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The Good, The Bad and the Spandex: The Reboot

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Mistfader Since: Aug, 2016
#51: Nov 27th 2017 at 7:31:33 AM

NEXUS is still in the metaphorical shop while I try to figure out how to make it more fun to play, but I didn't want to just not have an Omnitech character ready in case Fracture ended up being put on another plane (or in prison), so have what I previously thought impossible: Me making a character that isn't incredibly edgy from the get-go. I hope.

Identity: Type-62 "Mundilfari" Surgical Eliminator.

Alignment: Neutral.

Secret Identity: N/A

Powers & Abilities:

  • L-66 High-Intensity Tactical Sniper - One of Omnitech Industries's patented laser weapons. Instead of compensating for drop-off as with conventional ballistics, changes in wavelength are often used to compensate for abnormally high ranges (and to strengthen shots in the lower ranges; few people can say no to gamma-spectrum radiation). A built-in Reaction Control System allows repeated shots with 4.6nm recoil (again, only a concern at abnormally high ranges, usually). This is built into the left arm of the unit, and uses a camera in lieu of a traditional scope; Mundilfari is capable of firing the weapon without its head, given that the rest of its body is still capable of movement. A rapid-fire, shorter-range variant is built into the right arm in event of immediate threat.
  • D-04 Aerial Reconnaissance Unit - Due to Omnitech Industries's reliance on AI weapons platforms, semi-autonomous drones are a common component of its solo-operations models. This unit is designed to allow a full analysis of the battlefield from multiple angles without leaving a good firing position, and is also commonly used to check for flankers on the battlefield.
  • M-14 Nanofiber Mobility Assembly - Early testing showed the Mundilfari struggled to change positions in urban combat; the pathing involved usually took it straight through enemy patrols, and infiltration is not in its parameters. Hence, it has been upgraded with a custom-made nanofiber grappling hook assembly, allowing it to pull itself between vantage points directly. Cutting the rope is difficult, but pulling on it is much easier (well, for someone with enough strength).
  • S-26 Infrared Camouflaging System - In the event of hostile heat-seeking emplacements, the Mundilfari is outfitted with multiple vents on the torso capable of venting infrared-concealing smoke in a 20m radius. An intriguing tactic of using it in short range against standard infantry has been noted, although due to the low number of payloads, the onboard AI has been cautioned not to overuse this tactic.

Weaknesses:

  • Electromagnetic Vulnerability - To avoid bulkiness and high power consumption, the Mundilfari has no defenses against electromagnetic assault; although it can think rather quickly, a pulse could at the very least disable it for a good few hours.

Description: Looks like this, more or less, not counting the gun. Due to the urban environment in which field testing is occurring, the Mundilfari is painted with grey camouflage patterns.

Personality: The AI loaded into the Mundilfari is both chatty and easily excitable, giving it yet another weapon against hostile forces. Its self-esteem is rather fragile, hinging on the fact that so far, it hasn't yet failed a single mission, although since the general price of failure in missions is destruction, no attempts at therapy have been made as of yet.

Background:

Excerpts from a memo from Gunter Wallace, project lead of the Type-62

"...Budget for the unit's getting a little out of hand. Remember that we're a corporation, and although we definitely don't want to lose these guys, our budget is being stretched thin as it is and we still haven't even gone over deployment methods; looks like we'll have to ask the Type-48 team how the dropship's going so far..."

"...Speaking of tactics, does anybody know who authorised the use of this personality for the Type-62? I have nothing wrong with the cheery attitude for now, but we're expecting to run solo ops behind enemy lines with something that won't shut up. I get that they're obsessed with "volunteers" or whatever up there, but if Mundilfari says "hi" one more time before executing a target, I think I'll be retiring early..."

edited 29th Nov '17 7:49:28 AM by Mistfader

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#52: Nov 27th 2017 at 8:30:44 AM

Mr. Mad 1, 2 & 3
  • Michelangelo Murphy Maddox I, II & III, villain, hero and researcher (part-time for TALOS), well-known
  • All three of the Mads have two powers, often mistaken as one. Suffice to say, they are “mad scientists”, although the first Mad specialized in biological creations, the second was far more interested in robotics and the youngest has inherited the genius of his forefathers and applied it all to medicine.
    • The first power is the Intuition meta-trait, Mechanic subclass. The Intuition trait is a psychic trait, partly related to Precognition, allowing an instinctive grasp on a certain subject. Mechanic subclass refers to those gadgeteer geniuses who make what they make my mutant esper insight.
    • The second power is the Artificer meta-trait, a reality warping power. It allows one to create things that would violate natural laws so long as the maker has a working theory as to how, even if that theory is complete bunk. The more natural laws an “artifact” violates, the more likely it is to fail or go haywire, possibly in a cataclysmic way in either way.
    • As one might imagine, having both of these powers is somewhat frustrating, not to mention taxing on the mind as insight into the inter-workings of reality freely mix with unreal fever dreams. (As a result, all three Mads have difficult to touch minds.) It becomes an exercise in frustration in testing which of their creations are duplicable by someone else or are power by a field of twisted reality.
  • All three mads have managed to procure some method of youth, #1 by biochemical engineering, #2 by mostly being a robot at this point and #3 by being in his early thirties with some healthy living. As a result, they all look the same, you would suspect that they are brothers. Caucasian, thin, crazy red hair that refuses to be tamed and… those eyes. Multicolored, multilayered rings of irises, that expand and contract when they are in the throes of creation. All three also favor labcoats.
  • Personality:
    • Mr. Mad 1 is bombastic as all hell. He makes grand entrances, makes speeches and performs genetic experiments for funzies. He says he does it for science, but he’s actually just a sadist. Back in his youth, he’d lead his monstrous creation from the front but became more shut-in as he aged.
    • Mr. Mad 2 is here for HIGH ADVENTURE. If it weren’t for his strong moral compass, and different aptitudes, you wouldn’t be able to tell apart father and son. He really does seem to have a passion for the science, but also appears to be a thrill seeker.
    • Mr. Mad 3 is basically Dr. House. He has very little of the joy or dramatics his forefathers display. He’s sarcastic and sullen. In the throes of creation, he seems enraged rather than enraptured.
    • Yeah, I know, I’m a little blank on these guys. Maybe I’ll write more in the future.
  • The first Mr. Mad came unto the scene right after WWII, terrorizing his way across Europe with an army of monster, usually made from the people he capture. At first he was pegged as a left-over Nazi scientist, but when they finally caught up to the guy it turned out he was American. He evaded authorities there and smuggled himself back to the States. There, he popped back up every now and again, because one of his experiments escape or he let it loose for testing, he needed some material or money, or he was bored.
    • So in the early 50’s he had a son, possibly a clone. In the mid-60’s, his son had a “rebellious phase” where he messed about with robotics and heroics. Maddox Sr. couldn’t decide which was worse. Junior never grew out of this phase at all, taking upon himself his father’s moniker to “clear the family name”, and setting about a permanent career of super-heroics, becoming a thorn in his father’s side.
    • In the mid-80’s, Mr. Mad 2 had a brief affair with a super villainess that he totally swears he was trying to reform. She abandons him with the baby, who appears to be a xerox clone of his father, possibly due to Sr’s genetic tampering. Michelangelo Murphy Maddox III proves to be nearly as rebellious as his father, refusing to muck about with all this cape-and-spandex malarkey. He wants to help people, yes, but his place is in the laboratory, not duking it out on the streets. Despite actually EARNING a doctorate, unlike pa or grandpa ever did, he is still called Mr. Mad 3 by many, which he bears with grumbling. Partly to assuage his father, Michelangelo attached himself to TALOS, doing research work for them while funding his own projects in medical miracles.
    • At some point, Mr. Mad 1 became obsessed with mysticism and the occult. He never truly touched it, but he did perform a series of genetic experiment on hapless subjects to create a series of metahumans loosely based upon the 7 Deadly Sins. (More on them later.) In a one time deal, Mr. Mad 2 & 3 worked together, with TALOS backing, to bring down #1 once-and-for-all. They found him a gibbering mess, as one of his experiments had scrambled his brain in rage for what he done to them.
    • As of last week, Mr. Mad 1’s asylum cell was found empty except for the gutted remains of his attending nurse. His whereabouts are unknown.

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#53: Nov 27th 2017 at 1:22:24 PM

6/7 Deadly Sins

Blood Transfer "Wrath"
  • Sasaki "Sakura" Suzu (Surname first), TALOS Agent (mostly non-field, public asset status), semi-public
  • One of Mr. Mad 1's Sins, she was designed to be a nigh unstoppable killing machine; shapeshifting, regenerating, adapting, shifting between something like The Hulk and Alucard, with lots of claws and teeth and eyes. She was made to be capable of merging and devouring the flesh of others, interacting with it on a cellular level. He used psycho-hypnotic therapy to condition her into this role. She managed to overcome the conditioning, compartmentalizing it to a sequestered segment of her mind, called upon only in desperate need upon the muttering of an activation phrase.
    • Instead, she's adapted her abilities to the role of a healer instead of killer, just a healer involving lots of body horror as her own body merges with a damaged one, supplementing their own bodily functions with her own and adapting her own regenerative cells to their body. The process is slower than her own regeneration, and being fused with just one person is straining enough. She's had terminally ill cancer patients, and other such diseases, tossed her way and she was unable to help most of them, them dying under her care. Plus, it was found on the first try that it took her upward to a month to purge viral infections from her system.
    • Healing minor injuries, up to broken bones, that's painful for them both but anything major that might involve a full body fusion releases a slew of powerful pain killing hormones.
    • By accident or design, a minor project psychic ability was awakened in her. She's managed to tie it to the murderous programming hidden in her brain. She will use this as a non-lethal deterrent against assailants first, showing them exactly what she will do to them if she has to actually get violent.
  • Tall The genetic modification worked on her made her, in her natural for, nearly eight feet tall. Fair skinned, black hair, black eyes.
  • Demure, caring, she wants to be a pacifists but knows when a situation no longer allows this, especially if it threatens people under her care. She is body shy, especially self-conscious about her new height and especially her powers, how hideous they are or embarrassing when she has to make full naked contact with another body.
  • Before Mr. Mad 1 got his hands on her, she was a nurse, working on trying to upgrade her degree to become a doctor. He picked her for the irony of making a killer out of a healer and would have been disappointed to find out how she disobeyed his programming. After her captor's descendants, well, descended upon him and freed her and her fellow victims, Dr. Maddox presented her (and a few of the others) with an opportunity in TALOS.

Blind Seer "Pride"
  • Anna O'Allen, TALOS Agent, secretive
  • Her codename is a misnomer, as clairvoyance is one of the few psychic powers Anna doesn't have. TK, telepathy, empathy, precognition (the short term kind), postcognition, farsight. Besides the more elementally aspected psychic powers, the more esoteric ones and aforementioned clairvoyance, she probably has that psychic power and normally on the above average end of the scale compared to the "cape community". This puts her on the quite high end to everyone else. Her telepathy alone brute forced its way past the mental defenses of the Watcher twins and Umbra when tested, although she had to be right next to them to do it.
    • She has no ears, no tongue, no eyes, no arms or legs. Unless she's actually focusing, she cannot casually use her powers to replace their function. She's usually blind, deaf, mute and motionless unless she concentrates on not being at least one of those things. Despite how much raw power her abilities have behind them, she hasn't gotten to the point where she can use them unconsciously.
  • A small waif of a thing, completely hairless and pale in complexion. Also, her aforementioned conditions.
  • She can be a bit of a spoiled brat, even though she also has class. Cultured and used to being pampered, she is an American princess, or used to be. Her new condition has left her embittered, and she'd really delight getting her hands on a bad guy, especially one that used people like playthings, and rip his mind to shreds.
  • The youngest child of the O'Allen family, a rich and influential family, to say the least. She wasn't any heiress, to inherit the fortune, but from a young age she sought to pretend she was, always acting prim and proper, unlike her wild child older brother, who vented steam from the pressures of responsibility with wild nights at clubs and scandalous affairs. Still, some time after her sweet sixteenth, her brother managed to talk her into "living a little" and sneak into one of those clubs he loved. Her drink got roofied and she woke up in someone else's bed. No, no, strapped to a steel gurney.
    • Mr. Mad 1 chose such a high-profile target out of sheer arrogance, to better reflect the Sin he wanted to represent. That he had a haughty princess to boot was just the cherry on top. During her transformation, parts of her body atrophied away. She was the one who broke free of his controls and scrambled the mad scientist's mind. Hours later, the descendants break in too late. Through Michelangelo, she chose to hide with TALOS, unable to face her family as she is, so she's presumed dead.

