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* TheArcher: If you prefer the traditional bow and arrows archetype, it's feasible.
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* DropTheHammer: Magma Mace conjures a large, red-hot maul that's swung in a wide arc in front of them. It generates no charge but it's a good option to replacing your melee attack and it benefits from Staff Mastery and Wand Chaos.
* HotBlade: Magma Mace conjures a large, red-hot maul that's swung in a wide arc in front of them.
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* CarryABigStick: The mace class weapons though it's a catchall term for anything big and blunt that you can swing with one hand so it can range from this trope, DropTheHammer, to WrenchWhack.
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* CarryABigStick: The mace class weapons though it's a catchall term for anything big and blunt that you can swing with one hand so it can range from this trope, DropTheHammer, trope to WrenchWhack.
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* DropTheHammer: Great hammers and maces (at least the ones depicted as a hammer) convey a chance to interrupt enemy attacks unless they have resistance/immunity. The aptly named Sledgebot wields a hammer of it's own.
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* GutturalGrowler: The Engineer in the animated commercials for the UsefulNotes/NintendoSwitch port. He sounds more blood-thirsty than the ''Berserker''.
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* BladeOnAStick: Polearms have the longest reach of any melee weapon but are [[SliceAndDiceSwordsmanship slow to swing around]].
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* DeflectorShields: The Forcefield can absorb damage for thirty seconds at a time or until it absorbs the maximum amount, pips of the charge meter add more points that it can absorb. A fraction of the protection is granted to your pets and allies until hitting Tier II in which they get the same protection as you do, capable of turning the [[SquishyWizard Embermage]], [[GlassCannon Outlander]], and [[FragileSpeedster Berserker]] into NighInvulnerable killing machines.
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* DeflectorShields: DeflectorShields:
** The Forcefield can absorb damage for thirty seconds at a time or until it absorbs the maximum amount, pips of the charge meter add more points that it can absorb. A fraction of the protection is granted to your pets and allies until hitting Tier II in which they get the same protection as you do, capable of turning the [[SquishyWizard Embermage]], [[GlassCannon Outlander]], and [[FragileSpeedster Berserker]] into NighInvulnerable killing machines.
** The Forcefield can absorb damage for thirty seconds at a time or until it absorbs the maximum amount, pips of the charge meter add more points that it can absorb. A fraction of the protection is granted to your pets and allies until hitting Tier II in which they get the same protection as you do, capable of turning the [[SquishyWizard Embermage]], [[GlassCannon Outlander]], and [[FragileSpeedster Berserker]] into NighInvulnerable killing machines.
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* AnAxeToGrind: Great axes and axes have no damage spread, making their DPS consistent sans a fumble or CriticalHit.