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Not considered a trope anymore as per TRS
Changed line(s) 137 (click to see context) from:
* TheChick: Easily one of the nicest characters in the game, complete with {{Cry Cute}} moments.
to:
* TheChick: Easily one of the nicest characters in the game, complete with {{Cry Cute}} moments.game.
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Not considered a trope anymore as per TRS
Deleted line(s) 141 (click to see context) :
* CryCute: After the tanker mission she finally lets out all of her frustrations and sorrows with the situation on Serph, fully shedding tears after all that they had to endure.
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Dewicked trope
Deleted line(s) 660 (click to see context) :
* NiceHat: He wears a neat cap that he emblazons with the Embryon stripe.
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Changed line(s) 905 (click to see context) from:
* IAmNotLeftHanded: He could simply give you absolutely no chance at victory by dropping a Gaea Rage at the start of battle, if he really wanted to. He only does it if you violate his rule of "no elemental immunities".
to:
* IAmNotLeftHanded: He could simply give you absolutely no chance at victory by dropping a Gaea Rage at the start of battle, if he really wanted to. He only does it if you violate his rule of "no elemental immunities". Apart from that, his physical attacks also don't pierce resistances, meaning he is not even using Pierce, the very skill he awakened as a true demon.
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Dewicking a split trope
Deleted line(s) 418 (click to see context) :
* KnifeNut: He doesn't use it in combat, but he stabs Heat with one as a way of persuading him.
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* PsychoKnifeNut: He doesn't use it in combat, but he stabs Heat with one as a way of persuading him.
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Changed line(s) 896 (click to see context) from:
* ArtificialStupidity: His biggest weakness - it is possible to lock two of his minions into trying to use Dekaja and Dekunda, only to fail due to a lack of MP via draining and a bit of a trick. Causing it to happen requires luck and even if it does Demi-fiend is still a luck based fight, but it does make the fight quite a bit easier.
to:
* ArtificialStupidity: His biggest weakness - it is possible to lock two of his minions into trying to use Dekaja and Dekunda, only to fail due to a lack of MP via draining and a bit of a trick. This also prevents them from using Recarmdra, breaking the minion cycle and locking out Gaia Rage. Causing it to happen requires luck and even if it does Demi-fiend is still a luck based fight, but it does make the fight quite a bit easier.
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* CriticalHit: His attacks have an extremely high critical chance, which, as per the mechanics of this game, give him an extra turn when he lands one. However, he does ''not'' consider Null Critical an "immunity" for purposes of Gaia Rage, making it absolutely ''vital'' to have equipped on all party members.
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it's the second game where he can be recruited in the final dungeon, he's a party member from the start in the first game.
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* OptionalPartyMember: If you make certain choices throughout both games it is possible to recruit him in TheVeryDefinitelyFinalDungeon of the first one.
to:
* OptionalPartyMember: If you make certain choices throughout both games it is possible to recruit him in TheVeryDefinitelyFinalDungeon of the first second one.
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* ReiAyanamiExpy: A rare male example. He has silver hair and eyes, which upon closer inspection are unique even by [[YouGottaHaveBlueHair Junkyard standards]], and even after awakening to his emotions at the opening cutscene of the game, he still comes off as emotionless and only starts showing clear emotion towards the end of the sequel. Finally, [[spoiler:he is an artificial intelligence based on a MadScientist]]. His haircut also fits the standards.
to:
* ReiAyanamiExpy: A rare male example. He has silver hair and eyes, which upon closer inspection are unique even by [[YouGottaHaveBlueHair Junkyard standards]], standards, and even after awakening to his emotions at the opening cutscene of the game, he still comes off as emotionless and only starts showing clear emotion towards the end of the sequel. Finally, [[spoiler:he is an artificial intelligence based on a MadScientist]]. His haircut also fits the standards.
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* DarkSkinnedRedHead: Justified because everyone in the Junkyard has [[YouGottaHaveBlueHair unnatural hair colous]].
to:
* DarkSkinnedRedHead: Justified because everyone in the Junkyard has [[YouGottaHaveBlueHair unnatural hair colous]].colours.
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No longer a trope
Deleted line(s) 164 (click to see context) :
* SkirtOverSlacks: She ''is'' a soldier, after all. Her clothing must also be practical.
