Tropers / kaalban

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May look like me, may not look like me

kaalban is a clueless noob who loves anime art style, writes originals stories and loves cool, heartwrenching, hilarious, heart-melting and scary.

To be perfectly honest, as of now, I'm completely clueless about many things. Not only in this wiki. I am sometimes this in real life.

If anyone wants a taste of my writing style, go here.

Shallow, Deviance Complex: Hated. It is practically self-promotion, I know (Shame on you, kaalban).

Works(or authors or whatever) that I like or love (or inspired my works). Additional information incoming:

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     Animes (and L Ns) 

     Video Games 

     Films 

     Literature 

My works:

     Culture 

Not to be confused with The Culture

Culture is a comedy fantasy series that I may or not may not be able to write in my lifetime. It won't take long, but considering that abundance of projects I have in mind... I highly doubt about writing this one. So, here are the tropes that will be present in this work (or more accurately, bunch of ideas that are loosely connected to each other). For more information about fantasy races, visit Race folder below.

List of Culture tropes:

  • 20 Bear Asses: The party had to undertake skinning 20 crockons (bears with scales) as their first job for a lord. Made fun of:
    Larina: Is it true that every hero starts his adventure by cutting 20 sexual organs of little sasquatches?
    Shi Yun: I am not sure where you heard that, but no. They often cut 20 asses of any animal they find in the wilderness.
  • Action Girl: Quite a lot.
  • Always Chaotic Evil: None, I repeat, ''none'' of the races of Althrenia (and aliens) are this.
  • Ancient Order of Protectors: Order of Order see themselves as this... except for the fact that they are absolute control freaks.
  • Arc Villain: Order of Order for Hunt for Potential Heroes arc, Adranan for New World of Logic arc, Magdnas for Death of Federation arc... The list goes on. Main antagonists of the final arc is the government of Calmarren, The Kingdom main protagonist is from.
  • Better Than a Bare Bulb: Culture will poke at many fantasy cliches and tropes (including darker ones).
  • Black Comedy: It's not a straightforward comedy, both in terms of politics (think Crusader Kings) and in characters (think Gintama)
  • Bloody Hilarious: Used as a parody of fantasy filled with showers of blood.
  • Blue and Orange Morality: Most cultures (even human ones) have moralities that we might consider... morbid.
  • Cast Full of Crazy: The main party... is not sane and moral, in any sense. Let's see... Mad Scientist dark elf who wants to dissect main protagonist both as research and as an expression of love, assassin dwarf who is a Heroic Sociopath at best, insect-controlling witch who acts as an insect queen because she has no friends and skinny shark person who transforms into Blood Knight half-crab half-shark humanoid using drugs. The main protagonist is probably the only normal one, but even then he is not exactly Knight in Shining Armor.
  • Central Theme: Does culture truly justify everything?
  • Cerebus Rollercoaster: While there are many comedic moments in this work, some arcs will be more serious than others. "The End" arc is the most serious and the most somber of all, with least amount of goofiness.
  • Crapsaccharine World: This is a comedy fantasy series, but Althrenia is, upon closer inspection, completely screwed-over world.
  • Dark Fantasy: While not filled with overt darkness like, say A Song of Ice and Fire or The Witcher, Althrenia is not exactly a land filled with rainbows and sunshines, either. Wildlife is pretty dangerous, heroes often turn out to be either selfish or fanatics, villains are... villains (that was pretty redundant), politics often screw over normal people and the main party is not filled with moral people (they have their moments of good, but otherwise... nah)
  • Deconstructor Fleet: Think Game of Thrones, except comical in many ways.
  • Grey and Gray Morality: There is no Good vs Evil conflict in this fantasy world. Everyone is out for themselves. However, it's not Played for Drama like in A Song of Ice and Fire.
  • Human Sacrifice: In Althrenia, it is deemed as highly inefficient form of magic, so only few crazy ones perform it.
  • Lighter and Softer: Compared to my other works, and even some other fantasy works. It's similar to Konosuba or Gintama in terms of tone.
  • Low Fantasy: Oh, Culture is so much this. No extra-supernatural forces? Check. Various civilizations trying to gain the upper hand through any means? Check. Cynicism (albeit, a bit downplayed and humorous one)? Check. Lack of heroism? Check. Relatvely small scope? Check. The only characteristics of this genre that this work does not follow is human dominance (Althrenia has two continents, one of which is not controlled by humans. Besides, continent of Belzarkia (the one where humans live) is pretty evenly matched), evil or bat-shit crazy sorcerers (it's case-by-case situation, but mostly, sorcerers are a bit eccentric, nothing more).
  • Martyrdom Culture: Cultures who propagated sacrifice for... anything are only mentioned in history books. In short, they are dead and have zero chances of survival in a world where everyone is pragmatic to some degree.
  • Medieval Stasis: Averted by any other races except Magdnas. Most civilizations develop technology, slowly but surely.
  • The Order: Order of Orders are self-proclaimed heroes who train "warriors of ages" to defeat supposed "Dark Lord" (who doesn't, didn't and won't exist). But, ironically, they are the Big Bad of first Culture story arc.
  • Shared Universe: All of my works are set in the same multiverse, including this one (and they are quite connected, though not in the conventional way).

