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* ArmlessBiped: A squig's sole limbs are a pair of muscular legs.
* AttackAnimal: Night goblins use squigs as powerful but unreliable variant of this. A herd of enraged squigs can reliably chew its way through even determined opposition, but the creatures aren't actually domesticated in any manner and need to be herded towards the enemy by their handlers prodding them with pointed weapons and playing offensive noise from drums and bagpipes; this keeps the animals going in the right direction and also makes them angrier. As long as this works like it ought, the herd can inflict considerable damage to whatever it rampages towards; if the goblins don't exert as much control as they ought, or are disrupted or attacked, the squigs will however rampage out of control and attack both "friend" and foe.
* AttackAnimal: Night goblins use squigs as powerful but unreliable variant of this. A herd of enraged squigs can reliably chew its way through even determined opposition, but the creatures aren't actually domesticated in any manner and need to be herded towards the enemy by their handlers prodding them with pointed weapons and playing offensive noise from drums and bagpipes; this keeps the animals going in the right direction and also makes them angrier. As long as this works like it ought, the herd can inflict considerable damage to whatever it rampages towards; if the goblins don't exert as much control as they ought, or are disrupted or attacked, the squigs will however rampage out of control and attack both "friend" and foe.
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* ChainPain: Mangler Squigs are a special unit of Squigs. While a Great Cave Squig is already dangerous enough, the Night Goblins have had the bright idea of chaining two of those together and launching them in the general direction of the enemy so that either the Squigs, or the metal chain between them, will send enemy troops flying. Their ''Ker-splat!'' and ''Force of Total Destruction'' rules make it so units that come in contact with Mangler Squigs one way or another receive at the very least 2D6 Strength 6 hits.
* {{Cephalothorax}}: Squigs are essentially large heads with legs and a little tail, with the majority of their bodies seeming to consist of a large set of jaws.
* {{Cephalothorax}}: Squigs are essentially large heads with legs and a little tail, with the majority of their bodies seeming to consist of a large set of jaws.
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* EpicFlail: Goblin Fanatics are Night Goblins fed with a particular brew of hallucinogenic mushrooms, giving them strength beyond the norm and then given a huge metal ball to fling on a chain. Night Goblins have the habit of fielding these loons hidden among units and then push them toward the enemy. Their ''Force of Destruction'' rule states that all units that come in contact with Fanatics take D6 Strength 5 hits ''Armour Piercing''.
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* FantasticCasteSystem: Greenskin society is divided according to who is the killiest. At the top reign Bosses, Big Bosses and Warbosses who are the toughest and strongest of their species. Under them are the Boyz who, depending on what unit they are in, benefit from varying standing in the tribe. Beneath the Orcs come the Goblins or “Gobbos”, and then the Snotlings who are pretty much pets or slaves depending on the mood. Because of this caste system based on pure brawniness, the Orcs & Goblins benefit from the ''Size Matters'' rule, as any unit considered bigger than routing units assumes that whatever made the smaller Greenskins run isn’t necessarily that tough. So, Orcs are immune to ''Panic'' caused by Goblins and Goblins are immune to ''Panic'' caused by Snotlings.
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* FantasticCasteSystem: Greenskin society is divided according to who is the killiest. At the top reign Bosses, Big Bosses and Warbosses who are the toughest and strongest of their species. Under them are the Boyz who, depending on what unit they are in, benefit from varying standing in the tribe. Beneath the Orcs come the Goblins or “Gobbos”, "Gobbos", and then the Snotlings who are pretty much pets or slaves depending on the mood. Because of this caste system based on pure brawniness, the Orcs & Goblins benefit from the ''Size Matters'' rule, as any unit considered bigger than routing units assumes that whatever made the smaller Greenskins run isn’t necessarily that tough. So, Orcs are immune to ''Panic'' caused by Goblins and Goblins are immune to ''Panic'' caused by Snotlings.
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* FantasyPantheon: The Greenskins worship some number of gods, but none so fervently as their two [[TopGod Top Gods]], Gork and Mork, who represent the ideals that all Orcs aspire to be. While Gork is brutal but kunning, Mork is kunning but brutal (or is it the other way around?). The Forest Goblins worship an additional deity in the form of the Spider God, which serves as their specialized patron.
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* FantasticVermin: Snotlings, tiny goblinoid beings, are the primary vermin of orc and goblin settlements, which they infest in great swarms that crawl in every nook and cranny, meddling with everything they find and stealing every object small enough for them to carry.
* FantasyPantheon: The Greenskins worship some number of gods, but none so fervently as their two[[TopGod Top Gods]], {{Top God}}s, Gork and Mork, who represent the ideals that all Orcs aspire to be. While Gork is brutal but kunning, Mork is kunning but brutal (or is it the other way around?). The Forest Goblins worship an additional deity in the form of the Spider God, which serves as their specialized patron.
* FantasyPantheon: The Greenskins worship some number of gods, but none so fervently as their two
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* GoneHorriblyRight: Its precise level of canonicity varies from edition to edition but Black Orcs are this. They were created by the Chaos Dwarfs to be a superior strain of orc, and thusly make better slaves, and they succeeded in creating orcs that had superior strength, intelligence, patience and control. The Black Orcs promptly used those gifts to start a [[SlaveLiberation slave revolt]] against their masters and escaped en-masse.
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* TheHorde: The greenskins take to this trope more than any other faction. Rampaging nomadic hordes of bloodthirsty savages are the only "societies" they ever form.
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* TheHorde: The greenskins take to this trope more than any other faction. Rampaging Any group of greenskins larger than a small tribe inevitably turns into a rampaging, nomadic hordes horde of bloodthirsty savages are and lumbering monsters out to fling itself at the only "societies" they ever form.toughest things it can find and tear them to the ground, leaving nothing but burned ruins in its wake.
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* MoreTeethThanTheOsmondFamily: Squig bodies are dominated by their wide mouths, which are filled with row after row of dagger-like teeth.
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** Averted by Snotlings, who are smaller than Goblins but barely even sentient.
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** Averted by Snotlings, who are smaller than Goblins but barely even sentient.sapient.
* GoneHorriblyRight: Its precise level of canonicity varies from edition to edition, but Black Orcs were created by the Chaos Dwarfs to be a superior strain of orc, and thusly make better slaves. The Dawi Zharr succeeded in their aim of creating orcs that had superior strength, intelligence, patience and control, but the Black Orcs promptly used those gifts to start a [[SlaveLiberation slave revolt]] against their masters and escaped en-masse.
* GiantAnimalWorship: Forest Goblin tribes often worship Arachnaroks as living avatars of the Spider God, zealously guarding the giant spiders' nesting grounds and providing them with living offerings to feast on when they wake.
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** Forest Goblins also worship and ride Arachnarok Spiders, truly humongous Spiders as large as a Giant is tall. These giant spiders have Toughness 6, 8 Wounds and possess 8 Strength 5 Attacks, making them horrific monsters that should be considered a priority target. The Arachnorok carry on them a ''Howdah Crew'' of Goblins attacking safely perched above the ground and their ''Venom Surge'' rule gives them one attack with ''Multiple Wounds'' rule.
* GiantAnimalWorship: Forest Goblin tribes often worship Arachnaroks, zealously guarding the giant spiders' nesting grounds and providing them with living offerings to feast on when they wake.
* GiantAnimalWorship: Forest Goblin tribes often worship Arachnaroks, zealously guarding the giant spiders' nesting grounds and providing them with living offerings to feast on when they wake.
to:
** Forest Goblins also worship and ride Arachnarok Spiders, truly humongous Spiders as large as a Giant is tall. These giant spiders have Toughness 6, 8 Wounds and possess 8 Strength 5 Attacks, making them horrific monsters that should be considered a priority target. The Arachnorok Arachnarok carry on them a ''Howdah Crew'' of Goblins attacking safely perched above the ground and their ''Venom Surge'' rule gives them one attack with ''Multiple Wounds'' rule.
* GiantAnimalWorship: Forest Goblin tribes often worship Arachnaroks, zealously guarding the giant spiders' nesting grounds and providing them with living offerings to feast on when they wake.rule.
* GiantAnimalWorship: Forest Goblin tribes often worship Arachnaroks, zealously guarding the giant spiders' nesting grounds and providing them with living offerings to feast on when they wake.
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* PetMonstrosity: Downplayed, Night Goblins train squigs to fight for them, but to call them pets is a stretch, not the monster part though. Squigs are bouncing balls of muscle, fanged mouths, biting and attacking anything in sight with a vicious temper. Night Goblins drive the squigs forward with spears to mangle the enemy, and the biggest ones are used as [[HorseOfADifferentColor monstrous mounts]] for their warlords.
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!Infamous WAAAGH-mongers among the Greenskins
[[folder:Gorbad Ironclaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gorbad.jpg]]
Perhaps the most infamous of all the Orc warbosses to have ever threatened the Old World. Having carved himself a huge army of Orcs by conquering different tribes in the Badlands, Gorbad launched perhaps the most disastrous Waaagh! in the history of the Old World in 1707 and would go on to scour the Empire, destroying Solland and stealing its ''Runefang''. He even managed to reach Altdorf and slay the Emperor Sigismund, and afterwards headed for the Grey Mountains. Gorbad perhaps represented best the ideals of cunning and brutality among Orcs, being a great warrior and an even greater general.
[[folder:Gorbad Ironclaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gorbad.jpg]]
Perhaps the most infamous of all the Orc warbosses to have ever threatened the Old World. Having carved himself a huge army of Orcs by conquering different tribes in the Badlands, Gorbad launched perhaps the most disastrous Waaagh! in the history of the Old World in 1707 and would go on to scour the Empire, destroying Solland and stealing its ''Runefang''. He even managed to reach Altdorf and slay the Emperor Sigismund, and afterwards headed for the Grey Mountains. Gorbad perhaps represented best the ideals of cunning and brutality among Orcs, being a great warrior and an even greater general.
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[[folder:Gorbad Ironclaw]]
[[quoteright:350:https://static.tvtropes.
Perhaps
Squigs are strange, aggressive creatures that live deep beneath the
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* ArmlessBiped: A squig's sole limbs are a pair of muscular legs.
* AttackAnimal: Night goblins use squigs as powerful but unreliable variant of this. A herd of enraged squigs can reliably chew its way through even determined opposition, but the creatures aren't actually domesticated in any manner and need to be herded towards the enemy by their handlers prodding them with pointed weapons and playing offensive noise from drums and bagpipes; this keeps the animals going in the right direction and also makes them angrier. As long as this works like it ought, the herd can inflict considerable damage to whatever it rampages towards; if the goblins don't exert as much control as they ought, or are disrupted or attacked, the squigs will however rampage out of control and attack both "friend" and foe.
* {{Cephalothorax}}: Squigs are essentially large heads with legs and a little tail, with the majority of their bodies seeming to consist of a large set of jaws.
* ChainPain: Mangler squigs are a special unit of squigs. While a Great Cave Squig is already dangerous enough, the Night Goblins have had the bright idea of chaining two of those together and launching them in the general direction of the enemy so that either the squigs, or the metal chain between them, will send enemy troops flying.%%Their ''Ker-splat!'' and ''Force of Total Destruction'' rules make it so units that come in contact with Mangler Squigs one way or another receive at the very least 2D6 Strength 6 hits.%%Meaning what?
* HorseOfADifferentColor: Night goblin squig hoppers ride squig mounts into battle, although "riding" is somewhat generous a term -- in practice, the goblin clings on for dear life while the squig hops to wherever it feels like going. Night goblin warbosses ride a rarer, larger breed, and exert considerably more control over their mounts.
* MoreTeethThanTheOsmondFamily: Squig bodies are dominated by their wide mouths, which are filled with row after row of dagger-like teeth.
* PetMonstrosity: Night Goblins train squigs to fight for them, but to call them pets is a stretch -- not the monster part, though. Squigs are bouncing balls of muscle, fanged mouths, biting and attacking anything in sight with a vicious temper. Night Goblins drive the squigs forward with spears to mangle the enemy, and the biggest ones are used as [[HorseOfADifferentColor monstrous mounts]] for their warlords.
[[/folder]]
!Infamous WAAAGH-mongers among the Greenskins
[[folder:Gorbad Ironclaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gorbad.jpg]]
Perhaps the most infamous of all the Orc warbosses to have ever threatened the Old World. Having carved himself a huge army of Orcs by conquering different tribes in the Badlands, Gorbad launched perhaps the most disastrous Waaagh! in the history of the Old World in 1707 and would go on to scour the Empire, destroying Solland and stealing its ''Runefang''. He even managed to reach Altdorf and slay the Emperor Sigismund, and afterwards headed for the Grey Mountains. Gorbad perhaps represented best the ideals of cunning and brutality among Orcs, being a great warrior and an even greater general.
----
* AttackAnimal: Night goblins use squigs as powerful but unreliable variant of this. A herd of enraged squigs can reliably chew its way through even determined opposition, but the creatures aren't actually domesticated in any manner and need to be herded towards the enemy by their handlers prodding them with pointed weapons and playing offensive noise from drums and bagpipes; this keeps the animals going in the right direction and also makes them angrier. As long as this works like it ought, the herd can inflict considerable damage to whatever it rampages towards; if the goblins don't exert as much control as they ought, or are disrupted or attacked, the squigs will however rampage out of control and attack both "friend" and foe.
* {{Cephalothorax}}: Squigs are essentially large heads with legs and a little tail, with the majority of their bodies seeming to consist of a large set of jaws.
* ChainPain: Mangler squigs are a special unit of squigs. While a Great Cave Squig is already dangerous enough, the Night Goblins have had the bright idea of chaining two of those together and launching them in the general direction of the enemy so that either the squigs, or the metal chain between them, will send enemy troops flying.%%Their ''Ker-splat!'' and ''Force of Total Destruction'' rules make it so units that come in contact with Mangler Squigs one way or another receive at the very least 2D6 Strength 6 hits.%%Meaning what?
* HorseOfADifferentColor: Night goblin squig hoppers ride squig mounts into battle, although "riding" is somewhat generous a term -- in practice, the goblin clings on for dear life while the squig hops to wherever it feels like going. Night goblin warbosses ride a rarer, larger breed, and exert considerably more control over their mounts.
* MoreTeethThanTheOsmondFamily: Squig bodies are dominated by their wide mouths, which are filled with row after row of dagger-like teeth.
* PetMonstrosity: Night Goblins train squigs to fight for them, but to call them pets is a stretch -- not the monster part, though. Squigs are bouncing balls of muscle, fanged mouths, biting and attacking anything in sight with a vicious temper. Night Goblins drive the squigs forward with spears to mangle the enemy, and the biggest ones are used as [[HorseOfADifferentColor monstrous mounts]] for their warlords.
[[/folder]]
!Infamous WAAAGH-mongers among the Greenskins
[[folder:Gorbad Ironclaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gorbad.jpg]]
Perhaps the most infamous of all the Orc warbosses to have ever threatened the Old World. Having carved himself a huge army of Orcs by conquering different tribes in the Badlands, Gorbad launched perhaps the most disastrous Waaagh! in the history of the Old World in 1707 and would go on to scour the Empire, destroying Solland and stealing its ''Runefang''. He even managed to reach Altdorf and slay the Emperor Sigismund, and afterwards headed for the Grey Mountains. Gorbad perhaps represented best the ideals of cunning and brutality among Orcs, being a great warrior and an even greater general.
----
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* ArmlessBiped: A squig's sole limbs are a pair of muscular legs.
* AttackAnimal: Night goblins use squigs as powerful but unreliable variant of this. A herd of enraged squigs can reliably chew its way through even determined opposition, but the creatures aren't actually domesticated in any manner and need to be herded towards the enemy by their handlers prodding them with pointed weapons and playing offensive noise from drums and bagpipes; this keeps the animals going in the right direction and also makes them angrier. As long as this works like it ought, the herd can inflict considerable damage to whatever it rampages towards; if the goblins don't exert as much control as they ought, or are disrupted or attacked, the squigs will however rampage out of control and attack both "friend" and foe.
* AttackAnimal: Night goblins use squigs as powerful but unreliable variant of this. A herd of enraged squigs can reliably chew its way through even determined opposition, but the creatures aren't actually domesticated in any manner and need to be herded towards the enemy by their handlers prodding them with pointed weapons and playing offensive noise from drums and bagpipes; this keeps the animals going in the right direction and also makes them angrier. As long as this works like it ought, the herd can inflict considerable damage to whatever it rampages towards; if the goblins don't exert as much control as they ought, or are disrupted or attacked, the squigs will however rampage out of control and attack both "friend" and foe.
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* {{Cephalothorax}}: Squigs are essentially large heads with legs and a little tail, with the majority of their bodies seeming to consist of a large set of jaws.
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* MoreTeethThanTheOsmondFamily: Squig bodies are dominated by their wide mouths, which are filled with row after row of dagger-like teeth.
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* GlorySeeker: In his novel, Skarsnik instructs an Imperial playwright to write the story of his life, so that the humans knows that he is “Da King in da Mountain” and the “bestest, meanest and greatest goblin” in the world.
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* GlorySeeker: In his novel, Skarsnik instructs an Imperial playwright to write the story of his life, so that the humans knows that he is “Da "da King in da Mountain” Mountain" and the “bestest, "bestest, meanest and greatest goblin” goblin" in the world.
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* PetMonstrosity: Downplayed, Night Goblins train squigs to fight for them, but to call them pets is a stretch, not the monster part though. Squigs are bouncing balls of muscle, fanged mouths, biting and attacking anything in sight with a vicious temper. Night Goblins drive the squigs forward with spears to mangle the enemy, and the biggest ones are used as [[HorseOfADifferentColor monstrous mounts]] for their warlords.
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* GlorySeeker: In his novel, Skarsnik instructs an Imperial playwright to write the story of his life, so that the humans knows that he is “Da King in da Mountain” and the “bestest, meanest and greatest goblin” in the world.
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* BattleThralls: They were created by the Chaos Dwarfs to be an improved version of this. [[TheDogBitesBack The Black Orcs weren't okay with it.]]
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* EliteMooks: Easily the best melee infantry of the Greenskins.
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* EliteMooks: Easily the best and most expensive melee infantry of the Greenskins.
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* EliteMooks: Easily the best melee infantry of the Greenskins.
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* CruelAndUnusualDeath: [[spoiler:Tortured, cut to pieces and incinerated by Eltharion for his assault on Tor Yvresse.]]
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* PosthumousCharacter: [[spoiler:Eltharion killed him decades ago.]]
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** Eventually one of the Black Library's authors, [[WordOfGod Josh Reynolds]], revealed what happened to him: [[spoiler:Eltharion found him, tortured him in ways even a Druchii would be horrified at, chopped him into tiny bits and incinerated what remained of him with a magical furnace. In other words, Grom is dead and Eltharion killed him. Eltharion never told anyone what he did out of shame.]]
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Changed line(s) 32 (click to see context) from:
* DirtyCoward: Most Goblins are tiny and understandably easy to frighten. They are much more interested in uneven fights and inflicting pain on anything weaker than them. In-game, the average Goblin have Leadership 6 compared to the average of 7 in their faction.
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* DirtyCoward: Most Goblins are tiny and understandably easy to frighten. They are much more interested in uneven fights and inflicting pain on anything weaker than them. In-game, the average Goblin most Goblins have Leadership 6 compared to have a lower leadership score than Orcs usually do, and a much lower score than more disciplined factions like Elves or Dwarves have.
* TheDividual: In theory, theaverage of 7 Orc gods Gork and Mork are two distinct entities with (theoretically) different personalities and interests. In practice, they're so strongly associated with each other that they're never seen apart or mentioned independently, and on the occasions where they show in their faction.person they're entirely indistinguishable anyway.
* TheDividual: In theory, the
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* FantasyPantheon: The Greenskins worship some number of gods, but none so fervently as their two [[TopGod Top Gods]], Gork and Mork, who represent the ideals that all Orcs aspire to be. While Gork is brutal but kunning, Mork is kunning but brutal (or is it the other way around?).
to:
* FantasyPantheon: The Greenskins worship some number of gods, but none so fervently as their two [[TopGod Top Gods]], Gork and Mork, who represent the ideals that all Orcs aspire to be. While Gork is brutal but kunning, Mork is kunning but brutal (or is it the other way around?). The Forest Goblins worship an additional deity in the form of the Spider God, which serves as their specialized patron.