The Flood "Gluttony"
  • Ivy "Zana" Rushbough, hero, known
  • Ivy has become a free-roaming hydrokinetic spectral entity. She inhabits and controls large volumes of water, shaping and freezing them into whatever shape she desires, tending to favor humanoid shapes. She also has control over a relatively smaller number of carbohydrates and other kinds of molecules with which she can make a "skin suit" out of when she returns to her original form, nigh-perfectly imitating a human body but returning to a watery state upon an effort of will or massive damage to it.
    • She can actually make her "skin-suit" look like anyone. Indeed, she's subconsciously changed it into a more ideal version of herself. She can selectively transform parts of her body into but she can control water outside her form. Her consciousness must travel through an aquatic connection.
    • With her mental presence suffused throughout her whole body (or whatever body of water she's controlling), getting a telepathic lock on her is difficult. I sure do love my mental defenses.
    • She's more construct than human now, so the usual suite there, no longer needs to sleep, eat or breathe, doesn't age and won't be permanently affected by environmental extremes.
  • A big girl. Yes, this is her idealized self. She was always proud of her body. She has strawberry blonde hair that she prefers to wear in a French-braid.
  • Proud and confident. A bit of a Bunny-Ears Lawyer, competent and full of good ideas, but tending towards random trains of thought. She believes in helping other people, unreservedly, although the fact that she's now a construct and doesn't need as normal people do certainly helps with the bills.
  • The first of the Mad 1's Sins. For her, he just nabbed some husky woman eating a Big Mac and called it a day. His notes regret both how un-philosophically refined his choice was and the power he gave her doesn't quite gel with it besides "the ocean swallows everything". He got better with his choices, both in chosen victims and their designs, after that. When the descendants rescued them, she rejected the offer to join TALOS and just went off to do her own thing.

J-Team "Envy"

  • James "Jimmy, Jamie, Jonesy, Johnny, Jacob, Jason, Jolanda, Janith…" Brooks, TALOS Agent
  • James touches upon a host of semi-sapient extra-dimensional entities and brings them into this world, creating bodies for them out of ectoplasm. (Mongrel believes he might be magic and these entities are some heretofore discovered form of dream spirits.) These bodies start out as mirror images of him, but given time he can resculpt them into something new. The personality of these spirits are also copies of his own, but they've indicated that this is more a "role" they play. James can reach into their minds a "rewrite" their personalities to better suit what he needs.
    • So far, he can only bring in three of these entities into this dimension at a time. He can make them appear anywhere in his line of sight. It's easier to grab individuals he's grabbed before, but they normally become pretty set into the personality and form he gave them the first time, attached to their "role". If he wants to create a new one, he needs to grab a new spirit.
    • When one's body is damaged enough that it should die, it will dissolve back into its component ectoplasm (in a shower of gold sparks), flash fading back to its transdimensional origin and the mind banished back to its home plane. James can also dissolve these bodies at a touch. Either way, they pass through him first, as the portal to their reality and he gets all their memories when that happens.
    • Since the ectoplasm he works with behaves like a real flesh when set, or some other organic matter, he needs extensive knowledge of anatomy to build the bodies he builds. Thankfully, he has Dr. Maddox as a tutor and Mad 1's notes to go through. He's experimented with creating women, as well as bodies suited for sports, combat, sneaking and all sorts of goodies. He's normally limited to baseline-ish limits.
  • He greatly resembles his cousin, Jimothy Brooks, except taller, paler and with gold colored eyes. He didn't quite look like that before the experiments though.
  • A high-functioning autistic as well, he's approached his inability to social communication with an overabundance of good cheer and scripted joke responses to common small talk. When things go off script, he gets nervous and emotional. He's built a few of his "clones" to be simply be better at social situations than him. He does tend to look down on himself, in private more now, and always see everyone else as better than him. That he can MAKE people better than he is is a dubious consolation.
  • Jimothy Brook's American cousin, younger by two years. He had the metagene present in him as well, but it laid dormant. He expressed jealousy over his cousin's powers and at power in general, and most everyone else with physical and mental advantages to him. Mad targeted him for that and remade him into a being that could only make more people better than him.

Ash "Greed"
  • William "Willow" Oak, businessman, part-time hero, sub-contractor for TALOS
  • William, not to be mistaken for William Watchman, accesses a similar host of extra-dimensional thought entities that craft bodies of ectoplasm coming into this world as James. The difference is how and what precisely. Where James uses himself as a portal, William uses himself as an anchor to partially, temporarily merge their dimension with ours in the immediate area around him. These entities are fully sapient, if alien, and more aggressive than James's spirits, but like James's they seem to feel an unnatural amount of loyalty and fealty to their summoner. (Mohan thinks they are the nightmare spirits to James's dream spirits. He also admits that it might be entirely semantic what you call them and "aggressive thoughtforms from a Hell-like plane of psychic energy" is as equally valid as "nightmare spirits", if more wordy.)
    • William may attempt to attract a certain kind of entity. It's easier if he knows the precise species of nightmare spirit he's trying to get but failing that he can send out a general call for something he needs. While the portal is open, other nightmare spirits might spill through. They're still loyal and obedient to William, it's just that they do so according to their own alien whims, following what they believe is the spirit of his commands, rather than the letter, who might excuse abhorrent behavior to themselves. IE, violent cannibalistic warrior spirits set to guard a town might tell themselves, "The master won't miss one townsperson. As long as the town's intact, it should be fine if sate myself a little." Each species is alien in a different way too, with their weird obsessions and desires, some of them inimical to human life. William (and Mohan) has spent a great deal of time communing with these spirits and learning precisely what sort of tasks any given species can be safely set too.
    • There are unique spirits, usually mightier or particularly esoteric in their abilities. Lesser spirits treat them as demigods, as they are ageless and carry great influence. Besides their quirks, they often demand some sort of offering or service in exchange for their own, but once sated are quite loyal. There seems to be ranks among them, and the higher the rank, the greater the power, and the greater the offering they demand. These spirits will make themselves known to William with one-time free services, slipping in when he merges the worlds, answering a general call they feel they fit or substituting a specific call they think they can fill better. Afterwards, they will give their name and explain what their price is.
    • There is some kind of limit to to when and where he can merge the worlds, and how long he can maintain the merge. It's not arbitrary like one might suspect of magic, but based on natural and scientific confluences. Something to do with the Earth's magnetic field, solar flares from the sun and the natural weakening of the quantum loom (or the veil, if Mohan is talking). TALOS possesses the technology to reproduce these conditions. On his own, William relies on waiting for these things to happen on their own. He can sense them, as part of his powers, and it's a slow week when he can find one a hour's drive away that about to form in time for him to have a merge for at least a few minutes. It's a dice roll what will emerge and answer his psychic call, however. Once here, the spirits don't even have consistent times they can maintain their form here, but will be aware upon stepping through how much time they have and will inform him. (TALOS's tech can produce more consistent result here as well) William's HQ is on a spot that can allow some entities to crossover for a few minutes on a bad day, but that's one of the few such stable spots he's found.
  • William is an African American. Since his transformation, he shrunk a few inches below the average and his hair turned permanently straight, giving him an odd-look, as if his hair was straightened. His eyes are now purple.
    • When he starts merging our worlds, the surrounding area becomes darker, although it's difficult to notice if it's already dark. It gives off an aura of foreboding. Strange shape flicker at the edge of vision until the materialize in full. The nightmare spirits are predominantly pitch black with purple highlights, although they also display other soft colors, like green and blue, with the occasionally spot of red and white. Never yellow, although those that have been to this world enough times have become attracted to that color for clothing for its rarity in their world.
  • Sullen, introverted, moody. He wants for things, for power, for money, so he is ambitious, but not callously so. Give to the world, and the world will give to you, that's his philosophy, but first he needed the power to give much.
  • William actually went looking for power. He wasn't one of those Cape Chashers, at least he didn't think he was. He was trying for a more "safe" way to gain powers. Mad 1 I.D.'d him as his "Greed", and offered the boy precisely what he wanted. Mad 1's notes indicate a philosophy that Greed is merely a proactive form of Envy, so he copied the powers he had given to James but linked to a far more aggressive plane. Only under Mr. Mad's captivity did he realize what the hell he got himself into
    • Once free'd, William opened up business, but tempered a bit by his experiences. He carefully sets out some of the entities to protect his part of town, normally a pack of some of the more brutal ones under the supervision and command of a more intelligent and gentler species, but even that is slow going as earlier attempts nearly ended in disaster. Mostly, now, he contracts the entities out to legal businesses; construction, tutoring, entertainment, escorting, he's found a number of species for a number of uses. He practically works pro-bono for TALOS, charging a token fee for the service of his entities.

Fetish Fuel/Nightmare Fuel "Lust"

  • Samuel Austringer, TALOS Agent (Interogation, mostly)
  • Telepathic shapeshifting. More specifically, he pulls outs a person's deepest desires or worst fears and transforms into them. He will also, appropriately, produce an empathetic aura of lust or fear. While many meta-telepathic defenses can shrug off the aura, the method by which fantasies or fears are pulled out is quick and subtle that it by-passes them. (So tested on the Watcher twins, Oracle and Umber. Only Umber managed to send false signals.)
    • He has a instinctive telepathic read on everyone around him on what exactly will get a given reaction out of them. Besides fear and lust, this read is easier to block. This is a passive affect he can't turn off, at least not without trying. It's not mind control, but it damn near comes close.
  • In his normal form, he's a small scrawny black kid, can't be older than his early twenties but still looks like he qualifies for "kid".
  • Quick and witty, he's a social butterfly and loves to be the center of attention. The fact that he can now feel the effect he has on people and is more intrinsically aware of all their buttons has only increased this.
  • Sam's day-job was illustration, selling drawings to people. He found a lot of his commissions was fetish stuff and he always liked to give the audience what they wanted. He also liked to draw horror themed things and enjoyed the visceral reactions he could get out of people. Mr. Mad 1 tracked him down through his cyber profile and kidnapped him in the dead of night, to transform him into his "Lust". According to his notes, Mad though nabbing some prostitute or porn star, especially a woman, was being intellectually lazy. He also, originally, designed him only to draw upon lust, but Sam ended up with a power over fear based on his own mental proclivities.
    • When the descendants free'd them, he accepted a position at TALOS in Interogating prisoners. He continues illustration work on the side, but the TALOS job is a lot more lucrative. On occasion, TALOS has pressured him into doing field work. Nothing dirty or bloody, but some spy-work after he used his talent to get in close to a target.

Melancholy, the terrorist to every cause, will be getting a rework and his own entry.

Sijo from Puerto Rico Since: Jan, 2001
#54: Nov 27th 2017 at 3:11:11 PM

You get approved! That gets approved! Everything's approved!! tongue

...And I just realized I forgot to add the links to the Opening Post. Will so ASAP.

edited 27th Nov '17 3:11:40 PM by Sijo

Enirboreh AKA Nixer from the domain of infinite floof. Since: Jul, 2015 Relationship Status: Non-Canon
AKA Nixer
#55: Nov 27th 2017 at 5:20:09 PM

*cracks neck*

Let's get this done.


