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* CharacterizationMarchesOn: The very first Sam and Max cartoons were actually created as a parody of similar (albeit more serious) characters drawn by Steve Purcell's younger brother, Dave. When Dave left an unfinished comic lying around the house, Steve would take the opportunity to "finish" it for him, having the characters do things like mock the art style and mix up each others' names. Eventually, the parodies developed into comedic figures of their own right, culminating in the late 1970s when Dave Purcell [[SugarWiki/HeartwarmingMoments formally signed over the rights to Steve as a birthday present]].

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* CharacterizationMarchesOn: The very first Sam and Max cartoons were actually created as a parody of similar (albeit more serious) characters drawn by Steve Purcell's younger brother, Dave. When Dave left an unfinished comic lying around the house, Steve would take the opportunity to "finish" it for him, having the characters do things like mock the art style and mix up each others' names. Eventually, the parodies developed into comedic figures of their own right, culminating in the late 1970s when Dave Purcell [[SugarWiki/HeartwarmingMoments formally signed over the rights to Steve as a birthday present]].present.


''Sam & Max'' started in [[TheEighties 1987]] as a comic by Steve Purcell. It covered the surreal and satirical adventures of two [[FunnyAnimal anthropomorphic animal]] [[PrivateDetective private investigators]]: Sam, a six-foot tall "canine shamus" dressed like a stereotypical ''FilmNoir'' private eye, and Max, a deranged, trigger-happy white rabbit (sometimes described as a "lagomorph" or a "hyperkinetic rabbity-thing"). Sam was always the more laid-back of the two, and usually the voice of reason keeping Max from unnecessary violence, though Sam's definition of "unnecessary violence" could be a bit flimsy at times. In most of their adventures, the two would receive orders from the faceless Commissioner to defuse some bizarre situation, doing so with a combination of violence, gunplay, and their wits.

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''Sam & Max'' started in [[TheEighties 1987]] as a comic by Steve Purcell.Creator/StevePurcell. It covered the surreal and satirical adventures of two [[FunnyAnimal anthropomorphic animal]] [[PrivateDetective private investigators]]: Sam, a six-foot tall "canine shamus" dressed like a stereotypical ''FilmNoir'' private eye, and Max, a deranged, trigger-happy white rabbit (sometimes described as a "lagomorph" or a "hyperkinetic rabbity-thing"). Sam was always the more laid-back of the two, and usually the voice of reason keeping Max from unnecessary violence, though Sam's definition of "unnecessary violence" could be a bit flimsy at times. In most of their adventures, the two would receive orders from the faceless Commissioner to defuse some bizarre situation, doing so with a combination of violence, gunplay, and their wits.



* AllThereInTheManual: According to Creator/TelltaleGames commentary on Season One, Creator StevePurcell has a list of mandates he gives to the writers of various Sam And Max projects, the biggest being that Sam And Max, despite all the havoc they wreak, are always on the side of good. Another is that they often create a bigger mess while solving the problem at hand.

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* AllThereInTheManual: According to Creator/TelltaleGames commentary on Season One, Creator StevePurcell Steve Purcell has a list of mandates he gives to the writers of various Sam And Max projects, the biggest being that Sam And Max, despite all the havoc they wreak, are always on the side of good. Another is that they often create a bigger mess while solving the problem at hand.


{{The wiki|Rule}} is [[http://samandmax.net/wiki/Main_Page here]].

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{{The wiki|Rule}} is [[http://samandmax.net/wiki/Main_Page [[https://samandmax.fandom.com/wiki/Main_Page here]].


The comics eventually spawned a short lived animated series and popular {{Adventure Game}}s by two different companies (all with Steve Purcell having considerable involvement):

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The comics eventually spawned a short lived animated series and popular {{Adventure Game}}s by two different companies (all with Steve Purcell [[SelfAdaptation having considerable involvement):
involvement]]):


* HeterosexualLifePartners: The titular duo, although Max doesn't really seem to understand sex one way or the other. He seems to understand "gay", though; he takes offense when Sybil calls the two "Luddites," declaring they're just "[[BookDumb very good friends]]".