* WarGod: Gork and Mork, being the patron deities of a race of barbarians who live only to fight, are gods of physical combat, ferocity and aggression, and encourage the Greenskins to likewise be aggressive, fearsome and always ready to make war.
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* GiantSpider: Forest goblins are heavily themed around outsized spiders, which they live alongside, ride into battle and worship as gods.
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* EthnicGod: Forest Goblins are the only Greenskins to worship a deity outside of Gork and Mork -- although they do revere them as well -- in the form of the Spider God, which serves as a patron for their sub-race as a whole.
* GiantSpider: Forestgoblins Goblins are heavily themed around outsized spiders, which they live alongside, ride into battle and worship as gods.
* GiantSpider: Forest
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Deleted line(s) 23 (click to see context) :
* ArchEnemy: While the Greenskins collectively regard the Dwarfs as this, the Night Goblins dwelling in the caves of the world’s mountains have a longstanding history of war against Dwarfs, either being exterminated preemptively or mounting assaults on Dwarf Karaks and other strongholds. In game, all Night Goblins models have Hatred against Dwarfs.
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* BarbarianTribe: Although most Greenskins qualify, the Savage Orcs take the cake as they're considered barbaric by other Greenskins. They abhor the technology used by their more civilized kin (even refusing to use basic choppas since they're made of metal), do not even wear armor, living naked or with loincloths and use warpaints extensively (which truly protects them since their faith in their gods fuel power into the paint). To represent their savagery on the tabletop, they even have the ''Frenzy'' special rule.
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* TheBerserker: Night Goblins, as they imbibe fungus-potions that turn them into raving madmen.
* BladeOnAStick: Savage Orcs are used to living in desolate wastelands where big monsters roam. As a result, they use ''Big Stabbas'', giant spears that two Orcs can carry and ram anything with. Savage Orcs unit with a certain minimum of troops can field a ''Big Stabba'', gaining the ''Impact Hit'' (Strength 5) rule. Against large targets, the impact hits gain the ''Multiple Wounds'' rule.
* BladeOnAStick: Savage Orcs are used to living in desolate wastelands where big monsters roam. As a result, they use ''Big Stabbas'', giant spears that two Orcs can carry and ram anything with. Savage Orcs unit with a certain minimum of troops can field a ''Big Stabba'', gaining the ''Impact Hit'' (Strength 5) rule. Against large targets, the impact hits gain the ''Multiple Wounds'' rule.
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* ClapYourHandsIfYouBelieve: Some editions indicate that Savage Orc warpaint protects those who use it solely by their belief in it being lucky.
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* ConsummateProfessional: The hat of the Black Orcs. Unlike the other undisciplined bunch of gits, Black Orcs are dead serious about waging war so they train, take adequate weapons and armor with them always and maintain them, and have no discipline problems. In lore they are TheStoic. In game, they are ''[[NervesOfSteel Immune to Psychology]]''. Black Orc war leaders have also little patience for the antics of their inferior brethren and have the ''Quell Animosity'' rule so that the unit they are in suffers a random number of hits to cancel ''Animosity'', representing said Black Orc bashing some skulls to reestablish discipline.
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* {{Expy}}: The Black Orcs are one of the Uruk-hai of ''Literature/TheLordOfTheRings'', being magically created Orcs designed to be bigger, stronger, smarter, more disciplined and all-around more dangerous.
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* FantasyCounterpartCulture: A hodge-podge of various BarbarianTribe cultures.
** The Savage Orcs embody common stereotypes about DarkestAfrica: Stone-Age tribes of loincloth-wearing cannibals who wear bones as jewelry and in their hair.
** The Forest Goblins are [[TheSavageIndian Savage Indians]]... in Germany's Black Forest.
** The speech patterns and slang of the Orcs are patterned after [[LoonyFan British Soccer Hooligans.]]
** The Savage Orcs embody common stereotypes about DarkestAfrica: Stone-Age tribes of loincloth-wearing cannibals who wear bones as jewelry and in their hair.
** The Forest Goblins are [[TheSavageIndian Savage Indians]]... in Germany's Black Forest.
** The speech patterns and slang of the Orcs are patterned after [[LoonyFan British Soccer Hooligans.]]
to:
* FantasyCounterpartCulture: A hodge-podge of various BarbarianTribe cultures.
** The Savage Orcs embody common stereotypes about DarkestAfrica: Stone-Age tribes of loincloth-wearing cannibals who wear bones as jewelry and in their hair.
** The Forest Goblins are [[TheSavageIndian Savage Indians]]... in Germany's Black Forest.
**The speech patterns and slang of the Orcs are patterned after [[LoonyFan British Soccer Hooligans.]]soccer hooligans]].
** The Savage Orcs embody common stereotypes about DarkestAfrica: Stone-Age tribes of loincloth-wearing cannibals who wear bones as jewelry and in their hair.
** The Forest Goblins are [[TheSavageIndian Savage Indians]]... in Germany's Black Forest.
**
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* GeniusBruiser: Black Orcs are bigger, meaner and tougher than the rest of their kind... and combine that with an intellect capable of matching most human soldiers and a calm enough temperament to be vaguely disciplined. Needless to say, it's a good thing they're relatively rarer.
* GiantSpider: Forest Goblins worship and live alongside multiple kinds of giant spiders, and can use them for a number of battlefield roles.
** Forest Goblins ride Giant Spiders for cavalry and Goblin Bosses sometimes ride a Gigantic Spider for a mount. The Spiders have Movement 7 but have the ''Forest Strider'' and ''Obstacle Strider'' rules letting them navigate terrain with ease; their ''Wall Crawler'' rule also lets them treat ungarrisoned buildings as open terrain. Moreover, being spiders, they have ''Poisoned Attacks'' and their ''Creeping Attack'' rule allows Spiders to attack during assaulting a building since scaling a building is an easy thing for them.
** Forest Goblin also worship and ride Arachnarok Spiders, truly humongous Spiders as large as a Giant is tall. These giant spiders have Toughness 6, 8 Wounds and possess 8 Strength 5 Attacks, making them horrific monsters that should be considered a priority target. The Arachnorok carry on them a ''Howdah Crew'' of Goblins attacking safely perched above the ground and their ''Venom Surge'' rule gives them one attack with ''Multiple Wounds'' rule.
* GiantSpider: Forest Goblins worship and live alongside multiple kinds of giant spiders, and can use them for a number of battlefield roles.
** Forest Goblins ride Giant Spiders for cavalry and Goblin Bosses sometimes ride a Gigantic Spider for a mount. The Spiders have Movement 7 but have the ''Forest Strider'' and ''Obstacle Strider'' rules letting them navigate terrain with ease; their ''Wall Crawler'' rule also lets them treat ungarrisoned buildings as open terrain. Moreover, being spiders, they have ''Poisoned Attacks'' and their ''Creeping Attack'' rule allows Spiders to attack during assaulting a building since scaling a building is an easy thing for them.
** Forest Goblin also worship and ride Arachnarok Spiders, truly humongous Spiders as large as a Giant is tall. These giant spiders have Toughness 6, 8 Wounds and possess 8 Strength 5 Attacks, making them horrific monsters that should be considered a priority target. The Arachnorok carry on them a ''Howdah Crew'' of Goblins attacking safely perched above the ground and their ''Venom Surge'' rule gives them one attack with ''Multiple Wounds'' rule.
Changed line(s) 75,76 (click to see context) from:
%%* JunkieProphet: Night Goblin Shamans, as well as being Junkie Wizards.
%%* KlingonPromotion: The way the Greenskin army hierarchy works.
%%* KlingonPromotion: The way the Greenskin army hierarchy works.
to:
%%*
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* MushroomSamba: Night Goblins and especially their Fanatics are often heavily dosed on mushrooms.
Deleted line(s) 99 (click to see context) :
* SpectacularSpinning: Night Goblin Fanatics cannot really lift the giant metal ball they're given, but they can spin it around themselves so that the balls eventually lifts themselves thanks to the momentum. However, while it adds quite a punch to Fanatics, they are also ''Out of Control'' and have Random Movement with a sizeable chance of mishaps.
Deleted line(s) 102,103 (click to see context) :
* TribalFacePaint: Savage Orcs cover themselves in warpaint meant to protect them. In the end it does protect them since they have a 6+ ward save thanks to [[ClapYourHandsIfYouBelieve the sheer faith they have]].
* WalkingArmory: Black Orcs are ''Armed To Da Teef'', carrying with them many weapons to have an answer to any type of battle. In game, Black Orc units can choose at the beginning of a fight what type of weapon they use, either a single weapon and shield, a pair of hand weapons, or a great weapon.
* WalkingArmory: Black Orcs are ''Armed To Da Teef'', carrying with them many weapons to have an answer to any type of battle. In game, Black Orc units can choose at the beginning of a fight what type of weapon they use, either a single weapon and shield, a pair of hand weapons, or a great weapon.
Changed line(s) 109,114 (click to see context) from:
!Infamous WAAAGH-mongers among the Greenskins
[[folder:Gorbad Ironclaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gorbad.jpg]]
Perhaps the most infamous of all the Orc warbosses to have ever threatened the Old World. Having carved himself a huge army of Orcs by conquering different tribes in the Badlands, Gorbad launched perhaps the most disastrous Waaagh! in the history of the Old World in 1707 and would go on to scour the Empire, destroying Solland and stealing its ''Runefang''. He even managed to reach Altdorf and slay the Emperor Sigismund, and afterwards headed for the Grey Mountains. Gorbad perhaps represented best the ideals of cunning and brutality among Orcs, being a great warrior and an even greater general.
[[folder:Gorbad Ironclaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gorbad.jpg]]
Perhaps the most infamous of all the Orc warbosses to have ever threatened the Old World. Having carved himself a huge army of Orcs by conquering different tribes in the Badlands, Gorbad launched perhaps the most disastrous Waaagh! in the history of the Old World in 1707 and would go on to scour the Empire, destroying Solland and stealing its ''Runefang''. He even managed to reach Altdorf and slay the Emperor Sigismund, and afterwards headed for the Grey Mountains. Gorbad perhaps represented best the ideals of cunning and brutality among Orcs, being a great warrior and an even greater general.
to:
[[folder:Gorbad Ironclaw]]
[[quoteright:350:https://static.
!!Black Orcs
[[quoteright:300:https://static.tvtropes.
Perhaps the most infamous of all the Orc warbosses to have ever threatened the Old World. Having carved himself a huge army of
Black Orcs
Changed line(s) 116,136 (click to see context) from:
* AnAxeToGrind: ''Morglor the Manglar'', his massive and enchanted axe. It was one of the most feared weapons of all and its rules show. It grants the ''Always Strikes First'' and ''Multiple Wounds'' rule and ignores armour.
* AsskickingEqualsAuthority: As is traditional for Orc warbosses.
* BolivianArmyEnding: The last time Gorbad was seen, he was being attacked by a Dwarf throng. The Dwarfs never mentioned what happened nor did anyone hear about Gorbad afterward.
* DecapitationPresentation: He had the head and crown of the last Emperor of Solland on the trophy rack on his back.
* EliteArmy: Gorbad was so famous that he attracted the greatest specimens of Greenskins of the Old World. As a result, his armies tended to incorporate a great number of especially strong Orcs. In game, his ''Orcs Are da Best'' rule allows his army to upgrade Orcs units to Big 'Uns any time he wishes.
* FourStarBadass: Gorbad was a great warrior but much more renowned for his sheer threat as a general, making actual campaign plans and knowing tactics that allowed him to best anyone on his path. In game Gorbad has the ''Da Boss 'as a Plan!'' rule, making him the General and Battle Standard Bearer at the same time and increasing his ''Inspiring Presence'' bubble to an 18" range. His ''Da Great Leader'' rule also allows him to whip nearby unit into discipline and helps alleviate the effects of the ''Animosity'' rule.
* GeniusBruiser: Gorbad has in lore bested two Giants at the same time, but was also an Orc who knew how to utilize the weapons at his disposition, managing to conquer many Orc tribes and devastate the Empire until he wanted to carry on to other things. In game, his model has Weapon Skill 7, Strength and Toughness 5, and 3 Attacks confirming the "bruiser" part at the least.
* GuileHero: From the perspective of Orcs and Goblins. This caught his enemies unaware as they were expecting a stupid thug like all other Orc Warbosses.
* HorseOfADifferentColor: He rode a giant war boar named Gnarla.
* PosthumousCharacter: Gorbad was alive centuries before the game is set, yet he remains playable.
* SurroundedByIdiots: Gorbad could have truly laid ruin to the Empire if it weren't for the proverbially poor discipline of the Orcs. While he was laying siege to Altdorf, his Orcs began to disperse because sitting around waiting for an enemy that wouldn't come out was boring, and on one occasion he lost precious days because the Boyz stopped to loot a local town, allowing an Elector Count to gather enough troops to challenge him.
* WhatHappenedToTheMouse: Gorbad's ultimate fate is unknown, as no records say what happened after he went into the Grey Mountains and the Dwarfs aren't talking about it.
* WoundThatWillNotHeal: He got one from a ''Runefang'', which led to his downfall.
[[/folder]]
[[folder:Grimgor Ironhide]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grimgor.png]]
[[caption-width-right:350:Grimgor is da Best!]]
->''"Everfing I see is mine. All da uvver bits are mine too -- I just ain't got there yet. When we reach da end of da whole world, we'll turn around and march back."''
A legendarily savage and belligerent Black Orc warboss often regarded as the greatest living orc. Grimgor lives to fight, and has scoured the Old World, going to the World's Edge Mountains to conquer other Orcs, having ravaged Clan Moulder's Hellpit and even defeating Archaon in single combat before being forced to retreat as he lost the greater battle.
* AsskickingEqualsAuthority: As is traditional for Orc warbosses.
* BolivianArmyEnding: The last time Gorbad was seen, he was being attacked by a Dwarf throng. The Dwarfs never mentioned what happened nor did anyone hear about Gorbad afterward.
* DecapitationPresentation: He had the head and crown of the last Emperor of Solland on the trophy rack on his back.
* EliteArmy: Gorbad was so famous that he attracted the greatest specimens of Greenskins of the Old World. As a result, his armies tended to incorporate a great number of especially strong Orcs. In game, his ''Orcs Are da Best'' rule allows his army to upgrade Orcs units to Big 'Uns any time he wishes.
* FourStarBadass: Gorbad was a great warrior but much more renowned for his sheer threat as a general, making actual campaign plans and knowing tactics that allowed him to best anyone on his path. In game Gorbad has the ''Da Boss 'as a Plan!'' rule, making him the General and Battle Standard Bearer at the same time and increasing his ''Inspiring Presence'' bubble to an 18" range. His ''Da Great Leader'' rule also allows him to whip nearby unit into discipline and helps alleviate the effects of the ''Animosity'' rule.
* GeniusBruiser: Gorbad has in lore bested two Giants at the same time, but was also an Orc who knew how to utilize the weapons at his disposition, managing to conquer many Orc tribes and devastate the Empire until he wanted to carry on to other things. In game, his model has Weapon Skill 7, Strength and Toughness 5, and 3 Attacks confirming the "bruiser" part at the least.
* GuileHero: From the perspective of Orcs and Goblins. This caught his enemies unaware as they were expecting a stupid thug like all other Orc Warbosses.
* HorseOfADifferentColor: He rode a giant war boar named Gnarla.
* PosthumousCharacter: Gorbad was alive centuries before the game is set, yet he remains playable.
* SurroundedByIdiots: Gorbad could have truly laid ruin to the Empire if it weren't for the proverbially poor discipline of the Orcs. While he was laying siege to Altdorf, his Orcs began to disperse because sitting around waiting for an enemy that wouldn't come out was boring, and on one occasion he lost precious days because the Boyz stopped to loot a local town, allowing an Elector Count to gather enough troops to challenge him.
* WhatHappenedToTheMouse: Gorbad's ultimate fate is unknown, as no records say what happened after he went into the Grey Mountains and the Dwarfs aren't talking about it.
* WoundThatWillNotHeal: He got one from a ''Runefang'', which led to his downfall.
[[/folder]]
[[folder:Grimgor Ironhide]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grimgor.png]]
[[caption-width-right:350:Grimgor is da Best!]]
->''"Everfing I see is mine. All da uvver bits are mine too -- I just ain't got there yet. When we reach da end of da whole world, we'll turn around and march back."''
A legendarily savage and belligerent Black Orc warboss often regarded as the greatest living orc. Grimgor lives to fight, and has scoured the Old World, going to the World's Edge Mountains to conquer other Orcs, having ravaged Clan Moulder's Hellpit and even defeating Archaon in single combat before being forced to retreat as he lost the greater battle.
to:
* AnAxeToGrind: ''Morglor ConsummateProfessional: Their hat. Unlike the Manglar'', his massive other undisciplined bunches of gits, Black Orcs are dead serious about waging war. As a consequence, they train, take adequate weapons and enchanted axe. It was armor with them always and maintain them, and have no discipline problems. In-lore, they are TheStoic. In-game, they are ''[[NervesOfSteel Immune to Psychology]]''. Black Orc war leaders have also little patience for the antics of their inferior brethren and have the ''Quell Animosity'' rule so that the unit they are in suffers a random number of hits to cancel ''Animosity'', representing said Black Orc bashing some skulls to reestablish discipline.
* {{Expy}}: The Black Orcs are one of themost feared weapons Uruk-hai of all and its rules show. It grants the ''Always Strikes First'' and ''Multiple Wounds'' rule and ignores armour.
* AsskickingEqualsAuthority: As is traditional for Orc warbosses.
* BolivianArmyEnding: The last time Gorbad was seen, he was''Literature/TheLordOfTheRings'', being attacked by a Dwarf throng. The Dwarfs never mentioned what happened nor did anyone hear about Gorbad afterward.
* DecapitationPresentation: He had the head and crown of the last Emperor of Solland on the trophy rack on his back.
* EliteArmy: Gorbad was so famous that he attracted the greatest specimens of Greenskins of the Old World. As a result, his armies tended to incorporate a great number of especially strong Orcs. In game, his ''Orcs Are da Best'' rule allows his army to upgrademagically created Orcs units designed to Big 'Uns any time he wishes.
* FourStarBadass: Gorbad was a great warrior but muchbe bigger, stronger, smarter, more renowned for his sheer threat as a general, making actual campaign plans disciplined and knowing tactics that allowed him to best anyone on his path. In game Gorbad has the ''Da Boss 'as a Plan!'' rule, making him the General and Battle Standard Bearer at the same time and increasing his ''Inspiring Presence'' bubble to an 18" range. His ''Da Great Leader'' rule also allows him to whip nearby unit into discipline and helps alleviate the effects of the ''Animosity'' rule.
all-around more dangerous.
* GeniusBruiser:Gorbad has in lore bested two Giants at the same time, but was also an Orc who knew how to utilize the weapons at his disposition, managing to conquer many Orc tribes and devastate the Empire until he wanted to carry on to other things. In game, his model has Weapon Skill 7, Strength and Toughness 5, and 3 Attacks confirming the "bruiser" part at the least.
* GuileHero: From the perspective ofBlack Orcs are bigger, meaner and Goblins. This caught his enemies unaware as they were expecting a stupid thug like all other Orc Warbosses.
* HorseOfADifferentColor: He rode a giant war boar named Gnarla.
* PosthumousCharacter: Gorbad was alive centuries beforetougher than the game is set, yet he remains playable.
* SurroundedByIdiots: Gorbad could have truly laid ruinrest of their kind, and combine that with an intellect capable of matching most human soldiers and a calm enough temperament to the Empire if it weren't be vaguely disciplined.
* NervesOfSteel: Black Orcs are "Immune to Psychology", and consequently do not suffer morale penalties when fighting units that cause Fear or Terror, making them immune to terror routs that can send their less disciplined kin running for theproverbially poor discipline of hills when facing monstrous foes while the Black Orcs stand their ground.
* TheStoic: The lore tends to portray them as grim, stoic and serious to a degree notable even among other factions, let alone among the Orcs.While he was laying siege The typical Black Orc is humorless, grimly dedicated to Altdorf, his battle, and unlikely to be impressed by even the most terrifying or extravagant foes.