  • Identity: ACP-001 "Ophelia", Hero, no secret identity.
  • Abilities:
    • Enlargened Storage: Thanks to the designs found by Kaylee, Ophelia has the most amount of storage space physically possible without interfering with the functionality of the machine. Without the storage, the actual amount of space taken up by machinery is tiny.
    • Quick Deployment: By retracting specific skin panels to expose her endoskeleton, Ophelia can gain easy access to all her stored weaponry, gadgets, and tools. Every storage slot is designed to pneumatically pop its contents out with a mere thought from the ACP, allowing Ophelia to shed equipment to lose weight if necessary. Quick Deployment can also be used for limited self-maintenance in the field.
    • Nonlethal Weaponry: Ophelia has access to retractable tasers, ring-airfoil projectiles, and sleeping gases for use against either human foes or particularly rowdy and uncooperative civilians. As of now, Ophelia is forbidden from using lethal force against humans, however a change in circumstance may call for an alteration in programming.
    • Lethal Weaponry: Despite being programmed not to kill humans, Ophelia can most definitely use lethal action against other robots or against mindless beasts if the danger level is high. Her lethal options are considerably less broad, consisting of a pair of twin wrist machine guns and a grenade launcher. However, due to her primary role as a civilian protector, she only fights if absolutely necessary anyway.
    • Civilian Protection Equipment: The primary space taken up by storage, the Civilian Protection Equipment is the catch-all name for equipment used in crowd control, personal escort, mass evacuation, simple bodyguarding, or high level emergencies. Such equipment includes first-aid satchels, emergency food rations, rolls of barricade tape that can be deployed from the arms, fireproof blankets, jaws of life, and collapsible ear defenders for protection against loud gunfire.
    • Code Red Armour: For use only in the worst possible situation where civilian casualties are basically inevitable, it is all Ophelia and any other ACPs can do but activate their final protocols; the Code Red Armour. This retractable bodysuit, stored in the back section of the endoskeleton, is made of the same titanium-reinforced kevlar combination Alex used in his AMP suit. The suit also contains enhanced exo-muscles that can temporarily enhance an ACP's speed and strength to superhuman levels, however this drains their power at a ridiculous rate. Expect Ophelia to only use this in a nigh-apocalyptic scenario, and even then not for very long.
  • Appearance: Surprisingly non-creepy. The panel breaks in the skin and the hyper-realistic facial features have been designed especially to reduce uncanny valley effects. Also seriously this is the least sexualized image found. Damn you internet and your fetishes.
  • Personality: While some may perceive robots as following directives like emotionless slaves, Ophelia is anything but that. Everything she does in interaction with civilians is genuine and heartfelt, and truly feels remorse whenever she has to fight or otherwise harm a person, villainous or simply out of control, to protect others. She is especially guarding of children, gaining a white-hot rage and sense of protectiveness whenever they are in potential danger. If the situations call for it, like a particularly distressed or rowdy civilian, she can detach herself emotionally from her target and forcefully ensure their safety in order to proceed with her directive without emotional baggage, which is something that she hates to do. It is unknown how much of it is true intelligence she possesses or simply a large amount of programmed responses, but one thing is absolutely certain: she will go to any lengths necessary to save as many people as physically possible.
  • Background: Initially conceptualized by Alex Selby as a personal helper to his bedridden mother, Ophelia eventually evolved into the first in a line of personal civilian assistants and guardians, dubbed the ACP Project. After Alex moved into what is now known as Thomas + Selby Mechanics with his best friend Kaylee, development on the ACP Project ground to a halt, due to Alex constantly hitting brick walls with technology and space limitations. However, with Kaylee's discovery of several designs for Dr. Madd's Mindless Minions, Alex hit a breakthrough, regaining his passion for the project and rocketing through the creation processes at record speed. Kaylee is tight-lipped about the actual process of Ophelia's creation, stating that it was something special to Alex and that the designs were simply too dangerous to be recklessly exposed, especially with the leagues of supervillains lurking in the shadows.

By the time you read this, have a drink. Seriously. You'll probably die of dehydration after that.

edited 29th Nov '17 9:07:49 AM by Enirboreh

bork
Lt.BGob The Fantabulous from The Merry Ol' Land of Oz Since: Apr, 2014 Relationship Status: Showing feelings of an almost human nature
The Fantabulous
#56: Nov 28th 2017 at 1:07:51 PM

I have been informed that Reverb's presence is required. Behold!

REVERB

  • Identity

    • Name: Sally Bowles (Not her real name, still kept relatively secret and used in place of her original name)

    • Real name: Saliha Zaman (Secret)

    • Alignment: Villain/Anti-villain

    • Day Job: Mercenary for hire, occasional assassin, sessional musician and occasional tutor (The latter two are kept secret)

  • Powers & Abilities

    • Audiokinesis: Reverb's primary power is the generation, control and absorption of sound wave. She is believed to do this through precise, unique control of her muscles and body so as to create an incredible volume and breadth of frequencies. Thus she is able to create ear shattering sounds, percussive bursts capable of pushing people back and hit the resonant frequency of objects or even individual organs. She prefers the latter as creating louder sounds requires greater energy and it is more difficult to produce complex sound waves than using objects as sounding boards or making them shake themselves apart. Conversely, Sally can absorb or modify ambient sounds quite proficiently.

    • Super-hearing: As a result of her audiokinesis Sally can hear far beyond the normal human range of frequencies and amplitudes.

    • Super-reflexes: Due to her impressive muscular control and unique nervous system Reverb has reflexes superior to normal humans, albeit not by a massive degree.

    • Enhanced Speed & Strength: Sally's overall physical fitness is a bit above the peak for humans, not quite on par with truly 'super' strength or speed but nonetheless impressive and lend themselves to acrobatic maneuvers.

    • Martial Arts Training: Sally Bowles has a 2nd Dan black belt in karate and is known to be rather vicious in combat, when the situation calls for it. She has also been trained in the use of blades, basic weapons and fire arms but generally uses them when supplied.

    • Mechanically Adept: While not formally trained or in anyway an expert on such matters, Sally is rather talented in understanding mechanical technologies. This is largely applied to picking locks (when her audiokinesis isn't an option), fixing cars and sometimes just tinkering with her instruments.

  • Weaknesses: Sound-proofing, much to Reverb's embarrassment and ire, effectively blocks her sonic powers so long as it is good enough. Moreover, she isn't much more durable than a regular human aside from some conditioning. Has a soft spot for animals and children.

  • Physical Description: Sally Bowles is an energetic young woman in her mid twenties with an athletic, acrobatic physique and reasonably tall for a woman, standing at 5'11". Her skin is a smooth mocha and her build a touch androgynous due to being a little flat chested though she holds herself with striking grace. Her hair is black and kept in a short pixie cut, her features are not unattractive overall and has a disarming smile. While her civilian clothes vary by day, time and occasion when doing her less legal jobs she wears gray bullet-proof vest over a black lycra shirt as well as typical merc cargo pants and combat boots. To protect her identity she has a white, almost featureless mask with five horizontal lines across the center. Though no eye holes are apparent she can see through the material quite well and modulates her voices to make unrecognizable. She tends to wear simple, grey gloves to take care of finger prints where necessary.

  • Personality: Sally Bowles may be a morally dubious and occasionally murderous superhuman mercenary but she is nothing if not personable. In fact, her upbeat and amiable disposition is quite surprising for most that meet her during her less public work as is her tendency to extend this to her adversaries. While she does have certain, justifiable gripes with superheroes as a whole, due to past experiences, as well as the general state of society her villainy is just a job and one that does not require her to be an asshat. One of her main motivations for her criminal activity is relatively altruistic, in that she wants to provide for her parents. That being said, she tends towards sarcasm and generally sardonic humour as well as a slight penchant for teasing her friends and foes alike. She is clever, quick-witted and fairly thoughtful. Reverb prefers to avoid straight up murder, the assassination of undeserving targets and absolutely abhors hurting children or animals. Sally is a vegetarian on moral grounds, strangely enough. Less surprising is her love music of many genres and plays quite a number of instruments.

  • Background: Sally Bowles, born Saliha Zaman, was born and raised in the outer slums of a small city near the Easton Metropolis to Bengladeshi immigrants. Her father was a full-time mechanic and her mother took a few part-time jobs in between over the years. While they weren't well off financially and living in a dangerous area they were nonetheless a happy and quite cohesive family. They managed to support their daughter's education in a local school, even got her lessons in an instrument and karate, the latter of which to cope with the less than welcoming neighborhood. When Saliha was 13 she began to notice certain changes beyond the generally disturbing gamut of puberty, more sensitive to sound and physically stronger than seemed normal. Her powers manifested, apparently a genetic gift but one she decided to keep secret for fear of worrying her parents. Regardless, young Saliha began to experiment with them in private and often used them to help her family or friends covertly.

  • Unfortunately the GFC hit the Zaman family hard and Saliha's father was forced to take up another job at night which he was reluctant to described to his wife and daughter. They tried to help and support him as best they could but he insisted they not get involved. Near her 18th birthday they finally discovered what he had been hiding when they saw him beaten and arrested by a local superhero, a henchman for a villain of the time. The father was crippled by the superhero and sent to jail for a number of year, leaving his wife and daughter to fend for themselves. Saliha left school to work as a musician and her mother began to work full time but it was not enough for a good living. Disenchanted with society and superheroes Saliha left home under the pretense of seeking better gigs but in truth was pursuing a less legal source of income using her powers. She became a thief and then a mercenary, calling herself 'Reverb' and taking the more mundane alias of 'Sally Bowles' after a character in one of her favorite musicals. Over time she made a bit of a name for herself amongst villains and made enough money to support her mother and later her father once he was released from jail. Sally still works as a session musician in some circles and even tutors between larger jobs.

  • Most recently Reverb has taken to working for Fracture, obstensibly because he pays well but most evidence points to it eing an obligation.

  • Reverb's Ride: Carma The Third - https://upload.wikimedia.org/wikipedia/commons/4/4c/1968_Rebel_770_Cross_Country_station_wagon_s-Cecil'10.jpg
Thus called because anyone unfortunate enough to be hit by it, gets what's coming to them. It is the third iteration due to several, altogether too frequent altercations

edited 28th Nov '17 1:10:08 PM by Lt.BGob

“Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too?”
Sijo from Puerto Rico Since: Jan, 2001
#57: Nov 28th 2017 at 3:19:26 PM

Gob! Welcome back! You and your character both. Of course you're approved.

emilyorthoclase from Chicago, IL Since: Dec, 2015 Relationship Status: [TOP SECRET]
#58: Nov 28th 2017 at 7:03:54 PM

The Belladonnas

  • Identity: Laurel and Lily Jenkins and Jessamine Pierce. Laurel and Lily are sisters and Jessamine is their cousin. They're villains, but of the harmless variety- mostly.
  • Powers:
  • Telepathy: The Belladonnas can project their thoughts and perceive and manipulate the thoughts, memories, and emotions of others. They also possess illusion and mind control powers.
  • Spontaneous musical number causation: By using their telepathy in tandem, the Belladonnas can cause people to suddenly burst into seemingly memorized, perfectly choreographed song and dance routines about either what they're currently doing or feeling. The Belladonnas don't have to sing themselves to do this, but they do anyway.
  • Description: Three African American women in their early to mid-twenties (Laurel is 24, Lily is 21, and Jessamine is 22). They change outfits a lot (whether it's by using their illusory powers or they're just good at that is unknown). They tend to favor long, sparkly dresses and bouffants, though they change to suit their surroundings.
  • Personality: While the Belladonnas are largely motivated by money, they also enjoy causing toe-tapping chaos. They're not actively malicious (most of the time), even if they take a bit too much pleasure in the way their powers inconvenience or embarrass people.
  • Laurel is the level-headed leader, Lily is the snarky cynic, and Jessamine is the dim but plucky hopeless romantic.
  • Due to her psychic infection courtesy of the Shadow, Laurel has become considerably more erratic and more willing to use her powers openly and bluntly.
  • Lily and Jessamine, without de facto leader Laurel, have floundered, somewhat. Lily has more or less become the leader, and while Laurel was primarily focused on theft, Lily is perfectly fine with taking mercenary jobs (something Laurel was vehemently against). While working for Fracture is primarily because he promised to help them find Laurel, Lily is coming to like being in charge.
  • As for Jessamine, she’s not doing so great - losing Laurel has brought up her long-suppressed abandonment issues, and she just wants things to be the way they were before.
  • Background: Laurel, Lily, and Jessamine grew up together after Jessamine’s parents died and she moved in with her aunt, uncle, and cousins. The trauma of losing her parents awoke Jessamine’s latent psychic abilities, and something clicked with Laurel and Lily, awakening theirs in turn. They practiced their telepathic and musical abilities together as they grew up, and as adults, they started a girl group. When they failed to make any traction in the music world, they turned to crime. Now, they travel from city to city stealing cash.
  • During a heist with the House of Spades, Laurel came into contact with TALOS agent Umber. Attempting to use her powers on the agent brought Laurel into psychic contact with the entity inside of Umber. As a result, she ended up betraying and abandoning Lily and Jessamine. In the month since, Lily and Jessamine, in hopes of finding Laurel, have taken a job with Fracture.

