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This page lists the fighters introduced after E3 2014 for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', including Lucina, who would later be remarketed as an [[Characters/SuperSmashBrosEchoFighters Echo Fighter]] in the next installment.

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This page lists the fighters introduced after E3 2014 for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', including Lucina, who would later be remarketed as an [[Characters/SuperSmashBrosEchoFighters [[Characters/SuperSmashBrosUltimateEchoFighters Echo Fighter]] in the next installment.
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosEchoFighters New Echo Fighters]] |[[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosEchoFighters [[Characters/SuperSmashBrosUltimateEchoFighters New Echo Fighters]] |[[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
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'''Morton, Wendy, Lemmy, and Larry Voiced by:''' Creator/LaniMinella\\

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'''Morton, '''Larry, Morton, Wendy, Lemmy, and Larry Lemmy Voiced by:''' Creator/LaniMinella\\
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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\
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** Averted. She's the only unlockable character in "3DS/Wii U" who was revealed before the games came out.
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* SecretCharacter:

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* SecretCharacter:SecretCharacter: If one doesn't count the playable ''Pokémon'' characters in ''3DS/Wii U'' and prior ''Smash'' games, she's the first female unlockable fighter in ''Smash Bros.'' If one counts 'model swap' characters, she shares this distinction with [[PaletteSwap Wendy]] [[VideoGame/SuperMarioBros3 O. Koopa]].
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Moving from misused Franchise namespace.


-> '''Home Series:''' ''Franchise/XenobladeChronicles''

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-> '''Home Series:''' ''Franchise/XenobladeChronicles''''VideoGame/XenobladeChronicles''
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-> '''Home Series:''' ''VideoGame/XenobladeChronicles1''

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-> '''Home Series:''' ''VideoGame/XenobladeChronicles1''''Franchise/XenobladeChronicles''
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* BreakoutCharacter: Shulk's game was relatively obscure (especially in the West) before he debuted in ''Smash''. Since his appearance in this series, Xenoblade has received far more love and coverage, to the point where ''VideoGame/XenobladeChronicles1'' not only received a [[VideoGame/XenobladeChroniclesX spinoff]] and a [[VideoGame/XenobladeChronicles2 sequel]] (with Shulk returning as a GuestFighter in the latter), but was also ported to the Wii U (on the Virtual Console), the 3DS, and given a much needed overhaul when it was brought to the Nintendo Switch as ''Xenoblade Chronicles: Definitive Edition''.

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* BreakoutCharacter: Shulk's game was relatively obscure (especially in the West) before he debuted in ''Smash''. Since his appearance in this series, Xenoblade has received far more love and coverage, to the point where ''VideoGame/XenobladeChronicles1'' not only received a [[VideoGame/XenobladeChroniclesX spinoff]] and a [[VideoGame/XenobladeChronicles2 sequel]] two]] [[VideoGame/XenobladeChronicles3 sequels]] (with Shulk returning as a GuestFighter in the latter), ''Xenoblade Chronicles 2''), but was also ported to the Wii U (on the Virtual Console), the 3DS, and given a much needed overhaul when it was brought to the Nintendo Switch as ''Xenoblade Chronicles: Definitive Edition''.

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You Gotta Have Blue Hair has been redirected to Hair Colors.


* YouGottaHaveBlueHair: Like her father Chrom and her great-however-many-times-grandfather Marth, she has dark blue hair.



* KaleidoscopeHair: Robin's alternate colors change their hair to match the outfit, leading to blue, green, bright red, and pink hair. The exceptions are their default colors and male Robin's white color (where his hair is black instead). This is just like how Robin's hair color can be changed in ''Awakening'', although their Tactician outfit was always black unlike here.



* YouGottaHaveBlueHair: Robin's alternate colors change their hair to match the outfit, leading to blue, green, bright red, and pink hair. The exceptions are their default colors and male Robin's white color (where his hair is black instead). This is just like how Robin's hair color can be changed in ''Awakening'', although their Tactician outfit was always black unlike here.
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No longer a trope


* SkirtOverSlacks: Wears a segmented overskirt over their pants. Yes, [[ManInAKilt the male Robin does too]].
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* AdaptationalRelationshipOverhaul: In their game of origin, the unseen marksman and the dog worked together to shoot the ducks. In ''Smash'', all three work together.

