YMMV / Superman 64


  • Anti-Climax Boss: Darkseid. How do you fight an essentially immortal alien god? By punching him out and throwing him into a holding cell so he can be arrested by the authorities.
    • Oh, and this is a virtual world. NOTHING YOU DO EVEN MATTERS!
  • Awesome Music: Yes, the game sucked, but the music is actually kind of catchy.
    • The ending music was pretty good, fitting the tone well.
  • Badass Decay: Even in a virtual world, the decay of Darkseid is inexcusable as stated above. This is made even worse by the fact that this game is based on Superman: The Animated Series, in which Darkseid nearly killed Superman each time they fought, set in the DCAU. And Darkseid is, without a doubt, the most evil and powerful villain in the entire DC Animated Universe.
  • Bile Fascination: Its reputation is so bad so that it has to be seen to be believed.
  • Critic-Proof: As bad as it was, it still sold pretty well, being the bestseller of June 1999 and 3rd best selling game for the system according to Tidus. Being based on the then-current cartoon as well as being a Superman game in general had to help.
  • First Installment Wins:
    • The rings are so iconic, and so difficult to traverse, that most playthroughs and reviews of the game don't actually go beyond the first level; many people aren't aware that there is more to the game than just flying through rings - not to mention how what comes after the rings is arguably worse. ProtonJon, the person who has arguably done the most to challenge this assumption, has said that this was part of the reason he wanted to do a Let's Play in the first place.
    Proton Jon: The Superman LP has led to edits on the TV Tropes entry for Superman 64. My work here is done.
    • Another YouTuber, DarkLordJadow1, played through the entire game for a three-part review, also covering the tie-in comic for good measure. He also discussed the fact that the indoor levels are far worse than the ring levels.
    • Both have also discussed the game's multiplayer mode. Most players are unaware the game even has a multiplayer mode, as it only appears as an option if the player attempts to start a game with multiple controllers connected to the console. (The multiplayer mode sucks, too.)
  • Good Bad Bugs: These are numerous. Some of which can actually make the game easier (such as being able to ignore hostages that you're supposed to save, which allows you to win a level) or significantly more humorous (an enemy shoots at the camera man in the level featuring Metallo, before the stage even starts whilst showing your goal).
  • Harsher in Hindsight: If this game had been released after "Legacy", Professor Hamilton probably wouldn't have been included as one of Superman's "friends" that he has to rescue.
  • Hilarious in Hindsight:
    • The box art... Does anything about it strike you? What about the two hands, prising apart an outer layer to reveal a gaping, predominantly red gap in between (and the pained expression on his face makes it even worse)? Most likely unintentional, but extremely fitting for this game.
    • Remember how the game handwaves away the horrendous draw distance as "Kryptonite fog?" In Batman v Superman: Dawn of Justice, there's an actual kryptonite fog, and it does much more than just make it hard to see.
  • Memetic Mutation:
    • Pass through the rings!
    • "If you want to save your friends, solve my maze!"
    • Lex Wins. *evil laugh*
  • Mis-blamed: Believe it or not, Titus, at least as far as complete and total blame is concerned. Sure, they made the game, but Warner Bros. and DC made it extremely difficult to make anything decent. This is backed up by an interview with one of the Caen brothers, done by ProtonJon in his LP of the game.
  • Most Annoying Sound: Lex Luthor's Evil Laugh upon failing objectives will happen a lot due to how horrendously unstable the game is.
  • Narm: Due to the way Superman's arms wildly wave around, and the bosses barely using their canonical abilities in favor of also wildly waving their arms around, battles basically boil down to a slap fight.
  • Never Live It Down: Whether deserved or not, this game has become the green, foggy face of Titus. It has also cursed Superman with a reputation of having The Problem with Licensed Games, and no major attempt to create a game starring Supes has been made since then.
  • The Problem with Licensed Games: It's noted to be one of the worst games of all time, due to a rushed schedule and Executive Meddling from Warner Bros. and DC.
  • Signature Scene: The infamous first level where you fly through rings. There's actually much more to the game, but this is the part that everyone knows.
  • So Bad, It's Good: Depending on how you look at it. In particular, ProtonJon notes that it can be fun to try and discover as many glitches as you can.
  • That One Level: The first level, of course.
  • That One Puzzle: In the final level of the game has a puzzle where you travel through portals aboard Brainiac's ship. A number in the middle of the screen changes whenever you go through a portal. The puzzle ends when the number equals 2000. Sound like a simple puzzle? It is... except this portion of the level is heavily glitched so that you die at complete random.
    • Using a Gameshark to give yourself infinite health isn't even enough to get around this glitch.
  • They Wasted a Perfectly Good Plot: Can you imagine how awesome this game could have been if WB and DC hadn't fucked around with everything?


http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Superman64