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Originally introduced as a NonPlayerCharacter in ''VideoGame/TotalWarWarhammer'', available only in custom games and multiplayer, the ''Bretonnia Patch'' upgraded Bretonnia into a fully-fledged playable faction for the ''Old World'' campaign. In ''VideoGame/TotalWarWarhammerII'', they are playable in the ''Mortal Empires'' combined campaign for owners of both ''I'' and ''II'', and also became playable in the ''Eye of the Vortex'' campaign with the ''Potion of Speed'' FLC. In ''VideoGame/TotalWarWarhammerIII'', they will be playable in the upcoming combined mega-campaign for owners of ''I'', ''II'' and ''III''.
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Originally introduced as a NonPlayerCharacter in ''VideoGame/TotalWarWarhammer'', available only in custom games and multiplayer, the ''Bretonnia Patch'' upgraded Bretonnia into a fully-fledged playable faction for the ''Old World'' campaign. In ''VideoGame/TotalWarWarhammerII'', they are playable in the ''Mortal Empires'' combined campaign for owners of both ''I'' and ''II'', and also became playable in the ''Eye of the Vortex'' campaign with the ''Potion of Speed'' FLC. In ''VideoGame/TotalWarWarhammerIII'', they will be playable in the upcoming combined ''Immortal Empires'' mega-campaign for owners of ''I'', ''II'' and ''III''.
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Changed line(s) 19 (click to see context) from:
Originally introduced as a NonPlayerCharacter in ''VideoGame/TotalWarWarhammer'', available only in custom games and multiplayer, the ''Bretonnia Patch'' upgraded Bretonnia into a fully-fledged playable faction for the ''Old World'' campaign. In ''VideoGame/TotalWarWarhammerII'', they are playable in the ''Mortal Empires'' combined campaign for owners of both ''I'' and ''II'', and also became playable in the ''Eye of the Vortex'' campaign with the ''Potion of Speed'' FLC. In ''VideoGame/TotalWarWarhammerIII'', they will be playable in the upcoming combined campaign for owners of ''I'', ''II'' and ''III''.
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Originally introduced as a NonPlayerCharacter in ''VideoGame/TotalWarWarhammer'', available only in custom games and multiplayer, the ''Bretonnia Patch'' upgraded Bretonnia into a fully-fledged playable faction for the ''Old World'' campaign. In ''VideoGame/TotalWarWarhammerII'', they are playable in the ''Mortal Empires'' combined campaign for owners of both ''I'' and ''II'', and also became playable in the ''Eye of the Vortex'' campaign with the ''Potion of Speed'' FLC. In ''VideoGame/TotalWarWarhammerIII'', they will be playable in the upcoming combined campaign mega-campaign for owners of ''I'', ''II'' and ''III''.
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Changed line(s) 19 (click to see context) from:
Originally a NonPlayerCharacter in ''VideoGame/TotalWarWarhammer'', available only in custom games and multiplayer, the ''Bretonnia Patch'' upgraded Bretonnia into a fully-fledged playable faction for the ''Old World'' campaign. In ''VideoGame/TotalWarWarhammerII'', they are playable in the ''Mortal Empires'' combined campaign for owners of both ''I'' and ''II'', and also became playable in the ''Eye of the Vortex'' campaign with the ''Potion of Speed'' FLC. In ''VideoGame/TotalWarWarhammerIII'', they will be playable in the upcoming combined campaign for owners of ''I'', ''II'' and ''III''.
to:
Originally introduced as a NonPlayerCharacter in ''VideoGame/TotalWarWarhammer'', available only in custom games and multiplayer, the ''Bretonnia Patch'' upgraded Bretonnia into a fully-fledged playable faction for the ''Old World'' campaign. In ''VideoGame/TotalWarWarhammerII'', they are playable in the ''Mortal Empires'' combined campaign for owners of both ''I'' and ''II'', and also became playable in the ''Eye of the Vortex'' campaign with the ''Potion of Speed'' FLC. In ''VideoGame/TotalWarWarhammerIII'', they will be playable in the upcoming combined campaign for owners of ''I'', ''II'' and ''III''.
