look, if ''a mole'' needs to teach you to flap your wings, peck, lay eggs, and fly... Heck, Kazooie even needs to be taught how to glide, and even how to ''jump high'', in the sequel.) But together... they are StrongAndSkilled. Banjo supplies the leg strength for basic jumps (and weight training to help Kazooie strengthen her own legs), while Kazooie supplies aerial maneuverability (most apparent with the Feathery Flap, where Kazooie can't add much height, mostly just acting as a jump extender... but, while less obvious, especially true of the Flap Flip, which is Kazooie giving a boost while Banjo backflips). Kazooie is the faster swimmer, she's also too buoyant to Dive, and needs Banjo to actually get her under the water to begin with. Banjo uses his weight as leverage for the Rat-a-tat Rap, rotating forwards in midair to give Kazooie's pecking more momentum. The Beak Barge and Beak Buster are similar, with Banjo putting his strength and weight behind Kazooie's precision, respectively. Flight is wholly Kazooie, and Banjo's just a load in the skies, but his mass still adds a lot of force to the Beak Bomb. While Overall, while Kazooie still does most of the work, it's only Banjo's raw power that actually ''lets'' her work; the only moves they have where Banjo doesn't supply the "oomph" are Egg Firing and the Talon Trot (and shoe variants).
Is there an issue? Send a MessageReason:
None


* For as much as Banjo is TheLoad (sometimes even literally), it's not as simple as it looks. Banjo is UnskilledButStrong, having musculature & weight to put behind it, but not much in the way of platforming or combat talent apart from being a surprisingly good jumper for a bear. Kazooie is WeakButSkilled, having a lot of talent but not much raw power to put behind it, being an incredibly quick learner, and... [[TheLastOfTheseIsNotLikeTheOthers being surprisingly bad at basic bird stuff]]. (Look, if ''a mole'' needs to teach you to flap your wings, peck, lay eggs, and fly... Heck, Kazooie even needs to be taught how to glide, and even how to ''jump high'', in the sequel.) But together... they are StrongAndSkilled. Banjo supplies the leg strength for basic jumps (and weight training to help Kazooie strengthen her own legs), while Kazooie supplies aerial maneuverability (especially the Flap Flip, which is Kazooie giving a boost while Banjo backflips). Kazooie is the faster swimmer, she's also too buoyant to Dive, and needs Banjo to actually get her under the water to begin with. Banjo uses his weight as leverage for the Rat-a-tat Rap, rotating forwards in midair to give Kazooie's pecking more momentum. The Beak Barge and Beak Buster are similar, with Banjo putting his strength and weight behind Kazooie's precision, respectively. Flight is wholly Kazooie, and Banjo's just a load in the skies, but his mass still adds a lot of force to the Beak Bomb. While Kazooie still does most of the work, it's only Banjo's raw power that actually ''lets'' her work; the only moves they have where Banjo doesn't supply the "oomph" are Egg Firing and the Talon Trot (and shoe variants).

to:

* For as much as Banjo is TheLoad (sometimes even literally), it's not as simple as it looks. Banjo is UnskilledButStrong, having musculature & weight to put behind it, but not much in the way of platforming or combat talent apart from being a surprisingly good jumper for a bear. Kazooie is WeakButSkilled, having a lot of talent but not much raw power to put behind it, being an incredibly quick learner, and... [[TheLastOfTheseIsNotLikeTheOthers being surprisingly bad at basic bird stuff]]. (Look, if ''a mole'' needs to teach you to flap your wings, peck, lay eggs, and fly... Heck, Kazooie even needs to be taught how to glide, and even how to ''jump high'', in the sequel.) But together... they are StrongAndSkilled. Banjo supplies the leg strength for basic jumps (and weight training to help Kazooie strengthen her own legs), while Kazooie supplies aerial maneuverability (especially (most apparent with the Feathery Flap, where Kazooie can't add much height, mostly just acting as a jump extender... but, while less obvious, especially true of the Flap Flip, which is Kazooie giving a boost while Banjo backflips). Kazooie is the faster swimmer, she's also too buoyant to Dive, and needs Banjo to actually get her under the water to begin with. Banjo uses his weight as leverage for the Rat-a-tat Rap, rotating forwards in midair to give Kazooie's pecking more momentum. The Beak Barge and Beak Buster are similar, with Banjo putting his strength and weight behind Kazooie's precision, respectively. Flight is wholly Kazooie, and Banjo's just a load in the skies, but his mass still adds a lot of force to the Beak Bomb. While Kazooie still does most of the work, it's only Banjo's raw power that actually ''lets'' her work; the only moves they have where Banjo doesn't supply the "oomph" are Egg Firing and the Talon Trot (and shoe variants).
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Derp.


