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* ''VideoGame/MickeyMania'' has a level exclusive to the UsefulNotes/SegaCD and UsefulNotes/PlayStation versions that comes right before the final battle. Pete stands on top of a stack of three crates, and he laughs off any marbles you throw at him. Fortunately, he doesn't actually harm you, not even when you run into him. However, you have to run back and forth collecting pencils to call the other Mickeys as Pete summons [[MultiMookMelee more weasel guards]] to take care of you. The first of the Mickeys, Mad Doctor Mickey, lights a cannon that destroys the top crate. Next, Mickey and the Beanstalk Mickey takes a saw and saws down the second crate. Lonesome Ghost Mickey then runs in, bumps into the last crate a few times, and finally pushes it away. But the level is still not over. The next pencil summons Moose Hunter Mickey, who blows his horn and leaves, followed by a moose running in and trampling Pete. Then the Prince and Pauper Mickey (or is it [[PrinceAndPauper Pauper Mickey dressed as the Prince and vice versa?]]) each swing in on a chain, the latter swinging a sword and exposing Pete's GoofyPrintUnderwear. The last pencil brings in Steamboat Willie, who blows a whistle and summons a crane that carries Pete away, ending the level.

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* ''VideoGame/MickeyMania'' has a level exclusive to the UsefulNotes/SegaCD Platform/SegaCD and UsefulNotes/PlayStation Platform/PlayStation versions that comes right before the final battle. Pete stands on top of a stack of three crates, and he laughs off any marbles you throw at him. Fortunately, he doesn't actually harm you, not even when you run into him. However, you have to run back and forth collecting pencils to call the other Mickeys as Pete summons [[MultiMookMelee more weasel guards]] to take care of you. The first of the Mickeys, Mad Doctor Mickey, lights a cannon that destroys the top crate. Next, Mickey and the Beanstalk Mickey takes a saw and saws down the second crate. Lonesome Ghost Mickey then runs in, bumps into the last crate a few times, and finally pushes it away. But the level is still not over. The next pencil summons Moose Hunter Mickey, who blows his horn and leaves, followed by a moose running in and trampling Pete. Then the Prince and Pauper Mickey (or is it [[PrinceAndPauper Pauper Mickey dressed as the Prince and vice versa?]]) each swing in on a chain, the latter swinging a sword and exposing Pete's GoofyPrintUnderwear. The last pencil brings in Steamboat Willie, who blows a whistle and summons a crane that carries Pete away, ending the level.
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Seinfeld Is Unfunny is a disambiguation


** Port Royal/The Caribbean was a rather divisive level in ''II''. To an extent, it remains divisive, but it's far ''less'' so in III. In contrast to the original which featured some awkward looking graphics of people (which were [[SeinfeldIsUnfunny alright for the time]]), this one features much more beautiful looking people. Sora, Donald, and Goofy don't look nearly as out-of-place. What's more, this world features a very unique gimmick - sailing and a limited WideOpenSandbox. The result of this is a surprisingly ''huge'' world with ''lots'' of hidden areas and treasures to find. The Kraken and Davy Jones are seen of as [[SugarWiki/AwesomeBosses nice boss fights]], and of course... Jack Sparrow knocks Luxord out with his breath.

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** Port Royal/The Caribbean was a rather divisive level in ''II''. To an extent, it remains divisive, but it's far ''less'' so in III. In contrast to the original which featured some awkward looking graphics of people (which were [[SeinfeldIsUnfunny alright for the time]]), time), this one features much more beautiful looking people. Sora, Donald, and Goofy don't look nearly as out-of-place. What's more, this world features a very unique gimmick - sailing and a limited WideOpenSandbox. The result of this is a surprisingly ''huge'' world with ''lots'' of hidden areas and treasures to find. The Kraken and Davy Jones are seen of as [[SugarWiki/AwesomeBosses nice boss fights]], and of course... Jack Sparrow knocks Luxord out with his breath.
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* ''VideoGame/HitmanContracts'':
** "The Meat King's Party": 47 is tasked with rescuing his client's daughter, and assassinating both a morbidly obese crime lord and his lawyer at a fetish party happening in a slaughterhouse. Interesting scenery, [[YouAreTooLate a sad twist]], and amazing rave music by Jesper Kyd all throughout.
** "Beldingford Manor": 47 goes to a English countryside manor to eliminate an aristocratic father-son duo who are planning to use an [[HuntingTheMostDangerousGame Olympian they kidnapped for human hunting]], whom 47 must rescue. The mission's layout, premise, and array of methods for completing the mission have resulted in the mission being acclaimed as one of the best in the whole series by fans.
** "Hunter and Hunted": The French police are on to 47, and he must escape and [[HeKnowsTooMuch assassinate the chief of police]]. The mission is the direct aftermath of 47's time injured and delirious through the game, and ties in to "Curtains Down" in ''Blood Money'', being set several hours afterwards. Due to the potential usage of stealth much like any other mission rather than forced action, it is often considered to be the best final mission in the series.

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* The infamous and much-touted "SuicideMission" of ''VideoGame/MassEffect2''. Considering it is essentially what the ''entire game'' is building up to, it ''better'' be worth it, and by god is it ''intense''. From the initial run through the Omega-4 Relay to the furious assault upon the Collector Base itself, with all the firefights and interesting gimmicks being thrown at you, having you on the edge of your seat the entire time because you are on pins and needles about whether ''all your decisions'' throughout the game were enough to have your team make it through -- and make no mistake, if you didn't do enough, they ''will'' die. And then the final boss comes. It's a monstrous (thankfully not even close to being finished) construct that turns out to be a ''human Reaper'', built out of, and feeding off of, all the human colonies that were abducted. Shepard then proceeds to [[DidYouJustPunchOutCthulhu Punch Out Cthulhu for the second time in their career]]. And even ''after'' all of that, if you didn't do things right, Shepard ''themself'' will die! It's rare for a game to spend its entirety building up to one intense mission, but it all paid off in the end. Unless, you know, you lost your favorite party members.

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* The infamous famous and much-touted "SuicideMission" of ''VideoGame/MassEffect2''. Considering it is essentially what the ''entire game'' is building up to, it ''better'' be worth it, and by god is it ''intense''. From the initial run through the Omega-4 Relay to the furious assault upon the Collector Base itself, with all the firefights and interesting gimmicks being thrown at you, having you on the edge of your seat the entire time because you are on pins and needles about whether ''all your decisions'' throughout the game were enough to have your team make it through -- and make no mistake, if you didn't do enough, they ''will'' die. And then the final boss comes. It's a monstrous (thankfully not even close to being finished) construct that turns out to be a ''human Reaper'', built out of, and feeding off of, all the human colonies that were abducted. Shepard then proceeds to [[DidYouJustPunchOutCthulhu Punch Out Cthulhu for the second time in their career]]. And even ''after'' all of that, if you didn't do things right, Shepard ''themself'' will die! It's rare for a game to spend its entirety building up to one intense mission, but it all paid off in the end. Unless, you know, you lost your favorite party members.


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** There's even interesting lore development if you check the consoles throughout the rooms, and a special encounter if you [[spoiler: fail to complete the Grissom Academy mission in time. If [[OldSaveBonus Jack managed to survive ME2]], she's turned into a Phantom you have to fight. While tragic, this is a great extra detail.]]
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It's actually the 5th. The Tutorial counts as a level.