Deleted line(s) 326 (click to see context) :
* SkirtOverSlacks: She ''is'' wearing a soldier uniform.
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Multicolored Hair is no longer a trope
Deleted line(s) 863 (click to see context) :
* MulticoloredHair: Their hair is half-silver half-black, matching Serph and Sera's hair colors respectively.
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None
Changed line(s) 917 (click to see context) from:
* OneHitKill: Gaea Rage, which can potentially deal over 10000 damage. Since it's an [[InfinityPlusOneElement Almighty-elemental]] damage numbers skill rather than a traditional instant-kill skill, the only way to resist death is to either have a skill that provides a LastChanceHitPoint (which will just prompt him to use Gaea Rage ''again'') or the aforementioned Null Sleep.
to:
* OneHitKill: Gaea Rage, which can potentially deal over 10000 10,000 damage. Since it's an [[InfinityPlusOneElement Almighty-elemental]] damage numbers skill rather than a traditional instant-kill skill, the only way to resist death is to either have a skill that provides a LastChanceHitPoint (which will just prompt him to use Gaea Rage ''again'') or the aforementioned Null Sleep.
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* SNKBoss: Always fights with two minions, has the highest amount of health in the first game, gets a total of four turns between him and his minions, will one hit kill the party if they have moves he doesn't like and launches said one hit kill any time two of his minions are dead (and they will sacrifice themselves to fully heal their master if left alive for too long). To top it off, the only way to survive the one hit kill attack requires a specific skill and a lot of luck to get hit by a specific status ailment.
to:
* SNKBoss: Always fights with two minions, has his 18,000 HP is the highest amount of health in the first game, game (and one of his demons ''will'' fully heal him once when it hits half, effectively boosting his total to 27,000), gets a total of four turns between him and his minions, will one hit kill the party if they have moves he doesn't like and launches said one hit kill any time two of his minions are dead (and they will sacrifice kill themselves to fully heal their master if left alive for too long). To top it off, the only way to survive the one hit kill attack requires a specific skill and a lot of luck to get hit by a specific status ailment.
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* PuzzleBoss: This is the main difference between the Demi-fiend and Satan. While the Demi-fiend attempts to use brute force, Satan is much more calculating, having two types of form shifts (one based on turn number and one based on HP), only one-shotting the party if they're not fully buffed by the end of every four turns, requiring one party member to have a lower Magic stat than the other two members for his other One Hit Kill, and using Diarahan if he falls under 1500 HP.
* SNKBoss: His 30000 HP is the highest in either game, he's a massive puzzle, uses every element, can eliminate any unnatural elemental resistances, can inflict Charm without fail, has two types of One Hit Kills, and can use Diarahan to fully heal himself.
* SNKBoss: His 30000 HP is the highest in either game, he's a massive puzzle, uses every element, can eliminate any unnatural elemental resistances, can inflict Charm without fail, has two types of One Hit Kills, and can use Diarahan to fully heal himself.
to:
* PuzzleBoss: This is the main difference between the Demi-fiend and Satan. While the Demi-fiend attempts to use brute force, Satan is much more calculating, having two types of form shifts (one based on turn number and one based on HP), only one-shotting the party if they're not fully buffed by the end of every four turns, requiring one party member to have a lower Magic stat than the other two members for his other One Hit Kill, and using Diarahan if he falls under 1500 1,500 HP.
* SNKBoss: His30000 30,000 HP is the highest in either game, he's a massive puzzle, uses every element, can eliminate any unnatural elemental resistances, can inflict Charm without fail, has two types of One Hit Kills, and can use Diarahan to fully heal himself.
* SNKBoss: His
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* LethalJokeCharacter: For most of the first game, his strange stat distribution (favoring Luck and Agility) and his weakness to Ailments made him TheLoad. What most players did ''not'' pick up was that they are supposed to combine his weakness with the "Null -insert Ailment here-" skills to trick the enemies into targeting him and get their turns stolen in return. This trope shows much more clearly in the fight with the [[BonusBoss Demi-Fiend]], when his weakness combined with "Null Sleep" is the only way to avoid his total party kill attacks.
to:
* LethalJokeCharacter: For most of the first game, his strange stat distribution (favoring Luck and Agility) and his weakness to Ailments made him TheLoad. What most players did ''not'' pick up was that they are supposed to combine his weakness with the "Null -insert Ailment here-" skills to trick the enemies into targeting him and get their turns stolen in return. This trope shows much more clearly in the fight with the [[BonusBoss [[{{Superboss}} Demi-Fiend]], when his weakness combined with "Null Sleep" is the only way to avoid his total party kill attacks.
