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* ''VideoGame/MetalGearSolid'''s guards weren't particularly bright in the original, upgraded in ''The Twin Snakes'' and [[VideoGame/MetalGearSolid2SonsOfLiberty its]] [[VideoGame/MetalGearSolid3SnakeEater other]] [[VideoGame/MetalGearSolid4GunsOfThePatriots entries]].
* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', the guards would never think to check human-sized lockers while actively searching for the player during an alert mode. This made lockers a great place for hiding dead bodies and yourself during the alert (so long as you didn't make any noise while in the locker)
* This is how, pathetically yet unfortunately, a good deal of events go awry in the story events of ''VideoGame/MetalGearSolidVThePhantomPain'', most notably is [[spoiler: the vocal chord parasite infection outbreak that occurs on Mother Base thanks to Miller's paper-thin excuse of "Kids aren't dangerous without weapons, so why bother looking for anything else?" and since they didn't sanitize/burn the kid's clothes/belongings (as the vocal chord parasites don't affect children, but can still cling to clothes and so forth) the Kikongo strain of the vocal chord parasite spreads. Quiet tried to kill one of the infected hosts before so as to prevent the outbreak from occurring, but as she's [[TheVoiceless mute]] for reasons of her own choosing, the attempt is averted due to Ocelot and Venom Snake's intervention and thus the outbreak occurs thanks to Miller's delightful negligence in sanitization efforts regarding the kids brought to Mother Base.]] Thanks for that, Miller.

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* ''VideoGame/MetalGear'':
**
''VideoGame/MetalGearSolid'''s guards weren't aren't particularly bright in compared to later installments, as they lack the original, upgraded in ''The Twin Snakes'' ability to actively hunt you down during Evasion phases and [[VideoGame/MetalGearSolid2SonsOfLiberty its]] [[VideoGame/MetalGearSolid3SnakeEater other]] [[VideoGame/MetalGearSolid4GunsOfThePatriots entries]].
*
won't bother raising an alert if you shoot them or knock them unconscious while staying out of their sight.
**
In ''VideoGame/MetalGearSolid2SonsOfLiberty'', the guards would never think to check human-sized lockers while actively searching for the player during an alert mode. This made lockers a great place for hiding dead bodies and yourself during the alert (so long as you didn't make any noise while in the locker)
*
locker).
** ''VideoGame/MetalGearSolidVThePhantomPain'':
***
This is how, pathetically yet unfortunately, a good deal of events go awry in the story events of ''VideoGame/MetalGearSolidVThePhantomPain'', go awry, most notably is [[spoiler: the vocal chord cord parasite infection outbreak that occurs on Mother Base thanks to Miller's paper-thin excuse of "Kids aren't dangerous without weapons, so why bother looking for anything else?" Base. Although Diamond Dogs takes great care in sanitizing and since disinfecting all personnel and gear recovered from their areas of operation, they didn't sanitize/burn neglect to do the kid's clothes/belongings (as same with the vocal chord parasites don't affect children, but can still cling to child soldiers that Snake rescues from Central Africa -- Miller confesses after the fact that he insisted on not incinerating their clothes and so forth) the Kikongo strain of the vocal chord parasite spreads. Quiet tried to kill one of the infected hosts before so as to prevent the outbreak from occurring, but as she's [[TheVoiceless mute]] for reasons of her own choosing, the attempt is averted due to Ocelot and Venom Snake's intervention and thus the outbreak occurs belongings because "they're just kids". It's thanks to Miller's delightful negligence in sanitization efforts regarding the this small slip-up that these kids brought to end up carrying vocal cord parasites onto Mother Base.]] Thanks for that, Miller.Base and starting a pandemic.
*** In Episode 45, Snake is so focused on Quiet when he comes to cut her loose that he fails to notice the three soldiers nearby who are about to open fire. Justified in that Snake is missing his right eye and the soldiers showed up to his right, meaning they were most likely outside his peripheral vision.

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* In ''VideoGame/PotionPermit'', Helene asks Reyner about her request for a new furniture design from him, but he tells her that it's delayed because he never heard from Forrest about it. It then turns out that Forrest wasn't able to build it because he didn't spot the note about its materials lying on the floor of the ranger post.

