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*** As of patch 2.6.5, Torment goes up to '''XVI'''. On Torment XVI, enemies have over [[NumericalHard thirteen million percent]] HP, and deal about 64000% damage. In return, you do get a very cool 17000% bonus to both XP and gold collected.
** Greater Rifts themselves have set levels that are equivalent to the difficulty levels you can pick, with Greater Rift Level 60 being equivalent to Torment XIII. And there are Greater Rift levels higher than ''that'', as well.

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*** As of patch 2.6.5, Torment goes up to '''XVI'''. On Torment XVI, enemies have over [[NumericalHard thirteen million percent]] HP, and deal about 64000% damage. In return, you do get a very cool 17000% bonus to both XP and 7000% to gold collected.
** Greater Rifts themselves have set levels that are equivalent to the difficulty levels you can pick, with Greater Rift Level 60 75 being equivalent to Torment XIII. And there are XVI but it doesn't keep track of equivalent difficulties beyond then, with Greater Rift levels higher than ''that'', as well.topping out at 150.
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Trope was cut/disambiguated due to cleanup


* GirlWithPsychoWeapon: If you equip Eirena with a Wizard Staff (as she is when you first encounter her), she's a fairly typical BlackMagicianGirl / HotWitch. But she can ALSO be equipped with huge, two-handed [[CarryABigStick Morningstars]], [[DropTheHammer Warhammers]], and a selection of {{BFS}}'s ranging from Naginata longer than her to Claymores and Greatswords that are probably HEAVIER than her. And most of the time, she wields them all [[OneHandedZweihander one-handed]].

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* GirlWithPsychoWeapon: If you equip Eirena with a Wizard Staff (as she is when you first encounter her), she's a fairly typical BlackMagicianGirl / HotWitch. But she can ALSO be equipped with huge, two-handed [[CarryABigStick Morningstars]], [[DropTheHammer Warhammers]], Warhammers, and a selection of {{BFS}}'s ranging from Naginata longer than her to Claymores and Greatswords that are probably HEAVIER than her. And most of the time, she wields them all [[OneHandedZweihander one-handed]].
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* FlamSpewerObstacle: There are a few locations such as Plague Tunnels that feature environmental hazards that shoot out flames.

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* FlamSpewerObstacle: FlameSpewerObstacle: There are a few locations such as Plague Tunnels that feature environmental hazards that shoot out flames.
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* FlamSpewerObstacle: There are a few locations such as Plague Tunnels that feature environmental hazards that shoot out flames.

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TRS cleanup: IUEO


* HellIsThatNoise:
** All the monsters in the game have soundbites specifically designed to enervate and break focus.
** The horn in the expansion that signifies you're about to meet a nemesis and will, at least on any difficulty above master, almost certainly be dead in 30 seconds or so. Disturbing on regular, terrifying on hardcore.

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The page does not talk to itself.


* ForgottenFallenFriend: A major theme in the main game concerns the horrific journey and eventual tragic death of [[spoiler: Leah]]. The player character swears not just to avenge this, but also to make every possible effort to ensure that this friend's soul is at rest. There is barely any mention of this in the expansion, despite considerable unrest among the dead providing an opportunity; however, {{Sequel Hook}}s suggest that this plotline may be concluded in another expansion.
** [[spoiler:Leah]] isn't exactly forgotten, though, if you consider the immense anger and desire of the player for revenge in ''Reaper of Souls'' when it comes to confronting the killer. To this end, it's more like the player is ensuring they don't forget their friend by visiting as many forms of vengeance upon the killer as possible.