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* BossRemix: Abaddon introduces Hunting - Betrayal, a remix of the first game's normal battle theme. In addition to being the main BonusBoss theme, it's also used twice more in the story for [[spoiler:Vritra and Meganada]].
to:
* BossRemix: Abaddon introduces Hunting - Betrayal, a remix of the first game's normal battle theme. In addition to being the main BonusBoss {{Superboss}} theme, it's also used twice more in the story for [[spoiler:Vritra and Meganada]].
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* BonusBoss: The last one of the first game.
* {{Superboss}}: The last one of the first game.
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* BonusBoss: The last one of the second game.
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to:
* {{Superboss}}: The last one of the second game.
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None
Changed line(s) 924 (click to see context) from:
* UnblockableAttack: Gaea Rage is impossible to block, on account of it being Almighty-elemental and inflicting damage numbers rather than being designated as an instant-kill attack. You can ''dodge'' it, at least, and the effects of Null Sleep technically cause the user to dodge rather than to block.
to:
* UnblockableAttack: Gaea Rage is impossible to block, on account of it being Almighty-elemental and inflicting damage numbers rather than being designated as an instant-kill attack. You can ''dodge'' The one way to negate it, at least, and the effects of Null Sleep Sleep, technically cause causes the user to dodge rather than to block.block it.
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Added DiffLines:
* UnblockableAttack: Gaea Rage is impossible to block, on account of it being Almighty-elemental and inflicting damage numbers rather than being designated as an instant-kill attack. You can ''dodge'' it, at least, and the effects of Null Sleep technically cause the user to dodge rather than to block.
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Changed line(s) 925 (click to see context) from:
** All of his demons and most of his skills are mid-level ones from his game of origin. This, combined with the fight theme being the normal encounter theme, adds to the implication that you're not even worth using his high-level demons and skills on (seeing as the only end-game skill he uses, Gaea Rage, is a guaranteed TotalPartyKill without exploiting a specific skill, it's perfectly understandable). Given that Gaea Rage is already a tenfold overkill, he doesn't even need his famous Focus + Freikugel combo to win.
to:
** All of his demons and most of his skills are mid-level ones from his game of origin. This, combined with the fight theme being the normal encounter theme, adds to the implication that you're not even worth using his high-level demons and skills on (seeing as the only end-game skill he uses, Gaea Rage, is a guaranteed TotalPartyKill without exploiting a specific skill, skill ''and'' being lucky, it's perfectly understandable). Given that Gaea Rage is already a tenfold overkill, he doesn't even need his famous Focus + Freikugel combo to win.
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Changed line(s) 925 (click to see context) from:
** All of his demons and most of his skills are mid-level ones from his game of origin. This, combined with the fight theme being the normal encounter theme, adds to the implication that you're not even worth using his high-level demons and skills on (seeing as the only end-game skill he uses, Gaea Rage, is a guaranteed TotalPartyKill without exploiting a specific skill, it is perfectly understandable). Given that Gaea Rage is already a tenfold overkill, he doesn't even need his famous Focus + Freikugel combo to win.
to:
** All of his demons and most of his skills are mid-level ones from his game of origin. This, combined with the fight theme being the normal encounter theme, adds to the implication that you're not even worth using his high-level demons and skills on (seeing as the only end-game skill he uses, Gaea Rage, is a guaranteed TotalPartyKill without exploiting a specific skill, it is it's perfectly understandable). Given that Gaea Rage is already a tenfold overkill, he doesn't even need his famous Focus + Freikugel combo to win.
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Changed line(s) 909 (click to see context) from:
* MarathonBoss: His fight tends to take a while. How long? With capped stats on your party, an optimal setup, ''and'' using the "cheese strategy", the fight still tends to take at least 40 minutes.
to:
* MarathonBoss: His fight tends to take a while. Far longer than standard {{Marathon Boss}}es in the franchise. How long? With capped stats on your party, an optimal setup, ''and'' using the "cheese strategy", the fight successful attempts still tends to take require at least 40 minutes.