* For as much as Banjo is TheLoad (sometimes even literally), it's not as simple as it looks. Banjo is UnskilledButStrong, having musculature & weight to put behind it, but not much in the way of platforming or combat talent apart from being a surprisingly good jumper for a bear. Kazooie is WeakButStrong, having a lot of talent but not much raw power to put behind it, being an incredibly quick learner, and... [[TheLastOfTheseIsNotLikeTheOthers being surprisingly bad at basic bird stuff]]. (Look, if ''a mole'' needs to teach you to flap your wings, peck, lay eggs, and fly... Heck, Kazooie even needs to be taught how to glide, and even how to ''jump high'', in the sequel.) But together... they are StrongAndSkilled. Banjo supplies the leg strength for basic jumps (and weight training to help Kazooie strengthen her own legs), while Kazooie supplies aerial maneuverability (especially the Flap Flip, which is Kazooie giving a boost while Banjo backflips). Kazooie is the faster swimmer, she's also too buoyant to Dive, and needs Banjo to actually get her under the water to begin with. Banjo uses his weight as leverage for the Rat-a-tat Rap, rotating forwards in midair to give Kazooie's pecking more momentum. The Beak Barge and Beak Buster are similar, with Banjo putting his strength and weight behind Kazooie's precision, respectively. Flight is wholly Kazooie, and Banjo's just a load in the skies, but his mass still adds a lot of force to the Beak Bomb. While Kazooie still does most of the work, it's only Banjo's raw power that actually ''lets'' her work; the only moves they have where Banjo doesn't supply the "oomph" are Egg Firing and the Talon Trot (and shoe variants).

to:

* For as much as Banjo is TheLoad (sometimes even literally), it's not as simple as it looks. Banjo is UnskilledButStrong, having musculature & weight to put behind it, but not much in the way of platforming or combat talent apart from being a surprisingly good jumper for a bear. Kazooie is WeakButStrong, WeakButSkilled, having a lot of talent but not much raw power to put behind it, being an incredibly quick learner, and... [[TheLastOfTheseIsNotLikeTheOthers being surprisingly bad at basic bird stuff]]. (Look, if ''a mole'' needs to teach you to flap your wings, peck, lay eggs, and fly... Heck, Kazooie even needs to be taught how to glide, and even how to ''jump high'', in the sequel.) But together... they are StrongAndSkilled. Banjo supplies the leg strength for basic jumps (and weight training to help Kazooie strengthen her own legs), while Kazooie supplies aerial maneuverability (especially the Flap Flip, which is Kazooie giving a boost while Banjo backflips). Kazooie is the faster swimmer, she's also too buoyant to Dive, and needs Banjo to actually get her under the water to begin with. Banjo uses his weight as leverage for the Rat-a-tat Rap, rotating forwards in midair to give Kazooie's pecking more momentum. The Beak Barge and Beak Buster are similar, with Banjo putting his strength and weight behind Kazooie's precision, respectively. Flight is wholly Kazooie, and Banjo's just a load in the skies, but his mass still adds a lot of force to the Beak Bomb. While Kazooie still does most of the work, it's only Banjo's raw power that actually ''lets'' her work; the only moves they have where Banjo doesn't supply the "oomph" are Egg Firing and the Talon Trot (and shoe variants).
Is there an issue? Send a MessageReason:
None



to:

* For as much as Banjo is TheLoad (sometimes even literally), it's not as simple as it looks. Banjo is UnskilledButStrong, having musculature & weight to put behind it, but not much in the way of platforming or combat talent apart from being a surprisingly good jumper for a bear. Kazooie is WeakButStrong, having a lot of talent but not much raw power to put behind it, being an incredibly quick learner, and... [[TheLastOfTheseIsNotLikeTheOthers being surprisingly bad at basic bird stuff]]. (Look, if ''a mole'' needs to teach you to flap your wings, peck, lay eggs, and fly... Heck, Kazooie even needs to be taught how to glide, and even how to ''jump high'', in the sequel.) But together... they are StrongAndSkilled. Banjo supplies the leg strength for basic jumps (and weight training to help Kazooie strengthen her own legs), while Kazooie supplies aerial maneuverability (especially the Flap Flip, which is Kazooie giving a boost while Banjo backflips). Kazooie is the faster swimmer, she's also too buoyant to Dive, and needs Banjo to actually get her under the water to begin with. Banjo uses his weight as leverage for the Rat-a-tat Rap, rotating forwards in midair to give Kazooie's pecking more momentum. The Beak Barge and Beak Buster are similar, with Banjo putting his strength and weight behind Kazooie's precision, respectively. Flight is wholly Kazooie, and Banjo's just a load in the skies, but his mass still adds a lot of force to the Beak Bomb. While Kazooie still does most of the work, it's only Banjo's raw power that actually ''lets'' her work; the only moves they have where Banjo doesn't supply the "oomph" are Egg Firing and the Talon Trot (and shoe variants).
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A likely reason why B.O.B. was able to bring back Bottles

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** I always figured that in order for the machine to even work in the first place, it would have to had energy of its own and Banjo and Kazooie pretty much used up the energy that make the machine work in the first place to restore Bottles rendering it completely useless if Grunty considers using the machine again. Banjo even tells Kazooie to crank it up to full power which likely would have exhausted any energy reserves the machine might have had afterwards.

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Removing spoiler tags from the page, as per Spoilers Off policy. Added a courtesy warning to the top of the page.


'''As a Fridge subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* In ''VideoGame/BanjoKazooie'', Gruntilda speaks entirely in rhymes, however, in ''Tooie'', she stops doing so at her sisters' request. However, in Nuts & Bolts, she goes right back to it. Why is that? [[spoiler: She crushed her sisters at the end of ''Tooie'', so they aren't around to stop her anymore.]]
* At first, Gruntilda locking up all the Jinjos in those worlds of hers just seems like [[KickTheDog kicking the dog]], but once the [[spoiler: Jinjonator]] comes out, it makes more sense why Grunty would want to keep them stranded.

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* In ''VideoGame/BanjoKazooie'', Gruntilda speaks entirely in rhymes, however, in ''Tooie'', she stops doing so at her sisters' request. However, in Nuts ''Nuts & Bolts, Bolts'', she goes right back to it. Why is that? [[spoiler: She crushed her sisters at the end of ''Tooie'', ''Tooie'' as part of another gameshow, so they aren't around to stop her anymore.]]
anymore.
* At first, Gruntilda locking up all the Jinjos in those worlds of hers just seems like [[KickTheDog kicking the dog]], but once the [[spoiler: Jinjonator]] Jinjonator comes out, it makes more sense why Grunty would want to keep them stranded.imprisoned and stranded from one another. The Jinjos are apparently one of the few ways Gruntilda can be defeated, so of course she doesn't want them working together.