Sijo from Puerto Rico Since: Jan, 2001
#59: Nov 28th 2017 at 7:07:33 PM

I sense another musical episode in our future wink; and approved!

Lt.BGob The Fantabulous from The Merry Ol' Land of Oz Since: Apr, 2014 Relationship Status: Showing feelings of an almost human nature
The Fantabulous
#60: Nov 28th 2017 at 9:27:26 PM

Oh my, that'll be fun. Good to be back, Sijo.

I'll post in the near-ish future, anything important I need to be caught up on?

“Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too?”
kaalban Schrodinger's Human from everywhere and nowhere Since: Aug, 2015 Relationship Status: YOU'RE TEARING ME APART LISA
Schrodinger's Human
#61: Nov 29th 2017 at 6:32:18 AM

The Owl:

Identity: Joseph Stark from Earth-66 (very subtle, I know). Villain, ruler of Australia.

Powers and abilities:

  • Will and Rage: The Owl discovered the true potential of his powers, analyzed it and tweaked it to suit his own needs. More rage or will=more powerful constructs. Joseph of Earth-66 can summon various types of constructs at once without getting tired. Along with it, he can augment his physical capabilities to a higher level than The Dog.

  • Telepathy-blocking helmet: To prevent psychics from reading his mind, The Owl created a helm that dispelled telepathy.

Appearance: Similar to Wrath from Batman. Even though he doesn't look like an owl, the reason he's called like that is because he's ever watchful. Beneath the armor and the helmet , he is almost the same as Joseph from main universe.

Personality: Knight Templar to the core, The Owl holds a fanatic belief about justice. Any crime is unforgivable to him, including jaywalking. He believes that ridding the world of crime and evil is his mission. As such, he is an incredible control freak: he put surveillance drones all over the world. However, since he is in league of villains, all the talk of justice is nothing more than a hypocrisy. He hates the villains he works with, but his "colleagues" respect him (while not liking him) for his powers, ruthlessness and efficiency.

Backstory: This Joseph used to be just like Joseph of prime universe... until villains united to take over the world. Then, things started to go very, very wrong, as heroes became much more ruthless to deal with villains. Joseph was incredibly disappointed in them, and, along with Yu-Na, still fought as heroes who didn't kill. However, "heroes" killed Yu-Na because they thoughts she was a spy for villains. Struck with immense grief, along having lost his only chain to morality, Joseph went against "heroes" and massacred them, siding with the villains. After his rampages, however, he went mad, killing Joseph Stark in his heart, only leaving The Owl. For his deeds, Absolute Authority gave him Australia where he established a "state with no crime".

The reason he joined the villains was to eradicate them. To be more precise, he would consolidate power inside Absolute Authority, take over the whole world and massacre the villains as well. Formation of the Foundation and the conquest of prime universe is such a step in his plan. He founded the Watchcorp as the police of the world, as well as secret army for his future plan.

edited 3rd Jan '18 4:03:01 AM by kaalban

Everything that lives is designed to end.
emilyorthoclase from Chicago, IL Since: Dec, 2015 Relationship Status: [TOP SECRET]
#62: Nov 29th 2017 at 11:08:48 AM

Queen Mab

  • Identity: A high-ranking queen of the Unseelie Court, known as the Queen of Air and Darkness.
  • Powers:
    • Despite her high rank, Mab isn't actually that powerful, relying mostly on trickery, manipulation, and subterfuge. She is a formidable magician by human standards, she's rather weak compared to other fairies.
    • Much of her magic is based around illusions, which is what her sobriquet refers to.
  • Description: Mab's true form is a secret, but the shape she usually uses in her dealings with humans is a pale, dark-haired woman, only 5'4, with big purple eyes and teeth that are just a bit too sharp. She has a variety of other shapes, which tend to share the same coloring if nothing else.
    • The human form she’s trapped in resembles the form she used to take, albeit with brown eyes and normal teeth.
  • Personality: Like many fairies, Mab is fickle and prone to changing at the drop of a hat. She doesn't think of herself as evil - fairies don't really think of themselves in accordance with human systems of morality - but she is cruel. Anyone she dislikes will be made to suffer until she gets bored with them, and then she'll forget they exist and move on. She could be considered comparable to a human child: imaginative, petty, thoughtless, and capable of startling malice and great kindness. Fittingly, Mab is fascinated with human children. Usually she takes a liking to a random child, kidnaps them, dotes on them for a year or so, gets bored with them, then gives them away to one of her courtiers and becomes interested in a new child.
  • Background:
    • The fairy who would be Mab was born millennia ago. As a youth, she was exceptionally weak and sickly, so she compensated by becoming clever, plucky, and ruthless. These qualities served her well, and soon she was feared by her former playmates.
    • Once she reached adulthood, she took part in a yearly tournament to select a new Unseelie noble. Mab won by convincing the other competitors that the tournament was being held in Seelie territory, resulting in all of them being slaughtered by Seelie forces. As the only survivor, Mab became the newest Unseelie queen.
    • Years ago, a human child named Katherine escaped Fairyland. Mab was so impressed that she offered Katherine a boon, and seventeen years ago, Katherine called in the favor on behalf of her daughter Cora. Cora was enchanted, and while not the first child Mab played godmother to, Mab may still have an interest in Cora should they ever meet again.
    • But none of that matters anymore. One month ago, when a human child was rescued from Mab’s clutches, a young magician by name of Jordan Van Klooster lured Mab into a trap. Now, Mab is trapped in a human body, in Jordan’s home. Her magic is being steadily sapped from her, but her will is as strong as ever. She will escape, or she will die trying.

edited 29th Nov '17 11:09:22 AM by emilyorthoclase

emilyorthoclase from Chicago, IL Since: Dec, 2015 Relationship Status: [TOP SECRET]
#63: Nov 29th 2017 at 11:10:24 AM

Jordan Van Klooster

  • Identity: A businessman and magician

  • Abilities:

    • Jordan is a magician, skilled at using rituals and summoning creatures from other dimensions to do his bidding. The ability he primarily uses on his own is telekinesis.

  • Appearance: Picture the most generically handsome white man you can, with a neat, slightly old-fashioned haircut and a penchant for business suits. He has been mistaken for a member of a boy band before, and he deeply resents being reminded of it.

  • Personality: Jordan is charming, polite, a hypercompetent businessman, and a skilled magician. But people who have known Jordan for a while know that he has a history of toxic behavior, of possessiveness, of vengefulness. In many ways, Jordan is an overgrown child: someone who has never learned how to accept when other people say “no.” His views on other people in general tend to vacillate between seeing them as ants to be stepped on or seeing them as prospective rivals to be eliminated.

  • Background:

    • Jordan came from an extremely wealthy background. His father was a famous businessman, and from a young age, he felt the need to prove himself, to not just live up to his father’s legacy but to surpass it.

    • At the age of eighteen, Jordan learned the truth about his father’s “expertise:” he had gotten his start through loans from his family and had made most of his own money by cheating and scamming. With his worldview shattered, Jordan had to try and decide who he wanted to be.

    • He went through a variety of phases in quick succession, culminating in an interest in mysticism that saw him join a cult that allowed him to explore his latent magical abilities. Upon realizing that he could use magic to excel at business, he decided he would be better than his father ever was. One year later, with the mysterious death of his father (that he had nothing to do with), he took over and became famous as a business prodigy, nineteen years old and a wunderkind. In secret, he worked to expand his magical abilities.

    • One month ago, he discovered a rift between Earth and the fairy dimension. With Mab, one of their queens, weak from a battle with the Traveler, Jordan lured her into a trap, allowing him to hold her captive on Earth. Jordan has been holding Mab for ransom since. He’s tripled in power, and the longer he has Mab, the more powerful he becomes.

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#64: Nov 29th 2017 at 12:37:05 PM