** "The Storm", the 4th mission. It begins with a rousing speech by Admiral Hood about the UNSC's plan to kill Truth, paired with some inspiring music. The vehicular warfare in the following valleys is hectic and fun, concluding with the game's first Scarab fight. It can be taken down by riding a Mongoose with a rocket launcher, or by using a stationary guided missile pod, or even by using an elevator to jump atop it to destroy it from within. Then, after crushing the Covenant in Voi and destroying the AA turret, the player is treated to one of the most [[TheCavalry badass]] cutscenes in ''Franchise/{{Halo}}'', paired with some [[SugarWiki/AwesomeMusic epic music]].

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** "The Storm", the 4th 5th mission. It begins with a rousing speech by Admiral Hood about the UNSC's plan to kill Truth, paired with some inspiring music. The vehicular warfare in the following valleys is hectic and fun, concluding with the game's first Scarab fight. It can be taken down by riding a Mongoose with a rocket launcher, or by using a stationary guided missile pod, or even by using an elevator to jump atop it to destroy it from within. Then, after crushing the Covenant in Voi and destroying the AA turret, the player is treated to one of the most [[TheCavalry badass]] cutscenes in ''Franchise/{{Halo}}'', paired with some [[SugarWiki/AwesomeMusic epic music]].
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* In ''VideoGame/LEGOHarryPotter: Years 5-7'', since none of the characters have dialogue, [[Literature/HarryPotterAndTheDeathlyHallows The Tale of the Three Brothers]] is told through a playable side-scrolling level in which the three brothers use the gifts they received from Death to indirectly harm Death in various ways.
* ''VideoGame/LEGOMarvelSuperHeroes'':

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* In ''VideoGame/LEGOHarryPotter: ''VideoGame/LegoHarryPotter: Years 5-7'', since none of the characters have dialogue, [[Literature/HarryPotterAndTheDeathlyHallows The Tale of the Three Brothers]] is told through a playable side-scrolling level in which the three brothers use the gifts they received from Death to indirectly harm Death in various ways.
* ''VideoGame/LEGOMarvelSuperHeroes'':''VideoGame/LegoMarvelSuperHeroes'':



* "Riddle-earth," primarily due to how many ''amazing'' moments it contains. [[Franchise/{{Batman}} The Riddler]] has invaded [[Film/TheLordOfTheRings Minas Tirith]] and turned it into a giant death trap. To even enter, the heroes have to summon the [[VideoGame/{{Portal2}} Animal King Turret]] to clear away debris. Orcs with [[VideoGame/{{Portal}} Personality Core]] helmets are running around parts of the city that [=GlaDOS=] turned into test chambers. To top it all off, the level ends with a fight against the Riddler ''riding on a Balrog''.
* "All Your Bricks Are Belong To Us" has the trio venture through the worlds of ''VideoGame/{{Defender}}'', ''VideoGame/{{Gauntlet}}'', ''[[VideoGame/{{Sprint2}} Super Sprint]]'', and ''VideoGame/{{Robotron2048}}''. The segments are crafted exactly like how their respective games were made with near perfect graphics. The final portion deserves special mention: a MultiMookMelee featuring not only the standard ''Robotron'' mooks, but damn near every other standard mook you've fought up to this point, all accompanied by an [[https://youtu.be/PxhLx7P7ECg ominous techno remix]] of Robotron's "high score" jingle.
* [[VideoGame/SonicTheHedgehog "Sonic Dimensions"]] is a giant love letter to the classic ''Sonic'' games ([[MyFriendsAndZoidberg and]] ''VideoGame/SonicAdventure''). From the gorgeous recreations of ''Sonic 1'' levels to the duel with Sonic's [[VideoGame/SonicTheHedgehog2 old]] [[VideoGame/SonicAndKnuckles metal]] [[VideoGame/SonicCD counterparts]] to the final battle with Chaos (accompanied by an instrumental version of "[[AwesomeMusic/SonicTheHedgehog Open Your Heart]]", natch), it's clear that quite a bit of love went into making it.

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* "Riddle-earth," primarily due to how many ''amazing'' moments it contains. [[Franchise/{{Batman}} The Riddler]] has invaded [[Film/TheLordOfTheRings Minas Tirith]] and turned it into a giant death trap. To even enter, the heroes have to summon the [[VideoGame/{{Portal2}} [[VideoGame/Portal2 Animal King Turret]] to clear away debris. Orcs with [[VideoGame/{{Portal}} Personality Core]] helmets are running around parts of the city that [=GlaDOS=] turned into test chambers. To top it all off, the level ends with a fight against the Riddler ''riding on a Balrog''.
* "All Your Bricks Are Belong To Us" has the trio venture through the worlds of ''VideoGame/{{Defender}}'', ''VideoGame/{{Gauntlet}}'', ''[[VideoGame/{{Sprint2}} ''[[VideoGame/Sprint2 Super Sprint]]'', and ''VideoGame/{{Robotron2048}}''. The segments are crafted exactly like how their respective games were made with near perfect graphics. The final portion deserves special mention: a MultiMookMelee featuring not only the standard ''Robotron'' mooks, but damn near every other standard mook you've fought up to this point, all accompanied by an [[https://youtu.be/PxhLx7P7ECg ominous techno remix]] of Robotron's "high score" jingle.
* [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog "Sonic Dimensions"]] is a giant love letter to the classic ''Sonic'' games ([[MyFriendsAndZoidberg and]] ''VideoGame/SonicAdventure''). From the gorgeous recreations of ''Sonic 1'' levels to the duel with Sonic's [[VideoGame/SonicTheHedgehog2 old]] [[VideoGame/SonicAndKnuckles [[VideoGame/Sonic3AndKnuckles metal]] [[VideoGame/SonicCD [[VideoGame/SonicTheHedgehogCD counterparts]] to the final battle with Chaos (accompanied by an instrumental version of "[[AwesomeMusic/SonicTheHedgehog Open Your Heart]]", natch), it's clear that quite a bit of love went into making it.
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* ''VideoGame/MetroidPrime3'' has the mission where you team up with the Galactic Federation and ''storm into the mines on the Space Pirates' home planet in order to gain access to the seed.'' This is the one time in the series where Federation soldiers have assisted Samus, and it's freaking awesome!

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* ''VideoGame/MetroidPrime3'' ''VideoGame/MetroidPrime3Corruption'' has the mission where you team up with the Galactic Federation and ''storm into the mines on the Space Pirates' home planet in order to gain access to the seed.'' This is the one time in the series where Federation soldiers have assisted Samus, and it's freaking awesome!



** ''Echoes'' might not be as good as the first game, but ''damn'' if Sanctuary Fortress isn't one of (if not ''the'') best level in the trilogy. Coming off the [[ThatOneLevel suicide-inducing]] [[DownTheDrain Torvus]] [[BubblegloopSwamp Bog]], the SoOkayItsAverage [[ShiftingSandLand Agon Wastes]], and [[HubLevel Temple Grounds]], Sanctuary is just the breath of fresh air ''Echoes'' desperately needed. It's a CyberPunk EternalEngine with lots of Morph Ball tunnels, tubes and magnet rails seamlessly and beautifully integrated into the main structure, spiced with TronLines, spinning rotors and other little details everywhere. It's gorgeous.