* WalkingArmory: Black Orcsbegan are ''Armed to disperse because sitting around waiting for da Teef'', carrying with them many weapons to have an enemy that wouldn't come out was boring, and on one occasion he lost precious days because answer to any type of battle. In game, Black Orc units can choose at the Boyz stopped to loot beginning of a local town, allowing an Elector Count to gather enough troops to challenge him.
* WhatHappenedToTheMouse: Gorbad's ultimate fate is unknown, as no records sayfight what happened after he went into the Grey Mountains type of weapon they use, either a single weapon and the Dwarfs aren't talking about it.
* WoundThatWillNotHeal: He got one fromshield, a ''Runefang'', which led to his downfall.
[[/folder]]
[[folder:Grimgor Ironhide]]
[[quoteright:350:https://static.pair of hand weapons, or a great weapon.
!!Savage Orcs
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/grimgor.png]]
[[caption-width-right:350:Grimgor is da Best!]]
->''"Everfing I see is mine. All da uvver bitsorg/pmwiki/pub/images/savage_orc_model.png]]
Savage Orcs aremine too -- I just ain't got there yet. When we reach da end of da whole world, we'll turn around the most primitive and march back."''
A legendarily savagebackwards of their already barbaric kindred. They chiefly live in the Badlands and belligerent Black Orc warboss often regarded as the greatest living orc. Grimgor lives to fight, Southlands, where they follow the vast herds of boars that roam there. They do not make use of metal, instead relying on crude implements of wood, bone and has scoured the Old World, going to the World's Edge Mountains to conquer other Orcs, having ravaged Clan Moulder's Hellpit rock, and even defeating Archaon in single combat before being forced to retreat as he lost the greater battle.are intensely superstitious, daubing themselves with patterns of warpaint that they believe will protect them from harm.
* {{Expy}}: The Black Orcs are one of the
* AsskickingEqualsAuthority: As is traditional for Orc warbosses.
* BolivianArmyEnding: The last time Gorbad was seen, he was
* DecapitationPresentation: He had the head and crown of the last Emperor of Solland on the trophy rack on his back.
* EliteArmy: Gorbad was so famous that he attracted the greatest specimens of Greenskins of the Old World. As a result, his armies tended to incorporate a great number of especially strong Orcs. In game, his ''Orcs Are da Best'' rule allows his army to upgrade
* FourStarBadass: Gorbad was a great warrior but much
* GeniusBruiser:
* GuileHero: From the perspective of
* HorseOfADifferentColor: He rode a giant war boar named Gnarla.
* PosthumousCharacter: Gorbad was alive centuries before
* SurroundedByIdiots: Gorbad could have truly laid ruin
* NervesOfSteel: Black Orcs are "Immune to Psychology", and consequently do not suffer morale penalties when fighting units that cause Fear or Terror, making them immune to terror routs that can send their less disciplined kin running for the
* TheStoic: The lore tends to portray them as grim, stoic and serious to a degree notable even among other factions, let alone among the Orcs.
* WalkingArmory: Black Orcs
* WhatHappenedToTheMouse: Gorbad's ultimate fate is unknown, as no records say
* WoundThatWillNotHeal: He got one from
[[/folder]]
[[folder:Grimgor Ironhide]]
[[quoteright:350:https://static.
!!Savage Orcs
[[quoteright:300:https://static.tvtropes.
[[caption-width-right:350:Grimgor is da Best!]]
->''"Everfing I see is mine. All da uvver bits
Savage Orcs are
A legendarily savage
Changed line(s) 138,155 (click to see context) from:
* AxCrazy: Even other orcs think Grimgor is a fight-crazy savage.
* AnAxeToGrind: He wields a monstrous enchanted axe known as ''Gitsnik''. ''Gitsnik'' was forged in Zharr-Nagrond and is supernaturally sharp. In game, all attacks are resolved at +2 Strength and have the ''Always Strikes First'' rule.
* BadassBoast: "I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna burn down dere towns and cities. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bit dat are left. An'den I'm gonna get really mean".
* TheBerserker: He has ''Hatred'' of everyone and he is renowned for fighting with wild abandon.
* BloodKnight: To such a degree that even his own army is afraid of him. If he goes a day without a fight, he'll pick a fight with you as soon as you get within hearing range. After two days without a fight, he kills your ass if you do anything even slightly irritating, like stand too close to him or breathe where he can find out. After three days... no-one knows. People usually volunteer to fight him rather than find out.
* EmpoweredBadassNormal: The Wind of Beasts chose Grimgor as its master after it flew far to the east after the Great Vortex was unravelled.
* FantasticRacism: Grimgor holds goblins in utter contempt even by orcish standards, considering them worthless, pathetic weaklings who actively hinder his horde.
* PraetorianGuard: Grimgor is always accompanied by a band of elite Black Orcs named ''Da Immortulz'' who act as his personal bodyguards. The Immortulz receive a +1 bonus to Weapon Skill, have universal ''Hatred'' as long as Grimgor is with them, and no other character than Grimgor may join them.
* TinTyrant: Clad in a suit of heavy plate. His ''Blood-Forged Armour'' was cooled with the blood of Dwarf Runepriest and grants his a 1+ armour save plus a 5+ ward save.
* ToBeAMaster: Exploited by Malekith. When Grimgor shouts "GRIMGOR IS DA BEST!" after Malekith surrenders to him, the latter tells him that there's a guy named Archaon who thinks that HE'S da best and is in need of krumping. Grimgor then leads the greenskins against Archaon's forces in order to prove his own superiority over this new upstart.
* WorldsBestWarrior: As far as the Greenskins are concerned, Grimgor is the toughest if not the most inspired Orc Warboss of all time. He managed to best Archaon in single combat, which is no mean feat at all. [[spoiler:The revenge fight didn't happen quite as well.]]
[[/folder]]
[[folder:Gorfang Rotgut]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/greenskins_gorfang.jpg]]
-> ''"Let it be known to all that on this day the blackest of marks is made against the squatter king of Black Crag. By the most heinous of urk treachery did he breach the forgotten ways of Karak Azul to perpetrate the most egregious of crimes against King Kazador and the dawi of the Iron Peak. No oaths, no deeds, no acts of vengeance shall ever efface this shame."''
Gorfang Rotgut, also known as the Troll-Eater, is the chieftain of the Red Fang and Broken Toof tribes and the King of Black Crag, the former ancient Dwarf hold known originally as Karak Drazh.
* AnAxeToGrind: He wields a monstrous enchanted axe known as ''Gitsnik''. ''Gitsnik'' was forged in Zharr-Nagrond and is supernaturally sharp. In game, all attacks are resolved at +2 Strength and have the ''Always Strikes First'' rule.
* BadassBoast: "I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna burn down dere towns and cities. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bit dat are left. An'den I'm gonna get really mean".
* TheBerserker: He has ''Hatred'' of everyone and he is renowned for fighting with wild abandon.
* BloodKnight: To such a degree that even his own army is afraid of him. If he goes a day without a fight, he'll pick a fight with you as soon as you get within hearing range. After two days without a fight, he kills your ass if you do anything even slightly irritating, like stand too close to him or breathe where he can find out. After three days... no-one knows. People usually volunteer to fight him rather than find out.
* EmpoweredBadassNormal: The Wind of Beasts chose Grimgor as its master after it flew far to the east after the Great Vortex was unravelled.
* FantasticRacism: Grimgor holds goblins in utter contempt even by orcish standards, considering them worthless, pathetic weaklings who actively hinder his horde.
* PraetorianGuard: Grimgor is always accompanied by a band of elite Black Orcs named ''Da Immortulz'' who act as his personal bodyguards. The Immortulz receive a +1 bonus to Weapon Skill, have universal ''Hatred'' as long as Grimgor is with them, and no other character than Grimgor may join them.
* TinTyrant: Clad in a suit of heavy plate. His ''Blood-Forged Armour'' was cooled with the blood of Dwarf Runepriest and grants his a 1+ armour save plus a 5+ ward save.
* ToBeAMaster: Exploited by Malekith. When Grimgor shouts "GRIMGOR IS DA BEST!" after Malekith surrenders to him, the latter tells him that there's a guy named Archaon who thinks that HE'S da best and is in need of krumping. Grimgor then leads the greenskins against Archaon's forces in order to prove his own superiority over this new upstart.
* WorldsBestWarrior: As far as the Greenskins are concerned, Grimgor is the toughest if not the most inspired Orc Warboss of all time. He managed to best Archaon in single combat, which is no mean feat at all. [[spoiler:The revenge fight didn't happen quite as well.]]
[[/folder]]
[[folder:Gorfang Rotgut]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/greenskins_gorfang.jpg]]
-> ''"Let it be known to all that on this day the blackest of marks is made against the squatter king of Black Crag. By the most heinous of urk treachery did he breach the forgotten ways of Karak Azul to perpetrate the most egregious of crimes against King Kazador and the dawi of the Iron Peak. No oaths, no deeds, no acts of vengeance shall ever efface this shame."''
Gorfang Rotgut, also known as the Troll-Eater, is the chieftain of the Red Fang and Broken Toof tribes and the King of Black Crag, the former ancient Dwarf hold known originally as Karak Drazh.
to:
* AxCrazy: Even other orcs think Grimgor is a fight-crazy savage.
* AnAxeToGrind: He wields a monstrous enchanted axe known as ''Gitsnik''. ''Gitsnik'' was forged in Zharr-Nagrond and is supernaturally sharp. In game, all attacks are resolved at +2 Strength and have the ''Always Strikes First'' rule.
* BadassBoast: "I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna burn down dere towns and cities. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bit dat are left. An'den I'm gonna get really mean".
* TheBerserker: He has ''Hatred'' of everyone and he is renowned for fighting with wild abandon.
* BloodKnight: To such a degree that even his own army is afraid of him. If he goes a day without a fight, he'll pick a fight with you as soon as you get within hearing range. After two days without a fight, he kills your ass if you do anything even slightly irritating, like stand too close to him or breathe where he can find out. After three days... no-one knows. People usually volunteer to fight him rather than find out.
* EmpoweredBadassNormal: The Wind of Beasts chose Grimgor as its master after it flew far to the east after the Great Vortex was unravelled.
* FantasticRacism: Grimgor holds goblins in utter contempt even by orcish standards, considering them worthless, pathetic weaklings who actively hinder his horde.
* PraetorianGuard: Grimgor is always accompanied by a band of elite Black Orcs named ''Da Immortulz'' who act as his personal bodyguards. The Immortulz receive a +1 bonus to Weapon Skill, have universal ''Hatred'' as long as Grimgor is with them, and no other character than Grimgor may join them.
* TinTyrant: Clad in a suit of heavy plate. His ''Blood-Forged Armour'' was cooled with the blood of Dwarf Runepriest and grants his a 1+ armour save plus a 5+ ward save.
* ToBeAMaster: Exploited by Malekith. When Grimgor shouts "GRIMGOR IS DA BEST!" after Malekith surrenders to him, the latter tells him that there's a guy named Archaon who thinks that HE'S da best and is in need of krumping. Grimgor then leads the greenskins against Archaon's forces in order to prove his own superiority over this new upstart.
* WorldsBestWarrior: As far as theBarbarianTribe: Although most Greenskins qualify, the Savage Orcs take the cake as they're considered barbaric by other Greenskins. They abhor the technology used by their more civilized kin (even refusing to use basic choppas since they're made of metal), do not even wear armor or any clothing beyond loincloths and use warpaints extensively (which truly protects them since their faith in their gods fuel power into the paint). To represent their savagery on the tabletop, they even have the ''Frenzy'' special rule.
* BladeOnAStick: Savage Orcs areconcerned, Grimgor is used to living in desolate wastelands where big monsters roam. As a result, they use ''Big Stabbas'', giant spears that require two Orcs to carry and are especially useful against large creatures. Savage Orcs unit with a certain minimum of troops can field a ''Big Stabba'', gaining the toughest if not ''Impact Hit'' (Strength 5) rule. Against large targets, the most inspired impact hits gain the ''Multiple Wounds'' rule.
* ClapYourHandsIfYouBelieve: Some editions indicate that Savage OrcWarboss warpaint protects those who use it solely by their belief in it being lucky.
* FantasyCounterpartCulture: The Savage Orcs embody common stereotypes about DarkestAfrica, being Stone-Age tribes ofall time. He managed loincloth-wearing cannibals who wear bones as jewelry and in their hair.
* SkeletonsInTheCoatCloset: Savage Orcs often wear bones as jewelry, piercings and hair decorations.
* TribalFacePaint: Savage Orcs cover themselves in warpaint meant tobest Archaon in single combat, which is no mean feat at all. [[spoiler:The revenge fight didn't happen quite as well.]]
[[/folder]]
[[folder:Gorfang Rotgut]]
[[quoteright:350:https://static.protect them. In the end it does protect them, since they have a 6+ ward save thanks to [[ClapYourHandsIfYouBelieve the sheer faith they have]].
!!Forest Goblins
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/greenskins_gorfang.jpg]]
-> ''"Let it be known to all that on this day the blackest of marks is made against the squatter king of Black Crag. By the most heinous of urk treachery did he breach the forgotten ways of Karak Azul to perpetrate the most egregious of crimes against King Kazador and the dawi of the Iron Peak. No oaths, no deeds, no acts of vengeance shall ever efface this shame."''
Gorfang Rotgut, also known as the Troll-Eater, is the chieftain of the Red Fang and Broken Toof tribes and the King of Black Crag, the formerorg/pmwiki/pub/images/forest_goblin_model.png]]
The ancientDwarf hold known originally forests of the Old World are home to many terrible things, and among these are the countless tribes of the Forest Goblins. Forest Goblins lead secluded lives among the boughs and thickets of old-growth forests, living alongside colonies of monstrous spiders, and as Karak Drazh.many unfortunate loggers, hunters and villages have found are viciously protective of their territory.
* AnAxeToGrind: He wields a monstrous enchanted axe known as ''Gitsnik''. ''Gitsnik'' was forged in Zharr-Nagrond and is supernaturally sharp. In game, all attacks are resolved at +2 Strength and have the ''Always Strikes First'' rule.
* BadassBoast: "I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna burn down dere towns and cities. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bit dat are left. An'den I'm gonna get really mean".
* TheBerserker: He has ''Hatred'' of everyone and he is renowned for fighting with wild abandon.
* BloodKnight: To such a degree that even his own army is afraid of him. If he goes a day without a fight, he'll pick a fight with you as soon as you get within hearing range. After two days without a fight, he kills your ass if you do anything even slightly irritating, like stand too close to him or breathe where he can find out. After three days... no-one knows. People usually volunteer to fight him rather than find out.
* EmpoweredBadassNormal: The Wind of Beasts chose Grimgor as its master after it flew far to the east after the Great Vortex was unravelled.
* FantasticRacism: Grimgor holds goblins in utter contempt even by orcish standards, considering them worthless, pathetic weaklings who actively hinder his horde.
* PraetorianGuard: Grimgor is always accompanied by a band of elite Black Orcs named ''Da Immortulz'' who act as his personal bodyguards. The Immortulz receive a +1 bonus to Weapon Skill, have universal ''Hatred'' as long as Grimgor is with them, and no other character than Grimgor may join them.
* TinTyrant: Clad in a suit of heavy plate. His ''Blood-Forged Armour'' was cooled with the blood of Dwarf Runepriest and grants his a 1+ armour save plus a 5+ ward save.
* ToBeAMaster: Exploited by Malekith. When Grimgor shouts "GRIMGOR IS DA BEST!" after Malekith surrenders to him, the latter tells him that there's a guy named Archaon who thinks that HE'S da best and is in need of krumping. Grimgor then leads the greenskins against Archaon's forces in order to prove his own superiority over this new upstart.
* WorldsBestWarrior: As far as the
* BladeOnAStick: Savage Orcs are
* ClapYourHandsIfYouBelieve: Some editions indicate that Savage Orc
* FantasyCounterpartCulture: The Savage Orcs embody common stereotypes about DarkestAfrica, being Stone-Age tribes of
* SkeletonsInTheCoatCloset: Savage Orcs often wear bones as jewelry, piercings and hair decorations.
* TribalFacePaint: Savage Orcs cover themselves in warpaint meant to
[[/folder]]
[[folder:Gorfang Rotgut]]
[[quoteright:350:https://static.
!!Forest Goblins
[[quoteright:320:https://static.tvtropes.
-> ''"Let it be known to all that on this day the blackest of marks is made against the squatter king of Black Crag. By the most heinous of urk treachery did he breach the forgotten ways of Karak Azul to perpetrate the most egregious of crimes against King Kazador and the dawi of the Iron Peak. No oaths, no deeds, no acts of vengeance shall ever efface this shame."''
Gorfang Rotgut, also known as the Troll-Eater, is the chieftain of the Red Fang and Broken Toof tribes and the King of Black Crag, the former
The ancient
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* ArchEnemy: Kazador Dragonslayer, king of Karak Azul. Gorfang captured most of Kazador's family and shamed his son by shaving his beard.
* {{BFS}}: His sword ''Red Fang'', a serrated blade that is said to be the size of a giant Cave Squig (almost the size of a large dog, in other words).
* EyepatchofPower: Lost an eye in battle and grafted an iron plate over the wound.
* FantasticRacism: Not that the Greenskins are ever ''nice'' to the Dwarfs, but Gorfang is especially hateful towards them. In-game he has the rule Hatred: Dwarfs.
* ImprobableWeaponUser: In battle against the Skaven of Clan Mors, Gorfang killed Ska Bloodtail with the stone leg of a statue.
* OrcusOnHisThrone: Gorfang is noted to do very little other than sitting around the Hold eating and drinking. His above picture being [[SlouchOfVillainy a perfect example.]]
* PleaseSelectNewCityName: After conquering Karak Drazh, he renamed it Black Crag.
* SavedByCanon: {{Subverted}}. According to the 8th Edition rulebook, Gorfang [[spoiler:was killed by Thorgrim Grudgebearer. ''The End Times'', however, retcons this and has him die by Belegar Ironhammer's hand at a later time.]]
* {{BFS}}: His sword ''Red Fang'', a serrated blade that is said to be the size of a giant Cave Squig (almost the size of a large dog, in other words).
* EyepatchofPower: Lost an eye in battle and grafted an iron plate over the wound.
* FantasticRacism: Not that the Greenskins are ever ''nice'' to the Dwarfs, but Gorfang is especially hateful towards them. In-game he has the rule Hatred: Dwarfs.
* ImprobableWeaponUser: In battle against the Skaven of Clan Mors, Gorfang killed Ska Bloodtail with the stone leg of a statue.
* OrcusOnHisThrone: Gorfang is noted to do very little other than sitting around the Hold eating and drinking. His above picture being [[SlouchOfVillainy a perfect example.]]
* PleaseSelectNewCityName: After conquering Karak Drazh, he renamed it Black Crag.
* SavedByCanon: {{Subverted}}. According to the 8th Edition rulebook, Gorfang [[spoiler:was killed by Thorgrim Grudgebearer. ''The End Times'', however, retcons this and has him die by Belegar Ironhammer's hand at a later time.]]
to:
* GiantSpider: Forest goblins are heavily themed around outsized spiders, which they live alongside, ride into battle and worship as gods.
** Forest Goblins ride Giant Spiders for cavalry and Goblin Bosses sometimes ride a Gigantic Spider for a mount. The Spiders have Movement 7 but have the ''Forest Strider'' and ''Obstacle Strider'' rules letting them navigate terrain with ease; their ''Wall Crawler'' rule also lets them treat ungarrisoned buildings as open terrain. Moreover, being spiders, they have ''Poisoned Attacks'' and their ''Creeping Attack'' rule allows Spiders to attack during assaulting a building since scaling a building is an easy thing for them.
** Forest Goblins also worship and ride Arachnarok Spiders, truly humongous Spiders as large as a Giant is tall. These giant spiders have Toughness 6, 8 Wounds and possess 8 Strength 5 Attacks, making them horrific monsters that should be considered a priority target. The Arachnorok carry on them a ''Howdah Crew'' of Goblins attacking safely perched above the ground and their ''Venom Surge'' rule gives them one attack with ''Multiple Wounds'' rule.
* GiantAnimalWorship: Forest Goblin tribes often worship Arachnaroks, zealously guarding the giant spiders' nesting grounds and providing them with living offerings to feast on when they wake.
