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* ImprobableUseOfAWeapon: In ''Ultimate'', the Koopalings use their MagicWand they had ever since ''SMB3'' in place of the hammer Bowser Jr. uses. Which means that they use it to whack people around with.
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* PinkGirlBlueBoy: The pink PaletteSwap is female while the blue one is male.
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Robin's age is a little to vague to outright call them a Kid Hero, since "very early twenties" is just as likely for the design used for them


* KidHero: They seem to be in their late teens.
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* CharacterExaggeration: Like Lucina, female Robin's behavior is quite a bit harsher than in canon; if she wins against Lucina, she will deliver a harsh scolding to Lucina, who is very devoted to protecting Chrom, in stark contrast to male Robin's more apologetic one. This is ''even further'' out of character if she's interpreted as Lucina's parent, since it goes against her doting mother character. This entire behavior seems to stem from female Robin's support conversations with Chrom in ''Awakening'', where she acted more violent, snarky and cocky than usual (but was quick to apologize afterwards).

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* CharacterExaggeration: Like Lucina, female Robin's behavior is quite a bit harsher than in canon; if she wins against Lucina, she will deliver a harsh scolding to Lucina, who is very devoted to protecting Chrom, in stark contrast to male Robin's more apologetic one. This is ''even further'' out of character if she's interpreted as Lucina's parent, since it goes against her doting mother character. This entire behavior seems to stem from female Robin's support conversations with Chrom in ''Awakening'', where she acted more violent, snarky snarky, and cocky than usual (but was quick to apologize afterwards).



* LethalJokeItem: Robin has a very powerful tool that can be used to KO opponents earlier than any of their other projectiles. It's small, fast, and hard for anyone besides Robin to use. What is this item? ''[[ThrowTheBookAtThem A book]].'' Robin's discarded spell tomes are surprisingly powerful items when thrown, meaning a clever or lucky Robin can take advantage of their BreakableWeapons system by using them. However, if an even more clever or luckier opponent gets a hold of one, let's say the scales will not tip in Robin's favor.

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* LethalJokeItem: Robin has a very powerful tool that can be used to KO opponents earlier than any of their other projectiles. It's small, fast, and hard for anyone besides Robin to use. What is this item? ''[[ThrowTheBookAtThem A book]].'' book.]]'' Robin's discarded spell tomes are surprisingly powerful items when thrown, meaning a clever or lucky Robin can take advantage of their BreakableWeapons system by using them. However, if an even more clever or luckier opponent gets a hold of one, let's say the scales will not tip in Robin's favor.



* MagicKnight: Carries a number of tomes, but supplements them with sword play. Unlike other characters that conform to this trope, and unlike most swordfighters in this game, there's a clear preference for spellcasting over swordplay.

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* MagicKnight: Carries a number of tomes, but supplements them with sword play.swordplay. Unlike other characters that conform to this trope, and unlike most swordfighters in this game, there's a clear preference for spellcasting over swordplay.



* MeteorMove: Three: An Elwind if done at point blank range, a mid-air down smash, and the end of their Final Smash, where they and Chrom spike the opponent to the ground.
* MightyGlacier: Robin has ''the'' slowest run speed in the game, slower than even series [=Ur-Example=] Ganondorf, and middling combo potential and recovery that both rely on their limited-use spell tomes. That being said, they make up for it with a wide array of high-damage attacks, some of which are ranged and fairly quick - Thoron and their Levin-boosted aerials are notorious for their lingering hitboxes and devastating [=KO=] power. They're also the only character that can self-heal on command, even if it requires the opponent to be within arm's reach.

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* MeteorMove: Three: An Elwind if done at point blank point-blank range, a mid-air down smash, and the end of their Final Smash, where they and Chrom spike the opponent to the ground.
* MightyGlacier: Robin has ''the'' slowest run speed in the game, ''Smash 4'' (with only Incineroar and Pirahna Plant being slower in ''Ultimate''), slower than even series [=Ur-Example=] Ganondorf, Ganondorf and infamously-terrible-on-the-ground Jigglypuff, and middling combo potential and recovery that both rely on their limited-use spell tomes. That being said, they make up for it with a wide array of high-damage attacks, some of which are ranged and fairly quick - Thoron and their Levin-boosted aerials are notorious for their lingering hitboxes and devastating [=KO=] power. They're also the only character that can with the greatest ability to self-heal on command, even if it requires the opponent to be within arm's reach.



** The Levin Sword is used solely to cast lightning magic in its home series, but in ''Smash'', Robin can use it to strike the enemy with shocking melee attacks. It wasn't until ''Awakening's'' [[VideoGame/FireEmblemFates sequel]] were characters able to use the sword for melee attacks.

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** The Levin Sword is used solely to cast lightning magic in its home series, but in ''Smash'', Robin can use it to strike the enemy with shocking melee attacks. It wasn't until ''Awakening's'' [[VideoGame/FireEmblemFates sequel]] were where characters were able to use the sword for melee attacks.



* PowerFloats: Male Robin is shown floating right before he's revealed in the reveal trailer -- a subtle reference to Validar's abilities in ''Fire Emblem Awakening''.

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* PowerFloats: Male Robin is shown floating right before he's revealed in the reveal trailer -- a subtle reference to Validar's abilities in ''Fire Emblem Awakening''.



* ShorterMeansSmarter: Robin's the shortest Fire Emblem character in the game. Robin's also the only one that's not a pure melee fighter.

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* ShorterMeansSmarter: Robin's the shortest Fire Emblem ''Fire Emblem'' character in the game. Robin's also the only one that's who's not a pure melee fighter.fighter, and their intelligence is amply demonstrated in ''Awakening'' proper.



* SquishyWizard: Robin, while not terribly light, still has rather poor defensive options coupled with the slowest ground movement speed of any character in the series. This is made up for with powerful offensive tools at both long and short range and a LifeDrain command grab.

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* SquishyWizard: Robin, while not terribly light, still has rather poor defensive options coupled with the slowest third-slowest ground movement speed of any character in the series. This is made up for with powerful offensive tools at both long and short range and a LifeDrain command grab.



* BackStab: Back Slash. Used to send Bowser flying to the Mechonis in his reveal trailer, it's an attack that gets all the more powerful when struck to the back of the opponent.

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* BackStab: Back Slash. Used to send Bowser flying to the Mechonis in his reveal trailer, it's an attack that gets all the more powerful when struck to it strikes the back of the opponent.



* BilingualBonus: The Monado symbols are kanji letters representing the power being invoked, and the bonus goes double here since for Shulk they are just mysterious symbols. These kanji roughly translate as "Jumping", "Running", "Protect", "Attacking", and "Destroying/Smashing", respectively. When read in Chinese, they are roughly translated as "Flying", "Faster Than The Wind", "Shield", "Sword/Cutting", and "Destroying/Smashing", respectively.

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* BilingualBonus: The Monado symbols are kanji letters representing the power being invoked, and the bonus goes double here since for Shulk Shulk, they are just mysterious symbols. These kanji roughly translate as "Jumping", "Running", "Protect", "Attacking", and "Destroying/Smashing", respectively. When read in Chinese, they are roughly translated as "Flying", "Faster Than The Wind", "Shield", "Sword/Cutting", and "Destroying/Smashing", respectively.



* CombinationAttack: His Final Smash invokes ''Xenoblade's'' Chain Attacks by bringing Dunban and Riki to attack in tandem with him.

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* CombinationAttack: His Final Smash invokes ''Xenoblade's'' Chain Attacks by bringing Dunban and Riki to attack in tandem with him. In ''Ultimate'', Fiora joins in as well.



** The Monado Art "Smash" gives him higher launch ability, but lowers his attack strength and makes him more prone to being launched off.

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** The Monado Art "Smash" gives him higher launch ability, but lowers his attack strength damage output and makes him more prone to being launched off.



* JackOfAllStats: By default, Shulk doesn't have any notable strengths besides his good range and above average attack strength. Using his Monado Arts will cause him to become more specialized in the area of choice, with the bonus of being able to change his specialty if the situation calls for it.

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* JackOfAllStats: By default, Shulk doesn't have any notable strengths besides his good range and above average above-average attack strength. strength (and he also doesn't have any major weaknesses outside of his lousy frame data (which was improved upon in ''Ultimate'')). Using his Monado Arts will cause him to become more specialized in the area of choice, choice at the cost of becoming weaker in others, with the bonus of being able to change his specialty if the situation calls for it.



* LateArrivalSpoiler: In ''Ultimate'', his Final Smash includes [[spoiler:Fiora in her Mechon body.]]
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=dgq5OTPG9tM "You Will Know Our Names"]], which ''Smash'' has turned into a BootstrappedTheme for ''Xenoblade''. (It can be selected on Gaur Plains for both versions, is part of the ''[[https://www.youtube.com/watch?v=S5Bmq-0z6rQ Xenoblade Chronicles Medley]]'' and serves as Shulk's victory fanfare.) [[https://www.youtube.com/watch?v=6Dy74NOzcS8 "Gaur Plains"]] serves as his ''Ultimate'' character trailer music.

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* LateArrivalSpoiler: In ''Ultimate'', his Final Smash includes [[spoiler:Fiora in her Mechon body.]]
body]].
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=dgq5OTPG9tM "You Will Know Our Names"]], which ''Smash'' has turned into a BootstrappedTheme for ''Xenoblade''. (It can be selected on Gaur Plains for both versions, is part of the ''[[https://www.youtube.com/watch?v=S5Bmq-0z6rQ Xenoblade Chronicles Medley]]'' Medley]]'', and serves as Shulk's victory fanfare.) [[https://www.youtube.com/watch?v=6Dy74NOzcS8 "Gaur Plains"]] serves as his ''Ultimate'' character trailer music.



** Back Slash and Air Slash colour the blade of the Monado red and pink respectively. While the Monado doesn't change colour with those attacks in ''Xenoblade'', those are the colours they are coded by in the game. [[note]]Red represents physical arts, while pink represents "break" arts[[/note]]

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** Back Slash and Air Slash colour the blade of the Monado red and pink respectively. While the Monado doesn't change colour with those attacks in ''Xenoblade'', those are the colours they are coded by in the game. [[note]]Red represents physical arts, while pink represents "break" arts[[/note]]arts.[[/note]]



* OOCIsSeriousBusiness: Implied. When he gets a vision of what will happen to the rest of the cast in ''World of Light'', he simply turns to the crowd, which is strange considering that, in his home game, he stopped Egil from [[spoiler:destroying all of Bionis, a titan, because he had a vision on it]]. It could have been he was so shocked and powerless that he didn't know what to do, but it's possible that he did use a Monado Art offscreen.

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* OOCIsSeriousBusiness: Implied. When he gets a vision of what will happen to the rest of the cast in ''World of Light'', he simply turns to the crowd, which is strange considering that, in his home game, he stopped Egil from [[spoiler:destroying all of Bionis, a titan, because he had a vision on it]]. It could have been that he was so shocked and powerless that he didn't know what to do, but it's possible that he did use a Monado Art offscreen.



* SpinAttack: His down smash has him spinning in place a few times while holding an active Monado at ground level which could reference Reyn's own SpinAttack, War Swing, in his home game.