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None
Changed line(s) 905,906 (click to see context) from:
* ButForMeItWasTuesday: His battle theme, the random encounter theme from ''Nocturne'', implies that the Embryon is just another group of small-fries to him. Just to rub it in further, most of the skills he uses are only mid-level skills; if he really thought you were worth caring about he would be using endgame skills like Freikugel instead.
** Indeed, the above mentioned BerserkButton is the only thing that causes him to pull out an end-game skill, Gaea Rage. It can be read as him ''really'' not liking this particular random encounter.
** Indeed, the above mentioned BerserkButton is the only thing that causes him to pull out an end-game skill, Gaea Rage. It can be read as him ''really'' not liking this particular random encounter.
to:
* ButForMeItWasTuesday: His battle theme, the random encounter theme from ''Nocturne'', implies that the Embryon is just another group of small-fries to him. Just to rub it in further, most of the skills he uses are only mid-level skills; if he really thought you were worth caring about he would be using endgame skills like Freikugel instead.
**instead. Indeed, the above mentioned BerserkButton is the only thing that causes him to pull out an end-game skill, Gaea Rage.Rage (albeit a version upgraded to inflict OneHitKill levels of Almighty damage). It can be read as him ''really'' not liking this particular random encounter.
**
Changed line(s) 926 (click to see context) from:
** All of his demons and skills are mid-level ones from his game of origin. This, combined with the fight theme being the normal encounter theme, adds to the implication that you're not even worth using his high-level demons and skills on (which, seeing as Gaea Rage is a guaranteed TotalPartyKill without exploiting a specific skill, is perfectly understandable). Given that Gaea Rage is already a tenfold overkill, he doesn't even need the famous Focus + Freikugel combo to win.
to:
** All of his demons and most of his skills are mid-level ones from his game of origin. This, combined with the fight theme being the normal encounter theme, adds to the implication that you're not even worth using his high-level demons and skills on (which, seeing (seeing as the only end-game skill he uses, Gaea Rage Rage, is a guaranteed TotalPartyKill without exploiting a specific skill, it is perfectly understandable). Given that Gaea Rage is already a tenfold overkill, he doesn't even need the his famous Focus + Freikugel combo to win.
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*BoomHeadshot: Jenna shoots Cuvier in the back of her head, which both instantly kills her and snaps her glasses in half.
Changed line(s) 728 (click to see context) from:
* SinisterShades: Her shades never come of and mixed with the rest of her attire and stiff manners surrounds her with a rather uncanny air.
to:
* SinisterShades: Her shades never come of off and mixed with the rest of her attire and stiff manners surrounds her with a rather uncanny air.
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Dewicked trope
Deleted line(s) 473 (click to see context) :
* BadassBeard: He has a nicely trimmed goatee.
Deleted line(s) 626 (click to see context) :
* BadassBeard: That is one ''nice'' goatee.
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Changed line(s) 900 (click to see context) from:
* ArtificialStupidity: His biggest weakness - it is possible lock two of his minions into trying to use Dekaja and Dekunda, only to fail due to a lack of MP via draining and a bit of a trick. Causing it to happen requires luck and even if it does Demi-fiend is still a luck based fight, but it does make the fight quite a bit easier.
to:
* ArtificialStupidity: His biggest weakness - it is possible to lock two of his minions into trying to use Dekaja and Dekunda, only to fail due to a lack of MP via draining and a bit of a trick. Causing it to happen requires luck and even if it does Demi-fiend is still a luck based fight, but it does make the fight quite a bit easier.
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Changed line(s) 295 (click to see context) from:
* AllLovingHero: She shows compassion for all of her enemies and great torment over the things everyone suffers for her shake.
to:
* AllLovingHero: She shows compassion for all of her enemies and great torment over the things everyone suffers for her shake.sake.
Changed line(s) 866 (click to see context) from:
* PowerFloats: When idling or moving, thet float along instead of standing or walking. They stand normally when talking to others and in some cutscenes.
to:
* PowerFloats: When idling or moving, thet they float along instead of standing or walking. They stand normally when talking to others and in some cutscenes.
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Changed line(s) 386 (click to see context) from:
* StandardStatusEffects: Uses Marin Karin to charm her foes.
to:
* StandardStatusEffects: StatusEffects: Uses Marin Karin to charm her foes.