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* In ''VideoGame/PotionPermit'', ''VideoGame/PotionPermit'':
**
Helene asks Reyner about her request for a new furniture design from him, but he tells her that it's delayed because he never heard from Forrest about it. It then turns out that Forrest wasn't able to build it because he didn't spot the note about its materials lying on the floor of the ranger post.post.
** In Helene's second Friendship Event, she reads about an ancient stone that was found in the Barren Wasteland and asks you to find it for her. [[spoiler:It turns out to be an ordinary rock, to Helene's dismay, and Mayor Myer shows her that the actual stone, the Moon Stone, was already unearthed 10 years ago and is on display at the town hall. Helene claims that she [[SuspiciouslySpecificDenial just happened to read an article about it and didn't dig through the archives at the police station]], but she's happy to learn that the mayor is preserving the precious artifact the whole time.]]

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Crosswicking


* ''{{Franchise/Pokemon}}'':

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* ''{{Franchise/Pokemon}}'':''Franchise/{{Pokemon}}'':


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* In ''VideoGame/PotionPermit'', Helene asks Reyner about her request for a new furniture design from him, but he tells her that it's delayed because he never heard from Forrest about it. It then turns out that Forrest wasn't able to build it because he didn't spot the note about its materials lying on the floor of the ranger post.
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* In ''VideoGame/NoUmbrellasAllowed'', accurately appraising an item is essential in uncovering its true value before haggling with your customer to buy it at a lower price. If you miss at least one attribute of the item, the next customer will point that out to you when they buy it from your store. Failing to accurately appraise an item usually happens when you're pressured by the seller to pay for it immediately or stop appraising it, or are prevented from evaluating it subjectively using blue cards by a [[EmotionSuppression Fixie.]]

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* In ''VideoGame/NoUmbrellasAllowed'', accurately appraising an item is essential in uncovering its true value before haggling with your customer to buy it at a lower price. If you miss at least one attribute of the item, the next customer will point that out to you when they buy it from your store. Failing to accurately appraise an item usually happens when you're pressured by the seller to pay for it immediately or stop appraising it, immediately, or are prevented from evaluating it subjectively using blue cards by a [[EmotionSuppression Fixie.]]
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* In ''VideoGame/PoliceQuest'', if you don't check your tires before driving off, you WILL end up with a flat tire. In ''Open Season'', if you don't check the door with a stick mirror, you WILL get your throat ripped out by the guard dog. In ''SWAT'', failing to slice the pie while entering a room = death.

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* In ''VideoGame/PoliceQuest'', ''VideoGame/PoliceQuest1InPursuitOfTheDeathAngel'', if you don't check your tires before driving off, you WILL end up with a flat tire. In ''Open Season'', ''VideoGame/PoliceQuest4OpenSeason'', if you don't check the door with a stick mirror, you WILL get your throat ripped out by the guard dog. In ''SWAT'', ''VideoGame/PoliceQuestSWAT'', failing to slice the pie while entering a room = death.
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I know it doesn't have a page yet, but still

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* In ''VideoGame/NoUmbrellasAllowed'', accurately appraising an item is essential in uncovering its true value before haggling with your customer to buy it at a lower price. If you miss at least one attribute of the item, the next customer will point that out to you when they buy it from your store. Failing to accurately appraise an item usually happens when you're pressured by the seller to pay for it immediately or stop appraising it, or are prevented from evaluating it subjectively using blue cards by a [[EmotionSuppression Fixie.]]

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crosswicking


* ''VideoGame/BloodOmenLegacyOfKain'': Kain fails to notice the peculiar sigil on the forehead of the Oracle of Nosgoth, which would've otherwise tipped him off to the fact that the Oracle was, in fact, Moebius the Time Streamer.



* ''VideoGame/BloodOmenLegacyOfKain'': Kain fails to notice the peculiar sigil on the forehead of the Oracle of Nosgoth, which would've otherwise tipped him off to the fact that the Oracle was, in fact, Moebius the Time Streamer.


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* ''VideoGame/PaqueretteDownTheBunburrows'': A bunny can be surprisingly smart and will ignore a Treat placed in a dead end, but will otherwise beeline for it and then readjust its position. On the other hand, a bunny will stand still even if Pâquerette is visibly blocking paths until she gets close enough.
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* Despite her tentacles, facial markings, and occasional {{Verbal Backspace}}s, Inklings in ''VideoGame/{{Splatoon 2}}'' don't notice that [[TokenHeroicOrc Marina]] is an Octoling, assuming these differences to be fashion statements or odd misspeaks. Only [[spoiler:the members of the Squidbeak Splatoon notice, and even her best friend Pearl doesn't bother confirming her own suspicions until the events of ''Octo Expansion'', after which she continues to obfuscate stupidity about it in public]]. Somewhat justified, as Octarians live underground and haven't had regular contact with the Inkling race in over a century.