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** ''Echoes'' ''VideoGame/MetroidPrime2Echoes'' might not be as good as the first game, but ''damn'' if Sanctuary Fortress isn't one of (if not ''the'') best level in the trilogy. Coming off the [[ThatOneLevel suicide-inducing]] [[DownTheDrain Torvus]] [[BubblegloopSwamp Bog]], the SoOkayItsAverage [[ShiftingSandLand Agon Wastes]], and [[HubLevel Temple Grounds]], Sanctuary is just the breath of fresh air ''Echoes'' desperately needed. It's a CyberPunk EternalEngine with lots of Morph Ball tunnels, tubes and magnet rails seamlessly and beautifully integrated into the main structure, spiced with TronLines, spinning rotors and other little details everywhere. It's gorgeous.



** The first ''Metroid Prime'' itself deserves mention for Level Design of Awesome. It is entirely possible to get through most of the game without walking the exact same path twice, in a franchise that's normally filled with backtracking. Practically every time you return to a room, you've got new abilities that open up new secrets and new doors that can be accessed. Many return-visits feature rooms that have changed (such as new enemies present or platforms that have changed), keeping the experience fresh. Major props.

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** The first ''Metroid Prime'' ''VideoGame/MetroidPrime'' itself deserves mention for Level Design of Awesome. It is entirely possible to get through most of the game without walking the exact same path twice, in a franchise that's normally filled with backtracking. Practically every time you return to a room, you've got new abilities that open up new secrets and new doors that can be accessed. Many return-visits feature rooms that have changed (such as new enemies present or platforms that have changed), keeping the experience fresh. Major props.



** The final segment of ''Metroid: Zero Mission''. A little earlier in the game, Samus was been shot down, and lost her power suit (and the area is swarming with Space Pirates that can kill her in only one or two hits.) However, after sneaking through the Space Pirates' ship... she gets it back. Better than before. Cue dramatic music, as the unstoppable Samus Aran goes on a RoaringRampageOfRevenge through the Space Pirate mothership...at least until you enter an unassuming door at the very top of the ship. The door locks behind you, and a giant ''something'' comes scraping and grinding out of the darkness...it's a humongous robotic Ridley! The final ''final'' boss of the game!
* Brinstar in ''Super Metroid''. Helped largely in part by the good visuals and incredible music - quite catchy but still tense and foreboding for the green jungle part, and really sad and ambient for the lower red part.

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** * The final segment of ''Metroid: Zero Mission''.''VideoGame/MetroidZeroMission''. A little earlier in the game, Samus was been shot down, and lost her power suit (and the area is swarming with Space Pirates that can kill her in only one or two hits.) However, after sneaking through the Space Pirates' ship... she gets it back. Better than before. Cue dramatic music, as the unstoppable Samus Aran goes on a RoaringRampageOfRevenge through the Space Pirate mothership...at least until you enter an unassuming door at the very top of the ship. The door locks behind you, and a giant ''something'' comes scraping and grinding out of the darkness...it's a humongous robotic Ridley! The final ''final'' boss of the game!
* Brinstar in ''Super Metroid''.''VideoGame/SuperMetroid''. Helped largely in part by the good visuals and incredible music - quite catchy but still tense and foreboding for the green jungle part, and really sad and ambient for the lower red part.
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* The entirety of the ''Revenge of Meta Knight'' mode in ''VideoGame/{{Kirby}} Super Star''. The running dialogue from the enemies makes Kirby an unstoppable force of destruction!

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* The entirety of the ''Revenge of Meta Knight'' mode in ''VideoGame/{{Kirby}} Super Star''.''VideoGame/KirbySuperStar''. The running dialogue from the enemies makes Kirby an unstoppable force of destruction!



* World 7-6 in ''Videogame/KirbysAdventure'' It is a wonderful black and white throwback to ''Videogame/KirbysDreamLand'' and is the final standard level of the game too.
* Spectacle Space of ''Videogame/KirbyCanvasCurse'' is basically the stage all the others in the game has been building up to, with the true scope of Drawcia's handiwork as the background to the entire experience. The best part though is the middle where you are free to fly around in space at your leisure (literally if you have Kirby copy a Bang-Bang for the Missile ability) navigating through debris with gravity strong enough to [[GravityScrew pull Kirby into orbit]].
* In most Kirby games, the level before the final boss can be one of the best in the game, if Level 7-6 and Spectacle Space are any indication.
** Candy Constellation in Amazing Mirror is an extremely fun space level with a beautiful backdrop and easily some of the best music in the game. Not to mention that it ends with you fighting [[VideoGame/SuperSmashBros Master Hand and Crazy Hand]]!
** Gamble Galaxy in Squeak Squad starts with you escaping a destroyed Halberd.
** Level 7-3 in Return To Dream Land has you running past ginormous meteors that can destroy so much of the level, while epic music plays in the background. Later in the level, you get an Ultra Sword allowing you take down each and every miniboss in one hit.
** Level 6-5 in both Triple Deluxe and Planet Robobot are also very awesome. In the former, you take on a series of micro-challenges to save the People of the Sky, before getting a Hypernova to suck up every miniboss and Flowery Woods. In the latter, you use your Robobot Suit to, once again, satisfyingly take down every miniboss in the game.

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* World 7-6 in ''Videogame/KirbysAdventure'' ''VideoGame/KirbysAdventure''. It is a wonderful black and white throwback to ''Videogame/KirbysDreamLand'' ''VideoGame/KirbysDreamLand'' and is the final standard level of the game too.
* Spectacle Space of ''Videogame/KirbyCanvasCurse'' ''VideoGame/KirbyCanvasCurse'' is basically the stage all the others in the game has been building up to, with the true scope of Drawcia's handiwork as the background to the entire experience. The best part though is the middle where you are free to fly around in space at your leisure (literally if you have Kirby copy a Bang-Bang for the Missile ability) navigating through debris with gravity strong enough to [[GravityScrew pull Kirby into orbit]].
* In most Kirby ''Franchise/{{Kirby}}'' games, the level before the final boss can be one of the best in the game, if Level 7-6 and Spectacle Space are any indication.
** Candy Constellation in Amazing Mirror ''VideoGame/KirbyAndTheAmazingMirror'' is an extremely fun space level with a beautiful backdrop and easily some of the best music in the game. Not to mention that it ends with you fighting [[VideoGame/SuperSmashBros Master Hand and Crazy Hand]]!
** Gamble Galaxy in Squeak Squad ''VideoGame/KirbySqueakSquad'' starts with you escaping a destroyed Halberd.
** Level 7-3 in Return To Dream Land ''VideoGame/KirbysReturnToDreamLand'' has you running past ginormous meteors that can destroy so much of the level, while epic music plays in the background. Later in the level, you get an Ultra Sword allowing you take down each and every miniboss in one hit.
** Level 6-5 in both Triple Deluxe ''VideoGame/KirbyTripleDeluxe'' and Planet Robobot ''VideoGame/KirbyPlanetRobobot'' are also very awesome. In the former, you take on a series of micro-challenges to save the People of the Sky, before getting a Hypernova to suck up every miniboss and Flowery Woods. In the latter, you use your Robobot Suit to, once again, satisfyingly take down every miniboss in the game.
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* ''Virmire''. Starts off with pretty much nothing but nonstop destruction in the Mako, followed by launching a three-person assault on the most heavily-defended geth base this side of the Terminus Systems, and that is while you can hear the raging battle in the background as Captain Kirrahae's salarians HoldTheLine, and the possibility of losing Wrex if certain choices and requirements aren't met. Not to mention the confrontation with Sovereign, the fight against Saren, and most heart-wrenchingly of all having to choose between Ashley and Kaidan, your first two squadmates. And no, there's no TakeAThirdOption here, and the one that Shepard didn't choose will be left to die. And the post-debriefing of this mission left Shepard on the edge of DespairEventHorizon.