* HorseOfADifferentColor: They typically ride giant spiders, allowing them to scramble amongst the branches of their home forests with ease.
* TheSavageIndian: Older Forest Goblin art tends to take multiple clues from this trope, most notably giving them the warpaint and feathered bonnets associated with the archetype, so that Forest Goblins end up looking like short, green-skinned evil Indian stereotypes.
!!Night Goblins
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/night_goblins_model.png]]
The Night Goblins make their homes deep below the surface of the world, lurking amongst the caves that run among the roots of the Old World's mountain ranges and in the ruins of ancient Dwarf holds. They loathe intense light, and when they must surface their cover themselves in dark, hooded cloaks. Their choice of habitat has made them enemies of Dwarf and Skaven alike, and the Night Goblins are forever warring against them for living space.
----
* ArchEnemy:Kazador Dragonslayer, king of Karak Azul. Gorfang captured most of Kazador's family and shamed his son by shaving his beard.
* {{BFS}}: His sword ''Red Fang'', a serrated blade that is said to be the size of a giant Cave Squig (almost the size of a large dog, in other words).
* EyepatchofPower: Lost an eye in battle and grafted an iron plate over the wound.
* FantasticRacism: Not thatWhile the Greenskins are ever ''nice'' to collectively regard the Dwarfs as this, the Night Goblins have a longstanding history of war against Dwarfs, but Gorfang is especially hateful towards them. In-game he has the rule Hatred: Dwarfs.
* ImprobableWeaponUser:either being exterminated preemptively or mounting assaults on Dwarf Karaks and other strongholds. In battle game, all Night Goblins models have Hatred against Dwarfs.
* TheBerserker: Night Goblins Fanatics imbibe fungus potions that turn them into raving madmen on theSkaven of Clan Mors, Gorfang killed Ska Bloodtail battlefield.
* EpicFlail: Goblin Fanatics are Night Goblins fed with a particular brew of hallucinogenic mushrooms, giving them strength beyond thestone leg norm and then given a huge metal ball to fling on a chain. Night Goblins have the habit of fielding these loons hidden among units and then push them toward the enemy. Their ''Force of Destruction'' rule states that all units that come in contact with Fanatics take D6 Strength 5 hits ''Armour Piercing''.
* JunkieProphet: Night Goblin Shamans consume vast quantities of hallucinogenic mushrooms to power their spells and out of cultural habit alike. This is something of astatue.
double-edged sword, as eating too many magic fungi risks turning the shaman into a giant, magically saturated mushroom -- which, since this particular breed of Shamanshrooms are highly coveted by still-mobile goblin shamans, also risks the unfortunate shaman being eaten alive.
*OrcusOnHisThrone: Gorfang is noted to do very little other than sitting SpectacularSpinning: Night Goblin Fanatics cannot really lift the giant metal ball they're given, but they can spin it around themselves so that the Hold eating and drinking. His above picture being [[SlouchOfVillainy a perfect example.]]
* PleaseSelectNewCityName: After conquering Karak Drazh, he renamed it Black Crag.
* SavedByCanon: {{Subverted}}. Accordingballs eventually lifts themselves thanks to the 8th Edition rulebook, Gorfang [[spoiler:was killed by Thorgrim Grudgebearer. ''The End Times'', however, retcons this momentum. However, while it adds quite a punch to Fanatics, they are also ''Out of Control'' and has him die by Belegar Ironhammer's hand at have Random Movement with a later time.]]sizeable chance of mishaps.
** Forest Goblins ride Giant Spiders for cavalry and Goblin Bosses sometimes ride a Gigantic Spider for a mount. The Spiders have Movement 7 but have the ''Forest Strider'' and ''Obstacle Strider'' rules letting them navigate terrain with ease; their ''Wall Crawler'' rule also lets them treat ungarrisoned buildings as open terrain. Moreover, being spiders, they have ''Poisoned Attacks'' and their ''Creeping Attack'' rule allows Spiders to attack during assaulting a building since scaling a building is an easy thing for them.
** Forest Goblins also worship and ride Arachnarok Spiders, truly humongous Spiders as large as a Giant is tall. These giant spiders have Toughness 6, 8 Wounds and possess 8 Strength 5 Attacks, making them horrific monsters that should be considered a priority target. The Arachnorok carry on them a ''Howdah Crew'' of Goblins attacking safely perched above the ground and their ''Venom Surge'' rule gives them one attack with ''Multiple Wounds'' rule.
* GiantAnimalWorship: Forest Goblin tribes often worship Arachnaroks, zealously guarding the giant spiders' nesting grounds and providing them with living offerings to feast on when they wake.
* HorseOfADifferentColor: They typically ride giant spiders, allowing them to scramble amongst the branches of their home forests with ease.
* TheSavageIndian: Older Forest Goblin art tends to take multiple clues from this trope, most notably giving them the warpaint and feathered bonnets associated with the archetype, so that Forest Goblins end up looking like short, green-skinned evil Indian stereotypes.
!!Night Goblins
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/night_goblins_model.png]]
The Night Goblins make their homes deep below the surface of the world, lurking amongst the caves that run among the roots of the Old World's mountain ranges and in the ruins of ancient Dwarf holds. They loathe intense light, and when they must surface their cover themselves in dark, hooded cloaks. Their choice of habitat has made them enemies of Dwarf and Skaven alike, and the Night Goblins are forever warring against them for living space.
----
* ArchEnemy:
* {{BFS}}: His sword ''Red Fang'', a serrated blade that is said to be the size of a giant Cave Squig (almost the size of a large dog, in other words).
* EyepatchofPower: Lost an eye in battle and grafted an iron plate over the wound.
* FantasticRacism: Not that
* ImprobableWeaponUser:
* TheBerserker: Night Goblins Fanatics imbibe fungus potions that turn them into raving madmen on the
* EpicFlail: Goblin Fanatics are Night Goblins fed with a particular brew of hallucinogenic mushrooms, giving them strength beyond the
* JunkieProphet: Night Goblin Shamans consume vast quantities of hallucinogenic mushrooms to power their spells and out of cultural habit alike. This is something of a
*
* PleaseSelectNewCityName: After conquering Karak Drazh, he renamed it Black Crag.
* SavedByCanon: {{Subverted}}. According
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[[folder:Azhag the Slaughterer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/azhag.jpg]]
->''"Wyverns is good fer one thing, eatin' smashin' smellin' and flyin.' They're also good fer lettin' the other boyz know who's boss!"''
An Orc warboss who led his army with unprecedented mystical might and tactical skill thanks to wearing the Crown of Sorcery, a relic once worn by Nagash himself. He would carve a bloody path in the Empire, only stopping when, in a moment of struggle between Azhag and the fragment of Nagash held within his crown, he was slain by a Grand Master.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/azhag.jpg]]
->''"Wyverns is good fer one thing, eatin' smashin' smellin' and flyin.' They're also good fer lettin' the other boyz know who's boss!"''
An Orc warboss who led his army with unprecedented mystical might and tactical skill thanks to wearing the Crown of Sorcery, a relic once worn by Nagash himself. He would carve a bloody path in the Empire, only stopping when, in a moment of struggle between Azhag and the fragment of Nagash held within his crown, he was slain by a Grand Master.
to:
[[folder:Gorbad Ironclaw]]
[[quoteright:350:https://static.tvtropes.
->''"Wyverns is good fer one thing, eatin' smashin' smellin' and flyin.' They're also good fer lettin'
Perhaps the
An
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* ArmorAndMagicDontMix: Averted in part because of his magical power stemming from his crown. ''Azhag's 'Ard Armour'' grants him a 5+ armour save and ward save even though he is a Wizard.
* CoolCrown: Azhag wore the ''Crown of Sorcery'', making him a Level 3 Wizard in the ''Lore of Death''. The only downside is the soul of Nagash constantly trying to possess him, so he also gets the ''Stupidity'' rule thanks to having to beat back the possession attempts.
* DragonRider: Azhag rode the wyvern Skullmuncha into battle, having tamed the mighty monster when it was fully grown rather than raising it from an egg as is usually the case.
* DualWielding: Azhag wields ''Slagga's Slashas'', a pair of magic hand weapons, allowing him to reroll failed to hit roll in the first round of combat.
* EnragedByIdiocy: Azhag (and more probably Nagash) didn't tolerate indiscipline among his ranks. He's ''Get On Wiv It!'' rule allows nearby units to reroll the ''Animosity'' test.
* GrandTheftMe: He was the target of this as a fragment of Nagash' soul trapped inside the Crown kept trying to overtake him. However, Azhag was no weakling and was as such locked in a daily psychic struggle for dominance.
* MagicKnight: A powerful Orc warrior granted with potent magic thanks to the Crown of Sorcery.
* UnwittingPawn: To Nagash, due to the crown. Subverted, as he had enough willpower to fight the crown's influence at times. This gives him the ''Stupidity'' rule -- not because he's an idiot, but because he often gets distracted arguing with the spirit of Nagash.
* CoolCrown: Azhag wore the ''Crown of Sorcery'', making him a Level 3 Wizard in the ''Lore of Death''. The only downside is the soul of Nagash constantly trying to possess him, so he also gets the ''Stupidity'' rule thanks to having to beat back the possession attempts.
* DragonRider: Azhag rode the wyvern Skullmuncha into battle, having tamed the mighty monster when it was fully grown rather than raising it from an egg as is usually the case.
* DualWielding: Azhag wields ''Slagga's Slashas'', a pair of magic hand weapons, allowing him to reroll failed to hit roll in the first round of combat.
* EnragedByIdiocy: Azhag (and more probably Nagash) didn't tolerate indiscipline among his ranks. He's ''Get On Wiv It!'' rule allows nearby units to reroll the ''Animosity'' test.
* GrandTheftMe: He was the target of this as a fragment of Nagash' soul trapped inside the Crown kept trying to overtake him. However, Azhag was no weakling and was as such locked in a daily psychic struggle for dominance.
* MagicKnight: A powerful Orc warrior granted with potent magic thanks to the Crown of Sorcery.
* UnwittingPawn: To Nagash, due to the crown. Subverted, as he had enough willpower to fight the crown's influence at times. This gives him the ''Stupidity'' rule -- not because he's an idiot, but because he often gets distracted arguing with the spirit of Nagash.
to:
* ArmorAndMagicDontMix: Averted in part because of AnAxeToGrind: ''Morglor the Manglar'', his magical power stemming from his crown. ''Azhag's 'Ard Armour'' massive and enchanted axe. It was one of the most feared weapons of all and its rules show. It grants him a 5+ armour save the ''Always Strikes First'' and ward save even though he is a Wizard.
* CoolCrown: Azhag wore the ''Crown of Sorcery'', making him a Level 3 Wizard in the ''Lore of Death''. The only downside is the soul of Nagash constantly trying to possess him, so he also gets the ''Stupidity''''Multiple Wounds'' rule thanks to having to beat back and ignores armour.
* AsskickingEqualsAuthority: As is traditional for Orc warbosses.
* BolivianArmyEnding: The last time Gorbad was seen, he was being attacked by a Dwarf throng. The Dwarfs never mentioned what happened nor did anyone hear about Gorbad afterward.
* DecapitationPresentation: He had thepossession attempts.
* DragonRider: Azhag rodehead and crown of the wyvern Skullmuncha into battle, having tamed last Emperor of Solland on the mighty monster when it trophy rack on his back.
* EliteArmy: Gorbad wasfully grown rather than raising it from an egg as is usually so famous that he attracted the case.
* DualWielding: Azhag wields ''Slagga's Slashas'', a pairgreatest specimens of magic hand weapons, allowing him to reroll failed to hit roll in Greenskins of the first round of combat.
* EnragedByIdiocy: Azhag (and more probably Nagash) didn't tolerate indiscipline amongOld World. As a result, his ranks. He's ''Get On Wiv It!'' armies tended to incorporate a great number of especially strong Orcs. In game, his ''Orcs Are da Best'' rule allows nearby his army to upgrade Orcs units to reroll Big 'Uns any time he wishes.
* FourStarBadass: Gorbad was a great warrior but much more renowned for his sheer threat as a general, making actual campaign plans and knowing tactics that allowed him to best anyone on his path. In game Gorbad has the ''Da Boss 'as a Plan!'' rule, making him the General and Battle Standard Bearer at the same time and increasing his ''Inspiring Presence'' bubble to an 18" range. His ''Da Great Leader'' rule also allows him to whip nearby unit into discipline and helps alleviate the effects of the ''Animosity''test.
rule.
*GrandTheftMe: He GeniusBruiser: Gorbad has in lore bested two Giants at the same time, but was also an Orc who knew how to utilize the target of this as a fragment of Nagash' soul trapped inside weapons at his disposition, managing to conquer many Orc tribes and devastate the Crown kept trying Empire until he wanted to overtake him. However, Azhag carry on to other things. In game, his model has Weapon Skill 7, Strength and Toughness 5, and 3 Attacks confirming the "bruiser" part at the least.
* GuileHero: From the perspective of Orcs and Goblins. This caught his enemies unaware as they were expecting a stupid thug like all other Orc Warbosses.
* HorseOfADifferentColor: He rode a giant war boar named Gnarla.
* PosthumousCharacter: Gorbad wasno weakling and was as such locked in a daily psychic struggle for dominance.
alive centuries before the game is set, yet he remains playable.
*MagicKnight: A powerful Orc warrior granted with potent magic thanks SurroundedByIdiots: Gorbad could have truly laid ruin to the Crown of Sorcery.
* UnwittingPawn: To Nagash, due toEmpire if it weren't for the crown. Subverted, as he had enough willpower to fight proverbially poor discipline of the crown's influence at times. This gives him the ''Stupidity'' rule -- not Orcs. While he was laying siege to Altdorf, his Orcs began to disperse because he's sitting around waiting for an idiot, but enemy that wouldn't come out was boring, and on one occasion he lost precious days because he often gets distracted arguing with the spirit of Nagash.Boyz stopped to loot a local town, allowing an Elector Count to gather enough troops to challenge him.
* WhatHappenedToTheMouse: Gorbad's ultimate fate is unknown, as no records say what happened after he went into the Grey Mountains and the Dwarfs aren't talking about it.
* WoundThatWillNotHeal: He got one from a ''Runefang'', which led to his downfall.
* CoolCrown: Azhag wore the ''Crown of Sorcery'', making him a Level 3 Wizard in the ''Lore of Death''. The only downside is the soul of Nagash constantly trying to possess him, so he also gets the ''Stupidity''
* AsskickingEqualsAuthority: As is traditional for Orc warbosses.
* BolivianArmyEnding: The last time Gorbad was seen, he was being attacked by a Dwarf throng. The Dwarfs never mentioned what happened nor did anyone hear about Gorbad afterward.
* DecapitationPresentation: He had the
* DragonRider: Azhag rode
* EliteArmy: Gorbad was
* DualWielding: Azhag wields ''Slagga's Slashas'', a pair
* EnragedByIdiocy: Azhag (and more probably Nagash) didn't tolerate indiscipline among
* FourStarBadass: Gorbad was a great warrior but much more renowned for his sheer threat as a general, making actual campaign plans and knowing tactics that allowed him to best anyone on his path. In game Gorbad has the ''Da Boss 'as a Plan!'' rule, making him the General and Battle Standard Bearer at the same time and increasing his ''Inspiring Presence'' bubble to an 18" range. His ''Da Great Leader'' rule also allows him to whip nearby unit into discipline and helps alleviate the effects of the ''Animosity''
*
* GuileHero: From the perspective of Orcs and Goblins. This caught his enemies unaware as they were expecting a stupid thug like all other Orc Warbosses.
* HorseOfADifferentColor: He rode a giant war boar named Gnarla.
* PosthumousCharacter: Gorbad was
*
* UnwittingPawn: To Nagash, due to
* WhatHappenedToTheMouse: Gorbad's ultimate fate is unknown, as no records say what happened after he went into the Grey Mountains and the Dwarfs aren't talking about it.
* WoundThatWillNotHeal: He got one from a ''Runefang'', which led to his downfall.
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[[folder:Wurrzag da Great Green Prophet]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wurrzag_0.png]]
Wurrzag Ud Ura Zahubu is a Savage Orc Shaman of mighty mystical power, also known as Da Great Green Prophet for his close connection to the Orc gods.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wurrzag_0.png]]
Wurrzag Ud Ura Zahubu is a Savage Orc Shaman of mighty mystical power, also known as Da Great Green Prophet for his close connection to the Orc gods.
to:
[[quoteright:350:https://static.tvtropes.
Wurrzag Ud Ura Zahubu
[[caption-width-right:350:Grimgor is
->''"Everfing I see is mine. All da uvver bits are mine too -- I just ain't got there yet. When we reach da end of da whole world, we'll turn around and march back."''
A legendarily savage and belligerent Black Orc
Changed line(s) 188,196 (click to see context) from:
* TheArchmage: In a way, Wurzzag is the most powerful shaman the Orcs have on their side. In game, Wurrzag is a Level 4 Wizard in the ''Lore of the Great Waaagh!''.
* BalefulPolymorph: His signature spell ''Wurrzag's Revenge'' turns its victims into squigs. He keeps a former rival shaman he transformed into a squig as a pet, which helps him channel magical energy.
* BewareTheSillyOnes: Wurrzag is insane even by Greenskin standards, and unlike most of his kind he expresses his craziness by being a big joker. He's also one of the most powerful orc shamans in existence, and should by no means be underestimated.
* CoolMask: Wurrzag wears a big wooden tribal mask. His ''Baleful Mask'' contains the ''Vindictive Gaze'' spell.
* {{Familiar}}: Wurzzag is accompanied by a squig said to have been a wizard that Wurzzag transformed into its present form. It allows him to store spell dice from his current power pool to reuse later.
* FullBoarAction: He rides the War Boar Spleenrippa.
* MagicStaff: The ''Baleful Staff'' is a hand weapon that grants him ''Magic Resistance'' and allows him to reroll miscast results.
* ReligiousBruiser: He is the Prophet of the Waaagh! after all, and is very devout to Gork and Mork.
* ThisMeansWarpaint: No one paints warpaints like Wurrzag. His Savage Orc paints are upgraded to a 5+ ward save.
* BalefulPolymorph: His signature spell ''Wurrzag's Revenge'' turns its victims into squigs. He keeps a former rival shaman he transformed into a squig as a pet, which helps him channel magical energy.
* BewareTheSillyOnes: Wurrzag is insane even by Greenskin standards, and unlike most of his kind he expresses his craziness by being a big joker. He's also one of the most powerful orc shamans in existence, and should by no means be underestimated.
* CoolMask: Wurrzag wears a big wooden tribal mask. His ''Baleful Mask'' contains the ''Vindictive Gaze'' spell.
* {{Familiar}}: Wurzzag is accompanied by a squig said to have been a wizard that Wurzzag transformed into its present form. It allows him to store spell dice from his current power pool to reuse later.
* FullBoarAction: He rides the War Boar Spleenrippa.
* MagicStaff: The ''Baleful Staff'' is a hand weapon that grants him ''Magic Resistance'' and allows him to reroll miscast results.
* ReligiousBruiser: He is the Prophet of the Waaagh! after all, and is very devout to Gork and Mork.
* ThisMeansWarpaint: No one paints warpaints like Wurrzag. His Savage Orc paints are upgraded to a 5+ ward save.
to:
* TheArchmage: In a way, Wurzzag AxCrazy: Even other orcs think Grimgor is the most powerful shaman the Orcs have on their side. a fight-crazy savage.
* AnAxeToGrind: He wields a monstrous enchanted axe known as ''Gitsnik''. ''Gitsnik'' was forged in Zharr-Nagrond and is supernaturally sharp. In game,Wurrzag is a Level 4 Wizard in all attacks are resolved at +2 Strength and have the ''Lore of the Great Waaagh!''.
* BalefulPolymorph: His signature spell ''Wurrzag's Revenge'' turns its victims into squigs. He keeps a former rival shaman he transformed into a squig as a pet, which helps him channel magical energy.
* BewareTheSillyOnes: Wurrzag is insane even by Greenskin standards, and unlike most of his kind he expresses his craziness by being a big joker. He's also one of the most powerful orc shamans in existence, and should by no means be underestimated.''Always Strikes First'' rule.