Man-Slayer, War Dragon
  • Princess Mei Mah, Anti-Villain, well-known
  • Mei Mah, so long as she has that spear on her person, is the same class of being as the MonsterBeast, a living story inside of a person. Hers is that of the simple, violent pragmatism, the Iron Warrior.
    • Empty-Handed Pugilist Knack: The Iron Warrior has reshaped the Man-Slayer’s body until she has attained a form and muscle memory befitting the myth. She is just above peak-human and fights with an unknown martial art that lacks in either grace nor fury, but a cold, unfeeling yet perfectly placed brutality.
      • Arrow-Catching Wit: When targeted by any kind of ranged missile, her reflexes and speed will suddenly accelerate to the point when she can catch the damn thing. Just a couple of them though, a barrage is a problem.
      • I Punch Them In The Face: She does. Like, really hard.
    • Meteor Shower Style: Though the Iron Warrior spirit has come to identify with more medieval weaponry, it recognizes modern weaponry as its heir. It jealously guards against the use of other melee weapons besides itself but holds no reservations for guns, rockets and grenades. The War Dragon has fed upon this, and her mastery of such weapons has become instinctive beyond that of elite operatives.
    • Thankful Lent-Hand Acceptance: Whenever a meta-human would use an active power against the Man-Slayer, and be so foolish enough to do so right next to her, she will teach them to regret it. Grabbing a hold of them, specifically whichever part of them most closely to do with the active power, she will actually gain control of that power and turn it against them. IE, someone who shoots fire from their hand at her, she will grab hold of their hand and shove that hand in their face, forcing them to shoot fire continuously in their face. A telepath means to control her mind, she grabs their head and begins taking control herself. Any resistance they may have to their own power is temporarily overcome as she does to them what they planned to do to her.
    • Armament-Forging Soldier Sagacity: The armaments of the future are the inheritors of the world once ruled by swords, spears and arrows. The Iron Warrior must be responsible for raising them as a governess of an heiress, a farmer raises his crops. In her mind, schematics to weapons of war flow. War Dragon does not understand the sciences behind them, only how to build these tools of destructions. A nuclear bomb, she knows how to build them, in theory, but nuclear physics, energy, no. A suit of weaponized power armor, yes, but ask her to build a robot meant for building, for creating, and she will fail. The Man-Slayer, in fact, fights in a suit of powered armor.
      • Heroic Panoply-Forging Puissance: Her knack for forging weapons of war extends to magic as well. So long as the sorcery is of the sort meant for battle, she has the capability of forging artifacts meant for it. She might have enchanted her power armor as well; to what extent if at all is unknown.
    • Iron Stomach Development: Favorable metabolism. Poisons, for example, the Man-Slayer shows resistance too, especially ingested ones. Anything that would help her, though, she wrings the most out of, again especially if ingested.
      • The Stomach Knows: That which she consumes, she begin to know about, as long as she is focusing when eating it. Specifically, what affects it would have on her and if she should just shove a finger down her throat.
    • Marching Fortress Stamina: The Iron Warrior demands endurance and the Man-Slayer has given it. She has become more flesh golem than human, enduring deadly environment and long spans of time without rest.
    • Iron Will Fortress Discipline: Inside the War Dragon's mind is a literal fortress, a mental construct of bunkers, turrets, ever vigilant guards and laser grids. Any mental intrusion will have to get past a No-Man's Land of barbed wires, mines, artillery barrage, snipes, machine gun nests, break into the fortress, evade its guardian warrior and defenses and find the hidden treasure room where the War Dragon keeps her true mind. There she is, a sentinel constructed fashioned after herself, the last guardian. Only then could a telepath hope to read or rearrange her private thoughts.
    • Manslayer Shintai: [LOCKED] The Man-Slayer has yet to embrace her name sake. If she ever were too, she would lose the capability of seeing those far weaker than her as people at all. They would become indistinct shadows, each no different from the rest. In exchange, she would gain an unparalleled sense of battle, a constant awareness of the perfect way to kill everything she can see, forever.
    • Underdog-Training Montage: War Dragon may take others under her wing and train them in fighting, battle and war. Those under her tutelage find the process of learning such arts supernaturally accelerated. Those national loyalists that have raised arms by her side have benefitted from this training.
    • My Story Doesn't End Here: If she were to die, the Man-Slayer will not be kept by Death's embrace. She will fight her way out of the afterlife and return to her people, atop the corpses of angels and demons alike if need be. She’s done it once already, and the forces of the Hereafter have prepared for her coming this time. She, in turn, has prepared for her return.
    • A Reliquary For The Fire Of The Gods: The Spear is a vessel of power. Though the Iron Spirit inhabits it, the entity will shares its home with destructive magic and other forms of living energy. It need not be ritualistically prepared, the spell or what have you can simply be sunk in.
    • Extension-Of-One's-Self Methodology: The Spear's spirit and the Man-Slayer’s have grown close. When in her hands, it guides her movements and strikes deadly.
    • It Is Called Foe-Hammer: The Spear has drank deeply upon the blood of the divine, and the dripping essence left over is bane to beings that might be called demonic in nature.
    • Of Black Diamonds That Cut The World: The Spear is impossibly hard and sharp. Like, Wolverine claws here.
    • Privacy-Inhibiting Attachment: The Spear has chosen the Man-Slayer to be its wielder and will always return to her if taken away, reappearing in her hand as if by magic. However, it takes a few moments for it to be roused into doing that. Done once and it will remain wary.
    • Bloodshed With Greater Purpose: So long as the Man-Slayer fights for her stated purpose (more on that below), the Spear strikes all the harder, all the more deadly and is coated in a metaphysical venom bane to those opposed to this purpose.
    • Shearing The Tapestry: The Spear has the power to cut through immaterial things, like ghosts and stuff. If a being attempts to hide in some neighboring demi-plane, the Spear will also cut through to that, just to kill them.
  • Appearance:
    • Armor(Albeit, better suited for her body, without the head tail, some draconic markings)
    • No armor Right figure, but scales are more greenish-grey.
    • Spear
  • Think "Warrior Princess", with equal emphasis on both. Arrogant and cruel, cultured and violent, honorable.
  • Once, there were two men. Once, there was a rock. These men, with fists, went to murder each other for resources and the blood of the fallen seeped into the earth. Later, another man lifted this rock up and bashed yet another man's head in. In another time, a man tied this rock to a stick and he bashed many heads in. His son replaced that rock with a sharper rock and that son's daughter replaced the stick with a sharper stick and she had a spear. One of her descendants took that spear and broke it over his knee. Not as a gesture of peace, but of progress, for he took up a spear of solid bronze. In all that, the rock had endured. Jumping from weapon to weapon, often spears, the nascent soul of an unborn god has lived on, passed from wielder to wielder. In the hands of a god, it killed so many it never stopped dripping blood. In the hands of a mortal, it supped upon the blood of a demigod. In the hands of a madman, it oversaw the genocide of a people. The Iron Myth, the Warrior, the incarnate narrative of purest battle itself.
    • Once there was a nation to the East that worshipped dragons. Once there was a princess born with the countenance of one. She was blessed and held above all others, hailed as a savior to her people that would lead them to a glorious age. In actuality, she was a metahuman, a mutant born with merely the superficial appearance of a reptile. Anywhere else, she might've been considered a freak, but part of a royal family, in such a particular culture, she seemed like a sign from the heavens. If only. Its enemies rose, the political climate changed, the nation fell and fell hard. Some purging of the royal family here, some ethnic cleansing there, the Communist marched in and the Americans came to "save the day". In all that, Mei Mah grabbed hold of a family treasure she felt calling to her, a spear. She held it aloft and with her will, her royal prerogative, she reached out to the Iron Myth and it answered, giving her its power. Forced to flee, she vowed to see her nation resurrected, with a secondary goal of vengeance, no matter what the cost. Since then, she's been involved in numerous unpleasantries, always working towards her intended goals, gathering to her a small army of national loyalists saved from the fires.
    • She was there during the invasion, standing to defend earth alongside its heroes. She saw the Hunter become the the MonsterBeast. She died in a heroic last stand. It took her some time to claw her way out of the Hereafter. She'd been gone for a while, but back for a while too. I leave the details vague

edited 21st Dec '17 11:22:27 AM by God_of_Awesome

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#65: Nov 29th 2017 at 3:19:55 PM

The reworked-

Melancholy "Sloth"

Nigel Niche, villain, known

History

A young man who saw all the inequities of the world and despaired. He wrote extensively upon what he saw and published his writing wide. Often, he commented that he felt helpless to do anything about it all, that it was all too much to ever tackle. In self-depreciation, he also noted that he fit a demographic largely untouched by all this, he was privileged and perhaps just too lazy, too apathetic towards the problems of others, those not like him, to care to try. Evidently, Mad 1 agreed and snatched the boy up.

During the experiments, Nigel nearly died and his spirit came into contact with something, something vast and cosmic. Billions of years ago, when titanic, living narratives roamed freely about the universe, their stories overwhelming and consuming worlds, their rose those who would fight them. The built a terrible weapons, the Omnispear, the Final Resolution, and with it they slew one of the primordials. However, such a thing could not truly die, it was merely nailed to its last page but unable to close the book. It is the Abomination now, dead but undying. Only by burning the whole libraryuniverse down, may it find its final rest. Until then, it lingers on, suffering.

Even those who fought the primordials recoiled from that they did, but the living narratives became even more fearful still. They sued for peace and agreed to withdraw from the galactic stage into their own settings. The single concession given by their surrender oaths was the creation of living mythos, mortal beings endowed with the primordial's legend, to live it out but shape it as their free will choose. However, it's not known if the Abomination can create a living mythos; why would it take part in the surrender oaths?

Nigel is not a living mythos like the Monster or War Dragon, touched by a titanic narrative and changed by it, but not precisely an extension of it. A sorcerer, wielding magic energy wilfully without ritual or spells. He arose as Melancholy, no longer an unmotivated, slothful thing. He was driven to expose the horrors of this world by amplifying them to the point that they consumed everything and the world dies screaming.

With some irony, Mad's notes indicate he never realized what he did to the boy. When the descendants came to free the Sins, he was seemingly dead on the slab. He got up and got the drop on all the rest, flooring them with a surprise attack before fleeing. Since then, he's spearheaded terrorist attacks and sprees of horror with seemingly no greater purpose than to teach the world to give up on hope or of teaching them to appreciate whatever perceived injustice currently as raised his ire. He's even raised a terrorist cult under these exact tenants; The ChildrenBringers Of Damned Enlightenment or Hope Bringers.

Powers

Mad 1 originally designed Nigel to create a null-power field, to make supers feels as powerless as he. Melancholy has fused that with his budding sorcerous talent to create field merging this world with the entropic setting of the Abomination. Within the confines of this dimension, color begins to drain away, strength is sapped and the mind becomes clouded with lethargy and depression. Powers weaken and probability warps to misfortune. Perhaps worst of all, memories of guilt, shame, horror and despair begin to plague the mind and play as echos for all to see.

His magic bends itself towards necromancy, particularly the command over the disembodied dead; ghosts, spirits, shades and poltergeists. With a greater effort of will, he merges a third world with his field, an Underworld-esque realm of the dead, the part of it that borders Earth and the realm of the Abomination, where gathers exactly the sort of horrors you might expect to find there. He has the power to bring these thing to heel, after some effort and drag them into this world in full. The abilities, and personalities, they might have is variable. At least a few them allow him to twist minds, especially towards further acts of depravity.

Besides his natural talents, Melancholy has been on the hunt for texts and teachers that might tutor him further in the dark arts. He offers access to those horrifying spirits of his private kingdom, and some mad things are willing to accept. Who knows what arcane knowledge he's managed to secure by now?

  • Mind defense: Touch his brain and you risk brushing up against the Abomination. Lemme leave it to the imagination how well that one pans out.
  • Minions: Melancholy has an extended network of cultists and terrorist cells ready to do his bidding.

Personality

   Once, there was a man, a scientist. He wasn't really a scientist though, he had powers and used those powers to make his inventions real. I was one of his inventions. I always saw how horrible the world was, but I was too lazy to do anything about it but complain. But I'm not lazy anymore, I'm full of vim and vinegar, I am. I'm going to rip off this mask the world insist on wearing and smash its face into a mirror, so for a brief moment it will see how horrible it really is. Then, with the broken shards, I'll stab out your eyes and cut open your throat and rip and tear until it is done!   

   Nihilist? NIHILIST!? I am NOT a nihilist! Maybe, maybe, I used to be, when I was too blind to see the truth, but those people believe that the universe is meaningless. I don't think that, I'd never think that. This universe, it has meaning, it has purpose. That purpose is suffering and misery and horror. If only it were merely meaningless. Nihilist are naive.   

   There is still hope. There is still something that we can do. We must fight against this suffering, but we cannot be naive enough to think we can fight it on our own. My fellow Hope Bringers, the rest of the world still refuses to accept this truth that we know, they still believe that there is justice in this cruel world. We must show them the error of their ways. To fight suffering, we must first serve suffering, until it is so great that it can no longer be ignored. Only then, when they finally open their eyes with us, may we move forwards to a better world.   

Appearance

The genetic experiments didn't change very much of his appearance, time did. He was always pale, with pouty red lips, big, pale blue eyes and platinum blonde hair. Spent as a kind of wandering prophet, his hairs grown long, dirty and unruly, his eyes are sunk, gaunt and haunted, and numerous wounds have marred his skin. He usually goes shirtless unless the weather will not permit, showing what a small, scrawny thing he is. A couple of his advisors in his cult have persuaded him to wear an all-black business suit from time to time when he needs to make an impression.

PossiblyQuiteInsane Where am I? What's going on? from the other side of the mirror Since: Oct, 2016 Relationship Status: Above such petty unnecessities
Where am I? What's going on?
#66: Nov 29th 2017 at 3:40:39 PM

Chimera

Identity: Cassie King

Alignment: Hero

Job: High school student

Identity Status: Public

Powers: Vampiric Transformation - She has a vampire's power to assume the form of a bat or a gas.

Werewolf's Claws - They are quite sharp. However, they’ve lost most of their utility as hands, forcing Cassie to rely more on her tentacles for tasks requiring any dexterity.

Flight - Using her demonic wings.

Tentacles - Six of them protrude from her back and can lift hundreds of pounds each.

Fangs - She doesn't make a habit of biting people, but it would hurt like hell all the same.

Living Dead - Cannot die unless her head is destroyed. Because she's already dead. Losing her body would suck though.

Bloodsucker - She could suck blood if she really wanted to. She doesn't need to though, so why would she?

Weaknesses: Garlic - She becomes physically ill in the presence of garlic.

