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[[caption-width-right:200:[[TagLine "Tracks are more fun with 101"]]]]

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[[caption-width-right:200:[[TagLine [[caption-width-right:208:[[TagLine "Tracks are more fun with 101"]]]]
[[quoteright:208:[[labelnote:Click to see Anarchy]]https://static.tvtropes.org/pmwiki/pub/images/anarchy_3.jpg[[/labelnote]]]]



Team Mace debuted in the 2nd Wars as another fairly-ordinary boxlike machine with a lifting arm, its most distinguising feature being the rotating chain-flail on its rear that gave it its name. Toppling George Francis' original Chaos in the heat final, it ''nearly'' changed the face of the series when it literally ''tied'' on distance with eventual champions Panic Attack during their Gauntlet run in the semifinals, but during the playoff run they were knocked into the pit by the Sentinel, letting Panic Attack through to win the series. One of the few Series 2 robots to duplicate its success in Series 3, it reached the semis again, only for the much more powerful Chaos 2 to avenge its predecessor by flipping the comparatively outdated Mace 2 over. Going into Series 4, the team designed a new machine- Gemini, the very first clusterbot. While impressive and innovative, it never quite lived up to expectations, and after being defeated early in Series 5 the Mace team retired.

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Team Mace debuted in the 2nd Wars as another fairly-ordinary boxlike machine with a lifting arm, its most distinguising feature being the rotating chain-flail on its rear that gave it its name. Toppling George Francis' original Chaos in the heat final, it ''nearly'' changed the face of the series when it literally ''tied'' on distance with eventual champions Panic Attack during their Gauntlet run in the semifinals, but during the playoff run they were knocked into the pit by the Sentinel, letting Panic Attack through to win the series. One of the few Series 2 robots to duplicate its success in Series 3, it reached the semis again, only for the much more powerful Chaos 2 to avenge its predecessor by flipping the comparatively outdated Mace 2 over. Going into Series 4, the team designed a new machine- Gemini, the very first clusterbot. While impressive and innovative, it never quite lived up to expectations, and after being defeated early in Series 5 a [[ExecutiveMeddling rules change]] in Series 6 prevented Gemini from entering again and the Mace team retired.

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* CantCatchUp: The biggest problem with Napalm (and the main reason a lot of people [[TheScrappy didn't like it]]) was that it was almost always badly out of date. In Series 2 it was about on par with the average competitor, but in Series 3 they brought it back completely unchanged, without even bothering to repair the damage it had taken before. Shadow of Napalm in Series 4 was only about on the level of the average Series 3 competitor, and after it failed they went back to the original Napalm design- slightly upgraded, but still ''totally'' out of its depth in Series 5 and Extreme.


* TheAllegedCar: One of the more infamous "trash-heap" robots on the show, Napalm resembled little more than a shapeless pile of scrap with a weapon that would struggle to harm a human, much less a robot. In its debut, it had a chainsaw that was ''tied to the machine with a cable''. Even Philippa and [[SelfDeprecaation its own team]] joked about how much of a piece of junk it was, although they somehow always sneak past the first round.

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* TheAllegedCar: One of the more infamous "trash-heap" robots on the show, Napalm resembled little more than a shapeless pile of scrap with a weapon that would struggle to harm a human, much less a robot. In its debut, it had a chainsaw that was ''tied to the machine with a cable''. Even Philippa and [[SelfDeprecaation [[SelfDeprecation its own team]] joked about how much of a piece of junk it was, although they somehow always sneak past the first round.


* TheAllegedCar: One of the more infamous "trash-heap" robots on the show, Napalm resembled little more than a shapeless pile of scrap with a weapon that would struggle to harm a human, much less a robot. In its debut, it had a chainsaw that was ''tied to the machine with a cable''. Even Philippa and [[SelfDeprecaation its own team]] joked about how much of a piece of junk it was, although they somehow always sneak past the first round.



* JokeCharacter: The team's Series 1 entry Detonator returned in the Series 4 sideshow War of Independence tournament, where it was ''destroyed'' by its American opponent, frenZy. All of the other American robots had lost their first round battles against the other UK participants and it is widely believed that another robot was switched for Detonator at the last minute to ensure that an American robot made it to the second round.

