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* CaptainErsatz: Akitonian humans have [[Literature/JohnCarterOfMars red skin]].

to:

* CaptainErsatz: AmazingTechnicolorPopulation: Akitonian humans have [[Literature/JohnCarterOfMars red skin]].



* OurElvesAreDifferent: Elves are still the same lithe, long-lived, whimsical and passionate race of humanoids with characteristic pointed ears that live in relative isolation with other races. They were also the hardest-hit race by the Gap, and have adopted xenophobia as a result of that.

to:

* OurElvesAreDifferent: Elves are still the same lithe, long-lived, whimsical and passionate race of humanoids with characteristic pointed ears that live in relative isolation with other races. They were also the hardest-hit race by the Gap, and have adopted xenophobia grown xenophobic as a result of that.



* HumanoidAliens: They're a collection of papules inhabiting a roughly humanoid coral-like body.

to:

* HumanoidAliens: BeastMan: They're a collection of papules inhabiting a roughly humanoid coral-like body.



* VoluntaryVassal: When the Azlanti Star Empire arrived in the Disaj system, the shatoris offered their services as analysts, scholars and magic‑users, and were integrated into the Empire without bloodshed.

to:

* VoluntaryVassal: When the Azlanti Star Empire arrived in the Disaj system, the shatoris offered their services as analysts, scholars and magic‑users, magic-users, and were integrated into the Empire without bloodshed.



[[folder:Telia]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/22bb930c8a6d7079c63bed213c569cdf.jpg]]
->'''Type:''' Monstrous humanoid

to:

[[folder:Telia]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/22bb930c8a6d7079c63bed213c569cdf.jpg]]
[[folder:Syngnathrix]]
->'''Type:''' Monstrous humanoidhumanoid (aquatic)



* LaserGuidedAmnesia: Telias have exceptional control over their memories. Some can forget entire centuries, though most trim only bad habits, bits of bias and old grudges.

to:

* LaserGuidedAmnesia: Telias MageSpecies: The arcane component in the syngnathrix genetic code expresses itself in most individuals as an affinity for magic.
* MultipleTailedBeast: Most syngnathrixes
have exceptional control over their memories. Some two or three tails.
* NayTheist: Modern syngnathrix culture rejects divine worship and believes that all beings, including gods, are manifestations of a greater cosmic whole, and that a god's power is granted by its worshippers.
* PrehensileTail: Syngnathrix tails are prehensile and
can forget entire centuries, though most trim only bad habits, bits of bias and old grudges.walk on land with training.


Added DiffLines:

[[folder:Telia]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/22bb930c8a6d7079c63bed213c569cdf.jpg]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Medium
----
* LaserGuidedAmnesia: Telias have exceptional control over their memories. Some can forget entire centuries, though most trim only bad habits, bits of bias and old grudges.
[[/folder]]
Is there an issue? Send a MessageReason:
Vulkarisu are size Small, not Medium.


* MixAndMatchCritters: The vulkarisu resembles a human-sized cross between squirrel and fox.

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* MixAndMatchCritters: The vulkarisu resembles a human-sized ysoki-sized cross between squirrel and fox.

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* TrulySingleParent: A jububnan can perform parthenogenesis to spawn dozens of eggs several times during their lifespan.



* MartialPacifist: While trox are generally peaceful creatures, they are still some of the biggest and strongest people in the galaxy and will gladly DropTheHammer on evildoers.

to:

* MartialPacifist: While trox are generally peaceful creatures, they are still some of the biggest and strongest people in the galaxy and will gladly DropTheHammer on evildoers.[[BludgeonedToDeath bludgeon evildoers to death]].



* SpikeShooter: A huitz'plina's body is covered in long, glimmering spines, which can be deadly when launched at enemies.



->'''Size:''' Diminutive (core), Small or Medium (body)

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->'''Size:''' Diminutive (core), (core); Small or Medium (body)

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[[folder:Maraquoi]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]
->'''Type:''' Humanoid (Maraquoi)

to:

[[folder:Maraquoi]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]
[[folder:Loqan]]
->'''Type:''' Humanoid (Maraquoi)(loqan)




Natives to the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are necessary to reproduce, and as a result many are highly averse to killing, so as not to prevent reproduction altogether.



* AncestorVeneration: Traditional maraquoi religion focuses on ancestor reverence over worshipping a specific divine entity.
* BizarreAlienSexes: They have ''seven'' sexes, all of which are necessary to reproduce. For the curious, they are:
** Three "fathers", the ilsha (earth-sire), qsha (sky-sire), and susha (water-sire), who contribute genetic material.
** The uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys with insectoid compound eyes.

to:

* AncestorVeneration: Traditional maraquoi religion focuses on ancestor reverence over worshipping BeastMan: Loqans are reptilian humanoids with a specific divine entity.
turtle's beak and a frilled lizard's collar.
* BizarreAlienSexes: They MageSpecies: Loqans have ''seven'' sexes, all of which are necessary to reproduce. For the curious, they are:
** Three "fathers", the ilsha (earth-sire), qsha (sky-sire), and susha (water-sire), who contribute genetic material.
** The uisha (sharer),
a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The klsha (bearer), similar
natural magical connection to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this
strange mists that cover their home planet and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys with insectoid compound eyes.
act as a powerful arcane wellspring.



[[folder:Neskinti]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/neskintis.jpg]]
->'''Type:''' Humanoid (neskinti)

to:

[[folder:Neskinti]]
[[quoteright:250:https://static.
[[folder:Maraquoi]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/neskintis.org/pmwiki/pub/images/maraquoi.jpg]]
->'''Type:''' Humanoid (neskinti)(Maraquoi)



Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they are skilled ecologists even without such aids.

to:

Natives of to the jungle world Gjor III, their lack of technological development made it easy for Brethedan moon Marata, the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are skilled ecologists even without such aids.necessary to reproduce, and as a result many are highly averse to killing, so as not to prevent reproduction altogether.



* NotQuiteFlight: Neskintis are able to glide with the aid of skin membranes stretching between their arms and legs, but cannot gain altitude without external effects.

to:

* NotQuiteFlight: Neskintis AncestorVeneration: Traditional maraquoi religion focuses on ancestor reverence over worshipping a specific divine entity.
* BizarreAlienSexes: They have ''seven'' sexes, all of which
are able necessary to glide reproduce. For the curious, they are:
** Three "fathers", the ilsha (earth-sire), qsha (sky-sire), and susha (water-sire), who contribute genetic material.
** The uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys
with the aid of skin membranes stretching between their arms and legs, but cannot gain altitude without external effects.insectoid compound eyes.