Holy Items - She is repelled by holy symbols and blessed objects.

Silver - Silver weapons cause her debilitating pain.

Personality: Cassie is a happy go lucky optimist who sees the best in even her current situation. She has no desire to be a superhero, but still can't let people suffer when there's something she can do about it.

Description: Cassie is a teenage girl with cherry red skin, vampiric fangs, demonic wings and curled horns, the furry arms and claws of a werewolf, and six monstrous green tentacles protruding from her back.

Background: Dr. Thomas King was a certified mad scientist. But that didn't mean as much as it used to in an oversaturated job market. Determined to create something truly great and make his mark on Easton, he made it his life's work to travel the world, gathering blood samples from different monsters, including a vampire, a demon, a werewolf, and a tentacle horror.

Eventually he settled down and had a daughter, but he didn't give up his work. After years of research, he combined the blood samples into a highly mutagenic serum. And then he left it in the fridge. Where 6 year old Cassie drank it after mistaking it for juice.

Thomas was horrified, but the mutagenic serum seemed to have no effect on his daughter. Aghast at what he had almost done, the doctor turned himself in to the authorities.

A decade later, 16 year old Cassie was run over and killed by a drunk driver, which should have been the end of her story. But it wasn't. Her corpse started to horrifically mutate into a monstrous form, and then she got up, one of the living dead. Her new physiology and diet are taking some getting used to, but she is trying to continue her normal life despite her circumstances.

Blueace Surrounded by weirdoes from The End Of the World Since: Dec, 2010 Relationship Status: Chocolate!
Surrounded by weirdoes
#67: Nov 29th 2017 at 4:01:34 PM

So, I considered it and thought of someone to make things easier for the heroes. Probably gonna be an NPC

WIP.

  • Identity: Archimedes Hephaestus (legally changed, no one uses his original name anymore), hero support, secret identity, known as the Tinkerer

  • Abilities: Beyond being a clear genius engineer, he has the superhuman power of observation. With just one look, he can see the workings of anything, their components, their processes and weaknesses, but if things escape the rules of nature, like magic, he only gets senseless static. Keeps several weapons on him, just in case, from the mundane (flash bang grenades, stun guns, batons) to high tech laser guns, energy nets and laser blades. While he can hit pretty much any weak spot, he isn't actually skilled at combat. He is also a pretty good actor, so he can hide quite a bit

  • Appearance: Think basically a Mediterranean Cesar Clown and you can guess how he introduces himself to the superheroes, but on the outside, when on his regular life, he dresses up perfectly neat, and his long hair is perfectly styled and combed, causing a dissonance so strong that, even if he doesn't use a mask, it's a complete shock to find out they are the same person.

  • Personality: Someone forgot to tell him that "curiosity killed the cat", because he is always asking questions, going on theories and going on weird tangents in a conversation and overall trying to know everything there is. Otherwise, he tends to be immersed on whatever he is working on, making him on the whole, very hard to deal with. But he is not without a sense of morals, even if he gets carried away with contemplating the potential of pretty much anything slightly impressive he runs into, generally tries to better humanity, even if his ideas tend to be quite ludicrous when heard. Also loves a good challenge and has some serious need to know everything, so he tends to keep tabs on as many supers he can. Is a self-admitted coward, if he knows something is dangerous, he runs, but he is kinda nuts, so him realizing something is dangerous is harder than you'd think.

Background: As an orphan, Charon Plato was given a heavy dose of one lesson "life is harsh". With not much to get his hands on, there was one thing that could always bring him up: Science. All his life, he had a fascination for the world, how components so small, processes so complex happen all around him, and how they all converge in this universe. So when his powers awakened, he took things to the next level, being able to see the whole world as an infinite number of equations, he just believed that he could get something better, aim higher with this knowledge. And so happened. His high grades on school let him enter a program to study in America, His big shot arrived and he took it with everything he's got. Computers, defense programs, armor, AI. Before long, he was rolling in money, with his partner, Frank Weber, he created a company and took a new name, making it his goal to reach the stars. That's when he started to study a different phenomena: superheroes. People with skills that defy logic, even his own powers can read some of them, leaving him fascinated. Crafting his new identity, in which he feels free, the Tinkerer was born. Just a rumor, but the best man to get equipment, even free of charge at times!

edited 29th Nov '17 4:30:43 PM by Blueace

Wake me up at your own risk.
God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#68: Nov 29th 2017 at 4:34:16 PM

Titanic Lore

Some of this will be information I'm repeating, but I felt the need to clear somethings up, get them written down and put them in a form Sijo can properly place somewhere.
Oh my god, this came out a lot longer than I though it would.

The First Titanic War

This is written, spoken and believed by some; that titanic narrative, stories so vast and complex that they were alive, created the universe. This is possible, for such beings are known to exist. It is also possible that it is all a fabrication. For such beings, however, just being a story might be enough for it to be true.

In the Dark Before, before the universe, nothing existed. However, that nothing included logic, such as the logic that something cannot come from nothing. Without any such rule or law to hold them back, lots of somethings started existing. These things fought and preyed upon one another for what little of nothing there was to exist in. One class of beings in this Dark were living and self perpetuating stories, the things that would come to be known as the titanic narratives.

It is said one titan before the others brought all of their kin together and convinced them to join forces, the Titan Collaborator. When this titan began to fill the spaces between the niches of their kin, giving them nuance and shape, it became the Titan Creator. This titan spearheaded the idea of a stable universe for within which their kin could rule together, without fear of the predator of the Dark. They would lead them to this glorious future and become the Titan King.

The universe they imagined was far different from this one. It would be empty of anything significant but themselves. Their would be life but a sterile one, denied agency or will. This would be a universe under the titans' complete control. This was thought to be good, to make it truly the safe haven they imagined.

Their was another titan, the Titan Hero. He was the Collaborator's first follower, his first friend, his first lieutenant and his greatest champion. His irreproachable purity and superiority had beaten back the predators of the Dark and cowed his less cooperative kin into submission. The Hero was the Creator's most trusted ally, and foresaw a future as the right-hand of the King.

There were other titans, but two did not exist. The Titan Impossibility sat waiting in a universe that had not been created yet. The Titan Shadow was a mere shadow of the Hero in a place that did not have light. He whispered in the Hero's ears and warned him that the last great challenges of his life were over. That, in a universe under their complete control, there would be no surprises. The Hero despaired, because he knew this was true.

When the Creator made to strike the universe into existence, the Hero rose up and declared himself the Creator's better. There was an explosion so great that there will never be another one like it and, in fact, it's still happening right now. The Hero became the Light and the Shadow became real. The Creator fought against the treacherous Hero, but the Hero won, the Hero always wins.

The Hero became the King and set the course of the universe towards one of agency and free will outside themselves. For their crime of daring to oppose the Hero, he ripped out the Creator's female heart and cast him down into his own body, the first Hell. There, the Creator, who had been the Collaborator, who would have been King, became the Conqueror. There he smolders in impotent nuclear rage for all time, wanting nothing more than to burn down the whole of the universe until nothing is left but cinder and ash.

The Fall Of The Light

One last challenge lay before the Titan King, to deal with his own Shadow. The Shadow, before he existed, had been the hand to give the Hero the dagger he planted into the Creator's back. Now that he was real, he sat poised and ready to plant another into the new King. He was not simply some outside force the Hero could overwhelm, but still existed as a part of him, his very own flaws made manifest.

The Light reached within himself and dueled with his Shadow. The Shadow was everything the Light was and wasn't. However, what the Shadow was above else was treachery and in that time the Shadow had only one ally he could possibly betray, himself. So the Shadow sabotage his own fight, his left hand turning upon his right. With that advantage, the Light won, decoupled his flaws from his perfection and cast the Shadow from himself. The Shadow, now real, now separate, now truly and only what the Light wasn't, now the Villain, laughed.

Now the Hero, the Light, the King, was perfect. His enemies were defeated, his friends knelt before him and he was bereft of the least flaws. Upon the declaration of this fact, he assumed his last and greatest form, The Narrative Collapsing Singularity. All person, place and plan began to fall into the event horizon of his overshadowing glory.

The Hero knew that he had become anathema to his vision of a world of agency and free will. The King convened the rest of the titans and gave them his last order. The Light was shattered by the combined might of the titanic host, and most of his shards were placed into dormancy, with some saying he became the stars in the sky.

And this is where it gets a little weird. The Titan King is still active at this point, but only as the King and then just barely. The titanic host still knelt before him as their king and obeyed his commands, but no longer could he hand out any grand edicts. His general will was followed but his aspect as the Light and Hero were dormant. Still there but also elsewhere. Like the stars in the sky, his heroic spirit may have been granted to a select few souls throughout the universe.

The Second Titanic War

In a time when the sun was young and the Earth was still a molten ball, the Narrative Titans lost a universe spanning war against heroes that rose up against them. First, the trickster heroine Kagazabi fooled the Titan Mutation's Iconic Self into devouring her. When Mutation sought to replicate Kagazabi's essence and add it to her whole, Kagazabi's essence refused to stop replicating. Like a cancer she spread, until the entirety of Mutatation's truest self was consumed, still alive and made into Kagazabi's heart. This was a might blow to the invincible Titans, but irreplicable. No other Titan had quite the same habits as Mutation and Kagazabi would be unable to fool another.

The last blow to the Titans was by the Disciple Of The Light, leader of the rebel forces, a hero who's name and visage is forgotten. That one turned against the Titan King just as the Hero had done against the Creator long ago. The Disciple Of The Light envisioned a future, a better universe, where mortal-kind would not suffer under the yoke of cosmic tyrants. For this, that one enlisted the help of the Titan Maker, the only titan to having anything close resembling empathy for lesser being and only because that titanic machine built herself some empathy and installed it inside her brain.

Next, the Disciple Of The Light captured and caged the Titan Monster. With his rage as the fire, the Maker was able to forge the Omnispear, The Final Resolution, the first weapon and the one to put an end to them all. The Disciple brandish this terrible weapon and sought to use it against the King. Spurred by loyalty, another titan hopped in the way and took the blow for the King. This titan's name was abolished from time and instead transformed into the deathless Abomination. Nailed to its last page by the Omnispear, the Abomination could not truly end but instead be dying forever.

Both sides of the war were cowed by this. Only the Shadow was not horrified and he still circles the pit of the Abomination's grave to this day, laughing. He wasn't cowed either, he is just always a coward. It was the Shadow then who sued the rebel heroes for peace, accepting their demands on behalf of the titanic host and demanding his concessions in turn. The rebel heroes, horrifed by what they had done, accepted these concessions. The titanic host, horrifed by what could be done to them, accepted this surrender.

When the dead titan become The Abomination, the concept it had created was erased from reality and no one can remember what it was. The victors of the war deemed this unacceptable and demanded the titans' first act of their conditional surrender was to sever their connection to these fundamental concepts of the universe. The titans saw no difference between maintaining and creating something, so they struck a blow against causality and made it so they were not, necessarily, the only creators of concepts or the universe as a whole.

Rippling backwards through time, this act planted vague seeds throughout the past. It went all the way back to the beginning and just a little bit beyond, once more disturbing the denizens of the Dark Before. These seeds, these new origins, truly happened, put into place by things that never had anything to do with them. The tale of the titans was thus lost except to those places outside of time, and only true to those who exist nonlinearly. The amount of existential headache this has caused is astronomical.

The titanic host swore oaths to withdraw their truest selves from the main universe completely and forever, remaining within their own setting dimensions for all time. Their component selves were dragged with them, allowed to escape whenever they could. Their creations, their Legacies, their Franchises and their Originals, were allowed to appear when they would and roam the universe wherever they did, for as long as they lasted and for however much they were. Some thought all these allowances were intolerable and ever since force have been at work to, at least, check the greatest of these portions and, at most, put a permanent end to the titans, and damn the consequences.

