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* {{Animorphism}}: They can take the "Vulpine Shape" feat to gain a non-anthropomorphic fox form.



* MultipleTailedBeast: One tail by default, but starting at 5th level they can take the "Vulpine Magic" feat which causes them to grow an additional tail and learn some innate spells.



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall

Larger, smarter relatives of Castrovel's squoxes, blessed by the goddess Daikitsu with a fragment of True Speech.


Added DiffLines:

* {{Animorphism}}: Vulkarisu are not shapeshifters by default, but like kitsune can take the "Vulpine Form" feat that lets them shift into an ordinary squox.
* CunningLikeAFox: Vulkarisu characters have a choice between a bonus to Acrobatics and Diplomacy checks or the dirty tricks Improved Combat Maneuver feat.


Added DiffLines:

* MultipleTailedBeast: Have access to the "Vulpine Magic" feat, though any additional tails a vulkarisu grows through feats aren't prehensile like their first one.
* {{Omniglot}}: Vulkarisu can't speak fluently in every language, but their Mystic Voice ability allows them to attempt Diplomacy checks with creatures they don't share a language with, including [[SpeaksFluentAnimal animals.]]

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->'''Type:''' Humanoid (Halfling)

to:

->'''Type:''' Humanoid (Halfling)(halfling)



->'''Type:''' Humanoid (Elebrian)

to:

->'''Type:''' Humanoid (Elebrian)(elebrian)



->'''Type:''' Humanoid (Endiffian)

to:

->'''Type:''' Humanoid (Endiffian)(endiffian)



->'''Type:''' Humanoid (Espraksa)

to:

->'''Type:''' Humanoid (Espraksa)(espraksa)



->'''Type:''' Humanoid (Kish)

to:

->'''Type:''' Humanoid (Kish)(kish)



->'''Type:''' Humanoid (Kitsune, Shapechanger)

to:

->'''Type:''' Humanoid (Kitsune, Shapechanger)(kitsune, shapechanger)



[[folder:Woioko]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid (woioko)

to:

[[folder:Woioko]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
[[folder:Vulkarisu]]
->'''Type:''' Humanoid (woioko)(vulkarisu)




A species from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.



* FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.

to:

* FishPeople: Eel people.
FoxFolk: Vulkarisu are humanoids with squirrel and fox features. According to their folklore, they're descended from one of the Night Bright Grains that serve Daikitsu, the Lady of Foxes.
* HumanoidAliens: They look MixAndMatchCritters: The vulkarisu resembles a human-sized cross between squirrel and fox.
* PrehensileTail: A vulkarisu's first tail can manipulate objects
like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
a hand does.


Added DiffLines:

[[folder:Woioko]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid (woioko)
->'''Size:''' Medium

A species from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.
----
* FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
[[/folder]]

Added: 4609

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[[folder:Giant]]
->'''Type:''' Humanoid (giant)
->'''Size:''' Large
----
* GoodOldWays: Giants care deeply for tradition and kin, commemorating their deeds and building bonds through media, tattoos and stories.
* OurGiantsAreBigger: Giants are a varied group of humanoid species of at least Large size. Other than that, all giant subspecies are very different from one other.
* PromotedToPlayable: Fire, hill, slag and stone giants are the four giant species that made the jump from [=NPCs=] in ''Pathfinder'' to playable species in ''Starfinder''. The other giant species remain unplayable.
[[/folder]]



!!Monstrous Humanoids
[[folder:Astriapi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astriapi_54.jpg]]
->'''Type:''' Monstrous humanoid

to:

!!Monstrous Humanoids
[[folder:Astriapi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astriapi_54.jpg]]
[[folder:Xulgath]]
->'''Type:''' Monstrous humanoidHumanoid



* InsectoidAliens: Astriapis are bipedal arthropods with chitinous exoskeletons, insectile wings and large powerful mandibles.
* LostTechnology: The decades of technological development and striving that created Colveare's technological marvels largely occurred during the Gap. Without their people's lost knowledge, astriapis are now locked in a race against time to rediscover and reverse-engineer their planet's intricate workings before those ultra-complex systems begin to catastrophically degrade and fail.
* TheTheocracy: Astriapi society is a unified theocracy, ruled by priests dedicated to the preservation of the planet through learning and faith.

to:

* InsectoidAliens: Astriapis are bipedal arthropods with chitinous exoskeletons, insectile wings and large powerful mandibles.
* LostTechnology: The decades of technological development and striving that created Colveare's technological marvels largely occurred during the Gap. Without
TheSocialDarwinist: Due to frequent resource scarcity throughout their people's lost knowledge, astriapis are now locked in a race against time to rediscover and reverse-engineer their planet's intricate workings before those ultra-complex systems begin to catastrophically degrade and fail.
* TheTheocracy: Astriapi
history, xulgath society is a unified theocracy, ruled by priests dedicated quick to disregard those deemed weak, which can come across as callous to other species.
* StarfishLanguage: Xulgaths speak a language that incorporates complex pheromones and spoken words, so non-xulgaths can find them reticent and off-putting and are often unable to discern
the preservation full meaning of the planet through learning what a xulgath says.
* WeaponizedStench: Xulgaths have acute control over their odour
and faith.can emit a nauseating stench as a special attack.



[[folder:Contemplative]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.jpg]]

to:

[[folder:Contemplative]]
[[quoteright:200:https://static.
!!Monstrous Humanoids
[[folder:Astriapi]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/contemplative_starfinder.org/pmwiki/pub/images/astriapi_54.jpg]]




The contemplatives of Ashok were once a humanoid race native to Akiton. Upon achieving psychic powers, they allowed their bodies to wither as they fed their minds and are now little more than floating brains carrying vestigial bodies.



* CripplingOverspecialization: Contemplatives are very hard to play as anything except a spellcaster, thanks to their incredibly focused ability score adjustments and the "Atrophied" trait preventing them from using two-handed weapons without completely immobilizing themselves.
* MeaningfulRename: Contemplatives eagerly discard their childhood names upon reaching adulthood in favor of an appellation they choose for themselves.
* MyBrainIsBig: So big that they make up 70% of their body mass.
* ProudScholarRace: They're a society of scientist-monks.
* RoyalWe: Contemplatives' speech reflects generations of external isolation and internal communion, as even individuals refer to themselves with the first-person plural personal pronoun rather than with the singular.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.

to:

* CripplingOverspecialization: Contemplatives InsectoidAliens: Astriapis are very hard to play as anything except a spellcaster, thanks to bipedal arthropods with chitinous exoskeletons, insectile wings and large powerful mandibles.
* LostTechnology: The decades of technological development and striving that created Colveare's technological marvels largely occurred during the Gap. Without
their incredibly focused ability score adjustments people's lost knowledge, astriapis are now locked in a race against time to rediscover and the "Atrophied" trait preventing them from using two-handed weapons without completely immobilizing themselves.
* MeaningfulRename: Contemplatives eagerly discard
reverse-engineer their childhood names upon reaching adulthood in favor of an appellation they choose for themselves.
planet's intricate workings before those ultra-complex systems begin to catastrophically degrade and fail.
* MyBrainIsBig: So big that they make up 70% of their body mass.
* ProudScholarRace: They're a
TheTheocracy: Astriapi society is a unified theocracy, ruled by priests dedicated to the preservation of scientist-monks.
* RoyalWe: Contemplatives' speech reflects generations of external isolation
the planet through learning and internal communion, as even individuals refer to themselves with the first-person plural personal pronoun rather than with the singular.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.
faith.



[[folder:Formian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]]

to:

[[folder:Formian]]
[[folder:Contemplative]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]] org/pmwiki/pub/images/contemplative_starfinder.jpg]]



Found primarily on Castrovel within the Pact Worlds, the formians are a communal insectoid race divided into castes for different roles.

to:

Found primarily on Castrovel within the Pact Worlds, the formians are The contemplatives of Ashok were once a communal insectoid humanoid race divided into castes for different roles.native to Akiton. Upon achieving psychic powers, they allowed their bodies to wither as they fed their minds and are now little more than floating brains carrying vestigial bodies.



* ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The other formian castes remain unplayable.

to:

* ArchEnemy: They've been at war with CripplingOverspecialization: Contemplatives are very hard to play as anything except a spellcaster, thanks to their incredibly focused ability score adjustments and the lashuntas "Atrophied" trait preventing them from using two-handed weapons without completely immobilizing themselves.
* MeaningfulRename: Contemplatives eagerly discard their childhood names upon reaching adulthood in favor of an appellation they choose
for thousands themselves.
* MyBrainIsBig: So big that they make up 70%
of years, with peace only taking effect in the last few decades.
their body mass.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens:
ProudScholarRace: They're quadrupedal ant people that live in hives.
a society of scientist-monks.
* MySpeciesDothProtestTooMuch: Some formians don't agree RoyalWe: Contemplatives' speech reflects generations of external isolation and internal communion, as even individuals refer to themselves with the strict social systems of first-person plural personal pronoun rather than with the formian hives. There singular.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies
are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The other formian castes remain unplayable.
incredibly frail.



[[folder:Haan]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]

to:

[[folder:Haan]]
[[folder:Formian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/haan.jpg]] org/pmwiki/pub/images/starfinder_formian.PNG]]



->'''Size:''' Large

An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.

to:

->'''Size:''' Large

An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through
Medium

Found primarily on Castrovel within
the air and can spit fire to defend themselves. Their society forbids all but Pact Worlds, the most basic of tools and those who leave home to venture the stars formians are considered dead by their kin.a communal insectoid race divided into castes for different roles.



* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.

to:

* AcePilot: Those who do leave Bretheda find themselves adept pilots.
ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BigCreepyCrawlies: BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens:
They're insects bigger than most humanoids.
quadrupedal ant people that live in hives.
* IHaveNoSon: MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''.
The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
other formian castes remain unplayable.



[[folder:Ilthisarian]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]]

to:

[[folder:Ilthisarian]]
[[quoteright:300:https://static.
[[folder:Haan]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/ilthisarian.org/pmwiki/pub/images/haan.jpg]]




An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.



* BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.

to:

* BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
AcePilot: Those who do leave Bretheda find themselves adept pilots.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople:
BigCreepyCrawlies: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.



[[folder:Ixtangi]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ixtangi.jpg]]

to:

[[folder:Ixtangi]]
[[quoteright:200:https://static.
[[folder:Ilthisarian]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/ixtangi.jpg]]org/pmwiki/pub/images/ilthisarian.jpg]]



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* BewareMyStingerTail: Ixtangis have long, flexible tails that end in a scorpion-like stinger.
* ChameleonCamouflage: Ixtangis are chameleon-like humanoids that can manipulate the liquid crystals beneath their layer of transparent scales. They are able to change the structure and colour of these crystals at will and can even become functionally invisible by mimicking the scenery behind them.
* FloatingContinent: The majority of ixtangis live in floating islands, called country ships, which levitate hundreds of feet above Doganga's verdant jungle canopies, and are anywhere from ten to hundreds of miles across.
* LizardFolk: Ixtangis are a species of chameleon-like people.

to:

* BewareMyStingerTail: Ixtangis BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They
have long, flexible tails one primary head, but have several (artwork depicts both six and seven) other, smaller heads that end in a scorpion-like stinger.
* ChameleonCamouflage: Ixtangis are chameleon-like humanoids that can manipulate the liquid crystals beneath
look like snakes sprouting from their layer of transparent scales. They are able neck ad shoulders. Their language is particularly hard to change the structure and colour master because all of these crystals at will and can even become functionally invisible by mimicking heads speak together in a way that isn't easy to immitate, to the scenery behind them.
* FloatingContinent: The majority
point that many other races choose to send whole teams of ixtangis live in floating islands, called country ships, which levitate hundreds of feet above Doganga's verdant jungle canopies, and are anywhere from ten diplomats trained to hundreds of miles across.
speak together as a chorus to deal with the ilthisarians.
* LizardFolk: Ixtangis are SnakePeople: They're serpent-like aliens with a species of chameleon-like people.humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.



[[folder:Izalguun]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_izalguun.jpeg]]

to:

[[folder:Izalguun]]
[[quoteright:250:https://static.
[[folder:Ixtangi]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/250px_izalguun.jpeg]] org/pmwiki/pub/images/ixtangi.jpg]]



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* HiddenElfVillage: The Starfinder Society module that introduces them gives them this characterization, as they're ''far'' more technologically-advanced than they appear, as they're trying to keep a low profile from the Jinsul Empire.
* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought Alien Archive 3) due to the majority of Society players opting to keep the izalguuns' advanced tech secret during their introductory adventure.

to:

* HiddenElfVillage: The Starfinder Society module BewareMyStingerTail: Ixtangis have long, flexible tails that introduces them gives them this characterization, as they're ''far'' more technologically-advanced than they appear, as they're trying to keep end in a low profile from scorpion-like stinger.
* ChameleonCamouflage: Ixtangis are chameleon-like humanoids that can manipulate
the Jinsul Empire.
* VideoGameCaringPotential: This race was made available for all Society members
liquid crystals beneath their layer of transparent scales. They are able to play without requiring a boon (provided they bought Alien Archive 3) due to change the structure and colour of these crystals at will and can even become functionally invisible by mimicking the scenery behind them.
* FloatingContinent: The
majority of Society players opting ixtangis live in floating islands, called country ships, which levitate hundreds of feet above Doganga's verdant jungle canopies, and are anywhere from ten to keep the izalguuns' advanced tech secret during their introductory adventure.
hundreds of miles across.
* LizardFolk: Ixtangis are a species of chameleon-like people.



[[folder:Jububnan]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/jububnan.jpg]]

to:

[[folder:Jububnan]]
[[quoteright:200:https://static.
[[folder:Izalguun]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/jububnan.jpg]]org/pmwiki/pub/images/250px_izalguun.jpeg]]



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* FrogMen: Jububnans resemble human-sized toads that stand on a single stout leg.

to:

* FrogMen: Jububnans resemble human-sized toads HiddenElfVillage: The Starfinder Society module that stand on introduces them gives them this characterization, as they're ''far'' more technologically-advanced than they appear, as they're trying to keep a single stout leg.low profile from the Jinsul Empire.
* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought Alien Archive 3) due to the majority of Society players opting to keep the izalguuns' advanced tech secret during their introductory adventure.



[[folder:Kalo]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:''' Monstroud humanoid (aquatic)

to:

[[folder:Kalo]]
[[folder:Jububnan]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]
org/pmwiki/pub/images/jububnan.jpg]]
->'''Type:''' Monstroud humanoid (aquatic)Monstrous humanoid




Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.



* ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* GlowingEyes: Each kalo eye possesses a faint and independently controlled form of bioluminescence that kalos use to visually signal each other.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SpellMyNameWithAnS: It's common for kalo parents to alter existing names in some way, such as changing the spelling but keeping the sound the same, as an exercise in creativity and to ensure their child has a name that will stand out.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
* WeirdBeard: The lower half of a kalo's face is covered by sensory tendrils, which might resemble beards.

to:

* ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* GlowingEyes: Each kalo eye possesses a faint and independently controlled form of bioluminescence that kalos use to visually signal each other.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SpellMyNameWithAnS: It's common for kalo parents to alter existing names in some way, such as changing the spelling but keeping the sound the same, as an exercise in creativity and to ensure their child has a name that will stand out.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
* WeirdBeard: The lower half of a kalo's face is covered by sensory tendrils, which might
FrogMen: Jububnans resemble beards.human-sized toads that stand on a single stout leg.



[[folder:Megalonyxa]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/megalonyxa.jpg]]
->'''Type:''' Monstrous humanoid

to:

[[folder:Megalonyxa]]
[[quoteright:250:https://static.
[[folder:Kalo]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/megalonyxa.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:''' Monstrous humanoidMonstroud humanoid (aquatic)




Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.



* HeavyWorlder: The megalonyxa is a stocky species that hailed from the heavy-gravity world Karnoq.

to:

* HeavyWorlder: The megalonyxa is ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* GlowingEyes: Each kalo eye possesses
a stocky species faint and independently controlled form of bioluminescence that hailed from kalos use to visually signal each other.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SpellMyNameWithAnS: It's common for kalo parents to alter existing names in some way, such as changing
the heavy-gravity world Karnoq.spelling but keeping the sound the same, as an exercise in creativity and to ensure their child has a name that will stand out.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
* WeirdBeard: The lower half of a kalo's face is covered by sensory tendrils, which might resemble beards.



[[folder:Megalonyxa]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/megalonyxa.jpg]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Medium
----
* HeavyWorlder: The megalonyxa is a stocky species that hailed from the heavy-gravity world Karnoq.
[[/folder]]



* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.



* MobileCity: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.



!!Undead
[[folder:Borai]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Undead

to:

!!Undead
[[folder:Borai]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
[[folder:Thyr]]
->'''Type:''' UndeadOoze



* TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies that still have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.

to:

* TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies IHaveManyNames: Thyrs adopt a new name or alter their existing name at will.
* LivingGasbag: A thyr is a swirling cloud of buoyant gas whose outer molecules form a thin, malleable membrane. Since this physiology is impractically fragile and lightweight, they typically wear full-body attire to stabilise their form.
* WhoEvenNeedsABrain: Thyrs have no brains and form memories and skills by recombining their gases into complex neurological chains
that still have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.float microscopically throughout their bodies.



[[folder:Varculak]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/varculak.jpg]]

to:

[[folder:Varculak]]
!!Undead
[[folder:Borai]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/varculak.org/pmwiki/pub/images/borais.jpg]]



->'''Size:''' Small or Medium

to:

->'''Size:''' Small or Medium



* HeavySleeper: A varculak needs rest like a living humanoid, sleeps very heavily, and is particularly difficult to wake up.
* RoaringRampageOfRevenge: Some varculaks remember only the circumstances of their death, causing them to focus on vengeance. Even when this is done, a varculak can become obsessed with the chain of blame, condemning nearly anyone for even a tenuous connection to their death.

to:

* HeavySleeper: A varculak needs rest TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies that still have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like a normal living humanoid, sleeps very heavily, and is particularly difficult to wake up.
* RoaringRampageOfRevenge: Some varculaks remember only the circumstances of their death, causing them to focus on vengeance. Even when this is done, a varculak can become obsessed with the chain of blame, condemning nearly anyone for even a tenuous connection to their death.
people.


Added DiffLines:

[[folder:Varculak]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/varculak.jpg]]
->'''Type:''' Undead
->'''Size:''' Small or Medium
----
* HeavySleeper: A varculak needs rest like a living humanoid, sleeps very heavily, and is particularly difficult to wake up.
* RoaringRampageOfRevenge: Some varculaks remember only the circumstances of their death, causing them to focus on vengeance. Even when this is done, a varculak can become obsessed with the chain of blame, condemning nearly anyone for even a tenuous connection to their death.
[[/folder]]
Is there an issue? Send a MessageReason:
TRS wick cleanupNot Good With People has been renamed to Better With Non Human Company and disambiguated


* RidiculouslyHumanRobots: They can generally pass as human despite "[[TheStoic awkward]] [[NotGoodWithPeople mannerisms]]" (though some do go for more obvious mechanical features), but [[AlienBlood bleed watery coolant]]. Moreover, they actually have souls.

to:

* RidiculouslyHumanRobots: They can generally pass as human despite "[[TheStoic awkward]] [[NotGoodWithPeople awkward mannerisms]]" (though some do go for more obvious mechanical features), but [[AlienBlood bleed watery coolant]]. Moreover, they actually have souls.

Added: 1009

Changed: 79

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if something is an expy of more than one thing then it's an expy of neither


[[folder:General Tropes]]
* AscendedExtra: In ''Pathfinder'', androids and kasathas only have a presence in Numeria (where the ''Divinity'' crashed millennia ago), lashuntas usually only appear in adventures that leave Golarion for their native Castrovel, while ratfolk are spread out and never found in large numbers anywhere; all four have since become core species in ''Starfinder''. Averted with humans, who are core in both games, and vesk and shirrens, who were created for ''Starfinder''.
* DemotedToExtra: With Golarion's disappearance, all non-human core species in ''Pathfinder'' have declined in prominence.
* MassiveRaceSelection: The 'cantina feel' is important to ''Starfinder''. Paizo has stated that they want players to have access to a wide array of species to create characters with.
[[/folder]]



* BleachedUnderpants: While still very attractive and often wearing flattering clothing, the fact that they wear proper clothing at all is more modest than their ancestors in the pre-Gap time of ''Pathfinder''.



* TamerAndChaster: While still very attractive and often wearing flattering clothing, the fact that they wear proper clothing at all is more modest than their portrayal in ''Pathfinder'' 1st Edition.



->'''Race:''' Humanoid (shirren)
->'''Race:''' Medium

to:

->'''Race:''' ->'''Type:''' Humanoid (shirren)
->'''Race:''' ->'''Size:''' Medium



* {{Expy}}: As an interstellar empire of honorable alien warlords, in a tentative alliance with the [[TheFederation Pact Worlds]], they're quite reminiscent of both the [[Franchise/StarTrek Klingons]] and the [[Literature/KnownSpace Kzinti]].