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* ForgottenFallenFriend: A major theme in the main game concerns the horrific journey and eventual tragic death of [[spoiler: Leah]]. The player character swears not just to avenge this, but also to make every possible effort to ensure that this friend's soul is at rest. There is barely any mention of this in the expansion, despite considerable unrest among the dead providing an opportunity; however, {{Sequel Hook}}s suggest that this plotline may be concluded in another expansion.
** [[spoiler:Leah]] isn't exactly forgotten, though, if you consider
opportunity -- besides the immense anger and desire of the player for revenge in ''Reaper of Souls'' when it comes to confronting the killer. To this end, it's more like the player is ensuring they don't forget their friend by visiting as many forms of vengeance upon the killer as possible.killer.
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** There are achievements for defeating various bosses with nothing equipped - and a separate one for defeating a {{Horny Devil|s}} naked. Too bad making all your equipment invisible with Vanishing Dye doesn't count for that...

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** There are achievements for defeating various bosses with nothing equipped - and a separate one for defeating a {{Horny Devil|s}} SuccubiAndIncubi naked. Too bad making all your equipment invisible with Vanishing Dye doesn't count for that...
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Horny Devils was renamed Succubi And Incubi. Moving to S section


* HornyDevil: Not only do the Succubus demons return to tempt mortals with their exposed assets, but their new matriarch Cydaea, the Maiden of Lust, shows up, and she sounds ''very'' excited when describing her anticipation of killing you. She's enough to creep out even the resident [[TheCasanova Casanova]] among your companions, Lyndon!
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Now a disambiguation.


* GreaterScopeVillain: Tathamet, the original Prime Evil, is the progenitor of the Burning Hells and the UltimateEvil of the ''Diablo'' universe. Its death led to the creation of hell and the Great Evils. The Prime and Lesser Evils (Diablo, Mephisto, and Baal; and Belial, Azmodan, Duriel and Andariel, respectivel) are its progeny. With [[spoiler: the Evils' unification within the Black Soulstone and possession of Leah's body, Tathamet is reborn in some sense, although Diablo's personality seems to be in control.]]

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* GreaterScopeVillain: Tathamet, the original Prime Evil, is the progenitor of the Burning Hells and the UltimateEvil of the ''Diablo'' universe.Hells. Its death led to the creation of hell and the Great Evils. The Prime and Lesser Evils (Diablo, Mephisto, and Baal; and Belial, Azmodan, Duriel and Andariel, respectivel) are its progeny. With [[spoiler: the Evils' unification within the Black Soulstone and possession of Leah's body, Tathamet is reborn in some sense, although Diablo's personality seems to be in control.]]
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* FinalDeathMode: Hardcore mode gives you one life before facing permanent character death. Not for the faint of heart.

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* FinalDeathMode: Hardcore mode gives you one life before facing permanent character death. Not Before choosing the option, the game warns you that "Blizzard will not revive a dead hardcore character for any reason", even if it wasn't your fault. When you die in Hardcore mode, you're told that "your deeds of valor will be remembered" and the faint of heart.character's selection screen turns black-and-white.
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Now Flame Bait and Darth.


** Azmodan makes sure to inform you of his strategy in advance, eliminating any element of surprise. He also has a tendency to [[WhatAnIdiot point out his weakest link in the ongoing campaign]], so you can hit him hardest where he's most vulnerable.

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** Azmodan makes sure to inform you of his strategy in advance, eliminating any element of surprise. He also has a tendency to [[WhatAnIdiot point out his weakest link in the ongoing campaign]], campaign, so you can hit him hardest where he's most vulnerable.
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* HappyEndingOverride: The novel ''Storm of Light'', makes it abundantly clear that the initial game's ending isn't the happy one its made out to be. [[spoiler: The Nephalem defeating the Prime Evil and saving Heaven doesn't magically make Humans and Angels allies, as Tyrael's optimistic speech implied. The fact that Humans played a part in its creation means a lot of Angels blame them, and has Imperius trying to reopen the topic on whether or not to annihilate them. Tyrael's own role in whats happened as well as his status as a mortal has only further estranged him from his own kind.]] It also shows how humans who aren't the player character fare against demons. While half of Tyrael's recruits are skilled fighters, some of who have faced demons before, they're nearly overwhelmed and killed by a small band cultists and demons. [[spoiler:Even after beginning to awaken their Nephalem powers, they're nowhere near the PhysicalGod the PC is.]]
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* HeelFaceTurn: The [[OurMonstersAreWeird bizarre]] Fetish demons from Act 3 of the last game return... as summonable allies used by the Witch Doctor.
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Removing Flame Bait.


