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Per TRS, Bonus Boss was split


* ShoutOut: A peculiar one -- her Hero Ability ''Judgment Arrow'' is named for the ultimate attack of Minerva, the BonusBoss from ''VideoGame/CrisisCore''.

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* ShoutOut: A peculiar one -- her Hero Ability ''Judgment Arrow'' is named for the ultimate attack of Minerva, the BonusBoss {{Superboss}} from ''VideoGame/CrisisCore''.
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Game Gourmet was disambiguated. The context here is low, so I've removed the example.


* GameGourmet: His specialty, expressed through his Burst.
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While we can use redirects (e.g. Evil Sorceress), we're not supposed to edit trope names like that.


* [[EvilSorcerer Evil Sorceress]]: The iconic one for ''Final Fantasy''.

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* [[EvilSorcerer Evil Sorceress]]: %%zce* EvilSorceress: The iconic one for ''Final Fantasy''.
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Blade On A Stick is a disambig


* BladeOnAStick: Her spears and lances from ''IX'' make up most of her Relics.



* BladeOnAStick: Spears are his unique weapons.



* BladeOnAStick: Her Relic weapons are Spears.



* BladeOnAStick: Naturally, as a Dragoon.
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Dewicking Whip It Good


* WhipItGood: She uses Whips as her Relic weapons.

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* WhipItGood: She uses Whips as her Relic weapons.
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Typo Fix


* EvilCounterpart: To Squall. Seifer's Gunblades are AceCustom verisons of Squall's Gunblades, modified to use the handle of his Hyperion and possessing variant blades of the ones Squall uses, such as Seifer's Revolver using his cross emblem instead of Squall's Griever, or his Twin Lance being dark blue and teal instead of grey and red. Seifer's second Ultra is ''Knight of Destiny'', paralleling Squall's Ultra ''Lion of Destiny'', and the animations are mirrors of each other, including using stills of their duel from ''VIII's'' opening FMV.

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* EvilCounterpart: To Squall. Seifer's Gunblades are AceCustom verisons versions of Squall's Gunblades, modified to use the handle of his Hyperion and possessing variant blades of the ones Squall uses, such as Seifer's Revolver using his cross emblem instead of Squall's Griever, or his Twin Lance being dark blue and teal instead of grey and red. Seifer's second Ultra is ''Knight of Destiny'', paralleling Squall's Ultra ''Lion of Destiny'', and the animations are mirrors of each other, including using stills of their duel from ''VIII's'' opening FMV.
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* TheRedBaron: Keeps it from her home game.

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* TheRedBaron: %%* RedBaron: Keeps it from her home game.
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Added DiffLines:

* AscendedMeme: In the original version of ''Final Fantasy XII'', Larsa was famous and appreciated for automatically healing the party with Potions and Hi-Potions when he was with them as a Guest; since Guests didn't use items from the party's stock in the original release, this meant Larsa seemingly had an infinite supply of healing items stashed up his sleeves. ''Record Keeper'' takes the joke and runs with it -- most of Larsa's Soul Breaks depict him using items to heal his comrades, and two of his Ultra Soul Breaks are even named ''Potions Aplenty'' and ''Potion Shower''.
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dewicking Nice Hat


* NiceHat: One of his Relics is his iconic hat, and one of his Record Materia gives a damage boost if the user is equipped with a hat.

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* CastingAShadow: Dark is one of the four elements she excels at with her new Switch Draw Sync, Awakening, and Ultra from the "Vanquish The Primals" event.
* FireIceLightning: The other three elements she now focuses on with her new role.

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* CharacterizationMarchesOn: She began as a dedicated White Mage and support, but after the ''Shadowbringers'' expansion of ''XIV'' had her become a Sorceress and gain aptitude in Black Magic, ''Record Keeper'' buffed Y'shtola to have Black Magic and Witch access, and gave her tools to function as an offensive spellcaster.
* CastingAShadow: Dark is one of the four elements she excels at with her new Switch Draw Sync, Awakening, and Ultra from the "Vanquish The Primals" event.
offensive tools.
* FireIceLightning: The other three elements she now focuses on with her new role.offensively.



* TheArtifact: Unlike Y'shtola and Alphinaud, who have had their skillsets in this game tweaked to reflect their evolving roles in ''XIV'', Thancred has not -- he remains firmly characterized as a Thief/Ninja-type character, even though in ''Shadowbringers'' he became a Gunbreaker, a totally different job with a totally different skillset and playstyle.



* {{Fladerization}}: In Final Fantasy XIV, whenever Cid actually fights he does so as a Gladiator with a unique gunblade, here he exclusively uses abilities from the Machinist job class.

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* {{Fladerization}}: {{Flanderization}}: In Final ''Final Fantasy XIV, XIV'', whenever Cid actually fights he does so as a Gladiator with a unique gunblade, here he exclusively uses abilities from the Machinist job class.
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* AscendedGlitch: In ''Final Fantasy IX'', the Tantalus Players are temporary party members who act as placeholders in the code for later party members; Marcus is the template for Eiko. When Eiko joins the party, her stats are effected by Marcus's stat growth without increasing her level. This makes it possible to greatly increase Eiko's stats by LevelGrinding with Marcus well beyond the intended level. ''Record Keeper'' references this glitch by adding Eiko Motes as an item that can be collected by filling out Marcus's Record Spheres. Eiko Motes can then be used on Eiko's Record Spheres, to increase her defense, HP, and healing power.