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* AdaptationalRelationshipOverhaul: AdaptationRelationshipOverhaul: In their game of origin, the unseen marksman and the dog worked together to shoot the ducks. In ''Smash'', all three work together.
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Jr's Clown Car has no shortage of versatility to it, having access to all sorts of weapons that can make fighting him somewhat tricky. However, he has a very obvious weakness to anyone who's played a ''New Super Mario Bros.'' game: hitting the clown car does less damage, while [[AttackItsWeakPoint attacks on Jr. himself do more]], so attacks from above can do a lot more damage if they hit. However, good luck landing a hit on him while he's firing cannonballs, charging at high speeds, and deploying Mechakoopas to make hitting him all the more difficult.\\

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Jr's Jr.'s Clown Car has no shortage of versatility to it, having access to all sorts of weapons that can make fighting him somewhat tricky. However, he has a very obvious weakness to anyone who's played a ''New Super Mario Bros.'' game: hitting the clown car does less damage, while [[AttackItsWeakPoint attacks on Jr. himself do more]], so attacks from above can do a lot more damage if they hit. However, good luck landing a hit on him while he's firing cannonballs, charging at high speeds, and deploying Mechakoopas to make hitting him all the more difficult.\\



** Larry: [[TheBabyOfTheBunch The Youngest]] / [[BlindIdiotTranslation Leader of the Seven Minions]] [[note]][[http://www.mariowiki.com/Larry#Super_Smash_Bros._for_Nintendo_3DS.2FWii_U His Japanese title is "Boss Minion"]], likely referencing that he orders Bowser's lesser minions generally or that he's a minion among bosses since he's the youngest Koopaling. He is not considered to be the leader of the Koopalings in Mario canon in the 'in charge' sense, though he is usually [[DesignatedPointMan the first to be fought]], so [[FromACertainPointOfView in a sense]], he does 'lead the charge'.[[/note]]

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** Larry: [[TheBabyOfTheBunch The Youngest]] / [[BlindIdiotTranslation Leader of the Seven Minions]] [[note]][[http://www.Minions]][[note]][[http://www.mariowiki.com/Larry#Super_Smash_Bros._for_Nintendo_3DS.2FWii_U His Japanese title is "Boss Minion"]], likely referencing that he orders Bowser's lesser minions generally or that he's a minion among bosses since he's the youngest Koopaling. He is not considered to be the leader of the Koopalings in Mario canon in the 'in charge' sense, though he is usually [[DesignatedPointMan the first to be fought]], so [[FromACertainPointOfView in a sense]], he does 'lead the charge'.[[/note]]



->"''[[SmugSmiler Hehehehehe!]]''"

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->"''[[SmugSmiler Hehehehehe!]]''"
->''"[[SmugSmiler Hehehehehe!]]"''
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-> See the ''Characters/XenobladeChronicles1'' character page for more information on the character in his origin series.

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-> See the ''Characters/XenobladeChronicles1'' ''Characters/XenobladeChronicles1Protagonists'' character page for more information on the character in his origin series.
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-> See Characters/Characters/FireEmblemAwakeningTheLords for more information on the character in her origin series.

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-> See Characters/Characters/FireEmblemAwakeningTheLords Characters/FireEmblemAwakeningTheLords for more information on the character in her origin series.
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* FatAndSkinny: A plump dog and a skinny duck.

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* {{Acrofatic}}: The dog's pretty chubby, but it's also pretty agile.



* AmbiguousGender: The dog is fairly clearly male, but the duck? Not obvious.



** The dog sits down and scratches his neck with his hind leg.

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** The dog sits down and scratches his its neck with his its hind leg.