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Changed line(s) 233,234 (click to see context) from:
-->'''Gale''': [[spoiler:(...)I am singing Sera's song even though I don't know it... to a woman whose name I don't know...]]
-->'''Gale''': I can imagine a different sky... [[[spoiler:dark and burning crimson]].
-->'''Gale''': I can imagine a different sky... [[[spoiler:dark and burning crimson]].
to:
-->'''Gale''': [[spoiler:(...)I am singing Sera's song even though I don't know it... to a woman whose name I don't know...]]
-->'''Gale''':]]\\
'''Gale''': I can imagine a different sky...[[[spoiler:dark [[spoiler:dark and burning crimson]].
-->'''Gale''':
'''Gale''': I can imagine a different sky...
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Changed line(s) 22 (click to see context) from:
* DecoyProtagonist: In Digital Devil Saga 2 [[spoiler: he falls in the EGG, then Gale and Sera take over,]] and then he returns [[spoiler: as Seraph, after he and Sera died]].
to:
* DecoyProtagonist: In Digital Devil Saga 2 [[spoiler: he 2 [[spoiler:he falls in the EGG, then Gale and Sera take over,]] and then he returns [[spoiler: as Seraph, after he and Sera died]].
Changed line(s) 28 (click to see context) from:
** A random scientist in [=DDS2=] seems to recognise him for some reason, thought him to be dead and expected him to know everything about the Cyber Shaman project.
to:
** A random scientist in [=DDS2=] the second game seems to recognise him for some reason, thought him to be dead and expected him to know everything about the Cyber Shaman project.
Changed line(s) 189 (click to see context) from:
* BadassBoast: Gets an awesone one at the beginning of [=DDS2=], combined with PreAsskickingOneLiner.
to:
* BadassBoast: Gets an awesone awesome one at the beginning of [=DDS2=], combined with PreAsskickingOneLiner.
Changed line(s) 228 (click to see context) from:
* TakenForGranite: [[spoiler:As David, his right hand was turned into stone due to Curvier's Syndrome. It's unknown how far it spreaded.]]
to:
* TakenForGranite: [[spoiler:As David, his right hand was turned into stone due to Curvier's Cuvier's Syndrome. It's unknown how far it spreaded.]]
Changed line(s) 300 (click to see context) from:
* BecauseYouWereNiceToMe: Desconstructed. [[spoiler:She risked her life for the BitchInSheepsClothing because he was nice to her, and was scared of the JerkWithAHeartOfGold despite him being the only one who cared about her.]]
to:
* BecauseYouWereNiceToMe: Desconstructed.Deconstructed. [[spoiler:She risked her life for the BitchInSheepsClothing because he was nice to her, and was scared of the JerkWithAHeartOfGold despite him being the only one who cared about her.]]
Changed line(s) 302 (click to see context) from:
* [[BubbleBoy Bubble Girl]]: Downplayed, but she needs [[spoiler: the nutricious fluids from the EGG in order to slow her RapidAging.]]
to:
* [[BubbleBoy Bubble Girl]]: Downplayed, but she needs [[spoiler: the nutricious nutritious fluids from the EGG in order to slow her RapidAging.]]
Changed line(s) 316 (click to see context) from:
* MessianicArchetype: [[spoiler:Literally sacrifices herself to talk to God in behalf of humanity. Even moreso when she merges with Serph to become Seraph]].
to:
* MessianicArchetype: [[spoiler:Literally sacrifices herself to talk to God in behalf of humanity. Even moreso more so when she merges with Serph to become Seraph]].
Changed line(s) 429,430 (click to see context) from:
* SuperSenses: Smell, in particular. He is able to track and identify the scents of people from grat distance, even in human form.
to:
* SuperSenses: Smell, in particular. He is able to track and identify the scents of people from grat great distance, even in human form.
Deleted line(s) 603 (click to see context) :
%%* CoolCat
Changed line(s) 705 (click to see context) from:
* GoldfishPoopGang: They are fought trice, and mostly trated as a joke the first two. The third however...
to:
* GoldfishPoopGang: They are fought trice, and mostly trated treated as a joke the first two. The third however...