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* AscendedGlitch: In ''Final Fantasy IX'', the members of Tantalus Players are temporary party members were {{Guest Star Party Member}}s who act acted as placeholders in the code for later party members; members, and Marcus is was the template stand-in for Eiko. When Due to a glitch, when Eiko joins the party, her stats are effected by Marcus's party later she inherits Marcus' stat growth without increasing but not his level, allowing players to keep leveling her level. This makes it possible to greatly increase Eiko's normally and obtain higher stats by LevelGrinding with Marcus well beyond the intended level. than she could on her own. ''Record Keeper'' references this glitch by adding Eiko Motes as an item that can be collected by filling out Marcus's having Marcus' Record Spheres. Eiko Motes Spheres include unique "Eiko Motes", which can then be used to unlock a unique Empowered Sphere on Eiko's Record Spheres, to increase Board that give her defense, small boosts to her DEF, HP, and healing power.spells.
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* {{Irony}}: The Witch ability school has no Wind-elemental abilities in it, so Ultimecia, the most powerful Sorceress/Witch who ever lived, has no usage for those abilities and will get more utility out of generic Black Magic spells.

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* {{Irony}}: The Witch ability school has no Wind-elemental Wind or Dark-elemental abilities in it, so Ultimecia, the most powerful Sorceress/Witch who ever lived, lived and one of the most famous people to bear the title in ''Final Fantasy'', has absolutely no usage for those synergy with Witch abilities and will get are more utility out of generic with basic Black Magic spells.
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* EliteTweak: Squall is one of the few characters for whom his Burst Soul Breaks are still considered viable in top-tier play, by combining them with his Awakenings. With their matching elemental Awakening active, and if his Legend Materia procs to dualcast their first Burst command, his ''Steely Blade'' and ''Revolver Drive'' Bursts only need a single turn to charge up three Junction levels, when normally they need three. At that point the second Burst command on both is a 7-hit attack with higher power than 6* Spellblade abilities and an increased 25% critical hit chance, and it is also compatible with the dualcast effects of his Awakening and Legend Materia. Even his first two Sync Soul Breaks couldn't match that level of damage output. This combo became so well-known that Squall's third Sync is basically a revised version of it, with Sync commands that act similarly to his Burst commands and granting Squall a buff that grants him a one-time charge to his Soul Break gauge and instantcast on his next turn after his first attack, encouraging players to launch one of his Awakenings to combo it with the Sync commands.

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* EliteTweak: Squall is one of the few characters for whom his Burst Soul Breaks are still considered viable in top-tier play, by combining them with his Awakenings. With their matching elemental Awakening active, and if his Legend Materia procs to dualcast their first Burst command, his ''Steely Blade'' and ''Revolver Drive'' Bursts only need a single turn to charge up three Junction levels, when normally they need three. At that point the second Burst command on both is a 7-hit attack with higher power than 6* Spellblade abilities and an increased 25% critical hit chance, and it is also compatible with the dualcast effects of his Awakening and Legend Materia. Even his first two Sync Soul Breaks couldn't match that level of damage output. This combo became so well-known that Squall's third Sync is basically a revised version of it, with Sync commands that act similarly to his Burst commands and granting Squall a buff that grants him a one-time charge to his Soul Break gauge and instantcast on his next turn after his first attack, encouraging players attack -- the intended strategy is to use his Sync command to charge one level, launch one of his Awakenings to combo it Awakening the next turn, and then dual-cast the Sync command, reaching full charge and with the benefit of his Awakening and Sync commands.both active.
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Up To Eleven is a defunct trope


* SuperSpeed: Her first Ultra gives her Quickcast every time she uses a Lightning-elemental ability, she has access to the Celerity ability school that executes faster than other abilities, and her Legend Materia lets her begin the battle with Haste and three charges of Instantcast. Her Sync takes this UpToEleven by giving her the ability to instantly fill her ATB gauge via its commands, essentially allowing her to take double turns.

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* SuperSpeed: Her first Ultra gives her Quickcast every time she uses a Lightning-elemental ability, she has access to the Celerity ability school that executes faster than other abilities, and her Legend Materia lets her begin the battle with Haste and three charges of Instantcast. Her Sync takes this UpToEleven by giving gives her the ability to instantly fill her ATB gauge via its commands, essentially allowing her to take double turns.
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Dewicked trope


* KnifeNut: His main weapons are daggers.
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* EliteTweak: Squall is one of the few characters for whom his Burst Soul Breaks are still considered viable in top-tier play, by combining them with his Awakenings. With their matching elemental Awakening active, and if his Legend Materia procs to dualcast their first Burst command, his ''Steely Blade'' and ''Revolver Drive'' Bursts only need a single turn to charge up three Junction levels, removing their main drawback that it normally takes three turns. At that point Squall's second Burst command is a 7-hit attack that has higher power than 6* Spellblade abilities and an increased 25% critical hit chance, and it is also compatible with the dualcast effects of his Awakening and Legend Materia. Even his first two Sync Soul Breaks couldn't offer that level of damage output. This combo became so well-known that his third Sync is basically a revised version of it, with Sync commands that act similarly to his Burst commands and a mechanic that makes it easy for Squall to go into one of his Awakenings off of them.