*CoolMask: Wurrzag wears a BadassBoast: "I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna burn down dere towns and cities. I'm gonna pile 'em up inna big wooden tribal mask. His ''Baleful Mask'' contains fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bit dat are left. An'den I'm gonna get really mean".
* TheBerserker: He has ''Hatred'' of everyone and he is renowned for fighting with wild abandon.
* BloodKnight: To such a degree that even his own army is afraid of him. If he goes a day without a fight, he'll pick a fight with you as soon as you get within hearing range. After two days without a fight, he kills your ass if you do anything even slightly irritating, like stand too close to him or breathe where he can find out. After three days... no-one knows. People usually volunteer to fight him rather than find out.
* EmpoweredBadassNormal: The Wind of Beasts chose Grimgor as its master after it flew far to the''Vindictive Gaze'' spell.
east after the Great Vortex was unravelled.
*{{Familiar}}: Wurzzag FantasticRacism: Grimgor holds goblins in utter contempt even by orcish standards, considering them worthless, pathetic weaklings who actively hinder his horde.
* PraetorianGuard: Grimgor is always accompanied by asquig said band of elite Black Orcs named ''Da Immortulz'' who act as his personal bodyguards. The Immortulz receive a +1 bonus to Weapon Skill, have been universal ''Hatred'' as long as Grimgor is with them, and no other character than Grimgor may join them.
* TinTyrant: Clad in awizard that Wurzzag transformed into its present form. It allows him to store spell dice from his current power pool to reuse later.
* FullBoarAction: He ridessuit of heavy plate. His ''Blood-Forged Armour'' was cooled with the War Boar Spleenrippa.
* MagicStaff: The ''Baleful Staff'' is a hand weapon thatblood of Dwarf Runepriest and grants him ''Magic Resistance'' and allows him to reroll miscast results.
* ReligiousBruiser: He is the Prophet of the Waaagh! after all, and is very devout to Gork and Mork.
* ThisMeansWarpaint: No one paints warpaints like Wurrzag. His Savage Orc paints are upgraded tohis a 1+ armour save plus a 5+ ward save.save.
* ToBeAMaster: Exploited by Malekith. When Grimgor shouts "GRIMGOR IS DA BEST!" after Malekith surrenders to him, the latter tells him that there's a guy named Archaon who thinks that HE'S da best and is in need of krumping. Grimgor then leads the greenskins against Archaon's forces in order to prove his own superiority over this new upstart.
* WorldsBestWarrior: As far as the Greenskins are concerned, Grimgor is the toughest if not the most inspired Orc Warboss of all time. He managed to best Archaon in single combat, which is no mean feat at all. [[spoiler:The revenge fight didn't happen quite as well.]]
* AnAxeToGrind: He wields a monstrous enchanted axe known as ''Gitsnik''. ''Gitsnik'' was forged in Zharr-Nagrond and is supernaturally sharp. In game,
* BalefulPolymorph: His signature spell ''Wurrzag's Revenge'' turns its victims into squigs. He keeps a former rival shaman he transformed into a squig as a pet, which helps him channel magical energy.
* BewareTheSillyOnes: Wurrzag is insane even by Greenskin standards, and unlike most of his kind he expresses his craziness by being a big joker. He's also one of the most powerful orc shamans in existence, and should by no means be underestimated.
*
* TheBerserker: He has ''Hatred'' of everyone and he is renowned for fighting with wild abandon.
* BloodKnight: To such a degree that even his own army is afraid of him. If he goes a day without a fight, he'll pick a fight with you as soon as you get within hearing range. After two days without a fight, he kills your ass if you do anything even slightly irritating, like stand too close to him or breathe where he can find out. After three days... no-one knows. People usually volunteer to fight him rather than find out.
* EmpoweredBadassNormal: The Wind of Beasts chose Grimgor as its master after it flew far to the
*
* PraetorianGuard: Grimgor is always accompanied by a
* TinTyrant: Clad in a
* FullBoarAction: He rides
* MagicStaff: The ''Baleful Staff'' is a hand weapon that
* ReligiousBruiser: He is the Prophet of the Waaagh! after all, and is very devout to Gork and Mork.
* ThisMeansWarpaint: No one paints warpaints like Wurrzag. His Savage Orc paints are upgraded to
* ToBeAMaster: Exploited by Malekith. When Grimgor shouts "GRIMGOR IS DA BEST!" after Malekith surrenders to him, the latter tells him that there's a guy named Archaon who thinks that HE'S da best and is in need of krumping. Grimgor then leads the greenskins against Archaon's forces in order to prove his own superiority over this new upstart.
* WorldsBestWarrior: As far as the Greenskins are concerned, Grimgor is the toughest if not the most inspired Orc Warboss of all time. He managed to best Archaon in single combat, which is no mean feat at all. [[spoiler:The revenge fight didn't happen quite as well.]]
Changed line(s) 199,203 (click to see context) from:
[[folder:Grom the Paunch]]
!!Grom the Paunch of Misty Mountain
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grom_the_paunch.jpg]]
A legendarily bold, cunning and obese Goblin warlord who once besieged Ulthuan itself. Grom began as an ordinary Goblin who made a foolish bet, and that bet was to eat raw Troll flesh and live. Suffering agony as the piece kept regenerating inside of him, his body eventually reached a balance and Grom grew fat. Emboldened, Grom would become a feared Goblin Warboss who ravaged and pillaged a good chunk of the Empire then invaded Ulthuan, only to be slain at the battle of Tor Yvresse by Eltharion the Grim after months ensued of that bloody campaign.
!!Grom the Paunch of Misty Mountain
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grom_the_paunch.jpg]]
A legendarily bold, cunning and obese Goblin warlord who once besieged Ulthuan itself. Grom began as an ordinary Goblin who made a foolish bet, and that bet was to eat raw Troll flesh and live. Suffering agony as the piece kept regenerating inside of him, his body eventually reached a balance and Grom grew fat. Emboldened, Grom would become a feared Goblin Warboss who ravaged and pillaged a good chunk of the Empire then invaded Ulthuan, only to be slain at the battle of Tor Yvresse by Eltharion the Grim after months ensued of that bloody campaign.
to:
!!Grom the Paunch of Misty Mountain
[[quoteright:350:https://static.tvtropes.
A legendarily bold, cunning and obese Goblin warlord who once besieged Ulthuan itself. Grom began as an ordinary Goblin who
-> ''"Let it be known to all that on this day the blackest of marks is made
Gorfang Rotgut, also known as the
Changed line(s) 205,212 (click to see context) from:
* AdiposeRex: The troll-flesh that Grom ate is constantly being digested by his exceptionally sturdy digestive system, making him the fattest Goblin to have ever lived. Due to the respect greenskins show to those larger than themselves, Grom quickly rose to become the Warlord of a number of tribes and launch his own Waaagh!
* AnAxeToGrind: He wields the magical ''Axe of Grom''. Also known as ''Elf-biter'', it grants him +2 Strength and has the ''Killing Blow'' rule enhancedd against all Elves.
* BlessedWithSuck: After foolishly eating troll-meat on a bet, he's stuck with a shapeless mass of troll-flesh endlessly regenerating inside his stomach. This is why he's so fat, and it also afflicts him with constant pain and flatulence.
* CursedWithAwesome: Yes, the troll-meat in his stomach is inconvenient and causes him pain. On the upside, it increases his strength and gives him a troll-like HealingFactor.
* LargeAndInCharge: Grom became a Goblin Warboss especially because he grew to be twice as massive as the average Goblin. He also can call a ''Waaagh!'' just like any Orc Warboss.
* UnwittingPawn: He was one to his shaman, who manipulated Grom into invading Ulthuan to siphon the waystones.
* UncertainDoom: After his defeat at the Battle for Tor Yvresse, Grom retreated from the ruined city and was never seen again. It is unknown whether he survived long after his defeat, but there are no records of the Elves ever tracking him down and it is rumored that he still lives in the magic-tainted mountains of Ulthuan.
* WhyDidItHaveToBeSnakes: Averted. Unlike his kin, Grom didn't fear the Elves, having campaigned against them and successfully invaded their island. Thus he and his army lose their ''Fear'' of Elves thanks to his ''Eat Elves for Breakfast'' rule.
* AnAxeToGrind: He wields the magical ''Axe of Grom''. Also known as ''Elf-biter'', it grants him +2 Strength and has the ''Killing Blow'' rule enhancedd against all Elves.
* BlessedWithSuck: After foolishly eating troll-meat on a bet, he's stuck with a shapeless mass of troll-flesh endlessly regenerating inside his stomach. This is why he's so fat, and it also afflicts him with constant pain and flatulence.
* CursedWithAwesome: Yes, the troll-meat in his stomach is inconvenient and causes him pain. On the upside, it increases his strength and gives him a troll-like HealingFactor.
* LargeAndInCharge: Grom became a Goblin Warboss especially because he grew to be twice as massive as the average Goblin. He also can call a ''Waaagh!'' just like any Orc Warboss.
* UnwittingPawn: He was one to his shaman, who manipulated Grom into invading Ulthuan to siphon the waystones.
* UncertainDoom: After his defeat at the Battle for Tor Yvresse, Grom retreated from the ruined city and was never seen again. It is unknown whether he survived long after his defeat, but there are no records of the Elves ever tracking him down and it is rumored that he still lives in the magic-tainted mountains of Ulthuan.
* WhyDidItHaveToBeSnakes: Averted. Unlike his kin, Grom didn't fear the Elves, having campaigned against them and successfully invaded their island. Thus he and his army lose their ''Fear'' of Elves thanks to his ''Eat Elves for Breakfast'' rule.
to:
* AdiposeRex: The troll-flesh ArchEnemy: Kazador Dragonslayer, king of Karak Azul. Gorfang captured most of Kazador's family and shamed his son by shaving his beard.
* {{BFS}}: His sword ''Red Fang'', a serrated blade thatGrom ate is constantly being digested by his exceptionally sturdy digestive system, making him said to be the fattest Goblin to have size of a giant Cave Squig (almost the size of a large dog, in other words).
* EyepatchofPower: Lost an eye in battle and grafted an iron plate over the wound.
* FantasticRacism: Not that the Greenskins are everlived. Due ''nice'' to the respect greenskins show to those larger than themselves, Grom quickly rose to become the Warlord of a number of tribes and launch his own Waaagh!
* AnAxeToGrind: He wields the magical ''Axe of Grom''. Also known as ''Elf-biter'', it grants him +2 Strength and has the ''Killing Blow'' rule enhancedd against all Elves.
* BlessedWithSuck: After foolishly eating troll-meat on a bet, he's stuck with a shapeless mass of troll-flesh endlessly regenerating inside his stomach. ThisDwarfs, but Gorfang is why he's so fat, and it also afflicts him with constant pain and flatulence.
* CursedWithAwesome: Yes, the troll-meat in his stomach is inconvenient and causes him pain. On the upside, it increases his strength and gives him a troll-like HealingFactor.
* LargeAndInCharge: Grom became a Goblin Warbossespecially because hateful towards them. In-game he grew to be twice as massive as has the average Goblin. He also can call a ''Waaagh!'' just like any Orc Warboss.
rule Hatred: Dwarfs.
*UnwittingPawn: He was one to his shaman, who manipulated Grom into invading Ulthuan to siphon the waystones.
* UncertainDoom: After his defeat at the Battle for Tor Yvresse, Grom retreated from the ruined city and was never seen again. It is unknown whether he survived long after his defeat, but there are no records of the Elves ever tracking him down and it is rumored that he still lives in the magic-tainted mountains of Ulthuan.
* WhyDidItHaveToBeSnakes: Averted. Unlike his kin, Grom didn't fear the Elves, having campaignedImprobableWeaponUser: In battle against them the Skaven of Clan Mors, Gorfang killed Ska Bloodtail with the stone leg of a statue.
* OrcusOnHisThrone: Gorfang is noted to do very little other than sitting around the Hold eating andsuccessfully invaded their island. Thus drinking. His above picture being [[SlouchOfVillainy a perfect example.]]
* PleaseSelectNewCityName: After conquering Karak Drazh, he renamed it Black Crag.
* SavedByCanon: {{Subverted}}. According to the 8th Edition rulebook, Gorfang [[spoiler:was killed by Thorgrim Grudgebearer. ''The End Times'', however, retcons this andhis army lose their ''Fear'' of Elves thanks to his ''Eat Elves for Breakfast'' rule.has him die by Belegar Ironhammer's hand at a later time.]]
* {{BFS}}: His sword ''Red Fang'', a serrated blade that
* EyepatchofPower: Lost an eye in battle and grafted an iron plate over the wound.
* FantasticRacism: Not that the Greenskins are ever
* AnAxeToGrind: He wields the magical ''Axe of Grom''. Also known as ''Elf-biter'', it grants him +2 Strength and has the ''Killing Blow'' rule enhancedd against all Elves.
* BlessedWithSuck: After foolishly eating troll-meat on a bet, he's stuck with a shapeless mass of troll-flesh endlessly regenerating inside his stomach. This
* CursedWithAwesome: Yes, the troll-meat in his stomach is inconvenient and causes him pain. On the upside, it increases his strength and gives him a troll-like HealingFactor.
* LargeAndInCharge: Grom became a Goblin Warboss
*
* UncertainDoom: After his defeat at the Battle for Tor Yvresse, Grom retreated from the ruined city and was never seen again. It is unknown whether he survived long after his defeat, but there are no records of the Elves ever tracking him down and it is rumored that he still lives in the magic-tainted mountains of Ulthuan.
* WhyDidItHaveToBeSnakes: Averted. Unlike his kin, Grom didn't fear the Elves, having campaigned
* OrcusOnHisThrone: Gorfang is noted to do very little other than sitting around the Hold eating and
* PleaseSelectNewCityName: After conquering Karak Drazh, he renamed it Black Crag.
* SavedByCanon: {{Subverted}}. According to the 8th Edition rulebook, Gorfang [[spoiler:was killed by Thorgrim Grudgebearer. ''The End Times'', however, retcons this and
Changed line(s) 215,221 (click to see context) from:
[[folder:Skarsnik]]
!!Skarsnik, Warlord of Eight Peaks
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skarsnik_and_gobbla.png]]
[[caption-width-right:350:Gobbla Iz Ungry!]]
->''"Make sure you tell all those humies, humie, make sure you tell 'em good, make sure you tell 'em about the king in da mountain. Tell 'em all about me, Skarsnik, tell 'em all about my life, leave nuffink out."''
The Night Goblin warboss known as the Warlord of the Eight Peaks, Skarsnik rules over the ruined upper levels of Karak Eight Peaks despite internal dissension, attacks from below courtesy of the Skaven and the efforts of the Dwarfs to break free or rescue their trapped brethren. He does this with cunning, cruelty and the vicious protection of his pet Giant Cave Squig, Gobbla.
!!Skarsnik, Warlord of Eight Peaks
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skarsnik_and_gobbla.png]]
[[caption-width-right:350:Gobbla Iz Ungry!]]
->''"Make sure you tell all those humies, humie, make sure you tell 'em good, make sure you tell 'em about the king in da mountain. Tell 'em all about me, Skarsnik, tell 'em all about my life, leave nuffink out."''
The Night Goblin warboss known as the Warlord of the Eight Peaks, Skarsnik rules over the ruined upper levels of Karak Eight Peaks despite internal dissension, attacks from below courtesy of the Skaven and the efforts of the Dwarfs to break free or rescue their trapped brethren. He does this with cunning, cruelty and the vicious protection of his pet Giant Cave Squig, Gobbla.
to:
!!Skarsnik, Warlord of Eight Peaks
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:Gobbla Iz Ungry!]]
->''"Make sure you tell all those humies, humie, make sure you tell 'em good, make sure you tell 'em about
->''"Wyverns is good fer one thing, eatin' smashin' smellin' and flyin.' They're also good fer lettin' the
The Night Goblin
An Orc warboss
Changed line(s) 223,230 (click to see context) from:
%%* AndroclesLion: The way Skarsnik got his Squig companion, Gobbla.
* TheBeastmaster: He commands the dreaded Gobbla, a monster squig capable of devouring anything that ticks Skarsnik off.
* BladeOnAStick: He wields ''Skarsnik's Prodda'', a crude spear that can project blasts of magical energy. It can launch a magic missile of Strength 6, inflicting D3 hits with no armour save allowed.
* TheChessmaster: Skarsnik is the most devious Goblin this side of the World's Edge Mountains and his remarkable survival as the leader of the Crooked Moon tribe whilst being at war against the Dwarfs and Skaven simultaneously is a testimony of Skarsnik's talent at sniffing out rival schemes and assassination attempts. His ''Sneaky Schemes'' allows him to, on a dice roll, to delay units' entries to the tabletop at the beginning of the game, only coming as Reinforcement.
* PetMonstrosity: The Giant Cave Squig Gobbla.
* DefensiveFeintTrap: Skarsnik is a master of feigning retreat and luring the enemy into his traps. So his ''Tricksy Traps'' rule allows Goblin unit choosing to flee as a reaction to enemy charge to then reform immediately and perform normal actions.
* SurroundedByIdiots: He's smarter than most Goblins (being able to count a decent amount beyond five, for example, as well as speaking at least three languages). His commanders often don't share his intellect, leading to much frustration when they don't understand his cunning commands or don't realise that maps shouldn't be held upside down.
* WhatHappenedToTheMouse: Skarsnik is last seen leaving Karak Eight Peaks after Gobbla was killed by a Clan Moulder beastmaster. Oddly enough, even after being declared the avatar of Mork by Wurrzag, he is not even mentioned in the final battle when Grimgor Ironhide (the avatar of Gork) moves against Archaon's forces in Middenheim.
* TheBeastmaster: He commands the dreaded Gobbla, a monster squig capable of devouring anything that ticks Skarsnik off.
* BladeOnAStick: He wields ''Skarsnik's Prodda'', a crude spear that can project blasts of magical energy. It can launch a magic missile of Strength 6, inflicting D3 hits with no armour save allowed.
* TheChessmaster: Skarsnik is the most devious Goblin this side of the World's Edge Mountains and his remarkable survival as the leader of the Crooked Moon tribe whilst being at war against the Dwarfs and Skaven simultaneously is a testimony of Skarsnik's talent at sniffing out rival schemes and assassination attempts. His ''Sneaky Schemes'' allows him to, on a dice roll, to delay units' entries to the tabletop at the beginning of the game, only coming as Reinforcement.
* PetMonstrosity: The Giant Cave Squig Gobbla.
* DefensiveFeintTrap: Skarsnik is a master of feigning retreat and luring the enemy into his traps. So his ''Tricksy Traps'' rule allows Goblin unit choosing to flee as a reaction to enemy charge to then reform immediately and perform normal actions.
* SurroundedByIdiots: He's smarter than most Goblins (being able to count a decent amount beyond five, for example, as well as speaking at least three languages). His commanders often don't share his intellect, leading to much frustration when they don't understand his cunning commands or don't realise that maps shouldn't be held upside down.
* WhatHappenedToTheMouse: Skarsnik is last seen leaving Karak Eight Peaks after Gobbla was killed by a Clan Moulder beastmaster. Oddly enough, even after being declared the avatar of Mork by Wurrzag, he is not even mentioned in the final battle when Grimgor Ironhide (the avatar of Gork) moves against Archaon's forces in Middenheim.
to:
* TheBeastmaster: He commands the dreaded Gobbla, a monster squig capable of devouring anything that ticks Skarsnik off.
* BladeOnAStick: He wields ''Skarsnik's Prodda'', a crude spear that can project blasts of
*
* DragonRider: Azhag rode the
* PetMonstrosity: The Giant Cave Squig Gobbla.
* DefensiveFeintTrap: Skarsnik is a master of feigning retreat and luring the enemy
* DualWielding: Azhag wields ''Slagga's Slashas'', a pair of magic hand weapons, allowing him to reroll failed to hit roll in the first round of combat.
* EnragedByIdiocy: Azhag (and more probably Nagash) didn't tolerate indiscipline among his
* GrandTheftMe: He was the target of this as a
* SurroundedByIdiots: He's smarter than most Goblins (being able to count
* MagicKnight: A powerful Orc warrior granted with potent magic thanks to the Crown of Sorcery.