Deleted line(s) 731 (click to see context) :
%%* HoistByHisOwnPetard: there is a Zero context entry for her in the main page
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%%* MultiArmedAndDangerous
Changed line(s) 803 (click to see context) from:
* TheSocialExpert: A given, considering his field of study is psycology, but the prequel novel has entire sections with him analyzing things such as personal space and power play, cementing this trope.
to:
* TheSocialExpert: A given, considering his field of study is psycology, psychology, but the prequel novel has entire sections with him analyzing things such as personal space and power play, cementing this trope.
Changed line(s) 831 (click to see context) from:
* CrutchCharacter: Serph is severly underlevelled in the boss fight against his Sheffield and AI Serph, so O'Brien's job is to keep him alive, healthy, and deliver the most damage.
to:
* CrutchCharacter: Serph is severly severely underlevelled in the boss fight against his Sheffield and AI Serph, so O'Brien's job is to keep him alive, healthy, and deliver the most damage.
Changed line(s) 881 (click to see context) from:
* BattleThemeMusic: "[[https://www.youtube.com/watch?v=f7zvmq24Sck Divine Identity]]", which is widely considered one of the greatest Playstation 2 SMT boss themes.
to:
* BattleThemeMusic: "[[https://www.youtube.com/watch?v=f7zvmq24Sck com/watch?v=7nWl5Rfftz8 Divine Identity]]", which is widely considered one of the greatest Playstation 2 SMT boss themes.
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Dewicking per TRS.
Changed line(s) 410 (click to see context) from:
* BreakingSpeech: He delivers one to Argilla about how they're NotSoDifferent, as she also devours her enemies. In the following cutscene it's clear that it worked.
to:
* BreakingSpeech: He delivers one to Argilla about how they're NotSoDifferent, not so different, as she also devours her enemies. In the following cutscene it's clear that it worked.
Changed line(s) 422 (click to see context) from:
* NotSoDifferent: He invokes this in his attempt to break Argilla by saying that she also eats her enemies in spite of supposedly being against it.
to:
* NotSoDifferent: NotSoDifferentRemark: He invokes this in his attempt to break Argilla by saying that she also eats her enemies in spite of supposedly being against it.
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dewicking Famous Last Words per trs
Changed line(s) 904 (click to see context) from:
* BadassBoast: "Death's vastness holds no peace. I come at the end of the long road. Neither human, nor devil... all bends to my will." Doubles as FamousLastWords.
to:
* BadassBoast: "Death's vastness holds no peace. I come at the end of the long road. Neither human, nor devil... all bends to my will." Doubles as FamousLastWords.
Changed line(s) 919 (click to see context) from:
** It's more obvious in the original Japanese texts as the general translations differ, but his FamousLastWords are a reference to the GameOver text from his own game, where it is said that "death's comfort will come to everyone by the guidance of the [[{{God}} Great Will]], neither human nor demon". Demi-fiend's version is the exact opposite, proclaiming that such comfort will never come, and substitutes "the Great Will" with [[BlasphemousBoast "my will". ]]
to:
** It's more obvious in the original Japanese texts as the general translations differ, but his FamousLastWords last words are a reference to the GameOver text from his own game, where it is said that "death's comfort will come to everyone by the guidance of the [[{{God}} Great Will]], neither human nor demon". Demi-fiend's version is the exact opposite, proclaiming that such comfort will never come, and substitutes "the Great Will" with [[BlasphemousBoast "my will". ]]
Deleted line(s) 944 (click to see context) :
* FamousLastWords: Taken straight from ''II'': "What do you intend to accomplish by avoiding...God's justice? Where will you go...?"
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Added DiffLines:
* HateSink: The limited screentime he has shows no redeeming qualities and is only shown to be a cruel manipulative bastard that only cares about himself and his research ... to say that he is nothing like the Serph we’ve been playing as is a massive understatement.
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Changed line(s) 917 (click to see context) from:
** His team has four Press Turns per round instead of three, implying that he completed ''Nocturne''[='=]s Grave Run, which awards an extra Press Turn.
to:
** His team has four Press Turns per round instead of three, either implying that he completed ''Nocturne''[='=]s Grave Run, which awards an extra Press Turn.Turn, or just being a nod to [[ArbitraryHeadcountLimit being able to have more demons in battle]] in ''Nocturne'' compared to this game.