Bleu sometimes wrecks shit.
There seems to be a 50/50 chance that he'll be a powerhouse (constant attack gain) or a solid flying wall (constant defense gain). Those guys are seriously the best units in the first game, though. SEGA should revisit the Shining Force series...
Also remake the second one ala the GBA remake for the first.
Also remake the third one period. I don't care how.
edited 12th Nov '12 9:35:06 AM by IWasJustPassingBy
- Deanna - the Max/Bowie of the game, but more bishie, IMO he's actually worse than either of them so far. He doesn't get bolt(or hasn't yet, I promoted him around level 13-14 because he was drastically falling behind) and doesn't hit all that hard or take hits all that well. My first playthrough I usually have trouble keeping the leader up to snuff with the others but he started having a hard time keeping up midway through. Actually he does learn all 4 levels of bolt but it seems to take a long time.
- Natasha - she's the Tao of the game, and like Tao can be pretty useful. She interestingly has egress! Knowing how devastating Tao can be later on with Blaze level 4, I've been keeping her around awaiting that faithful moment.
- Jaha - he looks funny but honestly this guy has been The Load for my force. The wiki says he's awesome but I'm not seeing it so far, maybe it's because he's fallen too much behind. Honestly he's been kind of filler since the early game.
- Eric - the "Ken" of the game, so far he's been pretty good. But while a lot of fans drop Ken I ended up usually ended up getting good results with the guy, far more than with Chester in SF 2. He's not all that bad a knight and is really good early game.
- Dawn - the "Mae" of the game in being the she-knight counterpart to Eric. She's actually been really good for me and one of my core members. Once the cheeseball health grubbing enemies like Chimeras and hellhounds show up her weaknesses show a bit more but I like her.
- Luke - the "Gong" of the game, but unlike Gong, Luke kicks butt. This guy is awesome, able to dish out big hurts AND heal, although he's not on the SF 2 Master monks' level(Kanna will forever be the best MM in the franchise). I've found that later game the Difficulty Spike kind of hurts his power output noticeably but can still provide excellent support and hold his own.
- Slade - the token starting healer and only slightly better than Lowe from SF 1. He doesn't learn aura which sucks for him and after a certain point in the game he's pretty unnecessary. Also he's apparently an old pervert or something in the CD games, ugh a perverted priest into young girls? No, GTFO. Also, no relation to the awesome Slade of SF 2.
- Graham - a ranger and the first archer you get in the game. Unlike Hans, he is NOT garbage and actually stays pretty useful for most of the game, at least so far for me. He even gets an unpromoted weapon that lets him attack from 3 spaces instead of the usual two, which is mad useful. I really like this guy actually.
- Chester - an elf who looks a LOT like oldschool Link and seems to have his marksmanship skills as well. He's an archer too but unlike the ones in SF 1 he's actually pretty freakin good. In fact, having him AND Graham is a good idea since magic is stupidly OP'd mid-late game(level 3 freeze does like 42 damage and can hit up to 8 units while being aimed from 2 spaces away which is bonkers) and you want to be able to kill them ASAP, not to mention the cheap fire breathing flying enemies.
- May - she's the Anri of the game, but best part is she gets freeze level 3 which is BROKEN in the mid-game as mentioned above. This alone makes her a nice addition to the party but being a Squishy Wizard, the hardhitters later one will tear her foxy tail up. A Glass Cannon at its finest.
- Rohde - he comes prepromoted but so what, that doesn't mean you should bench him, as he hits pretty hard. But in typical gladiator fashion he's a bit slow and his meh health really hurts him with the stupid mages mid-late game. So far he's done well for me but if I can get his power with more durablity/movement, I'll replace him.
- Claude - oh no, a birdman...notoriously one of the most underwhelming classes in the Genesis SF games. But Claude flips the bird to such notions and is easily one of the best units in the game so far. He makes the PC look like an absolute scrub with the sword, can cover ground like crazy, does some serious damage, can actually take a hit, and will outlevel a good amount of the force if you keep him in the front lines. He's the only flier in the game but he's so freakin STRONG you won't even care. Only thing that gets him sweating are some of the nastier archer units and worse the higher mages who laugh at his defense with their one-hit KO AoE spells.
- Randolf - he comes prepromoted but isn't bad at all, yet I wouldn't call him the best unit either. Like he works well as a backup knight but moreso for finishing enemies off or babysitting softies. I'm not CRAZY about him but keep him for backup.
- Sarah - she's a healer like Sarah from SF 2 and supposedly the best one in the game since she learns aura. That said I never used her mainly because I HATE leveling up healers in SF unless it's Kanna. She comes promoted which is okay I guess, but I haven't used her much. She looks cool at least.
- Gyan - this couger/bear thing dude I guess is the token badass beastman of the group, but he's no Zylo unfortunately. He's not bad but so far he's been just alright. His attack animation is so bad lol.
edited 16th Nov '14 2:11:48 AM by Vertigo_High
edited 17th Nov '14 9:15:26 AM by IWasJustPassingBy
You need to Get Known to get one of those.