[[folder:Orc]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/orc_3.jpg]]
->'''Type:''' Humanoid (orc)

to:

[[folder:Orc]]
[[folder:Neskinti]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/orc_3.org/pmwiki/pub/images/neskintis.jpg]]
->'''Type:''' Humanoid (orc)(neskinti)



Orcs are rare, although records suggest they were numerous on lost Golarion. Today, they can be found in greatest numbers on Apostae, where most are drow-held slaves. Over the ages, however, some orcs have gained freedom, creating formidable armed clans on Apostae and a few other worlds in the galaxy, though many free orcs of Apostae remain second-class citizens who still serve the drow as mercenaries, technicians, and laborers.

to:

Orcs are rare, although records suggest Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they were numerous on lost Golarion. Today, they can be found in greatest numbers on Apostae, where most are drow-held slaves. Over the ages, however, some orcs have gained freedom, creating formidable armed clans on Apostae and a few other worlds in the galaxy, though many free orcs of Apostae remain second-class citizens who still serve the drow as mercenaries, technicians, and laborers.skilled ecologists even without such aids.



* BehavioralConditioning: Within orc enclaves on Apostae, a specialised program of reward and punishment accompanies education and tempers orcs for the jobs they are expected to perform. For example, an orc anticipated to be a technician might be conditioned to respond well and even take pleasure in technical work. An orc is ideally suited to their prescribed duties thanks to the extensive conditioning, which also keeps them bound to their drow masters better than any chains could.
* SlaveRace: Orcs are enslaved by the drow on a grand scale.

to:

* BehavioralConditioning: Within orc enclaves on Apostae, a specialised program of reward and punishment accompanies education and tempers orcs for NotQuiteFlight: Neskintis are able to glide with the jobs they are expected to perform. For example, an orc anticipated to be a technician might be conditioned to respond well and even take pleasure in technical work. An orc is ideally suited to aid of skin membranes stretching between their prescribed duties thanks to the extensive conditioning, which also keeps them bound to their drow masters better than any chains could.
* SlaveRace: Orcs are enslaved by the drow on a grand scale.
arms and legs, but cannot gain altitude without external effects.



[[folder:Pahtra]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/pahtra.jpg]]
->'''Type:''' Humanoid (pahtra)

to:

[[folder:Pahtra]]
[[quoteright:200:https://static.
[[folder:Orc]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/pahtra.org/pmwiki/pub/images/orc_3.jpg]]
->'''Type:''' Humanoid (pahtra)(orc)



A species of feline humanoids from Vesk-6, conquered by the Veskarium after a long guerrilla war and "rewarded" for their tenacity with limited self-rule.

to:

A species of feline humanoids from Vesk-6, conquered by Orcs are rare, although records suggest they were numerous on lost Golarion. Today, they can be found in greatest numbers on Apostae, where most are drow-held slaves. Over the Veskarium after a long guerrilla war ages, however, some orcs have gained freedom, creating formidable armed clans on Apostae and "rewarded" for their tenacity with limited self-rule.a few other worlds in the galaxy, though many free orcs of Apostae remain second-class citizens who still serve the drow as mercenaries, technicians, and laborers.



* CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld has slightly lower gravity and they get a penalty to strength.

to:

* CatFolk: Look like leopards or jaguars, BehavioralConditioning: Within orc enclaves on Apostae, a specialised program of reward and punishment accompanies education and tempers orcs for the jobs they are expected to perform. For example, an orc anticipated to be a technician might be conditioned to respond well and even take pleasure in technical work. An orc is ideally suited to their spot patterns were traditionally used prescribed duties thanks to decide the extensive conditioning, which also keeps them bound to their profession.
drow masters better than any chains could.
* {{Lightworlder}}: Their homeworld has slightly lower gravity and they get SlaveRace: Orcs are enslaved by the drow on a penalty to strength.grand scale.



[[folder:Phentomite]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/phentomite.jpg]]
->'''Type:''' Humanoid (phentomite)

to:

[[folder:Phentomite]]
[[quoteright:250:https://static.
[[folder:Pahtra]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/phentomite.org/pmwiki/pub/images/pahtra.jpg]]
->'''Type:''' Humanoid (phentomite)(pahtra)



Phentomites are native inhabitants of Orry, an unusual cluster of landmasses floating in regular orbits around a gravitational anomaly in Near Space. Thousands of years ago, the planet Orry was a technomagical utopia, but a massive industrial accident caused much of the world’s mass to explode into space. However, mystical gravitational forces created in this disaster allowed the land that survived to remain inhabitable, albeit with a thin atmosphere. Orry now consists of 10 country-sized landmasses, along with several dozen smaller formations, that slowly rotate around a central point—sometimes coming within mere feet of one another but never colliding.

to:

Phentomites are native inhabitants A species of Orry, an unusual cluster of landmasses floating in regular orbits around a gravitational anomaly in Near Space. Thousands of years ago, feline humanoids from Vesk-6, conquered by the planet Orry was Veskarium after a technomagical utopia, but a massive industrial accident caused much of the world’s mass to explode into space. However, mystical gravitational forces created in this disaster allowed the land that survived to remain inhabitable, albeit long guerrilla war and "rewarded" for their tenacity with a thin atmosphere. Orry now consists of 10 country-sized landmasses, along with several dozen smaller formations, that slowly rotate around a central point—sometimes coming within mere feet of one another but never colliding.limited self-rule.



* FuturePrimitive: Phentomite society has lost much of the scientific and magical advancement of its forebears. Today, phentomites engage in relatively low-tech artisanship, farming and trading.

to:

* FuturePrimitive: Phentomite society CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld
has lost much of the scientific slightly lower gravity and magical advancement of its forebears. Today, phentomites engage in relatively low-tech artisanship, farming and trading.they get a penalty to strength.



[[folder:Reptoid]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/reptoid.jpg]]
->'''Type:''' Humanoid (reptoid, shapechanger)

to:

[[folder:Reptoid]]
[[folder:Phentomite]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/reptoid.org/pmwiki/pub/images/phentomite.jpg]]
->'''Type:''' Humanoid (reptoid, shapechanger)(phentomite)



Shapeshifting reptilians, reptoids infiltrate societies to further their unknown goals.

to:

Shapeshifting reptilians, reptoids infiltrate societies Phentomites are native inhabitants of Orry, an unusual cluster of landmasses floating in regular orbits around a gravitational anomaly in Near Space. Thousands of years ago, the planet Orry was a technomagical utopia, but a massive industrial accident caused much of the world’s mass to further their unknown goals.explode into space. However, mystical gravitational forces created in this disaster allowed the land that survived to remain inhabitable, albeit with a thin atmosphere. Orry now consists of 10 country-sized landmasses, along with several dozen smaller formations, that slowly rotate around a central point—sometimes coming within mere feet of one another but never colliding.