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Changed line(s) 19 (click to see context) from:
Originally a NonPlayerCharacter in ''VideoGame/TotalWarWarhammer'', available only in custom games and multiplayer, the ''Bretonnia Patch'' upgraded Bretonnia into a fully-fledged faction for the ''Old World'' campaign. In ''VideoGame/TotalWarWarhammerII'', they are playable in the ''Mortal Empires'' combined campaign for owners of both ''I'' and ''II'', and also became playable in the ''Eye of the Vortex'' campaign with the ''Potion of Speed'' FLC. In ''VideoGame/TotalWarWarhammerIII'', they will be playable in the upcoming combined campaign for owners of ''I'', ''II'' and ''III''.
to:
Originally a NonPlayerCharacter in ''VideoGame/TotalWarWarhammer'', available only in custom games and multiplayer, the ''Bretonnia Patch'' upgraded Bretonnia into a fully-fledged playable faction for the ''Old World'' campaign. In ''VideoGame/TotalWarWarhammerII'', they are playable in the ''Mortal Empires'' combined campaign for owners of both ''I'' and ''II'', and also became playable in the ''Eye of the Vortex'' campaign with the ''Potion of Speed'' FLC. In ''VideoGame/TotalWarWarhammerIII'', they will be playable in the upcoming combined campaign for owners of ''I'', ''II'' and ''III''.
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Changed line(s) 19,20 (click to see context) from:
Originally a NonPlayerCharacter in ''VideoGame/TotalWarWarhammer'', available only in custom games and multiplayer, the ''Bretonnia Patch'' upgraded Bretonnia into a fully-fledged faction for the ''Old World'' and ''Mortal Empires'' campaigns. With the ''Potion of Speed'' FLC, they became playable in the ''VideoGame/TotalWarWarhammerII'' ''Eye of the Vortex'' map.
to:
Originally a NonPlayerCharacter in ''VideoGame/TotalWarWarhammer'', available only in custom games and multiplayer, the ''Bretonnia Patch'' upgraded Bretonnia into a fully-fledged faction for the ''Old World'' and campaign. In ''VideoGame/TotalWarWarhammerII'', they are playable in the ''Mortal Empires'' campaigns. With combined campaign for owners of both ''I'' and ''II'', and also became playable in the ''Eye of the Vortex'' campaign with the ''Potion of Speed'' FLC, FLC. In ''VideoGame/TotalWarWarhammerIII'', they became will be playable in the ''VideoGame/TotalWarWarhammerII'' ''Eye upcoming combined campaign for owners of the Vortex'' map.
''I'', ''II'' and ''III''.
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* BadassNormal: Even moreso than the Empire, as they make no use of firearms and technology and only use magic in limited amounts. Bretonnia is effectively medieval France/England dropped into a horrific DarkFantasy world, and they make do with only steel, faith and courage.
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* BadassNormal: Even moreso than the Empire, as they make no use of firearms and technology and only use magic in limited amounts. have even less magic. Bretonnia is effectively medieval France/England dropped into a horrific DarkFantasy world, world with the occasional monstrous mount or ''lightly'' enchanted sword mixed in, and they make do with only steel, faith and courage.
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Badass Mustache and Badass Beard have been merged into a new trope called Manly Facial Hair. Administrivia.Zero Context Examples and misuse will be deleted.
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* BadassMustache: The warrior-king of Bretonnia sports a very nice waxed handlebar mustache.
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* BadassMustache: Wears one in the typical fashion of Bretonnian knights, though his helmet covers it up.
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The brave Knights of Bretonnia have always been a bulwark against the foul creatures that threaten mankind's survival. Now, with the world in ever-growing peril, it is no longer enough for the Dukes to sit idle. Like the Grail Companions of old, the Dukedoms of Bretonnia must unite under the banner of their King, and the flower of Bretonnia will reveal its thorns. With lances dipped and a prayer to the Lady on their lips, the Knights of Bretonnia march forth in the greatest Errantry War in history, ready to purify the land of evil and institute an age of chivalry and gallantry.
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The brave Knights of Bretonnia have always been a bulwark against the foul creatures that threaten mankind's survival. Now, with the world in ever-growing peril, it is no longer enough for the Dukes to sit idle. Like the Grail Companions of old, the Dukedoms of Bretonnia must unite under the banner of their King, and the flower of Bretonnia will reveal its thorns. With lances dipped and a prayer to the Lady on their lips, the Knights of Bretonnia march forth in the greatest Errantry War in history, ready to purify the land of evil and institute an age of chivalry and gallantry.
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The brave Knights of Bretonnia have always been a bulwark against the foul creatures that threaten mankind's survival. Now, with the world in ever-growing peril, it is no longer enough for the Dukes to sit idle. Like the Grail Companions of old, the Dukedoms of Bretonnia will unite under the banner of their King, and the flower of Bretonnia will reveal its thorns. With lances dipped and a prayer to the Lady on their lips, the Knights of Bretonnia march forth in the greatest Errantry War in history, ready to purify the land of evil and institute an age of chivalry and gallantry.
to:
The brave Knights of Bretonnia have always been a bulwark against the foul creatures that threaten mankind's survival. Now, with the world in ever-growing peril, it is no longer enough for the Dukes to sit idle. Like the Grail Companions of old, the Dukedoms of Bretonnia will must unite under the banner of their King, and the flower of Bretonnia will reveal its thorns. With lances dipped and a prayer to the Lady on their lips, the Knights of Bretonnia march forth in the greatest Errantry War in history, ready to purify the land of evil and institute an age of chivalry and gallantry.