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* EliteTweak: Squall is one of the few characters for whom his Burst Soul Breaks are still considered viable in top-tier play, by combining them with his Awakenings. With their matching elemental Awakening active, and if his Legend Materia procs to dualcast their first Burst command, his ''Steely Blade'' and ''Revolver Drive'' Bursts only need a single turn to charge up three Junction levels, removing their main drawback that it when normally takes three turns. they need three. At that point Squall's the second Burst command on both is a 7-hit attack that has with higher power than 6* Spellblade abilities and an increased 25% critical hit chance, and it is also compatible with the dualcast effects of his Awakening and Legend Materia. Even his first two Sync Soul Breaks couldn't offer match that level of damage output. This combo became so well-known that his Squall's third Sync is basically a revised version of it, with Sync commands that act similarly to his Burst commands and a mechanic that makes it easy for granting Squall a buff that grants him a one-time charge to go into his Soul Break gauge and instantcast on his next turn after his first attack, encouraging players to launch one of his Awakenings off of them.to combo it with the Sync commands.

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* FireIceLightning: His focus is in these three elements, through with a moderate leaning to Fire over the others. His Ultra ''Enlightened Blade'' has a unique effect where whenever an attack in one of these three elements is used on him, Steiner automatically gains an elemental infusion for the same element, and his Awakening ''Double Climhazzard'' that gives him Empowered Infusion for whichever of those three elements he attacks in the turn after using it, and every second Spellblade he uses gives him another stack of Infusion for the same element. His Arcane Overstrike, appropriately enough, is ''Frostfire Thunder Slash''.
* MechanicallyUnusualFighter:
** His ''Enlightened Blade'' Ultra gives him an elemental infusion for Fire, Ice, or Lightning, but only when an ''ally'' uses such an attack on him.
** His ''Double Climhazzard'' Awakening gives him the status "Prepare to Charge", which gives Steiner an elemental infusion for the matching element every second Fire, Ice, or Lightning attack he uses. This makes him one of the few characters who can gain and stack infusions without Glints or Syncs.

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* FireIceLightning: His focus is in these three elements, through with a moderate leaning to Fire over the others. His Ultra ''Enlightened Blade'' has a unique effect where whenever an attack in one of these three elements is used on him, Steiner automatically gains an elemental infusion for the same element, and his Awakening ''Double Climhazzard'' that gives him Empowered Infusion for whichever of those three elements he attacks in the turn after using it, and every second Spellblade he uses gives him another stack of Infusion for the same element. His Arcane Overstrike, appropriately enough, is ''Frostfire Thunder Slash''.
* MechanicallyUnusualFighter:
**
MythologyGag: His ''Enlightened Blade'' Ultra gives him an elemental infusion for Fire, Ice, or Lightning, but only when an ''ally'' uses such an attack on him.
** His
him, while his ''Double Climhazzard'' Awakening gives him the status "Prepare to Charge", "Combine Mode", which gives Steiner an elemental grants another such infusion for the matching element every second Fire, Ice, or Lightning attack he uses. This makes him one of uses in those elements, but it also grants Vivi the few characters who can gain same infusion if he's in the party. Both are an allusion to how the Spellblade command worked in ''Final Fantasy IX''; the command was only usable if both Steiner and stack infusions without Glints or Syncs.Vivi were in the party, and depicted Vivi actually casting the spell on Steiner's sword and then Steiner attacking with it.



* ShoutOut: The reason his ''Enlightened Blade'' needs an ally to attack him is because that's how his Magic Sword ability worked in ''Final Fantasy IX'' -- Steiner could only use Magic Sword when Vivi was in the party, and the animation depicted Vivi casting a spell on Steiner before Steiner attacked now that his sword was infused with that element.



* UselessUsefulSpell: ''Enlightened Blade'' gives Steiner an elemental infusion in Fire, Ice, or Lightning, when an ally hits him with an attack in one of those elements. Odds are that whatever ability he gets hit with will be so powerful as to kill Steiner, or at least waste Last Stand if he has it to survive; alternatively someone could carry a low-power Black Magic spell to use on him, which will probably be useless against the boss. And either way, the caster is wasting a turn they could use to attack the enemy to give Steiner a status buff that hundreds of other Soul Breaks give on usage, including other Soul Breaks Steiner has.

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* UselessUsefulSpell: ''Enlightened Blade'' gives Steiner an elemental infusion in Fire, Ice, or Lightning, when an ally hits him with an attack in one of those elements. Odds are that whatever ability he gets hit with will be so powerful as to kill Steiner, or at least waste Last Stand if he has it Steiner. Not to survive; alternatively someone could carry a low-power Black Magic spell to use on him, which will probably be useless against mention that the boss. And either way, the caster character is wasting using a turn they to do this that could use have been used to attack the enemy to give boss, and Steiner a status buff that hundreds of has many other Soul Breaks give on usage, including other Soul Breaks Steiner has.
ways to get elemental infusions without such odd tactics.
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* EliteTweak: Squall is one of the few characters for whom his Burst Soul Breaks are still considered viable in top-tier play, by combining them with his Awakenings. With their matching elemental Awakening active, and if his Legend Materia procs to dualcast their first Burst ability, his ''Steely Blade'' and ''Revolver Drive'' Bursts only need a single turn to charge up three Junction levels, removing their main drawback that it normally takes three turns. At that point Squall's second Burst command is a 7-hit attack that has higher power than even 6* Spellblade abilities and an increased 25% critical hit chance, it is guaranteed to dualcast due to his Awakening, and if his Legend Materia triggers it will cast a third time. And during all this he's in Burst Mode, granting him a buff to all stats including Speed. Even with all his Ultras and their follow-up attacks active, they still can't match that level of damage output, and his Sync Soul Break needs support from his Ultras to offer something comparable.