* LethalJokeCharacter: Continues the tradition left by Jigglypuff in ''64'', Mr. Game & Watch in ''Melee'' and R.O.B. in ''Brawl'' (as well as the retro-fighter tradition from the latter two). It's the dog that used to [[IShallTauntYou mock you]] for [[EpicFail failing to shoot a single duck]] from the sky in his debut game. Except he, the duck, the Wild Gunmen and whoever is shooting all {{took a level in badass}} and are now teaming up to kick your butt.

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* LethalJokeCharacter: Continues the tradition left by Jigglypuff in ''64'', Mr. Game & Watch in ''Melee'' and R.O.B. in ''Brawl'' (as well as the retro-fighter tradition from the latter two). It's the dog that used to [[IShallTauntYou mock you]] for [[EpicFail failing to shoot a single duck]] from the sky in his its debut game. Except he, it, the duck, the Wild Gunmen and whoever is shooting all {{took a level in badass}} and are now teaming up to kick your butt.



* SilentSnarker: The duck. He gives an annoyed quack when the dog gets distracted by one of his own taunts, he's just shooting an AsideGlance in [[http://www.smashbros.com/sp/us/images/character/secret10/illust.jpg the duo's promotional artwork]]…
* SlasherSmile: The dog wears a psychotic grin before he kicks an exploding can.

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* SilentSnarker: The duck. He It gives an annoyed quack when the dog gets distracted by one of his its own taunts, he's it's just shooting an AsideGlance in [[http://www.smashbros.com/sp/us/images/character/secret10/illust.jpg the duo's promotional artwork]]…
* SlasherSmile: The dog wears a psychotic grin before he it kicks an exploding can.
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosEchoFighters Echo Fighters]] |[[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosEchoFighters New Echo Fighters]] |[[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
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Playing VS. Mode isn't the only way to do this. Other methods include playing on the Spirit Board, playing Mob Smash, or exiting World of Light. Smash Wiki calls this "Cumulative Wait Time," so I'm referring to it as such.


** '''For ''Ultimate''''': Play Vs. Mode for 3 hours and 40 minutes, beat Classic Mode with Yoshi or anyone in his unlock tree five times, or find and defeat her in ''World of Light''.

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** '''For ''Ultimate''''': Play Vs. Mode for Have a Cumulative Wait Time of 3 hours and 40 minutes, beat Classic Mode with Yoshi or anyone in his unlock tree five times, or find and defeat her in ''World of Light''.



* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 8 hours and 40 minutes, beat Classic Mode with Kirby or anyone in his unlock tree five times, or find and defeat them in ''World of Light''.

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* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for Have a Cumulative Wait Time of 8 hours and 40 minutes, beat Classic Mode with Kirby or anyone in his unlock tree five times, or find and defeat them in ''World of Light''.



* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 3 hours and 30 minutes, beat Classic Mode with Pikachu or anyone in his unlock tree three times, or find and defeat him in ''World of Light''.

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* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for Have a Cumulative Wait Time of 3 hours and 30 minutes, beat Classic Mode with Pikachu or anyone in his unlock tree three times, or find and defeat him in ''World of Light''.



** '''For ''Ultimate''''': Play Vs. Mode for 10 hours, beat Classic Mode with Fox or anyone in his unlock tree six times, or find and defeat him in ''World of Light''.

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** '''For ''Ultimate''''': Play Vs. Mode for Have a Cumulative Wait Time of 10 hours, beat Classic Mode with Fox or anyone in his unlock tree six times, or find and defeat him in ''World of Light''.



** '''For ''Ultimate''''': Play Vs. Mode for 9 hours and 10 minutes, beat Classic Mode with Donkey Kong or anyone in his unlock tree eight times, or find and defeat them in ''World of Light''.

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** '''For ''Ultimate''''': Play Vs. Mode for Have a Cumulative Wait Time of 9 hours and 10 minutes, beat Classic Mode with Donkey Kong or anyone in his unlock tree eight times, or find and defeat them in ''World of Light''.
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* AdaptationalRelationshipOverhaul: In their game of origin, the unseen marksman and the dog worked together to shoot the ducks. In ''Smash'', all three work together.
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Bronze swords weren't in any of the Archanea games.