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** On the campaign, bad climate. Their casualty replenishment is already the lowest in the game so they feel the pain of unsuitable climate more than any other faction. A bad enough climate may stop their armies from replenishing ''at all.''
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* UnexplainedAccent: Has a French accent like most of the nobility, despite being a peasant, who are depicted as having English accents.
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* TheBigGuy: He is called [[MeaningfulName "Le Massif"]] for a reason, with most flavor text about him talking about his noticable size above the other paladins of Bretonnia.
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* TheBigGuy: He is called [[MeaningfulName "Le Massif"]] for a reason, with most flavor text about him talking about his noticable size above the other paladins of Bretonnia. He's even considered a large unit, even on foot.
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[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] | [[Characters/TotalWarWarhammerTheEmpire The Empire of Man]] | '''The Kingdom of Bretonnia''' | [[Characters/TotalWarWarhammerTheTzardomOfKislev The Tzardom of Kislev]] | [[Characters/TotalWarWarhammerTheEmpireOfGrandCathay The Empire of Grand Cathay]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | [[Characters/TotalWarWarhammerTheDarkElves The Dark Elves]] | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | [[Characters/TotalWarWarhammerTheVampireCounts The Vampire Counts]] | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheDaemonsOfChaos The Daemons Of Chaos]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheNorscanTribes The Norscan Tribes]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheOgreKingdoms The Ogre Kingdoms]] ]]-]
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[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] | [[Characters/TotalWarWarhammerTheEmpire The Empire of Man]] | '''The Kingdom of Bretonnia''' | [[Characters/TotalWarWarhammerTheTzardomOfKislev The Tzardom of Kislev]] | [[Characters/TotalWarWarhammerTheEmpireOfGrandCathay The Empire of Grand Cathay]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | [[Characters/TotalWarWarhammerTheDarkElves The Dark Elves]] | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | [[Characters/TotalWarWarhammerTheVampireCounts The Vampire Counts]] | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheDaemonsOfChaos The Daemons Of Chaos]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheNorscanTribes The Norscan Tribes]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheOgreKingdoms The Ogre Kingdoms]] ]]-]
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[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] | [[Characters/TotalWarWarhammerTheEmpire The Empire of Man]] | '''The Kingdom of Bretonnia''' | [[Characters/TotalWarWarhammerTheTzardomOfKislev The Tzardom of Kislev]] | [[Characters/TotalWarWarhammerTheEmpireOfGrandCathay The Empire of Grand Cathay]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | [[Characters/TotalWarWarhammerTheDarkElves The Dark Elves]] | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | [[Characters/TotalWarWarhammerTheVampireCounts The Vampire Counts]] | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheDaemonsOfChaos The Daemons Of Chaos]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheNorscanTribes The Norscan Tribes]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] | [[Characters/TotalWarWarhammerTheOgreKingdoms The Ogre Kingdoms]] ]]-]
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[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] | [[Characters/TotalWarWarhammerTheEmpire The Empire of Man]] | '''The Kingdom of Bretonnia''' | [[Characters/TotalWarWarhammerTheTzardomOfKislev The Tzardom of Kislev]] | [[Characters/TotalWarWarhammerTheEmpireOfGrandCathay The Empire of Grand Cathay]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | [[Characters/TotalWarWarhammerTheDarkElves The Dark Elves]] | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | [[Characters/TotalWarWarhammerTheVampireCounts The Vampire Counts]] | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheDaemonsOfChaos The Daemons Of Chaos]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheNorscanTribes The Norscan Tribes]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheOgreKingdoms The Ogre Kingdoms]] ]]-]
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[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] | [[Characters/TotalWarWarhammerTheEmpire The Empire of Man]] | '''The Kingdom of Bretonnia''' | [[Characters/TotalWarWarhammerTheTzardomOfKislev The Tzardom of Kislev]] | [[Characters/TotalWarWarhammerTheEmpireOfGrandCathay The Empire of Grand Cathay]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | [[Characters/TotalWarWarhammerTheDarkElves The Dark Elves]] | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | [[Characters/TotalWarWarhammerTheVampireCounts The Vampire Counts]] | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheDaemonsOfChaos The Daemons of Chaos]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheNorscanTribes The Norscan Tribes]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] ]]-]
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[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] | [[Characters/TotalWarWarhammerTheEmpire The Empire of Man]] | '''The Kingdom of Bretonnia''' | [[Characters/TotalWarWarhammerTheTzardomOfKislev The Tzardom of Kislev]] | [[Characters/TotalWarWarhammerTheEmpireOfGrandCathay The Empire of Grand Cathay]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | [[Characters/TotalWarWarhammerTheDarkElves The Dark Elves]] | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | [[Characters/TotalWarWarhammerTheVampireCounts The Vampire Counts]] | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheDaemonsOfChaos The Daemons of Of Chaos]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheNorscanTribes The Norscan Tribes]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] | [[Characters/TotalWarWarhammerTheOgreKingdoms The Ogre Kingdoms]] ]]-]
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Originally a NonPlayerCharacter in ''VideoGame/TotalWarWarhammer'', available only in custom games and multiplayer, the ''Bretonnia Patch'' upgraded Bretonnia into a fully-fledged faction for the ''Old World'' and ''Mortal Empires'' campaigns. With the ''Potion of Speed Update'' FLC, they became playable in the ''VideoGame/TotalWarWarhammerII'' ''Eye of the Vortex'' map.