These classes, many of them core races of ''TabletopGame/{{Pathfinder}}'', are still around now, and often still have important roles in the Pact Worlds.
----
* DemotedToExtra: With Golarion's disappearance, many of these races have declined in prominence.

to:

These classes, many of them former core races species of ''TabletopGame/{{Pathfinder}}'', ''TabletopGame/{{Pathfinder}}'' are still around now, and often still have important roles in the Pact Worlds.
----
* DemotedToExtra: With Golarion's disappearance, many of these races have declined in prominence.
Worlds.



* OneGenderRace: The entire species defaults to using she/her.

to:

* OneGenderRace: The entire species defaults to using she/her.the feminine grammatical gender.
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None


A short, stocky, long-lived race, dwarves heavily value tradition. One of the most prominent traditions is the Quest for the Sky, and while some believe it fulfilled, others feel it will not be complete until they find a new homeworld for themselves. They are largely concentrated in Absalom Station or on dwarven star citadels.

to:

A short, stocky, long-lived race, dwarves heavily value tradition. One of the most prominent traditions is the Quest for the Sky, and while some believe it fulfilled, fulfilled long ago when their ancestors reached Golarion's surface, others feel it will not be complete until they find a new ''new'' sky, a homeworld for themselves. They are largely concentrated in Absalom Station or on dwarven star citadels.
Is there an issue? Send a MessageReason:
Asskicking Leads To Leadership is the new name of the trope.


* AsskickingEqualsAuthority: While there are Vesk who occupy all walks of life, political power within the Veskarium is limited to those who demonstrate martial skill. Many young Vesk who aspire to influence go on errant journeys to demonstrate their prowess, while those seeking influence outside of those martial traditions often travel outside the Veskarium to find their fortunes.

to:

* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: While there are Vesk who occupy all walks of life, political power within the Veskarium is limited to those who demonstrate martial skill. Many young Vesk who aspire to influence go on errant journeys to demonstrate their prowess, while those seeking influence outside of those martial traditions often travel outside the Veskarium to find their fortunes.
Is there an issue? Send a MessageReason:
None


* StarfishAliens: They look somewhere between a sea cucumber and a sea anemone, prefer to lie flat on the ground but typically stand upright on their three legs while around other species, have tentacles for arms, seem to be radially symmetrical, and can reproduce via parthenogenesis but prefer not to.

to:

* StarfishAliens: They look somewhere between a sea cucumber and cucumber, a sea anemone, and a ''literal'' starfish, prefer to lie flat on the ground but typically stand upright on their three legs while around other species, have tentacles for arms, seem to be are radially symmetrical, and can reproduce via parthenogenesis but prefer not to.

Added: 1777

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this is a PF ganzi


[[folder:Anassanoi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/anassanoi_5.jpg]]
->'''Type:''' Humanoid (anassanoi)

to:

[[folder:Anassanoi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/anassanoi_5.jpg]]
[[folder:Alkainan]]
->'''Type:''' Humanoid (anassanoi)(alkainan)




Anassanois are native to a distant star, Anassan, which they left in a generation ship named the Kahlannal. Anassanois are natural telepaths and extremely open when communicating with telepathy, suffusing such exchanges with the feelings their physical gestures lack. This openness translates into emotional honesty, offering others a ready sense of who the speaking anassanoi is.



* FutureImperfect: The anassanois of the Pact Worlds sun have forgotten about their ancestral homeland, and the fact that the ''Kahlannal'' was only one of the ships that fled Anassan, and they might have cousins in distant parts of space.
* TheTheocracy: The Protectors are portrayed in anassanoi religion as agents of the god Raethu, and responsible for governing their species.

to:

* FutureImperfect: The anassanois BeastMan: Alkainans are badger-like humanoids with metallic fur.
* MetalMuncher: Part
of an alkainan's physiology depends on the Pact Worlds sun have forgotten about types of metals their ancestral homeland, and the fact that the ''Kahlannal'' was only one of the ships that fled Anassan, and they might have cousins in distant parts of space.
* TheTheocracy: The Protectors are portrayed in anassanoi religion as agents of the god Raethu, and responsible for governing
ancestors consumed on their species.original home world, a place of naturally occurring metallic spires.



[[folder:Brakim]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/brakim.jpg]]
->'''Type:''' Humanoid (brakim)

to:

[[folder:Brakim]]
[[quoteright:200:https://static.
[[folder:Anassanoi]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/brakim.org/pmwiki/pub/images/anassanoi_5.jpg]]
->'''Type:''' Humanoid (brakim)(anassanoi)



Natives of Bortan II, a world reduced to an irradiated wasteland during the Gap. They were marginally conquered by the Azlanti Star Empire, with the only city on the planet arising around the empire's single outpost.

to:

Natives of Bortan II, a world reduced Anassanois are native to an irradiated wasteland during a distant star, Anassan, which they left in a generation ship named the Gap. They were marginally conquered by the Azlanti Star Empire, Kahlannal. Anassanois are natural telepaths and extremely open when communicating with telepathy, suffusing such exchanges with the only city on feelings their physical gestures lack. This openness translates into emotional honesty, offering others a ready sense of who the planet arising around the empire's single outpost.speaking anassanoi is.



* HealingFactor: If a brakim loses a limb or digit, it regrows in hours.
* RunningOnAllFours: A brakim can modify their arms for locomotion, moving as a quadruped, gaining a bonus to speed but becoming unable to manipulate objects.

to:

* HealingFactor: If a brakim loses a limb or digit, it regrows in hours.
* RunningOnAllFours: A brakim can modify
FutureImperfect: The anassanois of the Pact Worlds sun have forgotten about their arms ancestral homeland, and the fact that the ''Kahlannal'' was only one of the ships that fled Anassan, and they might have cousins in distant parts of space.
* TheTheocracy: The Protectors are portrayed in anassanoi religion as agents of the god Raethu, and responsible
for locomotion, moving as a quadruped, gaining a bonus to speed but becoming unable to manipulate objects.governing their species.



[[folder:Brenneri]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/unnamed_307.jpg]]
->'''Type:''' Humanoid (brenneri)

to:

[[folder:Brenneri]]
[[folder:Brakim]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/unnamed_307.jpg]]
org/pmwiki/pub/images/brakim.jpg]]
->'''Type:''' Humanoid (brenneri)(brakim)



Brenneris are a mostly peaceful species that hail from Varturan, a planet in Near Space covered in vast waterways. These 5-foot-tall mammalian humanoids resemble otters, though they have slightly longer legs that allow them to walk upright. Brenneris are particularly adept at detecting subtle physical and emotional reactions. This makes them especially skilled at understanding the emotions of others, and they are naturally talented diplomats.

to:

Brenneris are Natives of Bortan II, a mostly peaceful species that hail from Varturan, a world reduced to an irradiated wasteland during the Gap. They were marginally conquered by the Azlanti Star Empire, with the only city on the planet in Near Space covered in vast waterways. These 5-foot-tall mammalian humanoids resemble otters, though they have slightly longer legs that allow them to walk upright. Brenneris are particularly adept at detecting subtle physical and emotional reactions. This makes them especially skilled at understanding arising around the emotions of others, and they are naturally talented diplomats.empire's single outpost.



* BeastMan: These mammalian humanoids resemble otters, with slightly longer legs that allow them to walk upright.

to:

* BeastMan: These mammalian humanoids resemble otters, with slightly longer legs that allow them HealingFactor: If a brakim loses a limb or digit, it regrows in hours.
* RunningOnAllFours: A brakim can modify their arms for locomotion, moving as a quadruped, gaining a bonus
to walk upright.speed but becoming unable to manipulate objects.



[[folder:Copaxi]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/217px_therseis.jpg]]
->'''Type''': Humanoid (copaxi)

to:

[[folder:Copaxi]]
[[folder:Brenneri]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/217px_therseis.jpg]]
->'''Type''':
org/pmwiki/pub/images/unnamed_307.jpg]]
->'''Type:'''
Humanoid (copaxi)(brenneri)



Inhabitants of a dying world, they applied for admission to the Pact Worlds through the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they contribute to the galaxy at large.

to:

Inhabitants of Brenneris are a dying world, mostly peaceful species that hail from Varturan, a planet in Near Space covered in vast waterways. These 5-foot-tall mammalian humanoids resemble otters, though they applied for admission have slightly longer legs that allow them to walk upright. Brenneris are particularly adept at detecting subtle physical and emotional reactions. This makes them especially skilled at understanding the Pact Worlds through the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, emotions of others, and they contribute to the galaxy at large.are naturally talented diplomats.



* HumanoidAliens: They're a collection of papules inhabiting a roughly humanoid coral-like body.

to:

* HumanoidAliens: They're a collection of papules inhabiting a roughly humanoid coral-like body.BeastMan: These mammalian humanoids resemble otters, with slightly longer legs that allow them to walk upright.



[[folder:Damai]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/daimalkan.jpg]]
->'''Type:''' Humanoid (damai)

to:

[[folder:Damai]]
[[folder:Copaxi]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/daimalkan.org/pmwiki/pub/images/217px_therseis.jpg]]
->'''Type:''' ->'''Type''': Humanoid (damai)(copaxi)



Survivors of a shattered planet, damai are a hardy, if sometimes foolish, people. Only making their way out of their underground bunkers a few decades ago, Damai are ambitious to the stability they once had, though it's a hard going process for them.

to:

Survivors Inhabitants of a shattered planet, damai are a hardy, if sometimes foolish, people. Only making their way out of their underground bunkers a few decades ago, Damai are ambitious dying world, they applied for admission to the stability Pact Worlds through the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they once had, though it's a hard going process for them.contribute to the galaxy at large.



* HadToBeSharp: When you're living on a cracked planet that's ‘’infested’’ with {{Kaiju}}, it helps to be able to survive in it. This is represented as a bonus to their Stealth and Survival skills, which is increased if the damai is underground.

to:

* HadToBeSharp: When you're living on HumanoidAliens: They're a cracked planet that's ‘’infested’’ with {{Kaiju}}, it helps to be able to survive in it. This is represented as collection of papules inhabiting a bonus to their Stealth and Survival skills, which is increased if the damai is underground.roughly humanoid coral-like body.



[[folder:Damai]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/daimalkan.jpg]]
->'''Type:''' Humanoid (damai)
->'''Size:''' Medium

Survivors of a shattered planet, damai are a hardy, if sometimes foolish, people. Only making their way out of their underground bunkers a few decades ago, Damai are ambitious to the stability they once had, though it's a hard going process for them.
----
* HadToBeSharp: When you're living on a cracked planet that's ‘’infested’’ with {{Kaiju}}, it helps to be able to survive in it. This is represented as a bonus to their Stealth and Survival skills, which is increased if the damai is underground.
[[/folder]]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ganzi.jpeg]]



[[folder:Suli]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/suli.jpg]]

to:

[[folder:Suli]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/suli.jpg]]
[[folder:Prismeni]]




Also called suli-jann, sulis are often the descendants of plane-hopping jann and mortal beings, although some sulis have elemental origins that are more mysterious. Strong of body and personality, sulis readily survive and assimilate, making them one of the most widespread planar scions.



* ElementalWeapon: Sulis can sheath their hands (or the weapons held in them) in any of the four classical elements.

to:

* ElementalWeapon: Sulis can sheath their hands (or the weapons held in them) in any TechnoWizard: Prismenis have an intuitive understanding of the four classical elements.computers and machines.



[[folder:Sylph]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/slyph_1.jpg]]

to:

[[folder:Sylph]]
[[quoteright:250:https://static.
[[folder:Suli]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/slyph_1.org/pmwiki/pub/images/suli.jpg]]



Slyphs are descendants of species and creatures from the Material Plane that have strong connections to the Plane of Air, such as djinn. They can also arise in areas that have strong influences from the Plane of Air.

to:

Slyphs Also called suli-jann, sulis are often the descendants of species plane-hopping jann and creatures from the Material Plane mortal beings, although some sulis have elemental origins that have strong connections to are more mysterious. Strong of body and personality, sulis readily survive and assimilate, making them one of the Plane of Air, such as djinn. They can also arise in areas that have strong influences from the Plane of Air.most widespread planar scions.



* {{Flight}}: Being attuned to air, Sylphs are better fliers than anyone else if they manage to get access to the ability be it through magic or technology. At high enough level, [[FlightIsTheFinalPower they gain the ability to fly through their own power once per day]].

to:

* {{Flight}}: Being attuned to air, Sylphs are better fliers than anyone else if they manage to get access to the ability be it through magic or technology. At high enough level, [[FlightIsTheFinalPower they gain the ability to fly through ElementalWeapon: Sulis can sheath their own power once per day]].hands (or the weapons held in them) in any of the four classical elements.



[[folder:Tiefling]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]

to:

[[folder:Tiefling]]
[[quoteright:200:https://static.
[[folder:Sylph]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/tiefling_1.org/pmwiki/pub/images/slyph_1.jpg]]




Slyphs are descendants of species and creatures from the Material Plane that have strong connections to the Plane of Air, such as djinn. They can also arise in areas that have strong influences from the Plane of Air.



* HornedHumanoid: Most tieflings sport horns as an outward sign of their ancestry.
* PlayingWithFire: Many tieflings born of Hell can call forth flames to sear their foes.

to:

* HornedHumanoid: Most tieflings sport horns as an outward sign of {{Flight}}: Being attuned to air, sylphs are better fliers than anyone else if they manage to get access to the ability be it through magic or technology. At high enough level, [[FlightIsTheFinalPower they gain the ability to fly through their ancestry.
* PlayingWithFire: Many tieflings born of Hell can call forth flames to sear their foes.
own power once per day]].



[[folder:Undine]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/undine_6.jpg]]

to:

[[folder:Undine]]
[[quoteright:250:https://static.
[[folder:Tiefling]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/undine_6.org/pmwiki/pub/images/tiefling_1.jpg]]




Undines are the descendants of humanoids and beings who hail from the Plane of Water. Through they don’t require water to live, undines tend to settle near water and make ideal underwater explorers.



* AnIcePerson: Apart from a slight resistance to cold damage, Undines can cast Energy Ray at will [[FreezeRay but only to inflict cold damage]] and increase any source of cold damage they inflict if they, or their target, is wet enough, such as when swimming or in the middle of a strong enough storm.

to:

* AnIcePerson: Apart from a slight resistance to cold damage, Undines can cast Energy Ray at will [[FreezeRay but only to inflict cold damage]] and increase any source HornedHumanoid: Most tieflings sport horns as an outward sign of cold damage they inflict if they, or their target, is wet enough, such as when swimming or in the middle ancestry.
* PlayingWithFire: Many tieflings born
of a strong enough storm.Hell can call forth flames to sear their foes.


Added DiffLines:


[[folder:Undine]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/undine_6.jpg]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium

Undines are the descendants of humanoids and beings who hail from the Plane of Water. Through they don’t require water to live, undines tend to settle near water and make ideal underwater explorers.
----
* AnIcePerson: Apart from a slight resistance to cold damage, Undines can cast Energy Ray at will [[FreezeRay but only to inflict cold damage]] and increase any source of cold damage they inflict if they, or their target, is wet enough, such as when swimming or in the middle of a strong enough storm.
[[/folder]]
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* DropTheHammer: Their racial WeaponOfChoice, as hammers can be used both as weapons and as constructive tools.

to:

* DropTheHammer: Their racial WeaponOfChoice, weapon, as hammers can be used both as weapons and as constructive tools.

Added: 733

Changed: 44

Removed: 222

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* AncestorWorship: Traditional maraquoi religion focuses on ancestor reverence over worshipping a specific divine entity.

to:

* AncestorWorship: AncestorVeneration: Traditional maraquoi religion focuses on ancestor reverence over worshipping a specific divine entity.



* BehavioralConditioning: Within orc enclaves on Apostae, a specialised program of reward and punishment accompanies education and tempers orcs for the jobs they are expected to perform. For example, an orc anticipated to be a technician might be conditioned to respond well and even take pleasure in technical work. An orc is ideally suited to their prescribed duties thanks to the extensive conditioning, which also keeps them bound to their drow masters better than any chains could.



* HeavyWorlder: Downplayed, but their homeworld has half-again standard gravity. This likely explains why they take no penalty to Strength despite being the approximate size of a human toddler.



* HeavyWorlder: Downplayed, but according to ''Near Space'', their homeworld has half-again standard gravity. This likely explains why they take no penalty to Strength despite being the approximate size of a human toddler.



Another race formerly originating from Golarion, the Strix of the Pact Worlds come from a spire on the "Day" side of Verces.

to:

Another race formerly originating from Golarion, the Strix strix of the Pact Worlds come from live in a spire on the "Day" Fullbright side of Verces.


Added DiffLines:

* WolfMan: Physically, vlakas resemble bipedal wolves.

Added: 2277

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* CrystallineCreature: Kallestrine are crystalline organisms native to Hadrogess' crust. Historically, they developed vast spindle grids that interlaced the bedrock like a mycelial network; currently, small kallestrine shards are inserted into a young hadrogaan's body and develop a lifelong bond with their host.





Added DiffLines:

* AncestorWorship: Traditional maraquoi religion focuses on ancestor reverence over worshipping a specific divine entity.


Added DiffLines:

* CrystallineCreature: Shimreens are composed of luminous crystal rather than flesh and blood.


Added DiffLines:

* GlowingEyes: Each kalo eye possesses a faint and independently controlled form of bioluminescence that kalos use to visually signal each other.


Added DiffLines:

* SpellMyNameWithAnS: It's common for kalo parents to alter existing names in some way, such as changing the spelling but keeping the sound the same, as an exercise in creativity and to ensure their child has a name that will stand out.


Added DiffLines:

* WeirdBeard: The lower half of a kalo's face is covered by sensory tendrils, which might resemble beards.


Added DiffLines:

* DoNotCallMePaul: Young nuars often select a name for themselves upon leaving the safety and control of their parents' home, and nuar settlements consider using the old name an insult since that rejects the nuar's right to self-identify.


Added DiffLines:

* NoBiologicalSex: Quorlus have no clear biological sex. They reproduce by sharing plasma, each would-be parent extruding nodules that develop into young quorlus.


Added DiffLines:

* MageSpecies: Hanakans generate magic of their own. Hatchlings often flare with harmless sparks or uncontrollably change colour. Even without further training, a typical hanakan can smell magical auras and perform minor arcane feats.
* TheSymbiote: The adaptive symbiotic bacteria in hanakan lungs allows them to breathe in a broad range of environments.


Added DiffLines:

* {{Cyborg}}: Some biomechanical augmentations have become so prevalent that raxilites consider them to be as much a part of their species as their organic bodies. Chief among these augmentations are the Internal Mobility Augmentation System and the Lifting Floret Activation Network, whose implantation is standard practice for raxilite sprouts.
* FloatingContinent: Most raxilites live in flying cities that stay aloft through a combination of gas-filled chambers, clever aerodynamics and biotech thrusters.

Added: 2417

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* LostTechnology: The decades of technological development and striving that created Colveare's technological marvels largely occurred during the Gap. Without their people's lost knowledge, astriapis are now locked in a race against time to rediscover and reverse-engineer their planet's intricate workings before those ultra-complex systems begin to catastrophically degrade and fail.



* MyBrainIsBig: So big that they make up almost all of their body mass.

to:

* MeaningfulRename: Contemplatives eagerly discard their childhood names upon reaching adulthood in favor of an appellation they choose for themselves.
* MyBrainIsBig: So big that they make up almost all 70% of their body mass.



* RoyalWe: Contemplatives' speech reflects generations of external isolation and internal communion, as even individuals refer to themselves with the first-person plural personal pronoun rather than with the singular.



* ApeShallNeverKillApe: Since astrazoans aren't especially numerous, they exercise considerable caution in protecting one another to preserve their species. Except in extreme circumstances, astrazoans avoid killing each other, even when on opposing sides of a conflict.
* EyesDoNotBelongThere: Each of an astrazoan's arms has a large eye embedded about halfway down its length along the backside.
* AFormYouAreComfortableWith: Astrazoans maintain their shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.



* AFormYouAreComfortableWith: Astrazoans maintain their shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.

to:

* AFormYouAreComfortableWith: Astrazoans maintain IHaveManyNames: Most astrazoans choose a different name for each of their shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.various identities.



* RubberMan: An astrazoan's jellylike flesh is comprised of long muscle fibers that can dislocate, flow and realign into new configurations as needed, allowing them to squeeze through narrow openings and close wounds with ease.



* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.

to:

* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size. However, unfamiliar limbs usually aren't fully functional. An astrazoan taking a kasatha shape has limited control of their extra arms, just as taking a strix shape results in flappable wings that aren't strong enough for actual flight.



* {{Hermaphrodite}}: Cephalumes, like most plants, are monoecious—each individual has both male and female organs and any cephalume can fertilise any other cephalume.