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* JokeCharacter: The team's Series 1 entry Detonator returned in the Series 4 sideshow War of Independence tournament, where it was ''destroyed'' by its American opponent, frenZy.[=frenZy=]. All of the other American robots had lost their first round battles against the other UK participants and it is widely believed that another robot was switched for Detonator at the last minute to ensure that an American robot made it to the second round.



* TearOffYourFace: To its credit, Splinter actually ''did'' manage to tank Hypno-Disc's flywheel with its front scoop, but then they struck the spinner at ''just'' the wrong angle...



* AnArmAndALeg: They started out well against Hypno-Disc, even pinning the machine upside down at one point, but then Hypno-Disc tore the flipper away entirely and destroyed Atomic afterward. When it returned for Series 7, the flipper had very noticeably been reinforced.



Another long running mid-card robot from the original series, Iron-Awe started out as an axe robot in Series 4. After a brief and memorable [[CurbStompBattle (for all the wrong reasons)]] diversion as Axe-Awe in Series 5, the Iron-Awe series slowly metamorphosed into a rear-hinged flipper, first adding one to supplement the axe, then eventually removing te axe altogether. The robot had most of its success on the live circuit, being a 2-time UK champion. It finally returned to the televised show in Series 10, but constant mechanical failures prevented it from achieving more than fluking a place in the 10-robot rumble.

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Another long running mid-card robot from the original series, Iron-Awe started out as an axe robot in Series 4. After a brief and memorable [[CurbStompBattle (for all the wrong reasons)]] diversion as Axe-Awe in Series 5, the Iron-Awe series slowly metamorphosed into a rear-hinged flipper, first adding one to supplement the axe, then eventually removing te the axe altogether. The robot had most of its success on the live circuit, being a 2-time UK champion. It finally returned to the televised show in Series 10, but constant mechanical failures prevented it from achieving more than fluking a place in the 10-robot rumble.


* EarnYourHappyEnding: To an extent; the team had already decided to retire Mortis after Series 4, but gave it one final hurrah by entering it in the War of Independance event, which they won after solid victories over both Panic Attack and the fearsome American hammerbot [=frenZy=], letting them close out their ''Robot Wars'' career by hoisting a trophy.

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* EarnYourHappyEnding: To an extent; the The team had already decided to retire Mortis after Series 4, but gave it one final hurrah by entering it in the War of Independance Independence event, which they won after solid victories over both Panic Attack and the fearsome American hammerbot [=frenZy=], letting them close out their ''Robot Wars'' career by finally hoisting a trophy.

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* EarnYourHappyEnding: To an extent; the team had already decided to retire Mortis after Series 4, but gave it one final hurrah by entering it in the War of Independance event, which they won after solid victories over both Panic Attack and the fearsome American hammerbot [=frenZy=], letting them close out their ''Robot Wars'' career by hoisting a trophy.


Weapons: [[CaptainObvious Mousetrap]]

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Weapons: [[CaptainObvious Mousetrap]]
Mousetrap



* AnimalMotifs: [[CaptainObvious Bulldog]].

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* AnimalMotifs: [[CaptainObvious Bulldog]].Bulldog.


Thanks to its lack of seeding causing very lopsided heats, Series 3 saw a lot of OneHitWonder semifinalists, with Trident probably being the most infamous. A very shiny machine with an interesting stair-climbing wheel system and an ''embarrassingly'' poor axe, it managed to squeak through its weak heat to seize the last semifinal place before being flung around the arena like a rag doll as soon as it met its first serious competition- Chaos 2.

* AnAxeToGrind: One of the worst to ever win a fight.

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Thanks to its lack of seeding causing very lopsided heats, Series 3 saw a lot of OneHitWonder semifinalists, with Trident probably being the most infamous. A very shiny machine with an interesting stair-climbing wheel system and an ''embarrassingly'' poor axe, it managed to squeak through its weak Trident's victory in the final heat to seize of the last semifinal place before being flung around series was arguably down to Series 3's lack of seeding more than anything else, meaning the arena like a rag doll as soon as it met its first placement of veteran robots was very lopsided and there was very little serious competition- competition facing it. This changed when it was drawn against Chaos 2.