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Originally a NonPlayerCharacter in ''VideoGame/TotalWarWarhammer'', available only in custom games and multiplayer, the ''Bretonnia Patch'' upgraded Bretonnia into a fully-fledged faction for the ''Old World'' and ''Mortal Empires'' campaigns. With the ''Potion of Speed Update'' Speed'' FLC, they became playable in the ''VideoGame/TotalWarWarhammerII'' ''Eye of the Vortex'' map.
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[[caption-width-right:324:"None shall pass!"]]
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[[caption-width-right:350:"I am the Lion!"]]
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[[caption-width-right:324:"I protect Bretonnia."]]
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[[caption-width-right:324:"My reputation precedes me."]]
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[[caption-width-right:319:"Onwards, for the Lady!"]]
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[[caption-width-right:350:"Paladin of Bretonnia!"]]
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* AscendedExtra: Unlike Repanse, Henri is not from an official Bretonnian armybook but has his origins in a ''White Dwarf'' article.
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* CanonImmigrant: Unlike Repanse, Henri is not from an official Bretonnian armybook but has his origins in a ''White Dwarf'' article.
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* AdaptationalBadass: Zigzagged in that, while she's become more "traditionally" powerful, with a very powerful magic sword and decent melee stats that puts her in a weight class similar to Louen and Alberic, she's lost the ability to NoSell magic and drain it as she had in tabletop. In terms of the setting, she has seemingly been upgraded from a, albeit blessed, Knight of the Realm, all the way to a Grail Knight in her own right.
* AscendedExtra: She was a Lord option in the tabletop all the way back in in the games ''fifth'' edition, and was a PosthumousCharacter in the universe itself, being long dead. She's gotten her own spotlight in the ''Total War'' continuity, as a very important character in her own right.
* BadassArmy: ''Oh yeah''. Her Chevaliers are an Errantry War composed of veteran Knights and hardened foot soldiers, tempered by countless battles and the horrible conditions of the desert. All of her skills are focused on making her men, mainly the peasentry, from farmers into effective warriors.
* BadassBaritone: In contrast to the other women of Bretonnia, refined ladies of court, Repanse's voice is ''very'' hardy, not quite masculine, but deep and very authoritarian; she's clearly very accustomed to ordering soldiers around.
* BlingOfWar: She wears a set of ornate, golden/silver warplate, both practical, and gilded.
* AscendedExtra: She was a Lord option in the tabletop all the way back in in the games ''fifth'' edition, and was a PosthumousCharacter in the universe itself, being long dead. She's gotten her own spotlight in the ''Total War'' continuity, as a very important character in her own right.
* BadassArmy: ''Oh yeah''. Her Chevaliers are an Errantry War composed of veteran Knights and hardened foot soldiers, tempered by countless battles and the horrible conditions of the desert. All of her skills are focused on making her men, mainly the peasentry, from farmers into effective warriors.
* BadassBaritone: In contrast to the other women of Bretonnia, refined ladies of court, Repanse's voice is ''very'' hardy, not quite masculine, but deep and very authoritarian; she's clearly very accustomed to ordering soldiers around.