** Topped with [[https://www.youtube.com/watch?v=-BgOeK72jSs Whimsyshire]]. After going through the steps to unlock it, the player is teleported to a mystical land of dancing flowers, smiling clouds, and ''lots'' of rainbows. Also doubles as a TakeThatAudience after all the complaints that the early screen shots [[FanDumb weren't dark enough.]]

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** Topped with [[https://www.youtube.com/watch?v=-BgOeK72jSs Whimsyshire]]. After going through the steps to unlock it, the player is teleported to a mystical land of dancing flowers, smiling clouds, and ''lots'' of rainbows. Also doubles as a TakeThatAudience after all the complaints that the early screen shots [[FanDumb weren't dark enough.]]
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* HubUnderAttack:
** Near the end of Act II, your mission is to save the people of Caldeum as Belial rains poisonous fireballs all over the city and you are swarmed by snake demons.
** During Act III, you have to fend off a demon attack from the keep after securing the battlements against Azmodan's demons and raising the catapults. Only a small force of them makes it through and they are easily put down. Another attack happens when Leah briefly loses control of the Black Soulstone, unleashing a number of spectral Shadow Demons to attack the party.
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* FallInAngel: The story opens with the hero investigating after a fallen star crashes from above, which just happens to have been a literal FallenAngel.

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there's a lot of this kind of thing


** At one point, Tyrael discusses a battle in which the Seven Evils nearly conquered Heaven, but [[ChronicBackstabbingDisorder turned on each other before they could secure victory]], and says he shudders to think what would happen if they could unite towards a single goal. [[spoiler:When Diablo succeeds in creating the Prime Evil, he shows how powerful and terrifying the united power of the Seven Evils can be.]]


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** Many of the NPC backstory-oriented dialogue options become available just before that backstory becomes an active factor in the game:
*** Deckard Cain explains who the Archangel Tyrael is, just before it's discovered that the stranger is an angel (and, it soon turns out, Tyrael himself).
*** Tyrael discusses a battle in which the Seven Evils nearly conquered Heaven, but [[ChronicBackstabbingDisorder turned on each other before they could secure victory]], and says he shudders to think what would happen if they could unite towards a single goal. [[spoiler:When Diablo succeeds in becoming the Prime Evil, he shows how powerful and terrifying the united power of the Seven Evils can be.]]
*** Tyrael suddenly gives the player backstory on Malthael, the Angel of Wisdom who has been missing for years, just before the final boss of the original game. Malthael is the villain of the game's expanasion.
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Expand on Torment

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*** As of patch 2.6.5, Torment goes up to '''XVI'''. On Torment XVI, enemies have over [[NumericalHard thirteen million percent]] HP, and deal about 64000% damage. In return, you do get a very cool 17000% bonus to both XP and gold collected.

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* JokeLevel: Topped with [[https://www.youtube.com/watch?v=-BgOeK72jSs Whimsyshire]]. After going through the steps to unlock it, the player is teleported to a mystical land of dancing flowers, smiling clouds, and ''lots'' of rainbows. Also doubles as a TakeThatAudience after all the complaints that the early screen shots [[FanDumb weren't dark enough.]]
** Not The Cow Level was a limited-time level that could be accessed during the third anniversary celebration. It's a cattle ranch that's been overrun by bardiche-wielding cows. [[spoiler:It can still be accessed by popping the right item into Kanai's Cube. You'll probably figure out what item that is when you see it.]]