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* ''Virmire''. Starts off with pretty much nothing but nonstop destruction in the Mako, followed by launching a three-person assault on the most heavily-defended heavily defended geth base this side of the Terminus Systems, and that is while you can hear the raging battle in the background as Captain Kirrahae's Kirrahe's salarians HoldTheLine, and the possibility of losing Wrex if certain choices and requirements aren't met. Not to mention the confrontation with Sovereign, the fight against Saren, and most heart-wrenchingly heartwrenchingly of all having to choose between Ashley and Kaidan, your first two squadmates. And no, there's no TakeAThirdOption here, and the one that Shepard didn't choose will be left to die. And the post-debriefing of this mission left Shepard on the edge of DespairEventHorizon.



* The entire goddamn Tuchanka campaign in ''3'' if you decide to cure the genophage. This ends with you siccing the largest Thresher Maw in existence on a Reaper. The Thresher Maw wins.
* The Rannoch campaign. It starts with you infiltrating a Geth dreadnought, running along the length of the main gun, destroying the drive core, and then escaping as the quarian fleet blasts the hell out of it. From then, it only seeks to ramp things up more and more, eventually culminating in Shepard going head-to-head with a ''Reaper destroyer'', armed only with a targeting laser for the quarian fleet. And if you've made all the right choices, you can get the geth and quarians to finally settle their differences, working together to rebuild Rannoch and help defeat the Reapers. Although be warned that if you ''didn't'' do things right, things get very traumatic, very fast, especially if you side with the geth.

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* The entire goddamn Tuchanka campaign in ''3'' if you decide to cure the genophage. This ends with you siccing the largest Thresher Maw thresher maw in existence on a Reaper. The Thresher Maw maw wins.
* The Rannoch campaign. It starts with you infiltrating a Geth dreadnought, running along the length of the main gun, destroying the drive core, and then escaping as the quarian fleet blasts the hell out of it. From then, it only seeks to ramp things up more and more, eventually culminating in Shepard going head-to-head with a ''Reaper destroyer'', Destroyer'', armed only with a targeting laser for the quarian fleet. And if you've made all the right choices, you can get the geth and quarians to [[GoldenEnding finally settle their differences, differences]], working together to rebuild Rannoch and help defeat the Reapers. Although be warned that if you ''didn't'' do things right, things get very traumatic, traumatic very fast, especially [[DrivenToSuicide especially]] if you side with the geth.
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* The Present Day chapter is fondly remembered for its unique premise of essentially being ''VideoGame/StreetFighterII'' as a turn-based RPG, but it's also interesting from a gameplay standpoint in that its protagonist is locked to Level 2 for the whole thing. Since every battle is balanced for your base level and stats, fights become easier or harder based on the order you complete them and how many moves you manage to learn via PowerCopying, forcing the player to focus on strategy instead of LevelGrinding. Even better, the remake's addition of voice acting makes all the opponents as [[WorldOfHam memorably hammy as you'd expect from a classic fighting game]].
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Bonus Boss was renamed by TRS


** Let us not forget the final level of ''The Lost Age'', Mars Lighthouse. Epic music plays in the background as you wander through the ice-filled structure and go head to head with some difficult--but not too difficult--and well conceived puzzles; after fighting the [[BigBadDuumvirate main villains]] '' who have been transformed into dragons'', the lighthouse rejuvenates and, at the peak, amidst a blizzard, you have an ''epic'' confrontation in one of the few examples of a GiantSpaceFleaFromNowhere [[Administrivia/TropesAreTools that actually works!]] In addition, we've also got Crossbone Isle, the BonusLevel from the first game. It has a very spooky atmosphere, not helped by the fact that there are no random encounters, though you do find a (usually challenging) miniboss guarding the door to each level. It also features the hardest puzzles in the game, many of which are throwbacks to puzzles you solved previously in the main story, except this time the kid gloves are off. As you reach the bottom of the cavern, you find a scary abandoned ship, where you go head to head with [[NamesToRunAwayFromReallyFast Deadbeard]], one of the most awesome and challenging [[BonusBoss Bonus Bosses]] ever.

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** Let us not forget the final level of ''The Lost Age'', Mars Lighthouse. Epic music plays in the background as you wander through the ice-filled structure and go head to head with some difficult--but not too difficult--and well conceived puzzles; after fighting the [[BigBadDuumvirate main villains]] '' who have been transformed into dragons'', the lighthouse rejuvenates and, at the peak, amidst a blizzard, you have an ''epic'' confrontation in one of the few examples of a GiantSpaceFleaFromNowhere [[Administrivia/TropesAreTools that actually works!]] In addition, we've also got Crossbone Isle, the BonusLevel from the first game. It has a very spooky atmosphere, not helped by the fact that there are no random encounters, though you do find a (usually challenging) miniboss guarding the door to each level. It also features the hardest puzzles in the game, many of which are throwbacks to puzzles you solved previously in the main story, except this time the kid gloves are off. As you reach the bottom of the cavern, you find a scary abandoned ship, where you go head to head with [[NamesToRunAwayFromReallyFast Deadbeard]], one of the most awesome and challenging [[BonusBoss Bonus Bosses]] {{Superboss}}es ever.
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[[folder:Horizon Forbidden West]]
* The level "Sea of Sands" features Aloy embarking on a journey through the Nevada Desert to '''''the ruins of UsefulNotes/LasVegas''''', resulting in some of the most beautiful and haunting SceneryPorn in the game. And as if that weren't epic enough, the level also sees the player finally acquiring the diving mask, allowing them to stay underwater indefinitely, leading to a seriously tense game of cat-and-mouse with a giant robotic sea monster. Detailed underwater environments were one of the most praised new features introduced in ''Forbidden West'', and for good reason--but once the player can stay underwater for more than a few seconds, they become ''so'' much easier to appreciate.
[[/folder]]
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* The next VirtualTrainingSimulation is set during winter with tons of ice and snow. You have to defeat all the people and at the end you have to defeat Three swordmaster demons. At the end of the level, after the fight there's this awesome cutscene of Neo StaringThroughTheSword and then he barely swings the sword...''everything'' behind him falls down.

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* The next VirtualTrainingSimulation is set during winter with tons of ice and snow. You have to defeat all the people and at the end you have to defeat Three swordmaster demons. At the end of the level, after the fight there's this awesome cutscene of Neo StaringThroughTheSword looking through his sword and then he barely swings the sword...''everything'' behind him falls down.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** Port Royal/The Caribbean was a rather divisive level in ''II''. To an extent, it remains divisive, but it's far ''less'' so in III. In contrast to the original which featured some [[UncannyValley awkward looking graphics of people]] (which were [[SeinfeldIsUnfunny alright for the time]]), this one features much more beautiful looking people. Sora, Donald, and Goofy don't look nearly as out-of-place. What's more, this world features a very unique gimmick - sailing and a limited WideOpenSandbox. The result of this is a surprisingly ''huge'' world with ''lots'' of hidden areas and treasures to find. The Kraken and Davy Jones are seen of as [[SugarWiki/AwesomeBosses nice boss fights]], and of course... Jack Sparrow knocks Luxord out with his breath.