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* SpinAttack: His down smash has him spinning in place a few times while holding an active Monado at ground level level, which could reference Reyn's own SpinAttack, War Swing, in his home game.



** 撃 [[labelnote:*]]Geki[[/labelnote]] (Smash): Stronger launch ability. Weaker attacks and lower defence against launching.

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** 撃 [[labelnote:*]]Geki[[/labelnote]] (Smash): Stronger launch ability. Weaker attacks (damage-wise) and lower defence against launching.



* TookALevelInBadass: In ''Ultimate'', he doesn't need to cycle through all his Monado Arts. He just needs to press B, and the correct direction for whatever art he needs at the time.

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* TookALevelInBadass: In ''Ultimate'', he doesn't need to cycle through all his Monado Arts. He Arts; he just needs to press B, B and the correct direction for whatever art he needs at the time.time. He also got significant improvements to his frame data/attack speed — his one major, crippling weakness that his Monado Arts couldn't address — and the benefits of his Monado Arts have been strengthened (for instance, Speed makes him nearly as fast as ''Sonic'').



* CoolShip: The Clown Car. It may be smaller and more innocent looking than Bowser's, but it is a shockingly diverse and effective weapons platform.

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* CoolShip: The Clown Car. It may be smaller and more innocent looking innocent-looking than Bowser's, but it is a shockingly diverse and effective weapons platform.



* DifficultButAwesome: His post-Up Special hammer has around as much knockback as a smash attack. But, he can only use it in the air after the special move.
* DropTheHammer: Junior uses a hammer for his up aerial, and while he is airborne from his recovery, he pulls out a hammer to use for aerials until he lands. He also use a squeaky mallet during his grab.

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* DifficultButAwesome: His post-Up Special hammer has around as much knockback as a smash attack. But, attack, but he can only use it in the air after the special move.
* DropTheHammer: Junior uses a hammer for his up aerial, and while he is airborne from his recovery, he pulls out a hammer to use for aerials until he lands. He also use uses a squeaky mallet during for his grab.pummel.
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Not that I'm Spanish, I found that out by messing around with languages.


* DubNameChange: Reflecting his father, he's referred to as "Koopa Jr." in the original Japanese version of the game.

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* DubNameChange: Reflecting his father, he's referred to as "Koopa Jr." in the original Japanese version of the game. In the Spanish version, he's instead known as "Bowsy"; a rare instance where he's ''not'' referred to as Junior.
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If you have to start an entry with "probably unintentional" it probably is


* TakeThat!: While probably unintentional, Robin was announced when Ubisoft made the controversial claim that Assassin's Creed Unity had no female player characters because they were difficult to animate. Some people took the casual confirmation you could play as female Robin as a dig at Ubisoft.
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* TakeThat!: While probably unintentional, Robin was announced when Ubisoft made the controversial claim that Assassin's Creed Unity had no female player characters because they were difficult to animate. Some people took the casual confirmation you could play as female Robin as a dig at Ubisoft.
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* TheStrategist: Robin is known for being a brilliant tactician, and this is incorporated into their gameplay as well. Players have to be mindful of how much charge the tomes and Levin Sword have left so as not to suddenly lack them when they are most needed.

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Bowser's beloved son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He first made his mark on the Mario universe by framing him for graffiti on Isle Delfino under the assumption that Peach was his mama. Though he may be a SpoiledBrat, he is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car. The Koopalings, a group of young Koopas who often help Bowser Jr. and his father in their evil schemes (and Bowser Jr. is hinted to be their boss), are playable through alternate skins.

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Bowser's beloved son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He first made his mark on the Mario universe by framing him for graffiti on Isle Delfino under the assumption that Peach was his mama. Though he may be a SpoiledBrat, he is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car. \\
\\
The Koopalings, a group of young Koopas who often help Bowser Jr. and his father in their evil schemes (and Bowser Jr. is hinted to be their boss), are playable through alternate skins.
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-> '''Final Smash:''' [[AssistCharacter Pair Up]] (''3DS/Wii U'', ''Ultimate'')

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-> '''Final Smash:''' [[AssistCharacter Pair Up]] (''3DS/Wii U'', ''Ultimate'')
Up]]
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-> '''Final Smash:''' [[AssistCharacter Pair Up]] (''3DS/U/Ultimate'')

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-> '''Final Smash:''' [[AssistCharacter Pair Up]] (''3DS/U/Ultimate'')
(''3DS/Wii U'', ''Ultimate'')
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* TheArtifact: In ''Ultimate'', Chrom remains present in Robin's Final Smash despite Chrom himself attaining PromotedToPlayable status as a MovesetClone.
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* MirrorMatch: In ''Ultimate'', despite Chrom being PromotedToPlayable, he's still involved in Robin's Final Smash, and in fact Robin can use Pair Up to fight Chrom with Chrom.
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Should be deleted instead of rewritten. This example cancels itself out at this point.


* TrailersAlwaysSpoil: Averted. Their showcase video for ''Ultimate'' is notably lacking their Final Smash, which allowed Nintendo to hide that Chrom was PromotedToPlayable... Which amounted to nothing, as it's still the ''exact same'' Final Smash.
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* TrailersAlwaysSpoil: Averted. Their showcase video for ''Ultimate'' is notably lacking their Final Smash, which allowed Nintendo to hide that Chrom was PromotedToPlayable. Robin's new Final Smash has yet to be revealed.

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* TrailersAlwaysSpoil: Averted. Their showcase video for ''Ultimate'' is notably lacking their Final Smash, which allowed Nintendo to hide that Chrom was PromotedToPlayable. Robin's new PromotedToPlayable... Which amounted to nothing, as it's still the ''exact same'' Final Smash has yet to be revealed.Smash.
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* OOCIsSeriousBuisness: Implied. When he gets a vision of what will happen to the rest of the cast in ''World of Light'', he simply turns to the crowd, which is strange considering that, in his home game, he stopped Egil from [[spoiler:destroying all of Bionis, a titan, because he had a vision on it]]. It could have been he was so shocked and powerless that he didn't know what to do, but it's possible that he did use a Monado Art offscreen.

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* OOCIsSeriousBuisness: OOCIsSeriousBusiness: Implied. When he gets a vision of what will happen to the rest of the cast in ''World of Light'', he simply turns to the crowd, which is strange considering that, in his home game, he stopped Egil from [[spoiler:destroying all of Bionis, a titan, because he had a vision on it]]. It could have been he was so shocked and powerless that he didn't know what to do, but it's possible that he did use a Monado Art offscreen.
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* OutOfCharacterIsSeriousBuisness: Implied. When he gets a vision of what will happen to the rest of the cast in ''World of Light'', he simply turns to the crowd, which is strange considering that, in his home game, he stopped Egil from [[spoiler:destroying all of Bionis, a titan, because he had a vision on it]]. It could have been he was so shocked and powerless that he didn't know what to do, but it's possible that he did use a Monado Art offscreen.

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* OutOfCharacterIsSeriousBuisness: OOCIsSeriousBuisness: Implied. When he gets a vision of what will happen to the rest of the cast in ''World of Light'', he simply turns to the crowd, which is strange considering that, in his home game, he stopped Egil from [[spoiler:destroying all of Bionis, a titan, because he had a vision on it]]. It could have been he was so shocked and powerless that he didn't know what to do, but it's possible that he did use a Monado Art offscreen.
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Song titles go in quotes.


* {{Leitmotif}}: Their theme from ''Awakening'', ''[[https://www.youtube.com/watch?v=Bio99hoZVYI Id (Purpose)]]'', is one of the songs present in both Arena Ferox and the Coliseum. The ''[[https://www.youtube.com/watch?v=M0CJYb10tlo Fire Emblem]]'' theme from ''Melee'' plays during their shared trailer with Lucina. In their ''Ultimate'' character trailer, a new remix of Id (Purpose) plays.

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* {{Leitmotif}}: Their theme from ''Awakening'', ''[[https://www.[[https://www.youtube.com/watch?v=Bio99hoZVYI Id (Purpose)]]'', "Id (Purpose)"]], is one of the songs present in both Arena Ferox and the Coliseum. The ''[[https://www.[[https://www.youtube.com/watch?v=M0CJYb10tlo Fire Emblem]]'' "Fire Emblem"]] theme from ''Melee'' plays during their shared trailer with Lucina. In their ''Ultimate'' character trailer, a new remix of Id (Purpose) "Id (Purpose)" plays.



* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=dgq5OTPG9tM You Will Know Our Names]]'', which ''Smash'' has turned into a BootstrappedTheme for ''Xenoblade''. (It can be selected on Gaur Plains for both versions, is part of the ''[[https://www.youtube.com/watch?v=S5Bmq-0z6rQ Xenoblade Chronicles Medley]]'' and serves as Shulk's victory fanfare.) ''[[https://www.youtube.com/watch?v=6Dy74NOzcS8 Gaur Plains]]'' serves as his ''Ultimate'' character trailer music.

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* {{Leitmotif}}: ''[[https://www.[[https://www.youtube.com/watch?v=dgq5OTPG9tM You "You Will Know Our Names]]'', Names"]], which ''Smash'' has turned into a BootstrappedTheme for ''Xenoblade''. (It can be selected on Gaur Plains for both versions, is part of the ''[[https://www.youtube.com/watch?v=S5Bmq-0z6rQ Xenoblade Chronicles Medley]]'' and serves as Shulk's victory fanfare.) ''[[https://www.[[https://www.youtube.com/watch?v=6Dy74NOzcS8 Gaur Plains]]'' "Gaur Plains"]] serves as his ''Ultimate'' character trailer music.



** His 3DS/Wii U reveal trailer uses ''[[https://youtu.be/kNAmyydSGX0 Airship Theme]]'' and the third section of the ''[[https://youtu.be/Imn36PKYP8k Paper Mario Medley]]''. ''[[https://www.youtube.com/watch?v=fWnuojPSXTM Bowser Jr.'s Fort]]'' from ''VideoGame/SuperMarioGalaxy2'' is used when the Koopalings appear, though this isn't in the game itself.
** His ''Ultimate'' gameplay trailer uses a remix of ''[[https://www.youtube.com/watch?v=dcSPK5yn9K8 Delfino Plaza]]'' from ''VideoGame/SuperMarioSunshine''.

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** His 3DS/Wii U reveal trailer uses ''[[https://youtu.two versions of "Airship Theme", one being [[https://youtu.be/kNAmyydSGX0 Airship Theme]]'' the ''Brawl'' remix]] and the third section other being a part of the ''[[https://youtu.[[https://youtu.be/Imn36PKYP8k Paper "Paper Mario Medley]]''. ''[[https://www.Medley"]]. [[https://www.youtube.com/watch?v=fWnuojPSXTM Bowser "Bowser Jr.'s Fort]]'' Fort"]] from ''VideoGame/SuperMarioGalaxy2'' is used when the Koopalings appear, though this isn't in the game itself.
** His ''Ultimate'' gameplay trailer uses a remix of ''[[https://www.[[https://www.youtube.com/watch?v=dcSPK5yn9K8 Delfino Plaza]]'' "Delfino Plaza"]] from ''VideoGame/SuperMarioSunshine''.



* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=MoGiGbMIGPM Duck Hunt Medley]]'', a mix of Game A and B from ''Duck Hunt''. He gets [[https://www.youtube.com/watch?v=1h_89R3sHF0 a new one]] for ''Ultimate''.

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* {{Leitmotif}}: ''[[https://www.[[https://www.youtube.com/watch?v=MoGiGbMIGPM Duck "Duck Hunt Medley]]'', Medley"]], a mix of Game A and B from ''Duck Hunt''. He gets [[https://www.youtube.com/watch?v=1h_89R3sHF0 a new one]] for ''Ultimate''.
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* OutOfCharacterIsSeriousBuisness: Implied. When he gets a vision of what will happen to the rest of the cast in ''World of Light'', he simply turns to the crowd, which is strange considering that, in his home game, he stopped Egil from [[spoiler:destroying all of Bionis, a titan, because he had a vision on it]]. It could have been he was so shocked and powerless that he didn't know what to do, but it's possible that he did use a Monado Art offscreen.

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Chrom is still part of Robin's Final Smash. Also, removed the


-> '''Final Smash:''' [[AssistCharacter Pair Up]] (''3DS/U'') / ??? (''Ultimate'')

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-> '''Final Smash:''' [[AssistCharacter Pair Up]] (''3DS/U'') / ??? (''Ultimate'')
(''3DS/U/Ultimate'')



%%* BackToBackBadasses: With Chrom in one of Robin's victory poses.
%%** Also with each-other.

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%%* * BackToBackBadasses: With Chrom in one of Robin's victory poses.
%%** Also with each-other.
poses in ''Wii U''.
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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 (Smash Bros. DOJO!! 2008)]]\\

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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\\
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\[[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters)]]\\
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* OhCrap: In "World of Light," he has a vision of Galeem's light beams swallowing up everyone. He freaks out and turns to warn the others, but he gets swallowed up before he can.
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Unnecessarily compressing images within captions lowers the quality


[[caption-width-right:350:[[labelnote:Female Robin]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/femalerobinssbu.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U (both genders)]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/robin_ssb4.png]]]][[/labelnote]]

!!!!!!Male Robin voiced by Creator/YoshimasaHosoya (Japanese), Creator/DavidVincent (English)
!!!!!!Female Robin voiced by Creator/MiyukiSawashiro (Japanese), Creator/LaurenLanda (English)

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[[caption-width-right:350:[[labelnote:Female Robin]][[quoteright:300:https://static.Robin]]https://static.tvtropes.org/pmwiki/pub/images/femalerobinssbu.png]]]][[/labelnote]]
png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U (both genders)]][[quoteright:300:https://static.genders)]]https://static.tvtropes.org/pmwiki/pub/images/robin_ssb4.png]]]][[/labelnote]]

!!!!!!Male
png]][[/labelnote]]

!!!!!!'''Male
Robin voiced by by:''' Creator/YoshimasaHosoya (Japanese), Creator/DavidVincent (English)
!!!!!!Female !!!!!!'''Female Robin voiced by by:''' Creator/MiyukiSawashiro (Japanese), Creator/LaurenLanda (English)



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!!!!!!Voiced by Creator/ShintaroAsanuma (Japanese), Creator/AdamHowden (English)

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!!!!!!Voiced by
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!!!!!!'''Voiced by:'''
Creator/ShintaroAsanuma (Japanese), Creator/AdamHowden (English)



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!!!!!!Bowser Jr. Voiced by Caety Sagoian\\
Morton, Wendy, Lemmy, and Larry Voiced by Creator/LaniMinella\\
Iggy and Ludwig Voiced by Mike Vaughn\\
Roy Voiced by Don Falcone\\

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!!!!!!Bowser
png]][[/labelnote]]

!!!!!!'''Bowser
Jr. Voiced by by:''' Caety Sagoian\\
Morton, '''Morton, Wendy, Lemmy, and Larry Voiced by by:''' Creator/LaniMinella\\
Iggy '''Iggy and Ludwig Voiced by by:''' Mike Vaughn\\
Roy '''Roy Voiced by by:''' Don Falcone\\



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Bowser's beloved son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car. The Koopalings, a group of young Koopas who often help Bowser Jr. and his father in their evil schemes (and Bowser Jr. is hinted to be their boss), are playable through alternate skins.

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Bowser's beloved son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He first made his mark on the Mario universe by framing him for graffiti on Isle Delfino under the assumption that Peach was his mama. Though he may be a SpoiledBrat, he is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car. The Koopalings, a group of young Koopas who often help Bowser Jr. and his father in their evil schemes (and Bowser Jr. is hinted to be their boss), are playable through alternate skins.


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* AChildShallLeadThem: A villainous example, in that Bowser Jr. is by and far the youngest member of Bowser's troops, and yet he's already the second-in-command for the entire army. He's also hinted to be the Koopalings' boss, which is also especially apparent in his trailer when the band of seven slowly arise behind him.
* AdaptationalBadass: At least, in his trailer. While Jr. is certainly no pushover in his series, his beat-down of Mario, Mega Man, Link, Kirby, Samus, and Rosalina is absolutely ''brutal.'' Especially pronounced when the Koopalings arrive behind him, complete with FullMoonSilhouette and Jr. giving a full-on ''KubrickStare'' as he orders his minions to attack.


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* BadassAdorable: Bowser Jr. is already a formidable opponent from the day of his debut, and he's just an adorable little Koopa. The Koopalings also count, to an extent.
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[[folder:56 – Robin]]

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[[folder:56 – Robin]]Robin (Reflet)]]



[[folder:58 – Bowser Jr. (Koopalings)]]

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[[folder:58 – Bowser Jr. (Koopalings)]](Koopa Jr.)/Koopalings (Seven Koopa Bunch)]]
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[[caption-width-right:350:[[labelnote:Female Robin]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/femalerobinssbu.png]]]][[/labelnote]]
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This page lists the fighters introduced after E3 2014 for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.
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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Playable characters:'''\\
''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\\
''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\\
''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 (Smash Bros. DOJO!! 2008)]]\\
''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | '''56–59 (Remaining Roster)''' | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\\
''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\
''Echo Fighters:'' [[Characters/SuperSmashBrosEchoFighters Echo Fighters]]\\
'''Non-playable characters:'''\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
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[[foldercontrol]]

[[folder:56 – Robin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/robinssbu.png]]
[[caption-width-right:350:[[TheStrategist The Tactician Magician]] /[softreturn][[SpellBook Tome-totting Strategist]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U (both genders)]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/robin_ssb4.png]]]][[/labelnote]]

!!!!!!Male Robin voiced by Creator/YoshimasaHosoya (Japanese), Creator/DavidVincent (English)
!!!!!!Female Robin voiced by Creator/MiyukiSawashiro (Japanese), Creator/LaurenLanda (English)

'''ROBIN BRINGS THE THUNDER!'''

-> '''Home Series:''' ''VideoGame/FireEmblem''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/FireEmblemAwakening'' [3DS], 2013

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''[[StockRPGSpells Specials]]''': [[ShockAndAwe Thunder]] (can charge to Elthunder, Arcthunder, and Thoron), [[PlayingWithFire Arcfire]], [[RecoilBoost Elwind]], [[LifeDrain Nosferatu]]
-> '''Final Smash:''' [[AssistCharacter Pair Up]] (''3DS/U'') / ??? (''Ultimate'')

->''"[[PreAssKickingOneLiner Time to tip the scales!]]"''