Titanic Anatomy

  • The Avatar "The Iconic Self" The singular half of the titan's entirety expressed into a relatively compact form. The Titan Behemoth is thought to not have one of these, as "compact" is not a thing he does. The closest equivalent is an infinitely tall mountain at the center of his infinitely large Setting. The Mutation ate the trickster heroine Kagazabi and who ate her right back from the inside out. A close human equivalent is somewhere between the brain and the face.
  • The Setting "The Expansive Self" The other half of the titan's entirety expressed in an entire universe separate from our own. The Titan Monster and Juggernaut do not have one of these, as they are both things that happen to other people. Kagazabi's resides in what might be Mutation's Setting, or some fascimile of it. A human equivlanet is something like a cross between the rest of our body and our house.
  • The Main Cast "The Soul Compendium" The component selves of a titan, compartmentalized parts of the titan's nuances and exceptions. These things have a personality apart from their parent titan, if their progenitor can be described as having a personality in the first place, but are ultimately of their agency and will. It is these entities, and all the lesser entities beneath them, that may actually escape a titan's setting and roam the universe, under certain conditions. They are, more so than a titan's truest self, responsible for the various creations that roam beside them. The Monster only has one, his Lead. Once, in the Dark Before, he had others, but his Lead ate them. These are roughly like different parts of the brains and different organs in the body.
    • The Lead Role "The Core Soul" First among equals of a titan's cast, and normally the closest anyone else gets to interacting with the truest self of a titan without having to face down the force of nature that is truly its truest self. Normally the same sex as the titan, the King's Lead, the Glorious Nova, the Queen Of Light And Heroes, is uniquely opposite. The Creator once had two Leads of each sex, to represent their all-encompassing nature*, but the King ripped out the female half and left the Conqueror proverbially spayed. The Revelry also has two Leads of each sex, though they are nearly one being, and represent the Revelry's hermaphrodetic duality. The Shadow has no Lead, for his Cast would betray any leader among them in a heartbeat. This part can be compared to the brain's frontal lobe or quite poetically be equivicated to the human heart. *It's said that the Creator created the concept of two genders, to create perfect duality.
    • The Supporting Cast "The Sattelite Souls" The component selves of a titan may further compartmentalize themselves into lesser selves. Unlike the unique parts the Main Cast may play, and number they may exist in, the Supporting Cast normally have a set number within six archetypes, namely six. Three are internal souls, the Main Cast members' defining self, indulgent self and reflective self, and three external souls, the guarding self, the expressive self and messenger self. The Monster's Lead ate his Supporting Cast too. These are a bit like parts of an organ, like the chambers in a heart, or the folds of the brain.
    • The Extras "The Least Souls" The numerous races that spawned within and from a titan's essence almost by accident. These things are the furthest removed from the titan while still being an extension of them in some fashion. They have their own free will and agency, or something of a fascimile of it. The comparison here may vary, to vestigial hair follicles to important but free-floating blood cells, to extensions or part of an organ like nerve cells or brain neurons.

Titanic Creations

  • Legendary Mythos "The Legacies" Mortals that resonated with a titan in either some single significant moment or throughout their lives. Either way, the titan willfully reaches out to them and grants that person a lessened mirror of their own power. Acceptance is not an issue, in part because most titans cannot even concieve the possibility that a mortal would reject it. Of those few that can, they often don't care.
  • Exalted Parts "The Franchises" Mortals that sought a titan in one way or another, for one reason or another, and willfully sold their agency and free will to the titan in exchange for power. The titan reshapes the mortal into a new form pleasing to them and send them back out into the world.
    • Fettered Souls "The Cameos" Usually, that's it, but the Conqueror, at least, displayed variance in this arrangement with the Warlock. By allowing Sebastian to retain his free will, the Conqueror constantly feeds his diabolical power into the mortal along with occasional bouts of his diabolical urges. In this way, the Conquerors has more directly, but still tangentially, inserted his will into the world, at the constant cost to a portion of his attention. Other Titans may choose the same route.
  • Divine Novelties "The Originals" Mortal things, relatively, created wholesale by a titan. The mark of its creator is displayed in its entire being for those who know what to look for. They are, often, wholly unique, unless they went on, by design or not, to spawn usually lesser descendants or were created as a set.
    • Avatar Golems "Self-Inserts" Only after their imprisonment did such things occur to the titans. These are things crafted in some lessened reflection of the titan, made from the titan's own flesh and programmed with a fascimile of the titan's personality. Even from the same titan, these things can vary, for these beings are more concept than thing and whatever component self may claim responsibility for it may have a different idea of what their parent entity is.
    • Mantle Bearers "The Props" Many of the things the titans create are not independent things but semi-sapient artifacts that can take many forms. Many of these are "Seeds", artifacts with more immaterial existences when they rest in the essence of their hosts. Mortal entities may acquire these objects and willingly hold them, taking the power the prop holds and accepting the influence of the titan and its cast in their minds.

edited 19th Dec '17 7:17:18 PM by God_of_Awesome

Enirboreh AKA Nixer from the domain of infinite floof. Since: Jul, 2015 Relationship Status: Non-Canon
AKA Nixer
#69: Nov 29th 2017 at 4:41:52 PM

  • Identity: Jackson Rainer, Hero, no secret identity.
  • Powers:
    • Superhuman Strength: For reasons currently unknown, Jackson has a latent reserve of physical strength, the potency of which has garnered reputation for being so hilariously disproportionate to his lanky, nigh-effeminate body type. While Jackson hasn't yet been able to test his full might, he is strong enough to snap tables in half if he so much as rests on it awkwardly and send other adolescents his age flying with little more than a weak, prissy slap. His accidental displays of might are usually accompanied by the sound of a thunderbolt, logically dictating that his strikes are at a supersonic speed. However, after years of self-control classes and mental training, Jackson can manage to hold most of his power back, however any amount of stress risks destroying whatever blocks and techniques he has in place until he can calm himself enough again.
    • Superhuman Speed: A natural extension of his strength, Jackson can run at a speed of approximately 96.3 miles per hour, and his experience as a track runner means he can prolong this for an increased amount of time compared to that of the average. Much like his strength, however, he needs to keep a cap on it lest he end up literally tearing up the earth from beneath his feet, and while he is a decently experienced athlete he has not had the prolonged exposure to such high speeds so as to fully control himself, meaning he can be prone to stumbling, skidding out, and overshooting his target by hundreds of feet. Jackson's role as one of the fastest runners in Kurtzburg is in no small amount influenced by this, as even in his fully mentally suppressed state he can reach a sustained sprinting speed of around 16 miles per hour.
    • Enhanced Regeneration: For whatever reason, Jackson's otherwise rather standard bruiser powerset doesn't round itself out with invulnerability, like one would expect. At least, not enough to do much more than slightly soften the effects of his own punches to his arm and skeletal structure. When it comes to physical punishment, however, Jackson's durability is disarmingly low to one would expect, and while he can indeed withstand a direct blow to the back of the head with a baseball bat and only suffer moderate disorientation, his body primarily uses a regenerative ability to recover from wounds instead of protecting from them in the first place. While he cannot regenerate from a pulpy mass or a speck of fleshy matter, Jackson's bones can heal in days (granted if they are properly set) and his skin can completely heal over in mere minutes, granted as long as prolonged assaults aren't dealt in the meantime. Anything less than third degree scarring is for some reason healed normally, giving his skin an unnaturally, nigh-uncannily immaculate appearance in the process.
  • Appearance: 6'2, incredibly lanky build. Androgynous features, further bolstered by his high-pitched, extremely feminine tessitura.
  • Personality: Despite being a fairly skilled athlete in Kurtzburg High, plus having a good ear for music, Jackson is cripplingly shy and self-conscious, having suffered from a history of panic attacks and has been diagnosed with an anxiety disorder. Despite this, he is very sweet and well-meaning, and although he has gotten a reputation for being a little too down to earth (or in less polite terms, dense) Jackson actively goes out of his way to help others with whatever problems they may have, whether they be something as simple as minor chores or destructively severe psychological issues. Even if he can't help in the way needed, he is unafraid to offer himself up as a shoulder to cry on, even if it ends up being uncomfortable on his part. Jackson struggles with theoretical concepts (bolstering the whole 'dense' viewpoint) but he is exceptionally skilled at spotting environmental inconsistencies and minor details that most others wouldn't even think to note. As a result, he usually has trouble academically, but if he can readily see the practical, physical applications he will launch himself at the project with a surprising energy. Possessing a musical streak, Jackson enjoys playing both the violin and classical guitar, and his distinctly feminine singing voice has yet to fully come to light, mostly out of his own reluctance to display it lest he be viewed as some sort of freak.note  Clumsy, occasionally clueless, but all around soft-hearted, Jackson may have the strength of a Kaiju on steroids, but he has the heart and stomach of a bleating lamb.
  • Background: Born in Derby in the United Kingdom, Jackson later moved to Easton City at the age of 12 along with his mother, who had been struggling to support him as a single parent and had been driven to job-hunting overseas. With his mother now working full-time as a hospital nurse, Jackson's teenage years were mostly self-regulated, and his naturally introverted demeanour meant he spent little time in socialisation. Initially home-taught for the first few months after the move, as he had been previously, Jackson's mother eventually had little choice but to send him to Kurtzburg High in order to better pursue an education, due to her being regularly unavailable to teach him herself. Despite this, she has persevered in keeping her son as supported as she possibly can, and while Jackson isn't exactly happy with the situation he is accepting of it nonetheless. Having performed poorly in terms of grades at first, Jackson originally joined the chess club in the hopes to make friends, but soon left in favour of the music club due to his apparent difficulty with strategy. Having been born with his strange strength and speed, Jackson was soon pestered to becoming a school athlete, which he initially joined as part of a desperate ploy for some good recognition but later realised that his intentional holding back of his powers made any praise he received hollow and meaningless. Still, he lacks the courage to reveal his dishonesty, though mostly out of fear of disappointing his coach and fellow track runners, but his increasing discomfort in the sport hasn't gone unnoticed. So far though, Jackson is becoming slowly accepted in the more musically inclined community within the school, the androgynous boy having harnessed his naturally effeminate tone of speech into a delicate and soulful singing voice and trained himself into being a decent guitar player in the process. Although he feels as though he'll be always considered a bit of a freak in the eyes of the general public, Jackson hopes that if he keeps the true nature of his abilities on the down low he will be able to find a successful career as a professional singer and songwriter.

Edited by Enirboreh on Aug 3rd 2018 at 12:42:09 PM

bork
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#70: Nov 30th 2017 at 1:50:54 AM

Well, that's a hell of a lot of stuff pinned up top for GoA's mythos. Think we might need to negotiate how that might slot into what I have in mind for...

The Planes of Light and Shadow

Two pocket dimensions, existing everywhere and nowhere at once, bottling forces that are both elemental and mystical in nature. They are two of an unquantified number of such planes, and while they aren't all just laid out in a big ring or any other physical arrangement that we might understand, they nevertheless sit opposite from one another, and just adjacent to the Planes of Fire and Ice respectively.

Lying beyond our understanding of physics, the planes are at once wide and spacious yet stuffed to the brim like sardine tins with formless, innumerable entities of their respective element. The light and shadow of our universe resembles its 'true' form in the planes, but the planes also reflect or world as much as ours reflects theirs. For you see, the behaviour of the entities within mirrors whatever general consensus a given race outside has of bright and dark things. For example, humans as a whole associate brightness with warmth and cheer, and darkness with gloom and threat, thus, the light beings closest to us would likely seek to protect us while the shadow beings nearby would seek to harm us. Whether the entities are subconsciously moulded by us, or merely move home to match a race with their attitude, is unknown, but so it is.

It's been theorised by some that this reflection of our perceptions of light and dark extends to those beings whose magic or superhuman genes taps into the planes beyond. They may not necessarily know they're tapping into the light or the dark, or even both at once, and their powers might not necessarily spring right to mind when you think of either one. But so long as their powers can be identifiable as either element, the odds are good that it's derived from the planes. As such, some believe that the influence of the light or the darkness might seep into a person's soul, making them susceptible to this strange perception-double-reacharound.