* TheSymbiote: Cephalumes form symbiotic unions with small bioelectric arthropods known as krikiks.

to:

* OverlyLongName: Because cephalumes can flash an extraordinary amount of information to each other in a very short time, a name can be exceptionally long.
* PlantPerson: Despite being classified as aberrations, cephalumes have an internal physiology more like that of plants.
* TheSpeechless: Cephalumes have no sound-producing organ.
* StarfishLanguage: Cephalumes speak Lumos, language based on their bioluminescence. This language begins with a single dot of light somewhere on a cephalume's skin. Each cephalume boasts hundreds of lights on their body, has remarkable control of each light's intensity and colour, and can flash each light on or off many times in a single second.
* TheSymbiote: Cephalumes form symbiotic unions with small bioelectric arthropods known as krikiks. No krikik has ever successfully bonded with a non-cephalume, and, indeed, most seem unwilling to even try.
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* ProudWarriorRaceGuy: The vesk come from an empire known as the Veskarium, a warlike civilization focused on martial values and military expansion. They swiftly conquered their entire star system after achieving space travel, and their first reaction to obtaining Drift technology from the Pact Worlds was to use it to launch a full-scale invasion of the same in an attempt to conquer the Pact Worlds too.

to:

* ProudWarriorRaceGuy: ProudWarriorRace: The vesk come from an empire known as the Veskarium, a warlike civilization focused on martial values and military expansion. They swiftly conquered their entire star system after achieving space travel, and their first reaction to obtaining Drift technology from the Pact Worlds was to use it to launch a full-scale invasion of the same in an attempt to conquer the Pact Worlds too.
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* Flight: Being attuned to air, Sylphs are better fliers than anyone else if they manage to get access to the ability be it through magic or technology. At high enough level, [[FlightIsTheFinalPower they gain the ability to fly through their own power once per day]].

to:

* Flight: {{Flight}}: Being attuned to air, Sylphs are better fliers than anyone else if they manage to get access to the ability be it through magic or technology. At high enough level, [[FlightIsTheFinalPower they gain the ability to fly through their own power once per day]].
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* ProudScholarRaceGuy: They're a society of scientist-monks.

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* ProudScholarRaceGuy: ProudScholarRace: They're a society of scientist-monks.

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Anassanois are native to a distant star, Anassan, which they left in a generation ship named the Kahlannal. Anassanois are natural telepaths and extremely open when communicating with telepathy, suffusing such exchanges with the feelings their physical gestures lack. This openness translates into emotional honesty, offering others a ready sense of who the speaking anassanoi is.




Brenneris are a mostly peaceful species that hail from Varturan, a planet in Near Space covered in vast waterways. These 5-foot-tall mammalian humanoids resemble otters, though they have slightly longer legs that allow them to walk upright. Brenneris are particularly adept at detecting subtle physical and emotional reactions. This makes them especially skilled at understanding the emotions of others, and they are naturally talented diplomats.




Dessamars are humanoid natives of Koshoria, a world bathed in violet magical auras in Azlanti space. While adults resemble bipedal butterflies, dessamars hatch from eggs as tiny larvae that grow as they mature. Azlanti call the larvae “instars,” due to an error in a first-contact report. Instars are sapient, and older larvae are encouraged to explore the world on their own so they can discover their path in life before their metamorphosis into an adult. Once the larvae feel ready, they feast enough to double their size before spinning magical cocoons. About two weeks later, a dessamar adult, called an imago, emerges. Occasionally, instars refuse to transform. Though most dessamars accept older instars, adults often encourage such larvae to seek physical maturity.




Dirindis are stout humanoids with three eyes and an affinity for humor and electricity. They greet each other with friendly zaps of electricity and outrageous retellings of recent adventures, and visitors to Arkanen are unlikely to avoid some enthusiastic zapping from the locals.




A race of large, avian humanoids originating from the Near Space planet Neeroon.




Gathols are hulking, hearty natives of Ghaggath, a mountainous planet in the Thenekral system.




Ghibranis are beetle-like humanoids native to the planet Elytrio. After the ghibranis devastated their world with nuclear war, some of the survivors fended for themselves in the wastes, while the rest lived comfortably in a city protected by a bubble of force. The lingering radiation (even within the city) caused a rapid change in their biology, leading to two subspecies: husks, who have lost the use of their wings, and membranes, who have grown idle in their luxury.




Gripplis are small humanoids that resemble brightly colored tree frogs. Gripplis have had access to advanced technology for only a relatively short time, as interstellar trade has transformed their traditional hunting and gathering culture. Gripplis are still rare in the wider galaxy, but more and more of them are embracing modern technology, and they’re eager to explore the galaxy and meet its inhabitants.




Though now the symbiotic primary inhabitants of the three moons of Hadrogess —a desolate world in the Vast— Hadrogaans once lived on the planet itself, millennia ago. From infancy, hadrogaans have a constant internal dialogue between their organic brains and the crystalline neural network inhabiting their body. The crystal pushes them to consider the practicality and utility of every action, as well as that of any person or object they might encounter.




Hobgoblins are a militant and merciless species that organizes quickly, reproduces rapidly, and adapts well to changing conditions. They are similar in appearance to goblins but are significantly taller and more muscled. While goblins are anarchic and gleefully destructive, though, hobgoblins are highly ordered and do nothing without a purpose.



* FantasticRacism: {{Downplayed|Trope}}. Due to the Gap many hobgoblin societies no longer have any animosity with the elves, save for those that suffered elven attacks right after the Gap.

to:

* FantasticRacism: {{Downplayed|Trope}}. Due to the Gap many some hobgoblin societies no longer have any animosity with against the elves, save for those that suffered elven attacks right after the Gap.Gap. Most of the race, however, considers Elves to be vile and mistrustful creatures not even fit for slave labor.




As composites of flesh, bone, and moss, kaa-lekis are striking figures that stand 7 feet tall on average. Kaa-lekis are tripodal humanoids with patches of blue-green moss that grow naturally on their skin. The kaa-leki home world is the corpse of a titanic organic crystalline creature called Hawanna, but their legends claim they originated elsewhere. Kaa-lekis have learned to handle the strange and hostile crystal constructs that roam Hawanna’s surface, but the true history of the constructs is lost to the Gap.




Plantlike humanoids, the solemn khizars live in harmony with the natural environment, and many strive to protect the wilderness areas they inhabit. While this often brings them into conflict with other species and cultures, khizars are eager to learn about others’ ways in an effort to understand them.




Orcs are rare, although records suggest they were numerous on lost Golarion. Today, they can be found in greatest numbers on Apostae, where most are drow-held slaves. Over the ages, however, some orcs have gained freedom, creating formidable armed clans on Apostae and a few other worlds in the galaxy, though many free orcs of Apostae remain second-class citizens who still serve the drow as mercenaries, technicians, and laborers.










Phentomites are native inhabitants of Orry, an unusual cluster of landmasses floating in regular orbits around a gravitational anomaly in Near Space. Thousands of years ago, the planet Orry was a technomagical utopia, but a massive industrial accident caused much of the world’s mass to explode into space. However, mystical gravitational forces created in this disaster allowed the land that survived to remain inhabitable, albeit with a thin atmosphere. Orry now consists of 10 country-sized landmasses, along with several dozen smaller formations, that slowly rotate around a central point—sometimes coming within mere feet of one another but never colliding.




Shakaltas are a species of highly intuitive psychic entities that inhabit Accara IV, a planet in the Vast with a very short day-night cycle. An adult shakalta’s body contains two souls, but has only one soul controlling outward activities at a given time. The inactive soul recedes and rests, conscious only of its mate. Cosmetic changes in the body reflect the active soul’s sense of itself. These visual variations allow nonpsychic creatures to tell each soul from the other.




A race possessed of great height and grace, but their flesh is semitransparent and their bones limned with light. This combination makes shatoris’ eyes glow and their bones visible through their translucent flesh. Shatoris are living creatures, but centuries of exposure to the energies of the Boneyard have have extended each shatori’s natural life indefinitely and rendered them sterile.



* TheAgeless: Centuries of exposure to the energies of the Boneyard have have extended each shatori's natural life indefinitely.

to:

* TheAgeless: Centuries Shatoris neither age nor die of exposure to the energies of the Boneyard have have extended each shatori's natural life indefinitely.causes but, as a tradeoff, can no longer reproduce.


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Shimreens are composed of glimmering crystal, and the average shimreen is 7 feet tall and weighs 600 pounds. Though their tall, angular bodies can be any color (or even clear), most tend toward cool, bright jewel tones such as blue, purple, or teal. Much like their radiant metropolises, shimreens glow from within.


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Trinirs are natives of the usually frozen Ashypso. These small, android-like beaked humanoids lack a history, as they awakened in hibernation chambers only recently as their planet thawed. Thanks to the Gap (and possibly other unknown factors), trinirs have found little to indicate who they are or how they came to be. Some believe ruins of their ancient civilization might be found somewhere within the ice.


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One of three sapient species native to the Gjor III in the Azlanti vassal system of Gjor, tromlins are a bellicose people divided into two distinct subspecies who warred for ages on the plains and forest floors of Gjor III. The bloodseeker strain is a bipedal, reptilian humanoid, while tromlin hardshells are natural quadrupeds. Bloodseekers kill and eat any being too weak to oppose them, while herbivorous hardshells fight against their flesh-eating kin.


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Tryziarkas originated on the world Suron in the Vast. As their system’s star died, the tryziarka nations built dozens of legacy starships, each of which served as a self-contained biosphere capable of supporting life for the indefinite future. In these legacy ships, tryziarkas scattered across the stars in the hopes of finding new homes.


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Varratanas are the primary sapient inhabitants of the Vast world of Varratien, known for the winds that sweep from its high, rocky bluffs across its wide, stormy seas. They look like humanoid dinosaurs.


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Hailing from the Near Space planet of Worlan, worlanisi are small blue humanoids known for their uncanny luck. From an early age, worlanisi are taught to see the lucky side of virtually every event. Even situations that others might see as significant downturns in fortune, worlanisi typically interpret as blessings in disguise.
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* FrogMen: Being essentially antropomorphic frogs, it should come as no surprise that most related tropes apply, including their [[InASingleBound ability for jumping]] and an affinity for marshlands and swamps.

to:

* FrogMen: Being essentially antropomorphic frogs, it should come as no surprise that most related tropes apply, including their [[InASingleBound ability talent for jumping]] and an affinity for marshlands and swamps.

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[[folder:Samsaran]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/samsaran.jpg]]
->'''Type:''' Humanoid (samsaran)
->'''Size:''' Medium

Samsarans are mysterious humanoids who experience an endless cycle of birth to death to rebirth. When a samsaran dies, they reincarnate into a young samsaran to live a new life. The memories of their past lives are hazy and indistinct, but most samsarans seek lives of balance and enlightenment to ensure their continuing rebirth.
----
* AlienBlood: It looks like water.
* {{Reincarnation}}: Samsarans reincarnate in an eternal cycle in search of enlightenment. Each time they are reincarnated, they [[PastLifeMemories retain some faint memories of their past life,]] but might have a vastly different personality.
[[/folder]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d1b63937396b6cbb8c74f936099f119d.jpg]]

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[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/d1b63937396b6cbb8c74f936099f119d.jpg]] org/pmwiki/pub/images/sazaron.jpg]]




Also known as fetchlings, kayals are descendants of humans trapped on the Shadow Plane millennia ago. The ambient essence of shadow has long since permeated their forms, making them their own unique species. Their time spent without direct access to light has left them bleached of color. Some kayals are said to be able to command the shadows themselves, manipulating their appearance or using them as a conduit to travel across space and even between the planes.



* HadToBeSharp: Surviving in the Shadow Plane usually requires making deals with some rather dubious, if not outright evil, entities just to survive, which leads most Kayal to a certain [[BlackAndGreyMorality moral pragmatism]] others tend to find distasteful.




Oreads are humanoids whose bloodline is infused with power from the Plane of Earth, such as from a shaitan. Oreads are generally calm to the point of stoicism.




Also called suli-jann, sulis are often the descendants of plane-hopping jann and mortal beings, although some sulis have elemental origins that are more mysterious. Strong of body and personality, sulis readily survive and assimilate, making them one of the most widespread planar scions.



[[folder:Tiefling]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]

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[[folder:Tiefling]]
[[quoteright:200:https://static.
[[folder:Sylph]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/tiefling_1.org/pmwiki/pub/images/slyph_1.jpg]]




Slyphs are descendants of species and creatures from the Material Plane that have strong connections to the Plane of Air, such as djinn. They can also arise in areas that have strong influences from the Plane of Air.



* HornedHumanoid: Most tieflings sport horns as an outward sign of their ancestry.
* PlayingWithFire: Many tieflings born of Hell can call forth flames to sear their foes.

to:

* HornedHumanoid: Most tieflings sport horns as an outward sign of Flight: Being attuned to air, Sylphs are better fliers than anyone else if they manage to get access to the ability be it through magic or technology. At high enough level, [[FlightIsTheFinalPower they gain the ability to fly through their ancestry.
* PlayingWithFire: Many tieflings born of Hell can call forth flames to sear their foes.
own power once per day]].


Added DiffLines:


[[folder:Tiefling]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
* HornedHumanoid: Most tieflings sport horns as an outward sign of their ancestry.
* PlayingWithFire: Many tieflings born of Hell can call forth flames to sear their foes.
[[/folder]]

[[folder:Undine]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/undine_6.jpg]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium

Undines are the descendants of humanoids and beings who hail from the Plane of Water. Through they don’t require water to live, undines tend to settle near water and make ideal underwater explorers.
----
* AnIcePerson: Apart from a slight resistance to cold damage, Undines can cast Energy Ray at will [[FreezeRay but only to inflict cold damage]] and increase any source of cold damage they inflict if they, or their target, is wet enough, such as when swimming or in the middle of a strong enough storm.
[[/folder]]

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[[folder:Maraquoi]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]
->'''Type:''' Humanoid (Maraquoi)

to:

[[folder:Maraquoi]]
[[folder:Kitsune]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]
org/pmwiki/pub/images/kitsune_3.jpg]]

->'''Type:''' Humanoid (Maraquoi)(Kitsune, Shapechanger)



Natives to the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are necessary to reproduce, and as a result many are highly averse to killing, so as not to prevent reproduction altogether.

to:

Natives to the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which Kitsune are necessary to reproduce, a species of shapechangers with two forms: an anthropomorphic fox (their true form) and an attractive humanoid. Kitsune have a well-deserved reputation as a result many duplicitous tricksters, but they are highly averse to killing, so as not to prevent reproduction altogether.good-natured and value friendship and loyalty.



* BizarreAlienSexes: They have ''seven'' sexes, all of which are necessary to reproduce. For the curious, they are:
** Three "fathers", the ilsha (earth-sire), qsha (sky-sire), and susha (water-sire), who contribute genetic material.
** The uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys with insectoid compound eyes.

to:

* BizarreAlienSexes: CunningLikeAFox: They have ''seven'' sexes, all of which a reputation for trickery, often well-earned.
* FoxFolk: Despite their name, kitsune
are necessary to reproduce. For the curious, little more than human-sized, anthropomorphic foxes, but they are:
** Three "fathers",
do also get a bit of innate magic to use.
* {{Humanshifting}}: Kitsune can each take a specific, single humanoid form of
the ilsha (earth-sire), qsha (sky-sire), and susha (water-sire), who contribute genetic material.
** The uisha (sharer),
same sex as them as a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys with insectoid compound eyes.
standard action.



[[folder:Neskinti]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/neskintis.jpg]]
->'''Type:''' Humanoid (neskinti)
->'''Size:''' Medium

Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they are skilled ecologists even without such aids.

to:

[[folder:Neskinti]]
[[folder:Kobold]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/neskintis.jpg]]
org/pmwiki/pub/images/kobold_6.jpg]]

->'''Type:''' Humanoid (neskinti)
(kobold)
->'''Size:''' Medium

Natives of the jungle world Gjor III,
Small

Kobolds are small, reptilian humanoids who claim descent from true dragons, which gives them a self-confidence that belies
their lack of technological development made it easy for size. Kobolds thrive in close quarters and have spread throughout the Azlanti Star Empire to conquer them. Technology continues to baffle them, but galaxy, where they are skilled ecologists even without such aids.known as ingenious engineers.



* NotQuiteFlight: Neskintis are able to glide with the aid of skin membranes stretching between their arms and legs, but cannot gain altitude without external effects.

to:

* NotQuiteFlight: Neskintis AbhorrentAdmirer: Kobolds worship true dragons (both metaphorically and literally, depending on the circumstances), which they see as the greatest beings in creation from whom they also proudly claim heritage. The dragons, on their part, find their fawning admiration anywhere between acutely embarrassing, kind of pathetic or downright insulting, depending on the dragon in question.
* DraconicHumanoid: While they
are able reptilian humanoids, they boast about how they are more related to glide dragons, and they physically do bear some resemblance to their greater kin -- most notably, their scale colors match those of chromatic dragons, along with the aid of skin membranes stretching between their arms and legs, but cannot gain altitude without external effects.corresponding resistance to said color's associated energy.



[[folder:Orc]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/orc_3.jpg]]
->'''Type:''' Humanoid (orc)

to:

[[folder:Orc]]
[[quoteright:250:https://static.

[[folder:Maraquoi]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/orc_3.org/pmwiki/pub/images/maraquoi.jpg]]
->'''Type:''' Humanoid (orc)(Maraquoi)




Natives to the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are necessary to reproduce, and as a result many are highly averse to killing, so as not to prevent reproduction altogether.



* SlaveRace: Orcs are enslaved by the drow on a grand scale.

to:

* SlaveRace: Orcs BizarreAlienSexes: They have ''seven'' sexes, all of which are enslaved by necessary to reproduce. For the drow curious, they are:
** Three "fathers", the ilsha (earth-sire), qsha (sky-sire), and susha (water-sire), who contribute genetic material.
** The uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it
on to...
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in
a grand scale.marsupial-like pouch.
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys with insectoid compound eyes.



[[folder:Pahtra]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/pahtra.jpg]]
->'''Type:''' Humanoid (pahtra)

to:

[[folder:Pahtra]]
[[quoteright:200:https://static.
[[folder:Neskinti]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/pahtra.org/pmwiki/pub/images/neskintis.jpg]]
->'''Type:''' Humanoid (pahtra)(neskinti)



A species of feline humanoids from Vesk-6, conquered by the Veskarium after a long guerrilla war and "rewarded" for their tenacity with limited self-rule.

to:

A species
Natives
of feline humanoids from Vesk-6, conquered by the Veskarium after a long guerrilla war and "rewarded" for jungle world Gjor III, their tenacity with limited self-rule.
lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they are skilled ecologists even without such aids.



* CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld has slightly lower gravity and they get a penalty to strength.

to:

* CatFolk: Look like leopards or jaguars, NotQuiteFlight: Neskintis are able to glide with the aid of skin membranes stretching between their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld has slightly lower gravity
arms and they get a penalty to strength.legs, but cannot gain altitude without external effects.



[[folder:Phentomite]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/phentomite.jpg]]
->'''Type:''' Humanoid (phentomite)

to:

[[folder:Phentomite]]
[[folder:Orc]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/phentomite.org/pmwiki/pub/images/orc_3.jpg]]
->'''Type:''' Humanoid (phentomite)(orc)



* FuturePrimitive: Phentomite society has lost much of the scientific and magical advancement of its forebears. Today, phentomites engage in relatively low-tech artisanship, farming and trading.

to:

* FuturePrimitive: Phentomite society has lost much of SlaveRace: Orcs are enslaved by the scientific and magical advancement of its forebears. Today, phentomites engage in relatively low-tech artisanship, farming and trading.drow on a grand scale.



[[folder:Reptoid]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/reptoid.jpg]]
->'''Type:''' Humanoid (reptoid, shapechanger)

to:

[[folder:Reptoid]]
[[quoteright:250:https://static.
[[folder:Pahtra]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/reptoid.org/pmwiki/pub/images/pahtra.jpg]]
->'''Type:''' Humanoid (reptoid, shapechanger)(pahtra)




Shapeshifting reptilians, reptoids infiltrate societies to further their unknown goals.

to:

\nShapeshifting reptilians, reptoids infiltrate societies to further A species of feline humanoids from Vesk-6, conquered by the Veskarium after a long guerrilla war and "rewarded" for their unknown goals.tenacity with limited self-rule.



* LizardFolk: In their true form, they're reptilian, crested humanoid aliens.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity.

to:

* LizardFolk: In CatFolk: Look like leopards or jaguars, their true form, they're reptilian, crested humanoid aliens.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for
spot patterns were traditionally used to decide their own ends.
profession.
* VoluntaryShapeshifting: They can switch between their own form {{Lightworlder}}: Their homeworld has slightly lower gravity and that of they get a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity. penalty to strength.



[[folder:Ryphorian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (ryphorian)

to:

[[folder:Ryphorian]]
[[quoteright:200:https://static.
[[folder:Phentomite]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/rip_5.org/pmwiki/pub/images/phentomite.jpg]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (ryphorian)(phentomite)




Natives to Triaxus, ryphorians appear in three subtypes depending of which centuries-long season their world is currently in. Though ryphorians are born to the winter type, modern technology allows them to change into whichever subtype they wish.