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* EliteTweak: Squall is one of the few characters for whom his Burst Soul Breaks are still considered viable in top-tier play, by combining them with his Awakenings. With their matching elemental Awakening active, and if his Legend Materia procs to dualcast their first Burst ability, command, his ''Steely Blade'' and ''Revolver Drive'' Bursts only need a single turn to charge up three Junction levels, removing their main drawback that it normally takes three turns. At that point Squall's second Burst command is a 7-hit attack that has higher power than even 6* Spellblade abilities and an increased 25% critical hit chance, and it is guaranteed to also compatible with the dualcast due to effects of his Awakening, Awakening and if his Legend Materia triggers it will cast a third time. And during all this he's in Burst Mode, granting him a buff to all stats including Speed. Materia. Even with all his Ultras and their follow-up attacks active, they still can't match first two Sync Soul Breaks couldn't offer that level of damage output, and output. This combo became so well-known that his third Sync Soul Break needs support from is basically a revised version of it, with Sync commands that act similarly to his Ultras Burst commands and a mechanic that makes it easy for Squall to offer something comparable.go into one of his Awakenings off of them.

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[[/folder]]

[[folder:''Final Fantasy XII'']]
!!Vaan

->'''Role''': Aspiring Sky Pirate

"An orphan from the slums of Lowtown who dreams of becoming a sky pirate. Vaan remains upbeat in the face of adversity, and he often serves as the de facto leader of the other orphans who live on the streets."

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[[/folder]]

[[folder:''Final Fantasy XII'']]
!!Vaan

->'''Role''': Aspiring Sky Pirate

"An orphan from the slums of Lowtown who dreams of becoming a sky pirate. Vaan remains upbeat in the face of adversity, and he often serves as the de facto leader
!! Naja

-> '''Role''': Sentinel President

"President
of the other orphans who live mercenary company Salaheem's Sentinels. Arrogant and brash, Naja will take on any job if the streets.price is right."



* BlowYouAway: His element is Wind.
* KatanasAreJustBetter: Some of his unique relics are katanas.
* NonIndicativeName: Since ''Red Spiral'' and ''Pyroclasm'' were two of his Quickenings in ''XII'', ''Red Spiral'' is his Hero Ability and ''Pyroclasm Inferno'' is his Dyad. However, even though the two had distinctly fiery appearances in ''XII'', here they're Wind-elemental since that's Vaan's elemental focus.
* SecretArt: His Hero Ability is ''Red Spiral'', which inflicts five hits of Wind damage and lowers the target's Wind resistance for a few seconds.
* SupportPartyMember: Most of his Soul Breaks debuff the enemy's stats. That said, he got later shifted into a DPS role as a Wind Thief.

!!Balthier

->'''Role''': Sky Pirate

"A sky pirate who boasts his airship, the Strahl, is the fastest in all Ivalice. Balthier prizes freedom above all else, swearing allegiance to neither king nor kingdom. A true and steady ally, he is the quintessential pirate with a heart of gold."

to:

* BlowYouAway: His element is Wind.
DishingOutDirt: Her main element
* KatanasAreJustBetter: Some of his unique relics are katanas.
* NonIndicativeName: Since ''Red Spiral'' and ''Pyroclasm'' were two of his Quickenings in ''XII'', ''Red Spiral'' is his Hero Ability and ''Pyroclasm Inferno'' is his Dyad. However, even though the two had distinctly fiery appearances in ''XII'', here they're Wind-elemental
OutOfFocus: She hasn't received a new relic since that's Vaan's elemental focus.
* SecretArt: His Hero Ability is ''Red Spiral'', which inflicts five hits of Wind damage and lowers the target's Wind resistance for a few seconds.
* SupportPartyMember: Most of his Soul Breaks debuff the enemy's stats. That said, he got later shifted into a DPS role as a Wind Thief.

!!Balthier

->'''Role''': Sky Pirate

"A sky pirate who boasts his airship, the Strahl, is the fastest in all Ivalice. Balthier prizes freedom above all else, swearing allegiance
her debut. She only goes up to neither king nor kingdom. A true and steady ally, he is the quintessential pirate with a heart of gold."
AOSB.

!! Arciela



* TheGunslinger: His main relics are guns and he specializes in Machinist abilities.
* PlayingWithFire: The Leading Man's primary element is Fire, being an efficient Imperiler with his Record Dive.
* SecretArt: His Hero Ability is ''Fires of War''. A Machinist ability that deals 7 physical ranged Fire attacks.

