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* BalanceBuff: The ability granted by the Angry Bitz "Now I'm Angry" used to require the Warboss to take damage to charge it didn't see much use. Later it changed to simply use energy.

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* BalanceBuff: The ability granted by the Angry Bitz "Now I'm Angry" used to require the Warboss to take damage to charge it and didn't see much use. use as a result. Later it was changed to simply use energy.energy, making it a viable tool to approach a fight.



* {{Cyborg}}: One of his upgrades turns him into this, upgrading his Stomp and giving him a small HP boost.

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* {{Cyborg}}: One of his upgrades turns him into this, upgrading his Stomp Stomp's radius, making it stun infantry hit by it, and giving him a small HP boost.



* StoneWall: The 'Eavy Armour [[BoringButPractical gives him a solid 900 HP increase]] with no other perks.

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* StoneWall: The 'Eavy Armour [[BoringButPractical gives him a solid 900 HP increase]] with no other perks.perks, making him generally difficult to wear down.



* EvenEvilHasStandards: Like the Warboss he expresses disgust seeing a Mekboy leading an Ork army, saying the Mek is just as likely to blow up himself as he is the enemy... [[{{Hypocrite}} even though his Kaboom ability blows himself up on purpose, and the Mekboy has nothing that does that]].

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* EvenEvilHasStandards: Like the Warboss he expresses disgust seeing a Mekboy leading an Ork army, saying the Mek is just as likely to blow up himself as he is the enemy... [[{{Hypocrite}} even though his Kaboom ability blows himself up on purpose, purpose]], and the Mekboy has nothing that does that]].that.

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Trope was cut/disambiguated due to cleanup


* DropTheHammer: His Thunder Hammer wargear gives him a massive two-handed hammer. Combined with ''Battle Cry'', it sends enemy troops flying with each swing.



* DropTheHammer: His Blood Maul wargear.



* MightyGlacier: The Chaos Lord is one of the slowest heroes, but once he gets into combat, he is extremely hard to put down and deals out a terrible amount of damage. His Cultists can turn him into a LightningBruiser as long as he's in range of their worship.
** The Chaos Lord can reliably beat every single hero in the game in a one-on-one fight with the right wargear. However, the game isn't about duels.

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* MightyGlacier: The Chaos Lord is one of the slowest heroes, but once he gets into combat, he is extremely hard to put down and deals out a terrible amount of damage. His Cultists can turn him into a LightningBruiser as long as he's in range of their worship.
**
worship. The Chaos Lord can reliably beat every single hero in the game in a one-on-one fight with the right wargear. However, the game isn't about duels.



* DropTheHammer: His first possible melee upgrade is the Bang Bang Hammer, which hits harder than his axe and also buffs surrounding allied infantry offense upon hitting something.
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Blade On A Stick has been disambiguated


* BladeOnAStick: His Merciless Witchblade takes the form of a spear.



* BladeOnAStick: The Doombringer and Singing Spear wargears both give her one.
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dewicking Badass Baritone


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This page is for characters who appear in the multiplayer mode of ''VideoGame/DawnOfWar'' ''II''. For story characters, click [[Characters/DawnOfWar here]].

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[[WMG:[[center:[-''VideoGame/DawnOfWar'' '''[[Characters/DawnOfWar Main Character Index]]'''\\
[[Characters/DawnOfWarBloodRavens Blood Ravens]] | ''[[Characters/DawnOfWarIIRetribution Retribution]]'' | '''Multiplayer Characters''' | ''Characters/DawnOfWarIII''-]]]]]

This page is for characters who appear in the multiplayer mode of ''VideoGame/DawnOfWar'' ''II''. For story characters, click [[Characters/DawnOfWar here]].
''II''.

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* BeehiveBarrier: The Champion's Robe armor grants him one.

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* %%* BeehiveBarrier: The Champion's Robe armor grants him one.



* BlownAcrossTheRoom: His ''Warp Throw'' lets him do this at range.
** All melee weapons special attacks send opponents flying, but the Merciless Witchblade is notable because of sheer distance of the throw.

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* BlownAcrossTheRoom: His ''Warp Throw'' lets him do this at range. \n** All melee weapons special attacks send opponents flying, but the Merciless Witchblade is notable because of sheer distance of the throw.

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-->''My faith is my shield! My fury is my sword!''

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-->''My ->''My faith is my shield! My fury is my sword!''




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-->''Do not waste what the Emperor provides.''

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-->''Do ->''Do not waste what the Emperor provides.''




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* AnAxeToGrind: He wields one with the Anointed Power Axe wargear, along with a plasma pistol.



-->''The gifts of the Machine God keep me in the battle!''

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-->''The ->''The gifts of the Machine God keep me in the battle!''




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--> ''Why does anything think I can be killed?!''

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--> -> ''Why does anything think I can be killed?!''




* ArmorIsUseless: Sort of. He wears Terminator armor by default, but it offers no additional damage resistance compared to any other commander. He does have more HP than most commanders and cannot be knocked back or suppressed though, but his armor upgrades also have a lot less health than other melee commanders.
** To put some perspective: the loyalist rank and file (not a hero) Assault Terminator squad can withstand 4500 points of piercing (the most regular ranged) damage before totally dying. The Chaos Lord goes down after 1250 damage, and that's with him being at maximum experience level. This all for balance reasons, since your hero will fight from the very beginning of the game (and can be ordered to quickly retreat) and Assault Terminators are among the toughest and the most expensive late game infantry units (and can't be ordered to quickly retreat).