* BlingOfWar: She wears a set of ornate, golden/silver warplate, both practical, and gilded.
to:
* AdaptationalBadass: Zigzagged in that, while she's become more "traditionally" powerful, with a very powerful magic sword and decent melee stats that puts her in a weight class similar to Louen and Alberic, she's lost the ability to NoSell magic and drain it as she had in tabletop. In terms of the setting, she has seemingly she's been upgraded from a, albeit blessed, a (albeit blessed) Knight of the Realm, Realm all the way to a Grail Knight in her own right.
* AscendedExtra: She was a Lord option in the tabletop all the way back in in the games ''fifth'' edition, and was a PosthumousCharacter in the universe itself, beinglong many centuries dead. She's gotten her own spotlight in the ''Total War'' continuity, as a very important character in her own right.
* BadassArmy: ''Oh yeah''. Her Chevaliers are an Errantry War composed of veteran Knights and hardened foot soldiers, tempered by countless battles and the horrible conditions of thedesert.ThirstyDesert. All of her skills are focused on making her men, mainly the peasentry, from farmers into effective warriors.
* BadassBaritone: In contrast to the other women of Bretonnia,refined ladies of court, namely the mystical damsels, Repanse's voice is ''very'' hardy, not quite masculine, but deep and very authoritarian; she's clearly very accustomed to ordering soldiers around.
* BlingOfWar: She wears a set of ornate, golden/silver warplate, bothpractical, practical and gilded.
* AscendedExtra: She was a Lord option in the tabletop all the way back in in the games ''fifth'' edition, and was a PosthumousCharacter in the universe itself, being
* BadassArmy: ''Oh yeah''. Her Chevaliers are an Errantry War composed of veteran Knights and hardened foot soldiers, tempered by countless battles and the horrible conditions of the
* BadassBaritone: In contrast to the other women of Bretonnia,
* BlingOfWar: She wears a set of ornate, golden/silver warplate, both
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* {{BFS}}: She wields '''the Sword of Lyonesse''' - a mighty relic warblade- into battle, which can be activated for a brief, ''titanic'' burst of melee power. It belonged to a long dead, devout and honorable knight. Led to the sword by the Lady herself, Repanse found it in a mystical Grail Chapel, before claiming the blade for herself to wield.
* BurnTheUndead: Her "Banish the scourge" skill gives her and ''her entire army'' flaming weapons when fighting any Undead faction.
* BurnTheUndead: Her "Banish the scourge" skill gives her and ''her entire army'' flaming weapons when fighting any Undead faction.
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* {{BFS}}: She wields '''the Sword of Lyonesse''' - a mighty relic warblade- into battle, which can be activated for a brief, ''titanic'' brief but large burst of melee power. It belonged to a long dead, devout and honorable knight. Led to the sword by the Lady herself, Repanse found it in a mystical Grail Chapel, before claiming grail chapel, and claimed the blade for herself to wield.
* BurnTheUndead: Her "Banish the scourge" skill gives her and''her her entire army'' army flaming weapons when fighting any Undead faction.
* BurnTheUndead: Her "Banish the scourge" skill gives her and
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* LadyOfWar: She is Duke, an accomplished, gallant Knight, but she also retains her femininity to an extent. Her title, "Damoiselle de Guerre", even means "maiden of war".
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* LadyOfWar: She is Duke, and an accomplished, gallant Knight, knight of the Grail, but she also retains her femininity to an extent. Her title, "Damoiselle de Guerre", even means "maiden of war".
* ReallySevenHundredYearsOld: Repanse was born three-hundred years before the reign of Magnus the Pious in the Empire, which makes her about five centuries old by the time of Karl Franz's coronation. This is all thanks to the blessings of the Grail making Repanse TheAgeless. Notably, this means she's [[TheOlderImmortal significantly older]] than King Leoncoeur, who is suggested to be a mere ninety years old.
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* SparedByTheAdaptation: In the official ''Warhammer'' timeline, Repanse presumably died of old age half a millennium before Karl Franz or Louen Leoncour were even born.
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* SparedByTheAdaptation: In the official ''Warhammer'' timeline, Repanse presumably died of old age lived a mortal's lifespan half a millennium before Karl Franz or Louen Leoncour were even born.born. Here, she's a grail knight and thus TheAgeless.
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* TimeAbyss: A {{Downplayed}} example compared to the many other examples in the series, but it should be noted that Repanse was alive 300 years before ''Magnus the Pious's'' reign, so about five centuries before the events of the games.
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* GameplayAndStorySegregation: The vows a Knight must take get progressively more difficult and challenging as they proceed through their journey, with only the most dedicated ever attaining the vaunted title of Grail Knight. This is not true in the game, with the vast majority of Bretonnian players agreeing the Questing Vow is the hardest and most time-consuming of all three Vows while the Grail Vow is the easiest.