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* ''VideoGame/Splatoon2'': Despite her tentacles, facial markings, and occasional {{Verbal Backspace}}s, Inklings in ''VideoGame/{{Splatoon 2}}'' don't notice that [[TokenHeroicOrc Marina]] is an Octoling, assuming these differences to be fashion statements or odd misspeaks. Only [[spoiler:the members of the Squidbeak Splatoon notice, and even her best friend Pearl doesn't bother confirming her own suspicions until the events of ''Octo Expansion'', after which she continues to obfuscate stupidity about it in public]]. Somewhat justified, as Octarians live underground and haven't had regular contact with the Inkling race in over a century.
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* Happens all the time in ''VideoGame/Minesweeper'': it's a puzzle-solving game about finding mines in a rectangular grid.

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* Happens all the time in ''VideoGame/Minesweeper'': ''VideoGame/{{Minesweeper}}'': it's a puzzle-solving game about finding mines in a rectangular grid.
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Happens all the time in * ''VideoGame/Minesweeper'': It's a puzzle-solving game about finding mines in a rectangular grid.

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* Happens all the time in * ''VideoGame/Minesweeper'': It's it's a puzzle-solving game about finding mines in a rectangular grid.
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* ''VideoGame/{{Hitman}}'':

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* ''VideoGame/{{Hitman}}'':''Franchise/{{Hitman}}'':



->'''VENT GAS? Y/N'''\\

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->'''VENT -->'''VENT GAS? Y/N'''\\
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Happens all the time in * ''VideoGame/Minesweeper'': It's a puzzle-solving game about finding mines in a rectangular grid.
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* In ''VideoGame/PaperMario64'', during Peach's playable segment between chapters 3 and 4, she uses the secret passage to once again escape her room, only to accidentally run into Bowser and Kammy Koopa while they're discussing Tubba Blubba's defeat. Naturally, Bowser catches her on the spot, but if Peach's ability to escape her room again after every other chapter is any indication, Bowser and Kammy NEVER noticed the secret passage. This, in spite of the entrance in Bowser's room making a very loud sound every time it is used.
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Expanding an example.


** This also factors into several of the [[AnyoneCanDie potential deaths]]. Failing to notice significant details, such as [[spoiler:Mitsuru]] being left behind when passing through a trapped room, contributes directly to their tragic demise.

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** This also factors into several of the [[AnyoneCanDie potential deaths]]. Failing to notice significant details, such as [[spoiler:Mitsuru]] being left behind when passing through a trapped room, contributes directly to their tragic (or [[AssholeVictim not so tragic]], in the case of [[spoiler:Mizumi]]) demise.
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* ''VideoGame/WatchDogs2'' has an unintentional optional version as a result of GameplayAndStorySegregation in one of the "Driver SF" side missions. In it the player is tasked with driving around an employee of a company that was recently targeted by [=DedSec=], who naturally have earned the woman's ire. It is entirely possible to use a vehicle for this mission that is slathered in [=DedSec=] logos, and the passenger still fails to realize she is being driven around by a member of [=DedSec=]!
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* In ''VideoGame/DensetsuNoStafy4'', the heroes somehow fail to notice Fugusshu hiding conspicuously in a bush in the direction they're facing until he reveals himself.

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* In ''VideoGame/OctopathTraveler'', Cyrus states in one of his Travel Banters with Tressa that one time, he was so engrossed in a book he was reading that he didn't notice his neighbor's house was on fire. Tressa is shocked by his lack of attentiveness.



** From ''VideoGame/PokemonMysteryDungeonExplorers of Sky'', at the beginning of secret episode 4 ("Here Comes Team Charm"), sure Graveler it's an [[EmptyRoomUntilTheTrap empty room with a treasure chest]] and [[http://bulbapedia.bulbagarden.net/wiki/Team_Charm three statues]].