* LizardFolk: In their true form, they're reptilian, crested humanoid aliens.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity.

to:

* LizardFolk: In their true form, they're reptilian, crested humanoid aliens.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death
FuturePrimitive: Phentomite society has lost much of the old identity. scientific and magical advancement of its forebears. Today, phentomites engage in relatively low-tech artisanship, farming and trading.



[[folder:Ryphorian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (ryphorian)

to:

[[folder:Ryphorian]]
[[quoteright:200:https://static.
[[folder:Reptoid]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/rip_5.org/pmwiki/pub/images/reptoid.jpg]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (ryphorian)(reptoid, shapechanger)



Natives to Triaxus, ryphorians appear in three subtypes depending of which centuries-long season their world is currently in. Though ryphorians are born to the winter type, modern technology allows them to change into whichever subtype they wish.

to:

Natives Shapeshifting reptilians, reptoids infiltrate societies to Triaxus, ryphorians appear in three subtypes depending of which centuries-long season further their world is currently in. Though ryphorians are born to the winter type, modern technology allows them to change into whichever subtype they wish.unknown goals.



* BizarreAlienBiology: Ryphorians have three appearances depending to their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the transition between seasons.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few ryphorians ride dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.

to:

* BizarreAlienBiology: Ryphorians have three appearances depending to LizardFolk: In their planet's season at birth, even when off-world. In winter, they grow short fur over true form, they're reptilian, crested humanoid aliens.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for
their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the transition own ends.
* VoluntaryShapeshifting: They can switch
between seasons.
* DragonRider: In
their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few ryphorians ride dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.
identity.



[[folder:Samsaran]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/samsaran.jpg]]
->'''Type:''' Humanoid (samsaran)

to:

[[folder:Samsaran]]
[[quoteright:250:https://static.
[[folder:Ryphorian]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/samsaran.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (samsaran)(ryphorian)



Samsarans are mysterious humanoids who experience an endless cycle of birth to death to rebirth. When a samsaran dies, they reincarnate into a young samsaran to live a new life. The memories of their past lives are hazy and indistinct, but most samsarans seek lives of balance and enlightenment to ensure their continuing rebirth.

to:

Samsarans are mysterious humanoids who experience an endless cycle Natives to Triaxus, ryphorians appear in three subtypes depending of birth to death to rebirth. When a samsaran dies, they reincarnate into a young samsaran to live a new life. The memories of which centuries-long season their past lives world is currently in. Though ryphorians are hazy and indistinct, but most samsarans seek lives of balance and enlightenment born to ensure their continuing rebirth.the winter type, modern technology allows them to change into whichever subtype they wish.



* AlienBlood: It looks like water.
* {{Reincarnation}}: Samsarans reincarnate in an eternal cycle in search of enlightenment. Each time they are reincarnated, they [[PastLifeMemories retain some faint memories of their past life,]] but might have a vastly different personality.

to:

* AlienBlood: It looks like water.
* {{Reincarnation}}: Samsarans reincarnate
BizarreAlienBiology: Ryphorians have three appearances depending to their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in an eternal cycle in search of enlightenment. Each time summer they are reincarnated, they [[PastLifeMemories retain some faint memories hairless and have larger eyes. The third form is for those born just before or during the transition between seasons.
* DragonRider: In the old days, the ryphorians
of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their past life,]] smaller allies to ride them. Few ryphorians ride dragonkin nowadays, but might have a vastly different personality. they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.



[[folder:Samsaran]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/samsaran.jpg]]
->'''Type:''' Humanoid (samsaran)
->'''Size:''' Medium

Samsarans are mysterious humanoids who experience an endless cycle of birth to death to rebirth. When a samsaran dies, they reincarnate into a young samsaran to live a new life. The memories of their past lives are hazy and indistinct, but most samsarans seek lives of balance and enlightenment to ensure their continuing rebirth.
----
* AlienBlood: It looks like water.
* {{Reincarnation}}: Samsarans reincarnate in an eternal cycle in search of enlightenment. Each time they are reincarnated, they [[PastLifeMemories retain some faint memories of their past life,]] but might have a vastly different personality.
[[/folder]]



* DropTheHammer: Their racial weapon, as hammers can be used both as weapons and as constructive tools.



* FantasticRaceWeaponAffinity: Their racial weapon is the hammer, which can be used both as weapons and as constructive tools.



* MoodSwinger: Moyishuus are changeable and temperamental, always embracing their most powerful emotions.



* BirthDeathJuxtaposition: An adult ijtikri can begin a final metamorphosis at any point. After several weeks, the ijtikri fertilises stored eggs and disperses them, then dies.

to:

* BirthDeathJuxtaposition: DeathByChildbirth: An adult ijtikri can begin a final metamorphosis at any point. After several weeks, the ijtikri fertilises stored eggs and disperses them, then dies.

Added: 984

Changed: 695

Removed: 1193

Is there an issue? Send a MessageReason:
these are not distinct enough to qualify


* AscendedExtra: In ''Pathfinder'', androids and kasathas only have a presence in Numeria (where the ''Divinity'' crashed millennia ago), lashuntas usually only appear in adventures that leave Golarion for their native Castrovel, while ratfolk are spread out and never found in large numbers anywhere; all four have since become core species in ''Starfinder''. Averted with humans, who are core in both games, and vesk and shirrens, who were created for ''Starfinder''.

to:

* AscendedExtra: In ''Pathfinder'', androids and kasathas only have a presence in Numeria (where the ''Divinity'' crashed millennia ago), lashuntas usually only appear in adventures that are set in Numeria or leave Golarion for their native Castrovel, while ratfolk are spread out and never found in large numbers anywhere; all four have since become core species in ''Starfinder''. Averted with humans, who are core in both games, and vesk and shirrens, who were created for ''Starfinder''.



* AscendedExtra: They started out as a fairly minor, background playable race in ''TabletopGame/{{Pathfinder}}'', but became one of the core races of ''Starfinder''.



* {{Heavyworlder}}: Humans adapted to a high-gravity world develop thick musculature over sturdier forms.