* BizarreAlienBiology: Ryphorians have three appearances depending to their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the transition between seasons.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few ryphorians ride dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.

to:

* BizarreAlienBiology: Ryphorians have three appearances depending to their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the transition between seasons.
* DragonRider: In the old days, the ryphorians
FuturePrimitive: Phentomite society has lost much of the Skyfire Mandate scientific and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few ryphorians ride dragonkin nowadays, but they still enjoy the bonds, magical advancement of its forebears. Today, phentomites engage in relatively low-tech artisanship, farming and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.
trading.



[[folder:Sarcesian]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sarcesian.jpg]]
->'''Type:''' Humanoid (sarcesian)
->'''Size:''' Large

A tall species native to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing their breathing and growing solar wings to glide through the void.

to:

[[folder:Sarcesian]]
[[quoteright:300:https://static.
[[folder:Reptoid]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/sarcesian.org/pmwiki/pub/images/reptoid.jpg]]
->'''Type:''' Humanoid (sarcesian)
(reptoid, shapechanger)
->'''Size:''' Large

A tall species native
Medium

Shapeshifting reptilians, reptoids infiltrate societies
to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing further their breathing and growing solar wings to glide through the void.unknown goals.



* ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall and thin with a tiny face. Now they look more like large-eyed hairless elves.

to:

* ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
LizardFolk: In their true form, they're reptilian, crested humanoid aliens.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople:
ReptilianConspiracy: They're incredibly tall, with long spindly limbs.
reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
* ProgressivelyPrettier: In ''Pathfinder'', VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the sarcesians' heads look like those death of the Muun from ''Franchise/StarWars'': tall and thin with a tiny face. Now they look more like large-eyed hairless elves.old identity.



[[folder:Screedreep]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screedreeps.jpg]]
->'''Type:''' Humanoid (screedreep)
->'''Size:''' Small

One of the first species ground under the heel of the Azlanti Star Empire. Their homeworld of Eostrillion was taken from them and the species was beaten down into a race of sycophants.

to:

[[folder:Screedreep]]
[[folder:Ryphorian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screedreeps.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (screedreep)
(ryphorian)
->'''Size:''' Small

One
Medium

Natives to Triaxus, ryphorians appear in three subtypes depending
of which centuries-long season their world is currently in. Though ryphorians are born to the first species ground under the heel of the Azlanti Star Empire. Their homeworld of Eostrillion was taken from winter type, modern technology allows them and the species was beaten down to change into a race of sycophants.whichever subtype they wish.



* NumberTwo: They're the Star Empire's favored non-human species and hold the highest possible status for such a race, but they're still second class citizens.
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreeps who go bad tend to gravitate to this. With their size and dispositions, they're not much for violence, but their managerial talents come in handy as mob consiglieres.

to:

* NumberTwo: They're BizarreAlienBiology: Ryphorians have three appearances depending to their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the Star Empire's favored non-human species transition between seasons.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate
and hold the highest possible status for such a race, other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few ryphorians ride dragonkin nowadays, but they're they still second class citizens.
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreeps who go bad tend to gravitate to this. With their size
enjoy the bonds, and dispositions, they're not much for violence, but their managerial talents come in handy many partner up as mob consiglieres.co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.



[[folder:Shakalta]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/1edc7b7436d57d6f6f88dc961639d649.png]]
->'''Type:''' Humanoid (shakalta)
->'''Size:''' Medium

to:

[[folder:Shakalta]]
[[quoteright:250:https://static.
[[folder:Sarcesian]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/1edc7b7436d57d6f6f88dc961639d649.png]]
org/pmwiki/pub/images/sarcesian.jpg]]
->'''Type:''' Humanoid (shakalta)
(sarcesian)
->'''Size:''' MediumLarge

A tall species native to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing their breathing and growing solar wings to glide through the void.



* EnergyBeings: Shakaltas are beings of coherent energy, do not need to breathe, and are immune to disease and poison.
* FusionDance: To enter adulthood, two shakalta souls must bond together. Psychic compatibility and spiritual connection are all that matter to potential soul partners, and both souls must consent. After two shakaltas agree to bond, they live the rest of their lives in the same body.

to:

* EnergyBeings: Shakaltas are beings ColdSniper: They make excellent snipers, especially since they can take up position outside of coherent a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure
energy, do not need to breathe, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall
and are immune to disease and poison.
* FusionDance: To enter adulthood, two shakalta souls must bond together. Psychic compatibility and spiritual connection are all that matter to potential soul partners, and both souls must consent. After two shakaltas agree to bond,
thin with a tiny face. Now they live the rest of their lives in the same body.look more like large-eyed hairless elves.



[[folder:Shatori]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/shatori_1.jpg]]
->'''Type:''' Humanoid (shatori)
->'''Size:''' Medium

to:

[[folder:Shatori]]
[[folder:Screedreep]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/shatori_1.org/pmwiki/pub/images/screedreeps.jpg]]
->'''Type:''' Humanoid (shatori)
(screedreep)
->'''Size:''' MediumSmall

One of the first species ground under the heel of the Azlanti Star Empire. Their homeworld of Eostrillion was taken from them and the species was beaten down into a race of sycophants.



* TheAgeless: Centuries of exposure to the energies of the Boneyard have have extended each shatori's natural life indefinitely.
* DyingRace: Shatoris can no longer reproduce, and see each death among them as a potentially catastrophic loss.
* VoluntaryVassal: When the Azlanti Star Empire arrived in the Disaj system, the shatoris offered their services as analysts, scholars and magic‑users, and were integrated into the Empire without bloodshed.

to:

* TheAgeless: Centuries of exposure to NumberTwo: They're the energies of Star Empire's favored non-human species and hold the Boneyard have have extended each shatori's natural life indefinitely.
highest possible status for such a race, but they're still second class citizens.
* DyingRace: Shatoris can no longer reproduce, and see each death among them as a potentially catastrophic loss.
* VoluntaryVassal: When the
SycophanticServant: The responded to centuries of Azlanti Star Empire arrived in the Disaj system, the shatoris offered oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreeps who go bad tend to gravitate to this. With
their services as analysts, scholars size and magic‑users, and were integrated into the Empire without bloodshed.dispositions, they're not much for violence, but their managerial talents come in handy as mob consiglieres.



[[folder:Shimreen]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/shimreen.jpg]]
->'''Type:''' Humanoid (shimreen)

to:

[[folder:Shimreen]]
[[folder:Shakalta]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/shimreen.jpg]]
org/pmwiki/pub/images/1edc7b7436d57d6f6f88dc961639d649.png]]
->'''Type:''' Humanoid (shimreen)(shakalta)



* ShapeshifterWeapon: A shimreen can transform one of their arms into a crystal lance.
* WeirdBeard: Some shimreens let the crystals around their faces grow wild to form clusters they call manes.

to:

* ShapeshifterWeapon: A shimreen can transform one EnergyBeings: Shakaltas are beings of coherent energy, do not need to breathe, and are immune to disease and poison.
* FusionDance: To enter adulthood, two shakalta souls must bond together. Psychic compatibility and spiritual connection are all that matter to potential soul partners, and both souls must consent. After two shakaltas agree to bond, they live the rest
of their arms into a crystal lance.
* WeirdBeard: Some shimreens let
lives in the crystals around their faces grow wild to form clusters they call manes.same body.



[[folder:Skittermander]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/skittermander.jpg]]
->'''Type:''' Humanoid (skittermander)
->'''Size:''' Small

A race of peaceful, communal creatures from Vesk-3, skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.

to:

[[folder:Skittermander]]
[[folder:Shatori]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/skittermander.org/pmwiki/pub/images/shatori_1.jpg]]
->'''Type:''' Humanoid (skittermander)
(shatori)
->'''Size:''' Small

A race of peaceful, communal creatures from Vesk-3, skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.
Medium



* BadassPacifist: If they are ObfuscatingStupidity, then they're masters of nonviolent resistance, having successfully resisted vesk control through sheer force of friendliness.
* BellyMouth: As we see from the illustration, skittermander whelps have a lamprey-like bitey umbilical cord.
* BizarreAlienPsychology: If they ''aren't'' a case of ObfuscatingStupidity, then they just genuinely don't understand that they've been conquered, or indeed the concept of ''being'' conquered, or simply see no reason to care. Either way, the Vesk are tearing their non-existent hair out.
* ContrastingSequelMainCharacter: To the ''Pathfinder'' goblins in the free RPG modules. While goblins are UglyCute [[PyroManiac fire happy]] violent creatures that are [[MySpeciesDothProtestTooMuch mostly]] impossible to live with in civilized society, skittermanders are largely {{Ridiculously Cute Critter}}s that are almost impossibly friendly.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* HeavyWorlder: Downplayed, but according to ''Near Space'', their homeworld has half-again standard gravity. This likely explains why they take no penalty to Strength despite being the approximate size of a human toddler.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize their homeworld's equivalent of a cow.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.

to:

* BadassPacifist: If they are ObfuscatingStupidity, then they're masters TheAgeless: Centuries of nonviolent resistance, having successfully resisted vesk control through sheer force of friendliness.
* BellyMouth: As we see from
exposure to the illustration, skittermander whelps energies of the Boneyard have have extended each shatori's natural life indefinitely.
* DyingRace: Shatoris can no longer reproduce, and see each death among them as
a lamprey-like bitey umbilical cord.
potentially catastrophic loss.
* BizarreAlienPsychology: If they ''aren't'' a case of ObfuscatingStupidity, then they just genuinely don't understand that they've been conquered, or indeed VoluntaryVassal: When the concept of ''being'' conquered, or simply see no reason to care. Either way, the Vesk are tearing their non-existent hair out.
* ContrastingSequelMainCharacter: To the ''Pathfinder'' goblins
Azlanti Star Empire arrived in the free RPG modules. While goblins are UglyCute [[PyroManiac fire happy]] violent creatures that are [[MySpeciesDothProtestTooMuch mostly]] impossible to live with in civilized society, skittermanders are largely {{Ridiculously Cute Critter}}s that are almost impossibly friendly.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* HeavyWorlder: Downplayed, but according to ''Near Space'',
Disaj system, the shatoris offered their homeworld has half-again standard gravity. This likely explains why they take no penalty to Strength despite being services as analysts, scholars and magic‑users, and were integrated into the approximate size of a human toddler.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize their homeworld's equivalent of a cow.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.
Empire without bloodshed.



[[folder:Strix]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]
->'''Type:''' Humanoid (strix)

to:

[[folder:Strix]]
[[folder:Shimreen]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/strix_5.org/pmwiki/pub/images/shimreen.jpg]]
->'''Type:''' Humanoid (strix)(shimreen)




Another race formerly originating from Golarion, the Strix of the Pact Worlds come from a spire on the "Day" side of Verces.



* BirdPeople: They have several subtle avian qualities. For instance their eyes are fixed in their skulls and they have to turn their whole heads to look around.
* SlaveRace: They were originally bred as one by the syrinx, but since they seem to have vanished with Golarion, the strix in Starfinder are entirely free.
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand structures (though they do have digitigrade legs, and non-functional claws instead of nails).

to:

* BirdPeople: They have several subtle avian qualities. For instance ShapeshifterWeapon: A shimreen can transform one of their eyes are fixed in arms into a crystal lance.
* WeirdBeard: Some shimreens let the crystals around
their skulls and faces grow wild to form clusters they have to turn their whole heads to look around.
* SlaveRace: They were originally bred as one by the syrinx, but since they seem to have vanished with Golarion, the strix in Starfinder are entirely free.
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand structures (though they do have digitigrade legs, and non-functional claws instead of nails).
call manes.



[[folder:Trinir]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/trinir_8.jpg]]
->'''Type:''' Humanoid (trinir)
->'''Size:''' Medium

to:

[[folder:Trinir]]
[[quoteright:300:https://static.
[[folder:Skittermander]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/trinir_8.org/pmwiki/pub/images/skittermander.jpg]]
->'''Type:''' Humanoid (trinir)
(skittermander)
->'''Size:''' MediumSmall

A race of peaceful, communal creatures from Vesk-3, skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.



* ArtificialHuman: Like androids, trinirs are biomechanical constructs that have souls and are classified as humanoids instead of constructs.

to:

* ArtificialHuman: Like androids, trinirs BadassPacifist: If they are biomechanical constructs ObfuscatingStupidity, then they're masters of nonviolent resistance, having successfully resisted vesk control through sheer force of friendliness.
* BellyMouth: As we see from the illustration, skittermander whelps have a lamprey-like bitey umbilical cord.
* BizarreAlienPsychology: If they ''aren't'' a case of ObfuscatingStupidity, then they just genuinely don't understand
that they've been conquered, or indeed the concept of ''being'' conquered, or simply see no reason to care. Either way, the Vesk are tearing their non-existent hair out.
* ContrastingSequelMainCharacter: To the ''Pathfinder'' goblins in the free RPG modules. While goblins are UglyCute [[PyroManiac fire happy]] violent creatures that are [[MySpeciesDothProtestTooMuch mostly]] impossible to live with in civilized society, skittermanders are largely {{Ridiculously Cute Critter}}s that are almost impossibly friendly.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* HeavyWorlder: Downplayed, but according to ''Near Space'', their homeworld has half-again standard gravity. This likely explains why they take no penalty to Strength despite being the approximate size of a human toddler.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize their homeworld's equivalent of a cow.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they
have souls and are classified as humanoids instead of constructs.a creepy worm-like mouth on their stomachs.



[[folder:Tromlin]]
->'''Type:''' Humanoid (gathol)

to:

[[folder:Tromlin]]
[[folder:Strix]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]
->'''Type:''' Humanoid (gathol)(strix)




Another race formerly originating from Golarion, the Strix of the Pact Worlds come from a spire on the "Day" side of Verces.



* ArchEnemy: The two tromlin subspecies once warred for ages on their home planet, due to their belief in tribes of warring spirits. Now, even when serving in the same army, tromlins require strict leadership to prevent their rivalries from breaking out into violence.

to:

* ArchEnemy: The two tromlin subspecies once warred for ages on BirdPeople: They have several subtle avian qualities. For instance their home planet, due to eyes are fixed in their belief in tribes of warring spirits. Now, even when serving in the same army, tromlins require strict leadership skulls and they have to prevent turn their rivalries from breaking out into violence.whole heads to look around.
* SlaveRace: They were originally bred as one by the syrinx, but since they seem to have vanished with Golarion, the strix in Starfinder are entirely free.
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand structures (though they do have digitigrade legs, and non-functional claws instead of nails).



[[folder:Tryziarka]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tryziarka.jpg]]
->'''Type:''' Humanoid (tryziarka)

to:

[[folder:Tryziarka]]
[[quoteright:200:https://static.
[[folder:Trinir]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/tryziarka.org/pmwiki/pub/images/trinir_8.jpg]]
->'''Type:''' Humanoid (tryziarka)(trinir)



* PowerTattoo: The karakande symbiote forms a faintly glowing, tattoo-like pattern on the surface of a tryziarka's body. Tryziarkas can choose to imbue trusted others with their design, temporarily granting them a piece the karakande's magic.
* TheSymbiote: In early childhood, each tryziarka enters a symbiotic relationship with a magical ooze known as a karakande. They see their ooze companions as an intrinsic part of themselves, and the magic they grant as part of their identities.

to:

* PowerTattoo: The karakande symbiote forms a faintly glowing, tattoo-like pattern on the surface of a tryziarka's body. Tryziarkas can choose to imbue trusted others with their design, temporarily granting them a piece the karakande's magic.
* TheSymbiote: In early childhood, each tryziarka enters a symbiotic relationship with a magical ooze known as a karakande. They see their ooze companions as an intrinsic part of themselves,
ArtificialHuman: Like androids, trinirs are biomechanical constructs that have souls and the magic they grant are classified as part humanoids instead of their identities.constructs.



[[folder:Varratana]]
->'''Type:''' Humanoid (varratana)

to:

[[folder:Varratana]]
[[folder:Tromlin]]
->'''Type:''' Humanoid (varratana)(gathol)



* HiveCasteSystem: Varratanas are trimorphic depending on the circumstances of their birth: blusterwind varratanas have broader shoulders and a triceratops-like crest; carrywind varratanas have long, silky feathers in place of hair; and fracturewind varratanas have shorter limbs and flattened skulls with ridges like those of a pachycephalosaur.

to:

* HiveCasteSystem: Varratanas are trimorphic depending ArchEnemy: The two tromlin subspecies once warred for ages on the circumstances of their birth: blusterwind varratanas have broader shoulders and a triceratops-like crest; carrywind varratanas have long, silky feathers home planet, due to their belief in place tribes of hair; and fracturewind varratanas have shorter limbs and flattened skulls with ridges like those of a pachycephalosaur.warring spirits. Now, even when serving in the same army, tromlins require strict leadership to prevent their rivalries from breaking out into violence.



[[folder:Verthani]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (verthani)

to:

[[folder:Verthani]]
[[folder:Tryziarka]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ver.org/pmwiki/pub/images/tryziarka.jpg]]
->'''Type:''' Humanoid (verthani)(tryziarka)




Natives to Verces, the verthani are a highly cooperative race that specializes in biological and cybernetic augmentation.



* AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.

to:

* AcePilot: Aside from cybernetics enhancement, this is PowerTattoo: The karakande symbiote forms a faintly glowing, tattoo-like pattern on the surface of a tryziarka's body. Tryziarkas can choose to imbue trusted others with their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving
design, temporarily granting them than other races.
a piece the karakande's magic.
* FantasticCasteSystem: Verthani are divided into three castes TheSymbiote: In early childhood, each tryziarka enters a symbiotic relationship with a magical ooze known as the Augmented, who use technology to modify a karakande. They see their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; ooze companions as an intrinsic part of themselves, and the God-Vessels, clerics who permanently burn holy symbols on magic they grant as part of their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
identities.



[[folder:Vlaka]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/vlaka.jpg]]
->'''Type:''' Humanoid (vlaka)

to:

[[folder:Vlaka]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/vlaka.jpg]]
[[folder:Varratana]]
->'''Type:''' Humanoid (vlaka)(varratana)




Wolf-like humanoids from a frigid dying world seeking to save their people.



* TheApocalypseBringsOutTheBestInPeople: Their homeworld's star is dying, and they've responded by building strong communities that look out for one another and venturing among the stars to find a long-term solution.
* DisabilitySuperpower: Two-thirds of all vlaka are born blind or deaf, but with stronger other senses that negate the usual penalties and give them blindsight.
* TeamSpirit: Vlaka get bonuses to "aid another" actions and can transfer their resolve points to allies.

to:

* TheApocalypseBringsOutTheBestInPeople: Their homeworld's star is dying, and they've responded by building strong communities that look out for one another and venturing among HiveCasteSystem: Varratanas are trimorphic depending on the stars to find a long-term solution.
* DisabilitySuperpower: Two-thirds
circumstances of all vlaka are born blind or deaf, but with stronger other senses that negate the usual penalties and give them blindsight.
* TeamSpirit: Vlaka get bonuses to "aid another" actions and can transfer
their resolve points to allies.birth: blusterwind varratanas have broader shoulders and a triceratops-like crest; carrywind varratanas have long, silky feathers in place of hair; and fracturewind varratanas have shorter limbs and flattened skulls with ridges like those of a pachycephalosaur.



[[folder:Woioko]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid (woioko)

to:

[[folder:Woioko]]
[[folder:Verthani]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (woioko)(verthani)



A species from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.

to:

A species from a watery world, Natives to Verces, the woiokos verthani are separated into two subspecies. The Deepborn live deep a highly cooperative race that specializes in the oceans, while the Floatborn live in floating cities on the ocean's surface.biological and cybernetic augmentation.



* FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.

to:

* FishPeople: Eel people.
AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
* HumanoidAliens: {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens:
They look like humanoid eels.
humans with large mouse-like eyes and longer limbs.
* SuperNotDrowningSkills: Both subspecies can breathe SuddenNameChange: The verthani were originally just called Vercites after their home planet in water ''Pathfinder'', as well as in air.no one on Golarion knew their racial name back then.



[[folder:Worlanisi]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/worlanisi.jpg]]
->'''Type:''' Humanoid (worlanisi)
->'''Size:''' Small

to:

[[folder:Worlanisi]]
[[folder:Vlaka]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/worlanisi.org/pmwiki/pub/images/vlaka.jpg]]
->'''Type:''' Humanoid (worlanisi)
(vlaka)
->'''Size:''' SmallMedium

Wolf-like humanoids from a frigid dying world seeking to save their people.



* BornLucky: Worlanisi are known across the galaxy for their preternatural luck. This luck seems to stem from some inborn trait, and worlanisi society has affirmed and integrated this luck into its collective mindset for generations.

to:

* BornLucky: Worlanisi TheApocalypseBringsOutTheBestInPeople: Their homeworld's star is dying, and they've responded by building strong communities that look out for one another and venturing among the stars to find a long-term solution.
* DisabilitySuperpower: Two-thirds of all vlaka
are known across born blind or deaf, but with stronger other senses that negate the galaxy for usual penalties and give them blindsight.
* TeamSpirit: Vlaka get bonuses to "aid another" actions and can transfer
their preternatural luck. This luck seems resolve points to stem from some inborn trait, and worlanisi society has affirmed and integrated this luck into its collective mindset for generations.allies.