* Why is [[spoiler: Mingy Jongo]], an [[spoiler: evil robot version of Mumbo Jumbo]], the boss of CloudCuckooland despite [[spoiler: being a sinister robot]] instead of being something goofy? Because that world in particular is weird and full of unexpected surprises (be it good or bad). A goofy, silly boss being in this world is something you would '''expect''', but since the world loves breaking all conventional logic and thought, a [[spoiler: [[DarkerAndEdgier edgy]] [[AIIsACrapshoot murderous robot]] [[EvilTwin based off one of your friends]] and [[Franchise/{{Terminator}} a certain T-Unit]]]] would catch you off guard, yet still be a fitting boss for the world.
** For that matter, Why does said boss [[spoiler: actually be able to hurt you in-cutscene (taking away one [[HitPoints honeycomb]])]]? Because the world he's in breaks all conventional and expected logic.

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* Why is [[spoiler: Mingy Jongo]], Jongo, an [[spoiler: evil robot version of Mumbo Jumbo]], Jumbo, the boss of CloudCuckooland despite [[spoiler: being a sinister robot]] robot instead of being something goofy? Because that world in particular is weird and full of unexpected surprises (be it good or bad). A goofy, silly boss being in this world is something you would '''expect''', but since the world loves breaking all conventional logic and thought, a [[spoiler: [[DarkerAndEdgier edgy]] [[AIIsACrapshoot murderous robot]] [[EvilTwin based off one of your friends]] and [[Franchise/{{Terminator}} a certain T-Unit]]]] T-Unit]] would catch you off guard, yet still be a fitting boss for the world.
** For that matter, Why does said boss [[spoiler: actually be able to hurt you in-cutscene (taking away one [[HitPoints honeycomb]])]]? honeycomb]] in the process)? Because the world he's in breaks all conventional and expected logic.



* Snorkel the Dolphin, in Rusty Bucket Bay. After freeing him, he disappears, despite the nonexistence of any kind of exit in the water. Where could he have gone? There's only one possibility: he went inside Snacker's cage...or jumped the gate like in Film/FreeWilly. Also keep in mind, the water's incredibly poisonous. Banjo drowns after a fairly short amount of time. Consider how long poor Snorkel was stuck down there...

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* Snorkel the Dolphin, in Rusty Bucket Bay. After freeing him, he disappears, despite the nonexistence of any kind of exit in the water. Where could he have gone? There's only one possibility: he went inside Snacker's cage... or jumped the gate like in Film/FreeWilly.''Film/FreeWilly''. Also keep in mind, the water's incredibly poisonous. Banjo drowns after a fairly short amount of time. Consider how long poor Snorkel was stuck down there...


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** Octopi in general ''have no bones''. They can very easily cram themselves into tight places or contort themselves as needed to maneuver around underwater. These octopi are not trapped, they've set themselves up in places where they can easily catch whatever it is they eat down there.
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* There is a cheat code programmed in the game to open Treasure Trove Cove that is unusable because you must already be in Treasure Trove Cove to enter it in. This makes no sense unless the code was intended to be used during development, and/or this is a oversight. The other possibility is they changed the location to enter cheats in, maybe it was originally in a different world?

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* This random little oddity: There is a cheat code programmed in the game to open Treasure Trove Cove that is completely unusable because you must already be in Treasure Trove Cove to enter it in. This makes no sense unless the code was intended to be used during development, and/or this is a oversight. The other possibility is they changed the location to enter cheats in, in during the beta; maybe it was originally in a different world?
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* There is a cheat code programmed in the game to open Treasure Trove Cove that is unusable because you must already be in Treasure Trove Cove to enter it in. This makes no sense unless the code was intended to be used during development, and/or this is a oversight. The other possibility is they changed the location to enter cheats in, maybe it was originally in a different world?

to:

* This random little oddity: There is a cheat code programmed in the game to open Treasure Trove Cove that is completely unusable because you must already be in Treasure Trove Cove to enter it in. This makes no sense unless the code was intended to be used during development, and/or this is a oversight. The other possibility is they changed the location to enter cheats in, in during the beta; maybe it was originally in a different world?
Is there an issue? Send a MessageReason:
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* There is a cheat code programmed in the game to open Treasure Trove Cove that is unusable because you must already be in Treasure Trove Cove to enter it in. This makes no sense unless the code was intended to be used during development, and/or this is a oversight. The other possibility is they changed the location to enter cheats in, maybe it was originally in a different world?