* HumanSubspecies: There are a few variants in the Character Operations Manual:
** {{Heavyworlder}}: "Gravity Dwellers" get higher strength and dexterity but lower charisma.
** {{Lightworlder}}: "Featherlights" have a ''+4'' to dexterity but lowered strength.
** "Dusk Sights" have low-light vision.
** "Fortified" get +2 to Fortitude saves against environmental conditions.
** The hylki of Akiton have [[AmazingTechnicolorPopulation literally red skin]] but statistically are no different from the average Golarion human.

to:

* HumansAreNotTheDominantSpecies: Humans can be found on nearly every planet in the solar system, either integrated into alien societies or creating colonies and homesteads on new worlds, and have shown more drive to explore their system and the universe beyond than most other species. On the other hand, humans were one of the species hit hardest by the Gap, due to the disappearance of their homeworld Golarion.
* HumanSubspecies: There are a few variants in the Character Operations Manual:
** {{Heavyworlder}}: "Gravity Dwellers" get higher strength and dexterity but lower charisma.
** {{Lightworlder}}: "Featherlights" have a ''+4'' to dexterity but lowered strength.
** "Dusk Sights" have low-light vision.
** "Fortified" get +2 to Fortitude saves against environmental conditions.
**
The hylki of Akiton Akiton, who immigrated from Golarion many millennia before ''Pathfinder'', have [[AmazingTechnicolorPopulation literally red skin]] but statistically are no different from the average Golarion human.



* {{Lightworlder}}: Humans born and raised in low- or zero-gravity conditions sometimes develop differently. They are usually taller and longer-limbed than normal, with less muscle mass.



* AscendedExtra: They started out as a fairly minor, background playable race in ''TabletopGame/{{Pathfinder}}''—in fact, they were an example of what you can build in the Advanced Race Guide—but became one of the core races of ''Starfinder''.



* AscendedExtra: They started out as a fairly minor, background playable race in ''TabletopGame/{{Pathfinder}}'', but became one of the core races of ''Starfinder''.



[[folder:Elanaya]]
->'''Type:''' Humanoid (elanaya)
->'''Size:''' Small
----
* BizarreAlienSexes: Elanayas have four sexes.
* BondCreatures: Most elanayas form a permanent bond with an elemental at adolescence, and can manifest their bonded elemental in their own body.
[[/folder]]



[[folder:Elanaya]]
->'''Type:''' Humanoid (elanaya)
->'''Size:''' Small
----
* BizarreAlienSexes: Elanayas have four sexes.
* BondCreatures: Most elanayas form a permanent bond with an elemental at adolescence, and can manifest their bonded elemental in their own body.
[[/folder]]



* CoveredWithScars: As an endiffian ages, the repeated use of their shapechanging causes cracks and scars on their skin. In endiffian culture, these scars are viewed as evidence for a life full of successfully capitalising on their abilities. Scarred elders are revered for their knowledge and take pride in the breadth and depth of their experiences.



* FrogMen: Being essentially antropomorphic frogs, it should come as no surprise that most related tropes apply, including their [[InASingleBound talent for jumping]] and an affinity for marshlands and swamps.

to:

* FrogMen: Being essentially antropomorphic frogs, it should come as no surprise that most related tropes apply, including their [[InASingleBound talent for jumping]] jumping and an affinity for marshlands and swamps.swamps.
* InASingleBound: Gripplis' powerful legs enable prodigious leaps.



* FoxFolk: Vulkarisu are humanoids with squirrel and fox features. According to their folklore, they're descended from one of the Night Bright Grains that serve Daikitsu, the Lady of Foxes.

to:

* FoxFolk: Vulkarisu are humanoids with squirrel and fox features. According to their folklore, they're descended from one of the Night Nine Bright Grains that serve Daikitsu, the Lady of Foxes.



* BlobMonster: Entu colonies without hosts are amorphous pools of opalescent slime with malleable pseudopod‑like organs.

to:

* BlobMonster: Entu colonies without hosts are amorphous pools of opalescent slime with malleable pseudopod‑like pseudopod-like organs.

Added: 1857

Changed: 735

Removed: 270

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[[folder:Elanaya]]
->'''Type:''' Humanoid (elanaya)
->'''Size:''' Small
----
* BizarreAlienSexes: Elanayas have four sexes.
* BondCreatures: Most elanayas form a permanent bond with an elemental at adolescence, and can manifest their bonded elemental in their own body.
[[/folder]]



* SpellMyNameWithAnS: It's common for kalo parents to alter existing names in some way, such as changing the spelling but keeping the sound the same, as an exercise in creativity and to ensure their child has a name that will stand out.

to:

* SpellMyNameWithAnS: MyNaymeIs: It's common for kalo parents to alter existing names in some way, such as changing the spelling but keeping the sound the same, as an exercise in creativity and to ensure their child has a name that will stand out.



[[folder:Svartalfar]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/svartalfar.jpg]]

to:

[[folder:Svartalfar]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/svartalfar.jpg]]
[[folder:Scuriday]]



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* DayHurtsDarkAdjustedEyes: A svartalfar exposed to bright light is blinded for a round, and dazzled as long as it remains in areas of bright light.
* PromotedToPlayable: In ''TabletopGame/{{Pathfinder}}'', svartalfars were a monster race, before being made playable.

to:

* DayHurtsDarkAdjustedEyes: A svartalfar exposed YoungAndInCharge: Scuridays tend to bright light is blinded for a round, and dazzled favour young politicians (with elders serving as long as it remains in areas of bright light.
* PromotedToPlayable: In ''TabletopGame/{{Pathfinder}}'', svartalfars were a monster race, before being made playable.
advisors), since they believe that youthful imagination drives innovation.



[[folder:Svartalfar]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/svartalfar.jpg]]
->'''Type:''' Fey
->'''Size:''' Medium
----
* DayHurtsDarkAdjustedEyes: A svartalfar exposed to bright light is blinded for a round, and dazzled as long as it remains in areas of bright light.
* PromotedToPlayable: In ''TabletopGame/{{Pathfinder}}'', svartalfars were a monster race, before being made playable.
[[/folder]]



[[folder:Sentient Robotic Organism]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]

to:

[[folder:Sentient Robotic Organism]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
[[folder:Hologram]]



->'''Size:''' Small or Medium

to:

->'''Size:''' Diminutive (core), Small or MediumMedium (body)



* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.

to:

* RidiculouslyHumanRobots: [=SROs=] HardLight: Holograms are constructs true [=AIs=] that interact with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep the physical world by entering offline mode for 8 hours every day. Because of projecting a hardlight body around their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can core.
* {{Synchronization}}: Damage dealt to a hologram's hardlight body
also affect them to a lesser degree.affects its core.