For example: Humans fear the dark, and associate it with negative traits, resulting in Carl Jung coining the term Shadow for traits that a person finds negative and suppresses in their psyche. When a person connected to the Shadow Plane taps into their power long enough and often enough, the theory goes that the influence of the 'shadow demons' draws the Jungian Shadow closer to the surface, and this internal friction with everything the person hates and fears about themselves exacerbates the very worst of their qualities. From cynicism and anxiety, through paranoia and depression, and right the way up to the Dark Quartet of narcissism, machiavellianism, psychopathy and everyday sadism.

Some believe that changing one's perceptions of light and dark may affect how they affect you, yet evidence seems to suggest that such a task is nigh-impossible when the rest of your species has you outvoted. But when all is said and done, the most important factor that most tend to forget is that the intelligences of light and shadow are neither inherently good nor bad. The dark may freeze you and the light may burn you, but either one could help you depending on the circumstances. The vast majority of the planes don't care either way, and more pertinently, if certain rituals were to, say, consume you entirely and digest you to become an inexorable part of one of the worlds beyond...well, they wouldn't care much about what you'd think to that, either.

edited 30th Nov '17 3:34:47 AM by LizardOfAus

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#71: Nov 30th 2017 at 4:41:34 AM

The H & 5th Gang

Some NPC super powered thugs. Together, they are a criminal mercenary gang that simply call themselves "H & 5th", in reference to the address they first based at. They've never gone back to old haunt, however, too hot. They may be hired individually, in pairs or as a whole group.

Anyone may feel free to suggest more.

Dual

  • Polly Castores, villainous mercenary, thug
  • Dual has both a suite of metahuman abilities and a sweet ass magic coat.
    • She has 360-degree vision, x-ray vision that combines with the former, jacked up super reflexes that borders on danger sense and just past peak-baseline physical condition without effort. She combines this with a slew of martial arts she's picked up over the years.
    • Her magic coat has wide-sleeves that lead to some kinda Hyperspace Arsenal. Weapons will appear above her wrists, ready to use, thematically in pairs. This includes two claws blades over each of her wrists and two double-barreled shotguns. She doesn't hold these things, they just appear over her wrists, ready to use. She has to stuff shotgun shells inside though, but that's the only upkeep she's ever needed to provide.
  • Face, extremely boy-ish, add sunglasses. Coat, just the top-half and in a gray-blue color. On a whole, she is rather butch.
  • She is the most level-headed of H & 5th and is their de-facto leader. It's through her contacts they get many of their jobs. She enjoys the challenge of her work but balances it with a healthy respect of practical realities. She has become deadly loyal to her crew.
  • Polly has lead a checkered past. In her youth, she only had the 360 degree vision and a physical condition below peak-human with intense training. She signed on as a hench wench to Mr. Mad 1 before Project Eden, as his interest in the occult intensified and he wanted to spelunk some ancient ruins for arcane artifacts. He never uncovered anything concrete, but the amount of lore and clues he found proved to be of great interest. As per their agreement, he put her through some genetic enhancement procedures, unlocking the full potential of her metagene.
    • After their contract ended, Polly did some exploring of her own, did some villainous adventuring, honed her skills even further and eventually came upon the magic coat that would become her iconic piece.
    • As the criminal mercenary Dual, she ended up making contact with several like-minded supers. They formed H & 5th Gang for mutual protection as well genuine affection for each other. More than once has she had to go and break one of her crew out of jail, the same favor being afforded to her.

Brick Joke

  • Minerva Mills, villainous mercenary, thug
  • She is a Mighty Glacier. Her metagene transformed her into a towering amazon of a woman. High upper-tier Super-Strength and Super-Toughness. She also got her mitts on some super-science gravity boots that anchor her into place when she activates it by curling her toes.
  • Here. Even as a supervillain, she likes to dress-up, put on make-up and be pretty.
  • Minerva doesn't enjoy putting a lot of effort into thinking. When pressed, she can be quite insightful but is proven to be mentally lazy. She much rather let someone else do the cerebral heavy lifting.
    • Like the rest of H & 5th, she's developed a deadly loyalty to the rest of the crew.
  • Minerva used to be a model but found the work unchallenging and dull, so she turned to crime. That's it, that's her entire motivation. She was bored. She apparently had aspirations to be a stand-up comedian but was revealed to have stage fright. She stills peppers her speech with sly, observation humor.

Blood Knight

  • Maxwell Ratnoff, villainous mercenary, thug
  • He wears a set of armor, breast plate and helmet, and dual wields a pair of falcata. He sincerely believes they are magical, possessed by a blood thirsty demon, but they're actually super-science, possessed by a blood thirsty AI.
    • The AI resides in the helmet, interfacing with his brain, providing him with a tactical read-out of his surrounding complete with high tech sensors and enhanced reflexes, doing a whole lot of his thinking for him. It can protect his mind from mental attacks, mostly the non-magical kind but it's not completely defenseless there either. Also has wifi and mp4 capabilities, but Maxwell doesn't know about those.
    • The breast plate projects a skin tight force field around his body, simulating the powers of a low-level TK Superman, like Superboy, without the flight. Strength, speed, toughness, that's all his though.
    • The swords also can move on their own but, integrated with his nervous system, do as he wills. They project a matter disrupting power fields, crackling with electricity as they cut through almost anything. At a thought, they'll attach themselves to the breast plate's back or fly into his hands.
  • Scrawny Guy Helmet Breastplate Swords
  • Maxwell primarily wants to be a bad ass who makes lots of money, and has enough of a homicidal, sadistic streak to mesh well with the Blood Knight AI. The AI wants to rip and tear, until it's done. It likes killing people, but also holds an affection and loyalty to its host.
    • Maxwell is deadly loyal to the H & 5th gang. He has this alpha male thing going on where he tries to assert himself as Brick Joke and Dual's knight in shining armor. It's embarassing but like watching a puppy piss on the carpet embarassing. They pity him.
  • Max found the Blood Knight armor in the basement of some abandoned mansion. Unknown to him, it was the last creation of some old-timey mad science villain, trying to outfit his super army for world conquest. That never took off cause an old-timey superhero busted through his roof and carted him off to jail forever.
    • Max ran around being a bad ass supervillain for a while, taking over a few gangs by decimating their ranks, but his blind ambition and aggression nearly brought the heat down on his head from both sides of the law. He got picked up by Dual, taken far away and she's been slowly showing him the ropes.
    • Occasionally, the AI will take over his body while he sleeps. The rest of the gang is aware of this but have come to realize the intelligence within means him no harm. They're pretty damn sure it's not magic, considering how it tinkers with itself during these episodes, but no one has had the heart to tell him.

Matter Mind

  • Edgar Chase, villainous mercenary, thug
  • Telekinesis, very powerful. It's stronger than his physical body, by several orders of magnitudes, but directly proportional to his bodily strength, so he's alwaus working out. It's all he has, but he's honed it into different applications, such as flight, force fields and sonic shouts. Hand gestures and body movements are not required but he can't help but accompany any TK with them, telegraphing what he's doing.
  • Muscular guy. Takes a lot of amusement in how people rarely see his TK coming for the build he has. Normally walks around in black pants and a tank top.
  • Dual's second-in-command for his own level-headedness. He's got a bit of macho vanity going on, but tones it down around Blood Knight, mostly not to butt heads with the kid. In a fight, where he's pushed, he gets angry, fast, and gets aggressive quickly.
  • Rather simple story; he grew up in a run-down rural town in Illinois. He got involved in drug running for lack of better prospects and was nearly beaten to death by a rival gang out in the woods, gaining super powers in respons. He since took up super villainy.

Sijo from Puerto Rico Since: Jan, 2001
#72: Nov 30th 2017 at 3:15:26 PM

Approved, approved, approved, approved-

...Is there an echo in here?

kaalban Schrodinger's Human from everywhere and nowhere Since: Aug, 2015 Relationship Status: YOU'RE TEARING ME APART LISA
Schrodinger's Human
#73: Nov 30th 2017 at 4:50:22 PM

Ok, since The Owl is approved, I'll start spamming character sheets and concepts:

Loki the Damned:

Identity: Unknown (in other words, she lost her previous identity), CEO of Carnival Corps. Villain.

Powers:

Art of Deceit: Loki can use arts of any kind (music, pictures, literature, videos etc.) to manipulate people. With it she can instill emotions, turn the masses into slaves and induce hallucinations. If she wishes, she can even corrupt people. However, this process can be negated if one destroys the catalyst of corruption.

Pierrot Mask of Theater: Loki can create a mask that resembles a comedy and tragedy masks to bind people to her will. The control can be broken off by destroying these masks.

Tainted Art: She can create Tainted Monsters, her mooks basically.

Weakness: She has no experience in physical combat, thus Loki the Damned is helpless in fights that involve fists and other physical powers.

Appearance: Looks like a female jester.

Personality: Nasty kind of hedonist, sadist Mad Artist, she finds kicks in screwing with people’s minds and seeing them suffer. She is compelled to create her “arts of corruptive beauty" at near instinct level. Loki never kills, however, as she finds live victims more fun. On a lighter side, she just loves to troll everyone. Even her coworkers.

Backstory: Loki the Damned is actually another name for position as CEO of Carnival Corps. Loki is supposed to intoxicate and indoctrinate her “audience" into believing that nothing is wrong in Absolute Authority. She used to be just a simple woman, until she was kidnapped and forced to become the next Loki the Damned.

Eventually, this corrupted her, and she embraced her new identity. She was picked by The Owl as a “creator of slave-army". Her goal is to take control of as many people as possible, preferably superhumans and other similar individuals.

edited 3rd Jan '18 4:02:41 AM by kaalban

Everything that lives is designed to end.
kaalban Schrodinger's Human from everywhere and nowhere Since: Aug, 2015 Relationship Status: YOU'RE TEARING ME APART LISA
Schrodinger's Human
#74: Nov 30th 2017 at 5:07:06 PM

Professor Rourke:

Identity: Sam "Rourke" Frankenstein. Head of the Science Division. Villain.

Powers and Abilities:

Mad Science: While Rourke has no extraordinary superpowers, he is incredibly intelligent, being an inventor of many things.

Neo-Cyber Organism Decoy Network: Rourke… is not actually a person. At least, not since he uploaded himself to the self-contained network of body decoys. He has countless decoys which he can swap into at any time. So, essentially, unless one brings down the whole network, Rourke is immortal. These bodies fly using boosters built in-body, use hand-blasters, telekinesis, and fire lasers from their eyes.

Appearance: What all of his decoys look like.

Personality: A strong believer of “powerful and smart elite should rule the masses” ideology. In other words, Social Darwinist. Rourke is arrogant enough to have God-complex, but still polite enough to not insult his opponents, as he sees it as an “uncivilized approach". Is completely obsessed with the concept of “life". That is, creation of life and immortality, which he achieved. He never raises his voice, coming across as serene. But at the core, he is a mad scientist.

Backstory: Rourke used to be a businessman of a MegaCorp called Max Corp. But secretly, he was involved in various mad science projects involving immortality and creation of life. It all stemmed from thanatophobia, fear of death. The thought that, no matter how strong or smart the person was, a person still died, made him very afraid. In his “quest for life”, he crossed many lines, including sacrificing his family and friends.

When villains united to destroy heroes once and for all, he was ecstatic to join the villains, since he respected them for their dedication, strength and intelligence. After they conquered the world, Rourke established his philosophy as the core principle of Absolute Authority and finished his immortality project by uploading himself to the network. He joined The Owl’s conquest efforts to consolidate his powers and study super-y stuff of prime universe.

edited 4th Feb '18 7:47:45 AM by kaalban

Everything that lives is designed to end.
Sijo from Puerto Rico Since: Jan, 2001

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