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*** ''Geneforge 2: Infestation'' (TBR)
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* ''[[VideoGame/QueensWish Queen's Wish: The Conqueror]]'' (2019), the start of Jeff's first new multi-installment series since 2011.
to:
* ''[[VideoGame/QueensWish Queen's ''VideoGame/QueensWish''
** ''Queen's Wish: TheConqueror]]'' (2019), the start of Jeff's first new multi-installment series since 2011.Conqueror'' (2019)
** ''Queen's Wish 2: The Tormentor'' (2022)
** ''Queen's Wish: The
** ''Queen's Wish 2: The Tormentor'' (2022)
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* ''Galactic Core'', ''Lost Souls'', and ''Ocean Bound'' by Richard White (a set of games so obscure, not even Wiki/TheOtherWiki seems to know anything beyond their titles and the original developer's name)
to:
* ''Galactic Core'', ''Lost Souls'', and ''Ocean Bound'' by Richard White (a set of games so obscure, not even Wiki/TheOtherWiki Website/TheOtherWiki seems to know anything beyond their titles and the original developer's name)
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Geneforge is getting a reboot like Avernum
Changed line(s) 28,32 (click to see context) from:
** ''Geneforge'' (2001)
** ''Geneforge 2'' (2003)
** ''Geneforge 3'' (2005)
** ''Geneforge 4: Rebellion'' (2006)
** ''Geneforge 5: Overthrow'' (2008)
** ''Geneforge 2'' (2003)
** ''Geneforge 3'' (2005)
** ''Geneforge 4: Rebellion'' (2006)
** ''Geneforge 5: Overthrow'' (2008)
to:
** Original series:
*** ''Geneforge'' (2001)
** *** ''Geneforge 2'' (2003)
** *** ''Geneforge 3'' (2005)
** *** ''Geneforge 4: Rebellion'' (2006)
** *** ''Geneforge 5: Overthrow'' (2008)(2008)
** Reboot:
*** ''Geneforge 1: Mutagen'' (2021)
*** ''Geneforge'' (2001)
** Reboot:
*** ''Geneforge 1: Mutagen'' (2021)
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Changed line(s) 37 (click to see context) from:
* ''[[VideoGame/QueensWish Queen's Wish: The Conqueror]]'' (TBR 2019) is the start of Jeff's first new multi-installment series since 2011.
to:
* ''[[VideoGame/QueensWish Queen's Wish: The Conqueror]]'' (TBR 2019) is (2019), the start of Jeff's first new multi-installment series since 2011.
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Added DiffLines:
* ''[[VideoGame/QueensWish Queen's Wish: The Conqueror]]'' (TBR 2019) is the start of Jeff's first new multi-installment series since 2011.
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[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio from Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, it became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing story-focused {{isometric|Projection}} [=RPGs=] with old-school TurnBasedCombat ever since. The studio currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced for them by contracted artists (who, in the past, have included Creator/PhilFoglio).
to:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio from Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared [[MadwomanInTheAttic Crazy Old Uncle In the Attic"[[/note]] Attic]]"[[/note]] in September 1994, it became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing story-focused {{isometric|Projection}} [=RPGs=] with old-school TurnBasedCombat ever since. The studio currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced for them by contracted artists (who, in the past, have included Creator/PhilFoglio).
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Changed line(s) 35,36 (click to see context) from:
** ''Avadon 2: Crystal Souls'' (2013)
** ''Avadon 3: Ruined World'' (2016)
** ''Avadon 3: Ruined World'' (2016)
to:
** ''Avadon 2: Crystal Souls'' The Corruption'' (2013)
** ''Avadon 3:Ruined World'' The Warborn'' (2016)
** ''Avadon 3:
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** ''First Trilogy'' (pretty much a remake of the ''Exile'' series):
to:
** ''First Trilogy'' (pretty much a (a remake of the ''Exile'' series):
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Changed line(s) 28,32 (click to see context) from:
*** ''Geneforge'' (2001)
*** ''Geneforge 2'' (2003)
*** ''Geneforge 3'' (2005)
*** ''Geneforge 4: Rebellion'' (2006)
*** ''Geneforge 5: Overthrow'' (2008)
*** ''Geneforge 2'' (2003)
*** ''Geneforge 3'' (2005)
*** ''Geneforge 4: Rebellion'' (2006)
*** ''Geneforge 5: Overthrow'' (2008)
to:
Changed line(s) 34,36 (click to see context) from:
*** ''Avadon: The Black Fortress'' (2011)
*** ''Avadon 2: Crystal Souls'' (2013)
*** ''Avadon 3: Ruined World'' (2016)
*** ''Avadon 2: Crystal Souls'' (2013)
*** ''Avadon 3: Ruined World'' (2016)
to:
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Changed line(s) 7,11 (click to see context) from:
* ''VideoGame/{{Exile}}'' series (1995-1997)
* ''VideoGame/{{Nethergate}}'' (1999)
* ''VideoGame/{{Avernum}}'' series (2000-2010, rebooted in 2011, with the reboot series currently on-going)
* ''VideoGame/{{Geneforge}}'' series (2001-2008)
* ''VideoGame/{{Avadon}}'' series (2011-2016)
* ''VideoGame/{{Nethergate}}'' (1999)
* ''VideoGame/{{Avernum}}'' series (2000-2010, rebooted in 2011, with the reboot series currently on-going)
* ''VideoGame/{{Geneforge}}'' series (2001-2008)
* ''VideoGame/{{Avadon}}'' series (2011-2016)
to:
* ''VideoGame/{{Exile}}'' series (1995-1997)
trilogy:
** ''Exile: Escape from the Pit'' (1995)
** ''Exile II: Crystal Souls'' (1995)
** ''Exile III: Ruined World'' (1997)
** ''Blades of Exile'' (1997)
* ''VideoGame/{{Nethergate}}''(1999)