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** From ''VideoGame/PokemonMysteryDungeonExplorers of Sky'', at the beginning of secret episode 4 ("Here Comes Team Charm"), sure Graveler Charm"): sure, Graveler, it's an [[EmptyRoomUntilTheTrap empty room with a treasure chest]] and [[http://bulbapedia.bulbagarden.net/wiki/Team_Charm three statues]].



** In ''VideoGame/PokemonSwordAndShield'', it never seems to occur to the scientist who revives fossilized Pokémon that she isn't so much reviving ancient creatures as she is stitching together barely functional abominations from mismatched parts and inventing their back stories as she goes. Unless she does it on purpose, but she's hiding it well. If the Pokédex is of any indication, nobody else seems to notice this neither.

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** In ''VideoGame/PokemonSwordAndShield'', it never seems to occur to the scientist who revives fossilized Pokémon that she isn't so much reviving ancient creatures as she is stitching together barely functional abominations from mismatched parts and inventing their back stories as she goes. Unless she does it on purpose, but she's hiding it well. If the Pokédex is of any indication, nobody else seems to notice this neither.this, either.
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%%Image selected via crowner in the Image Suggestion thread: https://tvtropes.org/pmwiki/crowner.php?crowner_id=pdmbnfrb
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[[quoteright:350:[[VideoGame/SilentHill1 https://static.tvtropes.org/pmwiki/pub/images/silent_hill_doghouse.png]]]]
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* ''VideoGame/Borderlands1'' marks the objectives for the missions on the map with a large target. However, once you go into [[DifficultySpike Old Haven]] you have a mission to shut down signal fires that are spewing columns of smoke up into the air and drawing unwanted company from miles around. For the first time in the game, the map doesn't show you the locations of the fires, the map instead displaying a ping dead in the middle of the map, which will be obviously useless for anyone who has spent the game using the map markers as gospel. Or you could just [[NoPeripheralVision look up at the sky and see whereabouts in the level the massive columns of smoke are coming from]].

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* ''VideoGame/Borderlands1'' marks the objectives for the missions on the map with a large target. However, once you go into [[DifficultySpike Old Haven]] Haven you have a mission to shut down signal fires that are spewing columns of smoke up into the air and drawing unwanted company from miles around. For the first time in the game, the map doesn't show you the locations of the fires, the map instead displaying a ping dead in the middle of the map, which will be obviously useless for anyone who has spent the game using the map markers as gospel. Or you could just [[NoPeripheralVision look up at the sky and see whereabouts in the level the massive columns of smoke are coming from]].
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* Despite her tentacles, facial markings, and occasional {{Verbal Backspace}}s, Inklings in ''VideoGame/{{Splatoon 2}}'' don't notice that [[TokenHeroicOrc Marina]] is an Octoling, assuming these differences to be fashion statements or odd misspeaks. Only [[spoiler:the members of the Squidbeak Splatoon notice, and even her best friend Pearl doesn't bother confirming her own suspicions until the events of the Octo Expansion, after which she continues to obfuscate stupidity about it in public]]. Somewhat justified, as Octarians live underground and haven't had regular contact with the Inkling race in over a century.

to:

* Despite her tentacles, facial markings, and occasional {{Verbal Backspace}}s, Inklings in ''VideoGame/{{Splatoon 2}}'' don't notice that [[TokenHeroicOrc Marina]] is an Octoling, assuming these differences to be fashion statements or odd misspeaks. Only [[spoiler:the members of the Squidbeak Splatoon notice, and even her best friend Pearl doesn't bother confirming her own suspicions until the events of the Octo Expansion, ''Octo Expansion'', after which she continues to obfuscate stupidity about it in public]]. Somewhat justified, as Octarians live underground and haven't had regular contact with the Inkling race in over a century.
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None


* ''VideoGame/{{Borderlands}}'' marks the objectives for the missions on the map with a large target. However, once you go into [[DifficultySpike Old Haven]] you have a mission to shut down signal fires that are spewing columns of smoke up into the air and drawing unwanted company from miles around. For the first time in the game, the map doesn't show you the locations of the fires, the map instead displaying a ping dead in the middle of the map, which will be obviously useless for anyone who has spent the game using the map markers as gospel. Or you could just [[NoPeripheralVision look up at the sky and see whereabouts in the level the massive columns of smoke are coming from]].