     My Characters 
Characters that I made for my stories. They are more detailed than you might expect. Subject to change (later the change, more accurate) Spoiler warning! Major Spoiler Warning!

List of Culture characters:

Party in general:

  • Badass Crew: Especially when the situation is too bleak for joking around.
  • Beware the Silly Ones: They are a silly lot, but they can royally ruin everyone's lives if provoked.
  • Breaking the Fellowship: It was due to Shi-Yun's manipulative tendencies. They came extremely close to being exterminated by enemies they have made because of this.
  • Comedic Sociopathy: All of them, to a certain degree.
  • Fantasy Axis of Evil: There are five of them and they fit in the criteria:
    • Han Shi-Yun, leader of the group, is Humanoid, being human and all.
    • Larina, Dark Moonkin Mad Scientist, is Crafty with the use of technology.
    • Tarken, Grounder assassin, is Fallen for his backstabbing and deceiving tendencies.
    • Xile, Althren "witch" by the moniker Bug Witch is Eldritch.
    • Grakus, Seabrother steroid junkie, is of course Savage.
  • Nominal Hero: All of them except Shi-Yun are this initially. Part of their Character Development is becoming more heroic.
  • Ragtag Bunch of Misfits: A group of different background, different philosophy and different motivations.

Han Shi-Yun:

Prince of Calmarren, The Kingdom of the North, part of Four Kingdoms in the south (the continent is pretty big). After the expedition he led pretty much failed (actually, he orchestrated the failure of it), Shi-Yun was taken in by Dark Moonkin government. From there, he meets his first companion, Larina and begins his adventure across the continent.