!!Fran

->'''Role''': Sky Pirate

"One of the viera, a mysterious race that dwells among the trees. Fran turned her back on the Wood and her people to see the wider world. Now she travels Ivalice with her sky pirate partner Balthier, with whom she shares a deep and powerful bond."

to:

* TheGunslinger: His AnIcePerson: One of her main relics elements is Ice.
* BlowYouAway: Also excels in wind.
* HydroElectroCombo: The 3rd and last element she focuses on
are guns Water and he specializes in Machinist Lightning.
* LadyOfBlackMagic: She's primarily a spellcaster with focus on Black and Witch
abilities.
* PlayingWithFire: The Leading Man's primary element is Fire, being an efficient Imperiler with his Record Dive.
*
SecretArt: His Her Hero Ability is ''Fires of War''. ''Harmonic Displacement''. A Machinist Black Magic ability that deals 7 physical ranged Fire 5 magical Ice/Lightning/Water/Wind attacks.

!!Fran

[[/folder]]

[[folder:''Final Fantasy XII'']]
!!Vaan

->'''Role''': Aspiring Sky Pirate

"One "An orphan from the slums of Lowtown who dreams of becoming a sky pirate. Vaan remains upbeat in the face of adversity, and he often serves as the de facto leader of the viera, a mysterious race that dwells among the trees. Fran turned her back other orphans who live on the Wood and her people to see the wider world. Now she travels Ivalice with her sky pirate partner Balthier, with whom she shares a deep and powerful bond.streets."



* AnIcePerson: This has become her primary element with time, starting with her Soul Breaks primarily doing Ice damage or causing Imperil Ice, and culminating with Fran eventually getting the Ice Minichain.
* BalanceBuff: When she got her Awakening, she got buffed to have Machinist 5, allowing her to use its multi-hitting and imperiling abilities to great effect.
* SecretArt: Her Hero Ability is ''Shatterheart''. A Sharpshooter ability that deals 4 physical ranged Ice/Lightning attacks and imperils those elements for 5 seconds.
* ShockAndAwe: Her secondary element.
* SupportPartyMember: The main one for ''XII''. She can debuff the enemy's stats and lower their Lightning and Ice resistances.

!!Ashelia "Ashe" B'nargin Dalmasca

->'''Role''': Dalmascan Princess

"Princess of the fallen Kingdom of Dalmasca, Ashe has an unwavering sense of justice and an iron will. She set out in search of a devastating power to help restore her kingdom and take vengeance upon the Empire, but during her travels with Balthier she begins to have second thoughts."

to:

* AnIcePerson: This has become her primary BlowYouAway: His element with time, starting with her Soul Breaks primarily doing Ice damage or causing Imperil Ice, is Wind.
* KatanasAreJustBetter: Some of his unique relics are katanas.
* NonIndicativeName: Since ''Red Spiral''
and culminating with Fran eventually getting ''Pyroclasm'' were two of his Quickenings in ''XII'', ''Red Spiral'' is his Hero Ability and ''Pyroclasm Inferno'' is his Dyad. However, even though the Ice Minichain.
* BalanceBuff: When she got her Awakening, she got buffed to have Machinist 5, allowing her to use its multi-hitting and imperiling abilities to great effect.
two had distinctly fiery appearances in ''XII'', here they're Wind-elemental since that's Vaan's elemental focus.
* SecretArt: Her His Hero Ability is ''Shatterheart''. A Sharpshooter ability that deals 4 physical ranged Ice/Lightning attacks ''Red Spiral'', which inflicts five hits of Wind damage and imperils those elements lowers the target's Wind resistance for 5 seconds.
* ShockAndAwe: Her secondary element.
a few seconds.
* SupportPartyMember: The main one for ''XII''. She can Most of his Soul Breaks debuff the enemy's stats and lower their Lightning and Ice resistances.

!!Ashelia "Ashe" B'nargin Dalmasca

stats. That said, he got later shifted into a DPS role as a Wind Thief.

!!Balthier

->'''Role''': Dalmascan Princess

"Princess of
Sky Pirate

"A sky pirate who boasts his airship,
the fallen Kingdom of Dalmasca, Ashe has an unwavering sense of justice and an iron will. She set out in search of a devastating power to help restore her kingdom and take vengeance upon Strahl, is the Empire, but during her travels with fastest in all Ivalice. Balthier she begins prizes freedom above all else, swearing allegiance to have second thoughts.neither king nor kingdom. A true and steady ally, he is the quintessential pirate with a heart of gold."



* BlackMage: Her main role is offensive magic.
* MagicKnight: She's a magic user that can equip swords and heavy armor.
* SecretArt: Her Hero Ability is ''Maelstrom's Bolt''. a Black Magic ability that deals 6 magical Lightning attacks.
* ShockAndAwe: Her primary element is Lightning.

!!Basch Von Ronsenburg

-> '''Role''': Former Dalmascan Captain

"A brave captain who never strays from the knight's true path. An Archadian plot in its war with Rabanastre two years prior saw Basch blamed for the assassination of King Raminas, but throughout it all he has remained devoted to Princess Ashe."

to:

* BlackMage: Her TheGunslinger: His main role is offensive magic.
* MagicKnight: She's a magic user that can equip swords
relics are guns and heavy armor.
he specializes in Machinist abilities.
* PlayingWithFire: The Leading Man's primary element is Fire, being an efficient Imperiler with his Record Dive.
* SecretArt: Her His Hero Ability is ''Maelstrom's Bolt''. a Black Magic ''Fires of War''. A Machinist ability that deals 6 magical Lightning attacks.
* ShockAndAwe: Her primary element is Lightning.