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* Why do some cheats trigger [[NoFairCheating Grunty's Code Vengeance]] but not others? The "illegal" cheats (i.e, ones that aren't either the codes that let you get the Stop 'N Swop items or given to Banjo by Bottles or Cheato) that trigger this condition actively ''rhyme''. Considering rhyming is Grunty's VerbalTic, it only makes sense that inputting those particular codes would allow her to work her magic and erase your file!
** Though this Nega the question of why the Stop ‘N Swop codes and infinite item cheats don’t also trigger Code Vengeance since they also rhyme. However, in the XBLA version, there is a consequence for them - saving and achievements become disabled until you turn the game off. Apparently Gruntilda stepped up her game in the time between the original and the XBLA port.

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* Why do some cheats trigger [[NoFairCheating Grunty's Code Vengeance]] but not others? The "illegal" cheats (i.e, ones that aren't either the codes that let you get the Stop 'N Swop items or given to Banjo by Bottles or Cheato) that trigger this condition actively ''rhyme''. Considering rhyming is Grunty's VerbalTic, it only makes sense that inputting those particular codes would allow her to work her magic and erase your file!
**
file! Though this Nega raises the question of why the Stop ‘N Swop codes and infinite item cheats don’t also trigger Code Vengeance since they also rhyme. However, in the XBLA version, there is a consequence for them - saving and achievements become disabled until you turn the game off. Apparently Gruntilda stepped up her game in the time between the original and the XBLA port.



** Unlikely. Octopi in real life are known to squeeze through gaps and crevices much smaller than themselves. The ones in Jolly Roger Bay are in those caves by choice. There's all kinds of reasons they might stay there (ambushing prey, shelter, protecting their eggs).

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* Let's face it: a lot of people don't like ''VideoGame/BanjoKazooie: Nuts & Bolts.'' It took an old childhood platform hero, [[BagOfSpilling deliberately removed all of the characters' skills]] (even though there were hilarious [[JustifiedTrope justifications]] and [[LampshadeHanging lampshades]] for it all), and stuck him in a driver's seat for the whole game. Even knowing all these, the return of one of my favorite old platform heroes [[{{Pun}} drove]] me to get the game...but I ran into frustrations all over the place, and eventually gave up on the game, having gotten about a third of the way into it but feeling like I wasn't making any progress the entire time. A year later, I started watching Rooreelooo's fantastic LetsPlay videos of the Banjo series, including ''Nuts & Bolts.'' I saw him and his goon audience invent dozens of hilarious and creative machines to overcome the Jiggy challenges -- and not just overcome them, but [[GameBreaker pass them with flying colors]]. Around the same time, Stephen Totilo wrote a Kotaku article that called ''Nuts & Bolts'' [[http://kotaku.com/5442635/the-bravest-game-mistakenly-neglected "the bravest game" in recent years]], which finally convinced me to play the game again. And then it hit me. What Rooreelooo and the goons showed me, and what Mr. Totilo realized, was that ''Nuts & Bolts'' is ''exactly as much fun as you want it to be.'' Sure, you can just use the recommended vehicles for all the challenges or build something that is the bare minimum required to get the Jiggy, but why do that when you can build HumongousMecha to stomp all over the competition, or break off the vacuum and carry it over to the nuts it's supposed to scoop up instead of the other way around, or race in an airplane instead of on wheels like everyone else, or build some horrific perpetual motion device that ''utterly destroys'' the ski jump? You will only get out of ''Nuts & Bolts'' what you put into it. The game basically hands you the building blocks and the objective, and tells you "Figure out how to complete this objective on your own" -- it truly encourages out-of-the-box thinking and creativity, something a lot of games today lack. Is it a good ''Banjo'' game? Debatable, though I believe its total devotion to NoFourthWall qualifies it as such. Is it a great game in general? ''Only if you build it that way.'' And while you're doing so, why not make it brilliant? @/WildKnight
** On a related note, I recently got why Nuts and Bolts was all about cars. People kept telling Rare to make a Banjo-Kazooie games that [[LiteralGenie returns to their roots]]. Rare complied by going back to Banjo's roots... ''VideoGame/DiddyKongRacing'', which was all about cars.
** Where can I find these videos?!?
** Website/YouTube.