  • Abusive Parents: His father.
  • Affectionate Nickname: Yun.
  • Amnesiac Hero: Shi-Yun pretends to be this during his first contact with Dark Moonkinto get more information from them. He puts on this facade when he meets Calmarrenians (part being a The Gadfly, part avoiding the search party that is probably looking for him).
  • Anti-Hero: Type 3 (with a mix of Type 1). Not above killing his enemies (sometimes subjecting them to Fate Worse Than Death just to spite them), The Gadfly and, according to Tarken, "has a crime lord mindset". Still, Shi-Yun is definitely the most moral of the crew.
  • Anti-Villain: Type 4, with traces of 1. Never malicious, but still has incredibly selfish motivations and willing to manipulate everyone to achieve it (though he grows out of latter, as that mindset led to temporary Breaking the Fellowship situation.
  • Badass Bookworm: Downplayed, as his physical skills are not extraordinary, but he can still use his cunning and intellect to defeat his enemies.
  • Beware the Nice Ones: To the point where others, especially his family, label him as Affably Evil. Most view Shi-Yun as a nice person... as long as they are his allies.
  • Big Brother Instinct: Towards his twin sister, the only family member that he doesn't hate, and Larina, who reminds him of his beloved sister.
  • The Chosen One: Mistaken as such by Order of Order and quite a few people. Shi-Yun is not and he is happy with that.
  • Combat Pragmatist: Making up for his mediocre sword-fighting skills.
  • Cool Sword: Sword of the Green Lizard. It can change its shape and form depending on the wielder (in Shi-Yun's case, it's a rapier). It glows green in full power and it enhances user's power. But it is not really powerful under the hands of mediocre wariror like this prince.
  • Deadpan Snarker: Especially towards his family (except for his twin sister).
  • Defector from Decadence: This prince left his family because he was sick of constant political games, incest and cheese-throwing contest. Shi-Yun went on an adventure to escape and forget this decadence... until he changes his motivation.
  • The Gambling Addict: His flaw that hinders Shi-Yun's progress when his party members don't. It mostly stems from overestimating his abilities a bit too much.
  • Good Is Not Soft: In fact, he is among the hardest of the party (next to Tarken).
  • Guile Hero: He relies on manipulation and trickery to achieve his goals.
  • Master of None: Shi-Yun can use swords, magic, bow and rogue-ish skills, but he is not really masterful at them.
  • Master of One Magic: This prince has Space Deletion magic (fancy word for teleporting).Otherwise... he is nothing.
  • Master Swordsman: Hilariously subverted. And people (who don't know him) think of Shi-Yun as this because of his Cool Sword which he actually stole.
  • Not So Above It All: He actually enjoys his party's silly antics.
  • Punch-Clock Hero: Sometimes Shi-Yun has to help someone because he needs cash or wants to establish a connection with a powerful figure. However, he will not take up jobs that recquire him to royally ruin innocents' lives.
  • Team Mom: Pretty much, with Tarken being Team Dad.
  • Technicolor Blade: His rapier has a lizard marking that glows green.
  • Token Good Teammate: In a party filled with people that are almost borderline evil, Shi-Yun is probably closest to a hero.
  • Weirdness Magnet: Shi-Yun's presence attracts all kinds of weirdness.
  • What the Hell, Hero?: While he is the most heroic person of his party, Shi-Yun makes some morally questionable decisions that his companions call him out on. It mostly has to do with actions against his family. As an example, when the fact that Shi-Yun hired mercenaries to kill his expedition crew is revealed, including his mentor, all of them chew him for this.
  • X Meets Y: Lelouch meets Gintoki with added dose of Kazuma.

Larina

Daughter of an esteemed leader of Dark Moonkin tribe, Larina first got to know Shi-Yun by trying to cut him with the chainsaw and see his intestines. After the prince (barely) persuaded him to spare his life, Larina expresses her wish to go on an adventure. The Prince agrees and they form a party of their own to embark on a journey.

     Races 

So, I was getting bored and I created some races for my fantasy series. So, let' get started:

Moonkin (general tropes):

  • Amazing Technicolor Population: Light Moonkin have yellow/orange skin tone, while Dark Moonkin are purple.
  • Bazaar of the Bizarre: Moonkin sell some... interesting things that other races think of as unique.
  • Blue and Orange Morality: Of course, since they are aliens. However, depending on whether they are Light or Dark Moonkin, they have different kinds of bizarre morality.
  • Elfeminate: Subverted that males of both kinds of Moonkin have distinct masculine features.
  • Fantastic Racism: It's really, really subtle. They won't outright ignore or mock other races in front of their eyes, but Moonkins still hold them as unimportant compared to their own kind.
  • Mary Suetopia: Subverted really hard. Not everyone is happy in these communities and crime does exist.
  • Multicultural Alien Planet: Moonkins have two main cultures: Light and Dark (and even then, they have subcultures that diffeentiate from each other). There are some minor ones, but they are outcasts and no one cares about them (poor sods).
  • One Man's Trash Is Another's Treasure: They show deeper appreciation towards things others might consider insignificant.
  • Our Elves Are Better: Downplayed. They have some advantage over other races, but other than that, they are still flawed in many ways. The most important thing, none of the Moonkin have unnaturally long lifespan (they can achieve it, but through special and complicated means).
  • Our Elves Are Different: My intention. They have two variations: Light Moonkin and Dark Moonkin. More details below.
  • Proud Scholar Race Guy: Dark Moonkin are of scientific variety, while Light Moonkin are of Mystic variety.
  • Space Elves: Their entire gist. They originated in the Moon and arrived at Althrenia (the planet where the series takes place) for colonization/research.