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* GameplayAndStorySegregation: GameplayAndStorySegregation:
** The vows a Knight must take get progressively more difficult and challenging as they proceed through their journey, with only the most dedicated ever attaining the vaunted title of Grail Knight. This is not true in the game, with the vast majority of Bretonnian players agreeing the Questing Vow is the hardest and most time-consuming of all three Vows while the Grail Vow is theeasiest.easiest.
** Most Bretonnian armies in lore are hordes of poorly-armed peasants who are there to form a line of battle while the noble, elite knights do all the heavy hitting. Due to the Peasant Economy, though, most of your ingame armies are going to consist of huge numbers of expendable knights protecting a few valuable peasant units, which is completely opposite the faction's lore
** The vows a Knight must take get progressively more difficult and challenging as they proceed through their journey, with only the most dedicated ever attaining the vaunted title of Grail Knight. This is not true in the game, with the vast majority of Bretonnian players agreeing the Questing Vow is the hardest and most time-consuming of all three Vows while the Grail Vow is the
** Most Bretonnian armies in lore are hordes of poorly-armed peasants who are there to form a line of battle while the noble, elite knights do all the heavy hitting. Due to the Peasant Economy, though, most of your ingame armies are going to consist of huge numbers of expendable knights protecting a few valuable peasant units, which is completely opposite the faction's lore
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* OurGryphonsAreDifferent: Bretonnian lords can be mounted on Hippogryphs, huge monsters with the body of a horse, and the wings, head and foreclaws of a bird. Unlike in the tabletop game, there are flying knights mounted on Hippogryphs as well, known as the Royal Hippogryph Knights. Hippogryphs are savage, highly aggressive and would attack anyone or anything with very little to no provocation or warning. Unlike the Gryphon, who only kills for food, the Hippogryph species are unnaturally bloodthirsty animals who would wantonly slaughter every animal on sight as a simple act of pure aggression. This makes them especially attractive mounts for lordlings who are often ChallengeSeekers.
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* OurGryphonsAreDifferent: Bretonnian lords can be mounted on Hippogryphs, huge monsters with the body of a horse, and the wings, head and foreclaws of a bird. Unlike in the tabletop game, there are flying knights mounted on Hippogryphs as well, known as the Royal Hippogryph Knights. Hippogryphs are savage, highly aggressive and would attack anyone or anything with very little to no provocation or warning. Unlike the Gryphon, who only kills for food, the Hippogryph species are unnaturally bloodthirsty animals who would wantonly slaughter every animal on sight as a simple act of pure aggression. This makes them especially attractive mounts for lordlings who are often ChallengeSeekers.{{Challenge Seeker}}s.
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Still, when the Knights of Bretonnia do go to war, they prove undeniably proficient. From young and eager Knights Errant to superhuman Grail Knights and aerial Pegasus and Hippogryph Knights, they have earned their prestige as the most powerful heavy cavalry in the Old World. But a Bretonnian army rarely consists of Knights alone - peasants are drafted to form ranks of solid, if unremarkable foot troops and bombard the enemy with dishonorable projectile weapons that no Knight would ever deign to use. As the peasants desperately hold the line, the Knights ready for a glorious charge across the battlefield, crushing the foe underneath a storm of blessed steel and iron-shod hooves.
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Still, when the Knights of Bretonnia do go to war, they prove undeniably proficient. From young proficient, and eager Knights Errant to superhuman Grail Knights and aerial Pegasus and Hippogryph Knights, they have more than earned their prestige as the most powerful heavy cavalry in the Old World. But a Bretonnian army rarely consists of Knights alone - peasants are drafted to form ranks of solid, if unremarkable foot troops and bombard the enemy with dishonorable projectile weapons that no Knight would ever deign to use. As the peasants desperately hold the line, the Knights ready for a glorious charge across the battlefield, charge, crushing the foe underneath a storm of blessed steel and iron-shod hooves.
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* AchillesHeel: Anti-Large units, an obvious weakness that comes with an army so famous for their cavalry. This would not have been too much of a problem if not for the fact that most of their infantry that would normally have to deal with countering such horse-slaying foes are either mere peasants or slightly-above-mediocre squires and pilgrims.
** Surprisingly, ranged units are also extremely problematic for Bretonnia, especially when protected by spearmen. The large size of a cavalry target means most of the shots in a volley are going to hit and most ranged units can shoot over the heads of their friends and right into the cavalry attacking them. This lets ranged units, especially armor-piercing ones, trade very well against Bretonnian knights.