The [[PlayerCharacter Avatar]] of ''Fire Emblem Awakening'', Robin woke up in a field one day with no recollection of their life other than their name. After proving their tactical and physical capabilities, Chrom recruited them to their current position as Ylissean Tactician. In battle, Robin [[MagicKnight uses swords and magic tomes in tandem]] for both long range and close up attacks. A customizable character in their game of origin, here in ''Smash Bros.'' Robin uses the default name and male design, along with the default female design as an alternate costume.
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* AirAidedAcrobatics: Robin's recovery move Elwind uses the gust of the two {{Razor Wind}}s fired from below to propel themselves even higher.
* AlternateSelf: Just like the other characters with alternate genders. Notably, Robin is the only character in the game with both male and female incarnations standing together in their official render for ''3DS/Wii U''.
* ApologeticAttacker: If male Robin wins against Lucina, he'll say he hopes he didn't hurt her. Female Robin on the other hand will scold Lucina for losing to her.
* ArchaicWeaponForAnAdvancedAge: Robin brings a Bronze Sword to battle despite it being obsolete even by ''Fire Emblem'' standards.
* ArtShift: Their reveal trailer is made with the graphical style of ''Fire Emblem Awakening'', having been animated by anima, the studio that created ''Awakening's'' cutscenes.
* AssistCharacter: Chrom in their [[LimitBreak Final Smash]].
* BackStab: Nosferatu drains more health from the opponent if they are struck from behind.
%%* BackToBackBadasses: With Chrom in one of Robin's victory poses.
%%** Also with each-other.
* BadassAdorable: Both genders. Robin is fairly young and quite short in this game, the male version is unusually mellow and gentle, and the female version has [[GirlishPigtails twintails]] and a lovable spunky personality.
* BadassBookworm: They're the tactician of the Shepherds, and they use tomes along with melee.
* BadassLongcoat: Wears a dark coat with a hood.
* BashBrothers: With Chrom in their [[LimitBreak Final Smash]].
* BigDamnHeroes: The reveal trailer has male Robin show up just in time to stop Captain Falcon from Falcon Punching Lucina.
* {{Bishonen}}: Maybe not as much as Marth, but male Robin is still quite pretty, and has facial features that are only slightly more masculine than his female counterpart.
* BlackMage: All of Robin's spells are offensive magic.
* BlackMagic: Nosferatu and Goetia, [[CastingAShadow dark-elemental]] magic which slowly drains or zaps an opponent's life force as they struggle to escape.
* BlowYouAway: Elwind, their Up Special and recovery move, along with their jab attack.
* BookSnap: Male Robin does this in his intro [[https://www.youtube.com/watch?v=y3BzHoZJD4g trailer]] right after driving Captain Falcon back from attacking Lucina with a Wind Tome. It's also part of their idle animations.
* BreakOutTheMuseumPiece: Robin's Bronze Sword, a weapon from the [[TechnologyLevels Bronze Age]] that's already been rendered technologically obsolete by Marth's time and for well over 2,000 years in ''Awakening''. The Bronze Sword is also green with a layer of patina over it, indicating that it's a very ancient sword (though admittedly, all ''Fire Emblem Awakening'' Bronze Swords look like that, and they're clearly not in any short supply).
* BreakableWeapons: Much like the ''Fire Emblem'' games, each of Robin's tomes have a limited number of uses before they become unusable. The same goes for the Levin Sword, but its place is taken by a [[StarterEquipment Bronze Sword]] once it's gone. Unlike ''Fire Emblem'', though, the weapons will eventually recharge on their own instead of being permanently broken. Also unlike ''Fire Emblem'', the Bronze Sword is unbreakable. For your convenience, the tomes and sword will flicker darkly when near their breaking point. The fifth game however has a meter on their usage before it breaks.
* CallingYourAttacks: Unlike in ''Fire Emblem'', Robin calls out the names of the tomes when using them.
* TheCameo: Chrom, the main Lord from ''Awakening'' and [[TrueCompanions Robin's best friend]] (and possible [[BattleCouple husband]] if female), [[AssistCharacter appears during the Final Smash to attack in tandem with them]], and also appears [[http://i.imgur.com/bdQvBel.jpg in one of Robin's victory poses.]]
* CanonName: They, obviously, go by the name Robin. This is their default name in ''Awakening'' and also their name in most spinoffs and ancillaries. Notably they get to use this name in ''Smash'' instead of something like "The Avatar" unlike other characters like Pokemon Trainer. They share this trait with Corrin, and to some extent Link.
* CastingAShadow: Nosferatu, their Down Special. And also Goetia, one of its customs.
* ChainLightning: Arcthunder, when detonated, will form a X-shaped electrical chain around its target. Any other nearby fighters caught in the chain will be electrocuted as well.
* CharacterExaggeration: Like Lucina, female Robin's behavior is quite a bit harsher than in canon; if she wins against Lucina, she will deliver a harsh scolding to Lucina, who is very devoted to protecting Chrom, in stark contrast to male Robin's more apologetic one. This is ''even further'' out of character if she's interpreted as Lucina's parent, since it goes against her doting mother character. This entire behavior seems to stem from female Robin's support conversations with Chrom in ''Awakening'', where she acted more violent, snarky and cocky than usual (but was quick to apologize afterwards).
* FullContactMagic: Their jab combo has them attack with magic up-close to the opponent, using it to complement their sword strikes.
* ChargedAttack: When using their neutral special, it begins charging, which allows the Thunder spell to become more powerful ([[SpellLevels Thunder, Elthunder, Arcthunder, and Thoron]]), and pressing the button again releases the charge. Guarding during the charge mode cancels it and lets them keep the current charge.
* ChoiceOfTwoWeapons: Robin uses swords together with magic tomes.
* CipherScything: Originally, ''Awakening's'' Avatars could be deeply customized. In Smash, the name, default male character appearance, and voice is used as Robin's default appearance, with the default female design being selectable through {{Palette Swap}}s.
* ColorCodedElements: The tome that Robin holds in their left hand will always be the color of the last spell cast: yellow for Thunder spells, red for Fire spells, green for Wind spells, and purple for Nosferatu and Goetia.
* CombinationAttack: With Chrom during their [[LimitBreak Final Smash]].
* CoolDown: If used too much, the tomes will run out and the Levin Sword will break. Both will regenerate after a set amount of time.
* CoolSword: The [[ElementalWeapon Levin Sword]], a lightning-shaped blade with [[ShockAndAwe electrical properties]].
* {{Curse}}: Nosferatu is described in the game as a dark curse that steals the life force of enemies.
* CutscenePowerToTheMax: In their debut trailer, male Robin is able to fight on equal footing against Captain Falcon, who had just taken Chrom out earlier and had Lucina on the ropes. He also floats in the air for a few seconds after firing Elwind at Captain Falcon, which is something that neither Robin is capable of doing in regular gameplay.
* DarkIsNotEvil: They wear a dark purple hooded longcoat and have dark spells in their arsenal, but they're heroic despite that.
* DeathFromAbove: The Elwind spell, which drops two green wind slashes from above while propelling Robin up in the air. It can even [[MeteorMove meteor smash]]!
* DifficultButAwesome: Robin's difficulty comes from sheer complexity. The BreakableWeapons are a big factor here: the Levin Sword breaks after a number of smash attacks, leaving Robin with weaker smash attacks until it recharges. Overuse of the magic tomes will also destroy them, robbing Robin of specials (including recovery) until they recharge. Learning to juggle all these things in ''Smash's'' chaotic combat system will take time and finesse, but the payoff is a diverse moveset geared for any situation.
* DubNameChange: Known as Reflet in Japan, and Daraen in most other Latin languages.
* DynamicEntry: Robin's debut trailer has the male one interrupting Captain Falcon's infamous ''Falcon Punch'' by dropping two Elwind slashes on him while hovering in the air.
* ElementalPowers: The tomes allow them to invoke several elemental magic attacks.
* ElementalWeapon: Robin's Levin Sword is a lightning elemental sword.
* EnergyBall: Both Elthunder and Arcthunder have now been changed to this, where they used to be just bolts of lightning striking from the sky.
* {{Fireballs}}: Arcfire was changed from being a FireBreathingWeapon spell in ''Awakening'' to a large ball of fire cast at a forty-five degree angle that leaves a pillar of fire behind.
* GenderBlenderName: Fitting for the one character with a gender selection and a name rather than a title.
* GirlishPigtails: Female Robin has her hair styled in fairly subtle twintails, which emphasize her cuteness and femininity but are also understated enough to make her look mature.
* GuysSmashGirlsShoot:
** Inverted in their reveal trailer, which showcases male Robin's magic-focused style and Lucina's swordplay.
** Played straight between Female Robin and Chrom in their [[LimitBreak Final Smash]], where Chrom uses his [[CoolSword Falchion]] while Robin blasts the enemies with her magic.
* HandBlast: Robin's Elwind and lightning spells are fired from their hands this way. Thoron in particular is the most blast-like of them all.
* HoistByHisOwnPetard: Whenever Robin discards a tome or the Levin Sword, anyone can catch the item before it disappears and use it as a throwing weapon.
* HyperspaceArsenal: In ''Fire Emblem Awakening'', all characters may only carry up to five items into battle. However, Robin brings to ''Smash'' well over five different tomes at a time, and their Levin and Bronze Swords.
* InTheHood: In their reveal trailer, male Robin shows up to help Lucina fight while wearing his signature hooded longcoat with the hood pulled over his eyes.
* {{Irony}}:
** One of male Robin's costumes is a ''[[Franchise/FinalFantasy Final Fantasy]]''-style White Mage robe. That red-and-white garb on a [[BlackMage purely offensive spellcaster]] is just so plain ''wrong'' it's funny.
** In ''Smash'', the Levin Sword was changed from an OrnamentalWeapon used to cast lightning magic to an actual sword used for physical attacks. This is the opposite of the treatment that fellow sorcerer [[Characters/SuperSmashBrosMelee Ganondorf]]'s sword got apart from one of his custom specials.
* KamehameHadoken: Robin's Arcfire, Elwind, and lightning spells are fired as magical projectiles. The latter can be charged for more power all the way up to Thoron, which is a [[WaveMotionGun wave motion beam]] capable of hitting multiple targets.
* KidHero: They seem to be in their late teens.
* LadyOfBlackMagic: Female Robin. She has a composed and quiet demeanor in battle, and can use elemental tomes or the magic-infused Levin Sword.
* LawOfInverseRecoil: Thoron can be fired without breaking a sweat, but Elwind turns this on its head, as the recoil of the attack is used to launch the user up in the air.
* LethalJokeItem: Robin has a very powerful tool that can be used to KO opponents earlier than any of their other projectiles. It's small, fast, and hard for anyone besides Robin to use. What is this item? ''[[ThrowTheBookAtThem A book]].'' Robin's discarded spell tomes are surprisingly powerful items when thrown, meaning a clever or lucky Robin can take advantage of their BreakableWeapons system by using them. However, if an even more clever or luckier opponent gets a hold of one, let's say the scales will not tip in Robin's favor.
* {{Leitmotif}}: Their theme from ''Awakening'', ''[[https://www.youtube.com/watch?v=Bio99hoZVYI Id (Purpose)]]'', is one of the songs present in both Arena Ferox and the Coliseum. The ''[[https://www.youtube.com/watch?v=M0CJYb10tlo Fire Emblem]]'' theme from ''Melee'' plays during their shared trailer with Lucina. In their ''Ultimate'' character trailer, a new remix of Id (Purpose) plays.
* LifeDrain: The dark spell Nosferatu, much like in ''Fire Emblem'' proper. It also traps opponents while the draining occurs.
* LimitBreak: Pair Up, which is a reference to a mechanic from ''Fire Emblem Awakening'' allowing two characters to attack the same target. The two perform a CombinationAttack which ends with Chrom performing an overhead swing and Robin spiking the victim with Bolganone.
* MagicKnight: Carries a number of tomes, but supplements them with sword play. Unlike other characters that conform to this trope, and unlike most swordfighters in this game, there's a clear preference for spellcasting over swordplay.
* MasterSwordsman: Averted: Robin is clearly more of a magic user than a swordsman, and if they don't have the magic-infused Levin Sword, their swordplay is the worst and most unorthodox of all swordsmen in the game. This can most clearly be seen in their dash attack; they don't swing the sword, but instead hold their arm rigid by their side to jab the opponent with.
* MechanicallyUnusualFighter: Robin brings the BreakableWeapons system of ''Fire Emblem'' to the table. Their Specials and Smash Attacks can only be used a limited number of times before their corresponding items (specific tomes for each Special, the Levin Sword for all Smash Attacks) become broken and need to recharge. The Levin Sword also gives Robin the unique ability to use Smash Attacks in the air, something never before seen in the series.