Dark Moonkin:

Moonkin that habituated dark side of the Moon. Dark Moonkin of Althrenia are considered as heretics due to their... unconventional technology (plants). Their reason for the arrival is self-imposed exile, as "Uluna Sectum" (those who believe "Cold Rocks" (moon rocks, basically) should be the foundation of all technology) and "radicals" (those who constantly try to discover new forms of technology) began to fight among each other that resulted in war. This section will focus on Elthranian Dark Moonkin.

  • Alien Lunch: Dark Moonkin eat rocks that they harvest in their farms.
  • Bio Punk: Their technology level.
  • Blue and Orange Morality: Value knowledge and science above all else. Which leads to some being... unethical. Also, they discriminate those who are deemed "unintelligent". However, it is seen as a good thing by them.
  • Dark Is Not Evil: This race is associated with darkness, but most of them are polite and amicable. However, that does not mean they are all saints in any measure.
  • Does Not Like Magic: They have technology, instead. Also, they look down upon it since magic in this world cannot be achieved even if a person studies hard upon the absence of certain "birthrights".
  • Emperor Scientist: What their leader should strive to be.
  • Genius Bruiser: What their soldiers end up being. In fact, becoming this is encouraged, believing strength is indeed important in preserving information.
  • Glowing Eyes: Dark Moonkin have white glowing eyes.
  • Green Thumb: These Dark Moonkin use plant lifeforms as their weapons. The reason why I don't say nature is because it's not actually nature. It's their tech, believe it or not.
  • The Lost Woods: They reside in here after arriving to a planet. The main thing, however, is that they built the whole forest by themselves.
  • Mad Scientist: Race with most insane scientists, considering their culture. All of them are different, but all of them worship logic and theory, hating magic even more than their contemporaries. They formed a group called Ardanan (Harbingers of Balance).
  • Nature Is Not Nice: Due to harsh experience with Althrenia's environment, these are the ones who are the most wary of it, seeking to control it through research and experimentation.
  • Nature Lover: Dark Moonkin stereotype conceived by Althrenians due to the misconception that these aliens use nature as their weapon. It's subverted, as seen above.
  • Organic Technology: Unlike contemporary examples, however, they use plant lifeforms (artificial ones, anyways) as basis for their technology.
  • Super Soldier: Lundara (ascendant soldiers in their language) exist, but they are very few of them in the army. Each "mara" (think corporations. And it's probably not that Mara. Probably.) have different variations of Lundara.
  • Tron Lines: All of them have it by birth. The more knowledge they gain, the more lines they have on their bodies.

Light Moonkin:

Moonkin that habituated light side of the Moon. These ones worship Sun as their deity, and Light Moonkin have a "mission" to claim every land blessed with the light of the Sun, since they themselves are the chosen race of it. That's "conquer the solar system because we are The Chosen Many" wrapped around in pretty words.

  • Beware the Silly Ones: They are fun-loving race who love their booze, sex and smiling above all else (except for their beloved Sun), but Light Moonkin have a specific goal to conquer Althrenia and convert everyone to their philosophy, through brainwashing if necessary.
  • Blue and Orange Morality: They worship Sun and want to spread happiness all over the solar system ("give blessing of the Sun", as they say). Their morality is determined on how much you worship the Sun (in other words, being happy).
    • To put it in perspective... Light Moonkin really glorify sex (....yeah. It is a comedy series, after all), since it is an act of showing ultimate form of happiness and an act of cleansing their soul. When a rape is committed, everyone blames the victim for not enjoying sex and are considered as a criminal. Even refusing sex is considered rude, unless one has a really good reason not to have it (and, for them, consent doesn't count).
    • However, the above mentioned example happens quite rarely, as most Light Moonkin do not object of having sex with anyone, and in fact, greatly enjoy it. So, the idea of "suffering from rape" to them is pretty alien. They view those who don't enjoy indiscriminate sex the same way humans view The Mentally Disturbed.
  • Crystal Spires and Togas: The closest they can be to this trope without blatantly becoming Science Fiction.
  • Cultural Posturing: While they are not being condescending about it (since they view annoying people as a sin), Light Moonkin view their culture and philosophy as flawless and offer other people to worship the Sun alongside them, since it will be good for them.
  • Dissonant Serenity: Light Moonkins wage war with smiles and serenity seen in no other races. Their warriors generally have a warm smile as they butcher everything which doesn't surrender.
  • The Power of the Sun: Firm believers of it. In fact, their biology is also powered by Sun (but it's due to modification rather than inherent biological trait).
  • Scary Dogmatic Aliens: Religious/Philosophical Fundamentalist one. However, it is not really a straight example, as they are not "single-minded" in their goal of conquering solar system. And they can at least be negotiated.
  • Solar Punk: Light Moonkin power their tech with the energy of the Sun.

