This article is written about an in-universe control that does whatever function the current plot requires.
However, it's also a term for videogames, where one button on the controller interface is reserved for a context-sensitive function.
In-universe vs. audience interface is a pretty significant distinction, but what do we do?
Here's a cursory glance at the wicks:
In-universe control elements
Conker's Bad Fur Day: Aside from being the Trope Namer, this seems to be mostly a Lampshade Hanging, with in-universe platforms labelled "B" being a visual cue that pressing the "B" button on the controller will trigger a context-sensitive action. It is mentioned in numerous articles:
I'm not against a rename, however I did review the wicks and a clear majority of them focused (in some manner) on the in-universe gag. Preserving the current name and making a new trope for the interface mechanic is simply less work.
This seems to have been stalled, however I'd like to point out that the discussed video game trope is likely People Sitting On Chairs. The VAST majority of games will use the same button for more than one purpose because of a limit of buttons, because overlapping buttons are easier to used then ones that are more spread out, and because some actions should be related.
But then, the reason why they overlap doesn't really matter when you can list (many) more games that have multi-use buttons than those that don't. So my vote is to just trim the examples that are not being correctly used and put a disclaimer stating "Don't do this!".
Reality is that, which when you stop believing in it, doesn't go away.
-Philip K. Dick
Alternative Titles: Context Sensitive Button
15th Jan '12 11:12:38 AM
Vote up names you like, vote down names you don't. Whether or not the title will actually be changed is determined with a different kind of crowner (the Single Proposition crowner). This one just collects and ranks alternative titles.