(1999; remake in 2007)
* ''VideoGame/{{Avernum}}''series (2000-2010, rebooted in 2011, with series
** ''First Trilogy'' (pretty much a remake of thereboot series currently on-going)
''Exile'' series):
*** ''Avernum'' (2000)
*** ''Avernum 2'' (2000)
*** ''Avernum 3'' (2002)
** ''Blades of Avernum'' (2004)
** ''Second Trilogy'':
*** ''Avernum 4'' (2005)
*** ''Avernum 5'' (2007)
*** ''Avernum 6: Prison Break'' (2009)
** Reboot:
*** ''Avernum: Escape from the Pit'' (2011)
*** ''Avernum 2: Crystal Souls'' (2015)
*** ''Avernum 3: Ruined World'' (2018)
* ''VideoGame/{{Geneforge}}''series (2001-2008)
series:
*** ''Geneforge'' (2001)
*** ''Geneforge 2'' (2003)
*** ''Geneforge 3'' (2005)
*** ''Geneforge 4: Rebellion'' (2006)
*** ''Geneforge 5: Overthrow'' (2008)
* ''VideoGame/{{Avadon}}''series (2011-2016)trilogy:
*** ''Avadon: The Black Fortress'' (2011)
*** ''Avadon 2: Crystal Souls'' (2013)
*** ''Avadon 3: Ruined World'' (2016)
** ''Exile: Escape from the Pit'' (1995)
** ''Exile II: Crystal Souls'' (1995)
** ''Exile III: Ruined World'' (1997)
** ''Blades of Exile'' (1997)
* ''VideoGame/{{Nethergate}}''
* ''VideoGame/{{Avernum}}''
** ''First Trilogy'' (pretty much a remake of the
*** ''Avernum'' (2000)
*** ''Avernum 2'' (2000)
*** ''Avernum 3'' (2002)
** ''Blades of Avernum'' (2004)
** ''Second Trilogy'':
*** ''Avernum 4'' (2005)
*** ''Avernum 5'' (2007)
*** ''Avernum 6: Prison Break'' (2009)
** Reboot:
*** ''Avernum: Escape from the Pit'' (2011)
*** ''Avernum 2: Crystal Souls'' (2015)
*** ''Avernum 3: Ruined World'' (2018)
* ''VideoGame/{{Geneforge}}''
*** ''Geneforge'' (2001)
*** ''Geneforge 2'' (2003)
*** ''Geneforge 3'' (2005)
*** ''Geneforge 4: Rebellion'' (2006)
*** ''Geneforge 5: Overthrow'' (2008)
* ''VideoGame/{{Avadon}}''
*** ''Avadon: The Black Fortress'' (2011)
*** ''Avadon 2: Crystal Souls'' (2013)
*** ''Avadon 3: Ruined World'' (2016)
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[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio from Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, it became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat ever since. The studio currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced for them by contracted artists (who, in the past, have included Creator/PhilFoglio).
to:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio from Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, it became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused {{isometric|Projection}} [=RPGs=] with old-school TurnBasedCombat ever since. The studio currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced for them by contracted artists (who, in the past, have included Creator/PhilFoglio).
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Changed line(s) 1,2 (click to see context) from:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio from Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, it became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat ever since. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced for them by contracted artists (who, in the past, have included Creator/PhilFoglio).
to:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio from Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, it became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat ever since. It The studio currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced for them by contracted artists (who, in the past, have included Creator/PhilFoglio).
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[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio from Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat ever since. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced for them by contracted artists (who, in the past, have included Creator/PhilFoglio).
to:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio from Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio it became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat ever since. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced for them by contracted artists (who, in the past, have included Creator/PhilFoglio).
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Changed line(s) 1,2 (click to see context) from:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio based in Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat ever since. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced for them by contracted artists (who, in the past, have included Creator/PhilFoglio).
to:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio based in from Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat ever since. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced for them by contracted artists (who, in the past, have included Creator/PhilFoglio).
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Changed line(s) 1,2 (click to see context) from:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio based in Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced for them by contracted artists (who, in the past, included Creator/PhilFoglio).
to:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio based in Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat.TurnBasedCombat ever since. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced for them by contracted artists (who, in the past, have included Creator/PhilFoglio).