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* JokeLevel: JokeLevel:
**
Topped with [[https://www.youtube.com/watch?v=-BgOeK72jSs Whimsyshire]]. After going through the steps to unlock it, the player is teleported to a mystical land of dancing flowers, smiling clouds, and ''lots'' of rainbows. Also doubles as a TakeThatAudience after all the complaints that the early screen shots [[FanDumb weren't dark enough.]]
** Not "Not The Cow Level Level" was originally a limited-time level that could be accessed during the third anniversary celebration. It's a cattle ranch that's been overrun by bardiche-wielding cows. It has since become available outside of that event, though it is extremely rare. [[spoiler:It can still be accessed by popping the right item Bovine Bardiche legendary weapon into Kanai's Cube. You'll probably figure out what item that is when you see it.Cube.]]
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rename

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* FillingTheSilence: The followers like to into random conversation every minute or so in the middle of battle, and complain loudly if you stand still for about half a minute. Some of these talks establish character and plot, but many are reused from act to act.
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* GoldIsYellow: Zigzagged. Gold coins are bright yellow, but in Greed's realm, where almost everything is plated with gold, the trimmings have more realistic tones. Although this may simply be a byproduct of trying to make Greed's realm fit the dark tones of the rest of the game.
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** The journal entry found in the basement of Adria's hut points out that she knew the demons were coming and skipped town, the only person known to flee Tristram during the Darkening. [[spoiler:She left to avoid the bloodbath because she was on ''their'' side.]]
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** One of the Wizard's side conversations with the Templar indicates that he doesn't think any such thing as an afterlife is very likely. [[ArbitraryScepticism They have this conversation knee-deep in ghosts. Not to mention the fact that the world has historically been invaded from Hell at least three times]]. By the time of Act IV, s/he admits to Shen that after all s/he went through, s/he doesn't know what to believe or not anymore.

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** One of the Wizard's side conversations with the Templar indicates that he doesn't think any such thing as an afterlife is very likely. [[ArbitraryScepticism [[ArbitrarySkepticism They have this conversation knee-deep in ghosts. Not to mention the fact that the world has historically been invaded from Hell at least three times]]. By the time of Act IV, s/he admits to Shen that after all s/he went through, s/he doesn't know what to believe or not anymore.
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Typo


** The "Invulnerable Minions" perk on Rare Elites turned into one of these. Normally, the elite enemy was the only one that took damage; its lesser minions took no damage. When the elite of the pack was killed, the minions would die. But if the elite was killed too far away from its minions, the minions would not be killed, thus creating a group of immortal monsters in that area. With Patch 1.04, the "Invulnerable Minions" affix was removed etnirely.

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** The "Invulnerable Minions" perk on Rare Elites turned into one of these. Normally, the elite enemy was the only one that took damage; its lesser minions took no damage. When the elite of the pack was killed, the minions would die. But if the elite was killed too far away from its minions, the minions would not be killed, thus creating a group of immortal monsters in that area. With Patch 1.04, the "Invulnerable Minions" affix was removed etnirely.entirely.

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** Prior to Patch 1.04 a bug existed with Champion packs in which the minions have "Invulnerable" ability and will not die. Normally when the yellow (boss) of the pack is killed, the minions die (as there is no other way to kill them anyway). But if the boss is killed away from the minions (by luring the boss away from the pack), the minions will not be killed thus creating a group of immortal monsters in that area. With Patch 1.04 the "Invulnerable minion" affix was removed.

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** Prior to Patch 1.04 a bug existed with Champion packs in which The "Invulnerable Minions" perk on Rare Elites turned into one of these. Normally, the elite enemy was the only one that took damage; its lesser minions have "Invulnerable" ability and will not die. Normally when took no damage. When the yellow (boss) elite of the pack is was killed, the minions die (as there is no other way to kill them anyway). would die. But if the boss is elite was killed too far away from its minions, the minions (by luring the boss away from the pack), the minions will would not be killed killed, thus creating a group of immortal monsters in that area. With Patch 1.04 04, the "Invulnerable minion" Minions" affix was removed.removed etnirely.