Seabrethren

Walking marine life people, who established nomadic sea empire and earn shit-tons of money by sea trading (to be more precise, most countries need to go through Langar-Ulast (aforementioned sea empire) to trade properly. But that is history, since the empire fell due to the fact that most countries were fed up with the fact that they had to pay for just crossing the sea and formed an alliance seen in no other occasion to wage war on it. Now... seabrethren are just nomad/pirates. Most of them have let go of their past, but, of course, there are always those who clamor the return of the Langar-Ulast, no matter how futile it is (crazier ones claim that the whole Althrenia is this, since, according to their logic, the world is composed mostly of seas, therefore they must rule).

  • Arch-Enemy: Guardians of the Water, which are basically sea police.
  • Asskicking Equals Authority: Seabrethren, before and now, can become a leader through showing physical prowess. It's precisely this mentality that quickened the destruction of Langar-Ulast, as well as hinder the reconstruction of their sea empire. Because they value physical strength over administrative competence and intellect, Seabrethren constantly fail to achieve any meaningful victory.
  • Authority Equals Asskicking: You can often figure out who the strong guy is by looking at their uren (sea creature that is essentially moving coral) tiaras. The fancier it is (i.e. higher rank), stronger they are.
  • Beastmaster: The ones they call "Sea Speakers" can control marine lifeform. Of course, they're near useless at the surface.
  • End of an Age: Fall of Langar-Ulast is this for all Seabrethren. And they are not forming any type of unified government any time soon, since most of them are pirates, while those who are not have become a diaspora of other countries.note 
  • Ocean Punk: Technology level of Seabrethren. Also, Seabrethren after the fall of the empire are basically pirates as they have lost too many things to rebuild their empire.
  • Petting Zoo People: They are humanoid marine lifeforms. They can also be mix-and-matched (for example, half-crab half-shark man).

Etc.

     Tropes that are connected to me 
  • Adorkable: Got this reaction from other people.
  • Anti-Nihilist: Probably closest way to describe my philosophy. I still try to do no harm, despite knowing that it might be pointless.
  • Asian and Nerdy: No need for explanation.
  • Chubby Chaser: Yeah... Downplayed example, though.
  • The Cynic: I generally believe that humanity is capable of countless atrocities. And I think that humanity will kill itself eventually. Also, my thoughts... are disturbing, to say the least.
  • Heroic Self-Deprecation: What people tell me I am. Though I would like the 'heroic' part to be taken out.
  • Literal-Minded: It died out a bit, but there are still traces of it.
  • No Social Skills: Definitely.
  • Worrying for the Wrong Reason: I worry too much about unnecessary things. Mostly about mistakes I might make.
  • Yuri Fan: I'll admit. I like Yuri. I am even considering making my dark fantasy series Yuri, but I'm not so sure.

     Tropes that I love/dislike 

Tropes I love:

Tropes that I dislike:

Except for Bad Writing Index tropes, I don't really have tropes that I hate with passion (not really). There are, however, that will entice this reaction from me: "Ugh... Really?"

     Trivias 
  • Currently planning five series of novels to be written. One is superhero, another one is dark urban fantasy and there is cyberpunk/biopunk one. There is one thing common thing in these series: nightmarish situations and not-so sane characters. Not so disturbingly dark series are Historical Fiction one and Heroic Fantasy one.
  • Some of my characters from my superhero series are being used in one of R Ps I participate (with some changes and adjustments, of course).
  • Definitely not from US, nor from Europe.
  • Great interests of mine are history, psychology and sociology.
  • Not old.
  • There was a time when I created OCs... which I'm embarrassed of.
  • Not a native English speaker. South Korean.
http://tvtropes.org/pmwiki/pmwiki.php/Tropers/kaalban