* BreakOutTheMuseumPiece: Robin's Bronze Sword, a weapon from the [[TechnologyLevels Bronze Age]] that's already been rendered technologically obsolete by Marth's time and for well over 2,000 years in ''Awakening''. The Bronze Sword is also green with a layer of patina over it, indicating that it's a very ancient sword (though admittedly, all ''Fire Emblem Awakening'' Bronze Swords look like that, and they're clearly not in any short supply).
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As a collective fighter, the trio are rather nimble due to the dog's quick ground movements and the duck's surprising level of practicality, such as flying the dog out of incoming fire. However, their greatest strength is how versstile they are at a distance; their smash attacks and specials provide plenty of ranged options to keep opponents at arm's length with proper aiming, whether it be shooting them from the front or pelting them with an exploding can. Utilize the trio's moveset to its fullest, and that darn dog will be laughing ''with'' you instead of ''at'' you.

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As a collective fighter, the trio are rather nimble due to the dog's quick ground movements and the duck's surprising level of practicality, such as flying the dog out of incoming fire. However, their greatest strength is how versstile versatile they are at a distance; their smash attacks and specials provide plenty of ranged options to keep opponents at arm's length with proper aiming, whether it be shooting them from the front or pelting them with an exploding can. Utilize the trio's moveset to its fullest, and that darn dog will be laughing ''with'' you instead of ''at'' you.

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Bowser's beloved son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He first made his mark on the Mario universe by framing him for graffiti on Isle Delfino under the assumption that Peach was his mama. Though he may be a SpoiledBrat, he is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car that he rides in the ''VideoGame/NewSuperMarioBros'' series.\\

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Bowser's beloved son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He first made his mark on the Mario universe by framing him for graffiti on Isle Delfino Delfino, disguised as the paintlike [[EvilDoppelganger Shadow Mario]], under the assumption that Peach was his mama. Though he may be a SpoiledBrat, he is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car that he rides in the ''VideoGame/NewSuperMarioBros'' series.\\



Jr's Clown Car has no shortage of versatility to it, having access to all sorts of weapons that can make fighting him somewhat tricky. However, he has a very obvious weakness to anyone who's played a ''New Super Mario Bros.'' game: hitting the clown car does less damage, while [[AttackItsWeakPoint attacks on Jr. himself do more]], so attacks from above can do a lot more damage if they hit. However, good luck landing a hit on him while he's firing cannonballs, charging at high speeds, and deploying Mechakoopas to make hitting him all the more difficult.\\
\\



* AChildShallLeadThem: A villainous example, in that Bowser Jr. is by and far the youngest member of Bowser's troops, and yet he's already the second-in-command for the entire army. He's also hinted to be the Koopalings' boss, which is also especially apparent in his trailer when the band of seven slowly arise behind him.

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* AChildShallLeadThem: A villainous example, in that Bowser Jr. is by and far the youngest member of Bowser's troops, and yet he's already the second-in-command for the entire army. He's also hinted to be the Koopalings' boss, which is also especially apparent in his trailer when the band of seven slowly arise behind him.



A trio composed by the player's canine hunting partner from ''Duck Hunt'', whose legacy lived on after the NES era for [[TheComputerShallTauntYou mocking the player after missing their target]], a duck that has left behind its life as a target, and an unseen marksman armed with the NES Zapper who aids the team from afar. They jump into the fray with the help of several other NES Zapper games and elements.

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A trio composed by the player's canine hunting partner from ''Duck Hunt'', whose legacy lived on after the NES era for [[TheComputerShallTauntYou mocking the player after missing their target]], a duck that has left behind its life as a target, and an unseen marksman armed with the NES Zapper who aids the team from afar. They jump into the fray with the help of several other NES Zapper games and elements.\\
\\
As a collective fighter, the trio are rather nimble due to the dog's quick ground movements and the duck's surprising level of practicality, such as flying the dog out of incoming fire. However, their greatest strength is how versstile they are at a distance; their smash attacks and specials provide plenty of ranged options to keep opponents at arm's length with proper aiming, whether it be shooting them from the front or pelting them with an exploding can. Utilize the trio's moveset to its fullest, and that darn dog will be laughing ''with'' you instead of ''at'' you.
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In battle, Robin [[MagicKnight uses swords and magic tomes in tandem]] for both long range and close up attacks, making them distinct from the swordsmen that came before them. Robin uses the Leven Sword, a blade that utilizes their magic power for powerful attacks, as well as tomes that utilize a decent variety of spells. However, both the Levin Sword and the tomes also come with a [[BreakableWeapons durability mechanic]], and if one of them breaks, it's out of the fight until a new one is conjured up. While overusing these attacks can leave Robin open for punishment, they're far from short of ways to tip the scales in their favor.