* UnwittingPawn: To Nagash, due to the crown. Subverted, as
* WhatHappenedToTheMouse: Skarsnik is last seen leaving Karak Eight Peaks after Gobbla was killed by a Clan Moulder beastmaster. Oddly enough, even after being declared
Changed line(s) 233,234 (click to see context) from:
[[folder:Snagla Grobspit]]
A legendary Forest Goblin chieftain, who roams the world with his loyal spider riders, offering his aid to any horde that will take him.
A legendary Forest Goblin chieftain, who roams the world with his loyal spider riders, offering his aid to any horde that will take him.
to:
A legendary Forest Goblin chieftain, who roams
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wurrzag_0.png]]
Wurrzag Ud Ura Zahubu is a Savage Orc Shaman of mighty mystical power, also known as Da Great Green Prophet for his close connection to the
Changed line(s) 236,240 (click to see context) from:
* BadassInCharge: Snagla is at the head of his little band of Spider Riders, who get the ''Ambushers'', ''Devastating Charge'' and ''Hatred'' (Empire) rule. They also cause ''Fear'' when charging.
* BattleTrophy: Snagla and his followers have the habit of collecting the feathers worn by Imperial soldiers and officers in their hats, which they soak in their former owners' blood and use to adorn their shields and weapons.
* HorseOfADifferentColor: He rides a giant spider.
* JavelinThrower: Snagla carries the ''Sting of Snagla'', a throwing weapon with the ''Poisoned Attacks'' and ''Multiple Wounds'' rule.
* LastOfHisKind: He's believed to be the last survivor of the Redvenom Forest Goblin tribe, which was wiped out by the Empire when it began expanding into the Drakwald.
* BattleTrophy: Snagla and his followers have the habit of collecting the feathers worn by Imperial soldiers and officers in their hats, which they soak in their former owners' blood and use to adorn their shields and weapons.
* HorseOfADifferentColor: He rides a giant spider.
* JavelinThrower: Snagla carries the ''Sting of Snagla'', a throwing weapon with the ''Poisoned Attacks'' and ''Multiple Wounds'' rule.
* LastOfHisKind: He's believed to be the last survivor of the Redvenom Forest Goblin tribe, which was wiped out by the Empire when it began expanding into the Drakwald.
to:
* BadassInCharge: Snagla TheArchmage: In a way, Wurzzag is at the head most powerful shaman the Orcs have on their side. In game, Wurrzag is a Level 4 Wizard in the ''Lore of the Great Waaagh!''.
* BalefulPolymorph: His signature spell ''Wurrzag's Revenge'' turns its victims into squigs. He keeps a former rival shaman he transformed into a squig as a pet, which helps him channel magical energy.
* BewareTheSillyOnes: Wurrzag is insane even by Greenskin standards, and unlike most of hislittle band of Spider Riders, who get the ''Ambushers'', ''Devastating Charge'' and ''Hatred'' (Empire) rule. They also cause ''Fear'' when charging.
* BattleTrophy: Snagla andkind he expresses his followers have the habit of collecting the feathers worn craziness by Imperial soldiers and officers in their hats, which they soak in their former owners' blood and use to adorn their shields and weapons.
* HorseOfADifferentColor: He ridesbeing a giant spider.
* JavelinThrower: Snagla carries the ''Sting of Snagla'', a throwing weapon with the ''Poisoned Attacks'' and ''Multiple Wounds'' rule.
* LastOfHisKind:big joker. He's believed to be the last survivor also one of the Redvenom Forest Goblin tribe, which was wiped out most powerful orc shamans in existence, and should by no means be underestimated.
* CoolMask: Wurrzag wears a big wooden tribal mask. His ''Baleful Mask'' contains theEmpire when it began expanding ''Vindictive Gaze'' spell.
* {{Familiar}}: Wurzzag is accompanied by a squig said to have been a wizard that Wurzzag transformed into its present form. It allows him to store spell dice from his current power pool to reuse later.
* FullBoarAction: He rides theDrakwald.War Boar Spleenrippa.
* MagicStaff: The ''Baleful Staff'' is a hand weapon that grants him ''Magic Resistance'' and allows him to reroll miscast results.
* ReligiousBruiser: He is the Prophet of the Waaagh! after all, and is very devout to Gork and Mork.
* ThisMeansWarpaint: No one paints warpaints like Wurrzag. His Savage Orc paints are upgraded to a 5+ ward save.
* BalefulPolymorph: His signature spell ''Wurrzag's Revenge'' turns its victims into squigs. He keeps a former rival shaman he transformed into a squig as a pet, which helps him channel magical energy.
* BewareTheSillyOnes: Wurrzag is insane even by Greenskin standards, and unlike most of his
* BattleTrophy: Snagla and
* HorseOfADifferentColor: He rides
* JavelinThrower: Snagla carries the ''Sting of Snagla'', a throwing weapon with the ''Poisoned Attacks'' and ''Multiple Wounds'' rule.
* LastOfHisKind:
* CoolMask: Wurrzag wears a big wooden tribal mask. His ''Baleful Mask'' contains the
* {{Familiar}}: Wurzzag is accompanied by a squig said to have been a wizard that Wurzzag transformed into its present form. It allows him to store spell dice from his current power pool to reuse later.
* FullBoarAction: He rides the
* MagicStaff: The ''Baleful Staff'' is a hand weapon that grants him ''Magic Resistance'' and allows him to reroll miscast results.
* ReligiousBruiser: He is the Prophet of the Waaagh! after all, and is very devout to Gork and Mork.
* ThisMeansWarpaint: No one paints warpaints like Wurrzag. His Savage Orc paints are upgraded to a 5+ ward save.
Changed line(s) 243,244 (click to see context) from:
[[folder:Gitilla da Hunter]]
A famous Goblin wolf rider.
A famous Goblin wolf rider.
to:
!!Grom the Paunch of Misty Mountain
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grom_the_paunch.jpg]]
A
Changed line(s) 246,250 (click to see context) from:
* BadassCape: Averted in that his cape is a ''Stinky Pelt'' made of Gruntalope-fur. It still grants him a 4+ armour save naturally going up to 3+ armour save on Ulda.
* BadassInCharge: Gitilla is at the head of his small band of wolf boyz named ''Da Howlerz''. They have a +1 bonus to Ballistic Skill over similar units, as well as the ''Quick to Fire'' rule.
* HorseArcher: Gitilla is a Wolf Rider who carries the ''Bone Bow'', a bow carved from a piece of mammoth bone and strung with wolf gut. It gives him a 24" Strength 3 ''Quick to Fire'' and ''Multiple Shots'' shooting attack.
* HorseOfADifferentColor: Rides a giant wolf, Ulda. Ulda is particularly lethal in pursuit, and Gitilla and his unit can reroll any Pursuit or Flee rolls.
* PunnyName: Based off UsefulNotes/AttilaTheHun.
* BadassInCharge: Gitilla is at the head of his small band of wolf boyz named ''Da Howlerz''. They have a +1 bonus to Ballistic Skill over similar units, as well as the ''Quick to Fire'' rule.
* HorseArcher: Gitilla is a Wolf Rider who carries the ''Bone Bow'', a bow carved from a piece of mammoth bone and strung with wolf gut. It gives him a 24" Strength 3 ''Quick to Fire'' and ''Multiple Shots'' shooting attack.
* HorseOfADifferentColor: Rides a giant wolf, Ulda. Ulda is particularly lethal in pursuit, and Gitilla and his unit can reroll any Pursuit or Flee rolls.
* PunnyName: Based off UsefulNotes/AttilaTheHun.
to:
* BadassCape: Averted in AdiposeRex: The troll-flesh that Grom ate is constantly being digested by his cape is a ''Stinky Pelt'' made exceptionally sturdy digestive system, making him the fattest Goblin to have ever lived. Due to the respect greenskins show to those larger than themselves, Grom quickly rose to become the Warlord of Gruntalope-fur. It still a number of tribes and launch his own Waaagh!
* AnAxeToGrind: He wields the magical ''Axe of Grom''. Also known as ''Elf-biter'', it grants hima 4+ armour save naturally going up to 3+ armour save on Ulda.
* BadassInCharge: Gitilla is at+2 Strength and has the head of his small band of wolf boyz named ''Da Howlerz''. They have ''Killing Blow'' rule enhancedd against all Elves.
* BlessedWithSuck: After foolishly eating troll-meat on a+1 bonus to Ballistic Skill over similar units, as well as the ''Quick to Fire'' rule.
* HorseArcher: Gitilla is a Wolf Rider who carries the ''Bone Bow'', a bow carved from a piece of mammoth bone and strungbet, he's stuck with wolf gut. It a shapeless mass of troll-flesh endlessly regenerating inside his stomach. This is why he's so fat, and it also afflicts him with constant pain and flatulence.
* CursedWithAwesome: Yes, the troll-meat in his stomach is inconvenient and causes him pain. On the upside, it increases his strength and gives him a24" Strength 3 ''Quick troll-like HealingFactor.
* LargeAndInCharge: Grom became a Goblin Warboss especially because he grew toFire'' be twice as massive as the average Goblin. He also can call a ''Waaagh!'' just like any Orc Warboss.
* UnwittingPawn: He was one to his shaman, who manipulated Grom into invading Ulthuan to siphon the waystones.
* UncertainDoom: After his defeat at the Battle for Tor Yvresse, Grom retreated from the ruined city and''Multiple Shots'' shooting attack.
* HorseOfADifferentColor: Rides a giant wolf, Ulda. Uldawas never seen again. It is particularly lethal in pursuit, unknown whether he survived long after his defeat, but there are no records of the Elves ever tracking him down and Gitilla it is rumored that he still lives in the magic-tainted mountains of Ulthuan.
* WhyDidItHaveToBeSnakes: Averted. Unlike his kin, Grom didn't fear the Elves, having campaigned against them and successfully invaded their island. Thus he and hisunit can reroll any Pursuit or Flee rolls.
* PunnyName: Based off UsefulNotes/AttilaTheHun.army lose their ''Fear'' of Elves thanks to his ''Eat Elves for Breakfast'' rule.
* AnAxeToGrind: He wields the magical ''Axe of Grom''. Also known as ''Elf-biter'', it grants him
* BadassInCharge: Gitilla is at
* BlessedWithSuck: After foolishly eating troll-meat on a
* HorseArcher: Gitilla is a Wolf Rider who carries the ''Bone Bow'', a bow carved from a piece of mammoth bone and strung
* CursedWithAwesome: Yes, the troll-meat in his stomach is inconvenient and causes him pain. On the upside, it increases his strength and gives him a
* LargeAndInCharge: Grom became a Goblin Warboss especially because he grew to
* UnwittingPawn: He was one to his shaman, who manipulated Grom into invading Ulthuan to siphon the waystones.
* UncertainDoom: After his defeat at the Battle for Tor Yvresse, Grom retreated from the ruined city and
* HorseOfADifferentColor: Rides a giant wolf, Ulda. Ulda
* WhyDidItHaveToBeSnakes: Averted. Unlike his kin, Grom didn't fear the Elves, having campaigned against them and successfully invaded their island. Thus he and his
* PunnyName: Based off UsefulNotes/AttilaTheHun.
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[[folder:Skarsnik]]
!!Skarsnik, Warlord of Eight Peaks
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skarsnik_and_gobbla.png]]
[[caption-width-right:350:Gobbla Iz Ungry!]]
->''"Make sure you tell all those humies, humie, make sure you tell 'em good, make sure you tell 'em about the king in da mountain. Tell 'em all about me, Skarsnik, tell 'em all about my life, leave nuffink out."''
The Night Goblin warboss known as the Warlord of the Eight Peaks, Skarsnik rules over the ruined upper levels of Karak Eight Peaks despite internal dissension, attacks from below courtesy of the Skaven and the efforts of the Dwarfs to break free or rescue their trapped brethren. He does this with cunning, cruelty and the vicious protection of his pet Giant Cave Squig, Gobbla.
----
%%* AndroclesLion: The way Skarsnik got his Squig companion, Gobbla.
* TheBeastmaster: He commands the dreaded Gobbla, a monster squig capable of devouring anything that ticks Skarsnik off.
* BladeOnAStick: He wields ''Skarsnik's Prodda'', a crude spear that can project blasts of magical energy. It can launch a magic missile of Strength 6, inflicting D3 hits with no armour save allowed.
* TheChessmaster: Skarsnik is the most devious Goblin this side of the World's Edge Mountains and his remarkable survival as the leader of the Crooked Moon tribe whilst being at war against the Dwarfs and Skaven simultaneously is a testimony of Skarsnik's talent at sniffing out rival schemes and assassination attempts. His ''Sneaky Schemes'' allows him to, on a dice roll, to delay units' entries to the tabletop at the beginning of the game, only coming as Reinforcement.
* PetMonstrosity: The Giant Cave Squig Gobbla.
* DefensiveFeintTrap: Skarsnik is a master of feigning retreat and luring the enemy into his traps. So his ''Tricksy Traps'' rule allows Goblin unit choosing to flee as a reaction to enemy charge to then reform immediately and perform normal actions.
* SurroundedByIdiots: He's smarter than most Goblins (being able to count a decent amount beyond five, for example, as well as speaking at least three languages). His commanders often don't share his intellect, leading to much frustration when they don't understand his cunning commands or don't realise that maps shouldn't be held upside down.
* WhatHappenedToTheMouse: Skarsnik is last seen leaving Karak Eight Peaks after Gobbla was killed by a Clan Moulder beastmaster. Oddly enough, even after being declared the avatar of Mork by Wurrzag, he is not even mentioned in the final battle when Grimgor Ironhide (the avatar of Gork) moves against Archaon's forces in Middenheim.
[[/folder]]
[[folder:Snagla Grobspit]]
A legendary Forest Goblin chieftain, who roams the world with his loyal spider riders, offering his aid to any horde that will take him.
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* BadassInCharge: Snagla is at the head of his little band of Spider Riders, who get the ''Ambushers'', ''Devastating Charge'' and ''Hatred'' (Empire) rule. They also cause ''Fear'' when charging.
* BattleTrophy: Snagla and his followers have the habit of collecting the feathers worn by Imperial soldiers and officers in their hats, which they soak in their former owners' blood and use to adorn their shields and weapons.
* HorseOfADifferentColor: He rides a giant spider.
* JavelinThrower: Snagla carries the ''Sting of Snagla'', a throwing weapon with the ''Poisoned Attacks'' and ''Multiple Wounds'' rule.
* LastOfHisKind: He's believed to be the last survivor of the Redvenom Forest Goblin tribe, which was wiped out by the Empire when it began expanding into the Drakwald.
[[/folder]]
[[folder:Gitilla da Hunter]]
A famous Goblin wolf rider.
----
* BadassCape: Averted in that his cape is a ''Stinky Pelt'' made of Gruntalope-fur. It still grants him a 4+ armour save naturally going up to 3+ armour save on Ulda.
* BadassInCharge: Gitilla is at the head of his small band of wolf boyz named ''Da Howlerz''. They have a +1 bonus to Ballistic Skill over similar units, as well as the ''Quick to Fire'' rule.
* HorseArcher: Gitilla is a Wolf Rider who carries the ''Bone Bow'', a bow carved from a piece of mammoth bone and strung with wolf gut. It gives him a 24" Strength 3 ''Quick to Fire'' and ''Multiple Shots'' shooting attack.
* HorseOfADifferentColor: Rides a giant wolf, Ulda. Ulda is particularly lethal in pursuit, and Gitilla and his unit can reroll any Pursuit or Flee rolls.
* PunnyName: Based off UsefulNotes/AttilaTheHun.
[[/folder]]
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* OurGiantsAreDifferent: Giants are towering, dim-witted and perpetually drunk brutes resembling humans several stories in height, and often join orc armies as bruisers and very heavy hitters. Giants enjoy following greenskins because they give them steady access to a constant stream of battles, food and alcohol, while orcs enjoy keeping giants around because they're very useful in battle and because they're everything they themselves want to be -- huge, strong and unburdened by thought.
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Substance-fueled berserkers are not enough by themselves to make a group a Fantasy Counterpart Culture of the Norse, especially when other cultural and visual parallels are missing.
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* BewareTheSillyOnes: Greenskins are [[LargeHam over-dramatic,]] not very bright, dress in whimsical and colorful outfits and are very LaughablyEvil overall. None of those traits are good reasons to underestimate the unthinkable devastation the Greenskins are capable of, nor makes them funny to the people caught in the path of their rampages.
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* BewareTheSillyOnes: Greenskins are [[LargeHam over-dramatic,]] over-dramatic]], not very bright, dress in whimsical and colorful outfits and are very LaughablyEvil overall. None of those traits are good reasons to underestimate the unthinkable devastation the Greenskins are capable of, nor makes them funny to the people caught in the path of their rampages.
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* BloodKnight: They're perpetually angry if they're not in a fight ''right now''. So it's safe to say they're the happiest race in Warhammer.
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* BloodKnight: They're perpetually angry if they're not in a fight ''right now''. So it's safe to say they're the happiest race in Warhammer.''Warhammer''.
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* {{Conlang}}: Greenskin language is a {{newspeak}} variant of the troops, Orcs using variants of human words but “orcified” to accommodate their heavy accents. “Swords” become “Choppas”, “men” become “Boyz” or more famously, “war” is turned into “WAAAGH!”, the screaming part being obligatory.
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* {{Conlang}}: Greenskin language is a {{newspeak}} {{Newspeak}} variant of the troops, Orcs using variants of human words but “orcified” "orcified" to accommodate their heavy accents. “Swords” Swords become “Choppas”, “men” "choppas", "men" become “Boyz” or "boyz" or, more famously, “war” "war" is turned into “WAAAGH!”, "WAAAGH!", the screaming part being obligatory.
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* {{Expy}}: The Black Orcs are one of the Uruk-hai of Literature/TheLordOfTheRings, being magically created Orcs designed to be bigger, stronger, smarter, more disciplined and all-around more dangerous.
* EliteMook: Strength and fighting ability varies among Orcs, and the bigger Orcs tend to gather into units of ''Big’ Uns'' to bash more heads together. One unit of Orcs in any given army can become ''Big’ Uns'', receiving a bonus to Weapon Skill and Strength to signify that they are tougher and stronger than the average boyz.
* EnemyCivilWar: The Greenskins are in a constant state of this. Which is often stated to be the sole reason they haven't conquered the world... yet.
* EliteMook: Strength and fighting ability varies among Orcs, and the bigger Orcs tend to gather into units of ''Big’ Uns'' to bash more heads together. One unit of Orcs in any given army can become ''Big’ Uns'', receiving a bonus to Weapon Skill and Strength to signify that they are tougher and stronger than the average boyz.
* EnemyCivilWar: The Greenskins are in a constant state of this. Which is often stated to be the sole reason they haven't conquered the world... yet.
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* {{Expy}}: The Black Orcs are one of the Uruk-hai of Literature/TheLordOfTheRings, ''Literature/TheLordOfTheRings'', being magically created Orcs designed to be bigger, stronger, smarter, more disciplined and all-around more dangerous.
* EliteMook: Strength and fighting ability varies among Orcs, and the bigger Orcs tend to gather into units of ''Big’ Uns'' to bash more heads together. One unit of Orcs in any given army can become''Big’ ''Big' Uns'', receiving a bonus to Weapon Skill and Strength to signify that they are tougher and stronger than the average boyz.
* EnemyCivilWar: The Greenskins are in a constant state ofthis. Which this, which is often stated to be the sole reason they haven't conquered the world... yet.
* EliteMook: Strength and fighting ability varies among Orcs, and the bigger Orcs tend to gather into units of ''Big’ Uns'' to bash more heads together. One unit of Orcs in any given army can become
* EnemyCivilWar: The Greenskins are in a constant state of
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* EvenEvilHasStandards: Even the Common Goblins (who will cheerfully eat each other when the chips are down) think the Hobgoblins are treacherous bastards and will shoot them on sight.
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* EvenEvilHasStandards: Even the Common common Goblins (who will cheerfully eat each other when the chips are down) think the Hobgoblins are treacherous bastards and will shoot them on sight.
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** The combat drugs used by the Night Goblin fanatics evoke the infamous Berserkers of the HornyVikings.