2 in the semi-finals.

* AnAxeToGrind: One of the worst to ever win a fight.Although it only really saw use in its first battle.



* OneHitWonder: The 3rd Wars had more OneHitWonder semi-finalists than any other series[[note]]aside from the 7th Wars, for obvious reasons[[/note]], Trident probably foremost among them. It was considered an extremely weak bot that only made the semis by virtue of appearing in an equally weak heat.

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* OneHitWonder: The 3rd Wars had more OneHitWonder semi-finalists than any other series[[note]]aside from the 7th Wars, for obvious reasons[[/note]], Trident probably foremost among them. It was noticeably weaker than many other semi-finalists, and was widely considered an extremely weak bot that to only made the semis make it as far as it did by virtue of appearing in an equally weak heat.


After Nick Adams got a taste for roboteering on the Demon team in Series 2, he formed a team of his own with his two children and created the Adams Family Thing (2), a fast and agile wedge that surprised everyone with its relentless speed and aggression. Nick Adams proved to be one of the most-skilled drivers on the show and Wild Thing proved to be a constant threat to even the strongest of competitors, having legendary bouts against Chaos 2 and Hypno-Disc in Series 4 and 5. Wild Thing's solid engineering gained it a reputation for being the machine that just [[{{Determinator}} would not die]] and while it never reached the finals it was always highly regarded, being in the elite club of robots that entered multiple series and never failed to win their heat.

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After Nick Adams got a taste for roboteering on the Demon team in Series 2, he formed a team of his own with his two children and created the Adams Family Thing (2), a fast and agile wedge that surprised everyone with its relentless speed and aggression. Nick Adams proved to be one of the most-skilled drivers on the show and Wild Thing proved to be a constant threat to even the strongest of competitors, having legendary bouts against Chaos 2 and Hypno-Disc and Chaos 2 in Series 4 and 5. Wild Thing's solid engineering gained it a reputation for being the machine that just [[{{Determinator}} would not die]] and while it never reached the finals it was always highly regarded, being in the elite club of robots that entered multiple series and never failed to win their heat.


The originalversion of The Grim Reaper was a fast, dragster-like rambot which was one of countless forgettable entrants in Series 3 to lose their first and only fight, when their wheel came flying off against Big Brother. Four series later, the team reemerged with an entirely new machine, a neon green low-pressure flipper which won its heat through solid, reliable driving and judges' decisions (perhaps influenced by their menacing mascot who stood by the judges' table with scythe at the ready) rather than spectacular ring-outs. Unfortunately it found itself facing the mighty Storm 2 in the semifinals and went no further. An updated replica of The Grim Reaper, known simply as "Reaper", took part in the reboot's unaired pilot episode, but failed to qualify for the new series itself.

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The originalversion original version of The Grim Reaper was a fast, dragster-like rambot which was one of countless forgettable entrants in Series 3 to lose their first and only fight, when their wheel came flying off against Big Brother. Four series later, the team reemerged with an entirely new machine, a neon green low-pressure flipper which won its heat through [[BoringButPractical solid, reliable driving and judges' decisions decisions]] (perhaps influenced by their menacing mascot {{mascot}} who stood by the judges' table with scythe at the ready) rather than spectacular ring-outs. Unfortunately it found itself facing the mighty Storm 2 in the semifinals and went no further. An updated replica of The Grim Reaper, known simply as "Reaper", took part in the reboot's unaired pilot episode, but failed to qualify for the new series itself.



If there was one robot that truly symbolised the overwhelming dominance of flippers in Series 7, it was probably M2. It was simply a vaguely barrel-shaped rear-hinged flipper, capable of throwing opponents out of the ring if it got the chance. While it had some nail-biting battles in its sole heat against Pussycat and Tiberius, as well as flipping out ''both'' of its opponents in its opening melee, M2 was a very generic-if-competent machine, and was sent flying out of the arena itself in its semifinal match against Atomic.