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In battle, Robin [[MagicKnight uses swords and magic tomes in tandem]] for both long range and close up attacks, making them distinct from the swordsmen that came before them. Robin uses the Leven Levin Sword, a blade that utilizes their magic power for powerful attacks, as well as tomes that utilize a decent variety of spells. However, both the Levin Sword and the tomes also come with a [[BreakableWeapons durability mechanic]], and if one of them breaks, it's out of the fight until a new one is conjured up. While overusing these attacks can leave Robin open for punishment, they're far from short of ways to tip the scales in their favor.

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The [[PlayerCharacter Avatar]] of ''Fire Emblem Awakening'', Robin woke up in a field one day with no recollection of their life other than their name. After proving their tactical and physical capabilities, Chrom recruited them to their current position as Ylissean Tactician. In battle, Robin [[MagicKnight uses swords and magic tomes in tandem]] for both long range and close up attacks. A customizable character in their game of origin, here in ''Smash Bros.'' Robin uses the default name and male design, along with the default female design as an alternate costume.

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The [[PlayerCharacter Avatar]] of ''Fire Emblem Awakening'', Robin woke up in a field one day with no recollection of their life other than their name. After proving their tactical and physical capabilities, Chrom recruited them to their current position as Ylissean Tactician. In battle, Robin [[MagicKnight uses swords and magic tomes in tandem]] for both long range and close up attacks. Tactician A customizable character in their game of origin, here in ''Smash Bros.'' Robin uses the default name and male design, along with the default female design as an alternate costume.
costume.\\
\\
In battle, Robin [[MagicKnight uses swords and magic tomes in tandem]] for both long range and close up attacks, making them distinct from the swordsmen that came before them. Robin uses the Leven Sword, a blade that utilizes their magic power for powerful attacks, as well as tomes that utilize a decent variety of spells. However, both the Levin Sword and the tomes also come with a [[BreakableWeapons durability mechanic]], and if one of them breaks, it's out of the fight until a new one is conjured up. While overusing these attacks can leave Robin open for punishment, they're far from short of ways to tip the scales in their favor.
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* SitcomArchNemesis: Official screenshots and trailers suggest that Roy Koopa and Roy have this kind of relationship with each another.

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--> '''Creator:''' Creator/IntelligentSystems
--> '''Publisher:''' Creator/{{Nintendo}}




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--> '''Creator:''' Intelligent Systems
--> '''Publisher:''' Nintendo




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--> '''Creator:''' Creator/MonolithSoft
--> '''Publisher:''' Nintendo




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--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo




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--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo
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* NotTheIntendedUse: Shulk's Smash Art is designed to be a DeathOrGloryAttack mode, powering up his own launch power at the cost of becoming easier to launch himself. At low damage, Shulk can actually use the downside to escape combos via being launched too far for follow-ups.
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* GlacierWaif: ''4'' only. Despite being of average height, Shulk is classified as a heavyweight, [[GlassCannon Smash Art]] notwithstanding. Averted in ''Ultimate'', where Shulk is instead a middlweight (weighing the same as Luigi).
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This page lists the fighters introduced after E3 2014 for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', including Lucina, who would later be remarketed as [[Characters/SuperSmashBrosEchoFighters Echo Fighters]] in the next installment.

to:

This page lists the fighters introduced after E3 2014 for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', including Lucina, who would later be remarketed as an [[Characters/SuperSmashBrosEchoFighters Echo Fighters]] Fighter]] in the next installment.

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