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* GiantSpider:
** Forest Goblins ride Giant Spiders for cavalry and Goblin Bosses sometimes ride a Gigantic Spider for a mount. The Spiders have Movement 7 but have the ''Forest Strider'' and ''Obstacle Strider'' rules letting them navigate terrain with ease; their ''Wall Crawler'' rule also lets them treat ungarrisoned buildings as open terrain. Moreover, being spiders, they have ''Poisoned Attacks'' and their ''Creeping Attack'' rule allows Spiders to attack during assaulting a building since scaling a building is an easy thing for them.
** Forest Goblin also worship and ride Arachnarok Spiders, truly humongous Spiders as large as a Giant is tall. These giant spiders have Toughness 6, 8 Wounds and possess 8 Strength 5 Attacks, making them horrific monsters that should be considered a priority target. The Arachnorok carry on them a ''Howdah Crew'' of Goblins attacking safely perched above the ground and their ''Venom Surge'' rule gives them one attack with ''Multiple Wounds'' rule.
** Forest Goblins ride Giant Spiders for cavalry and Goblin Bosses sometimes ride a Gigantic Spider for a mount. The Spiders have Movement 7 but have the ''Forest Strider'' and ''Obstacle Strider'' rules letting them navigate terrain with ease; their ''Wall Crawler'' rule also lets them treat ungarrisoned buildings as open terrain. Moreover, being spiders, they have ''Poisoned Attacks'' and their ''Creeping Attack'' rule allows Spiders to attack during assaulting a building since scaling a building is an easy thing for them.
** Forest Goblin also worship and ride Arachnarok Spiders, truly humongous Spiders as large as a Giant is tall. These giant spiders have Toughness 6, 8 Wounds and possess 8 Strength 5 Attacks, making them horrific monsters that should be considered a priority target. The Arachnorok carry on them a ''Howdah Crew'' of Goblins attacking safely perched above the ground and their ''Venom Surge'' rule gives them one attack with ''Multiple Wounds'' rule.
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* GiantSpider: The forest goblins ride giant spiders as mounts, and have the monstrous Arachnarok which is the size of an elephant.
* {{Golem}}: The Orcs have a unit called a Rogue Idol, which is a massive pile of rocks animated by the power of Gork (or Mork, the Orcs aren’t picky) to crush foes.
* {{Golem}}: The Orcs have a unit called a Rogue Idol, which is a massive pile of rocks animated by the power of Gork (or Mork, the Orcs aren’t picky) to crush foes.
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* GiantSpider: The forest goblins Forest Goblins worship and live alongside multiple kinds of giant spiders, and can use them for a number of battlefield roles.
** Forest Goblins ride Giant Spiders for cavalry and Goblin Bosses sometimes ride a Gigantic Spider for a mount. The Spiders have Movement 7 but have the ''Forest Strider'' and ''Obstacle Strider'' rules letting them navigate terrain with ease; their ''Wall Crawler'' rule also lets them treat ungarrisoned buildings as open terrain. Moreover, being spiders, they have ''Poisoned Attacks'' and their ''Creeping Attack'' rule allows Spiders to attack during assaulting a building since scaling a building is an easy thing for them.
** Forest Goblin also worship and ride Arachnarok Spiders, truly humongous Spiders as large as a Giant is tall. These giant spidersas mounts, and have Toughness 6, 8 Wounds and possess 8 Strength 5 Attacks, making them horrific monsters that should be considered a priority target. The Arachnorok carry on them a ''Howdah Crew'' of Goblins attacking safely perched above the monstrous Arachnarok which is the size of an elephant.
ground and their ''Venom Surge'' rule gives them one attack with ''Multiple Wounds'' rule.
* {{Golem}}: The Orcs have a unit called a Rogue Idol, which is a massive pile of rocks animated by the power of Gork (or Mork, the Orcsaren’t aren't picky) to crush foes.
** Forest Goblins ride Giant Spiders for cavalry and Goblin Bosses sometimes ride a Gigantic Spider for a mount. The Spiders have Movement 7 but have the ''Forest Strider'' and ''Obstacle Strider'' rules letting them navigate terrain with ease; their ''Wall Crawler'' rule also lets them treat ungarrisoned buildings as open terrain. Moreover, being spiders, they have ''Poisoned Attacks'' and their ''Creeping Attack'' rule allows Spiders to attack during assaulting a building since scaling a building is an easy thing for them.
** Forest Goblin also worship and ride Arachnarok Spiders, truly humongous Spiders as large as a Giant is tall. These giant spiders
* {{Golem}}: The Orcs have a unit called a Rogue Idol, which is a massive pile of rocks animated by the power of Gork (or Mork, the Orcs
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* GrievousHarmWithABody: Goblin Doom divers. They fire goblins with catapults, and then the flying gobbos (equipped with a spiky hat) use wings to try steering themselves... In game, having a Doom Diver hit an enemy unit is quite random but they inflict D6 Strength 5 hits.
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* GrievousHarmWithABody: Goblin Doom divers. They fire goblins with catapults, and then the flying gobbos (equipped with a spiky hat) use wings to try steering themselves... In game, themselves. In-game, having a Doom Diver hit an enemy unit is quite random but they inflict D6 Strength 5 hits.
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* JunkieProphet: Night Goblin Shamans, as well as being Junkie Wizards.
* KlingonPromotion: The way the Greenskin army hierarchy works.
* KlingonPromotion: The way the Greenskin army hierarchy works.
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* MonumentalTheft: The ''Little Waaagh! Lore'' attribute allows Goblin shamans who succeed at casting spells to steal ''dispel dice'' from the other army on a roll of a 5+.
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* NamesToRunAwayFromReallyFast: Orcs tend to have threatening last names. Such names like "Throatcrusha" and "Neckbreaka" adorn orcs and usually tell their preferred method of killing people.
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* NamesToRunAwayFromReallyFast: Orcs tend to have threatening last names. Such names Monikers like "Throatcrusha" and "Neckbreaka" adorn orcs and usually tell their preferred method of killing people.
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* NotSoStoic: DependingOnTheWriter, but, some sources state that greenskins are capable of forming genuine emotional attachments, despite their rather stunted sense of empathy. This results in their actually being upset when that favored individual inevitably gets killed. The strongest example of this in canon is the Night Goblin Skarsnik, who displays a most un-goblinoid affection for his monstrous cave squig pet, Gobbla. [[spoiler:And is absolutely ''heartbroken'' when Gobbla gets killed.]]
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* NotSoStoic: DependingOnTheWriter, but, but some sources state that greenskins are capable of forming genuine emotional attachments, despite their rather stunted sense of empathy. This results in their actually being upset when that favored individual inevitably gets killed. The strongest example of this in canon is the Night Goblin Skarsnik, who displays a most un-goblinoid affection for his monstrous cave squig pet, Gobbla. [[spoiler:And is absolutely ''heartbroken'' when Gobbla gets killed.]]
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* OurOrcsAreDifferent: Big, green, tusked, dumb, [[OneGenderRace mono-gendered]] {{Proud Warrior Race Guy}}s who leave the thinking to the goblins. Black Orcs, meanwhile, are smarter, more focused, more organized, and generally pretty brainy in comparison. Fortunately, they're also rarer, so they tend to be tribe leaders rather than hordes of their own. Warhammer is a major TropeCodifier for Orcs being bright green.
* OurTrollsAreDifferent: The Orcs and Goblins are the greatest users of Trolls in the whole game, easily fielding them by luring them with meat or Snotlings on the battlefield. Trolls also come in several kinds. All have a HealingFactor and thus the ''Regeneration'' rule, are utterly DumbMuscle so are subject to Stupidity checks, and have a Troll Vomit attack, allowing them to switch all attacks to one attack with no armour saves allowed. River Trolls have the ''River Strider'' and ''Marsh Strider'' and and inflict a -1 penalty to hit them. Stone Trolls have stoney skin and SuperToughness, giving them ''Magic Resistance'' and ''Scaly Skin''.
* OurTrollsAreDifferent: The Orcs and Goblins are the greatest users of Trolls in the whole game, easily fielding them by luring them with meat or Snotlings on the battlefield. Trolls also come in several kinds. All have a HealingFactor and thus the ''Regeneration'' rule, are utterly DumbMuscle so are subject to Stupidity checks, and have a Troll Vomit attack, allowing them to switch all attacks to one attack with no armour saves allowed. River Trolls have the ''River Strider'' and ''Marsh Strider'' and and inflict a -1 penalty to hit them. Stone Trolls have stoney skin and SuperToughness, giving them ''Magic Resistance'' and ''Scaly Skin''.
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* OurOrcsAreDifferent: Big, green, tusked, dumb, [[OneGenderRace mono-gendered]] {{Proud Warrior Race Guy}}s who leave the thinking to the goblins. Black Orcs, meanwhile, are smarter, more focused, more organized, and generally pretty brainy in comparison. Fortunately, they're also rarer, so they tend to be tribe leaders rather than hordes of their own. Warhammer ''Warhammer'' is a major TropeCodifier for Orcs being bright green.
* OurTrollsAreDifferent: The Orcs and Goblinsare the greatest users of Trolls in the whole game, easily often ally with Trolls, fielding them by luring them with meat or Snotlings on the battlefield. Trolls also themselves come in several kinds. All have a HealingFactor and thus the ''Regeneration'' rule, are utterly DumbMuscle so are subject to Stupidity checks, and have a Troll Vomit attack, allowing them to switch all attacks to one attack with no armour saves allowed. River Trolls have the ''River Strider'' and ''Marsh Strider'' and and inflict a -1 penalty to hit them. Stone Trolls have stoney skin and SuperToughness, giving them ''Magic Resistance'' and ''Scaly Skin''.
* OurTrollsAreDifferent: The Orcs and Goblins
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* PowerIncontinence: Orc shamans are prone to this.
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* RightMakesMight: Greenskins follow the command of whoever is the largest and strongest among them. Greenskins who are in command tend to physically grow in size and power as they are [[ClapYourHandsIfYouBelieve empowered by the support of their underlings.]] Because the Greenskins believe that Might ''Is'' Right, that makes this trope applicable FromACertainPointOfView.
* ShorterMeansSmarter: Goblins are marginally more intelligent than Orcs. However the trope isn't played entirely straight; while Goblins are smarter than Orcs, in many ways their minds are [[WeakWilled much weaker]], reflected in the game partly by their woeful leadership and partly by their lack of psychic strength (on the battlefield Orc Shamans can draw mental energy from the massed Orc troops while Goblins' minds provide far less power.)
* ShorterMeansSmarter: Goblins are marginally more intelligent than Orcs. However the trope isn't played entirely straight; while Goblins are smarter than Orcs, in many ways their minds are [[WeakWilled much weaker]], reflected in the game partly by their woeful leadership and partly by their lack of psychic strength (on the battlefield Orc Shamans can draw mental energy from the massed Orc troops while Goblins' minds provide far less power.)
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* RightMakesMight: Greenskins follow the command of whoever is the largest and strongest among them. Greenskins who are in command tend to physically grow in size and power as they are [[ClapYourHandsIfYouBelieve empowered by the support of their underlings.]] underlings]]. Because the Greenskins believe that Might ''Is'' Right, that makes this trope applicable FromACertainPointOfView.
*ShorterMeansSmarter: ShorterMeansSmarter:
** Goblins are marginally more intelligent than Orcs. However the trope isn't played entirely straight; while Goblins are smarter than Orcs, in many ways their minds are [[WeakWilled much weaker]], reflected in the game partly by their woeful leadership and partly by their lack of psychic strength (on the battlefield Orc Shamans can draw mental energy from the massed Orc troops while Goblins' minds provide far less power.)
*
** Goblins are marginally more intelligent than Orcs. However the trope isn't played entirely straight; while Goblins are smarter than Orcs, in many ways their minds are [[WeakWilled much weaker]], reflected in the game partly by their woeful leadership and partly by their lack of psychic strength (on the battlefield Orc Shamans can draw mental energy from the massed Orc troops while Goblins' minds provide far less power.)
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* SquishyWizard: Averted in Orc Shamans whose natural constitution means that attacking them is still a dangerous proposition. On the other hand, the Shamans are also just as dangerous to themselves as to others since they have a worse control over their magical abilities.
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* SquishyWizard: Averted in Orc Shamans Shamans, whose natural constitution means that attacking them is still a dangerous proposition. On the other hand, the Shamans are also just as dangerous to themselves as to others since they have a worse control over their magical abilities.
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* ThisMeansWarpaint: Savage Orcs cover themselves in warpaint meant to protect them. In the end it does protect them since they have a 6+ ward save thanks to [[ClapYourHandsIfYouBelieve the sheer faith they have]].
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* ThisMeansWarpaint: TribalFacePaint: Savage Orcs cover themselves in warpaint meant to protect them. In the end it does protect them since they have a 6+ ward save thanks to [[ClapYourHandsIfYouBelieve the sheer faith they have]].
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* WhyDidItHaveToBeSnakes: Goblins have an aversion against fighting Elves since they are haughty, unnatural and “stink funny”. As a result, all Goblins are subject to ''Fear'' against Elves of all kind, except when Grom the Paunch is present.
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* WhyDidItHaveToBeSnakes: Goblins have an aversion against fighting Elves since they are haughty, unnatural and “stink funny”."stink funny". As a result, all Goblins are subject to ''Fear'' against Elves of all kind, except when Grom the Paunch is present.
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* HorseOfADifferentColor: Rides a giant spider.
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* BattleTrophy: Snagla and his followers have the habit of collecting the feathers worn by Imperial soldiers and officers in their hats, which they soak in their former owners' blood and use to adorn their shields and weapons.
* HorseOfADifferentColor:Rides He rides a giant spider.
* HorseOfADifferentColor:
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* LastOfHisKind: He's believed to be the last survivor of the Redvenom Forest Goblin tribe, which was wiped out by the Empire when it began expanding into the Drakwald.
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Rouge Angles Of Satin rearing its head again
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* {{Golem}}: The Orcs have a unit called a Rouge Idol, which is a massive pile of rocks animated by the power of Gork (or Mork, the Orcs aren’t picky) to crush foes.
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* {{Golem}}: The Orcs have a unit called a Rouge Rogue Idol, which is a massive pile of rocks animated by the power of Gork (or Mork, the Orcs aren’t picky) to crush foes.
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[[caption-width-right:342: [[FunetikAksent We wuz doin da]] '''WAAAAAAAGH''' [[Characters/Warhammer40000Orks befor we 'ad]] [[MoreDakka dakka!]]]]
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The Orcs and Goblin WAAAAGH field a staggering variety of troops, reflecting their diversity in the lore. One constant is that they come in numbers and prefer to go into close-quarters combat, but are rather unreliable and undisciplined. Other than that, one may face different troops, from tough Orcs to the elite Black Orcs, the cowardly but underhanded Goblins, varied monsters over which they have shaky control and shoddily built war machines with great potential for both success and disaster.
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The Orcs and Goblin WAAAAGH WAAAAGH! field a staggering variety of troops, reflecting their diversity in the lore. One constant is that they come in numbers and prefer to go into close-quarters combat, but are rather unreliable and undisciplined. Other than that, one may face different troops, from tough Orcs to the elite Black Orcs, the cowardly but underhanded Goblins, varied monsters over which they have shaky control and shoddily built war machines with great potential for both success and disaster.
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* DirtyCoward: Most Goblins are tiny and understandably easy to frighten. They are much more interested in uneven fights and inflicting pain on anything weaker than them. In game, the average Goblin have Leadership 6 compared to the average of 7 in their faction.
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* DirtyCoward: Most Goblins are tiny and understandably easy to frighten. They are much more interested in uneven fights and inflicting pain on anything weaker than them. In game, In-game, the average Goblin have Leadership 6 compared to the average of 7 in their faction.
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[[center: [-[[{{Characters/Warhammer}} Main characters index]] | [[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | '''Greenskins''' | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]] ]]-]
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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | '''Greenskins''' | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions
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* {{Golem}}: The Orcs have a unit called a Rouge Idol, which is a massive pile of rocks animated by the power of Gork (or Mork, the Orcs aren’t picky) to crush foes.
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Crosswicking new trope. Moved wyvern example to a better-fitting trope.
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* OurDragonsAreDifferent: Orcs ride giant lizards but no dragons. Instead they ride the slightly weaker but more vicious Wyverns. Wyverns are giant flying reptiles like the Dragons, aren’t as tough but have ''Poisoned Attacks''.
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* OurKoboldsAreDifferent: The background material for some editions mentions that Kobolds are a sub-species of Goblin with longer arms and smaller hips that give them a crooked appearance. While they have never been officially represented on the tabletop, one ''Magazine/WhiteDwarf'' article for the game's 6th Edition did include unofficial rules for Fire Kobolds that have a red patches on their green skin, [[BreathWeapon spit fire]] and are resistant to heat.
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* OurWyvernsAreDifferent: Orc chieftains often ride Wyverns, smaller and armless relatives of dragons that lack their larger relatives' intelligence and fiery breathe but instead possess poisonous stingers.
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* VillainTeamUp: Gorfang allied with Skarsnik during the latter's reign of Karak Eight Peaks. Most of the Orcs in Skarsnik's army come from the Red Fang tribe.
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* VillainTeamUp: Skarsnik allied with Gorfang Rotgut during the former's reign of Karak Eight Peaks. Most of the Goblins in Gorfang's army come from Skarsnik's tribe.
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* VillainTeamUp: Skarsnik allied with Gorfang Rotgut during the former's reign of Karak Eight Peaks. Most of the Goblins in Gorfang's army come from Skarsnik's tribe.
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* VillainTeamUp: Skarsnik allied with Gorfang Rotgut during the former's reign of Karak Eight Peaks. Most of the Goblins in Gorfang's army come from Skarsnik's tribe.
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* BizarreAlienReproduction: Greenskins are fungal creatures that reproduce via spores. This serves to explain why the Greenskins outnumber every race in the Old World save the Skaven and why they're nigh-incapable of being eradicated despite constant efforts to do so.
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* HornsOfBarbarism: Orcs, especially warlords and other leaders, tend to sport large helms adorned with the horns of large animals.
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* EverythingIsBetterWithSpinning: Night Goblin Fanatics cannot really lift the giant metal ball they're given, but they can spin it around themselves so that the balls eventually lifts themselves thanks to the momentum. However, while it adds quite a punch to Fanatics, they are also ''Out of Control'' and have Random Movement with a sizeable chance of mishaps.
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* SpectacularSpinning: Night Goblin Fanatics cannot really lift the giant metal ball they're given, but they can spin it around themselves so that the balls eventually lifts themselves thanks to the momentum. However, while it adds quite a punch to Fanatics, they are also ''Out of Control'' and have Random Movement with a sizeable chance of mishaps.
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* PraetorianGuard: Grimgor is always accompanied by a band of elite Black Orcs named ''Da Immortulz'' who act as his personal bodyguards. The Immortulz receive a +1 bonus to Weapon Skill, have universal ''Hatred'' as long as Grimgor is with them, and no other character than Grimgo may join them.
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* PraetorianGuard: Grimgor is always accompanied by a band of elite Black Orcs named ''Da Immortulz'' who act as his personal bodyguards. The Immortulz receive a +1 bonus to Weapon Skill, have universal ''Hatred'' as long as Grimgor is with them, and no other character than Grimgo Grimgor may join them.
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* SuicideAttack: One of the weapons the Goblins constructed is called the Doom Diver. When using it, goblins load ''themselves'' onto a catapult and launch themselves at their enemies. Naturally, the goblin dies upon impact, but he takes a few enemies with him.
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* AmazingTechnicolorPopulation: Greenskins are obviously green humanoids. The shade of green depends on the particular subspecies of Greenskins: Goblins are usually bright green but others like Black Orcs can have a skin so dark it could pass off as being really black.
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* AmazingTechnicolorPopulation: Greenskins are obviously green humanoids. The shade of green depends on the particular subspecies of Greenskins: While all Orcs and Goblins are usually bright green but others like green, the exact shade depends on a number of factors including environment and sub-species. The smaller species of Greenskin, such as Goblins[[note]]particularly the subterranean Night Goblins[[/note]] and Snotlings, tend to have a lighter shade to their skin, while their larger Orc cousins have darker shades with the mighty Black Orcs can have a having skin so dark it could pass off as being really black.black. Some background material also mentions other sub-species that have stranger skin tones, such as the Fire Kobolds of the Red Cloud Mountains who are said to have red and orange tinged skin, although some scholars believe that this could just be war paint.