!!Monstrous Humanoids
[[folder:Astriapi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astriapi_54.jpg]]
->'''Type:''' Monstrous humanoid

to:

!!Monstrous Humanoids
[[folder:Astriapi]]
[[quoteright:350:https://static.
[[folder:Woioko]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/astriapi_54.jpg]]
org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Monstrous humanoidHumanoid (woioko)




A species from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.



* InsectoidAliens: Astriapis are bipedal arthropods with chitinous exoskeletons, insectile wings and large powerful mandibles.
* TheTheocracy: Astriapi society is a unified theocracy, ruled by priests dedicated to the preservation of the planet through learning and faith.

to:

* InsectoidAliens: Astriapis are bipedal arthropods with chitinous exoskeletons, insectile wings and large powerful mandibles.
FishPeople: Eel people.
* TheTheocracy: Astriapi society is a unified theocracy, ruled by priests dedicated to the preservation of the planet through learning and faith.HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.



[[folder:Contemplative]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.jpg]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Medium

The contemplatives of Ashok were once a humanoid race native to Akiton. Upon achieving psychic powers, they allowed their bodies to wither as they fed their minds and are now little more than floating brains carrying vestigial bodies.

to:

[[folder:Contemplative]]
[[folder:Worlanisi]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.org/pmwiki/pub/images/worlanisi.jpg]]
->'''Type:''' Monstrous humanoid
Humanoid (worlanisi)
->'''Size:''' Medium

The contemplatives of Ashok were once a humanoid race native to Akiton. Upon achieving psychic powers, they allowed their bodies to wither as they fed their minds and are now little more than floating brains carrying vestigial bodies.
Small



* CripplingOverspecialization: Contemplatives are very hard to play as anything except a spellcaster, thanks to their incredibly focused ability score adjustments and the "Atrophied" trait preventing them from using two-handed weapons without completely immobilizing themselves.
* MyBrainIsBig: So big that they make up almost all of their body mass.
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.

to:

* CripplingOverspecialization: Contemplatives BornLucky: Worlanisi are very hard to play as anything except a spellcaster, thanks to known across the galaxy for their incredibly focused ability score adjustments and the "Atrophied" trait preventing them preternatural luck. This luck seems to stem from using two-handed weapons without completely immobilizing themselves.
* MyBrainIsBig: So big that they make up almost all of their body mass.
* ProudScholarRaceGuy: They're a
some inborn trait, and worlanisi society of scientist-monks.
* SquishyWizard: They're brilliant
has affirmed and make excellent spell casters, but their bodies are incredibly frail.integrated this luck into its collective mindset for generations.



[[folder:Formian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]]

to:

[[folder:Formian]]
[[quoteright:200:https://static.
!!Monstrous Humanoids
[[folder:Astriapi]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]] org/pmwiki/pub/images/astriapi_54.jpg]]




Found primarily on Castrovel within the Pact Worlds, the formians are a communal insectoid race divided into castes for different roles.



* ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The other formian castes remain unplayable.

to:

* ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree
Astriapis are bipedal arthropods with the strict social systems of the formian hives. There are several organizations chitinous exoskeletons, insectile wings and large powerful mandibles.
* TheTheocracy: Astriapi society is a unified theocracy, ruled by priests
dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from
the original ''TabletopGame/{{Pathfinder}}'' that became playable in preservation of the Alien Archive of ''Starfinder''. The other formian castes remain unplayable.planet through learning and faith.



[[folder:Haan]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]

to:

[[folder:Haan]]
[[folder:Contemplative]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/haan.org/pmwiki/pub/images/contemplative_starfinder.jpg]]



->'''Size:''' Large

An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.

to:

->'''Size:''' Large

An arthropodan species
Medium

The contemplatives of Ashok were once a humanoid race
native to Bretheda. They weave balloons from webs which Akiton. Upon achieving psychic powers, they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by allowed their kin.bodies to wither as they fed their minds and are now little more than floating brains carrying vestigial bodies.



* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.

to:

* AcePilot: Those who do leave Bretheda find themselves adept pilots.
CripplingOverspecialization: Contemplatives are very hard to play as anything except a spellcaster, thanks to their incredibly focused ability score adjustments and the "Atrophied" trait preventing them from using two-handed weapons without completely immobilizing themselves.
* BigCreepyCrawlies: MyBrainIsBig: So big that they make up almost all of their body mass.
* ProudScholarRaceGuy:
They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects
a society of bombardier beetles, spiders, and eurypterids (sea scorpions).scientist-monks.
* {{Technophobia}}: Almost all haan consider technology taboo.SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.



[[folder:Ilthisarian]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]]

to:

[[folder:Ilthisarian]]
[[quoteright:300:https://static.
[[folder:Formian]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]] org/pmwiki/pub/images/starfinder_formian.PNG]]



->'''Size:''' Large

to:

->'''Size:''' LargeMedium

Found primarily on Castrovel within the Pact Worlds, the formians are a communal insectoid race divided into castes for different roles.



* BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.

to:

* BizarreAlienBiology: ArchEnemy: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and
been at war with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets
the lashuntas for thousands of redundant organs.
years, with peace only taking effect in the last few decades.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase:
BeePeople: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend
to master because all run for miles underground, leaving vast swathes of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
surface wilderness untouched.
* SnakePeople: InsectoidAliens: They're serpent-like aliens quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree
with a humanoid torso, but with a snake's tail as a lower body the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}''
that forks into two tips at became playable in the end.Alien Archive of ''Starfinder''. The other formian castes remain unplayable.



[[folder:Ixtangi]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ixtangi.jpg]]

to:

[[folder:Ixtangi]]
[[folder:Haan]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ixtangi.jpg]]org/pmwiki/pub/images/haan.jpg]]



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge

An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.



* BewareMyStingerTail: Ixtangis have long, flexible tails that end in a scorpion-like stinger.
* ChameleonCamouflage: Ixtangis are chameleon-like humanoids that can manipulate the liquid crystals beneath their layer of transparent scales. They are able to change the structure and colour of these crystals at will and can even become functionally invisible by mimicking the scenery behind them.
* FloatingContinent: The majority of ixtangis live in floating islands, called country ships, which levitate hundreds of feet above Doganga's verdant jungle canopies, and are anywhere from ten to hundreds of miles across.
* LizardFolk: Ixtangis are a species of chameleon-like people.

to:

* BewareMyStingerTail: Ixtangis have long, flexible tails that end in a scorpion-like stinger.
AcePilot: Those who do leave Bretheda find themselves adept pilots.
* ChameleonCamouflage: Ixtangis BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world
are chameleon-like humanoids that can manipulate the liquid crystals beneath considered dead to their layer of transparent scales. families.
* MixAndMatchCritters:
They are able to change the structure combine aspects of bombardier beetles, spiders, and colour of these crystals at will and can even become functionally invisible by mimicking the scenery behind them.
eurypterids (sea scorpions).
* FloatingContinent: The majority of ixtangis live in floating islands, called country ships, which levitate hundreds of feet above Doganga's verdant jungle canopies, and are anywhere from ten to hundreds of miles across.
* LizardFolk: Ixtangis are a species of chameleon-like people.
{{Technophobia}}: Almost all haan consider technology taboo.



[[folder:Izalguun]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_izalguun.jpeg]]

to:

[[folder:Izalguun]]
[[quoteright:250:https://static.
[[folder:Ilthisarian]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/250px_izalguun.jpeg]] org/pmwiki/pub/images/ilthisarian.jpg]]



* HiddenElfVillage: The Starfinder Society module that introduces them gives them this characterization, as they're ''far'' more technologically-advanced than they appear, as they're trying to keep a low profile from the Jinsul Empire.
* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought Alien Archive 3) due to the majority of Society players opting to keep the izalguuns' advanced tech secret during their introductory adventure.

to:

* HiddenElfVillage: The Starfinder Society module BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads
that introduces them gives them this characterization, as they're ''far'' more technologically-advanced than they appear, as they're trying to keep a low profile look like snakes sprouting from the Jinsul Empire.
* VideoGameCaringPotential: This race was made available for
their neck ad shoulders. Their language is particularly hard to master because all Society members of these heads speak together in a way that isn't easy to play without requiring a boon (provided they bought Alien Archive 3) due immitate, to the majority point that many other races choose to send whole teams of Society players opting diplomats trained to keep speak together as a chorus to deal with the izalguuns' advanced tech secret during their introductory adventure.
ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.



[[folder:Jububnan]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/jububnan.jpg]]

to:

[[folder:Jububnan]]
[[folder:Ixtangi]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/jububnan.org/pmwiki/pub/images/ixtangi.jpg]]



* FrogMen: Jububnans resemble human-sized toads that stand on a single stout leg.

to:

* FrogMen: Jububnans resemble human-sized toads BewareMyStingerTail: Ixtangis have long, flexible tails that stand on end in a single stout leg.scorpion-like stinger.
* ChameleonCamouflage: Ixtangis are chameleon-like humanoids that can manipulate the liquid crystals beneath their layer of transparent scales. They are able to change the structure and colour of these crystals at will and can even become functionally invisible by mimicking the scenery behind them.
* FloatingContinent: The majority of ixtangis live in floating islands, called country ships, which levitate hundreds of feet above Doganga's verdant jungle canopies, and are anywhere from ten to hundreds of miles across.
* LizardFolk: Ixtangis are a species of chameleon-like people.



[[folder:Kalo]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:''' Monstroud humanoid (aquatic)
->'''Size:''' Medium

Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.

to:

[[folder:Kalo]]
[[quoteright:200:https://static.
[[folder:Izalguun]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/kalo.jpg]]
org/pmwiki/pub/images/250px_izalguun.jpeg]]
->'''Type:''' Monstroud humanoid (aquatic)
Monstrous humanoid
->'''Size:''' Medium

Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.
Large



* ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.

to:

* ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens: They're capable of bipedal movement, but
HiddenElfVillage: The Starfinder Society module that introduces them gives them this characterization, as they're primarily adapted ''far'' more technologically-advanced than they appear, as they're trying to life underwater.
keep a low profile from the Jinsul Empire.
* SuperNotDrowningSkills: They're an aquatic VideoGameCaringPotential: This race and as such are perfectly capable was made available for all Society members to play without requiring a boon (provided they bought Alien Archive 3) due to the majority of breathing water. Unfortunately, breathing air is an impossibility. Society players opting to keep the izalguuns' advanced tech secret during their introductory adventure.



[[folder:Megalonyxa]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/megalonyxa.jpg]]

to:

[[folder:Megalonyxa]]
[[quoteright:250:https://static.
[[folder:Jububnan]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/megalonyxa.jpg]] org/pmwiki/pub/images/jububnan.jpg]]



* HeavyWorlder: The megalonyxa is a stocky species that hailed from the heavy-gravity world Karnoq.

to:

* HeavyWorlder: The megalonyxa is a stocky species FrogMen: Jububnans resemble human-sized toads that hailed from the heavy-gravity world Karnoq.stand on a single stout leg.



[[folder:Morlamaw]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous humanoid (aquatic)
->'''Size:''' Large

A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.

to:

[[folder:Morlamaw]]
[[quoteright:250:https://static.
[[folder:Kalo]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/mor.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:''' Monstrous Monstroud humanoid (aquatic)
->'''Size:''' Large

A sentient
Medium

Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic
species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives that cannot survive out of the cold, watery planet Arniselle. While the majority of the race remains water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on their home world, a few adventurous souls have joined the crews of starships to see the universe.tradition, using ancient titles and names for modern positions.



* IntelligentGerbil: An alien race that is, for all intents and purposes, a species of blue talking walruses.
* WarmHeartedWalrus: They tend to be good-natured.

to:

* IntelligentGerbil: An alien ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic
race that is, for all intents and purposes, a species as such are perfectly capable of blue talking walruses.
* WarmHeartedWalrus: They tend to be good-natured.
breathing water. Unfortunately, breathing air is an impossibility.



[[folder:Nuar]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/nuar.jpg]]

to:

[[folder:Nuar]]
[[quoteright:200:https://static.
[[folder:Megalonyxa]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/nuar.org/pmwiki/pub/images/megalonyxa.jpg]]




A rare race, nuars resemble minotaurs and claim to originate from Golarion. Their culture draws from bits and pieces of many others, particularly orcs.



* DashAttack: They have the ability to charge and attack opponents in the same turn without incurring the usual penalties.
* DeadGuyJunior: Their species is likely named after Nuar Spiritskin, the Minotaur Prince of Absalom in ''TabletopGame/{{Pathfinder}}''.
* HornAttack: Their horns can used as {{Natural Weapon}}s much like vesk claws are.
* OurMinotaursAreDifferent: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct from their bigger, less smart minotaur relatives. They have natural grasp of complex patterns and shifting connections.
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one to build these.

to:

* DashAttack: They have the ability to charge and attack opponents in the same turn without incurring the usual penalties.
* DeadGuyJunior: Their
HeavyWorlder: The megalonyxa is a stocky species is likely named after Nuar Spiritskin, the Minotaur Prince of Absalom in ''TabletopGame/{{Pathfinder}}''.
* HornAttack: Their horns can used as {{Natural Weapon}}s much like vesk claws are.
* OurMinotaursAreDifferent: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct
that hailed from their bigger, less smart minotaur relatives. They have natural grasp of complex patterns and shifting connections.
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology,
the maze-core, allows one to build these.heavy-gravity world Karnoq.



[[folder:Osharu]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/osharu.jpg]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Medium

to:

[[folder:Osharu]]
[[quoteright:200:https://static.
[[folder:Morlamaw]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/osharu.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous humanoid
humanoid (aquatic)
->'''Size:''' MediumLarge

A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.



* SaltSolution: Osharus (except those adapted to living in the sea) are harmed by salt and salt water.

to:

* SaltSolution: Osharus (except those adapted to living in the sea) are harmed by salt IntelligentGerbil: An alien race that is, for all intents and salt water.purposes, a species of blue talking walruses.
* WarmHeartedWalrus: They tend to be good-natured.



[[folder:Psacynoid]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/psacynoid.jpg]]

to:

[[folder:Psacynoid]]
[[folder:Nuar]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/psacynoid.jpg]]org/pmwiki/pub/images/nuar.jpg]]




A rare race, nuars resemble minotaurs and claim to originate from Golarion. Their culture draws from bits and pieces of many others, particularly orcs.



* MultiArmedAndDangerous: Four spindly arms extend from a psacynoid's torso, two on each side.

to:

* MultiArmedAndDangerous: Four spindly arms extend DashAttack: They have the ability to charge and attack opponents in the same turn without incurring the usual penalties.
* DeadGuyJunior: Their species is likely named after Nuar Spiritskin, the Minotaur Prince of Absalom in ''TabletopGame/{{Pathfinder}}''.
* HornAttack: Their horns can used as {{Natural Weapon}}s much like vesk claws are.
* OurMinotaursAreDifferent: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct
from a psacynoid's torso, two their bigger, less smart minotaur relatives. They have natural grasp of complex patterns and shifting connections.
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong;
on each side.average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one to build these.



[[folder:Quorlu]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/quorlu.jpg]]

to:

[[folder:Quorlu]]
[[quoteright:250:https://static.
[[folder:Osharu]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/quorlu.org/pmwiki/pub/images/osharu.jpg]]



* MultiArmedAndDangerous: Quorlus have three arms each.
* SiliconBasedLife: Quorlus are explicitly described as silicon-based creatures.

to:

* MultiArmedAndDangerous: Quorlus have three arms each.
* SiliconBasedLife: Quorlus
SaltSolution: Osharus (except those adapted to living in the sea) are explicitly described as silicon-based creatures.harmed by salt and salt water.



[[folder:Ramiyel]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ramiyel.jpg]]

to:

[[folder:Ramiyel]]
[[quoteright:350:https://static.
[[folder:Psacynoid]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/ramiyel.org/pmwiki/pub/images/psacynoid.jpg]]



* OneGenderRace: All ramiyels are female.
* SnakePeople: A ramiyel has an upper body like that of a female human, and a scaled serpent body below the waist.

to:

* OneGenderRace: All ramiyels are female.
* SnakePeople: A ramiyel has an upper body like that of
MultiArmedAndDangerous: Four spindly arms extend from a female human, and a scaled serpent body below the waist.psacynoid's torso, two on each side.



[[folder:Sazaron]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d1b63937396b6cbb8c74f936099f119d.jpg]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Large

to:

[[folder:Sazaron]]
[[quoteright:350:https://static.
[[folder:Quorlu]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/d1b63937396b6cbb8c74f936099f119d.org/pmwiki/pub/images/quorlu.jpg]]
->'''Type:''' Monstrous humanoid
humanoid
->'''Size:''' LargeMedium



* OurCentaursAreDifferent: Sazarons are centaur-like creatures with a lower body similar to an iguanodon, and the torso of a large humanoid.
* TailSlap: Sazarons have long tails tipped with a large knob of bone that they can wield offensively.

to:

* OurCentaursAreDifferent: Sazarons are centaur-like creatures with a lower body similar to an iguanodon, and the torso of a large humanoid.
* TailSlap: Sazarons
MultiArmedAndDangerous: Quorlus have long tails tipped with a large knob of bone that they can wield offensively.three arms each.
* SiliconBasedLife: Quorlus are explicitly described as silicon-based creatures.



[[folder:Seprevoi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/seprevoi.jpg]]
->'''Type:''' Monstrous humanoid (seprevoi)

to:

[[folder:Seprevoi]]
[[quoteright:250:https://static.
[[folder:Ramiyel]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/seprevoi.jpg]]
org/pmwiki/pub/images/ramiyel.jpg]]
->'''Type:''' Monstrous humanoid (seprevoi)humanoid



* ArchaicWeaponForAnAdvancedAge: Due to the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.

to:

* ArchaicWeaponForAnAdvancedAge: Due to the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
OneGenderRace: All ramiyels are female.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more SnakePeople: A ramiyel has an upper body like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus
that will kill them if they go back. Unfortunately for them this happened before of a female human, and a scaled serpent body below the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.
waist.



[[folder:Shobhad]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/shobbad.jpg]]

to:

[[folder:Shobhad]]
[[quoteright:300:https://static.
[[folder:Sazaron]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/shobbad.org/pmwiki/pub/images/d1b63937396b6cbb8c74f936099f119d.jpg]]




Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess and personal honor.



* TheBigGuy: They tower over most races.
* CaptainErsatz: They're pretty much the ''Starfinder'' equivalent of [[Literature/{{Barsoom}} Green Martians]].
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.

to:

* TheBigGuy: They tower over most races.
* CaptainErsatz: They're pretty much
OurCentaursAreDifferent: Sazarons are centaur-like creatures with a lower body similar to an iguanodon, and the ''Starfinder'' equivalent torso of [[Literature/{{Barsoom}} Green Martians]].
a large humanoid.
* MultiArmedAndDangerous: They TailSlap: Sazarons have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'',
long tails tipped with a large knob of bone that they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.can wield offensively.



[[folder:Spathinae]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/spathinae.jpg]]
->'''Type:''' Monstrous humanoid

to:

[[folder:Spathinae]]
[[quoteright:200:https://static.
[[folder:Seprevoi]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/spathinae.jpg]]
org/pmwiki/pub/images/seprevoi.jpg]]
->'''Type:''' Monstrous humanoidhumanoid (seprevoi)



* TheWormThatWalks: A spathinae colony is a swarm of hundreds of inch-long component insects that swarm together in a humanoid shape.

to:

* TheWormThatWalks: A spathinae colony is a swarm ArchaicWeaponForAnAdvancedAge: Due to the scarcity of hundreds resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out
of inch-long component insects either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus
that swarm together will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* SinsOfOurFathers: Self-imposed by the Exilytes,
a humanoid shape.cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.



[[folder:Telia]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/22bb930c8a6d7079c63bed213c569cdf.jpg]]

to:

[[folder:Telia]]
[[quoteright:250:https://static.
[[folder:Shobhad]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/22bb930c8a6d7079c63bed213c569cdf.org/pmwiki/pub/images/shobbad.jpg]]



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge

Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess and personal honor.



* LaserGuidedAmnesia: Telias have exceptional control over their memories. Some can forget entire centuries, though most trim only bad habits, bits of bias and old grudges.

to:

* LaserGuidedAmnesia: Telias TheBigGuy: They tower over most races.
* CaptainErsatz: They're pretty much the ''Starfinder'' equivalent of [[Literature/{{Barsoom}} Green Martians]].
* MultiArmedAndDangerous: They
have exceptional control over four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase
their memories. Some can forget entire centuries, though most trim only bad habits, bits of bias and old grudges.resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.