** Surprisingly, ranged units are also extremely problematic for Bretonnia, especially when protected by spearmen. The large size of a cavalry target means most of the shots in a volley are going to hit and most ranged units can shoot over the heads of their friends and right into the cavalry attacking them. This lets ranged units, especially armor-piercing ones, trade very well against Bretonnian knights.
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* AchillesHeel: AchillesHeel:
** Anti-Large units, an obvious weakness that comes with an army so famous for their cavalry. This would not have been too much of a problem if not for the fact that most of their infantry that would normally have to deal with countering such horse-slaying foes are either mere peasants or slightly-above-mediocre squires andpilgrims.
pilgrims. Much like Dwarf players, a Bretonnian player trying to counter this in multiplayer by not taking as much cavalry are now left with a substandard frontline and backline that does everything worse than their opponent's equivalent units.
** Surprisingly, ranged units are also extremely problematic for Bretonnia, especially when protected by spearmen. The large size of a cavalry target means mostof the shots in a of even an inaccurate volley are going to hit and most ranged units can shoot over the heads of their friends and right into the cavalry attacking them.them, since cavalry are taller than infantry. This lets ranged units, especially armor-piercing ones, trade very well against Bretonnian knights.
** Anti-Large units, an obvious weakness that comes with an army so famous for their cavalry. This would not have been too much of a problem if not for the fact that most of their infantry that would normally have to deal with countering such horse-slaying foes are either mere peasants or slightly-above-mediocre squires and
** Surprisingly, ranged units are also extremely problematic for Bretonnia, especially when protected by spearmen. The large size of a cavalry target means most
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Originally a NonPlayerCharacter in ''VideoGame/TotalWarWarhammer'', available only in custom games and multiplayer, the ''Bretonnia Patch'' upgraded Bretonnia into a fully-fledged faction for the ''Old World'' and ''Mortal Empires'' campaigns. With the ''Potion of Speed Update'', Bretonnia became playable in the ''VideoGame/TotalWarWarhammerII'' ''Eye of the Vortex'' map.
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Originally a NonPlayerCharacter in ''VideoGame/TotalWarWarhammer'', available only in custom games and multiplayer, the ''Bretonnia Patch'' upgraded Bretonnia into a fully-fledged faction for the ''Old World'' and ''Mortal Empires'' campaigns. With the ''Potion of Speed Update'', Bretonnia Update'' FLC, they became playable in the ''VideoGame/TotalWarWarhammerII'' ''Eye of the Vortex'' map.
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At the center of Bretonnian culture is their patron deity, the Lady of the Lake, an enigmatic goddess of virtue, purity and nobility who once aided the first Royarch, Gilles le Breton, in unifying Bretonnia. She is the embodiment of the Bretonnian code of chivalry, the ideal lady that every Knight aspires to love and serve, and it is she who rewards a Knight's honour and virtue by allowing them to drink from her Holy Grail, imbuing them with her divine blessing.
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At the center of Bretonnian culture is their patron deity, the Lady of the Lake, an enigmatic goddess of virtue, purity and nobility who once aided the first Royarch, Gilles le Breton, in unifying Bretonnia. She is the embodiment of the Bretonnian code of chivalry, the ideal lady that every Knight aspires to love and serve, and it is she who rewards a Knight's honour courage and virtue by allowing them to drink from her Holy Grail, imbuing them with her divine blessing.
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** Surprisingly, ranged units are also extremely problematic for Bretonnia, especially when protected by spearmen. The large size of a cavalry target means most of the shots in a volley are going to hit and most ranged units can shoot over the heads of their friends and right into the cavalry attacking them. This lets ranged units, especially armor-piercing ones, trade very well against Bretonnian knights.
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Repanse de Lyonesse is an FLC legendary lord released alongside her companion, Henri le Massif, as part of a free update alongside ''The Shadow and the Blade'' for VideoGame/TotalWarWarhammerII. Her subfaction is the Chevaliers de Lyonesse, and will be available in both the Vortex and Mortal Empires campaigns.
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Repanse de Lyonesse is an FLC legendary lord released alongside her companion, Henri le Massif, as part of a free update alongside ''The Shadow and the Blade'' for VideoGame/TotalWarWarhammerII. ''VideoGame/TotalWarWarhammerII''. Her subfaction is the Chevaliers de Lyonesse, and will be which is available in both the Vortex and Mortal Empires campaigns.
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* DecadeDissonance: Despite living right next to the Empire, Bretonnia is perpetually stuck in an [[KingArthur Arthurian-esque]] early middle ages setting.
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* DecadeDissonance: Despite living right next to the Empire, Bretonnia is perpetually stuck in an [[KingArthur [[Myth/ArthurianLegend Arthurian-esque]] early middle ages setting.