!!Basch Von Ronsenburg

-> '''Role''': Former Dalmascan Captain

"A brave captain who never strays from
7 physical ranged Fire attacks.

!!Fran

->'''Role''': Sky Pirate

"One of
the knight's true path. An Archadian plot in its war viera, a mysterious race that dwells among the trees. Fran turned her back on the Wood and her people to see the wider world. Now she travels Ivalice with Rabanastre two years prior saw Basch blamed for the assassination of King Raminas, but throughout it all he has remained devoted to Princess Ashe.her sky pirate partner Balthier, with whom she shares a deep and powerful bond."



* CastingAShadow: His Overstrike Soul Break, ''Rightous Steel'' has Dark as a secondary element.
* HolyHandGrenade: His primary element is Holy.
* PlayingWithFire: His first Ultra Soul Break, ''Clash of Light and Flame'' has Fire as a secondary element.
* SecretArt: His Hero Abilities are ''Ruin Impendent'' and ''Clash of Light and Flame''. The first one is a knight ability that deals 4 physical Holy/Fire attacks and heals Basch for up to 2000 HP. The second one does 5 physical Holy/Fire attacks.
* SupportPartyMember: Several of his Soul Breaks focus on buffing the party to compensate for his low damage output.

!!Penelo

-> '''Role''': Dancer

"A cheerful young girl who dreams of becoming a dancer. Penelo and Vaan have been friends since childhood, and she does her best to keep him out of trouble as they journey through Ivalice."

to:

* CastingAShadow: His Overstrike Soul Break, ''Rightous Steel'' AnIcePerson: This has Dark as a secondary element.
* HolyHandGrenade: His
become her primary element is Holy.
* PlayingWithFire: His first Ultra
with time, starting with her Soul Break, ''Clash of Light Breaks primarily doing Ice damage or causing Imperil Ice, and Flame'' has Fire as a secondary element.
culminating with Fran eventually getting the Ice Minichain.
* BalanceBuff: When she got her Awakening, she got buffed to have Machinist 5, allowing her to use its multi-hitting and imperiling abilities to great effect.
* SecretArt: His Her Hero Abilities are ''Ruin Impendent'' and ''Clash of Light and Flame''. The first one Ability is a knight ''Shatterheart''. A Sharpshooter ability that deals 4 physical Holy/Fire ranged Ice/Lightning attacks and heals Basch imperils those elements for up to 2000 HP. The second one does 5 physical Holy/Fire attacks.
seconds.
* ShockAndAwe: Her secondary element.
* SupportPartyMember: Several of his Soul Breaks focus on buffing The main one for ''XII''. She can debuff the party to compensate for his low damage output.

!!Penelo

-> '''Role''': Dancer

"A cheerful young girl who dreams of becoming a dancer. Penelo
enemy's stats and Vaan lower their Lightning and Ice resistances.

!!Ashelia "Ashe" B'nargin Dalmasca

->'''Role''': Dalmascan Princess

"Princess of the fallen Kingdom of Dalmasca, Ashe has an unwavering sense of justice and an iron will. She set out in search of a devastating power to help restore her kingdom and take vengeance upon the Empire, but during her travels with Balthier she begins to
have been friends since childhood, and she does her best to keep him out of trouble as they journey through Ivalice.second thoughts."



* CombatMedic: She originally started as this as her first few Soul Breaks did damage to enemies, but focused on being a dedicated healer later on instead.
* DanceBattler: Has 5* Dancer and her Legend Materia ''Dreams Of The Dance'' has a chance to heal the party when using dance abilities.
* HolyHandGrenade: Her Primary Element with her offensive Soul Breaks.
* SecretArt: Her Hero Ability is ''War Dance''. A Dancer ability that raises the party's ATK & MAG by 10/20/30% with 1/2/3 Dancer Lore and heals the party for around 1000 HP.

!!Larsa Ferrinas Solidor

-> '''Role''': Emperor-in-Waiting

"The fourth son of Emperor Gramis, and potential heir to the imperial throne. Though but twelve years of age, Larsa's grasp of politics and military strategy are uncanny. He has an earnest wish for peace, and he seeks to right the wrongs of the Empire, which sets him at odds with his beloved brother Vayne."

to:

* CombatMedic: She originally started as this as her first few Soul Breaks did damage to enemies, but focused on being a dedicated healer later on instead.
* DanceBattler: Has 5* Dancer and her Legend Materia ''Dreams Of The Dance'' has a chance to heal the party when using dance abilities.
* HolyHandGrenade:
BlackMage: Her Primary Element with her main role is offensive Soul Breaks.
magic.
* MagicKnight: She's a magic user that can equip swords and heavy armor.
* SecretArt: Her Hero Ability is ''War Dance''. A Dancer ''Maelstrom's Bolt''. a Black Magic ability that raises the party's ATK & MAG by 10/20/30% with 1/2/3 Dancer Lore and heals the party for around 1000 HP.

!!Larsa Ferrinas Solidor

deals 6 magical Lightning attacks.
* ShockAndAwe: Her primary element is Lightning.