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In addition to self-publishing its own games, Spiderweb has also published other devs' games before 2007:
to:
In addition to self-publishing its own games, Spiderweb has had also published other devs' games before 2007:
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Changed line(s) 1,2 (click to see context) from:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio based in Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced by contracted artists, which, in the past, included Creator/PhilFoglio.
to:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio based in Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced for them by contracted artists, which, artists (who, in the past, included Creator/PhilFoglio.
Creator/PhilFoglio).
Changed line(s) 20 (click to see context) from:
* ''Galactic Core'', ''Lost Souls'', ''Ocean Bound'' by Richard White (a set of games so obscure, not even Wiki/TheOtherWiki seems to know anything beyond their titles and the original developer's name)
to:
* ''Galactic Core'', ''Lost Souls'', and ''Ocean Bound'' by Richard White (a set of games so obscure, not even Wiki/TheOtherWiki seems to know anything beyond their titles and the original developer's name)
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Changed line(s) 1,2 (click to see context) from:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio based in Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced by contracted artists, who have, in the past, included Creator/PhilFoglio.
to:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio based in Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced by contracted artists, who have, which, in the past, included Creator/PhilFoglio.
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In addition to self-publishing its own games, Spiderweb has also published other developer's games before 2007:
to:
In addition to self-publishing its own games, Spiderweb has also published other developer's devs' games before 2007:
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Changed line(s) 18 (click to see context) from:
* ''VideoGame/SubTerra'' (2001, developed by Crystal Shard)
to:
* ''VideoGame/SubTerra'' (2001, developed by Crystal Shard)Creator/CrystalShard)
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Changed line(s) 1,2 (click to see context) from:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio based in Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced by contracted artists, including Creator/PhilFoglio.
to:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio based in Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio became the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced by contracted artists, including who have, in the past, included Creator/PhilFoglio.
Added DiffLines:
In addition to self-publishing its own games, Spiderweb has also published other developer's games before 2007:
[[index]]
* ''Homeland: The Stone of Night'' (2000, developed by Dragonlore)
* ''VideoGame/SubTerra'' (2001, developed by Crystal Shard)
[[/index]]
* ''Galactic Core'', ''Lost Souls'', ''Ocean Bound'' by Richard White (a set of games so obscure, not even Wiki/TheOtherWiki seems to know anything beyond their titles and the original developer's name)
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Changed line(s) 1,2 (click to see context) from:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio based in Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio became likely the first {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced by contracted artists, including Creator/PhilFoglio.
to:
[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio based in Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio became likely the first successful {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced by contracted artists, including Creator/PhilFoglio.
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[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio based in Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio was likely the first {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]], consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced by contracted artists, including Creator/PhilFoglio.
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[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio based in Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio was became likely the first {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]], mid-90s[[/note]] and has been consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced by contracted artists, including Creator/PhilFoglio.
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[[http://www.spiderwebsoftware.com/ Spiderweb Software]] is a plucky little game development studio based in Seattle. Founded by Jeff Vogel[[note]]a.k.a. "indie development's self-declared Crazy Old Uncle In the Attic"[[/note]] in September 1994, the studio was likely the first {{Indie|Game}} developer of {{Western RPG}}s in the history of the genre[[note]]if only because the distinction between "indie" or "auteur" and "publisher-backed" a.k.a. "AAA" games didn't really exist until the mid-90s[[/note]], consistently releasing small, story-focused [=RPGs=] with old-school TurnBasedCombat. It currently consists of Jeff and his wife Mariann, and has never really been much bigger than that. Jeff does the programming and the writing, while Mariann does [[HypercompetentSidekick everything else]], with graphic assets produced by contracted artists, including Creator/PhilFoglio.
For a retrospective of the studio's long history, see [[https://www.youtube.com/watch?v=stxVBJem3Rs Jeff's GDC 2018 talk]].
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!!Games developed by Spiderweb:
[[index]]
* ''VideoGame/{{Exile}}'' series (1995-1997)
* ''VideoGame/{{Nethergate}}'' (1999)
* ''VideoGame/{{Avernum}}'' series (2000-2010, rebooted in 2011, with the reboot series currently on-going)
* ''VideoGame/{{Geneforge}}'' series (2001-2008)
* ''VideoGame/{{Avadon}}'' series (2011-2016)
[[/index]]
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For a retrospective of the studio's long history, see [[https://www.youtube.com/watch?v=stxVBJem3Rs Jeff's GDC 2018 talk]].
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!!Games developed by Spiderweb:
[[index]]
* ''VideoGame/{{Exile}}'' series (1995-1997)
* ''VideoGame/{{Nethergate}}'' (1999)
* ''VideoGame/{{Avernum}}'' series (2000-2010, rebooted in 2011, with the reboot series currently on-going)
* ''VideoGame/{{Geneforge}}'' series (2001-2008)
* ''VideoGame/{{Avadon}}'' series (2011-2016)
[[/index]]
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