** What's the first hint that something isn't right? There's a Jinjo that needs saving inside his house!
*** Likewise, Mumbo's normal hut has a Minjo inside it, likely either trying to blindside Banjo on his way to the real Mumbo, or waiting for Mumbo to come down so he can attack him.

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** What's the first hint that something isn't right? There's a Jinjo that needs saving inside his house!
***
house! Likewise, Mumbo's normal hut has a Minjo inside it, likely either trying to blindside Banjo on his way to the real Mumbo, or waiting for Mumbo to come down so he can attack him.




to:

* Banjo is noticeably smaller than any of his enemies or other characters, which is strange considering he's a bear. However, he's repeatedly referred to as a honey bear, which is the smallest species of bear by far, being on average smaller than even most adult humans. Banjo probably is just very tiny compared to most creatures in his world.



* Snorkel the Dolphin, in Rusty Bucket Bay. After freeing him, he disappears, despite the nonexistence of any kind of exit in the water. Where could he have gone? There's only one possibility... He went inside Snacker's cage...
** Or jumped the gate like in Film/FreeWilly.
** Also keep in mind, the water's incredibly poisonous. Banjo drowns after a fairly short amount of time. Consider how long poor Snorkel was stuck down there...
* This just came to mind while I was playing Banjo-Tooie in its original form: When you enter Jinjo Village, you'll notice that the HAG-1 bulldozed over the Grey Jinjo Family House. Then I looked at the Strategy Guide by Nintendo Power and looked at the icons representing the Minjos, which are grey in color. Then it struck me that the Minjos in this game are the 10 or so Grey Jinjos that were killed, then presumably reanimated and [[UnwillingRoboticisation roboticised]] by Gruntilda.
** The actual amount of Minjos is closer to 13, but it's still an interesting idea.

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* Snorkel the Dolphin, in Rusty Bucket Bay. After freeing him, he disappears, despite the nonexistence of any kind of exit in the water. Where could he have gone? There's only one possibility... He possibility: he went inside Snacker's cage...
** Or
cage...or jumped the gate like in Film/FreeWilly.
**
Film/FreeWilly. Also keep in mind, the water's incredibly poisonous. Banjo drowns after a fairly short amount of time. Consider how long poor Snorkel was stuck down there...
* This just came to mind while I was playing Banjo-Tooie in its original form: When you enter Jinjo Village, you'll notice that the HAG-1 bulldozed over the Grey Jinjo Family House. Then I looked at the Strategy Guide by Nintendo Power and looked at the icons representing the Minjos, which are grey in color. Then it struck me that the Minjos in this game are the 10 or so Grey Jinjos that were killed, then presumably reanimated and [[UnwillingRoboticisation roboticised]] by Gruntilda.
** The actual amount of Minjos is closer to 13, but it's still an interesting idea.
there...