* GameplayAllyImmortality: The game has Leah, Deckard Cain, Tyrael, and Adria occasionally join in the fight against evil directly, accompanying the human players and their NPC companions on their quest and taking the fight directly to the enemy. To avoid being a slow-paced EscortMission, this trope is applied. This also happens when the player first meets each of the Companions throughout the story; the HUD distinguishes invulnerable characters by simply not giving them a health bar display.
* GeneralFailure: Your character is [[InformedAbility informed several times]] that Azmodan is an amazingly cunning commander. Literally nothing goes right for his invasion, especially when the hero shows up and rips through his forces like wet toilet paper.
** Azmodan makes sure to inform you of his strategy in advance, eliminating any element of surprise; and to [[WhatAnIdiot point out his currently weakest link in the ongoing campaign]], so you can hit him hardest where he's most vulnerable.
** Initially, his strategy was working well against Bastion's Keep. {{Zerg Rush}}ing a fort with demons, most of which are specially bred for attacking fortifications, is an extremely viable approach. However, Azmodan utterly fails to account for the addition of the Nephalem to the equation. The hero is nigh-unstoppable, has several weak allies they need to defend, and can only be in one place at one time. Azmodan's idea to counter this seems to be to put his most elite troops directly in the Nephalem's path, pretty much the opposite of what he should be doing.

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** Blasting an enemy with an ability that knocked it from the ground could cause it to get stuck in a wall, leaving it in limbo. Quite aggrivating if it's on a "kill all the enemies in an area" quest.
* GameplayAllyImmortality: The game has Leah, Deckard Cain, Tyrael, and Adria occasionally join in the fight against evil directly, accompanying the human players and their NPC companions on their quest and taking the fight directly to the enemy. directly. To avoid being a slow-paced EscortMission, all of them are invulnerable while this trope is applied.happens. This also happens when the player first meets each of the Companions throughout the story; the HUD distinguishes invulnerable characters by simply not giving them a health bar display.
* GeneralFailure: Your character is [[InformedAbility informed several times]] that Azmodan is an amazingly cunning commander. Literally nothing goes right for his invasion, especially when the hero shows nephalem show up and rips rip through his forces like wet toilet paper.
** Azmodan makes sure to inform you of his strategy in advance, eliminating any element of surprise; and surprise. He also has a tendency to [[WhatAnIdiot point out his currently weakest link in the ongoing campaign]], so you can hit him hardest where he's most vulnerable.
** Initially, his Azmodan's strategy was working well against Bastion's Keep. {{Zerg Rush}}ing a fort with demons, most of which are specially bred for attacking fortifications, is was an extremely viable approach. approach at the time. However, Azmodan utterly fails to account for the addition of the Nephalem nephalem to the equation. The hero is nigh-unstoppable, but has several weak allies they need to defend, defend and can only be in one place at one time. Azmodan's idea to counter this seems to be to put his most elite troops directly in the Nephalem's path, nephalem's path over and over again, pretty much the opposite of what he should be doing.doing.
** The only time Azmodan does anything remotely clever is when he sends demon troopers into the Bastion's Keep town center, which is the only time in the game that you can be attacked while in a safe zone. However, Azmodan never attempts this ever again.



* GlassCannon: To hammer home the point about the Wizard class being one, said Wizard even has a passive skill that increases all damage by 10% but reduces all of his/her defenses by 15%, [[LampshadeHanging explicitly named after the trope.]]