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If there was one robot that truly symbolised the overwhelming dominance of flippers in Series 7, it was probably M2. It was simply a vaguely barrel-shaped rear-hinged flipper, capable of throwing opponents out of the ring if it got the chance. While it had some nail-biting battles in its sole heat against Pussycat and Tiberius, as well as flipping out ''both'' of its opponents in its opening melee, M2 was [[TheGenericGuy a very generic-if-competent machine, machine]], and was sent flying out of the arena itself in its semifinal match against Atomic.



The only one of several foreign machines in Series 7 to reach the semifinals, Tough As Nails had failed to find any success in its native Dutch series (due to a minor but lethal mechanical failing) but did much better in both the UK series championship as well as the 3rd World Championship, with its potent control capabilities letting them pit opponents with ease as well as score with the judges. One of only two successful horizontal crushers, Tought As Nails fought again in the reboot Series 8, but was again knocked out early by a mechanical fault. Their final surprise appearance came in the Series 10 World Series event, when they were brought in as a last-minute replacement for another competitor who had irreparably broken down.

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The only one of several foreign machines in Series 7 to reach the semifinals, Tough As Nails had failed to find any success in its native Dutch series (due to a minor but lethal mechanical failing) but did much better in both the UK series championship as well as the 3rd World Championship, with its potent control capabilities letting them pit opponents with ease as well as score with the judges. One of only two successful horizontal crushers, Tought Tough As Nails fought again in the reboot Series 8, but was again knocked out early by a mechanical fault. Their final surprise appearance came in the Series 10 World Series event, when they were brought in as a last-minute replacement for another competitor who had irreparably broken down.



After an inauspicious start in Series 5 against a new-and-improved Razer, Big Nipper came back strong in Series 7, clawing its way to the heat final with its distinctive lifter/crusher weapon. After the end of the first series, Big Nipper enjoyed decent success on the live circuit, before returning to the reboot with an interchangeable vertical spinning disc, earning it a spot in the ten-bot melee of Series 10.

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After an inauspicious start debut in Series 5 against a new-and-improved Razer, Big Nipper came back strong in Series 7, clawing its way to the heat final with its distinctive lifter/crusher weapon. After the end of the first series, Big Nipper enjoyed decent a great deal of success on the live circuit, before returning to the reboot with an interchangeable vertical spinning disc, finally earning it a spot in the ten-bot melee of Series 10.


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Another long running mid-card robot from the original series, Iron-Awe started out as an axe robot in Series 4. After a brief and memorable [[CurbStompBattle (for all the wrong reasons)]] diversion as Axe-Awe in Series 5, the Iron-Awe series slowly metamorphosed into a rear-hinged flipper, first adding one to supplement the axe, then eventually removing te axe altogether. The robot had most of its success on the live circuit, being a 2-time UK champion. It finally returned to the televised show in Series 10, but constant mechanical failures prevented it from achieving more than fluking a place in the 10-robot rumble.


Another long-running competitor who finally got a crack at the big time in the newly-cleared field of Series 7, Bulldog Breed was one of the most-experienced of them all, having competed since Series 3. A steady stream of upgrades over the course of five championship runs (which included 2 heat final appearances) culminated in them finally reaching the semis (justifying the seeding they'd earned), where they truly proved it was more than a fluke by taking out Tough As Nails before running afoul of the horrific power of the new X-Terminator.



The originalversion of The Grim Reaper was a fast, dragster-like rambot which was one of countless forgettable entrants in Series 3 to lose their first and only fight, when their wheel came flying off against Big Brother. Four series later, the team reemerged with an entirely new machine, a neon green low-pressure flipper which won its heat through solid, reliable driving and judges' decisions (perhaps influenced by their menacing mascot who stood by the judges' table with scythe at the ready) rather than spectacular ring-outs. Unfortunately it found itself facing the mighty Storm 2 in the semifinals and went no further. An updated replica of The Grim Reaper, known simply as "Reaper", took part in the reboot's unaired pilot episode, but failed to qualify for the new series itself.