!!Basch Von Ronsenburg

-> '''Role''': Emperor-in-Waiting

"The fourth son of Emperor Gramis, and potential heir to
Former Dalmascan Captain

"A brave captain who never strays from
the imperial throne. Though but twelve knight's true path. An Archadian plot in its war with Rabanastre two years prior saw Basch blamed for the assassination of age, Larsa's grasp of politics and military strategy are uncanny. He King Raminas, but throughout it all he has an earnest wish for peace, and he seeks remained devoted to right the wrongs of the Empire, which sets him at odds with his beloved brother Vayne.Princess Ashe."



* SecretArt: His Hero Ability is ''Archadian Drought'', which restores a bit of HP to the entire party.
* StatusEffects: His niche is blocking them -- Larsa's Soul Breaks have a recurring theme of casting Esuna on the party to cure their status ailments, granting the Astra status to block status ailments, or even doing both.
* SupportPartyMember: Has access to 6* Support, allowing him to debuff the enemy or just use Wrath for fueling his Soul Breaks.
* WhiteMage: The second one of ''XII''.

!!Gabranth

-> '''Role''': Judge Magister

"A magister in charge of the judges of the Archadian Empire, Gabranth proves a powerful adversary to Vaan and the other rebels."

to:

* CastingAShadow: His Overstrike Soul Break, ''Rightous Steel'' has Dark as a secondary element.
* HolyHandGrenade: His primary element is Holy.
* PlayingWithFire: His first Ultra Soul Break, ''Clash of Light and Flame'' has Fire as a secondary element.
* SecretArt: His Hero Ability Abilities are ''Ruin Impendent'' and ''Clash of Light and Flame''. The first one is ''Archadian Drought'', which restores a bit of HP knight ability that deals 4 physical Holy/Fire attacks and heals Basch for up to the entire party.
* StatusEffects: His niche is blocking them -- Larsa's Soul Breaks have a recurring theme of casting Esuna on the party to cure their status ailments, granting the Astra status to block status ailments, or even doing both.
2000 HP. The second one does 5 physical Holy/Fire attacks.
* SupportPartyMember: Has access to 6* Support, allowing him to debuff the enemy or just use Wrath for fueling Several of his Soul Breaks.
* WhiteMage: The second one of ''XII''.

!!Gabranth

Breaks focus on buffing the party to compensate for his low damage output.

!!Penelo

-> '''Role''': Judge Magister

Dancer

"A magister in charge cheerful young girl who dreams of the judges of the Archadian Empire, Gabranth proves becoming a powerful adversary to dancer. Penelo and Vaan have been friends since childhood, and the other rebels.she does her best to keep him out of trouble as they journey through Ivalice."



* CastingAShadow: His Primary element is Dark, opposite of his twin brother's Holy Element.
* CombatMedic: Can use White Magic up to 4*.
* SecretArt: His Hero Ability is ''Innocence''. a Heavy Combat ability that deals 6 physical Dark Attacks and gives Gabranth +1 Heavy Charge with a long cast time that reduces with each use.

!!Vayne Carudas Solidor

-> '''Role''': Consul of Rabanastre

to:

* CastingAShadow: His Primary element is Dark, opposite of his twin brother's Holy Element.
* CombatMedic: Can use White Magic up She originally started as this as her first few Soul Breaks did damage to 4*.
enemies, but focused on being a dedicated healer later on instead.
* DanceBattler: Has 5* Dancer and her Legend Materia ''Dreams Of The Dance'' has a chance to heal the party when using dance abilities.
* HolyHandGrenade: Her Primary Element with her offensive Soul Breaks.
* SecretArt: His Her Hero Ability is ''Innocence''. a Heavy Combat ''War Dance''. A Dancer ability that deals 6 physical Dark Attacks and gives Gabranth +1 Heavy Charge raises the party's ATK & MAG by 10/20/30% with a long cast time that reduces with each use.

!!Vayne Carudas
1/2/3 Dancer Lore and heals the party for around 1000 HP.

!!Larsa Ferrinas
Solidor

-> '''Role''': Consul Emperor-in-Waiting

"The fourth son
of Rabanastre
Emperor Gramis, and potential heir to the imperial throne. Though but twelve years of age, Larsa's grasp of politics and military strategy are uncanny. He has an earnest wish for peace, and he seeks to right the wrongs of the Empire, which sets him at odds with his beloved brother Vayne."



"The third son of the Archadian emperor, and likely candidate to succeed the throne. Vayne plots to begin a war with the Rozarrian Empire, and thereby end the smaller conflicts raging throughout Ivalice. Though cold and calculating, he holds true affection for his younger brother, Larsa."

to:

"The third son * SecretArt: His Hero Ability is ''Archadian Drought'', which restores a bit of HP to the entire party.
* StatusEffects: His niche is blocking them -- Larsa's Soul Breaks have a recurring theme of casting Esuna on the party to cure their status ailments, granting the Astra status to block status ailments, or even doing both.
* SupportPartyMember: Has access to 6* Support, allowing him to debuff the enemy or just use Wrath for fueling his Soul Breaks.
* WhiteMage: The second one of ''XII''.