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** Port Royal/The Caribbean was a rather divisive level in ''II''. To an extent, it remains divisive, but it's far ''less'' so in III. In contrast to the original which featured some [[UncannyValley awkward looking graphics of people]] people (which were [[SeinfeldIsUnfunny alright for the time]]), this one features much more beautiful looking people. Sora, Donald, and Goofy don't look nearly as out-of-place. What's more, this world features a very unique gimmick - sailing and a limited WideOpenSandbox. The result of this is a surprisingly ''huge'' world with ''lots'' of hidden areas and treasures to find. The Kraken and Davy Jones are seen of as [[SugarWiki/AwesomeBosses nice boss fights]], and of course... Jack Sparrow knocks Luxord out with his breath.
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* Fallen Idols, the final Traffic case, where what appears to be a drunk driving crash turns out to involve blackmail, statutory rape, attempted murder, and whole bunch of HorribleHollywood. [[CastingCouch Marlon]] [[PaedoHunt Hopgood]] finally gets Cole to ditch his ByTheBookCop image when he threatens to "break your [[PrecisionFStrike fucking]] jaw". Right after that, Cole's partner Bekowsky tells two hoods to go piss off in a rather extended rant, and the level ends with a massive shootout at the abandoned set of ''Film/{{Intolerance}}'', where the former Lt. Cole Phelps USMC gets a Garand and demonstrates the saying "Every Marine a Rifleman".
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** But as epic as that is, the magnificent final level may surpass it. After gathering a monumental number of [[MacGuffin MacGuffins]], you approach Apollo Sanctum by first magically scaling a massive tower to the top of a giant wall that traverses the peaks of the local mountain range. At the top of the tower, you open a gate with three of your [[MacGuffin MacGuffins]], and exit onto the world map while epic music plays and you look down at the shadow-stricken land below. After hiking over on top of the wall to the base of the tallest mountain around, you begin to climb cliffs strewn with ruined statues. Finally, after completing a ritual on the mountaintop, the gates to the sanctum open... revealing that you still need to pass through 4 puzzles to open a bigger door, each of which takes place of the side of a massive white marble wall and culminate in an Indiana Jones-style outrunning of giant marble wheels with stylized elemental symbols. And after all of that, you finally get to the inner sanctum, where the plot reaches its conclusion...

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** But as epic as that is, the magnificent final level may surpass it. After gathering a monumental number of [[MacGuffin MacGuffins]], {{MacGuffin}}s, you approach Apollo Sanctum by first magically scaling a massive tower to the top of a giant wall that traverses the peaks of the local mountain range. At the top of the tower, you open a gate with three of your [[MacGuffin MacGuffins]], {{MacGuffin}]s, and exit onto the world map while epic music plays and you look down at the shadow-stricken land below. After hiking over on top of the wall to the base of the tallest mountain around, you begin to climb cliffs strewn with ruined statues. Finally, after completing a ritual on the mountaintop, the gates to the sanctum open... revealing that you still need to pass through 4 puzzles to open a bigger door, each of which takes place of the side of a massive white marble wall and culminate in an Indiana Jones-style outrunning of giant marble wheels with stylized elemental symbols. And after all of that, you finally get to the inner sanctum, where the plot reaches its conclusion...



** ''Online'' has the [[Film/TopGun Top]] [[{{Pun}} Fun]] [[http://socialclub.rockstargames.com/games/gtav/playlists/playlist/2Tc9ZnkRwE6ZjSFcAW9U0w trilogy]] of versus missions. One team of runners have to run off with some valuable stuff in their hands without the whole team dying on either Sanchez dirt bikes, Voltic and Coquette sports cars, or even Mallard planes. What are they running from? Oh, nothing but some hunters flying '''freakin' [[CoolPlane P-996 LAZER fighter jets]] than can blow the runners' asses off.'''

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** ''Online'' has the [[Film/TopGun Top]] Film/{{Top|Gun}} [[{{Pun}} Fun]] [[http://socialclub.rockstargames.com/games/gtav/playlists/playlist/2Tc9ZnkRwE6ZjSFcAW9U0w trilogy]] of versus missions. One team of runners have to run off with some valuable stuff in their hands without the whole team dying on either Sanchez dirt bikes, Voltic and Coquette sports cars, or even Mallard planes. What are they running from? Oh, nothing but some hunters flying '''freakin' [[CoolPlane P-996 LAZER fighter jets]] than can blow the runners' asses off.'''



* Myst IV: Revelation - The Spire Age. The {{AFGNCAAP}} gets to build a primitive Maglev vehicle, reconnect an dangerous circuit board, blow the crap out of rocks for fun, and then create tones through an entire mountain as if it were a giant pipe organ.

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* Myst IV: Revelation - The Spire Age. The {{AFGNCAAP}} FeaturelessProtagonist gets to build a primitive Maglev vehicle, reconnect an dangerous circuit board, blow the crap out of rocks for fun, and then create tones through an entire mountain as if it were a giant pipe organ.

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There are pages on these games now


* ''Mario Party 7'''s Windmillville has a then-unique Star-collecting system where instead of buying Stars, players invested in windmills that contained them, the owner going to whomever invests the most. This creates some surprisingly tense arms races and allows matches on Windmillville (as well as the SpiritualSequel Koopa's Tycoon Town in ''Mario Party 8'') to go in any direction all the way up until the end because never is the current leader safe at the top.
* ''Mario Party 8'''s Boo's Haunted Hideaway is so far the only randomly-generated stage in the entire series. On top of that, every room of the mansion is concealed until a player goes into it. This makes it by far the best stage for repeat plays.
* ''Mario Party 9'' has the final level, Bowser Station. Three BonusStage style Captain Events, the Jackpot Machine (which started up minigames with higher stakes), and the best FinalBoss in ''VideoGame/MarioParty'': An epic showdown with Bowser himself, who can call the other bosses in as backup.

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* ''Mario Party 7'''s ''VideoGame/MarioParty7'': Windmillville has a then-unique Star-collecting system where instead of buying Stars, players invested in windmills that contained them, the owner going to whomever invests the most. This creates some surprisingly tense arms races and allows matches on Windmillville (as well as the SpiritualSequel Koopa's Tycoon Town in ''Mario Party 8'') to go in any direction all the way up until the end because never is the current leader safe at the top.
* ''Mario Party 8'''s ''VideoGame/MarioParty8'': Boo's Haunted Hideaway is so far the only randomly-generated stage in the entire series. On top of that, every room of the mansion is concealed until a player goes into it. This makes it by far the best stage for repeat plays.
* ''Mario Party 9'' ''VideoGame/MarioParty9'':
** The game
has the final level, Bowser Station. Three BonusStage style Captain Events, the Jackpot Machine (which started up minigames with higher stakes), and the best FinalBoss in ''VideoGame/MarioParty'': An epic showdown with Bowser himself, who can call the other bosses in as backup.



* Rocket Road in ''Mario Party: Island Tour''. A [[VideoGame/MarioKart Rainbow Road-esque]] race through the stars with only a few boosting items to help you. There's also Kamek's Carpet Ride, which does a very good job [[HailfirePeaks combining]] TheLostWoods with AbandonedLaboratory.