* MeteorMove: Three: An Elwind if done at point blank range, a mid-air down smash, and the end of their Final Smash, where they and Chrom spike the opponent to the ground.
* MightyGlacier: Robin has ''the'' slowest run speed in the game, slower than even series [=Ur-Example=] Ganondorf, and middling combo potential and recovery that both rely on their limited-use spell tomes. That being said, they make up for it with a wide array of high-damage attacks, some of which are ranged and fairly quick - Thoron and their Levin-boosted aerials are notorious for their lingering hitboxes and devastating [=KO=] power. They're also the only character that can self-heal on command, even if it requires the opponent to be within arm's reach.
* MindOverMatter: They're shown making their sword float around during a taunt.
* MultipleChoicePast: Their relationship with Chrom (summoned by Final Smash) and Lucina. Male Robin could possibly be Lucina's [[BattleCouple husband]], uncle, father-in-law, brother-in-law or a mere army comrade. Female Robin is potentially Lucina's [[BadassFamily mother]], mother-in-law, sister-in-law, first cousin by marriage or, again, a mere comrade.
* MysticalHighCollar: The design of Robin's longcoat has this when the hood is down.
* MysticalWhiteHair: The default hair color is white (which is also their default hair color in ''Awakening''), and they're both prominent mages.
* MythologyGag:
** The way Arcfire is used mirrors the casting animation of the mage units from the UsefulNotes/GameBoyAdvance ''Fire Emblem'' games.
** Excalibur-tome's reoccurring [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2041/92-excalibur.gif multiple wind slash animation]] is used as a basis for Robin's [[http://i.imgur.com/ZHnWYEe.gif jab combo]].
** The default Nosferatu and the first custom Nosferatu look very similar to how the tome actually works, the spell appearing either close to the spellcaster for direct attacks in the default move, and appearing further away for indirect attacks on the custom move. Its second custom is basically Goetia: the most powerful dark tome, which makes it fitting that it does the most damage out of the three, but lacks the healing aspect (which belongs to the Nosferatu spell). Its max damage is also 19%, which is the number of its Might in its home series.
** Upon getting KO'd, female Robin may yell "I was careless!" Kjelle says this in ''Awakening'' should she be killed in battle.
** "Time to tip the scales!" and female Robin's gloating "Ha, checkmate!" reference two of their critical hit lines in ''Awakening''.
** When Pair Up is successfully pulled off, Chrom's [[SuperMovePortraitAttack portrait cuts into the sceen]], just like when he activates a CriticalHit in ''Awakening''. Chrom's lines at the beginning ("On my mark!") and end ("We're not done yet!") of the attack are taken from when he initiates a Dual Strike in ''Awakening''.
* OneHitPolykill: A fully charged Thoron can go through multiple enemies while being shot across the screen.
* OurMagesAreDifferent: In ''3DS/Wii U'', Robin is a combination of an Athlete and a Scholar, mixing close-up swordplay with ranged spells.
* PaletteSwap: You don't only get colors, but also the ability to play as Female Robin through this. Their palette swaps reference several characters from their home series, namely [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Abel]], [[VideoGame/FireEmblemThracia776 Eyvel]], [[VideoGame/FireEmblemAwakening Virion]], [[VideoGame/FireEmblemTheBlazingBlade Serra]], and [[SeriesMascot Anna]]. Male Robin also has a palette that gives him a white coat and black hair, a colorization that resembles a [[Franchise/FinalFantasy White Mage]].
* PetTheDog: Male Robin kindly apologizes to Lucina should he win a match.
* PlayingWithFire: Arcfire, their Side Special. Bolganone is also used in their Final Smash.
* PowerCreepPowerSeep:
** In order to have a balanced moveset that references mages from a variety of games in ''Fire Emblem'' history, some spells and their animations have been altered.
** Robin normally can't use dark magic without reclassing into a Sorcerer and is unable to learn the Shadowgift skill in ''Awakening'', yet here Nosferatu and Goetia can be cast, no sweat.
** The Levin Sword is used solely to cast lightning magic in its home series, but in ''Smash'', Robin can use it to strike the enemy with shocking melee attacks. It wasn't until ''Awakening's'' [[VideoGame/FireEmblemFates sequel]] were characters able to use the sword for melee attacks.
** Thoron has been made [[http://fireemblemwiki.org/w/images/d/d0/Ss_ssb4_robin_thoron.jpg larger than]] [[http://img3.wikia.nocookie.net/__cb20130410140330/fireemblem/images/0/0c/Thoron_(FE13).png its original appearance]], while getting rid of the InstantRunes.
** Goetia, the most powerful dark tome, is now a non-healing custom variant of Nosferatu. Granted, it's the most powerful of the three Down Special variants.
** In a non-magic example, the Bronze Sword is normally terrible StarterEquipment. In fact, the Bronze Sword is one of the few non-legendary blades to be used in ''Smash''. As such, its power has been bumped up to only be slightly weaker than the swords other characters fight with. This is most notable with fellow ''Fire Emblem'' representatives Marth and Lucina, when just a glance at the weapon stats in those games shows that their sword, Falchion, is a much stronger weapon.
* PowerFloats: Male Robin is shown floating right before he's revealed in the reveal trailer -- a subtle reference to Validar's abilities in ''Fire Emblem Awakening''.
* ThePowerOfFriendship: Their Final Smash calls on Chrom as a reference to the Pair Up and Dual Strike commands from ''Awakening''.
* PreAssKickingOneLiner: Male Robin in their debut trailer:
-->''"Time to tip the scales!"''\\
''"''Smash'' has many powerful foes, Lucina… but I am no ordinary swordsman!"''
* ProjectileSpell: All of Robin's special attack spells, with the exception of Nosferatu, are treated as projectiles.
* PurelyAestheticGender: Robin's gender is up to the player, and neither gender has any effect on gameplay.
* PurpleIsPowerful: Wears a dark purple longcoat.
* RazorWind: The attacks from the wind tomes are generally in the form of wind slashes.
* SerratedBladeOfPain: The Levin Sword, shaped like a lightning bolt.
* ShockAndAwe: Robin's [[WeaponOfChoice signature and preferred element]]. Their Neutral Special basically combines all the common Thunder spells (Thunder, Elthunder, Arcthunder, and Thoron) into one move, and the Levin Sword is infused with lightning. Male Robin is also shown using a Thunder tome and the Levin Sword in the official artwork and in the complementary artwork made by the artist for ''Awakening'', while Female Robin is shown with the Levin Sword and another tome in her hand. Lampshaded by the battle caption introducing male Robin:
-->'''ROBIN BRINGS THE THUNDER!'''
* ShorterMeansSmarter: Robin's the shortest Fire Emblem character in the game. Robin's also the only one that's not a pure melee fighter.
* ShownTheirWork:
** While Robin's lightning spells are all tied to the same special and the same type of spell book, the cover of the book they're holding changes as the attack charges and upgrades. This is a detail only reasonably visible by pausing and looking at Robin.
** Plenty of stuff in regards to Nosferatu and its customs: The default Nosferatu and Distant Nosferatu are cast like how the Nosferatu spell would have been cast if it was used at direct and indirect range respectively in the series it's from. Its last custom, Goetia, is another spell altogether. It does not heal, but is more powerful, like how it is in ''Awakening'' proper, but not only does it have more range and a vacuum aspect that helps it land more easily (Goetia is more accurate than Nosferatu), but the max damage it does to opponents is 19%, which is its Might (the number added to the character's Strength[=/=]Magic in order to determine damage) in ''Awakening''.
* SignatureMove: Robin is the only character that can perform midair smash attacks thanks to the Levin Sword. Their moveset also features Thoron, which can be said to be their actual signature move from ''Awakening'', as well as Thunder, which is their first spell proper.
* SimplifiedSpellcasting: Just like in their home game, all Robin needs is the magic tome to have uses and they can instantly cast the spell.
* SkirtOverSlacks: Wears a segmented overskirt over their pants. Yes, [[ManInAKilt the male Robin does too]].
* SpellBook: The tomes used in special attacks are an important part of Robin's playstyle.
* SpellLevels: Robin's Thunder spell is determined by how long the player lets it charge. It can go from the weak Thunder, to Elthunder, to Arcthunder, to its strongest form Thoron.
* SquishyWizard: Robin, while not terribly light, still has rather poor defensive options coupled with the slowest ground movement speed of any character in the series. This is made up for with powerful offensive tools at both long and short range and a LifeDrain command grab.
* StabTheSky: Robin's downward taunt involves pointing their sword upwards with a bright gleam reflecting off of the blade.
* SticksToTheBack: Or rather, hip in this case. While casting spells, the Bronze Sword is shown attached to their hip as if held on by a sheath.
* SummonToHand: After Robin uses up a tome or Levin Sword, another one will automatically reappear back in Robin's hands a few seconds later.
* SuperMovePortraitAttack: As a reference to the famous CriticalHit portraits in ''Awakening'', one appears in their Final Smash, but with a twist. Rather than Robin's portrait, it's Chrom's that cuts in.
* SwordAndSorcerer:
** Male Robin is the Sorcerer to Lucina's Sword in his trailer, and the majority of both Robins' footage is of them casting a spell or about to cast one. Doubles as an inverted GuysSmashGirlsShoot as well.
** In their Final Smash, Chrom plays the part of the sword. While he physically strikes the opponent multiple times, Robin fires a barrage of magical attacks.
* ThrowTheBookAtThem: Discarded tomes can hit and damage enemies. There's also a short window where anyone can pick up the discarded tome and use the book as a throwing weapon. They even do more damage than a thrown Levin Sword.
* ThrowingYourSwordAlwaysWorks: When Robin discards a broken Levin Sword, there's a short window where anyone can pick up the blade and use it as a throwing weapon. It does less damage than thrown tomes, oddly enough.
* TrailersAlwaysSpoil: Averted. Their showcase video for ''Ultimate'' is notably lacking their Final Smash, which allowed Nintendo to hide that Chrom was PromotedToPlayable. Robin's new Final Smash has yet to be revealed.
* UnskilledButStrong: Melee-wise, Robin doesn't exactly wield their sword with much finesse. Robin's also the only character that can use Smash Attacks in midair.
* VancianMagic: Their spells are finite and will wear out after too many uses, though unlike in ''Fire Emblem'', they will regenerate after a time.
* VisualPun: Robin's side special, Arcfire, fires in, well, an arc. The joke may be lost on those who haven't played Robin's home series before; Arc magic in ''Fire Emblem'' is just another tier, having nothing to actually do with arcs.
* WaveMotionGun: Thoron from Robin's Thunder (and the Thunder+ custom variant) moveset. Holding down the B button after firing further extends the beam adding more damage and KO power. Although not on the same scale as the other wave motion guns in the game, they're the only wave motion attacks that are not Final Smashes or an item.
* WeaponTwirling: Robin tosses their sword up in the air spinning prior to casting Thoron and then catches it afterwards.
* WeakButSkilled: An unusual example: Robin's Bronze Sword is justifiably short and lacking, since it is an obsolete weapon from the Bronze Age compared to the other sword wielders, whose blades are longer and are forged from materials stronger than bronze. But they have an assorted repertoire of spells that can strike from afar, and the Levin Sword can be used to compensate for the Bronze Sword's weakness, provided it has uses left. The "Skilled" part comes from knowing when to use them and when to hold back, since both the tomes and the Levin Sword will expire and leave you with very few options if you blindly rush ahead.
* WindIsGreen: The Elwind tome is colored green, along with their neutral "wind" jab.
* WorthyOpponent: Male Robin refers to the legendary lords Marth and Ike this way in their reveal trailer.
* YearsTooEarly: One of male Robin's taunts.
--> ''"You're not ready!"''
* YouGottaHaveBlueHair: Robin's alternate colors change their hair to match the outfit, leading to blue, green, bright red, and pink hair. The exceptions are their default colors and male Robin's white color (where his hair is black instead). This is just like how Robin's hair color can be changed in ''Awakening'', although their Tactician outfit was always black unlike here.
* YourSizeMayVary: In ''Awakening'', male Robin is taller than female Robin, but since they have to share the same attributes in ''Smash'', they share the same height. This results in male Robin being shorter than Lucina, despite being a head taller than her in ''Awakening''.
[[/folder]]