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->''"I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bits dat are left. An' den I'm gonna get really mean."''
"Greenskins" is a general term used to call the various races of green-skinned barbarians who scourge the lands everywhere in the Warhammer world. The most prominent greenskins are the Orcs, warlike and diverse in their culture, and the cowardly and vicious Goblins. Orcs and Goblin tribes come in many varieties but they all share enormous numbers, natural aggressivity and the worship of their gods Gork and Mork. A good number of infamous Greenskin warleaders have made a name for themselves, most notably Skarsnik of the Crooked Moon Night Goblins and Grimgor Ironhide the Black Orc.
"Greenskins" is a general term used to call the various races of green-skinned barbarians who scourge the lands everywhere in the Warhammer world. The most prominent greenskins are the Orcs, warlike and diverse in their culture, and the cowardly and vicious Goblins. Orcs and Goblin tribes come in many varieties but they all share enormous numbers, natural aggressivity and the worship of their gods Gork and Mork. A good number of infamous Greenskin warleaders have made a name for themselves, most notably Skarsnik of the Crooked Moon Night Goblins and Grimgor Ironhide the Black Orc.
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->''"I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bits dat are left. An' den I'm gonna get really mean."''
"''\\
--'''Grimgor Ironhide'''
"Greenskins" is a general term used to call the various races of green-skinned barbarians who scourge the lands everywhere in theWarhammer ''Warhammer'' world. The most prominent greenskins are the Orcs, warlike and diverse in their culture, and the cowardly and vicious Goblins. Orcs and Goblin tribes come in many varieties but they all share enormous numbers, natural aggressivity and the worship of their gods Gork and Mork. A good number of infamous Greenskin warleaders have made a name for themselves, most notably Skarsnik of the Crooked Moon Night Goblins and Grimgor Ironhide the Black Orc.
--'''Grimgor Ironhide'''
"Greenskins" is a general term used to call the various races of green-skinned barbarians who scourge the lands everywhere in the
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!!Gorbad Ironclaw
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Perhaps the most infamous of all the Orc warbosses to have ever threatened the Old World. Having carved himself a huge army of Orcs by conquering different tribes in the Badlands, Gorbad launched perhaps the most disastrous Waaagh! in the history of the Old World in 1707 and would go on to scour the Empire, destroying Solland and stealing its ''Runefang''. He even managed to reach Altdorf and slay the Emperor Sigismund, and afterwards Gorbad headed for the Grey Mountains. Gorbad perhaps represented best the ideals of cunning and brutality among Orcs, being a great warrior and an even greater general.
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Perhaps the most infamous of all the Orc warbosses to have ever threatened the Old World. Having carved himself a huge army of Orcs by conquering different tribes in the Badlands, Gorbad launched perhaps the most disastrous Waaagh! in the history of the Old World in 1707 and would go on to scour the Empire, destroying Solland and stealing its ''Runefang''. He even managed to reach Altdorf and slay the Emperor Sigismund, and afterwards Gorbad headed for the Grey Mountains. Gorbad perhaps represented best the ideals of cunning and brutality among Orcs, being a great warrior and an even greater general.
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* BolivianArmyEnding: The last time Gorbad was seen, he was being attacked by a Dwarf throng. The Dwarfs never mentioned what happened nor did anyone hear about Gorbad afterward. Still his tale is narrated by shamans of all tribes.
* DecapitationPresentation: Has the head and crown of the last Emperor of Solland on the trophy rack on his back.
* EliteArmy: Gorbad was so famous he would attract the greatest specimens of Greenskins of the Old World. As a result, his armies tended to incorporate a great number of especially strong Orcs. In game, his ''Orcs Are da Best'' rule allows his army to upgrade Orcs units to Big 'Uns any time he wishes.
* FourStarBadass: Gorbad was a great warrior, much is much more renowned for his sheer threat as a general, making actual campaign plans and knowing tactics that allowed him to best anyone on his path. In game Gorbad has the ''Da Boss 'as a Plan!'' rule making him the General and Battle Standard Bearer at the same time, his ''Inspiring Presence'' bubble being being increased to a 18" range. His ''Da Great Leader'' rule also allows him to whip nearby unit into discipline and helps alleviate the effects of the ''Animosity'' rule.
* DecapitationPresentation: Has the head and crown of the last Emperor of Solland on the trophy rack on his back.
* EliteArmy: Gorbad was so famous he would attract the greatest specimens of Greenskins of the Old World. As a result, his armies tended to incorporate a great number of especially strong Orcs. In game, his ''Orcs Are da Best'' rule allows his army to upgrade Orcs units to Big 'Uns any time he wishes.
* FourStarBadass: Gorbad was a great warrior, much is much more renowned for his sheer threat as a general, making actual campaign plans and knowing tactics that allowed him to best anyone on his path. In game Gorbad has the ''Da Boss 'as a Plan!'' rule making him the General and Battle Standard Bearer at the same time, his ''Inspiring Presence'' bubble being being increased to a 18" range. His ''Da Great Leader'' rule also allows him to whip nearby unit into discipline and helps alleviate the effects of the ''Animosity'' rule.
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* BolivianArmyEnding: The last time Gorbad was seen, he was being attacked by a Dwarf throng. The Dwarfs never mentioned what happened nor did anyone hear about Gorbad afterward. Still his tale is narrated by shamans of all tribes.
afterward.
* DecapitationPresentation:Has He had the head and crown of the last Emperor of Solland on the trophy rack on his back.
* EliteArmy: Gorbad was so famous that hewould attract attracted the greatest specimens of Greenskins of the Old World. As a result, his armies tended to incorporate a great number of especially strong Orcs. In game, his ''Orcs Are da Best'' rule allows his army to upgrade Orcs units to Big 'Uns any time he wishes.
* FourStarBadass: Gorbad was a greatwarrior, much is warrior but much more renowned for his sheer threat as a general, making actual campaign plans and knowing tactics that allowed him to best anyone on his path. In game Gorbad has the ''Da Boss 'as a Plan!'' rule rule, making him the General and Battle Standard Bearer at the same time, time and increasing his ''Inspiring Presence'' bubble being being increased to a an 18" range. His ''Da Great Leader'' rule also allows him to whip nearby unit into discipline and helps alleviate the effects of the ''Animosity'' rule.
* DecapitationPresentation:
* EliteArmy: Gorbad was so famous that he
* FourStarBadass: Gorbad was a great
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* HorseOfADifferentColor: Rides the giant war boar, Gnarla.
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* HorseOfADifferentColor: Rides the He rode a giant war boar, boar named Gnarla.
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* SurroundedByIdiots: Gorbad could have truly laid ruin to the Empire if it weren't for the proverbially poor discipline of the Orcs. While he was laying siege to Altdorf, his Orcs began to disperse because sitting around waiting for an enemy that wouldn't come out was boring, and on one occasion he lost precious days because the Boyz looted the local town, allowing an Elector Count to gather enough troops to challenge him.
* WhatHappenedToTheMouse: Gorbad's ultimate fate is unknown as no records say what happened after he went into the Grey Mountains and the Dwarfs aren't talking about it.
* WoundThatWillNotHeal: Got one from a ''Runefang'' which led to his downfall.
* WhatHappenedToTheMouse: Gorbad's ultimate fate is unknown as no records say what happened after he went into the Grey Mountains and the Dwarfs aren't talking about it.
* WoundThatWillNotHeal: Got one from a ''Runefang'' which led to his downfall.
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* SurroundedByIdiots: Gorbad could have truly laid ruin to the Empire if it weren't for the proverbially poor discipline of the Orcs. While he was laying siege to Altdorf, his Orcs began to disperse because sitting around waiting for an enemy that wouldn't come out was boring, and on one occasion he lost precious days because the Boyz looted the stopped to loot a local town, allowing an Elector Count to gather enough troops to challenge him.
* WhatHappenedToTheMouse: Gorbad's ultimate fate isunknown unknown, as no records say what happened after he went into the Grey Mountains and the Dwarfs aren't talking about it.
* WoundThatWillNotHeal:Got He got one from a ''Runefang'' ''Runefang'', which led to his downfall.
* WhatHappenedToTheMouse: Gorbad's ultimate fate is
* WoundThatWillNotHeal:
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!!Grimgor Ironhide
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grimgor.png]]
[[caption-width-right:350:Grimgor is Da Best!]]
->''"Everfing I see is mine. All da uvver bits are mine too - I just ain't got there yet. When we reach da end of da whole world, we'll turn around and march back."''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grimgor.png]]
[[caption-width-right:350:Grimgor is Da Best!]]
->''"Everfing I see is mine. All da uvver bits are mine too - I just ain't got there yet. When we reach da end of da whole world, we'll turn around and march back."''
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[[caption-width-right:350:Grimgor is
->''"Everfing I see is mine. All da uvver bits are mine too
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* AnAxeToGrind: Wields the monstrous enchanted axe known as ''Gitsnik''. ''Gitsnik'' was forged in Zharr-Naground and is supernaturally sharp. In game, all attacks are resolved at +2 Strength and have the ''Always Strikes First'' rule.
* BadassBoast: "I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna burn down dere towns and cities. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bit dat are left. An'den I'm gonna get really mean" Grimgor Ironhide, black orc warboss and considered to be the manifestation of Waaagh itself.
* BadassBoast: "I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna burn down dere towns and cities. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bit dat are left. An'den I'm gonna get really mean" Grimgor Ironhide, black orc warboss and considered to be the manifestation of Waaagh itself.
to:
* AnAxeToGrind: Wields the He wields a monstrous enchanted axe known as ''Gitsnik''. ''Gitsnik'' was forged in Zharr-Naground Zharr-Nagrond and is supernaturally sharp. In game, all attacks are resolved at +2 Strength and have the ''Always Strikes First'' rule.
* BadassBoast: "I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna burn down dere towns and cities. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bit dat are left. An'den I'm gonna get reallymean" Grimgor Ironhide, black orc warboss and considered to be the manifestation of Waaagh itself.mean".
* BadassBoast: "I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna burn down dere towns and cities. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bit dat are left. An'den I'm gonna get really
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* FantasticRacism: Even by orcish standards Grimgor views goblins with utter contempt, considering them worthless, pathetic weaklings who actively hinder his horde.
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* FantasticRacism: Even Grimgor holds goblins in utter contempt even by orcish standards Grimgor views goblins with utter contempt, standards, considering them worthless, pathetic weaklings who actively hinder his horde.
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* ToBeAMaster: Exploited by Malekith. When Grimgor shouts 'GRIMGOR IS DA BEST!' after Malekith surrenders to him, he tells him that there's a guy named Archaon who thinks that HE'S Da Best and is in need of krumping. Grimgor then leads the greenskins against Archaon's forces.
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* ToBeAMaster: Exploited by Malekith. When Grimgor shouts 'GRIMGOR "GRIMGOR IS DA BEST!' BEST!" after Malekith surrenders to him, he the latter tells him that there's a guy named Archaon who thinks that HE'S Da Best da best and is in need of krumping. Grimgor then leads the greenskins against Archaon's forces.forces in order to prove his own superiority over this new upstart.
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!!Gorfang Rotgut
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* SavedByCanon: {{Subverted}}. [[spoiler: According to the 8th Edition rulebook, Gorfang was killed by Thorgrim Grudgebearer. The End Times, however, retcons this and has him die by Belegar Ironhammer's hand at a later time.]]
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* SavedByCanon: {{Subverted}}. [[spoiler: According to the 8th Edition rulebook, Gorfang was [[spoiler:was killed by Thorgrim Grudgebearer. The ''The End Times, Times'', however, retcons this and has him die by Belegar Ironhammer's hand at a later time.]]
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!!Azhag the Slaughterer
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->''"Wyvern's is good fer one thing, eatin' smashin' smellin' and flyin.' They're also good fer lettin' the other boyz know who's boss!"''
An Orc warboss who led his army with unprecedented mystical might and tactical skill thanks to wearing the Crown of Sorcery, a relic once worn by Nagash himself. He would carve a bloody path in the Empire, only stopping when in a moment of struggle between Azhag and the fragment of Nagash, he was slain by a Grand Master.
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An Orc warboss who led his army with unprecedented mystical might and tactical skill thanks to wearing the Crown of Sorcery, a relic once worn by Nagash himself. He would carve a bloody path in the Empire, only stopping
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* CoolCrown: Azhag wears the ''Crown of Sorcery'', making him a Level 3 Wizard in the ''Lore of Death''. The only downside is the soul of Nagash constantly trying to possess him, so he also gets the ''Stupidity'' rule thanks to having to beat back the possession attempts.
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* CoolCrown: Azhag wears wore the ''Crown of Sorcery'', making him a Level 3 Wizard in the ''Lore of Death''. The only downside is the soul of Nagash constantly trying to possess him, so he also gets the ''Stupidity'' rule thanks to having to beat back the possession attempts.
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* DualWielding: Azhag wields ''Slagga's Slashas'' a pair of magic hand weapons allowing him to reroll failed to hit roll in the first round of combat.
* EnragedByIdiocy: Azhag (and more probably Nagash) didn't tolerate indiscipline among his ranks. He has the ''Get On Wiv It!'' rule allows nearby units to reroll the ''Animosity'' test.
* GrandTheftMe: Is the target of this as a fragment of Nagash' soul trapped inside the Crown keeps trying to overtake him. However, Azhag is not a weakling so he is locked in a daily psychic struggle for dominance.
* EnragedByIdiocy: Azhag (and more probably Nagash) didn't tolerate indiscipline among his ranks. He has the ''Get On Wiv It!'' rule allows nearby units to reroll the ''Animosity'' test.
* GrandTheftMe: Is the target of this as a fragment of Nagash' soul trapped inside the Crown keeps trying to overtake him. However, Azhag is not a weakling so he is locked in a daily psychic struggle for dominance.
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* DualWielding: Azhag wields ''Slagga's Slashas'' Slashas'', a pair of magic hand weapons weapons, allowing him to reroll failed to hit roll in the first round of combat.
* EnragedByIdiocy: Azhag (and more probably Nagash) didn't tolerate indiscipline among his ranks.He has the He's ''Get On Wiv It!'' rule allows nearby units to reroll the ''Animosity'' test.
* GrandTheftMe:Is He was the target of this as a fragment of Nagash' soul trapped inside the Crown keeps kept trying to overtake him. However, Azhag is not a was no weakling so he is and was as such locked in a daily psychic struggle for dominance.
* EnragedByIdiocy: Azhag (and more probably Nagash) didn't tolerate indiscipline among his ranks.
* GrandTheftMe:
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* UnwittingPawn: To Nagash, due to the crown. Subverted, as he had enough willpower to fight the crown's influence at times. This gives him the ''Stupidity'' rule - not because he's an idiot, but because he often gets distracted arguing with the spirit of Nagash.
to:
* UnwittingPawn: To Nagash, due to the crown. Subverted, as he had enough willpower to fight the crown's influence at times. This gives him the ''Stupidity'' rule - -- not because he's an idiot, but because he often gets distracted arguing with the spirit of Nagash.
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[[folder:Wurrzag]]
!!Wurrzag, Da Great Green Prophet
!!Wurrzag, Da Great Green Prophet
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!!Wurrzag, Da
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Wurrzag Ud Ura Zahubu, is a Savage Orc Shaman of mighty mystical power, also known as Da Great Green Prophet for his close connection to the Orc gods.
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Wurrzag Ud Ura Zahubu, Zahubu is a Savage Orc Shaman of mighty mystical power, also known as Da Great Green Prophet for his close connection to the Orc gods.
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* {{Familiar}}: Wurzzag is accompanied by a ''Squiggly Beast'', said to be a wizard Wurzzag transformed into a squig. It allows him to store spell dice from his current power pool to reuse later.
* FullBoarAction: Rides the War Boar Spleenrippa.
* FullBoarAction: Rides the War Boar Spleenrippa.
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* {{Familiar}}: Wurzzag is accompanied by a ''Squiggly Beast'', squig said to be have been a wizard that Wurzzag transformed into a squig.its present form. It allows him to store spell dice from his current power pool to reuse later.
* FullBoarAction:Rides He rides the War Boar Spleenrippa.
* FullBoarAction:
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* ReligiousBruiser: He is the Prophet of the Waaagh! after all and is very devout to Gork and Mork.
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* ReligiousBruiser: He is the Prophet of the Waaagh! after all all, and is very devout to Gork and Mork.
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* AdiposeRex: The troll-flesh that Grom eat is constantly being digested by his exceptionally sturdy digestive system making him the fattest Goblin to have ever lived. Due to the respect greenskins show to those larger than themselves, Grom quickly rose to become the Warlord of a number of tribes and launch his own Waaagh!
* AnAxeToGrind: Wields the magical ''Axe of Grom''. Also known as ''Elf-biter'', it grants him +2 Strength and has the ''Killing Blow'' rule enhancedd against all Elves.
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* AdiposeRex: The troll-flesh that Grom
* AnAxeToGrind:
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* UncertainDoom: After his defeat at the Battle for Tor Yvresse, Grom retreated from the ruined city never to be seen again. It is unknown whether he survived long after his defeat but there are no records of the Elves ever tracking him down and it is rumoured that he still lives in the magic-tainted mountains of Ulthran.
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* UncertainDoom: After his defeat at the Battle for Tor Yvresse, Grom retreated from the ruined city and was never to be seen again. It is unknown whether he survived long after his defeat defeat, but there are no records of the Elves ever tracking him down and it is rumoured rumored that he still lives in the magic-tainted mountains of Ulthran.Ulthuan.
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->''"Make sure you tell all those humies, humie, make sure you tell ’em good, make sure you tell ’em about the king in da mountain. Tell ’em all about me, Skarsnik, tell ’em all about my life, leave nuffink out."''
to:
->''"Make sure you tell all those humies, humie, make sure you tell ’em 'em good, make sure you tell ’em 'em about the king in da mountain. Tell ’em 'em all about me, Skarsnik, tell ’em 'em all about my life, leave nuffink out."''
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* AndroclesLion: The way Skarsnik got his Squig companion, Gobbla.
* TheBeastmaster: Commands the dreaded Gobbla, a monster squig capable of devouring anything that ticks Skarsnik off.
* BladeOnAStick: Wields ''Skarsnik's Prodda'', a crude spear that can project blasts of magical energy. It can launch a magic missile of Strength 6, inflicting D3 hits with no armour save allowed.
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%%* AndroclesLion: The way Skarsnik got his Squig companion, Gobbla.
* TheBeastmaster:
* BladeOnAStick:
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* SurroundedByIdiots: He's smarter than most Goblins (being able to count a decent amount beyond five for example, as well as speaking at least three languages). His commanders often don't share his intellect, leading to much frustration when they don't understand his cunning commands, or don't realise that maps shouldn't be upside down.
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* SurroundedByIdiots: He's smarter than most Goblins (being able to count a decent amount beyond five five, for example, as well as speaking at least three languages). His commanders often don't share his intellect, leading to much frustration when they don't understand his cunning commands, commands or don't realise that maps shouldn't be held upside down.
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!!Snagla Grobspit
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[[folder:Gitilla]]
!!Gitilla da Hunter
!!Gitilla da Hunter
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!!Gitilla
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[[/folder]]
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* NamesToRunAwayFromReallyFast: Orcs tend to have threatening last names. Such names like "Throatcrusha" and "Neckbreaka" adorn orcs and usually tell their preferred method of killing people.
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* TooImportantToWalk: Grom has a chariot, simply named ''Grom's Chariot'', pulled by Giant Wolves and with scythed wheels.
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* WhatHappenedToTheMouse: His ultimate fate is unknown.
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* WhatHappenedToTheMouse: His ultimate fate UncertainDoom: After his defeat at the Battle for Tor Yvresse, Grom retreated from the ruined city never to be seen again. It is unknown.unknown whether he survived long after his defeat but there are no records of the Elves ever tracking him down and it is rumoured that he still lives in the magic-tainted mountains of Ulthran.
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* DragonRider: Azhag rode the wyvern Skullmuncha into battle, having tamed the mighty monster when it was fully grown rather than raising it from an egg as is usually the case.
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* HorseOfADifferentColor: Rode Skullmuncha, a wyvern.