!!Gabranth

-> '''Role''': Judge Magister

"A magister in charge of the judges
of the Archadian emperor, and likely candidate to succeed the throne. Vayne plots to begin a war with the Rozarrian Empire, Gabranth proves a powerful adversary to Vaan and thereby end the smaller conflicts raging throughout Ivalice. Though cold and calculating, he holds true affection for his younger brother, Larsa.other rebels."


Added DiffLines:

* CastingAShadow: His Primary element is Dark, opposite of his twin brother's Holy Element.
* CombatMedic: Can use White Magic up to 4*.
* SecretArt: His Hero Ability is ''Innocence''. a Heavy Combat ability that deals 6 physical Dark Attacks and gives Gabranth +1 Heavy Charge with a long cast time that reduces with each use.

!!Vayne Carudas Solidor

-> '''Role''': Consul of Rabanastre

----

"The third son of the Archadian emperor, and likely candidate to succeed the throne. Vayne plots to begin a war with the Rozarrian Empire, and thereby end the smaller conflicts raging throughout Ivalice. Though cold and calculating, he holds true affection for his younger brother, Larsa."

----

Added: 151

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to:

* SecretArt: His Hero Ability is ''Aura of Darkness''. A Darkness ability that deals 5 ranged Physical Dark/Fire attacks.


Added DiffLines:

* SecretArt: His Hero Ability is ''Zantetsuken(XV)''. A Spellblade ability that deals one Physical Lightning/Dark attack that can break the damage cap.

Added: 446

Changed: 1314

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* BowYouAway: Wind has become his secondary element replacing Fire.

to:

* BowYouAway: BlowYouAway: Wind has become his secondary element replacing Fire.



* SecretArt: His Hero Ability is ''Scion's Fire''.

to:

* SecretArt: His Hero Ability is ''Scion's Fire''.
Fire''. A Black Magic ability that deals 6 magical Fire attacks.



* SecretArt: His Hero Ability is ''Aerial Slice''. To mesh with both his Summoner and White Mage themes, it damages a single enemy and heals the party.

to:

* SecretArt: His Hero Ability is ''Aerial Slice''. To mesh with both his Summoner and White Mage themes, it damages a single enemy A Summon ability that deals 5 magical Wind Attack and heals the party.party for around 1000 HP.



* SecretArt: Her Hero Ability is ''The Echo''. A Knight Ability that restores around 1000 HP to allies, and charges her Soulbreak Gauge by a very large ammount.




to:

* SecretArt: His Hero Ability is ''Equalizer''. A Machinist Ability that deals 3 ranged Physical Fire/Earth/Lightning/Poison attacks and imperils those elements for 5 seconds.



* SecretArt: Her Hero Ability is ''Diamond Dust'', tying into her connection to Shiva in her home game.

to:

* SecretArt: Her Hero Ability is ''Diamond Dust'', tying into her connection to Shiva in her home game.
Dust''. A Summon Ability that deals 5 AOE magical Ice attacks with a higher multiplier against fewer enemies.



* SecretArt: His Hero Ability is ''Circle of Scorn''. A Knight ability that deals 4 physical Holy/Ice attacks and gives the party a small damage reduction barrier.



* SecretArt: His Hero Ability is ''Star Diver'', a Wind/Dark Jump attack.

to:

* SecretArt: His Hero Ability is ''Star Diver'', a Diver''. A Dragoon ability that deals 6 Wind/Dark Jump attack.
attacks with a long cast time and no air time.



* SecretArt: Her Hero Ability is ''Jolt'', taken from the Red Mage in ''XIV''.

to:

* SecretArt: Her Hero Ability is ''Jolt'', taken from the Red Mage in ''XIV''.''Jolt''. A Black Magic ability that deals 3 magical Wind/Lightning attacks and gives her Instant Cast 1.



* SecretArt: He has two Hero Abilities, ''Shifting Fire'' for Fire and ''Shifting Earth'' for Earth.

to:

* SecretArt: He has two His Hero Abilities, Abilities are ''Shifting Fire'' for Fire Fire'', ''Shift Earth'', and ''Shifting Earth'' for Earth.
Lightning''. The first is a Celerity ability that deals 3 physical Fire attacks and gives him Instant Cast 1. The second one is a Combat Ability that deals 6 physical Earth Attacks. The last one is a Combat ability that deals 6 physical Lightning attacks.



* SecretArt: His Hero Ability is ''Trigger Happy(XV)''. A Machinist ability that deals 7 ranged Physical Lightning attacks.



* SecretArt: His Hero Ability is ''Sagefire'', a four-hit Thief ability that boosts Ignis' fire-elemental damage every second use.

to:

* SecretArt: His Hero Ability Abilities are ''Sagefire'' and ''Enhancement'' The first one is ''Sagefire'', a four-hit Thief ability that deals 4 physical Fire attacks that boosts Ignis' fire-elemental damage every second use.use with reduced cast time. The second one does 6 ranged physical fire attacks.




to:

* SecretArt: His Hero Ability is ''Predecessor's Might''. a Samurai Ability that deals 6 physical Fire attacks and gives him retaliate.



* SecretArt: Her Hero Ability is ''Hydrean Protection''. It deals five hits of Water and Holy damage to all enemies.

to:

* SecretArt: Her Hero Ability is ''Hydrean Protection''. It A Summon ability that deals five hits of Water magical Water/Holy attacks and Holy damage to all enemies.
heals the party for around 1000 HP.

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