[[folder:Sentient Robotic Organism]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Construct (technological)
->'''Size:''' Small or Medium
----
* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
[[/folder]]



[[folder:Novian]]
->'''Type:''' Outsider (native, novian)
->'''Size:''' Tiny
----
* GravityMaster: Novians can control their personal gravity to manipulate objects and carry them like satellites around their bodies.
* SentientStars: A novian is a piece of ejecta dispersed from a supernova that develops sentience.
* SiblingRivalry: Novians born from the same supernova view each other as rivals, each seeking to prove themselves their star's prime inheritor.
[[/folder]]



Oreads are humanoids whose bloodline is infused with power from the Plane of Earth, such as from a shaitan. Oreads are generally calm to the point of stoicism.

to:

Oreads are humanoids whose bloodline is infused with power from the Plane of Earth, such as from a shaitan.jabali. Oreads are generally calm to the point of stoicism.



* AnIcePerson: Apart from a slight resistance to cold damage, Undines can cast Energy Ray at will [[FreezeRay but only to inflict cold damage]] and increase any source of cold damage they inflict if they, or their target, is wet enough, such as when swimming or in the middle of a strong enough storm.

to:

* AnIcePerson: Apart from a slight resistance to cold damage, Undines undines can cast Energy Ray at will [[FreezeRay but only to inflict cold damage]] and increase any source of cold damage they inflict if they, or their target, is wet enough, such as when swimming or in the middle of a strong enough storm.

Added: 2580

Changed: 11902

Removed: 2145

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Though now the symbiotic primary inhabitants of the three moons of Hadrogess —a desolate world in the Vast— Hadrogaans once lived on the planet itself, millennia ago. From infancy, hadrogaans have a constant internal dialogue between their organic brains and the crystalline neural network inhabiting their body. The crystal pushes them to consider the practicality and utility of every action, as well as that of any person or object they might encounter.

to:

Though now the symbiotic primary inhabitants of the three moons of Hadrogess —a Hadrogess—a desolate world in the Vast— Hadrogaans Vast—hadrogaans once lived on the planet itself, millennia ago. From infancy, hadrogaans have a constant internal dialogue between their organic brains and the crystalline neural network inhabiting their body. The crystal pushes them to consider the practicality and utility of every action, as well as that of any person or object they might encounter.



[[folder:Khizar]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]
->'''Type:''' Humanoid (khizar, plantlike)

to:

[[folder:Khizar]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]
[[folder:Kevri]]
->'''Type:''' Humanoid (khizar, plantlike)(kevri)




Plantlike humanoids, the solemn khizars live in harmony with the natural environment, and many strive to protect the wilderness areas they inhabit. While this often brings them into conflict with other species and cultures, khizars are eager to learn about others’ ways in an effort to understand them.



* BizarreAlienBiology: They're masses of roots and vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically and mentally they're a lot closer to other humanoid species than, say, ghorans or raxilites, despite looking more alien.

to:

* BizarreAlienBiology: They're masses of roots and vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're
BirdPeople: Kevris are avian humanoids so physically with talons, hard parrot-like beaks and mentally they're a lot closer large feathered wings.
* GiantAnimalWorship: Since the dawn of their civilisation, kevris have worshipped the ararak, Kevlo's apex predators, as living gods.
* HumanSacrifice: One traditional kevri rite is
to other humanoid species than, say, ghorans or raxilites, despite looking more alien.sacrifice losers in gladiatorical combat to ararak.



[[folder:Kish]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kish.jpg]]
->'''Type:''' Humanoid (kish)

to:

[[folder:Kish]]
[[quoteright:250:https://static.
[[folder:Khizar]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/kish.org/pmwiki/pub/images/khizar_2.jpg]]
->'''Type:''' Humanoid (kish)(khizar, plantlike)



Primitive descendants of the kishalee, an advanced civilization that once ruled the stars, the kish live among the ruins of their former glory, ignorant of the power their people once held. They are humanoids with skull-like faces, mandibles, and digigrade feet.

to:

Primitive descendants of Plantlike humanoids, the kishalee, an advanced civilization that once ruled the stars, the kish solemn khizars live among the ruins of their former glory, ignorant of the power their people once held. They are humanoids in harmony with skull-like faces, mandibles, the natural environment, and digigrade feet.many strive to protect the wilderness areas they inhabit. While this often brings them into conflict with other species and cultures, khizars are eager to learn about others’ ways in an effort to understand them.



* ExtraEyes: They have a literal third eye on their foreheads.
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.

to:

* ExtraEyes: They have a literal third eye on their foreheads.
* FuturePrimitive:
NatureHero: They're at a largely stone age level big on preserving nature and the natural world from the constant encroachment of development even though industrialization.
* PlantAliens: Technically
they're humanoids so physically and mentally they're a lot closer to other humanoid species than, say, ghorans or raxilites, despite looking more alien.
* PlantPerson: They're masses of roots and vines arranged in
the descendants structure of a star-faring people.bipedal humanoid with a glowing seedpod where the head would be.



[[folder:Kitsune]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kitsune_3.jpg]]

->'''Type:''' Humanoid (kitsune, shapechanger)

to:

[[folder:Kitsune]]
[[quoteright:200:https://static.
[[folder:Kish]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/kitsune_3.jpg]]

org/pmwiki/pub/images/kish.jpg]]
->'''Type:''' Humanoid (kitsune, shapechanger)(kish)



Kitsune are a species of shapechangers with two forms: an anthropomorphic fox (their true form) and an attractive humanoid. Kitsune have a well-deserved reputation as duplicitous tricksters, but they are good-natured and value friendship and loyalty.

to:

Kitsune Primitive descendants of the kishalee, an advanced civilization that once ruled the stars, the kish live among the ruins of their former glory, ignorant of the power their people once held. They are a species of shapechangers humanoids with two forms: an anthropomorphic fox (their true form) skull-like faces, mandibles, and an attractive humanoid. Kitsune have a well-deserved reputation as duplicitous tricksters, but they are good-natured and value friendship and loyalty.digigrade feet.