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* Rocket Road in ''Mario Party: Island Tour''.''VideoGame/MarioPartyIslandTour''. A [[VideoGame/MarioKart Rainbow Road-esque]] race through the stars with only a few boosting items to help you. There's also Kamek's Carpet Ride, which does a very good job [[HailfirePeaks combining]] TheLostWoods with AbandonedLaboratory.
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** Air's Rock manages to be this as well as ThatOneLevel at the same time due to its [[MarathonLevel length]]. The party goes to this large monolith in the middle of nowhere - amazing music plays, giving the impression of a very sacred site. When you climb it, you manage to go ''inside'' it.
** Gaia's Rock manages to have a mythological reference in it. It is the only "Rock" dungeon with a boss in it - a dragon based off of the Yamata no Orochi, Susa is of course Susanoo, and if you return you can get the Cloud Brand - also known as the Kusanagi. For some people? This was actually ''how'' they learned of the myth.
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* The near future chapter can be a bit hit-or-miss ([[AuthorsSavingThrow though the remake manages to mitigate the problems with it]]), but there's one section that is undeniably ''awesome'' -- that being when you take control of the [[HumongousMecha Steel Titan]] and proceed to kick ''tons of ass''. One of the antagonists, a general, sics squadrons of aircraft and tank units on you; you casually blow through them as they do ScratchDamage to you. The only thing the villains can throw at you that poses a threat is a CoolAirship. All of this while [[SugarWiki/AwesomeMusic a super robot anime-style theme plays throughout]]. And then you reach the temple where the villains are, and you duke it out one-on-one with an evil god possessing [[AttackOfTheFiftyFootWhatever a giant statue]] as [[SugarWiki/AwesomeMusic Megalomania]] plays. ''Bad. Ass.'' The remake cranks it up to eleven by adding voice acting, resulting in [[EvilIsHammy hammy commentary from the villains]] as you fight their god and the hero [[CallingYourAttacks calls his attacks]] in glorious fashion.
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*** "The Paleto Score": When the gang needs to knock over a small-town bank, the bank gets surrounded by the CorruptHick [[CorruptCop Cops]]. Seeing it's too late for flight, the gang decides to fight: by walking out of the bank wearing Bomb Suits. Michael and your gunman come out sporting [[MoreDakka Heavy Machine Guns]], and Trevor comes out hefting [[GatlingGood a freaking Minigun]]! So they tear up the police men... and the police cars... and the police choppers... and then Army Fort Zancudo sends soldiers, Crusaders, and Rhino tanks. [[SugarWiki/MomentOfAwesome The gang kills all of them, too.]]

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*** "The Paleto Score": When the gang needs to knock over a small-town bank, the bank gets surrounded by the CorruptHick [[CorruptCop Cops]].{{Corrupt Cop}}s. Seeing it's too late for flight, the gang decides to fight: by walking out of the bank wearing Bomb Suits. Michael and your gunman come out sporting [[MoreDakka Heavy Machine Guns]], and Trevor comes out hefting [[GatlingGood a freaking Minigun]]! So they tear up the police men... and the police cars... and the police choppers... and then Army Fort Zancudo sends soldiers, Crusaders, and Rhino tanks. [[SugarWiki/MomentOfAwesome The gang kills all of them, too.]]
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* Wind Temple from ''The Wind Waker'', Mutoh's Temple from ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and Sand Temple from ''VideoGame/TheLegendOfZeldaSpiritTracks''; nothing better than three Indiana Jones-esque levels to conclude the day. Each with unique puzzles and very creative boss battles.
** Not to mention the Wind Temple lets you play as Medli during parts, and flying around as the cute bird girl is a lot of fun!

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* Wind Earth Temple from ''The Wind Waker'', Mutoh's Temple from ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and Sand Temple from ''VideoGame/TheLegendOfZeldaSpiritTracks''; nothing better than three Indiana Jones-esque levels to conclude the day. Each with unique puzzles and very creative boss battles.
** Not to mention the Wind Earth Temple lets you play as Medli during parts, and flying around as the cute bird girl is a lot of fun!
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My bad.


** Luigi's Mansion is also pretty awesome as well, and a great way to finish the Mushroom Cup. You drive through the front door of the mansion and down into the cellar, out to the graveyard complete with Boos, culminating in a trip through the forest that has mov''ing trees and lots of mud! Rainbow Road in this game was also awesome and was a real rollercoaster experience, with one loop-de-loop and '''corkscrew''', features which never appeared in any other ''VideoGame/MarioKart'' up until ''8''!

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** Luigi's Mansion is also pretty awesome as well, and a great way to finish the Mushroom Cup. You drive through the front door of the mansion and down into the cellar, out to the graveyard complete with Boos, culminating in a trip through the forest that has mov''ing moving trees and lots of mud! Rainbow Road in this game was also awesome and was a real rollercoaster experience, with one loop-de-loop and '''corkscrew''', features which never appeared in any other ''VideoGame/MarioKart'' up until ''8''!
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** Candy Constellation in Amazing Mirror is an extremely fun space level with a beautiful backdrop and easily some of the best music in the game. Not to mention that it ends with you fighting [[Videogame/SuperSmashBros Master Hand and Crazy Hand]]!

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** Candy Constellation in Amazing Mirror is an extremely fun space level with a beautiful backdrop and easily some of the best music in the game. Not to mention that it ends with you fighting [[Videogame/SuperSmashBros [[VideoGame/SuperSmashBros Master Hand and Crazy Hand]]!



** Other awesome tracks were Koopa Troopa Beach with its rising and sinking water and cave shortcut, Wario Stadium with that big jump where you could screw over everyone if you had Lightning, Choco Mountain for the awesome music and falling boulders, Mario Raceway where you could jump over a frickin wall if you had a Mushroom, and to some extent Luigi Raceway and Kalimari Desert. Luigi Raceway had an Item Box that was always rigged so that you would get Blue Shells giving it some tactical elements, and Kalimari Desert had the frickin train! ''VideoGame/MarioKart64'' was basically made of levels upon levels of awesome!

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** Other awesome tracks were Koopa Troopa Beach with its rising and sinking water and cave shortcut, Wario Stadium with that big jump where you could screw over everyone if you had Lightning, Choco Mountain for the awesome music and falling boulders, Mario Raceway where you could jump over a frickin wall if you had a Mushroom, and to some extent Luigi Raceway and Kalimari Desert. Luigi Raceway had an Item Box that was always rigged so that you would get Blue Shells giving it some tactical elements, and Kalimari Desert had the frickin train! ''VideoGame/MarioKart64'' ''Mario Kart 64'' was basically made of levels upon levels of awesome!



*** MKDD's Rainbow Road music is particularly awesome though. Even Nintendo thinks so, as they included it in ''[[VideoGame/SuperSmashBros Brawl]]'' as an unlockable track.

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*** MKDD's Rainbow Road music is particularly awesome though. Even Nintendo thinks so, as they included it in ''[[VideoGame/SuperSmashBros Brawl]]'' ''VideoGame/SuperSmashBrosBrawl'' as an unlockable track.



** Luigi's Mansion is also pretty awesome as well, and a great way to finish the Mushroom Cup. You drive through the front door of the mansion and down into the cellar, out to the graveyard complete with Boos, culminating in a trip through the forest that has moving trees and lots of mud! Rainbow Road in this game was also awesome and was a real rollercoaster experience, with one loop-de-loop and '''corkscrew''', features which never appeared in any other VideoGame/MarioKart up until ''8''!

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** Luigi's Mansion is also pretty awesome as well, and a great way to finish the Mushroom Cup. You drive through the front door of the mansion and down into the cellar, out to the graveyard complete with Boos, culminating in a trip through the forest that has moving mov''ing trees and lots of mud! Rainbow Road in this game was also awesome and was a real rollercoaster experience, with one loop-de-loop and '''corkscrew''', features which never appeared in any other VideoGame/MarioKart ''VideoGame/MarioKart'' up until ''8''!



*** And the [[VideoGame/SuperMarioGalaxy Mario Galaxy references!]]

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*** And the [[VideoGame/SuperMarioGalaxy Mario Galaxy references!]]''VideoGame/SuperMarioGalaxy'' references!