[[folder:57 – Shulk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shulkssbu.png]]
[[caption-width-right:350:[[CombatClairvoyance The Visionary]] /[softreturn][[SelfFulfillingProphecy Has Visions of Victory]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/shulk_ssb4.png]]]][[/labelnote]]

!!!!!!Voiced by Creator/ShintaroAsanuma (Japanese), Creator/AdamHowden (English)

'''SHULK FORESEES A FIGHT!'''

-> '''Home Series:''' ''VideoGame/{{Xenoblade}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''Xenoblade ([[DubNameChange Chronicles]])'' [Wii], 2010

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': [[StanceSystem Monado Arts]] (Jump, Speed, Shield, Buster, Smash), [[BackStab Back Slash]], Air Slash, [[CounterAttack Vision]]
-> '''Final Smash:''' [[CombinationAttack Chain Attack]]

->''"[[MemeticMutation I'm really feeling it!]]"''

A young Homs engineering student from Colony 9, Shulk took on the legendary Monado after a devastating attack by [[MechanicalMonster the Mechon]] brought chaos to his hometown. His affinity with the mysterious blade allowed him to access many abilities invoked by the Monado, including being able to [[CombatClairvoyance get glimpses of the would-be future]] and the power to take on the Mechon's armies.
----
* AssistCharacter: Dunban and Riki join him in his Final Smash for a Chain Attack. ''Ultimate'' adds Fiora to the gang, especially notable given that Chain Attacks could previously only be done with three characters maximum.
* AssKickingPose: When activating Monado Arts without moving, either on the ground or the air, Shulk pulls a quick pose as he [[CallingYourAttacks shouts the name of the art]], with each art having him pull a different pose. Kirby also does this when he copies Shulk's Monado abilities.
* BackStab: Back Slash. Used to send Bowser flying to the Mechonis in his reveal trailer, it's an attack that gets all the more powerful when struck to the back of the opponent.
* BadassBookworm: He's a member of the engineering division of Colony 9's defense force. Before obtaining the Monado, his specialty was his brains, even if he knew how to handle himself in a fight.
* {{BFS}}: The Monado on its own is huge, and it gets even bigger once its LaserBlade is activated. It dwarfs Ike's Ragnell, and it was the largest blade in the hands of a playable character until Cloud came along with his Buster Sword and Fusion Sword.
* BilingualBonus: The Monado symbols are kanji letters representing the power being invoked, and the bonus goes double here since for Shulk they are just mysterious symbols. These kanji roughly translate as "Jumping", "Running", "Protect", "Attacking", and "Destroying/Smashing", respectively. When read in Chinese, they are roughly translated as "Flying", "Faster Than The Wind", "Shield", "Sword/Cutting", and "Destroying/Smashing", respectively.
* {{Bishonen}}: He may not reach the same levels as Marth, but his blue eyes, blond hair, and soft facial features still make him a pretty boy.
* BorrowedCatchphrase: Shulk gets to steal one of his friend Reyn's most famous catchphrases in his trailer and for one of his taunts.
-->''"Now it's Shulk time!"''
* CallingYourAttacks: It was all over the place in his home game, so it's no surprise he also screams the name of several attacks here.
-->''"Back Slash!"''
-->''"Air Slash!"''
* CanonForeigner: The "Jump" and "Smash" Monado Arts are new abilities created specifically for ''Smash''.
* CaptainObvious: His in-game dialog.
-->When he loses a stock: ''"Not good!"''
-->When he wins: ''"This is a good result!"''
* ColourCodedForYourConvenience: Every Monado stance is coded with a different colour for ease of recognition in the heat of battle. "Jump" is green, "Speed" is blue, "Shield" is yellow, "Buster" is purple, and "Smash" is red.
* CombatClairvoyance: His ability to see future events is brought up in his reveal trailer during his fight with Marth and Link, and it translates into his gameplay in the form of a unique CounterAttack.
* CombatPragmatist: Decides to take out Bowser in his reveal trailer by sneaking behind him and doing a Back Slash, which is a perfectly valid and useful technique in his home game.
* CombinationAttack: His Final Smash invokes ''Xenoblade's'' Chain Attacks by bringing Dunban and Riki to attack in tandem with him.
* CoolDown: Each of his Monado Arts last for a set amount of time. After one is used, Shulk has to wait ten seconds before it becomes available again.
* CoolSword: The Monado is a laser-bladed {{BFS}} that, alongside several other powers, allows Shulk to see the future.
* CounterAttack: His down special, Vision, which has several unique properties. For one, it has a wide margin of error that becomes shorter the more times the attack is used. It also slows down the opponent that hit Shulk, making it so they can't get away from the counter. And finally, the move has two varieties that are not bound by customizable moves: The normal one where he attacks in place, sending the opponent forward; and a second one done by pressing forward, which makes Shulk dash forward and send the opponent flying backwards.
* CutscenePowerToTheMax: He takes on both Link and Marth on equal footing in his trailer.
* DeathOrGloryAttack: Monado Smash greatly increases Shulk's launching power in his attacks, which is what you normally use to KO opponents. On the flip side, it also reduces his damage output and makes it easier for opponents to launch ''him'' off-screen as well, so if he has more damage than his opponent, Monado Smash can easily backfire.
* DifficultButAwesome: His StanceSystem buffs some aspects of him, but debuffs other aspects. Essentially, he's a very strategic character that relies on being in the right mode at the right time.
* DynamicEntry: His reveal trailer has Shulk making entrance via Back Slash to Bowser's back.
* EasterEgg: On the Wii U version of Gaur Plain, Metal Face will say special lines if Shulk is on the stage.
* EquivalentExchange: All of his Monado stances increase one stat at the expense of other stats. Depending on the ability being buffed, different stats are negatively affected in different levels.
* FinishingMove: Monado Smash is intended to be used to finish weakened opponents off, as the lower damage output makes it impractical to use against enemies that haven't taken much damage.
* FragileSpeedster: His "Jump" stance gives him greater jumping height but also lowers his defense.
* GlassCannon:
** The Monado Art "Buster" increases the damage of his attacks, but lowers his launch ability and causes him to receive more damage.
** The Monado Art "Smash" gives him higher launch ability, but lowers his attack strength and makes him more prone to being launched off.
* HumanAliens: He may look human, but he's actually a Homs, one of the people of the Bionis.
* JackOfAllStats: By default, Shulk doesn't have any notable strengths besides his good range and above average attack strength. Using his Monado Arts will cause him to become more specialized in the area of choice, with the bonus of being able to change his specialty if the situation calls for it.
* KidHero: He's eighteen years old.
* LaserBlade: When activated, the Monado extends to a big blue blade of light.
* LaserGuidedKarma: In Shulk's reveal trailer, he attacks Bowser from behind, sending him flying. Almost immediately afterwards, Marth and Link jump him to do the same. Fortunately for Shulk, however, he has his Visions.
* LateArrivalSpoiler: In ''Ultimate'', his Final Smash includes [[spoiler:Fiora in her Mechon body.]]
* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=dgq5OTPG9tM You Will Know Our Names]]'', which ''Smash'' has turned into a BootstrappedTheme for ''Xenoblade''. (It can be selected on Gaur Plains for both versions, is part of the ''[[https://www.youtube.com/watch?v=S5Bmq-0z6rQ Xenoblade Chronicles Medley]]'' and serves as Shulk's victory fanfare.) ''[[https://www.youtube.com/watch?v=6Dy74NOzcS8 Gaur Plains]]'' serves as his ''Ultimate'' character trailer music.
* MechanicallyUnusualFighter: His moveset centers around a StanceSystem that's composed of 5 different sets of buffs and debuffs built for different situations.
* MrFanservice: Between his UsefulNotes/{{British Accent|s}}, shirtless costume, and ChickMagnet status in his home series, he's meant to be attractive. He's the only male human (well, [[HumanAliens Homs]]) character [[http://i.imgur.com/Alol5ln.png that shows more skin than Zero Suit Samus.]]
* MultiformBalance: Unlike in ''Xenoblade'', the Monado Arts give Shulk both buffs to one of his stats and debuffs to compensate those buffs.
* MythologyGag:
** Back Slash and Air Slash colour the blade of the Monado red and pink respectively. While the Monado doesn't change colour with those attacks in ''Xenoblade'', those are the colours they are coded by in the game. [[note]]Red represents physical arts, while pink represents "break" arts[[/note]]
** Nearly all of his lines in ''Smash'' are variations of or taken directly from his various battle quotes in ''Xenoblade''.
** He appears on the light side on Bayonetta's official illustration, facing off against R.O.B. on the dark side, which references the Mechon.
** His side Smash resembles his other physical art, Slit Edge. A successful Vision counter has him use his first break art, Stream Edge.
* NecessaryDrawback: For every buff each stance grants Shulk with, there's always a debuff [[MultiformBalance disadvantage]].
* OneHandedZweihander: Several attacks have him swinging the Monado with only one hand.
* PaletteSwap: Besides his swimsuit alternate costume, he gets color alts based on his friends: Reyn, [[spoiler:Fiora in her Mechonis body armor]], Sharla, Dunban, Melia, and Riki.
* PowerCreepPowerSeep: The Monado's abilities are greatly toned down in ''Smash''. Instead of just granting [[MultiformBalance buffs and debuffs]], Shulk's Monado Arts in ''Xenoblade'' are powerful buffs and attacks. In their original forms, "Speed" allows its target to dodge any and all physical attacks, "Shield" allows the party to NoSell the next enemy Tallent Art, and "Buster" grows the Monado's blade even larger for a devastating attack.
* PowerGlows: Each of his Monado Arts make a part of Shulk glow with their respective colours while they're active. "Jump" and "Speed" make his feet glow, "Shield" his body, "Buster" the Monado, and "Smash" both the Monado and his hands.
* PurpleIsPowerful: "Buster", the Monado stance that sacrifices launching power for sheer damage, is colored purple.
* TheQueensLatin: In the English dubs of both ''Smash'' and ''Xenoblade'', Shulk has a British voice actor, and a notable British accent.
* RedIsHeroic: The hero of his home game. Appropiately, he wears a red outfit along with fighting using a red sword.
* TheRival: Shulk goes up against R.O.B. in a few event matches and again in Bayonetta's illustration. To him, R.O.B. may represent the Mechon.
* ScrewDestiny: A big theme of his home game, some of his victory quotes have him bringing up his fight against the future he sees in his visions.
-->''"The future is ours to decide."''
-->''"I '''can''' change the future."''
* ShorterMeansSmarter: He's one of the shortest males in the main party in Xenoblade. He's also an engineering student.
* SpiderSense: In his trailer, Shulk foresees himself getting slashed by both Link and Marth, and then quickly reacts to dodge their attacks.
* SpinAttack: His down smash has him spinning in place a few times while holding an active Monado at ground level which could reference Reyn's own SpinAttack, War Swing, in his home game.
* StanceSystem: While not as extreme as character transformations in previous ''Smash'' iterations, Shulk can use Monado Arts to buff one of his properties [[MultiformBalance at the expense of another]].
** 翔 [[labelnote:*]]Sho[[/labelnote]] (Jump): Increases jump height, but lowers defence.
** 疾 [[labelnote:*]]Shitsu[[/labelnote]] (Speed): Faster movement, but weaker attacks and lower jumps.
** 盾 [[labelnote:*]]Tate[[/labelnote]] (Shield): Higher defence. Slower movement, lower jumps, and weaker attack power.
** 斬 [[labelnote:*]]Zan[[/labelnote]] (Buster): Stronger attacks that deal more damage. Weaker launch ability and lower defence.
** 撃 [[labelnote:*]]Geki[[/labelnote]] (Smash): Stronger launch ability. Weaker attacks and lower defence against launching.
* SticksToTheBack: Like in his home game, the Monado has no visible strap to speak of, yet it hangs on his back just fine. This is even true in his shirtless costume.
* StoneWall: Via the Monado stance "Shield", he can increase his defence at the cost of his moving speed, jump height, and attack power. [[NecessaryDrawback Unfortunately,]] this also means he'll drop like Little Mac if he's knocked off-stage in Shield form, so being able to quickly switch to Jump is an essential secondary skill.
* SuperSpeed: Using the Monado, Shulk can forgo attack power to allow him move much faster for a short time; and by using the Hyper Monado Arts custom move, he can reach a speed almost just below Sonic's.
* SwordAndFist: Shulk's neutral combo has him punching and kicking before striking with the Monado.
* TitleDrop: Of his two Monado abilities that don't have a proper counterpart in ''Xenoblade'', one is named "Smash".
* TookALevelInBadass: In ''Ultimate'', he doesn't need to cycle through all his Monado Arts. He just needs to press B, and the correct direction for whatever art he needs at the time.
* TronLines: The Monado glows with lines of blue light, even when it's not activated.
* WalkingSwimsuitScene: Straight from ''Xenoblade'', he gets his [[https://www.facebook.com/224173137756374/photos/pb.224173137756374.-2207520000.1409326592./321157381391282/?type=3&theater swimming trunks as an alternate costume.]]
* WeaponAcrossTheShoulder: He strikes the pose in his debut trailer's title card. Appropiate, considering the Monado's size.
* YourSizeMayVary: Shulk was somewhat short back in his own game, and most other humanoid characters were significantly taller than him. Here, though, he's on par with most of the other male characters, though he obviously looks tall compared to characters like [[WaddlingHead Kirby]] and [[RidiculouslyCuteCritter Pikachu]] despite being short by human standards.
[[/folder]]