* TheBusCameBack: Having not appeared for three full championships (plus both Extremes), it holds the record for the longest gap between appearances in ''Robot Wars''.[[note]]There was a team that only entered Series 2 and Series 7, an even longer gap, but they entered two different machines.[[/note]]

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* TheBusCameBack: Having not appeared for three full championships (plus both Extremes), it holds the record for the longest gap between appearances in ''Robot Wars''.Wars'' with the same machine.[[note]]There was a team that only entered Series 2 and Series 7, an even longer gap, but they entered two different machines.[[/note]]



* TheGrimReaper: Both its name and mascot.



* TheGrimReaper: Both its name and mascot.

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* TheGrimReaper: Both its name and mascot.SpellMyNameWithAThe: It was officially ''"The'' Grim Reaper", not just "Grim Reaper".



The original Knightmare (and its spiritual successor Spirit of Knightmare) was a fairly average front-hinged flipper which managed some modest success but was strictly a midcard machine. The team's fortunes started to change with the creation of the impressive rear-hinged flipper Raging Reality, which was unfortunately stopped in its Series 6 heat final by Razer, but Raging Knightmare struck gold in Series 7 with an impressive upset over veterans Spawn Again (with the aid of a bit of luck as Spawn Again suffered a cataclysmic weapons failure). Tornado put an end to their run in the first round of the semis.



If there was one robot that truly symbolised the overwhelming dominance of flippers in Series 7, it was probably M2. It was simply a vaguely barrel-shaped rear-hinged flipper, capable of throwing opponents out of the ring if it got the chance. While it had some nail-biting battles in its sole heat against Pussycat and Tiberius, as well as flipping out ''both'' of its opponents in its opening melee, M2 was a very generic-if-competent machine, and was sent flying out of the arena itself in its semifinal match against Atomic.




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* OneHitWonder: M2's Series 7 run was the team's only appearance on Robot Wars.


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The only one of several foreign machines in Series 7 to reach the semifinals, Tough As Nails had failed to find any success in its native Dutch series (due to a minor but lethal mechanical failing) but did much better in both the UK series championship as well as the 3rd World Championship, with its potent control capabilities letting them pit opponents with ease as well as score with the judges. One of only two successful horizontal crushers, Tought As Nails fought again in the reboot Series 8, but was again knocked out early by a mechanical fault. Their final surprise appearance came in the Series 10 World Series event, when they were brought in as a last-minute replacement for another competitor who had irreparably broken down.


* BornUnlucky: In Series 1 its axe broke down before its heat final against Recyclopse, leaving it effectively weaponless[[note]]The team converted it into a ramming blade, but Mortis wasn't really fast enough for ramming to be a viable tactic[[/note]], and it ''still'' almost beat Recyclopse before losing on a controversial judges' decision. In Series 2 its most successful run was almost cut short by the arena spikes, which the team had been told wouldn't be used; the ensuing controversy demoralized the team and they crashed out against Panic Attack. In Series 3, one of its tracks stopped working and Gravedigger was able to overturn it and push it into the pit, and in Series 4 its lifting arm jammed and Steg 2 was able to overturn it [[RunningGag and push it into the pit]].

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* BornUnlucky: In Series 1 its axe broke down before its heat final against Recyclopse, leaving it effectively weaponless[[note]]The team converted it into a ramming blade, but Mortis wasn't really fast enough for ramming to be a viable tactic[[/note]], and it ''still'' almost beat Recyclopse before losing on a controversial judges' decision. In Series 2 its most successful run was almost cut short by the arena spikes, which the team had been told wouldn't be used; the ensuing controversy demoralized the team team, and they crashed out Mortis put up a very poor fight against Panic Attack.Attack, which pushed it into the pit. In Series 3, one of its tracks stopped working and Gravedigger was able to overturn it and push it into the pit, and in Series 4 its lifting arm jammed and Steg 2 was able to overturn it [[RunningGag and push it into the pit]].