* {{Animorphism}}: They can take the "Vulpine Shape" feat to gain a non-anthropomorphic fox form.
* CunningLikeAFox: They have a reputation for trickery, often well-earned.
* FoxFolk: Despite their name, kitsune are little more than human-sized, anthropomorphic foxes, but they do also get a bit of innate magic to use.
* {{Humanshifting}}: Kitsune can each take a specific, single humanoid form of the same sex as them as a standard action.
* MultipleTailedBeast: One tail by default, but starting at 5th level they can take the "Vulpine Magic" feat which causes them to grow an additional tail and learn some innate spells.

to:

* {{Animorphism}}: They can take the "Vulpine Shape" feat to gain a non-anthropomorphic fox form.
* CunningLikeAFox:
ExtraEyes: They have a reputation for trickery, often well-earned.
* FoxFolk: Despite
literal third eye on their name, kitsune are little more than human-sized, anthropomorphic foxes, but they do also get a bit of innate magic to use.
foreheads.
* {{Humanshifting}}: Kitsune can each take a specific, single humanoid form of the same sex as them as a standard action.
* MultipleTailedBeast: One tail by default, but starting
FuturePrimitive: They're at 5th a largely stone age level they can take of development even though they're the "Vulpine Magic" feat which causes them to grow an additional tail and learn some innate spells.descendants of a star-faring people.



[[folder:Kobold]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kobold_6.jpg]]

->'''Type:''' Humanoid (kobold)
->'''Size:''' Small

Kobolds are small, reptilian humanoids who claim descent from true dragons, which gives them a self-confidence that belies their size. Kobolds thrive in close quarters and have spread throughout the galaxy, where they are known as ingenious engineers.

to:

[[folder:Kobold]]
[[quoteright:250:https://static.
[[folder:Kitsune]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/kobold_6.org/pmwiki/pub/images/kitsune_3.jpg]]

->'''Type:''' Humanoid (kobold)
(kitsune, shapechanger)
->'''Size:''' Small

Kobolds
Medium

Kitsune
are small, reptilian humanoids who claim descent from a species of shapechangers with two forms: an anthropomorphic fox (their true dragons, which gives them a self-confidence that belies their size. Kobolds thrive in close quarters form) and an attractive humanoid. Kitsune have spread throughout the galaxy, where a well-deserved reputation as duplicitous tricksters, but they are known as ingenious engineers.good-natured and value friendship and loyalty.



* AbhorrentAdmirer: Kobolds worship true dragons (both metaphorically and literally, depending on the circumstances), which they see as the greatest beings in creation from whom they also proudly claim heritage. The dragons, on their part, find their fawning admiration anywhere between acutely embarrassing, kind of pathetic or downright insulting, depending on the dragon in question.
* DraconicHumanoid: While they are reptilian humanoids, they boast about how they are more related to dragons, and they physically do bear some resemblance to their greater kin -- most notably, their scale colors match those of chromatic dragons, along with the corresponding resistance to said color's associated energy.

to:

* AbhorrentAdmirer: Kobolds worship true dragons (both metaphorically and literally, depending on {{Animorphism}}: They can take the circumstances), "Vulpine Shape" feat to gain a non-anthropomorphic fox form.
* CunningLikeAFox: They have a reputation for trickery, often well-earned.
* FoxFolk: Despite their name, kitsune are little more than human-sized, anthropomorphic foxes, but they do also get a bit of innate magic to use.
* {{Humanshifting}}: Kitsune can each take a specific, single humanoid form of the same sex as them as a standard action.
* MultipleTailedBeast: One tail by default, but starting at 5th level they can take the "Vulpine Magic" feat
which they see as the greatest beings in creation from whom they also proudly claim heritage. The dragons, on their part, find their fawning admiration anywhere between acutely embarrassing, kind of pathetic or downright insulting, depending on the dragon in question.
* DraconicHumanoid: While they are reptilian humanoids, they boast about how they are more related
causes them to dragons, grow an additional tail and they physically do bear learn some resemblance to their greater kin -- most notably, their scale colors match those of chromatic dragons, along with the corresponding resistance to said color's associated energy.innate spells.



[[folder:Maraquoi]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]
->'''Type:''' Humanoid (Maraquoi)
->'''Size:''' Medium

to:

[[folder:Maraquoi]]
[[quoteright:200:https://static.
[[folder:Kobold]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]
org/pmwiki/pub/images/kobold_6.jpg]]

->'''Type:''' Humanoid (Maraquoi)
(kobold)
->'''Size:''' MediumSmall



Natives to the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are necessary to reproduce, and as a result many are highly averse to killing, so as not to prevent reproduction altogether.

to:

Natives to the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of Kobolds are small, reptilian humanoids who claim descent from true dragons, which gives them a self-confidence that belies their size. Kobolds thrive in close quarters and have spread throughout the galaxy, where they are necessary to reproduce, and known as a result many are highly averse to killing, so as not to prevent reproduction altogether.ingenious engineers.



* AncestorVeneration: Traditional maraquoi religion focuses on ancestor reverence over worshipping a specific divine entity.
* BizarreAlienSexes: They have ''seven'' sexes, all of which are necessary to reproduce. For the curious, they are:
** Three "fathers", the ilsha (earth-sire), qsha (sky-sire), and susha (water-sire), who contribute genetic material.
** The uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys with insectoid compound eyes.

to:

* AncestorVeneration: Traditional maraquoi religion focuses AbhorrentAdmirer: Kobolds worship true dragons (both metaphorically and literally, depending on ancestor reverence over worshipping a specific divine entity.
* BizarreAlienSexes: They have ''seven'' sexes, all of
the circumstances), which are necessary to reproduce. For the curious, they are:
** Three "fathers",
see as the ilsha (earth-sire), qsha (sky-sire), greatest beings in creation from whom they also proudly claim heritage. The dragons, on their part, find their fawning admiration anywhere between acutely embarrassing, kind of pathetic or downright insulting, depending on the dragon in question.
* DraconicHumanoid: While they are reptilian humanoids, they boast about how they are more related to dragons,
and susha (water-sire), who contribute genetic material.
** The uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the zysha (facilitator), who for
they physically do bear some reason has resemblance to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys
their greater kin -- most notably, their scale colors match those of chromatic dragons, along with insectoid compound eyes.the corresponding resistance to said color's associated energy.



[[folder:Neskinti]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/neskintis.jpg]]
->'''Type:''' Humanoid (neskinti)

to:

[[folder:Neskinti]]
[[quoteright:250:https://static.
[[folder:Maraquoi]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/neskintis.org/pmwiki/pub/images/maraquoi.jpg]]
->'''Type:''' Humanoid (neskinti)(Maraquoi)



Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they are skilled ecologists even without such aids.

to:

Natives of to the jungle world Gjor III, their lack of technological development made it easy for Brethedan moon Marata, the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are skilled ecologists even without such aids.necessary to reproduce, and as a result many are highly averse to killing, so as not to prevent reproduction altogether.