[[folder:Trox]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/trox.jpg]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Large

to:

[[folder:Trox]]
[[quoteright:300:https://static.
[[folder:Spathinae]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/trox.jpg]]
org/pmwiki/pub/images/spathinae.jpg]]
->'''Type:''' Monstrous humanoid
humanoid
->'''Size:''' LargeMedium



* DropTheHammer: Their racial WeaponOfChoice, as hammers can be used both as weapons and as constructive tools.
* FaceOfAThug: Don't let their huge size and monstrous buggy faces fool you; trox are kindhearted souls.
* GentleGiant: Trox are typically lawful or neutral good, and overall have kind hearts.
* LightningBruiser: They're a Large race with bonuses to Strength and Constitution, a base land speed of 40 feet, and they're the ''only'' race with '''''[[StoneWall eight]]''''' base HP.
* MartialPacifist: While trox are generally peaceful creatures, they are still some of the biggest and strongest people in the galaxy and will gladly DropTheHammer on evildoers.
* PapaWolf: In ''Pathfinder'', trox could enter a pseudo-rage when they took damage. In ''Starfinder'', trox go into a frenzy when their ''friends'' get hurt.
* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from ''Pathfinder''. In ''Pathfinder'', trox were wild, ChaoticNeutral savages enslaved by the duergar to be used as war machines. The trox in ''Starfinder'' are closer to the original trox that the duergar corrupted; gentle, peaceful emissaries who worship the Forever Queen.

to:

* DropTheHammer: Their racial WeaponOfChoice, as hammers can be used both as weapons and as constructive tools.
* FaceOfAThug: Don't let their huge size and monstrous buggy faces fool you; trox are kindhearted souls.
* GentleGiant: Trox are typically lawful or neutral good, and overall have kind hearts.
* LightningBruiser: They're
TheWormThatWalks: A spathinae colony is a Large race with bonuses to Strength and Constitution, a base land speed swarm of 40 feet, and they're the ''only'' race with '''''[[StoneWall eight]]''''' base HP.
* MartialPacifist: While trox are generally peaceful creatures, they are still some
hundreds of the biggest and strongest people in the galaxy and will gladly DropTheHammer on evildoers.
* PapaWolf: In ''Pathfinder'', trox could enter a pseudo-rage when they took damage. In ''Starfinder'', trox go into a frenzy when their ''friends'' get hurt.
* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from ''Pathfinder''. In ''Pathfinder'', trox were wild, ChaoticNeutral savages enslaved by the duergar to be used as war machines. The trox in ''Starfinder'' are closer to the original trox
inch-long component insects that the duergar corrupted; gentle, peaceful emissaries who worship the Forever Queen.swarm together in a humanoid shape.



[[folder:Vilderaro]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/vilderaros.jpg]]

to:

[[folder:Vilderaro]]
[[quoteright:200:https://static.
[[folder:Telia]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/vilderaros.org/pmwiki/pub/images/22bb930c8a6d7079c63bed213c569cdf.jpg]]




Native to the superheated oceans of Oyojii, the vilderaros are recent additions to the Azlanti Star Empire. They might not remain so for long, as Azlanti monoculture is proving to be a difficult burden for them to accept.



* BizarreAlienReproduction: All vilderaros can [[TrulySingleParent reproduce asexually]]; they develop the ability to reproduce sexually (which is preferred, due to it creating more variety within their [[GeneticMemory Genetic Memories]]) later in life.
* GeneticMemory: Vilderaro offspring inherit knowledge from their parents.
* OneGenderRace: The entire species defaults to using she/her.
* StarfishAliens: They look somewhere between a sea cucumber and a sea anemone, prefer to lie flat on the ground but typically stand upright on their three legs while around other species, have tentacles for arms, seem to be radially symmetrical, and can reproduce via parthenogenesis but prefer not to.
* TrulySingleParent: In times of need, vilderaros can reproduce via parthenogenesis, but this is considered less than ideal.

to:

* BizarreAlienReproduction: All vilderaros can [[TrulySingleParent reproduce asexually]]; they develop the ability to reproduce sexually (which is preferred, due to it creating more variety within LaserGuidedAmnesia: Telias have exceptional control over their [[GeneticMemory Genetic Memories]]) later in life.
* GeneticMemory: Vilderaro offspring inherit knowledge from their parents.
* OneGenderRace: The
memories. Some can forget entire species defaults to using she/her.
* StarfishAliens: They look somewhere between a sea cucumber
centuries, though most trim only bad habits, bits of bias and a sea anemone, prefer to lie flat on the ground but typically stand upright on their three legs while around other species, have tentacles for arms, seem to be radially symmetrical, and can reproduce via parthenogenesis but prefer not to.
* TrulySingleParent: In times of need, vilderaros can reproduce via parthenogenesis, but this is considered less than ideal.
old grudges.



[[folder:Witchwyrd]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/witchwyrd.jpg]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Medium

A mysterious race, the witchwyrds were the progenitors of the kasathas and shobhads.

to:

[[folder:Witchwyrd]]
[[quoteright:250:https://static.
[[folder:Trox]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/witchwyrd.org/pmwiki/pub/images/trox.jpg]]
->'''Type:''' Monstrous humanoid
humanoid
->'''Size:''' Medium

A mysterious race, the witchwyrds were the progenitors of the kasathas and shobhads.
Large



* TheFaceless: In all their images, they're wearing distinct read and yellow headdresses that hide everything but their eyes.
* MultiArmedAndDangerous: They have four arms and are capable of firing magical force projectiles.

to:

* TheFaceless: In all DropTheHammer: Their racial WeaponOfChoice, as hammers can be used both as weapons and as constructive tools.
* FaceOfAThug: Don't let
their images, huge size and monstrous buggy faces fool you; trox are kindhearted souls.
* GentleGiant: Trox are typically lawful or neutral good, and overall have kind hearts.
* LightningBruiser: They're a Large race with bonuses to Strength and Constitution, a base land speed of 40 feet, and
they're wearing distinct read the ''only'' race with '''''[[StoneWall eight]]''''' base HP.
* MartialPacifist: While trox are generally peaceful creatures, they are still some of the biggest
and yellow headdresses that hide everything but strongest people in the galaxy and will gladly DropTheHammer on evildoers.
* PapaWolf: In ''Pathfinder'', trox could enter a pseudo-rage when they took damage. In ''Starfinder'', trox go into a frenzy when
their eyes.
''friends'' get hurt.
* MultiArmedAndDangerous: They have four arms and ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are capable of firing magical force projectiles.greatly improved from ''Pathfinder''. In ''Pathfinder'', trox were wild, ChaoticNeutral savages enslaved by the duergar to be used as war machines. The trox in ''Starfinder'' are closer to the original trox that the duergar corrupted; gentle, peaceful emissaries who worship the Forever Queen.



[[folder:Wrikreechee]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]
->'''Type:''' Monstrous humanoid (aquatic)

to:

[[folder:Wrikreechee]]
[[folder:Vilderaro]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.org/pmwiki/pub/images/vilderaros.jpg]]
->'''Type:''' Monstrous humanoid (aquatic)humanoid



Natives of Akchios, these ocean dwellers use hormone supplements to keep their chitinous summer shells year-round and allow them to leave their watery home. They remain vulnerable to changes in temperature and often wear environmentally controlled suits to maintain a constant temperature.

to:

Natives Native to the superheated oceans of Akchios, these ocean dwellers use hormone supplements Oyojii, the vilderaros are recent additions to keep their chitinous summer shells year-round and allow the Azlanti Star Empire. They might not remain so for long, as Azlanti monoculture is proving to be a difficult burden for them to leave their watery home. They remain vulnerable to changes in temperature and often wear environmentally controlled suits to maintain a constant temperature.accept.



* {{Expy}}: They're very reminicent of the prawns from ''Film/District9''.
* HumanoidAliens: They look like humanoid crustaceans.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their vocal systems. They need specialized masks to adapt their voices to tones and volumes audible in air.

to:

* {{Expy}}: They're very reminicent of BizarreAlienReproduction: All vilderaros can [[TrulySingleParent reproduce asexually]]; they develop the prawns ability to reproduce sexually (which is preferred, due to it creating more variety within their [[GeneticMemory Genetic Memories]]) later in life.
* GeneticMemory: Vilderaro offspring inherit knowledge
from ''Film/District9''.
their parents.
* HumanoidAliens: OneGenderRace: The entire species defaults to using she/her.
* StarfishAliens:
They look like humanoid crustaceans.
* TheVoiceless: Their bodies were meant
somewhere between a sea cucumber and a sea anemone, prefer to function in an aquatic environment, including lie flat on the ground but typically stand upright on their vocal systems. They need specialized masks three legs while around other species, have tentacles for arms, seem to adapt their voices to tones be radially symmetrical, and volumes audible in air.can reproduce via parthenogenesis but prefer not to.
* TrulySingleParent: In times of need, vilderaros can reproduce via parthenogenesis, but this is considered less than ideal.



!!Vermin
[[folder:Bolida]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/20181012_bolidasoldier.jpg]]
->'''Type:''' Vermin

to:

!!Vermin
[[folder:Bolida]]
[[quoteright:300:https://static.
[[folder:Witchwyrd]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/20181012_bolidasoldier.org/pmwiki/pub/images/witchwyrd.jpg]]
->'''Type:''' VerminMonstrous humanoid



An underground species who specialize in digging, they've only just made contact in the past few decades, when outsiders stumbled upon them. Though intentionally wary of the outsiders, a mutually beneficial trade agreement was able to be reached. Even those that go out into the galaxy prefer to be alone, or with another burrowing species that can share their love of digging.

to:

An underground species who specialize in digging, they've only just made contact in A mysterious race, the past few decades, when outsiders stumbled upon them. Though intentionally wary witchwyrds were the progenitors of the outsiders, a mutually beneficial trade agreement was able to be reached. Even those that go out into the galaxy prefer to be alone, or with another burrowing species that can share their love of digging.kasathas and shobhads.



* DashAttack: Bolidas are able to roll themselves up into a ball and charge at enemies, gaining multiple benefits from doing so.
* DayHurtsDarkAdjustedEyes: Being a species naturally adapted to being underground, bolidas have light blindness.
* {{Hermaphrodite}}: All bolidas can both carry and fertilize eggs.

to:

* DashAttack: Bolidas are able to roll themselves up into a ball TheFaceless: In all their images, they're wearing distinct read and charge at enemies, gaining multiple benefits from doing so.
yellow headdresses that hide everything but their eyes.
* DayHurtsDarkAdjustedEyes: Being a species naturally adapted to being underground, bolidas MultiArmedAndDangerous: They have light blindness.
* {{Hermaphrodite}}: All bolidas can both carry
four arms and fertilize eggs.are capable of firing magical force projectiles.



!!Magical Beasts
[[folder:Dromada]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/dromada.jpg]]
->'''Type:''' Magical beast

to:

!!Magical Beasts
[[folder:Dromada]]
[[folder:Wrikreechee]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/dromada.jpg]]
org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]
->'''Type:''' Magical beastMonstrous humanoid (aquatic)




Natives of Akchios, these ocean dwellers use hormone supplements to keep their chitinous summer shells year-round and allow them to leave their watery home. They remain vulnerable to changes in temperature and often wear environmentally controlled suits to maintain a constant temperature.



* ReluctantRuler: Most dromada herds elect their leaders democratically, but because an average dromada has no interest in taking on a leadership role, the herd itself nominates candidates for political office, whether an individual wants to run or not.

to:

* ReluctantRuler: Most dromada herds elect {{Expy}}: They're very reminicent of the prawns from ''Film/District9''.
* HumanoidAliens: They look like humanoid crustaceans.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including
their leaders democratically, but because an average dromada has no interest vocal systems. They need specialized masks to adapt their voices to tones and volumes audible in taking on a leadership role, the herd itself nominates candidates for political office, whether an individual wants to run or not.air.



[[folder:Hanakan]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hanakan.jpg]]
->'''Type:''' Magical beast
->'''Size:''' Small

to:

[[folder:Hanakan]]
[[quoteright:250:https://static.
!!Vermin
[[folder:Bolida]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/hanakan.jpg]]
org/pmwiki/pub/images/20181012_bolidasoldier.jpg]]
->'''Type:''' Magical beast
Vermin
->'''Size:''' SmallMedium

An underground species who specialize in digging, they've only just made contact in the past few decades, when outsiders stumbled upon them. Though intentionally wary of the outsiders, a mutually beneficial trade agreement was able to be reached. Even those that go out into the galaxy prefer to be alone, or with another burrowing species that can share their love of digging.



* FunnyAnimal: Hanakans resemble bipedal oviraptors that attained sapience.

to:

* FunnyAnimal: Hanakans resemble bipedal oviraptors that attained sapience.DashAttack: Bolidas are able to roll themselves up into a ball and charge at enemies, gaining multiple benefits from doing so.
* DayHurtsDarkAdjustedEyes: Being a species naturally adapted to being underground, bolidas have light blindness.
* {{Hermaphrodite}}: All bolidas can both carry and fertilize eggs.



[[folder:Huitz'plina]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/huitzplinas.jpg]]

to:

[[folder:Huitz'plina]]
!!Magical Beasts
[[folder:Dromada]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/huitzplinas.org/pmwiki/pub/images/dromada.jpg]]



* PrehensileTail: Huitz'plinas' tails are as effective as a hand at manipulating objects.

to:

* PrehensileTail: Huitz'plinas' tails are as effective as ReluctantRuler: Most dromada herds elect their leaders democratically, but because an average dromada has no interest in taking on a hand at manipulating objects.leadership role, the herd itself nominates candidates for political office, whether an individual wants to run or not.



[[folder:Stellifera]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/stelliferas.jpg]]

to:

[[folder:Stellifera]]
[[quoteright:200:https://static.
[[folder:Hanakan]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/stelliferas.jpg]] org/pmwiki/pub/images/hanakan.jpg]]



->'''Size:''' Diminutive

Diminutive psychic creatures from the deep oceans of Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they were sentient, and they have since integrated with the Empire in order to disperse across colonized space and ensure their race can't be wiped out in one fell swoop.

to:

->'''Size:''' Diminutive

Diminutive psychic creatures from the deep oceans of Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they were sentient, and they have since integrated with the Empire in order to disperse across colonized space and ensure their race can't be wiped out in one fell swoop.
Small



* LittleGreenManInACan: Being aquatic cephalopods the size of small cats, they couldn't normally adventure on land or use vehicles and equipment made for humanoids. Stellifera who leave the seas use their MindOverMatter abilities to construct mobile aquariums/environment suits out of water.
* OctopoidAliens: They look more like cuttlefish than octopodes, but the same idea.
* PsychicPowers: They're telepathic and telekinetic.

to:

* LittleGreenManInACan: Being aquatic cephalopods the size of small cats, they couldn't normally adventure on land or use vehicles and equipment made for humanoids. Stellifera who leave the seas use their MindOverMatter abilities to construct mobile aquariums/environment suits out of water.
* OctopoidAliens: They look more like cuttlefish than octopodes, but the same idea.
* PsychicPowers: They're telepathic and telekinetic.
FunnyAnimal: Hanakans resemble bipedal oviraptors that attained sapience.



[[folder:Uplifted Bear]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/uplifted_bear.jpg]]

to:

[[folder:Uplifted Bear]]
[[quoteright:300:https://static.
[[folder:Huitz'plina]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/uplifted_bear.jpg]] org/pmwiki/pub/images/huitzplinas.jpg]]



->'''Size:''' Large

It's a [[ExactlyWhatItSaysOnTheTin bear]]. Originally a non-sentient creature given self-awareness and cognitive ability, uplifted bears enjoy natural science and often share communities with one another.

to:

->'''Size:''' Large

It's a [[ExactlyWhatItSaysOnTheTin bear]]. Originally a non-sentient creature given self-awareness and cognitive ability, uplifted bears enjoy natural science and often share communities with one another.
Medium



* BearsAreBadNews: PlayedWith. Sometimes they pretend to be this to push for deals or ForTheLulZ.
* TheUnintelligible: Despite their intelligence, uplifted bears still have normal muzzles, and usually prefer to use telepathy.
* UpliftedAnimal: Uplifted bears were modified to increase their cognitive ability to full self-awareness.

to:

* BearsAreBadNews: PlayedWith. Sometimes they pretend to be this to push for deals or ForTheLulZ.
* TheUnintelligible: Despite their intelligence, uplifted bears still have normal muzzles, and usually prefer to use telepathy.
* UpliftedAnimal: Uplifted bears were modified to increase their cognitive ability to full self-awareness.
PrehensileTail: Huitz'plinas' tails are as effective as a hand at manipulating objects.



[[folder:Urog]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]

to:

[[folder:Urog]]
[[quoteright:250:https://static.
[[folder:Stellifera]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/urog.org/pmwiki/pub/images/stelliferas.jpg]]



->'''Size:''' Large

The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism and bluntness.

to:

->'''Size:''' Large

The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like
Diminutive

Diminutive psychic
creatures made from the deep oceans of shimmering crystal. Though Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they are brilliant mathematicians, were sentient, and they have no real sense of tact, so they tend to rub other races the wrong way since integrated with the Empire in order to disperse across colonized space and ensure their constant criticism and bluntness. race can't be wiped out in one fell swoop.



* BrutalHonesty: Urogs value frankness and getting to the heart of a matter far more than protecting the feelings of others.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
* SiliconBasedLife: They developed on a world that was full of these.
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of the fact that they appear to be made of some crystalline substance.

to:

* BrutalHonesty: Urogs value frankness and getting to LittleGreenManInACan: Being aquatic cephalopods the heart size of a matter far more than protecting the feelings of others.
* NoSell: Since urogs can break off and absorb only the molecules
small cats, they need couldn't normally adventure on land or use vehicles and equipment made for humanoids. Stellifera who leave aside the others when eating, they are almost impossible seas use their MindOverMatter abilities to poison or drug.
* SiliconBasedLife: They developed on a world that was full
construct mobile aquariums/environment suits out of these.
water.
* StarfishAliens: OctopoidAliens: They look more like some combination of snail, turtle, cuttlefish than octopodes, but the same idea.
* PsychicPowers: They're telepathic
and insect, to say nothing of the fact that they appear to be made of some crystalline substance.telekinetic.



!!Plants
[[folder:Ghoran]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ghoran.jpg]]
->'''Type:''' Plant
->'''Size:''' Small or Medium

A plant race originally created on Golarion long ago. Tired of being eaten by unscrupulous neighbors over the centuries, the Ghorans collectively abandoned the entire system soon after spaceflight was developed into order to find a homeworld of their own. Finding a planet they called Ghorus Prime, they eventually developed into two sub-races: the small saplings and the towering oaklings.

to:

!!Plants
[[folder:Ghoran]]
[[quoteright:200:https://static.
[[folder:Uplifted Bear]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/ghoran.org/pmwiki/pub/images/uplifted_bear.jpg]]
->'''Type:''' Plant
Magical beast
->'''Size:''' Small or Medium

A plant race originally created on Golarion long ago. Tired of being eaten by unscrupulous neighbors over the centuries, the Ghorans collectively abandoned the entire system soon after spaceflight was developed into order to find
Large

It's
a homeworld of their own. Finding [[ExactlyWhatItSaysOnTheTin bear]]. Originally a planet they called Ghorus Prime, they eventually developed into two sub-races: the small saplings non-sentient creature given self-awareness and the towering oaklings.cognitive ability, uplifted bears enjoy natural science and often share communities with one another.



* AnthropomorphicFood: The intelligent humanoid descendants of magically bioengineered mobile vegetables.
* PlantPerson: Ghorans are intelligent plants with humanoid forms.

to:

* AnthropomorphicFood: The intelligent humanoid descendants of magically bioengineered mobile vegetables.
BearsAreBadNews: PlayedWith. Sometimes they pretend to be this to push for deals or ForTheLulZ.
* PlantPerson: Ghorans are intelligent plants with humanoid forms.TheUnintelligible: Despite their intelligence, uplifted bears still have normal muzzles, and usually prefer to use telepathy.
* UpliftedAnimal: Uplifted bears were modified to increase their cognitive ability to full self-awareness.



[[folder:Hortus]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hortus_9.jpg]]
->'''Type:''' Plant
->'''Size:''' Medium

to:

[[folder:Hortus]]
[[folder:Urog]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hortus_9.jpg]]
org/pmwiki/pub/images/urog.jpg]]
->'''Type:''' Plant
Magical beast
->'''Size:''' MediumLarge

The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism and bluntness.



* MushroomMan: Hortuses are sapient fungi that possess human-like arms and legs.

to:

* MushroomMan: Hortuses BrutalHonesty: Urogs value frankness and getting to the heart of a matter far more than protecting the feelings of others.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they
are sapient fungi almost impossible to poison or drug.
* SiliconBasedLife: They developed on a world
that possess human-like arms was full of these.
* StarfishAliens: They look like some combination of snail, turtle,
and legs.insect, to say nothing of the fact that they appear to be made of some crystalline substance.



