I've run into a bit of a dilemma when designing one member of a trio of antagonists. He serves as The Brute
, appearing early on and doing reconnaissance against the protagonists in preparation for a more open attack against them; in the process, he gets tangled in the politics of the region and butchers the village that's been providing aid for the heroes. When he reappears, it's shown that his commander barely keeps him in check, and only tolerates his unrelenting sociopathy because the man is a good fighter.
At this point, I'm trying to decide which characterization would be superior for him. He serves as a foil to one of the antagonists, a decent man who is corrupted by revenge and drawn into a world heís not used to; he also counters the main protagonist, who exhibits a slightly different form of bloodlust, which is much more tightly controlled. All three of these individuals are human minds uploaded into specially engineered military machines.
On one hand, I can play him as a complete stoic who does his job in a completely stoic and professional manner, concerned solely with efficiency and minimal damage to the war effort. That would identify him more with the second antagonist, who is often more concerned with saving his comrades than with his own safety, and would let him act as something of an Evil Mentor
. Alternatively, I can make him a manic Psycho for Hire
who gleefully butchers everything in sight, and therefore compare him to the protagonist, who has a strict moral code yet enjoys battle. That would also highlight the distinction between the power the villain the villain feels from killing to the thrill the battle itself gives the hero.
Tropers, which villain would catch your fancy more? Or is there a third option that could serve even better than the ones Iíve suggested?
This is this.