* NotQuiteFlight: Neskintis are able to glide with the aid of skin membranes stretching between their arms and legs, but cannot gain altitude without external effects.

to:

* NotQuiteFlight: Neskintis AncestorVeneration: Traditional maraquoi religion focuses on ancestor reverence over worshipping a specific divine entity.
* BizarreAlienSexes: They have ''seven'' sexes, all of which
are able necessary to glide reproduce. For the curious, they are:
** Three "fathers", the ilsha (earth-sire), qsha (sky-sire), and susha (water-sire), who contribute genetic material.
** The uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys
with the aid of skin membranes stretching between their arms and legs, but cannot gain altitude without external effects.insectoid compound eyes.



[[folder:Orc]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/orc_3.jpg]]
->'''Type:''' Humanoid (orc)

to:

[[folder:Orc]]
[[folder:Neskinti]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/orc_3.org/pmwiki/pub/images/neskintis.jpg]]
->'''Type:''' Humanoid (orc)(neskinti)



Orcs are rare, although records suggest they were numerous on lost Golarion. Today, they can be found in greatest numbers on Apostae, where most are drow-held slaves. Over the ages, however, some orcs have gained freedom, creating formidable armed clans on Apostae and a few other worlds in the galaxy, though many free orcs of Apostae remain second-class citizens who still serve the drow as mercenaries, technicians, and laborers.

to:

Orcs are rare, although records suggest Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they were numerous on lost Golarion. Today, they can be found in greatest numbers on Apostae, where most are drow-held slaves. Over the ages, however, some orcs have gained freedom, creating formidable armed clans on Apostae and a few other worlds in the galaxy, though many free orcs of Apostae remain second-class citizens who still serve the drow as mercenaries, technicians, and laborers.skilled ecologists even without such aids.



* BehavioralConditioning: Within orc enclaves on Apostae, a specialised program of reward and punishment accompanies education and tempers orcs for the jobs they are expected to perform. For example, an orc anticipated to be a technician might be conditioned to respond well and even take pleasure in technical work. An orc is ideally suited to their prescribed duties thanks to the extensive conditioning, which also keeps them bound to their drow masters better than any chains could.
* SlaveRace: Orcs are enslaved by the drow on a grand scale.

to:

* BehavioralConditioning: Within orc enclaves on Apostae, a specialised program of reward and punishment accompanies education and tempers orcs for NotQuiteFlight: Neskintis are able to glide with the jobs they are expected to perform. For example, an orc anticipated to be a technician might be conditioned to respond well and even take pleasure in technical work. An orc is ideally suited to aid of skin membranes stretching between their prescribed duties thanks to the extensive conditioning, which also keeps them bound to their drow masters better than any chains could.
* SlaveRace: Orcs are enslaved by the drow on a grand scale.
arms and legs, but cannot gain altitude without external effects.



[[folder:Pahtra]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/pahtra.jpg]]
->'''Type:''' Humanoid (pahtra)

to:

[[folder:Pahtra]]
[[quoteright:200:https://static.
[[folder:Orc]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/pahtra.org/pmwiki/pub/images/orc_3.jpg]]
->'''Type:''' Humanoid (pahtra)(orc)



A species of feline humanoids from Vesk-6, conquered by the Veskarium after a long guerrilla war and "rewarded" for their tenacity with limited self-rule.

to:

A species of feline humanoids from Vesk-6, conquered by Orcs are rare, although records suggest they were numerous on lost Golarion. Today, they can be found in greatest numbers on Apostae, where most are drow-held slaves. Over the Veskarium after a long guerrilla war ages, however, some orcs have gained freedom, creating formidable armed clans on Apostae and "rewarded" for their tenacity with limited self-rule.a few other worlds in the galaxy, though many free orcs of Apostae remain second-class citizens who still serve the drow as mercenaries, technicians, and laborers.



* CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld has slightly lower gravity and they get a penalty to strength.

to:

* CatFolk: Look like leopards or jaguars, BehavioralConditioning: Within orc enclaves on Apostae, a specialised program of reward and punishment accompanies education and tempers orcs for the jobs they are expected to perform. For example, an orc anticipated to be a technician might be conditioned to respond well and even take pleasure in technical work. An orc is ideally suited to their spot patterns were traditionally used prescribed duties thanks to decide the extensive conditioning, which also keeps them bound to their profession.
drow masters better than any chains could.
* {{Lightworlder}}: Their homeworld has slightly lower gravity and they get SlaveRace: Orcs are enslaved by the drow on a penalty to strength.grand scale.



[[folder:Phentomite]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/phentomite.jpg]]
->'''Type:''' Humanoid (phentomite)

to:

[[folder:Phentomite]]
[[quoteright:250:https://static.
[[folder:Pahtra]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/phentomite.org/pmwiki/pub/images/pahtra.jpg]]
->'''Type:''' Humanoid (phentomite)(pahtra)



Phentomites are native inhabitants of Orry, an unusual cluster of landmasses floating in regular orbits around a gravitational anomaly in Near Space. Thousands of years ago, the planet Orry was a technomagical utopia, but a massive industrial accident caused much of the world’s mass to explode into space. However, mystical gravitational forces created in this disaster allowed the land that survived to remain inhabitable, albeit with a thin atmosphere. Orry now consists of 10 country-sized landmasses, along with several dozen smaller formations, that slowly rotate around a central point—sometimes coming within mere feet of one another but never colliding.

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Phentomites are native inhabitants A species of Orry, an unusual cluster of landmasses floating in regular orbits around a gravitational anomaly in Near Space. Thousands of years ago, feline humanoids from Vesk-6, conquered by the planet Orry was Veskarium after a technomagical utopia, but a massive industrial accident caused much of the world’s mass to explode into space. However, mystical gravitational forces created in this disaster allowed the land that survived to remain inhabitable, albeit long guerrilla war and "rewarded" for their tenacity with a thin atmosphere. Orry now consists of 10 country-sized landmasses, along with several dozen smaller formations, that slowly rotate around a central point—sometimes coming within mere feet of one another but never colliding.limited self-rule.