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* HeterosexualLifePartners: The titular duo, although both have shown attraction to the same gender at various points, despite insistence otherwise; Max doesn't really seem to understand sex one way or the other. He seems to understand "gay", though; he takes offense when Sybil calls the two "Luddites," declaring they're just "[[BookDumb very good friends]]".friends]]", and Sam says that he doesn't recall ever "dating within [his] own gender" when called a thespian.


* ''[[VideoGame/SamAndMaxHitTheRoad]]'' (1993), the original videogame
* The [[VideoGame/SamAndMaxFreelancePolice Telltale video games]], organised into seasons: Season One, ''Sam & Max Save the World'' (2006-7); Season Two, ''Sam & Max Beyond Time and Space'' (2007-8), and finally a later season called ''VideoGame/SamAndMaxTheDevilsPlayhouse'' (2010).

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* ''[[VideoGame/SamAndMaxHitTheRoad]]'' ''VideoGame/SamAndMaxHitTheRoad'' (1993), the original first videogame
* The [[VideoGame/SamAndMaxFreelancePolice Telltale The episodic video games]], organised into games]] as seasons: Season One, ''Sam & Max Save the World'' (2006-7); Season Two, (2006-7) and ''Sam & Max Beyond Time and Space'' (2007-8), and finally (2007-8)
**''VideoGame/SamAndMaxTheDevilsPlayhouse'' (2010),
a later season called ''VideoGame/SamAndMaxTheDevilsPlayhouse'' (2010).third season


* [[VideoGame/SamAndMaxFreelancePolice The video games]], the latter three of which spanning five episodes each:
** ''VideoGame/SamAndMaxHitTheRoad'' (1993)
** ''Sam & Max Save the World'' (2006-7)
** ''Sam & Max Beyond Time and Space'' (2007-8)
** ''VideoGame/SamAndMaxTheDevilsPlayhouse'' (2010)

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* ''[[VideoGame/SamAndMaxHitTheRoad]]'' (1993), the original videogame
* The
[[VideoGame/SamAndMaxFreelancePolice The Telltale video games]], the latter three of which spanning five episodes each:
** ''VideoGame/SamAndMaxHitTheRoad'' (1993)
**
organised into seasons: Season One, ''Sam & Max Save the World'' (2006-7)
**
(2006-7); Season Two, ''Sam & Max Beyond Time and Space'' (2007-8)
**
(2007-8), and finally a later season called ''VideoGame/SamAndMaxTheDevilsPlayhouse'' (2010)(2010).



* GravityIsOnlyATheory: Max claims not to believe in the existence of magnetism, insisting it's 'only a theory'.
-->'''Max''': "There's just one thing ''I'' believe in!" *pulls out his Luger. His Luger is immediately pulled to the strongly magnetic North Pole* "Okay, make that ''two'' things."

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* WhiteBunny: Max.

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* HerosClassicCar: The pair's car is a 1960 [=DeSoto=] Adventurer in mock police livery, replaced with a convertible version for the Telltale games.


* DeusExMachina: Too many to mention. Special props to the Rubber Pants Commandos, who apparently ''are'' a Deus Ex Machina.

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* DeusExMachina: Too many to mention.mention and always PlayedForLaughs. Special props to the Rubber Pants Commandos, who apparently ''are'' a Deus Ex Machina.


* {{Badass}}: Flint Paper. Sam when he loses Max also counts.


* AllThereInTheManual: According to TelltaleGames commentary on Season One, Creator StevePurcell has a list of mandates he gives to the writers of various Sam And Max projects, the biggest being that Sam And Max, despite all the havoc they wreak, are always on the side of good. Another is that they often create a bigger mess while solving the problem at hand.

to:

* AllThereInTheManual: According to TelltaleGames Creator/TelltaleGames commentary on Season One, Creator StevePurcell has a list of mandates he gives to the writers of various Sam And Max projects, the biggest being that Sam And Max, despite all the havoc they wreak, are always on the side of good. Another is that they often create a bigger mess while solving the problem at hand.