* Koopa Cape and Maple Treeway. The former has you driving around a cliffside that borders the sea, through caves and rivers, ending with a trip through an underwater pipe... that's '''see-through'''. The latter starts with you blasting out of a DK Cannon like in the summit and driving through the treetops to what is probably one of the best music tracks in the history of VideoGame/MarioKart! And it has leaf piles... that have items! Possibly Starmen as well!
* ''VideoGame/MarioKart7'' has a ton of excellent tracks, such as Music Park (which has you drive on/around musical instruments), Wario Shipyard (a reference to ''VideoGame/WarioLand''), Shy Guy Bazaar (which references ''VideoGame/SuperMarioBros2'')[[note]]And if you might think further to its Arabian setting overall, Doki Doki Panic.[[/note]], DK Jungle (which was even made by Retro Studios) and Rainbow Road (three sections including parts on the surface of a planet and with ''VideoGame/SuperMarioGalaxy'' like launch stars). And then there's the retro tracks, which seem like they were inspired by this very page, bringing back Airship Fortress, Waluigi Pinball, Maple Treeway, Coconut Mall, SNES Rainbow Road, Koopa Cape and Dino Dino Jungle in the same game. The game is literally like a collection of the series best levels.

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* Koopa Cape and Maple Treeway. The former has you driving around a cliffside that borders the sea, through caves and rivers, ending with a trip through an underwater pipe... that's '''see-through'''. The latter starts with you blasting out of a DK Cannon like in the summit and driving through the treetops to what is probably one of the best music tracks in the history of VideoGame/MarioKart! ''VideoGame/MarioKart''! And it has leaf piles... that have items! Possibly Starmen as well!
* ''VideoGame/MarioKart7'' has a ton of excellent tracks, such as Music Park (which has you drive on/around musical instruments), Wario Shipyard (a reference to ''VideoGame/WarioLand''), Shy Guy Bazaar (which references ''VideoGame/SuperMarioBros2'')[[note]]And if you might think further to its Arabian setting overall, Doki Doki Panic.''VideoGame/DokiDokiPanic''.[[/note]], DK Jungle (which was even made by Retro Studios) and Rainbow Road (three sections including parts on the surface of a planet and with ''VideoGame/SuperMarioGalaxy'' like launch stars). And then there's the retro tracks, which seem like they were inspired by this very page, bringing back Airship Fortress, Waluigi Pinball, Maple Treeway, Coconut Mall, SNES Rainbow Road, Koopa Cape and Dino Dino Jungle in the same game. The game is literally like a collection of the series best levels.



* Toad Harbor, a city course that takes elements from UsefulNotes/SanFrancisco and UsefulNotes/NewYorkCity, all set to some really happy and upbeat music. And speaking of city-based courses, Super Bell Subway from DLC Pack 2 is a great homage to the UsefulNotes/{{London}} Underground.
* Sunshine Airport is one big homage to VideoGame/SuperMarioSunshine, as you drive through an airport and even alongside airplanes. You can even see the Koopa statue from N64 Koopa Troopa Beach in the distance while descending.
* Dolphin Shoals, a rather tricky water-based course where you get to drive on a Unagi, and the course itself even starts underwater. On a similar note, Wild Woods from DLC Pack 2 has you starting on the side of a tree in anti-gravity, then has you driving through a treetop village, down a water slide, through a pond, and back onto the tree trunk.
* Twisted Mansion, a haunted mansion course that certainly lives up to its name, what with some creative anti-gravity sections, an underwater section in the flooded basement, and boos possessing suits on armor that will swing their hammers down on you.
* In the past three ''Mario Kart'' games, retro tracks have more or less been direct ports of the courses from their games, aside from some updated visuals and an addition of a new gimmick. The retro tracks in [=MK8=], however, have been recreated from the ground up, now looking absolutely gorgeous and more alive than they were before, with some of pretty much unrecognizable. Special mention goes to N64 Toad's Turnpike, N64 Yoshi Valley, GBA Cheese Land, GBA Ribbon Road, GCN Yoshi Circuit, DS Wario Stadium, DS Tick Tock Clock, Wii Moo Moo Meadows.

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* ** Toad Harbor, a city course that takes elements from UsefulNotes/SanFrancisco and UsefulNotes/NewYorkCity, all set to some really happy and upbeat music. And speaking of city-based courses, Super Bell Subway from DLC Pack 2 is a great homage to the UsefulNotes/{{London}} Underground.
* ** Sunshine Airport is one big homage to VideoGame/SuperMarioSunshine, ''VideoGame/SuperMarioSunshine'', as you drive through an airport and even alongside airplanes. You can even see the Koopa statue from N64 Koopa Troopa Beach in the distance while descending.
* ** Dolphin Shoals, a rather tricky water-based course where you get to drive on a Unagi, and the course itself even starts underwater. On a similar note, Wild Woods from DLC Pack 2 has you starting on the side of a tree in anti-gravity, then has you driving through a treetop village, down a water slide, through a pond, and back onto the tree trunk.
* ** Twisted Mansion, a haunted mansion course that certainly lives up to its name, what with some creative anti-gravity sections, an underwater section in the flooded basement, and boos possessing suits on armor that will swing their hammers down on you.
* ** In the past three ''Mario Kart'' games, retro tracks have more or less been direct ports of the courses from their games, aside from some updated visuals and an addition of a new gimmick. The retro tracks in [=MK8=], however, have been recreated from the ground up, now looking absolutely gorgeous and more alive than they were before, with some of pretty much unrecognizable. Special mention goes to N64 Toad's Turnpike, N64 Yoshi Valley, GBA Cheese Land, GBA Ribbon Road, GCN Yoshi Circuit, DS Wario Stadium, DS Tick Tock Clock, Wii Moo Moo Meadows.
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* ''VideoGame/MegaManX'', armored Armadillo, last mine cart ride.

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* ''VideoGame/MegaManX'', armored Armored Armadillo, last mine cart ride.
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Up To Eleven is a defunct trope


** [=GCN=] Baby Park returns, and it's managed to become [[UpToEleven even zanier]]. Having seven laps, twelve racers, 2-4 items per lap, and 200cc speed creates the game's most chaotic experience, bound to bring laughter all over.

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** [=GCN=] Baby Park returns, and it's managed to become [[UpToEleven even zanier]].zanier. Having seven laps, twelve racers, 2-4 items per lap, and 200cc speed creates the game's most chaotic experience, bound to bring laughter all over.
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* Apotheosis, the eighth and final chapter of ''VideoGame/{{Journey}}''. You're flying to the summit, with water and a bright star present in the scene and cloth almost all over the place. After your death when struggling to climb the mountain, the White Robes resurrect you with enough energy to make it. [[SceneryPorn It's so beautiful]].

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* Apotheosis, the eighth and final chapter of ''VideoGame/{{Journey}}''.''VideoGame/{{Journey|2012}}''. You're flying to the summit, with water and a bright star present in the scene and cloth almost all over the place. After your death when struggling to climb the mountain, the White Robes resurrect you with enough energy to make it. [[SceneryPorn It's so beautiful]].
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* Luigi's Engine Room, Bowser's Magma Mountain, and Eternal Star from the first ''VideoGame/MarioParty'' all had some cool board effects while being fairly challenging.
* Mario Party 2 had Space Land, Mystery Land, Horror Land, and Bowser Land. Horror Land especially stands out for its day and night system, eery atmosphere, and Big Boo. Bowser Land meanwhile put a new spin on the established Bank System, had Warp Pipes that could help or hinder you, and ? Spaces which did different things depending on what was near it for the first time.
* ''Mario Party 3'' had Creepy Cavern, a board with a train, an NPC who you had to bribe with items, great atmosphere, and awesome music! The unlockable board of this game, Waluigi's Island, was also fantastic to play on. It featured explosive dynamite, an island on which the spaces constantly changed, and a fork you had to cross if you were planning on using [[GameBreaker Boo]]. The wrong choice was random and picking it would send a character back to the beginning.