* FuturePrimitive: Phentomite society has lost much of the scientific and magical advancement of its forebears. Today, phentomites engage in relatively low-tech artisanship, farming and trading.

to:

* FuturePrimitive: Phentomite society CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld
has lost much of the scientific slightly lower gravity and magical advancement of its forebears. Today, phentomites engage in relatively low-tech artisanship, farming and trading.they get a penalty to strength.



[[folder:Reptoid]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/reptoid.jpg]]
->'''Type:''' Humanoid (reptoid, shapechanger)

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[[folder:Reptoid]]
[[folder:Phentomite]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/reptoid.org/pmwiki/pub/images/phentomite.jpg]]
->'''Type:''' Humanoid (reptoid, shapechanger)(phentomite)



Shapeshifting reptilians, reptoids infiltrate societies to further their unknown goals.

to:

Shapeshifting reptilians, reptoids infiltrate societies Phentomites are native inhabitants of Orry, an unusual cluster of landmasses floating in regular orbits around a gravitational anomaly in Near Space. Thousands of years ago, the planet Orry was a technomagical utopia, but a massive industrial accident caused much of the world’s mass to further their unknown goals.explode into space. However, mystical gravitational forces created in this disaster allowed the land that survived to remain inhabitable, albeit with a thin atmosphere. Orry now consists of 10 country-sized landmasses, along with several dozen smaller formations, that slowly rotate around a central point—sometimes coming within mere feet of one another but never colliding.



* LizardFolk: In their true form, they're reptilian, crested humanoid aliens.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity.

to:

* LizardFolk: In their true form, they're reptilian, crested humanoid aliens.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death
FuturePrimitive: Phentomite society has lost much of the old identity. scientific and magical advancement of its forebears. Today, phentomites engage in relatively low-tech artisanship, farming and trading.



[[folder:Ryphorian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (ryphorian)

to:

[[folder:Ryphorian]]
[[quoteright:200:https://static.
[[folder:Reptoid]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/rip_5.org/pmwiki/pub/images/reptoid.jpg]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (ryphorian)(reptoid, shapechanger)



Natives to Triaxus, ryphorians appear in three subtypes depending of which centuries-long season their world is currently in. Though ryphorians are born to the winter type, modern technology allows them to change into whichever subtype they wish.

to:

Natives Shapeshifting reptilians, reptoids infiltrate societies to Triaxus, ryphorians appear in three subtypes depending of which centuries-long season further their world is currently in. Though ryphorians are born to the winter type, modern technology allows them to change into whichever subtype they wish.unknown goals.



* BizarreAlienBiology: Ryphorians have three appearances depending to their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the transition between seasons.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few ryphorians ride dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.

to:

* BizarreAlienBiology: Ryphorians have three appearances depending to LizardFolk: In their planet's season at birth, even when off-world. In winter, they grow short fur over true form, they're reptilian, crested humanoid aliens.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for
their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the transition own ends.
* VoluntaryShapeshifting: They can switch
between seasons.
* DragonRider: In
their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few ryphorians ride dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.
identity.



[[folder:Samsaran]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/samsaran.jpg]]
->'''Type:''' Humanoid (samsaran)

to:

[[folder:Samsaran]]
[[quoteright:250:https://static.
[[folder:Ryphorian]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/samsaran.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (samsaran)(ryphorian)



Samsarans are mysterious humanoids who experience an endless cycle of birth to death to rebirth. When a samsaran dies, they reincarnate into a young samsaran to live a new life. The memories of their past lives are hazy and indistinct, but most samsarans seek lives of balance and enlightenment to ensure their continuing rebirth.

to:

Samsarans are mysterious humanoids who experience an endless cycle Natives to Triaxus, ryphorians appear in three subtypes depending of birth to death to rebirth. When a samsaran dies, they reincarnate into a young samsaran to live a new life. The memories of which centuries-long season their past lives world is currently in. Though ryphorians are hazy and indistinct, but most samsarans seek lives of balance and enlightenment born to ensure their continuing rebirth.the winter type, modern technology allows them to change into whichever subtype they wish.



* AlienBlood: It looks like water.
* {{Reincarnation}}: Samsarans reincarnate in an eternal cycle in search of enlightenment. Each time they are reincarnated, they [[PastLifeMemories retain some faint memories of their past life,]] but might have a vastly different personality.

to:

* AlienBlood: It looks like water.
* {{Reincarnation}}: Samsarans reincarnate
BizarreAlienBiology: Ryphorians have three appearances depending to their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in an eternal cycle in search of enlightenment. Each time summer they are reincarnated, they [[PastLifeMemories retain some faint memories hairless and have larger eyes. The third form is for those born just before or during the transition between seasons.
* DragonRider: In the old days, the ryphorians
of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their past life,]] smaller allies to ride them. Few ryphorians ride dragonkin nowadays, but might have a vastly different personality. they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.


Added DiffLines:

[[folder:Samsaran]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/samsaran.jpg]]
->'''Type:''' Humanoid (samsaran)
->'''Size:''' Medium

Samsarans are mysterious humanoids who experience an endless cycle of birth to death to rebirth. When a samsaran dies, they reincarnate into a young samsaran to live a new life. The memories of their past lives are hazy and indistinct, but most samsarans seek lives of balance and enlightenment to ensure their continuing rebirth.
----
* AlienBlood: It looks like water.
* {{Reincarnation}}: Samsarans reincarnate in an eternal cycle in search of enlightenment. Each time they are reincarnated, they [[PastLifeMemories retain some faint memories of their past life,]] but might have a vastly different personality.
[[/folder]]
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Per TRS. Bishonen is a Definition-Only fan-speak term used only for Japanese/East-Asian media. Examples or audience reactions are not allowed. Moving In Universe acknowledgements/relevance to Pretty Boy. Removing any ZCE or misuse.


* {{Bishonen}}: A male damaya is this by default, given how willowy and graceful the caste is.
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None

Added DiffLines:

* PromotedToPlayable: Xulgaths in Pathfinder were only monsters, but were made a new ancestry in 2023.
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Added DiffLines:

* ProgressivelyPrettier: ''Ports of Call'' shows a mother Hill Giant and child. While Hill Giants in ''Dungeons & Dragons'' and ''Pathfinder'' are typically depicted as grossly fat and hideous, the mother is drawn as a BrawnHilda(at worst), while the child is downright cute.
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* CaptainErsatz: Akitonian humans have [[Literature/{{Barsoom}} red skin]].

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* CaptainErsatz: Akitonian humans have [[Literature/{{Barsoom}} [[Literature/JohnCarterOfMars red skin]].

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