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* ''VideoGame/{{Borderlands}}'' ''VideoGame/Borderlands1'' marks the objectives for the missions on the map with a large target. However, once you go into [[DifficultySpike Old Haven]] you have a mission to shut down signal fires that are spewing columns of smoke up into the air and drawing unwanted company from miles around. For the first time in the game, the map doesn't show you the locations of the fires, the map instead displaying a ping dead in the middle of the map, which will be obviously useless for anyone who has spent the game using the map markers as gospel. Or you could just [[NoPeripheralVision look up at the sky and see whereabouts in the level the massive columns of smoke are coming from]].
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* Some cases in the HiddenObjectGame VideoGame/CriminalCase can have this effect from time to time, as the player tends to find things that the characters really should have noticed much earlier. One prominent example is the [[VideoGame/CriminalCasePacificBay Pacific Bay]] case ''[[Recap/CriminalCasePacificBayCase48BloodInTheBlender Blood in the Blender]]'', a case focusing on a scientist found in a smoothie bar, [[{{Gorn}} cut into pieces and put into three blenders]]. The last official scene the player investigates[[note]] Each case has effectively nine scenes to look at; three locations for initial looks, three close ups of those scenes, and the first three again, but with bonus games allowing the player to get more stars in order to perform tasks[[/note]] is behind the counter of the smoothie bar, where the player finds both the murder weapon, and a clue the victim put her own blood on to identify her killer. This would mean that in the process of gathering...what's left of the victim's remains, the player and their partner for that case never noticed a piece of paper with a bloody circle on it... or ''a large handsaw '''''caked''''' in blood.''
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* ''VideoGame/FiveNightsAtFreddys'' consists of you checking all possible paths of attack the antagonistic animatronics may take against you. The problem is there are many of these and while you may get caught up checking out one of them that is giving you plenty of grief, you'll fail to notice another coming after you. They know this and take full advantage of it. The ''VideoGame/FiveNightsAtFreddys2'' takes this UpToEleven with even more paths of attack and animatronics.

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* ''VideoGame/FiveNightsAtFreddys'' consists of you checking all possible paths of attack the antagonistic animatronics may take against you. The problem is there are many of these and while you may get caught up checking out one of them that is giving you plenty of grief, you'll fail to notice another coming after you. They know this and take full advantage of it. The ''VideoGame/FiveNightsAtFreddys2'' takes this UpToEleven with Later games have even more paths of attack and animatronics.
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* This is how, pathetically yet unfortunately, a good deal of events go awry in the story events of ''VideoGame/MetalGearSolidVThePhantomPain'', most notably is [[spoiler: the vocal chord parasite infection outbreak that occurs on Mother Base thanks to Miller's paper-thin excuse of "Kids aren't dangerous without weapons, so why bother looking for anything else?" and since they didn't sanitize/burn the kid's clothes/belongings (as the vocal chord parasites don't affect children) the Kikongo strain of the vocal chord parasite spreads. Quiet tried to kill one of the infected hosts before so as to prevent the outbreak from occurring, but as she's [[TheVoiceless mute]] for reasons of her own choosing, the attempt is averted due to Ocelot and Venom Snake's intervention and thus the outbreak occurs thanks to Miller's delightful negligence in sanitization efforts regarding the kids brought to Mother Base.]] Thanks for that, Miller.

to:

* This is how, pathetically yet unfortunately, a good deal of events go awry in the story events of ''VideoGame/MetalGearSolidVThePhantomPain'', most notably is [[spoiler: the vocal chord parasite infection outbreak that occurs on Mother Base thanks to Miller's paper-thin excuse of "Kids aren't dangerous without weapons, so why bother looking for anything else?" and since they didn't sanitize/burn the kid's clothes/belongings (as the vocal chord parasites don't affect children) children, but can still cling to clothes and so forth) the Kikongo strain of the vocal chord parasite spreads. Quiet tried to kill one of the infected hosts before so as to prevent the outbreak from occurring, but as she's [[TheVoiceless mute]] for reasons of her own choosing, the attempt is averted due to Ocelot and Venom Snake's intervention and thus the outbreak occurs thanks to Miller's delightful negligence in sanitization efforts regarding the kids brought to Mother Base.]] Thanks for that, Miller.
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None