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\n----
* ArmorIsUseless: Sort of. He wears Terminator armor by default, but it offers no additional damage resistance compared to any other commander. He does have more HP than most commanders and cannot be knocked back or suppressed though, but his armor upgrades also have a lot less health than other melee commanders. \n** To put some perspective: the loyalist rank and file (not a hero) Assault Terminator squad can withstand 4500 points of piercing (the most regular ranged) damage before totally dying. The Chaos Lord goes down after 1250 damage, and that's with him being at maximum experience level. This all for balance reasons, since your hero will fight from the very beginning of the game (and can be ordered to quickly retreat) and Assault Terminators are among the toughest and the most expensive late game infantry units (and can't be ordered to quickly retreat).



-->''See the smothering hand of the plague god.''

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-->''See ->''See the smothering hand of the plague god.''




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* PowerFist: The Plague Fist wargear.

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* %%* PowerFist: The Plague Fist wargear.



-->''Victory demands your sacrifice!''

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-->''Victory ->''Victory demands your sacrifice!''




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* EvilSorcerer: It's practically in the name.
* FlamingSword: The Sword of Flame wargear.

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* %%* EvilSorcerer: It's practically in the name.
* %%* FlamingSword: The Sword of Flame wargear.%%Is an example how?



--> ''The time for mercy is long past.''

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--> -> ''The time for mercy is long past.''




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-->''They are merely the stone I sharpen my skills upon.''

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-->''They ->''They are merely the stone I sharpen my skills upon.''




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-->''Only the Eldar may unwind the tangled skein of fate.''

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-->''Only ->''Only the Eldar may unwind the tangled skein of fate.''




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Though not quite to the same extent of the Tyranids, the Orks are a faction relying on huge numbers of relatively weak units early on, but [[MagikarpPower these units become more potent as the game progresses]], and of course their increasing firepower. The Orks may lack mobility and utility, and their ranged firepower is not so great either, but conversely they tend to be superb in melee as well as mercifully cheap, and all Ork infantry possess the ''Waaagh!'' ability which boosts the combat ability of allied Ork infantry based on how many models are in proximity the unit - i.e, a large blob of 20-30 Boyz all activating ''Waaagh!'' at the same time will be formidable indeed.

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Though not quite to the same extent of the Tyranids, the Orks are a faction relying on huge numbers of relatively weak units early on, but [[MagikarpPower these units become more potent as the game progresses]], and of course their increasing firepower. The Orks may lack mobility and utility, and their ranged firepower is not so great either, but conversely they tend to be superb in melee as well as mercifully cheap, and all Ork infantry possess the ''Waaagh!'' ability which boosts the combat ability of allied Ork infantry based on how many models are in proximity the unit - -- i.e, a large blob of 20-30 Boyz all activating ''Waaagh!'' at the same time will be formidable indeed.



-->''I'm da biggest Ork dere is!''

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-->''I'm ->''I'm da biggest Ork dere is!''




* AnAxToGrind: His default weapon is a massive choppa longer than most Orks are tall.

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\n* AnAxToGrind: His default weapon is a massive choppa longer than most Orks are tall.----



-->''Vanishin'z me business. Dat, an' killin'.''

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-->''Vanishin'z ->''Vanishin'z me business. Dat, an' killin'.''



Not only is he a stealth expert, but he can pass on this knowledge to his Boyz with his global ability "Hide Da Boyz", allowing any target squad to infiltrate for 40 seconds. He can also use "Kommandos Iz Da Sneakiest" to spawn a Kommando squad at the target location - this is the only Ork hero who will allow you to spawn this versatile ranged squad in Tier 2, so it's a fairly decent ability.

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Not only is he a stealth expert, but he can pass on this knowledge to his Boyz with his global ability "Hide Da Boyz", allowing any target squad to infiltrate for 40 seconds. He can also use "Kommandos Iz Da Sneakiest" to spawn a Kommando squad at the target location - -- this is the only Ork hero who will allow you to spawn this versatile ranged squad in Tier 2, so it's a fairly decent ability.
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-->''I love gettin' all sparky!''

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-->''I ->''I love gettin' all sparky!''



-->''My chief weapons are surprise and fear.''

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-->''My ->''My chief weapons are surprise and fear.''




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-->''If this one must die to push the rest of you, so be it!''

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-->''If ->''If this one must die to push the rest of you, so be it!''




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-->''We live to fight and we fight to live, right here!''

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-->''We ->''We live to fight and we fight to live, right here!''




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* DeadpanSnarker:
-->''"Noise marines! [[PunctuatedForEmphasis Can. You. Hear. Me!?]]"''

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* DeadpanSnarker:
-->''"Noise
%%* DeadpanSnarker:%%Quotes aren't acceptable context.
%%-->''"Noise
marines! [[PunctuatedForEmphasis Can. You. Hear. Me!?]]"''

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dewicking Knife Nut per trs disambig


* DeviousDaggers: He's the only Ork with any sense of stealth, and his Assashun's Knife increases his melee damage and lets him use a special attack, "Assassinate", which deals a huge amount of damage to a unit and decreases their speed and damage if they survive. This makes him a premier hero hunter.



* KnifeNut: His Assashun's Knife increases his melee damage and lets him use a special attack, "Assassinate", which deals a huge amount of damage to a unit and decreases their speed and damage if they survive. This makes him a premier hero hunter.

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