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* Luigi's Engine Room, Bowser's Magma Mountain, and Eternal Star from the first ''VideoGame/MarioParty'' ''VideoGame/MarioParty1'' all had some cool board effects while being fairly challenging.
* Mario Party 2 ''VideoGame/MarioParty2'' had Space Land, Mystery Land, Horror Land, and Bowser Land. Horror Land especially stands out for its day and night system, eery atmosphere, and Big Boo. Bowser Land meanwhile put a new spin on the established Bank System, had Warp Pipes that could help or hinder you, and ? Spaces which did different things depending on what was near it for the first time.
* ''Mario Party 3'' ''VideoGame/MarioParty3'' had Creepy Cavern, a board with a train, an NPC who you had to bribe with items, great atmosphere, and awesome music! The unlockable board of this game, Waluigi's Island, was also fantastic to play on. It featured explosive dynamite, an island on which the spaces constantly changed, and a fork you had to cross if you were planning on using [[GameBreaker Boo]]. The wrong choice was random and picking it would send a character back to the beginning.



* ''Mario Party 6'' had two awesome boards: Faire Square and Clockwork Castle. The game's day and night mechanic really factored into these boards. In addition to being the biggest boards in the game, Faire Square had the most side activities, but the main reason it's so great is that the star space remains fixed in one spot, and you could buy as many stars as you want (up to 5 per visit) as long as you have the money. In the Day Time, stars are 20 coins as usual, but in night, the price is randomly picked from set prices, cue mad dashes to the star space once it becomes 5 coins each or slowing down when it's 40. There are lots of ways to build up a lot of coins so you could buy as much as possible. Clockwork Castle is also a big board, and the main feature here is a mobile star space. As soon as the match starts, Donkey Kong appears and hits dice blocks to move clockwise around the board as you chase him down. But once it becomes night, movement becomes counter clockwise and Donkey Kong transforms into Bowser, who chases YOU down and steals your stars. Switching spaces with the guy closest to Donkey Kong only to get a bad roll and not reach him, and then get hit by Bowser once it becomes night is one [[HoistByHisOwnPetard of many possible events here]].

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* ''Mario Party 6'' ''VideoGame/MarioParty6'' had two awesome boards: Faire Square and Clockwork Castle. The game's day and night mechanic really factored into these boards. In addition to being the biggest boards in the game, Faire Square had the most side activities, but the main reason it's so great is that the star space remains fixed in one spot, and you could buy as many stars as you want (up to 5 per visit) as long as you have the money. In the Day Time, stars are 20 coins as usual, but in night, the price is randomly picked from set prices, cue mad dashes to the star space once it becomes 5 coins each or slowing down when it's 40. There are lots of ways to build up a lot of coins so you could buy as much as possible. Clockwork Castle is also a big board, and the main feature here is a mobile star space. As soon as the match starts, Donkey Kong appears and hits dice blocks to move clockwise around the board as you chase him down. But once it becomes night, movement becomes counter clockwise and Donkey Kong transforms into Bowser, who chases YOU down and steals your stars. Switching spaces with the guy closest to Donkey Kong only to get a bad roll and not reach him, and then get hit by Bowser once it becomes night is one [[HoistByHisOwnPetard of many possible events here]].
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** There's a reason it's considered by many fans to be the best dungeon ''in the franchise''. Seriously. You don't even mind much if you screw up some bits eighty times, because they're just so cool! (Primarily things involving the spinner. That spinner is pure [[EverythingsBetterWithSpinning twirling]] awesome.

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** There's a reason it's considered by many fans to be the best dungeon ''in the franchise''. Seriously. You don't even mind much if you screw up some bits eighty times, because they're just so cool! (Primarily things involving the spinner. That spinner is pure [[EverythingsBetterWithSpinning [[SpectacularSpinning twirling]] awesome.

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* The final level of ''VideoGame/MassEffect1''. It ''starts'' with you and your squad being flung halfway across the galaxy and flying out of a mass relay gate in your APC, right onto the heads of several MechaMooks. From there, you proceed to run up the central tower of the Citadel, tearing your way through hundreds of enemies, while half the military forces of the ''entire galaxy'' are battling a robotic EldritchAbomination (no, that is not an oxymoron) in the background. You can send enemies into orbit during the space walk segment, and it culminates in either one or two extremely well-done boss battles, depending on how many points are in your persuasion skill. Oh, and there's SugarWiki/AwesomeMusic, just for kicks.
** ''Virmire''. Starts off with pretty much nothing but nonstop destruction in the Mako, followed by launching a three-person assault on the most heavily-defended geth base this side of the Terminus Systems, and that is while you can hear the raging battle in the background as Captain Kirrahae's salarians HoldTheLine. Not to mention the confrontation with Sovereign, the fight against Saren, and most heart-wrenchingly of all having to choose between Ashley and Kaidan. And no, picking the one you want Shepard to get it on with doesn't make it any less heart-wrenching.

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* ''Virmire''. Starts off with pretty much nothing but nonstop destruction in the Mako, followed by launching a three-person assault on the most heavily-defended geth base this side of the Terminus Systems, and that is while you can hear the raging battle in the background as Captain Kirrahae's salarians HoldTheLine, and the possibility of losing Wrex if certain choices and requirements aren't met. Not to mention the confrontation with Sovereign, the fight against Saren, and most heart-wrenchingly of all having to choose between Ashley and Kaidan, your first two squadmates. And no, there's no TakeAThirdOption here, and the one that Shepard didn't choose will be left to die. And the post-debriefing of this mission left Shepard on the edge of DespairEventHorizon.
* The final level of ''VideoGame/MassEffect1''.level. It ''starts'' with you and your squad being flung halfway across the galaxy and flying out of a mass relay gate in your APC, right onto the heads of several MechaMooks. From there, you proceed to run up the central tower of the Citadel, tearing your way through hundreds of enemies, while half the military forces of the ''entire galaxy'' are battling a robotic EldritchAbomination (no, that is not an oxymoron) in the background. You can send enemies into orbit during the space walk segment, and it culminates in either one or two extremely well-done boss battles, depending on how many points are in your persuasion skill. Oh, and there's SugarWiki/AwesomeMusic, just for kicks.
** ''Virmire''. Starts off with pretty much nothing but nonstop destruction in the Mako, followed by launching a three-person assault on the most heavily-defended geth base this side of the Terminus Systems, and that is while you can hear the raging battle in the background as Captain Kirrahae's salarians HoldTheLine. Not to mention the confrontation with Sovereign, the fight against Saren, and most heart-wrenchingly of all having to choose between Ashley and Kaidan. And no, picking the one you want Shepard to get it on with doesn't make it any less heart-wrenching.
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Tastes Like Diabetes is no longer an item and this doesn't have enough context to be moved. And the entry is zero context anyway.


** Also, Rainbow Falls. Mmmm, TastesLikeDiabetes!

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