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* FantasyCounterpartCulture: A mix between medieval England and France during the age of chivalry, along with some influence from the [[KingArthur Arthurian Legends]]. Also like in medieval England, the nobility speak in French accents whilst the lowly peasants speak in English ones.
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* FantasyCounterpartCulture: A mix between medieval England and France during the age of chivalry, along with some influence from the [[KingArthur [[Myth/ArthurianLegend Arthurian Legends]].legends]]. Also like in medieval England, the nobility speak in French accents whilst the lowly peasants speak in English ones.
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* RealityEnsues: The Peasant Reserve system in the DLC is based on Bretonnia's reliance on medieval peasant economy and lack of true professional army, which meant that having peasant units beyond the cap will cause a negative impact on the economy due to the lack of workers.
* SurprisinglyRealisticOutcome: The Peasant Reserve system in the DLC is based on Bretonnia's reliance on medieval peasant economy and lack of true professional army, which meant that having peasant units beyond the cap will cause a negative impact on the economy due to the lack of workers.
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* WeHaveReserves: Knights don't really care about commoners fleeing or dying in battle (though unusually for this trope this is more a case of ProudWarriorRaceGuy disdain than simple evilness). However, despite peasants being cheap and plenty in number, hiring too many of them for battle will reduce the income and growth of your regions because there are [[RealityEnsues now fewer people working or farming]]. However, as of Mortal Empires, this no longer applies to the Peasent Mob unit, which means you can send ''them'' to die in utter drives with no averse effect to the Bretonnian economy.
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* WeHaveReserves: Knights don't really care about commoners fleeing or dying in battle (though unusually for this trope this is more a case of ProudWarriorRaceGuy disdain than simple evilness). However, despite peasants being cheap and plenty in number, hiring too many of them for battle will reduce the income and growth of your regions because there are [[RealityEnsues [[SurprisinglyRealisticOutcome now fewer people working or farming]]. However, as of Mortal Empires, this no longer applies to the Peasent Mob unit, which means you can send ''them'' to die in utter drives with no averse effect to the Bretonnian economy.
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* TheGoodKingdom: Being an actual Kingdom, Bretonnia technically DOES count as this trope though it subverts many aspects of the trope. Peasants are treated poorly and the ruling class refuses to evolve technologically, but are ultimaltey a staunch member of the Order faction.
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* TheGoodKingdom: Being an actual Kingdom, Bretonnia technically DOES count as this trope though it subverts many aspects of the trope. Peasants are treated poorly and the ruling class refuses to evolve technologically, but are ultimaltey ultimately a staunch member of the Order faction.
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** In gameplay, the player is under obligation to respect the rules of chivalry. Among other things this means: no wars against fellow Bretonnians, no sacking settlements or killing captives if the foe is civilized, always razing the cities and killing the captives for uncivilized foes, no ambushes, no raiding, [[ArsonMurderAndJayWalking and no establishing brothels or giving out bribes]]. If one gains the Blessing of the Lady through a Heroic Victory it also means [[AttackAttackAttack no backing down from a fight]] under any circumstances.
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** In gameplay, the player is under obligation to respect the rules of chivalry. Among other things things, this means: means no wars against fellow Bretonnians, no sacking settlements or killing captives if the foe is civilized, always razing the cities and killing the captives for uncivilized foes, no ambushes, no raiding, [[ArsonMurderAndJayWalking and no establishing brothels or giving out bribes]]. If one gains the Blessing of the Lady through a Heroic Victory it also means [[AttackAttackAttack no backing down from a fight]] under any circumstances.
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* TheCavalry: Acts as this in her battle quest for her sword, arriving in the nick of time to save Dwarf prospectors from a fight with Tomb Kings they couldn't win. For bonus points, and pun nonwhistanding, this battle pretty much requires you to use cavalry, as you start on the opposite side of the map from the Dwarfs, who are attacked from the very moment you press "Start Battle"; infantry simply cannot get to the fight in time to save the Dwarfs.
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* TheCavalry: Acts as this in her battle quest for her sword, arriving in the nick of time to save Dwarf prospectors from a fight with Tomb Kings they couldn't win. For bonus points, and pun nonwhistanding, this battle pretty much requires you to use cavalry, as you start on the opposite side of the map from the Dwarfs, who are attacked from the very moment you press "Start Battle"; infantry simply cannot get to the fight in time to save the Dwarfs.Dwarfs[[note]]Sure, it might get there in time to save ''one'' of the groups of prospectors, but you're required to keep all three alive to win[[/note]].