** Although it may also have something to do with the fact that the latter party is a ten-year-old boy with a very girly ten-year-old boy's voice, a voice which will likely grate on the player as well.
* {{Sidekick}}: While Sam and Max are usually referred to as "partners", the dynamic between the two, with Sam usually taking the lead and acting as the voice of reason (comparatively speaking), is such that Max clearly comes off as the sidekick. Or maybe the ''enforcer''. For what it's worth, sometimes Sam is seen as Max's sidekick by other fans and characters.

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** Although it may also have something to do with the fact that the latter party is a ten-year-old boy with a very girly ten-year-old boy's voice, a voice which will likely grate on the player as well.
* {{Sidekick}}: While Sam and Max are usually referred to as "partners", the dynamic between the two, with Sam usually taking the lead and acting as the voice of reason (comparatively speaking), is such that Max clearly comes off as the sidekick. Or maybe the ''enforcer''. For This is particularly true in the video games, since Sam is invariably the player character there, but for what it's worth, worth sometimes Sam is seen as Max's sidekick by other fans and characters.


'''''Sam & Max''''' started in [[TheEighties 1987]] as a comic by Steve Purcell. It covered the surreal and satirical adventures of two [[FunnyAnimal anthropomorphic animal]] [[PrivateDetective private investigators]]: Sam, a six-foot tall "canine shamus" dressed like a stereotypical ''FilmNoir'' private eye, and Max, a deranged, trigger-happy white rabbit (sometimes described as a "lagomorph" or a "hyperkinetic rabbity-thing"). Sam was always the more laid-back of the two, and usually the voice of reason keeping Max from unnecessary violence, though Sam's definition of "unnecessary violence" could be a bit flimsy at times. In most of their adventures, the two would receive orders from the faceless Commissioner to defuse some bizarre situation, doing so with a combination of violence, gunplay, and their wits.

to:

'''''Sam ''Sam & Max''''' Max'' started in [[TheEighties 1987]] as a comic by Steve Purcell. It covered the surreal and satirical adventures of two [[FunnyAnimal anthropomorphic animal]] [[PrivateDetective private investigators]]: Sam, a six-foot tall "canine shamus" dressed like a stereotypical ''FilmNoir'' private eye, and Max, a deranged, trigger-happy white rabbit (sometimes described as a "lagomorph" or a "hyperkinetic rabbity-thing"). Sam was always the more laid-back of the two, and usually the voice of reason keeping Max from unnecessary violence, though Sam's definition of "unnecessary violence" could be a bit flimsy at times. In most of their adventures, the two would receive orders from the faceless Commissioner to defuse some bizarre situation, doing so with a combination of violence, gunplay, and their wits.


'''''Sam & Max''''' started in [[TheEighties 1987]] as a comic by Steve Purcell. It covered the surreal and satirical adventures of two [[FunnyAnimal anthropomorphic animal]] [[PrivateDetective private investigators]]: Sam, a six-foot tall "canine shamus" dressed like a stereotypical ''FilmNoir'' private eye, and Max, a deranged, trigger-happy white rabbit (sometimes described as a "lagomorph" or a "[[BuffySpeak hyperkinetic rabbity-thing]]"). Sam was always the more laid-back of the two, and usually the voice of reason keeping Max from unnecessary violence, though Sam's definition of "unnecessary violence" could be a bit flimsy at times. In most of their adventures, the two would receive orders from the faceless Commissioner to defuse some bizarre situation, doing so with a combination of violence, gunplay, and their wits.

to:

'''''Sam & Max''''' started in [[TheEighties 1987]] as a comic by Steve Purcell. It covered the surreal and satirical adventures of two [[FunnyAnimal anthropomorphic animal]] [[PrivateDetective private investigators]]: Sam, a six-foot tall "canine shamus" dressed like a stereotypical ''FilmNoir'' private eye, and Max, a deranged, trigger-happy white rabbit (sometimes described as a "lagomorph" or a "[[BuffySpeak hyperkinetic rabbity-thing]]")."hyperkinetic rabbity-thing"). Sam was always the more laid-back of the two, and usually the voice of reason keeping Max from unnecessary violence, though Sam's definition of "unnecessary violence" could be a bit flimsy at times. In most of their adventures, the two would receive orders from the faceless Commissioner to defuse some bizarre situation, doing so with a combination of violence, gunplay, and their wits.

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