Weapons: Front-Hinged Flipper (Series 4), Rear-Hinged Flipper (Series 6-7)

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Weapons: Front-Hinged Flipper (Series 4), Front-Hinged Flipper, Cutting Discs & Ramming Spikes (Extreme 1), Rear-Hinged Flipper (Series 6-7)



Another of the numerous flippers in the later series, St. Agro's main distinguishing feature is its unique double flipper weapon. With a flipping panel on both the top and bottom of the robot, St. Agro was able to flip opponents no matter which side was up. After falling in round 1 of Series 6, it came back with a vengeance in Series 7, flipping its way into the semi-finals before falling victim to the newly-upgraded X-Terminator. After the wars ended, St. Agro changed hands to Team Shock, who fought with it on the live circuit under the name Maelstrom. Under this new guise, it was entered into Series 8 along with Shockwave, which ultimately made it into the series while Maelstrom did not.



Battle Record: 4 wins, 9 losses

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Battle Record: 4 5 wins, 9 10 losses




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[[caption-width-right:300:Disciplinary action is required.]]


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Another student-built machine, this one entered by the Brentwood School Roboteers, Expulsion boasted a unique flywheel weapon with retractable teeth that emerged when the weapon spun. Unfortunately, it was torn up in the first round of Series 9, so the team went back to the drawing board for Series 10, returning with an all-new pyramidal design sporting interchangeable spinning weapons. Despite its light weight, tendency to faceplant, and occasional control issues, the new Expulsion machine spun its way into the 10-Way Rumble.

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The long and storied career of Team Legion and their machine Sabretooth began in the Fifth Wars, with a bizarre contraption built around a moped. Each series, the team would devise a completely new machine, each bearing the name Sabretooth and a spinner of sorts; however, none enjoyed any success, and the team were forced to drop out of Series 7 due to their new robot being too dangerous for the producers' liking. Undeterred by their failures, Team Legion continued to compete in the reboot, finally achieving victory in Series 9 and receiving a wild-card entry to the 10-Way Rumble of Series 10 with their now-signature drum spinner.


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After an inauspicious start in Series 5 against a new-and-improved Razer, Big Nipper came back strong in Series 7, clawing its way to the heat final with its distinctive lifter/crusher weapon. After the end of the first series, Big Nipper enjoyed decent success on the live circuit, before returning to the reboot with an interchangeable vertical spinning disc, earning it a spot in the ten-bot melee of Series 10.


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Indisputably the weakest entrant in the Series 10 Wild Card Melee, Track-tion was constructed as an extracurricular club project by the students of Collingwood School, mentored by Will Thomas of Team Shock. Although its weaponry and mobility were minimal at best and most of its success was due to a borrowed wedge, the machine still survived its heat, racking up a spectacularly explosive victory against the enormous bar of Apex along the way.

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With many long-running competitors either bowing out of the Seventh Wars or falling behind in the robotics arms race, several competent-but-not-quite-good-enough machines were given a chance to shine. Atomic is one of those machines. While its initial runs were cut short by the seemingly-unstoppable Chaos 2 and a fatal case of Hypno-Disc, Atomic finally began to prove its worth in the Seventh Wars, back with a tougher, more powerful flipper. Their bad luck hadn't completely gone away, though, and the future champion Typhoon 2 disposed of it in the semi finals; regardless, this performance consolidated Atomic as a potent machine that never lost to any but the best.


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Spawn Again may have pioneered the modern full-body ramp flipper, but Gravity perfected the design. Boasting arguably the most powerful flipper in the warzone after Wheely Big Cheese's retirement, this Dutch machine holds the claim to fame of having the fastest win ever in the original series, punting Dantomkia over the wall in only 6 seconds, and housed a ruthless vendetta against the House Robots. Unfortunately, despite its successes and legacy, Gravity was turned away from the reboot in order to diversify the playing field, but in its short time on Robot Wars it has certainly left its mark.


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Entering the wars through the New Blood tournament, Mute fought its way up to second place by (to be brutally honest) being one of the small handful of New Blood machines that could actually fight its way out of a paper bag, before finally falling victim to Storm II. Of course, Mute was a competent machine in irs own right, boasting one of the series' rare front-hinged flippers with gas to spare, even if it did come at the expense of self-righting reliability. Fighting its way into the Series 7 semifinals, its advance was finally halted by Firestorm 5. After the hiatus, Team Mute returned with a new machine, an axe-bot named Bonk; unfortunately, it was a victim of Series 8's infamous pneumatics malfunctions, fell at the first hurdle and failed to reappear in subsequent series.

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