* This is how, pathetically yet unfortunately, a good deal of events go awry in the story events of ''VideoGame/MetalGearSolidVThePhantomPain'', most notably is [[spoiler: the vocal chord parasite infection outbreak that occurs on Mother Base thanks to Miller's paper-thin excuse of "Kids aren't dangerous without weapons, so why bother looking for anything else?" and since they didn't sanitize/burn the kid's clothes/belongings (as the vocal chord parasites don't affect children) the Kikongo strain of the vocal chord parasite spreads. Quiet tried to kill one of the infected hosts before so as to prevent the outbreak from occurring, but as she's [[/TheVoiceless mute]] for reasons of her own choosing, the attempt is averted due to Ocelot and Venom Snake's intervention and thus the outbreak occurs thanks to Miller's delightful negligence in sanitization efforts regarding the kids brought to Mother Base.]] Thanks for that, Miller.

to:

* This is how, pathetically yet unfortunately, a good deal of events go awry in the story events of ''VideoGame/MetalGearSolidVThePhantomPain'', most notably is [[spoiler: the vocal chord parasite infection outbreak that occurs on Mother Base thanks to Miller's paper-thin excuse of "Kids aren't dangerous without weapons, so why bother looking for anything else?" and since they didn't sanitize/burn the kid's clothes/belongings (as the vocal chord parasites don't affect children) the Kikongo strain of the vocal chord parasite spreads. Quiet tried to kill one of the infected hosts before so as to prevent the outbreak from occurring, but as she's [[/TheVoiceless [[TheVoiceless mute]] for reasons of her own choosing, the attempt is averted due to Ocelot and Venom Snake's intervention and thus the outbreak occurs thanks to Miller's delightful negligence in sanitization efforts regarding the kids brought to Mother Base.]] Thanks for that, Miller.
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* This is how, pathetically yet unfortunately, a good deal of events go awry in the story events of ''VideoGame/MetalGearSolidVThePhantomPain'', most notably is [[spoiler: the vocal chord parasite infection outbreak that occurs on Mother Base thanks to Miller's paper-thin excuse of "Kids aren't dangerous without weapons, so why bother looking for anything else?" and since they didn't sanitize/burn the kid's clothes/belongings (as the vocal chord parasites don't affect children) the Kikongo strain of the vocal chord parasite spreads. Quiet tried to kill one of the infected hosts before so as to prevent the outbreak from occurring, but as she's [[/TheVoiceless mute]] for reasons of her own choosing, the attempt is averted due to Ocelot and Venom Snake's intervention and thus the outbreak occurs thanks to Miller's delightful negligence in sanitization efforts regarding the kids brought to Mother Base.]] Thanks for that, Miller.
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* ''VideoGame/ReturnOfTheObraDinn'': During the chaotic attack in "The Calling", one crew member calls out to another, "You still breathin'? Can you row?" — failing to notice that the man has ''a spear sticking through his neck''.
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* ''VideoGame/LegacyOfKain'': In ''Blood Omen'', Kain fails to notice the peculiar sigil on the forehead of the Oracle of Nosgoth, which would've otherwise tipped him off to the fact that the Oracle was, in fact, Moebius the Time Streamer.
* ''VideoGame/TheLegendOfDragoon'': Martel wants the player's help to find all fifty [[{{MacGuffin}} stardust]] hidden throughout the world. While several of them are very well hidden, in Deningrad there's two directly behind her and the fiftieth one is in the room right next to hers in her home village.

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* ''VideoGame/LegacyOfKain'': In ''Blood Omen'', ''VideoGame/BloodOmenLegacyOfKain'': Kain fails to notice the peculiar sigil on the forehead of the Oracle of Nosgoth, which would've otherwise tipped him off to the fact that the Oracle was, in fact, Moebius the Time Streamer.
* ''VideoGame/TheLegendOfDragoon'': Martel wants the player's help to find all fifty [[{{MacGuffin}} [[MacGuffin stardust]] hidden throughout the world. While several of them are very well hidden, in Deningrad there's two directly behind her and the fiftieth one is in the room right next to hers in her home village.



** While everyone berated ''Franchise/MetalGear'' for being unrealistic that you could just hide in a box and no one would spot you, with the recently added taunt, The Box Trot, it has been proven multiple times that a Spy hidden by nothing but a cardboard box in the right place could fool many unaware players. This is hilariously displayed in [[https://www.youtube.com/watch?v=jZg0CV-S8bI these]] [[https://www.youtube.com/watch?v=9PZ_Tt4FT-M three]] [[https://www.youtube.com/watch?v=O7KkdINnN_8 videos]].