[[folder:Raxilite]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/082019_raxilite.png]]

to:

[[folder:Raxilite]]
!!Plants
[[folder:Ghoran]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/082019_raxilite.png]] org/pmwiki/pub/images/ghoran.jpg]]



->'''Size:''' Tiny

to:

->'''Size:''' TinySmall or Medium

A plant race originally created on Golarion long ago. Tired of being eaten by unscrupulous neighbors over the centuries, the Ghorans collectively abandoned the entire system soon after spaceflight was developed into order to find a homeworld of their own. Finding a planet they called Ghorus Prime, they eventually developed into two sub-races: the small saplings and the towering oaklings.



* {{Hermaphrodite}}: A raxilite has both male and female reproductive organs, and to reproduce, two or more raxilites gather to exchange pollen.

to:

* {{Hermaphrodite}}: A raxilite has both male and female reproductive organs, and to reproduce, two or more raxilites gather to exchange pollen.AnthropomorphicFood: The intelligent humanoid descendants of magically bioengineered mobile vegetables.
* PlantPerson: Ghorans are intelligent plants with humanoid forms.



!!Fey
[[folder:Kiirinta]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kiirinta.jpg]]
->'''Type:''' Fey
->'''Size:''' Small

to:

!!Fey
[[folder:Kiirinta]]
[[folder:Hortus]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kiirinta.org/pmwiki/pub/images/hortus_9.jpg]]
->'''Type:''' Fey
Plant
->'''Size:''' SmallMedium



* FantasticCasteSystem: The majority of kiirintas divide themselves into two castes: the Reflectors and the Builders. The Builders focus on physical pursuits and serve as warriors and hunters, whereas the Reflectors focus on mental pursuits, studying magic and strategy. The castes are equal in terms of status.

to:

* FantasticCasteSystem: The majority of kiirintas divide themselves into two castes: the Reflectors MushroomMan: Hortuses are sapient fungi that possess human-like arms and the Builders. The Builders focus on physical pursuits and serve as warriors and hunters, whereas the Reflectors focus on mental pursuits, studying magic and strategy. The castes are equal in terms of status.legs.



[[folder:Moyishuu]]
->'''Type:''' Fey
->'''Size:''' Medium

to:

[[folder:Moyishuu]]
[[folder:Raxilite]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/082019_raxilite.png]]
->'''Type:''' Fey
Plant
->'''Size:''' MediumTiny



* EmotionBomb: Moyishuus can project their daily dominant emotion onto others with their soulfeel ability.

to:

* EmotionBomb: Moyishuus can project their daily dominant emotion onto others with their soulfeel ability.{{Hermaphrodite}}: A raxilite has both male and female reproductive organs, and to reproduce, two or more raxilites gather to exchange pollen.



[[folder:Svartalfar]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/svartalfar.jpg]]

to:

[[folder:Svartalfar]]
!!Fey
[[folder:Kiirinta]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/svartalfar.jpg]] org/pmwiki/pub/images/kiirinta.jpg]]



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* DayHurtsDarkAdjustedEyes: A svartalfar exposed to bright light is blinded for a round, and dazzled as long as it remains in areas of bright light.
* PromotedToPlayable: In ''TabletopGame/{{Pathfinder}}'', svartalfars were a monster race, before being made playable.

to:

* DayHurtsDarkAdjustedEyes: A svartalfar exposed to bright light is blinded for a round, FantasticCasteSystem: The majority of kiirintas divide themselves into two castes: the Reflectors and dazzled the Builders. The Builders focus on physical pursuits and serve as long as it remains warriors and hunters, whereas the Reflectors focus on mental pursuits, studying magic and strategy. The castes are equal in areas terms of bright light.
* PromotedToPlayable: In ''TabletopGame/{{Pathfinder}}'', svartalfars were a monster race, before being made playable.
status.



!!Dragons
[[folder:Dragonkin]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_dragonkin.jpg]]
->'''Type:''' Dragon
->'''Size:''' Large

A race native to Triaxus, dragonkin resemble humanoid dragons. They are capable of forming a permanent bond with a partner, a deep and meaningful connection that ends only with death.

to:

!!Dragons
[[folder:Dragonkin]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_dragonkin.jpg]]
[[folder:Moyishuu]]
->'''Type:''' Dragon
Fey
->'''Size:''' Large

A race native to Triaxus, dragonkin resemble humanoid dragons. They are capable of forming a permanent bond with a partner, a deep and meaningful connection that ends only with death.
Medium



* AmazingTechnicolorPopulation: Dragonkin have all the same varieties as both chromatic and metallic dragons.
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent copilots.

to:

* AmazingTechnicolorPopulation: Dragonkin have all the same varieties as both chromatic and metallic dragons.
* DraconicHumanoid: Dragonkin
EmotionBomb: Moyishuus can stand on project their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked
daily dominant emotion onto others with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent copilots. their soulfeel ability.



!!Aberrations
[[folder:Astrazoan]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]
->'''Type:''' Aberration (Shapechanger)

to:

!!Aberrations
[[folder:Astrazoan]]
[[folder:Svartalfar]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/astrazoan.org/pmwiki/pub/images/svartalfar.jpg]]
->'''Type:''' Aberration (Shapechanger)Fey



* {{Hermaphrodite}}: Astrazoans can form both male and female reproductive organs and are effectively hermaphroditic.
* AFormYouAreComfortableWith: Astrazoans maintain their shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In their natural form, astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.

to:

* {{Hermaphrodite}}: Astrazoans can form both male DayHurtsDarkAdjustedEyes: A svartalfar exposed to bright light is blinded for a round, and female reproductive organs and are effectively hermaphroditic.
* AFormYouAreComfortableWith: Astrazoans maintain their shapeshifted forms not to deceive or even out
dazzled as long as it remains in areas of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.
bright light.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens:
PromotedToPlayable: In their natural form, astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.
''TabletopGame/{{Pathfinder}}'', svartalfars were a monster race, before being made playable.



[[folder:Bantrid]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
->'''Type:''' Aberration
->'''Size:''' Small

to:

[[folder:Bantrid]]
[[quoteright:200:https://static.
!!Dragons
[[folder:Dragonkin]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/bantrid.org/pmwiki/pub/images/starfinder_dragonkin.jpg]]
->'''Type:''' Aberration
Dragon
->'''Size:''' SmallLarge

A race native to Triaxus, dragonkin resemble humanoid dragons. They are capable of forming a permanent bond with a partner, a deep and meaningful connection that ends only with death.



* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.

to:

* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate
AmazingTechnicolorPopulation: Dragonkin have all the same varieties as both chromatic and pass out.metallic dragons.
* StarfishAliens: A bantrid is a single column head/torso mounted DraconicHumanoid: Dragonkin can stand on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also hind legs much more easily than true dragons, and have no sense opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type
of smell at all.
* ThrillSeeker: They're always in search of new experiences.
monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* TrulySingleParent: They reproduce via budding.PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent copilots.



[[folder:Barathu]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]
->'''Type:''' Aberration

to:

[[folder:Barathu]]
!!Aberrations
[[folder:Astrazoan]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]
org/pmwiki/pub/images/astrazoan.jpg]]
->'''Type:''' AberrationAberration (Shapechanger)




The barathus are natives to the gas giant Bretheda. Resembling floating, tentacled brains, barathus are capable of modifying their own genetic code and combining together into larger, more powerful collective entities. Early stage barathus are about the size of a human and enjoy wandering, exploring other cultures and societies.



* AdaptiveAbility: They can adapt their bodies at will, gaining more powerful options as they mature.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathus. Larger barathus can split off some of their components, usually to serve as representatives for the larger entity.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They are adapted for living in the endless skies of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.

to:

* AdaptiveAbility: They {{Hermaphrodite}}: Astrazoans can adapt form both male and female reproductive organs and are effectively hermaphroditic.
* AFormYouAreComfortableWith: Astrazoans maintain
their bodies at will, gaining more powerful options shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they mature.
* FusionDance: They can combine into larger beings
understand that have their own intelligence. Barathu "corporations" natural form can be made of hundreds of smaller barathus. Larger barathus can split off some of their components, usually disturbing to serve as representatives for the larger entity.
humanoids.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that allow them to float through of the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in
ilee, the first Alien Archive.
original natives of Apostae that supposedly went extinct.
* StarfishAliens: They In their natural form, astrazoans look like floating, translucent masses of gelatin, seven-limbed, human-sized starfish with clusters of tentacles trailing from their undersides. They are adapted for living in cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans can assume
the endless skies appearance of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part
almost any creature of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.same size.



[[folder:Cephalume]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cephalumes.jpg]]

to:

[[folder:Cephalume]]
[[quoteright:350:https://static.
[[folder:Bantrid]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/cephalumes.org/pmwiki/pub/images/bantrid.jpg]]



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* HumanResources: Cephalume buildings and starships are made from the calcified remains of their dead. Many cephalumes continue to regard these objects as the people they once were, and even hold conversations with them to talk out their problems in times of stress.
* TheSymbiote: Cephalumes form symbiotic unions with small bioelectric arthropods known as krikiks.

to:

* HumanResources: Cephalume buildings BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate
and starships are made pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending
from the calcified remains either side of their dead. Many cephalumes continue to regard these objects as the people they once were, and even hold conversations with them to talk out their problems bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always
in times search of stress.
new experiences.
* TheSymbiote: Cephalumes form symbiotic unions with small bioelectric arthropods known as krikiks.TrulySingleParent: They reproduce via budding.



[[folder:Embri]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/embri.jpg]]

to:

[[folder:Embri]]
[[quoteright:350:https://static.
[[folder:Barathu]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/embri.jpg]] org/pmwiki/pub/images/starfinder_barathu.jpg]]




The barathus are natives to the gas giant Bretheda. Resembling floating, tentacled brains, barathus are capable of modifying their own genetic code and combining together into larger, more powerful collective entities. Early stage barathus are about the size of a human and enjoy wandering, exploring other cultures and societies.



* SlaveRace: Few embri realise their rigid social hierarchy is controlled by the forces of Hell. Scheming devils direct all embri activities from the secret tunnels beneath the surface of Embroi.

to:

* SlaveRace: Few embri realise AdaptiveAbility: They can adapt their rigid social hierarchy is controlled bodies at will, gaining more powerful options as they mature.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathus. Larger barathus can split off some of their components, usually to serve as representatives for the larger entity.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They are adapted for living in the endless skies of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus
by the forces of Hell. Scheming devils direct all embri activities from the secret tunnels beneath the surface of Embroi.game itself despite being unrelated species that live on completely different planets.



[[folder:Ijtikri]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bebd0743ae3ef5dee9794e4504b22c8e.png]]

to:

[[folder:Ijtikri]]
[[quoteright:250:https://static.
[[folder:Cephalume]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/bebd0743ae3ef5dee9794e4504b22c8e.png]] org/pmwiki/pub/images/cephalumes.jpg]]



* BirthDeathJuxtaposition: An adult ijtikri can begin a final metamorphosis at any point. After several weeks, the ijtikri fertilises stored eggs and disperses them, then dies.

to:

* BirthDeathJuxtaposition: An adult ijtikri can begin a final metamorphosis at any point. After several weeks, HumanResources: Cephalume buildings and starships are made from the ijtikri fertilises stored eggs calcified remains of their dead. Many cephalumes continue to regard these objects as the people they once were, and disperses them, then dies.even hold conversations with them to talk out their problems in times of stress.
* TheSymbiote: Cephalumes form symbiotic unions with small bioelectric arthropods known as krikiks.



[[folder:Scyphozoan]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]

to:

[[folder:Scyphozoan]]
[[quoteright:250:https://static.
[[folder:Embri]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/scyphozoan.org/pmwiki/pub/images/embri.jpg]]



* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* OrganicTechnology: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.

to:

* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* OrganicTechnology: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with
SlaveRace: Few embri realise their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in
rigid social hierarchy is controlled by the air or water, allowing them to sense nearby creatures even if they can't see them.forces of Hell. Scheming devils direct all embri activities from the secret tunnels beneath the surface of Embroi.



!!Constructs
[[folder:Amrantah]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/amrantah.jpg]]
->'''Type:''' Construct (magical, technological)

to:

!!Constructs
[[folder:Amrantah]]
[[quoteright:200:https://static.
[[folder:Ijtikri]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/amrantah.jpg]]
org/pmwiki/pub/images/bebd0743ae3ef5dee9794e4504b22c8e.png]]
->'''Type:''' Construct (magical, technological)Aberration



* BlankSlate: When an amrantah dies, the soul travels to a ghost forge to be reborn. While this offers immortality of a sort, souls reborn this way are inevitably reimprinted, emerging with a blank mind and personality.
* RidiculouslyHumanRobots: Amrantahs are living machines made from highly advanced magitech and imbued with the soul of a long-dead person from Amran. They benefit from natural and magical healing, can be raised from the dead, are immune to disease but not poison or drugs (which can disrupt their internal fluid). Amrantahs replenish internal energy and fluid by eating and drinking, and they must rest and can dream, but don't breathe or suffer the environmental effects of being in a vacuum.

to:

* BlankSlate: When an amrantah dies, BirthDeathJuxtaposition: An adult ijtikri can begin a final metamorphosis at any point. After several weeks, the soul travels to a ghost forge to be reborn. While this offers immortality of a sort, souls reborn this way are inevitably reimprinted, emerging with a blank mind ijtikri fertilises stored eggs and personality.
* RidiculouslyHumanRobots: Amrantahs are living machines made from highly advanced magitech and imbued with the soul of a long-dead person from Amran. They benefit from natural and magical healing, can be raised from the dead, are immune to disease but not poison or drugs (which can disrupt their internal fluid). Amrantahs replenish internal energy and fluid by eating and drinking, and they must rest and can dream, but don't breathe or suffer the environmental effects of being in a vacuum.
disperses them, then dies.



[[folder:Sentient Robotic Organism]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Construct (technological)
->'''Size:''' Small or Medium

to:

[[folder:Sentient Robotic Organism]]
[[quoteright:300:https://static.
[[folder:Scyphozoan]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/sros.org/pmwiki/pub/images/scyphozoan.jpg]]
->'''Type:''' Construct (technological)
Aberration
->'''Size:''' Small or Medium



* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.

to:

* RidiculouslyHumanRobots: [=SROs=] TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans
are constructs a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* OrganicTechnology: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* PoisonousPerson: Scyphozoans can secrete corrosive acid
with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally tentacles.
* XRayVision: The scyphozoan's bell
and be resurrected like organic creatures, and healing spells can also affect tentacles are sensitive to vibrations in the air or water, allowing them to a lesser degree.sense nearby creatures even if they can't see them.



!!Oozes
[[folder:Entu]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/entu.jpg]]
->'''Type:''' Ooze (colony), Animal (symbiote)
->'''Size:''' Small (colony); Small, Medium or Large (symbiote)

to:

!!Oozes
[[folder:Entu]]
[[quoteright:250:https://static.
!!Constructs
[[folder:Amrantah]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/entu.jpg]]
org/pmwiki/pub/images/amrantah.jpg]]
->'''Type:''' Ooze (colony), Animal (symbiote)
Construct (magical, technological)
->'''Size:''' Small (colony); Small, Medium or Large (symbiote)Medium



* BlobMonster: Entu colonies without hosts are amorphous pools of opalescent slime with malleable pseudopod‑like organs.
* EmotionEater: Entu colonies feed on emotion and thought.
* TheSymbiote: Some entus consensually merge with other sentient creatures. Their adaptable cells mimic the host's brain and nerve tissue. Their mycelia intertwine with their host's central nervous system, creating new synapses and enhancing sections of the host's brain. Despite inhabiting the host's body, the entu fungus retains a separate consciousness which intertwines with its host through shared functional memories and sensory input.
* UpliftedAnimal: Entu symbiotes' offspring are often born with entu cells integrated into their bodies and brains, leading to the uplifting of entire species of animals.

to:

* BlobMonster: Entu colonies without hosts BlankSlate: When an amrantah dies, the soul travels to a ghost forge to be reborn. While this offers immortality of a sort, souls reborn this way are amorphous pools of opalescent slime inevitably reimprinted, emerging with malleable pseudopod‑like organs.
* EmotionEater: Entu colonies feed on emotion
a blank mind and thought.
personality.
* TheSymbiote: Some entus consensually merge RidiculouslyHumanRobots: Amrantahs are living machines made from highly advanced magitech and imbued with other sentient creatures. Their adaptable cells mimic the host's brain soul of a long-dead person from Amran. They benefit from natural and nerve tissue. Their mycelia intertwine with magical healing, can be raised from the dead, are immune to disease but not poison or drugs (which can disrupt their host's central nervous system, creating new synapses internal fluid). Amrantahs replenish internal energy and enhancing sections of fluid by eating and drinking, and they must rest and can dream, but don't breathe or suffer the host's brain. Despite inhabiting the host's body, the entu fungus retains a separate consciousness which intertwines with its host through shared functional memories and sensory input.
* UpliftedAnimal: Entu symbiotes' offspring are often born with entu cells integrated into their bodies and brains, leading to the uplifting
environmental effects of entire species of animals.being in a vacuum.



[[folder:Selamid]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/selamid.jpg]]
->'''Type:''' Ooze
->'''Size:''' Medium

to:

[[folder:Selamid]]
[[quoteright:250:https://static.
[[folder:Sentient Robotic Organism]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/selamid.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Ooze
Construct (technological)
->'''Size:''' Small or Medium



* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.

to:

* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids
healing circuits, [=SROs=] can eat nearly any heal naturally and be resurrected like organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex,
creatures, and game material refers to healing spells can also affect them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs
to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
lesser degree.



!!Undead
[[folder:Borai]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Undead
->'''Size:''' Medium

to:

!!Undead
[[folder:Borai]]
!!Oozes
[[folder:Entu]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
org/pmwiki/pub/images/entu.jpg]]
->'''Type:''' Undead
Ooze (colony), Animal (symbiote)
->'''Size:''' MediumSmall (colony); Small, Medium or Large (symbiote)



* TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies that still have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.

to:

* TechnicallyLivingZombie: BlobMonster: Entu colonies without hosts are amorphous pools of opalescent slime with malleable pseudopod‑like organs.
* EmotionEater: Entu colonies feed on emotion and thought.
* TheSymbiote: Some entus consensually merge with other sentient creatures. Their adaptable cells mimic the host's brain and nerve tissue. Their mycelia intertwine with their host's central nervous system, creating new synapses and enhancing sections of the host's brain.
Despite being considered undead, borais inhabiting the host's body, the entu fungus retains a separate consciousness which intertwines with its host through shared functional memories and sensory input.
* UpliftedAnimal: Entu symbiotes' offspring
are only mostly dead often born with entu cells integrated into their bodies that still have a sliver of and brains, leading to the soul inside, usually because uplifting of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.entire species of animals.



[[folder:Varculak]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/varculak.jpg]]
->'''Type:''' Undead
->'''Size:''' Small or Medium

to:

[[folder:Varculak]]
[[folder:Selamid]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/varculak.org/pmwiki/pub/images/selamid.jpg]]
->'''Type:''' Undead
Ooze
->'''Size:''' Small or Medium



* HeavySleeper: A varculak needs rest like a living humanoid, sleeps very heavily, and is particularly difficult to wake up.
* RoaringRampageOfRevenge: Some varculaks remember only the circumstances of their death, causing them to focus on vengeance. Even when this is done, a varculak can become obsessed with the chain of blame, condemning nearly anyone for even a tenuous connection to their death.

to:

* HeavySleeper: A varculak needs rest like a living humanoid, sleeps very heavily, and is particularly difficult to wake up.
* RoaringRampageOfRevenge: Some varculaks remember only
BaseOnWheels: Selamids build their cities called megadoplexes upon the circumstances backs of their death, causing them to focus on vengeance. Even when this is done, a varculak gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids
can become obsessed with the chain of blame, condemning eat nearly anyone for even a tenuous connection any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers
to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of
their death.lifespan.



!!Outsiders
[[folder:Aasimar]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_aasimar.png]]
->'''Type:''' Outsider (native)

to:

!!Outsiders
[[folder:Aasimar]]
[[quoteright:200:https://static.
!!Undead
[[folder:Borai]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/starfinder_aasimar.png]]
org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Outsider (native)Undead




Usually being born as a result of a tryst between a good-aligned outsider and a mortal, assimars are the result of that. Already outliers in the community, their potent blood makes them ambitious, and thus many of them seek highly rewarding but also highly risky jobs, such as explorer, mercenary, spy, or pilot.



* TheCharmer: Noted as naturally being eloquent, which is represented as a racial bonus to Diplomacy.
* DivineParentage: Usually the way they were conceived, though it's not unheard of for them to be born as a side effect of powerful magic.
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).

to:

* TheCharmer: Noted as naturally TechnicallyLivingZombie: Despite being eloquent, which is represented as a racial bonus to Diplomacy.
* DivineParentage: Usually the way they were conceived, though it's not unheard of for them to be born as a side effect of powerful magic.
* LightEmUp: Assimars
considered undead, borais are only mostly dead bodies that still have a sliver of the ability soul inside, usually because of a botched resurrection or because the borai was too stubborn to light up an area around them, even from magical darkness (if they're powerful enough).die. They still need to breathe, eat and sleep like normal living people.