[[folder:58 – Bowser Jr. (Koopalings)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bowserjrssbu.png]]
[[caption-width-right:350:[[EvilPrince Prince of the Koopas]] /[softreturn][[OverlordJr Like Father, Like Son]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bowser_jr_ssb4_2.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Larry]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/larryssb4render.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Roy]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/royssb4render.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Wendy]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wendyssb4render.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Iggy]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/iggyssb4render.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Morton]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mortonssb4render.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Lemmy]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lemmyssb4render.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Ludwig]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ludwigssb4render.png]]]][[/labelnote]]

!!!!!!Bowser Jr. Voiced by Caety Sagoian\\
Morton, Wendy, Lemmy, and Larry Voiced by Creator/LaniMinella\\
Iggy and Ludwig Voiced by Mike Vaughn\\
Roy Voiced by Don Falcone\\

'''BOWSER JR. CLOWNS THE COMPETITION!'''

-> '''Home Series:''' ''Franchise/SuperMarioBros''
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--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Bowser Jr.: ''VideoGame/SuperMarioSunshine'' [GCN], 2002
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Koopalings: ''VideoGame/SuperMarioBros3'' [NES], 1988

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': Clown Cannon, [[CarFu Clown Kart Dash]], Abandon Ship!, [[MechaMooks Mechakoopa]]
-> '''Final Smash:''' [[EvilKnockoff Shadow Mario Paint]]

Bowser's beloved son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car. The Koopalings, a group of young Koopas who often help Bowser Jr. and his father in their evil schemes (and Bowser Jr. is hinted to be their boss), are playable through alternate skins.
----
* ArtAttacker: For his Final Smash, Junior transforms into [[VideoGame/SuperMarioSunshine Shadow Mario]] and paints a toxic X across the screen that damages everyone it touches.
* AscendedExtra: Before their playable debut, Junior was a trophy in ''Brawl'', the Koopalings were mentioned in ''Melee'' in Bowser's trophy, and Ludwig appeared as a sticker.
* AttackItsWeakPoint: He has two hurtboxes: one for Junior himself, and the other for the Clown Car. If Junior is hit, he'll take a bit more damage from an attack than normal, while if the Clown Car is hit, he'll take a bit less damage than normal.
* BadassDriver: His driving skills come into play in his Side Special attack, where the Clown Car transforms into a go-kart and rushes forward. One of his taunts has him do a donut with the Clown Car in this form.
* {{Beat}}: Xander Mobus lets in a noticeable one while announcing his name. This is to stress that the "Bowser/[[DubNameChange Koopa]]" part of the name is more intimidating while the "Jr." part is more fun.
* BewareTheSillyOnes: Despite being a little kid in a goofy Clown Car with toy hammers and boxing gloves as weapons, his reveal trailer has him [[CurbStompBattle utterly wreck]] a group comprised of Mario, Samus, and Mega Man. Same goes to his Koopaling fellows.
* CarFu: His Clown Car can transform into a go-kart that rams into enemies.
* ChargedAttack: Neutral B, Clown Cannon. Fires a cannonball, dealing more damage and moving faster the longer it's charged.
* CoolShip: The Clown Car. It may be smaller and more innocent looking than Bowser's, but it is a shockingly diverse and effective weapons platform.
* CutscenePowerToTheMax: In the ''Mario'' series, Bowser Jr. is presented as a legitimate threat, but usually never enough to be able to take on Mario by himself. In his intro trailer, he takes on Mario ''and'' Link, Samus, Mega Man, and Kirby single-handedly before calling in his Koopaling reinforcements for a coup-de-grace.
* DarkActionGirl: Wendy, one of Bowser Jr.'s alts. Notable for being the first playable female villain.
* DeathGlare: Unusually for him, Junior seems to glare intensely while he fights, rarely ever making his usual immature thumb-nosing at his opponents.
* DifficultButAwesome: His post-Up Special hammer has around as much knockback as a smash attack. But, he can only use it in the air after the special move.
* DropTheHammer: Junior uses a hammer for his up aerial, and while he is airborne from his recovery, he pulls out a hammer to use for aerials until he lands. He also use a squeaky mallet during his grab.
* DubNameChange: Reflecting his father, he's referred to as "Koopa Jr." in the original Japanese version of the game.
* ExpressiveAccessory: The Clown Car changes expression depending on the situation. It puts on an angry face when attacking, a crying face when being attacked, and even falls asleep when its pilot does.
* ForkFencing: Another of the many [[ImprobableWeaponUser odd weapons]] he can pull from his Clown Car.
* HoistByHisOwnPetard: [[MythologyGag Just like in the final battle of]] ''VideoGame/SuperMarioWorld'', opponents can pick up the mecha-koopas Junior can summon and throw them back at him.
* InterfaceScrew: His Final Smash has him paint a giant damaging X across the entire screen. If anyone is in the X area, they take damage.
* InSeriesNickname: One for Bowser Jr. and all of the Koopalings:
** Junior: [[EvilPrince Prince of the Koopas]] / [[OverlordJr Like Father, Like Son]]
** Larry: [[TheBabyOfTheBunch The Youngest]] / [[BlindIdiotTranslation Leader of the Seven Minions]] [[note]][[http://www.mariowiki.com/Larry#Super_Smash_Bros._for_Nintendo_3DS.2FWii_U His Japanese title is "Boss Minion"]], likely referencing that he orders Bowser's lesser minions generally or that he's a minion among bosses since he's the youngest Koopaling. He is not considered to be the leader of the Koopalings in Mario canon in the 'in charge' sense, though he is usually [[DesignatedPointMan the first to be fought]], so [[FromACertainPointOfView in a sense]] he does 'lead the charge'.[[/note]]
** Roy: [[CoolShades The Cool One]] / [[SinisterShades Fear the Shades]]
** Wendy: [[GirlyBruiser The Bold Beauty]] / [[TinyTyrannicalGirl Bold, Bossy, and Big-Headed]]
** Iggy: [[ThePrankster The Laughing Prankster]]
** Morton: [[TheBrute The Enforcer]] / [[CirclingBirdies He'll Make You See Stars]]
** Lemmy: [[WackyGuy Wacky War Machine]] / [[LetsGetDangerous Let's Get Wacky]]
** Ludwig: [[InsufferableGenius Pompous Prodigy]]
** Their original Japanese nickname was "[[WeaponizedCar All Purpose Chariot]]".
* LateArrivalSpoiler: Bowser Jr. being Shadow Mario was TheReveal in Jr.'s debut game, ''VideoGame/SuperMarioSunshine''. In this game, Shadow Mario is his Final Smash.
* {{Leitmotif}}:
** His 3DS/Wii U reveal trailer uses ''[[https://youtu.be/kNAmyydSGX0 Airship Theme]]'' and the third section of the ''[[https://youtu.be/Imn36PKYP8k Paper Mario Medley]]''. ''[[https://www.youtube.com/watch?v=fWnuojPSXTM Bowser Jr.'s Fort]]'' from ''VideoGame/SuperMarioGalaxy2'' is used when the Koopalings appear, though this isn't in the game itself.
** His ''Ultimate'' gameplay trailer uses a remix of ''[[https://www.youtube.com/watch?v=dcSPK5yn9K8 Delfino Plaza]]'' from ''VideoGame/SuperMarioSunshine''.
* LightningBruiser: He's tied with Charizard for the fourth heaviest character in the game, racks up damage quickly, takes less damage when the Clown Car is hit instead of Junior directly, and is decently fast for a character of his weight class. His main drawbacks are taking more damage when directly struck, and lacking a reliable KO move.
* LimitBreak: Shadow Mario Paint. Bowser Junior transforms into Shadow Mario and paints an [[XMakesAnythingCool X]] onto the screen. If any of his opponents make contact with the X marking, they take damage and knockback. While Shadow Mario was strictly Bowser Jr.'s alter-ego in the ''Mario'' series, any of the Koopalings can transform into him too.
* MechaMooks: One of Bowser Jr.'s special attacks launches a mecha-koopa from the Clown Car's bomb hatch.
* MechanicallyUnusualFighter: He has higher defense on the Clown Car than his body, making him the only character with "sweetspot" hurtboxes. On using his up special, he loses the car entirely and gains a new aerial move until the car respawns.
* MoreDakka: The Clown Car has one hell of a cannon on it, capable of firing one of the largest consistently sized projectiles in the game.
* MultipurposeTongue: The Clown Car can not only emote, but it can apparently lick people to death, too.
* NoHoldsBarredBeatdown: His trailer can basically be summed up as "Junior beats the ever loving crap out of various other fighters". Even ''BEFORE he calls in the Koopalings.''
* OverlordJr: The clue is in the name. Junior is a spoiled, mischievous little Koopa that greatly looks up to his father.
* OneSteveLimit: Averted in Roy's case, as both he and Roy from ''Fire Emblem'' appear together. The announcer even says the "Roy" name twice, each in a different way.
* PaletteSwap: Averted, instead of getting alternate color schemes, he gets the other Koopalings as alternate costumes. In the case of the Clown Car itself, this trope is played straight.
* ThePreciousPreciousCar: In one of his victory poses, Bowser Jr. jumps out of his car and pets it affectionately, showing he's quite attached to it… [[SelfDestructMechanism except when using his Up Special]].
* PowerFist: His Clown Car has Boxing Gloves that he uses for close range attacks.
* {{Retcon}}: Bowser's ''Melee'' trophy mentioned his "seven children", in line with the established information that the Koopalings were his seven children. In ''Smash 4'', the Koopalings' relationship to Bowser is said to be a complete mystery, in line with Creator/ShigeruMiyamoto's statement that he no longer considers them to be Bowser's children.
* SecretCharacter: 3DS version only: Clear Classic Mode on Intensity 6.0 or higher as Bowser or play 100 matches in Smash to unlock them.
* SiblingTeam: Although Junior isn't known to be their biological sibling, the Koopalings are this in the trailer.
* SmugSmiler: In his reveal trailer, but given the CurbStompBattle he just delivered and the team he's bringing on the way, he has every right to be smug.
* TheSmurfettePrinciple: Wendy, the only female Koopaling and the only female Clown Car rider. This also applies for the villains, as she's the first playable female villain in ''Smash Bros.'' as a series, and the only one in ''3DS/Wii U''.
* StockAudioClip: All of the Koopalings' voice clips are recycled from ''VideoGame/NewSuperMarioBrosWii''. Especially glaring for Larry, Wendy, and Ludwig, as ''VideoGame/MarioKart 8'' brought in new voice actors for them. Junior himself uses his voice clips from ''VideoGame/MarioKartWii''.
* SwissArmyWeapon: His Clown Car has drills, boxing gloves, mecha-koopas, a go-kart form, [[MultipurposeTongue the car's tongue]], a cannon, buzz saws, wrecking balls, mechanical claws, a giant fork, a self-destruct mechanism, and a bladed propeller.
* ThisIsADrill: One of the many gadgets on his Clown Car is a set of drills.
* WarriorPrince: Bowser Jr. is the Koopa King's only son, and not afraid to get on the fight himself.
* YourSizeMayVary: To use the same animations as Junior, some of the Koopalings have been resized. Heavyweights Roy and Morton are noticeably much smaller than normal, while small fry Lemmy is much bigger than normal. Iggy is shorter than usual and has the same body shape as he did before his ''New Super Mario Bros. Wii'' character redesign. Ludwig's impressive hairdo also lost some of its bulk to prevent HitboxDissonance. The Wii U version adjusts their appearances to better match their current sizes, but they are still slightly shorter/taller than usual.
[[/folder]]