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** While everyone berated ''Franchise/MetalGear'' ''VideoGame/MetalGear'' for being unrealistic that you could just hide in a box and no one would spot you, with the recently added taunt, The Box Trot, it has been proven multiple times that a Spy hidden by nothing but a cardboard box in the right place could fool many unaware players. This is hilariously displayed in [[https://www.youtube.com/watch?v=jZg0CV-S8bI these]] [[https://www.youtube.com/watch?v=9PZ_Tt4FT-M three]] [[https://www.youtube.com/watch?v=O7KkdINnN_8 videos]].
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* In the ''Franchise/CarmenSandiego'' game "Great Chase Through Time", a lot of the thieves are HiddenInPlainSight. [[AlternativeCharacterInterpretation It's easy to assume that the Good Guide spotted them right off the bat and just wanted you to figure out where they were hiding yourselves]], with you failing the spot check. However, everyone in the past apparently does this too, as Julius Caesar never looks ''to his left'' to see Doctor Belljar hiding behind a pillar right next to him, The servant never looks behind him because the camel Buggs Zapper is hiding to find that the camel is a cardboard cutout, Isabella doesn't notice a chart with mysterious lands in her room, Beethoven doesn't spot the foreign instrument in the orchestra that Jacquelyn Hyde is playing, and Thomas Edison simply stands there staring at the wall without realizing that Dee Cryption is ''RIGHT IN FRONT OF HIM'' hiding behind a battery.

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* In the ''Franchise/CarmenSandiego'' game "Great Chase Through Time", ''VideoGame/CarmenSandiegosGreatChaseThroughTime'', a lot of the thieves are HiddenInPlainSight. [[AlternativeCharacterInterpretation It's easy to assume that the Good Guide spotted them right off the bat and just wanted you to figure out where they were hiding yourselves]], with you failing the spot check. However, everyone in the past apparently does this too, as Julius Caesar never looks ''to his left'' to see Doctor Belljar hiding behind a pillar right next to him, The servant never looks behind him because the camel Buggs Zapper is hiding to find that the camel is a cardboard cutout, Isabella doesn't notice a chart with mysterious lands in her room, Beethoven doesn't spot the foreign instrument in the orchestra that Jacquelyn Hyde is playing, and Thomas Edison simply stands there staring at the wall without realizing that Dee Cryption is ''RIGHT IN FRONT OF HIM'' hiding behind a battery.
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* In ''VideoGame/SouthParkTheStickOfTruth'', the [[PlayerCharacter New Kid]] could only be a boy, but in ''VideoGame/SouthParkTheFracturedButWhole'', if you decide to play as a female New Kid, it is shown that ''everyone'' in South Park believes that she is a boy no matter how feminine she dresses. Several of the party members even have quotes in which they state that the New Kid has "very soft skin" and "is too pretty" for a boy (Scott and Butters respectively), especially notorious whith [[DistractedByTheSexy Clyde]], who tells the New Kid that she has big "raisins" (i.e. breasts), but still thinks she's a boy. Others such as Kyle outright think that the New Kid is a feminine-looking boy. Averted with Wendy, who tells the New Kid that she already knew since the last game that she was a girl, [[SecretKeeper but decided to keep quiet about it out of respect for what she believes is the New Kid wanting to remain mysterious]].

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* In ''VideoGame/SouthParkTheStickOfTruth'', the [[PlayerCharacter New Kid]] could only be a boy, but in ''VideoGame/SouthParkTheFracturedButWhole'', if you decide to play as a female New Kid, it is shown that ''everyone'' in South Park believes that she is a boy no matter how feminine she dresses. Several of the party members even have quotes in which they state that the New Kid has "very soft skin" and "is too pretty" for a boy (Scott and Butters respectively), especially notorious whith [[DistractedByTheSexy Clyde]], who tells the New Kid that she has big "raisins" (i.e. breasts), but still thinks she's a boy. Others such as Kyle and Jimmy outright think that the New Kid is a feminine-looking boy. Averted with Wendy, who tells the New Kid that she already knew since the last game that she was a girl, [[SecretKeeper but decided to keep quiet about it out of respect for what she believes is the New Kid wanting to remain mysterious]].

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