** Half of Jingaling's life was possibly beamed down to him and then beamed to Bottles.
** Or perhaps they used some of the jiggys they'd been collecting to power it.
** B.O.B.'s purpose is to absorb life energy. How much got released when the Grey Jinjo family got exterminated? More than enough for Bottles...
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** Really, Clanker is great example of Fridge Horror and GettingCrapPastTheRadar. You can actually see visible blood on him and it's clear he's been subject to a horrible fate as a living trash disposal. The player shoots out rotten teeth that's causing him pain, and lifts him up so he can breath easier, but otherwise he's left to this fate without Banjo and Kazooie even attempting to free him or do anything more. In ''Nuts & Bolts'' he's been dismantled but is still conscious, and you keep his eyes from being stolen, but Banjo and Kazooie ''still'' don't really try to help him more than that.

to:

** Really, Clanker is great example of Fridge Horror and GettingCrapPastTheRadar.Horror. You can actually see visible blood on him and it's clear he's been subject to a horrible fate as a living trash disposal. The player shoots out rotten teeth that's causing him pain, and lifts him up so he can breath easier, but otherwise he's left to this fate without Banjo and Kazooie even attempting to free him or do anything more. In ''Nuts & Bolts'' he's been dismantled but is still conscious, and you keep his eyes from being stolen, but Banjo and Kazooie ''still'' don't really try to help him more than that.
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to:

** Though this Nega the question of why the Stop ‘N Swop codes and infinite item cheats don’t also trigger Code Vengeance since they also rhyme. However, in the XBLA version, there is a consequence for them - saving and achievements become disabled until you turn the game off. Apparently Gruntilda stepped up her game in the time between the original and the XBLA port.
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!!!FridgeBrilliance:

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!!!FridgeBrilliance:!FridgeBrilliance:



!!!FridgeHorror:

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!!!FridgeHorror:

!FridgeHorror:



!!!FridgeLogic:

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!!!FridgeLogic:!FridgeLogic:
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** Really, Clanker is great example of Fridge Horror and GettingCrapPastTheRadar. You can actually see visible blood on him and it's clear he's been subject to a horrible fate as a living trash disposal. The player shoots out rotten teeth that's causing him pain, and lifts him up so he can breath easier, but otherwise he's left to this fate without Banjo and Kazooie even attempting to free him or do anything more. In ''Nuts & Bolts'' he's been dismantled but is still conscious, and you keep his eyes from being stolen, but Banjo and Kazooie ''still'' don't really try to help him more than that.
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* The cowboy versions of Jippo Jim seem to have some blood splattered on them.
* The industrial levels in both games show off mind-boggling amounts of pollution, including a permanent haze in the background that makes the sky permanently dusky in both levels. Gruntilda has been operating long enough the Rusty Bucket Bay's water has a massive oil spill in it and Grunty Industries has polluted and/or exploited nearly half of the other locations in the Isle O' Hags. And with no [[NoOSHACompliance government oversight]] Gruntilda can continue to pollute like a CaptainPlanet villain essentially forever...
* In the Game Over screen, Gruntilda gets to steal Tooty's beauty and become pure EvilIsSexy. However, learning about her disgusting personal habits from Brentilda, as well as one of the rhymes she occasionally remarks; "Once I'm young and thin one more, its burgers fries and chips galore!", reveals another horror. Gruntilda has no real intention of changing her personal habits and attitudes to maintain her beauty when she gets it. She'll binge on junk until she becomes fat and ugly again. Not only that, but now that she's got her makeover machine, she'll just find another suitable victim to steal the beauty from in order to continue the cycle.

to:

* The cowboy versions of Jippo Jim seem to have some blood splattered on them.
them, especially on those heavy mallets they're carrying.
* The industrial levels in both games show off mind-boggling amounts of pollution, including a permanent haze in the background that makes the sky permanently dusky in both levels. Gruntilda has been operating long enough that the Rusty Bucket Bay's water has a massive oil spill in it and Grunty Industries has polluted and/or exploited nearly half of the other locations in the Isle O' Hags. And with no [[NoOSHACompliance government oversight]] Gruntilda can continue to pollute like a CaptainPlanet [[WesternAnimation/CaptainPlanetAndThePlaneteers Captain Planet]] villain essentially forever...
* In the Game Over screen, Gruntilda gets to steal Tooty's beauty and become pure EvilIsSexy. However, learning about her disgusting personal habits from Brentilda, as well as one of the rhymes she occasionally remarks; "Once I'm young and thin one more, its it's burgers fries and chips galore!", reveals another horror. Gruntilda has no real intention of changing her personal habits and attitudes to maintain her beauty when she gets it. She'll binge on junk food until she becomes fat and ugly again. Not only that, but now that she's got her makeover machine, she'll just find another suitable victim to steal the beauty from in order to continue the cycle.
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to:

* In the Game Over screen, Gruntilda gets to steal Tooty's beauty and become pure EvilIsSexy. However, learning about her disgusting personal habits from Brentilda, as well as one of the rhymes she occasionally remarks; "Once I'm young and thin one more, its burgers fries and chips galore!", reveals another horror. Gruntilda has no real intention of changing her personal habits and attitudes to maintain her beauty when she gets it. She'll binge on junk until she becomes fat and ugly again. Not only that, but now that she's got her makeover machine, she'll just find another suitable victim to steal the beauty from in order to continue the cycle.
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* Why is [[spoiler: Minjy Jingo]], an [[spoiler: evil robot version of Mumbo Jumbo]], the boss of CloudCuckooland despite [[spoiler: being a sinister robot]] instead of being something goofy? Because that world in particular is weird and full of unexpected surprises (be it good or bad). A goofy, silly boss being in this world is something you would '''expect''', but since the world loves breaking all conventional logic and thought, a [[spoiler: [[DarkerAndEdgier edgy]] [[AIIsACrapshoot murderous robot]] [[EvilTwin based off one of your friends]] and [[Franchise/{{Terminator}} a certain T-Unit]]]] would catch you off guard, yet still be a fitting boss for the world.

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* Why is [[spoiler: Minjy Jingo]], Mingy Jongo]], an [[spoiler: evil robot version of Mumbo Jumbo]], the boss of CloudCuckooland despite [[spoiler: being a sinister robot]] instead of being something goofy? Because that world in particular is weird and full of unexpected surprises (be it good or bad). A goofy, silly boss being in this world is something you would '''expect''', but since the world loves breaking all conventional logic and thought, a [[spoiler: [[DarkerAndEdgier edgy]] [[AIIsACrapshoot murderous robot]] [[EvilTwin based off one of your friends]] and [[Franchise/{{Terminator}} a certain T-Unit]]]] would catch you off guard, yet still be a fitting boss for the world.
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* The industrial levels in both games show off mind-boggling amounts of pollution, including a permanent haze in the background that makes the sky permanently dusky in both levels. Gruntilda has been operating long enough the Rusty Bucket Bay's water has a massive oil spill in it and Grunty Industries has polluted and/or exploited nearly half of the other locations in the Isle O' Hags. And with no [NoOSHACompliance government oversight] Gruntilda can continue to pollute like a CaptainPlanet villain essentially forever...

to:

* The industrial levels in both games show off mind-boggling amounts of pollution, including a permanent haze in the background that makes the sky permanently dusky in both levels. Gruntilda has been operating long enough the Rusty Bucket Bay's water has a massive oil spill in it and Grunty Industries has polluted and/or exploited nearly half of the other locations in the Isle O' Hags. And with no [NoOSHACompliance [[NoOSHACompliance government oversight] oversight]] Gruntilda can continue to pollute like a CaptainPlanet villain essentially forever...
Is there an issue? Send a MessageReason:
None



to:

* The industrial levels in both games show off mind-boggling amounts of pollution, including a permanent haze in the background that makes the sky permanently dusky in both levels. Gruntilda has been operating long enough the Rusty Bucket Bay's water has a massive oil spill in it and Grunty Industries has polluted and/or exploited nearly half of the other locations in the Isle O' Hags. And with no [NoOSHACompliance government oversight] Gruntilda can continue to pollute like a CaptainPlanet villain essentially forever...
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*** Likewise, Mumbo's normal hut has a Minjo inside it, likely either trying to blindside Banjo on his way to the real Mumbo, or waiting for Mumbo to come down so he can attack him.

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