[[folder:Ganzi]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ganzi.jpeg]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium

to:

[[folder:Ganzi]]
[[quoteright:300:https://static.
[[folder:Varculak]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/ganzi.jpeg]]
org/pmwiki/pub/images/varculak.jpg]]
->'''Type:''' Outsider (native)
Undead
->'''Size:''' Small or Medium



* SpareBodyParts: Due to their chaotic heritage, some ganzis have redundant vital organs, allowing them to take more punishment than normal.

to:

* SpareBodyParts: Due HeavySleeper: A varculak needs rest like a living humanoid, sleeps very heavily, and is particularly difficult to wake up.
* RoaringRampageOfRevenge: Some varculaks remember only the circumstances of their death, causing them to focus on vengeance. Even when this is done, a varculak can become obsessed with the chain of blame, condemning nearly anyone for even a tenuous connection
to their chaotic heritage, some ganzis have redundant vital organs, allowing them to take more punishment than normal.death.



[[folder:Ifrit]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ifrit_3.jpg]]

to:

[[folder:Ifrit]]
!!Outsiders
[[folder:Aasimar]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ifrit_3.jpg]] org/pmwiki/pub/images/starfinder_aasimar.png]]




Usually being born as a result of a tryst between a good-aligned outsider and a mortal, assimars are the result of that. Already outliers in the community, their potent blood makes them ambitious, and thus many of them seek highly rewarding but also highly risky jobs, such as explorer, mercenary, spy, or pilot.



* AtomicSuperpower: Sun-born ifrits sometimes inherit their stellar progenitor's nuclear nature.
* NonMammalianHair: Even ifrits of non-mammalian descent, like vesk, have manes of fire.
* PersonalityPowers: They tend to be both literally and metaphorically hot-headed.

to:

* AtomicSuperpower: Sun-born ifrits sometimes inherit their stellar progenitor's nuclear nature.
TheCharmer: Noted as naturally being eloquent, which is represented as a racial bonus to Diplomacy.
* NonMammalianHair: Even ifrits DivineParentage: Usually the way they were conceived, though it's not unheard of non-mammalian descent, like vesk, have manes of fire.
* PersonalityPowers: They tend
for them to be both literally and metaphorically hot-headed.born as a side effect of powerful magic.
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).



[[folder:Kanabo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oni_5.jpg]]
->'''Type:''' Outsider (native, goblinoid)

to:

[[folder:Kanabo]]
[[quoteright:250:https://static.
[[folder:Ganzi]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/oni_5.jpg]]
org/pmwiki/pub/images/ganzi.jpeg]]
->'''Type:''' Outsider (native, goblinoid) (native)



* NonHumanHumanoidHybrid: A kanabo is born to one ja noi parent and one hobgoblin parent.

to:

* NonHumanHumanoidHybrid: A kanabo is born SpareBodyParts: Due to one ja noi parent and one hobgoblin parent.their chaotic heritage, some ganzis have redundant vital organs, allowing them to take more punishment than normal.



[[folder:Kayal]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kayal.jpg]]

to:

[[folder:Kayal]]
[[folder:Ifrit]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kayal.org/pmwiki/pub/images/ifrit_3.jpg]]



* HumanSubspecies: Kayals are descendants of humans trapped on the Shadow Plane millennia ago.

to:

* HumanSubspecies: Kayals are descendants AtomicSuperpower: Sun-born ifrits sometimes inherit their stellar progenitor's nuclear nature.
* NonMammalianHair: Even ifrits
of humans trapped on the Shadow Plane millennia ago.non-mammalian descent, like vesk, have manes of fire.
* PersonalityPowers: They tend to be both literally and metaphorically hot-headed.



[[folder:Oread]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oread.jpg]]
->'''Type:''' Outsider (native)

to:

[[folder:Oread]]
[[folder:Kanabo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oread.org/pmwiki/pub/images/oni_5.jpg]]
->'''Type:''' Outsider (native)(native, goblinoid)



* CallAPegasusAHippogriff: In myth, oreads were nymphs of the mountains — beyond a general association with things of earth, they don't have much in common with the elemental descendants in ''TabletopGame/{{Starfinder}}'' (and ''TabletopGame/{{Pathfinder}}'').

to:

* CallAPegasusAHippogriff: In myth, oreads were nymphs of the mountains — beyond a general association with things of earth, they don't have much in common with the elemental descendants in ''TabletopGame/{{Starfinder}}'' (and ''TabletopGame/{{Pathfinder}}'').NonHumanHumanoidHybrid: A kanabo is born to one ja noi parent and one hobgoblin parent.



[[folder:Suli]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/suli.jpg]]

to:

[[folder:Suli]]
[[folder:Kayal]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/suli.org/pmwiki/pub/images/kayal.jpg]]



* ElementalWeapon: Sulis can sheath their hands (or the weapons held in them) in any of the four classical elements.

to:

* ElementalWeapon: Sulis can sheath their hands (or HumanSubspecies: Kayals are descendants of humans trapped on the weapons held in them) in any of the four classical elements.Shadow Plane millennia ago.



[[folder:Tiefling]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]

to:

[[folder:Tiefling]]
[[quoteright:200:https://static.
[[folder:Oread]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/tiefling_1.org/pmwiki/pub/images/oread.jpg]]



* HornedHumanoid: Most tieflings sport horns as an outward sign of their ancestry.
* PlayingWithFire: Many tieflings born of Hell can call forth flames to sear their foes.

to:

* HornedHumanoid: Most tieflings sport horns as an outward sign CallAPegasusAHippogriff: In myth, oreads were nymphs of their ancestry.
* PlayingWithFire: Many tieflings born
the mountains — beyond a general association with things of Hell can call forth flames to sear their foes.earth, they don't have much in common with the elemental descendants in ''TabletopGame/{{Starfinder}}'' (and ''TabletopGame/{{Pathfinder}}'').


Added DiffLines:


[[folder:Suli]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/suli.jpg]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
* ElementalWeapon: Sulis can sheath their hands (or the weapons held in them) in any of the four classical elements.
[[/folder]]

[[folder:Tiefling]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
* HornedHumanoid: Most tieflings sport horns as an outward sign of their ancestry.
* PlayingWithFire: Many tieflings born of Hell can call forth flames to sear their foes.
[[/folder]]

Added: 1329

Changed: 808

Removed: 261

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[[folder:Gnoll]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gnoll.jpg]]
->'''Type:''' Humanoid (gnoll)
->'''Size:''' Medium

Gnolls are hyena-headed humanoids with a reputation as bloodthirsty raiders, scavengers, and cannibals. They are capable hunters who respect power and strength over station or role, and most gnolls would believe their own survival takes precedence over any kind of morality.
----
*HeinousHyena: True to form, gnolls have a well deserved reputation of being nothing more than pirates, thugs and mercenaries with no moral compass to speak of.
*TheNoseKnows: They have such a refined sense of smell that they can track even invisible prey near them by scent alone.
[[/folder]]



[[folder:Hadrogaan]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/hadrogaan_1.jpg]]
->'''Type:''' Humanoid (hadrogaan)

to:

[[folder:Hadrogaan]]
[[quoteright:200:https://static.
[[folder:Grippli]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/hadrogaan_1.org/pmwiki/pub/images/grippli.jpg]]
->'''Type:''' Humanoid (hadrogaan)(grippli)



* TheSymbiote: The entire hadrogaan species is merged with kallestrine, a sapient crystal that grants greater intellect and insight. From infancy, hadrogaans have a constant internal dialogue between their organic brains and the crystalline neural network inhabiting their body.

to:

* TheSymbiote: The entire hadrogaan species is merged with kallestrine, a sapient crystal FrogMen: Being essentially antropomorphic frogs, it should come as no surprise that grants greater intellect and insight. From infancy, hadrogaans have a constant internal dialogue between most related tropes apply, including their organic brains [[InASingleBound ability for jumping]] and the crystalline neural network inhabiting their body.an affinity for marshlands and swamps.



[[folder:Hobgoblin]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hobgoblin.jpg]]
->'''Type:''' Humanoid (goblinoid)

to:

[[folder:Hobgoblin]]
[[quoteright:250:https://static.
[[folder:Hadrogaan]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/hobgoblin.org/pmwiki/pub/images/hadrogaan_1.jpg]]
->'''Type:''' Humanoid (goblinoid)(hadrogaan)



* FantasticRacism: {{Downplayed|Trope}}. Due to the Gap many hobgoblin societies no longer have any animosity with the elves, save for those that suffered elven attacks right after the Gap.
* OutgrownSuchSillySuperstitions: They used the Gap as an opportunity to re-examine some of their long-held traditions and discard those that didn't make sense, such as the prohibition on magic use.
* ProudWarriorRace: Their societies are virtually all military.

to:

* FantasticRacism: {{Downplayed|Trope}}. Due to the Gap many hobgoblin societies no longer TheSymbiote: The entire hadrogaan species is merged with kallestrine, a sapient crystal that grants greater intellect and insight. From infancy, hadrogaans have any animosity with the elves, save for those that suffered elven attacks right after the Gap.
* OutgrownSuchSillySuperstitions: They used the Gap as an opportunity to re-examine some of
a constant internal dialogue between their long-held traditions organic brains and discard those that didn't make sense, such as the prohibition on magic use.
* ProudWarriorRace: Their societies are virtually all military.
crystalline neural network inhabiting their body.



[[folder:Hobgoblin]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hobgoblin.jpg]]
->'''Type:''' Humanoid (goblinoid)
->'''Size:''' Medium
----
* FantasticRacism: {{Downplayed|Trope}}. Due to the Gap many hobgoblin societies no longer have any animosity with the elves, save for those that suffered elven attacks right after the Gap.
* OutgrownSuchSillySuperstitions: They used the Gap as an opportunity to re-examine some of their long-held traditions and discard those that didn't make sense, such as the prohibition on magic use.
* ProudWarriorRace: Their societies are virtually all military.
[[/folder]]



[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hortus.jpg]]

to:

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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_halforc.jpg]]

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to:

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/trinir_8.jpg]]

to:

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astriapi.jpg]]

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to:

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to:

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to:

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to:

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20181012_bolidasoldier.jpg]]

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hanakan.jpg]]



[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/huitzplinas.jpg]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stelliferas.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/uplifted_bear.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]

to:

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[[quoteright:283:https://static.tvtropes.org/pmwiki/pub/images/ghoran.jpg]]

to:

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hortus.jpg]]



[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/082019_raxilite.png]]

to:

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kiirinta.jpg]]



[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/svartalfar.jpg]]



[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_dragonkin.jpg]]

to:

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]

to:

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to:

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to:

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]

to:

[[quoteright:350:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]



[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/amrantah.jpg]]



[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]

to:

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/entu.jpg]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/selamid.jpg]]

to:

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]

to:

[[quoteright:300:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]



[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/varculak.jpg]]



[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/starfinder_aasimar.png]]

to:

[[quoteright:210:https://static.[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_aasimar.png]]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ganzi.jpeg]]



[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ifrit_3.jpg]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_5.jpg]]

to:

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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kayal.jpg]]



[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oread.jpg]]



[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/suli.jpg]]



[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]

to:

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Added: 543

Changed: 40

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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/hadrogaan_8.jpg]]

to:

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/hadrogaan_8.org/pmwiki/pub/images/hadrogaan_1.jpg]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astriapi.jpg]]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]

to:

[[quoteright:300:https://static.[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]]

to:

[[quoteright:350:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]]



[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ixtangi.jpg]]



[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/jububnan.jpg]]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]

to:

[[quoteright:300:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]



[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/megalonyxa.jpg]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]

to:

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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/nuar.jpg]]

to:

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[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/osharu.jpg]]

to:

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/psacynoid.jpg]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/quorlu.jpg]]

to:

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ramiyel.jpg]]



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to:

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seprevoi.jpg]]

to:

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to:

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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/spathinae.jpg]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/22bb930c8a6d7079c63bed213c569cdf.jpg]]

to:

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to:

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vilderaros.jpg]]

to:

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/witchwyrd.jpg]]

to:

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]

to:

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Added: 236

Changed: 80

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]

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to:

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to:

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kish.jpg]]

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[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]

to:

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/neskintis.jpg]]

to:

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/orc_3.jpg]]

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[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/pahtra.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/phentomite.jpg]]

to:

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[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]

to:

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to:

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screedreeps.jpg]]

to:

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to:

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to:

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to:

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to:

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to:

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/trinir_8.jpg]]



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* OurGoblinsAreDifferent: ''Pathfinder''[='=]s standard, borderline suicidally stupid goblins but InSpace.

to:

* OurGoblinsAreDifferent: ''Pathfinder''[='=]s standard, borderline suicidally stupid goblins but InSpace.JustForFun/InSpace.

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[[folder:Verthani]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (verthani)

to:

[[folder:Verthani]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
[[folder:Varratana]]
->'''Type:''' Humanoid (verthani)(varratana)




Natives to Verces, the verthani are a highly cooperative race that specializes in biological and cybernetic augmentation.



* AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.

to:

* AcePilot: Aside from cybernetics enhancement, this is HiveCasteSystem: Varratanas are trimorphic depending on the circumstances of their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, birth: blusterwind varratanas have broader shoulders and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all
triceratops-like crest; carrywind varratanas have long, silky feathers in place of them, hair; and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly
fracturewind varratanas have shorter limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships
and flattened skulls with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look
ridges like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
those of a pachycephalosaur.



[[folder:Vlaka]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vlaka.jpg]]
->'''Type:''' Humanoid (vlaka)

to:

[[folder:Vlaka]]
[[folder:Verthani]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vlaka.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (vlaka)(verthani)



Wolf-like humanoids from a frigid dying world seeking to save their people.

to:

Wolf-like humanoids from a frigid dying world seeking Natives to save their people.Verces, the verthani are a highly cooperative race that specializes in biological and cybernetic augmentation.



* TheApocalypseBringsOutTheBestInPeople: Their homeworld's star is dying, and they've responded by building strong communities that look out for one another and venturing among the stars to find a long-term solution.
* DisabilitySuperpower: Two-thirds of all vlaka are born blind or deaf, but with stronger other senses that negate the usual penalties and give them blindsight.
* TeamSpirit: Vlaka get bonuses to "aid another" actions and can transfer their resolve points to allies.

to:

* TheApocalypseBringsOutTheBestInPeople: AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople:
Their homeworld's star is dying, and they've responded by building strong communities gangly limbs are one of the things that look out sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war
for one another and venturing among the stars to find a long-term solution.
* DisabilitySuperpower: Two-thirds of all vlaka are born blind or deaf,
longer than anyone can remember, but their relationships with stronger other senses that negate the usual penalties and give them blindsight.
* TeamSpirit: Vlaka get bonuses to "aid another" actions
Outlaw Kingdoms are far less peaceful, and can transfer even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after
their resolve points to allies.home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.



[[folder:Woioko]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid (woioko)

to:

[[folder:Woioko]]
[[quoteright:200:https://static.
[[folder:Vlaka]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
org/pmwiki/pub/images/vlaka.jpg]]
->'''Type:''' Humanoid (woioko)(vlaka)



A species from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.

to:

A species Wolf-like humanoids from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.frigid dying world seeking to save their people.



* FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.

to:

* FishPeople: Eel people.
* HumanoidAliens: They
TheApocalypseBringsOutTheBestInPeople: Their homeworld's star is dying, and they've responded by building strong communities that look like humanoid eels.
out for one another and venturing among the stars to find a long-term solution.
* SuperNotDrowningSkills: Both subspecies DisabilitySuperpower: Two-thirds of all vlaka are born blind or deaf, but with stronger other senses that negate the usual penalties and give them blindsight.
* TeamSpirit: Vlaka get bonuses to "aid another" actions and
can breathe in water as well as in air.transfer their resolve points to allies.



[[folder:Worlanisi]]
->'''Type:''' Humanoid (worlanisi)

to:

[[folder:Worlanisi]]
[[folder:Woioko]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid (worlanisi)(woioko)




A species from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.



* BornLucky: Worlanisi are known across the galaxy for their preternatural luck. This luck seems to stem from some inborn trait, and worlanisi society has affirmed and integrated this luck into its collective mindset for generations.

to:

* BornLucky: Worlanisi are known across the galaxy for their preternatural luck. This luck seems to stem from some inborn trait, and worlanisi society has affirmed and integrated this luck into its collective mindset for generations.FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.



[[folder:Worlanisi]]
->'''Type:''' Humanoid (worlanisi)
->'''Size:''' Small
----
* BornLucky: Worlanisi are known across the galaxy for their preternatural luck. This luck seems to stem from some inborn trait, and worlanisi society has affirmed and integrated this luck into its collective mindset for generations.
[[/folder]]



[[folder:Ifrit]]

to:

[[folder:Ifrit]][[folder:Ganzi]]



* PersonalityPowers: They tend to be both literally and metaphorically hot-headed.

to:

* PersonalityPowers: They tend SpareBodyParts: Due to be both literally and metaphorically hot-headed.their chaotic heritage, some ganzis have redundant vital organs, allowing them to take more punishment than normal.



[[folder:Kanabo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_5.jpg]]
->'''Type:''' Outsider (native, goblinoid)

to:

[[folder:Kanabo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_5.jpg]]
[[folder:Ifrit]]
->'''Type:''' Outsider (native, goblinoid) (native)



* NonHumanHumanoidHybrid: A kanabo is born to one ja noi parent and one hobgoblin parent.

to:

* NonHumanHumanoidHybrid: A kanabo is born AtomicSuperpower: Sun-born ifrits sometimes inherit their stellar progenitor's nuclear nature.
* NonMammalianHair: Even ifrits of non-mammalian descent, like vesk, have manes of fire.
* PersonalityPowers: They tend
to one ja noi parent be both literally and one hobgoblin parent.metaphorically hot-headed.



[[folder:Kayal]]
->'''Type:''' Outsider (native)

to:

[[folder:Kayal]]
[[folder:Kanabo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_5.jpg]]
->'''Type:''' Outsider (native)(native, goblinoid)



* HumanSubspecies: Kayals are descendants of humans trapped on the Shadow Plane millennia ago.

to:

* HumanSubspecies: Kayals are descendants of humans trapped on the Shadow Plane millennia ago.NonHumanHumanoidHybrid: A kanabo is born to one ja noi parent and one hobgoblin parent.



[[folder:Oread]]

to:

[[folder:Oread]][[folder:Kayal]]



* CallAPegasusAHippogriff: In myth, oreads were nymphs of the mountains — beyond a general association with things of earth, they don't have much in common with the elemental descendants in ''TabletopGame/{{Starfinder}}'' (and ''TabletopGame/{{Pathfinder}}'').

to:

* CallAPegasusAHippogriff: In myth, oreads were nymphs of the mountains — beyond a general association with things of earth, they don't have much in common with the elemental HumanSubspecies: Kayals are descendants in ''TabletopGame/{{Starfinder}}'' (and ''TabletopGame/{{Pathfinder}}'').of humans trapped on the Shadow Plane millennia ago.



[[folder:Suli]]

to:

[[folder:Suli]][[folder:Oread]]



* ElementalWeapon: Sulis can sheath their hands (or the weapons held in them) in any of the four classical elements.

to:

* ElementalWeapon: Sulis can sheath their hands (or the weapons held in them) in any CallAPegasusAHippogriff: In myth, oreads were nymphs of the four classical elements.mountains — beyond a general association with things of earth, they don't have much in common with the elemental descendants in ''TabletopGame/{{Starfinder}}'' (and ''TabletopGame/{{Pathfinder}}'').



[[folder:Tiefling]]
[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]

to:

[[folder:Tiefling]]
[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]
[[folder:Suli]]



* HornedHumanoid: Most tieflings sport horns as an outward sign of their ancestry.

to:

* HornedHumanoid: Most tieflings sport horns as an outward sign of ElementalWeapon: Sulis can sheath their ancestry.hands (or the weapons held in them) in any of the four classical elements.


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[[folder:Tiefling]]
[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
* HornedHumanoid: Most tieflings sport horns as an outward sign of their ancestry.
* PlayingWithFire: Many tieflings born of Hell can call forth flames to sear their foes.
[[/folder]]
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corrected a spelling mistake


** Korasha lashuntas are downplayed versions; they're not quite as idealized, but they're still more than [[AmazionianBeauty ruggedly handsome]] enough to qualify for the Charisma bonus.

to:

** Korasha lashuntas are downplayed versions; they're not quite as idealized, but they're still more than [[AmazionianBeauty [[AmazonianBeauty ruggedly handsome]] enough to qualify for the Charisma bonus.
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* YouGottaHaveBlueHair: The feychildren have a wide variety of hair colors, including bright green, blue and purple.


* ArtificialHuman: Their most notable trait. The differences between them and normal humans is Androids are often depicted as unusually pale (almost white), with [[YouGottaHaveBlueHair unnatural hair colors]] and TronLines on them.

to:

* ArtificialHuman: Their most notable trait. The differences between them and normal humans is Androids are often depicted as unusually pale (almost white), with [[YouGottaHaveBlueHair unnatural hair colors]] colors and TronLines on them.

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