[[folder:59 – Duck Hunt]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/duckhuntssbu.png]]
[[caption-width-right:350:[[BangBangBANG Bark, Quack, Boom!]] /[softreturn][[OddFriendship The Most Unlikely of Partnerships]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/duck_hunt_ssb4_9.png]]]][[/labelnote]]
'''DUCK HUNT TAKES AIM!'''

-> '''Home Series:''' ''VideoGame/DuckHunt''
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--> '''Debut:'''
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---> Ducks: ''[[http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html Kôsenjû Duck Hunt]]'' [Light Gun Toy], 1976
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---> Dog: ''Duck Hunt'' [NES], 1984

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': Trick Shot, Clay Shooting, Duck Jump, Wild Gunman
-> '''Final Smash:''' [[BlastOut NES Zapper Posse]]

->"''[[SmugSmiler Hehehehehe!]]''"

A trio composed by the player's canine hunting partner from ''Duck Hunt'', whose legacy lived on after the NES era for [[TheComputerShallTauntYou mocking the player after missing their target]], a duck that has left behind its life as a target, and an unseen marksman armed with the NES Zapper who aids the team from afar. They jump into the fray with the help of several other NES Zapper games and elements.
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* AdaptationalBadass: In their original appearances, the dog was a total noncombatant, and the ducks were just targets. Not so much in ''Smash'', though.
* AnnoyingLaugh: Subverted. The Dog's signature giggle is referenced several times [[note]]Duck Hunt's intro animation, one of their victory poses, a taunt where the Dog laughs while laying down, and a special appearance from the Dog's original 8-bit laughing sprite in their Final Smash[[/note]], but its original sound byte never returns.[[note]]In the vanilla 3DS version, at least. In the Wii U version (and after updating the game in the 3DS version), that sound byte is used both in the Duck Hunt stage for the 8-bit dog (if you missed any of the ducks, [[SarcasmMode just like the good old days]]), and as part of the Duck Hunt Medley music track.[[/note]] It's replaced by a ''far'' more understated laugh that could easily be mistaken for something just shuffling around.
* AscendedExtra: The ducks were featured as a trophy in ''Melee'', and after skipping ''Brawl'', the trio made their first playable appearance in ''3DS/U''.
* AssistCharacter: The Wild Gunmen from ''Wild Gunman'' assist in some attacks, and their Final Smash also adds the gang from ''VideoGame/HogansAlley'' as part of the shootout that ensues.
* BadassAdorable: Both animal members of the trio. The duck remains with the dog at all times, most of the time perched on its back; and the dog is adorable largely because, signature laughter aside, it acts mostly like a normal, non-anthropomorphized dog.
* BlastOut: Their Final Smash is a shootout between the Wild Gunmen and the Hogan's Alley gang, with the opponents caught in the crossfire.
* BreakingTheFourthWall: The animals of the trio reacts to their title splash in their trailer as if they're shocked, or even ''hit'' by the words.
* CallingYourAttacks: The Wild Gunmen do this, shouting "Fire!" whenever they appear.
* TheComicallySerious: In one of their taunts, the dog does a handstand while balancing the duck. The duck quacks angrily and glares at the dog to knock it off.
* CompositeCharacter: Represents not only ''VideoGame/DuckHunt'', but 2 other NES Zapper Games as well: ''VideoGame/HogansAlley'' and ''Wild Gunman''.
* CrosshairAware: The marksman uses the NES Zapper, and its reticle appears in a number of their attacks.
* DifficultButAwesome: On the Difficult side, they're a [[LongRangeFighter Zoning Character]] in a Rushdown-centric fighter. On the Awesome side… they're a [[LongRangeFighter Zoning Character]] in a Rushdown-centric fighter.
* DisturbedDoves: Or, well, ducks. Ducks can be seeing flying dramatically across the screen during their Final Smash, complete with a brief EtherealChoir.
* TheDividual: Unlike other dual characters like the Ice Climbers and Rosalina & Luma, the dog, duck, and marksman are unnamed and are identified collectively. The European version cuts out the marksman in favor of naming the dog and duck as a duo, but they are still identified collectively and are never given individual names.
* ADogNamedDog: Quite literally. A trophy depicting the 8-bit Dog lists his name as "Dog".
* DubNameChange: They are known as "Duck Hunt Duo" in the European version.
* EnemyMine: The hunters and the hunted have joined forces to fight with the best of them.
* EveryoneCallsHimBarkeep: As neither of the characters involved have any official names, the trio are just called Duck Hunt.
* FragileSpeedster: Behind all the projectile spam, Duck Hunt is very fast and light. Great for evading enemies, not so great if the enemies actually get some hits in.
* TheFourthWallWillNotProtectYou: Inverted. The fourth wall will not protect the ''in-game characters'' from the marksman's Zapper, or their own reveal title card text.
* HeWhoMustNotBeSeen: The person with the Zapper doesn't appear in person, except for his hand in the trailer. Palutena's Guidance on Duck Hunt doesn't elaborate on him much, either.
* HoistByHisOwnPetard: The can is treated as a neutral explosive even while controlled by Duck Hunt, so they can be damaged by the explosion. It doesn't help that it's their strongest special move.
* ImprobableWeaponUser: They use clay pigeons and exploding tin cans for a few moves.
* InterspeciesFriendship: Previously the Duck and Dog were adversaries, however the two species team up here to fight their opponents. They even high five each other in their trailer.
* IShallTauntYou: That laugh of the Dog can now be used as a deliberate taunt to irritate your opponents.
* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=MoGiGbMIGPM Duck Hunt Medley]]'', a mix of Game A and B from ''Duck Hunt''. He gets [[https://www.youtube.com/watch?v=1h_89R3sHF0 a new one]] for ''Ultimate''.
* LimitBreak: The cast of ''Wild Gunman'' get into a shootout with the cast from ''VideoGame/HogansAlley'', with the opponents getting caught in the crossfire and the Dog's 8-bit sprite laughing from the sidelines.
* LogoJoke: When their title card slides in from offscreen, the dog and the duck are hit by it. This is the ''only'' time anyone interacts with it in any of the trailers.
* LongRangeFighter: As you'd expect from a character based on the NES Zapper, Duck Hunt, like Mega Man, goes against the grain and prefers ranged combat over ''Smash'''s usual close combat. A number of its moves are meant for keeping the opponent as far away from them as possible, and their forward Smash attack has very long reach.
* MechanicallyUnusualFighter: Attacks don't always have to come from the duck and dog themselves, but also the unseen hunter. The tin can may be used as a landmine, anti-air, anti-ledge, or as a suicide bomb. The clay pigeon does most of its damage when hit by the zapper, so deflecting or countering it is no big deal compared to other projectiles. And the Wild Gunmen can be used as both a projectile barrier and to punish charge-up moves (the opponent must [[MortonsFork either release the move early and waste it, get hit by the gunmen and waste it, roll out of the way to keep their charge (assuming that the move actually allows it) and risk either getting hit by the gunmen or being hit by a follow-up attack or shield to keep their charge and risk getting grabbed]]).
* MultiRangedMaster: They have an arsenal of cans, [[AssistCharacter gunmen]], clay pigeons, and most of all, the gunshots that are based on the NES Zapper that give them some remarkable range.
* NearlyNormalAnimal: Aside from some obvious cartoony animations, both the dog and the duck are entirely normal.
* NoNameGiven: They are all unnamed.
* OddFriendship: The three get along just fine, despite the duck being hunted for the past 30 years.
* PaletteSwap: Other dog breeds appear as its, such as a Dalmatian or Rottweiler. The duck also changes color with the dog.
* PowerTrio: One Dog, One Bird, One Zapper as proven via the reveal trailer. Despite this, the European version refers to the character as Duck Hunt Duo. That version of the trailer is instead called An Unlikely Team.
* {{Retraux}}: Summons the 8-bit Wild Gunmen to attack, and in its Final Smash it appears in its 8-Bit form and performs its signature snicker as its opponent is riddled with bullets.
* SecretCharacter: For both versions:
** '''For ''3DS''''': Beat Classic Mode with 8 different characters or play 110 matches in Smash.
** '''For ''Wii U''''': KO 1 member of the Fighting Mii Team in Cruel Smash or play 100 matches in Smash.
* SilentSnarker: The duck. He gives an annoyed quack when the dog gets distracted by one of his own taunts, he's just shooting an AsideGlance in [[http://www.smashbros.com/sp/us/images/character/secret10/illust.jpg the duo's promotional artwork]]…
* SlasherSmile: The dog wears a psychotic grin before he kicks an exploding can.
* SmugSmiler: [[MemeticMutation It's what we know it for.]] In general, the Dog has a very nonchalant attitude.
* StoneWall: Though they're not exactly heavy characters, their large amount of projectile moves and long recovery give them strong defensive abilities. On the other hand, their ability to knock out their opponents is generally below average.
* ShoutOut:
** Their moveset pays tribute to ''VideoGame/HogansAlley'' and ''Wild Gunman''. The only NES Zapper game missing in the moveset are ''Gumshoe''.
** One of the palette swaps portrays the duck with bright red feathers (a color present in ''Duck Hunt'') and the Dog with dark brown fur, a combination reminiscent of ''VideoGame/BanjoKazooie''.
* {{Troll}}: The dog was already considered this out-of-universe, and in-game the amount of laughing he does only reaffirms it. It's also the trio's encouraged playstyle, as their best attacks aren't useful at close range, so they're ''supposed'' to play keep-away and fill the screen with as many inconveniences as possible until the enemy is at [=KO=] percentage.
* UseYourHead: The Duck uses headbutts in some of the duo's attacks. It's surprising how much a little duck's head can hurt.
* WallJump: Being a quadruped, the dog's ability to do this maneuver is somewhat surprising.
[[/folder]]
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