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* GlassCannon: To hammer home the point about the Wizard class being one, said Wizard even has a passive skill that increases all damage by 10% but reduces all of his/her their defenses by 15%, [[LampshadeHanging explicitly named after the trope."Glass Cannon".]]
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* GeneralFailure: Your character is [[InformedAbility informed several times]] that Azmodan is an amazingly cunning commander. Literally nothing goes right for his invasion, however, especially when the hero shows up and rips through his forces like wet toilet paper.
** He also makes sure to inform you of his strategy in advance, eliminating any element of surprise; and to [[WhatAnIdiot point out his currently weakest link in the ongoing campaign]], so you can hit him hardest where he's most vulnerable.
** Initially, his strategy was working well against Bastion's Keep, because {{Zerg Rush}}ing a fort with demons, most of which are specially bred for attacking fortifications, is an extremely viable, though unsubtle, approach. However, he utterly fails to account for the addition of the Nephalem to the equation. The hero is nigh-unstoppable, has several weak allies they need to defend, and can only be in one place at one time, and his idea to counter this seems to be to put his most elite troops directly in the Nephalem's path, pretty much the opposite of what he should be doing.

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* GeneralFailure: Your character is [[InformedAbility informed several times]] that Azmodan is an amazingly cunning commander. Literally nothing goes right for his invasion, however, especially when the hero shows up and rips through his forces like wet toilet paper.
** He also Azmodan makes sure to inform you of his strategy in advance, eliminating any element of surprise; and to [[WhatAnIdiot point out his currently weakest link in the ongoing campaign]], so you can hit him hardest where he's most vulnerable.
** Initially, his strategy was working well against Bastion's Keep, because Keep. {{Zerg Rush}}ing a fort with demons, most of which are specially bred for attacking fortifications, is an extremely viable, though unsubtle, viable approach. However, he Azmodan utterly fails to account for the addition of the Nephalem to the equation. The hero is nigh-unstoppable, has several weak allies they need to defend, and can only be in one place at one time, and his time. Azmodan's idea to counter this seems to be to put his most elite troops directly in the Nephalem's path, pretty much the opposite of what he should be doing.



** Azmodan is played up by several characters as a tactical genius. His tactics include {{Zerg Rush}}es, occasional anti-hero public service announcements, threatening the heroes while telling them exactly where his forces are coming from, and threatening his subordinates with YouHaveFailedMe. In other words, exactly like every other boss in the game. This is even {{lampshaded}} in a dialog with the Templar.

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** Azmodan is played up by several characters as a tactical genius. His tactics include {{Zerg Rush}}es, occasional anti-hero public service announcements, threatening the heroes while telling them exactly where his forces are coming from, and threatening his subordinates with YouHaveFailedMe. In other words, exactly like every other boss in the game. It might've made sense when he was just facing humans, since demons slain by humans are reborn in Hell. But Azmodan should already know that the Nephalem can kill demons permanently, since Belial already told Azmodan that the Nephalem was coming and what they were capable of. This is begs the question of why Azmodan didn't even try to change up his strategy in spite of all of this. It's even {{lampshaded}} in a dialog with the Templar.



** At the exact same time, the same characters go on about how great a leader Tyrael is. He literally does nothing but stand in the same place throughout the Act (though one interaction shows he did send requests for aid to other countries), and then directly help fight on the Bridge of Korsikk, after which he goes back to the Keep again.
** Belial is supposed to be a master of lies. [[spoiler:While posing as the emperor, he claims to have found Belial's identity...but won't tell you without even giving you an explanation as to why he won't tell you.]] Now how many players were legitimately fooled by this? [[spoiler:Even the ''PlayerCharacter'' catches on.]]

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** At the exact same time, the The same characters go on about how great a leader Tyrael is. He literally does nothing but stand in the same place throughout the Act (though one interaction shows he did send requests for aid to other countries), and then directly help fight on the Bridge of Korsikk, after which he goes back to the Keep again.
** Belial is supposed to be a master of lies. [[spoiler:While posing as the emperor, he claims to have found Belial's identity... but won't tell you without even giving you an explanation as to why he won't tell you.]] Now how many players were legitimately fooled by this? [[spoiler:Even the ''PlayerCharacter'' catches on.on, since they call Belial out before the boss battle with him.]]
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* FirstEpisodeTwist: The Stranger is Tyrael and the player characters are [[{{Nephilim}} Nephalem]]. Much of Act 1 is spent learning this.

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