YMMV: StarCraft II

See also:

  • Angst? What Angst?: While Zeratul's certainly got quite a bit to feel bad about, he just keeps on fighting, never letting it slow him down, though some pieces slip through the cracks; one of his unit quotes is "En aru'din Raszagal", or "In Memory of Raszagal". It's also painfully apparent how much he's suffering from Can't Kill You, Still Need You where Kerrigan is concerned.
  • Broken Base:
    • Unfortunately, this was expected. The game created this before it was even released. Features such as multiple building select split the fanbase early on on the development cycle, followed by debates over how protoss display team color, if the lurker should have been removed or not, and more. Not to mention the arguments that broke out when it was revealed that Blizzard was changing the voice actress of Kerrigan from Glynnis Talken to Tricia Helfer. And now that the game is actually out, the base has become extremely polarized, nearly to the extent of the Inheritance Cycle over StarCraft II's story.
    • Now that it's out there's a bit of a Broken Base on the Zerg. Some think they're the weakest race and are helpless before any competent Protoss or Terran, while others think they're fine and the weaker players just have yet to "click" with the race and realize their full potential and versatility. Patch 1.4 was a good example—it nerfed the Infester's Neural Parasite so it no longer affected Massive units (read: Thor, Colossus, Ultralisk), prompting some to complain that with the nerf they'll have an even harder time dealing with the other races, while others applauded the nerf for no longer allowing a handful of Infestors to incapacitate entire armies in seconds. Blizzard responded by nerfing it in a different manner, but the split was still there before they announced their decision.

      It doesn't help that the Zerg are the Red Headed Step Child of the franchise, as their reliance on Larvae gives them completely different timings from Protoss and Terran. Even if you know what you're doing as those two races, you might be utterly lost as the Zerg, and at least some players write them off on grounds of being too much work to figure out.
      • Speaking of larva, the Queen's inject larva mechanic is considered by some to be busywork for the sake of busywork. What it does is target a hatchery or its improved forms and after a set period, spawns 4 larva to produce units with. The problem with this is that it is not autocast, meaning that in order to keep up production, you might have to leave the action for a precious few seconds which may lose you the game.
  • Contested Sequel: For the multiplayer, it's really a matter of opinion if the original game or this one is superior. For the singleplayer campaign, most agree the gameplay and presentation are significantly improved, but the writing has taken a downward turn.
  • Creator's Pet: Macro Boosters have been revealed to be this in the Legacy of the Void beta. Blizzard toyed with removing them for a week, then returning them in an automated form before returning them to HotS style. A poll was set up on [Team liquid] as to which the community preferred, and an overwhelming majority went to no macro boosters. David Kim's Response? We only did it because we thought it would make the game more interesting, but it doesn't seem that way, and it takes away what we think makes the game more interesting.
  • Ensemble Darkhorse: The baneling has quite a following as the "cute" zerg unit, for some reason.
  • Fan Hater: The campaigns spawned a large group of haters who don't just hate the story itself, but go berserk on anyone who dares say anything good about it. Some of them even justify it by saying that they want Blizzard to suffer for making such a crappy story (which, they often say, is not an opinion, but fact), and in order to do so they need to ruin others' enjoyment of it so that they won't buy the next installment.
  • Game Breaker:
    • The Zerg Infestor has become the most despised unit in the entire franchise for its immense versatility and power. However, since they were also the only midgame unit that could stand up in direct battle combat for the Zerg, Blizzard refused to nerf them. They ironically nearly broke the game and kept the Zerg from falling apart at the same time. The unit got nerfed in Heart of the Swarm once the other Zerg units had been fixed.
    • Another issue in multiplayer is the Terran MULE. It's a Worker Unit that can be summoned by an Orbital Command Center for 50 Energy (of 200), does not take up Supply, and brings back 7 minerals per trip where standard SCVs bring back 5. It only lasts for 90 seconds, but if a Terran player can focus his economy in the midgame, he can build a ton of Orbital Commands and basically replace all his SCVs with MULEs. This is where things start going Off the Rails. In the late game, a Protoss player has probably dedicated about 60 of the 200 Food in his Arbitrary Headcount Limit to Worker Units; Zerg are expected to run more like 80. A Terran player spamming MULEs? He can get by with 20.
  • Goddamned Bats: Those annoying little broodlings that come out when you destroy a zerg building.
  • It's Easy, so It Sucks: Boring but Practical units are derided for their effectiveness (at least in earlier levels of skill, wherein players don't know much strategy beyond attack-moving), with some going so far as to (dismissively) allege that Marine-Marauder-Medivac / mass Mutalisk / mass Void Ray is practically impossible to win against.
  • Memetic Mutation:
  • Mis-blamed: Early in the game's development EVERYTHING that the fans didn't like was blamed on Dustin Browder, to the point some accused him of trying to ruin the game on purpose because he used to work on the Command & Conquer series and saw StarCraft as a rival franchise. Fan Dumb indeed.
  • Most Annoying Sound:
    • Units now give a unique warning to players when they are being attacked offscreen, and it's always the same. Marines will cry for help, zealots will insist they "cannot hold," and so forth. They do this every time they enter battle; even if they're winning they'll call for help, and every unit does it, except for the zerg who don't talk. It gets very annoying very fast.
      Adjutant: Base is under attack.
      Player: I KNOW!! SHUT UP!!!!!
      • Battlecruiser commanders shout "Abandon ship!" as soon as the bullets start flying. Even if they are part of a nigh-unstoppable twenty-unit group and the offending unit is a single wimpy hydralisk. Annoyingly justified by how Battlecruiser commanders follow the stereotype of the cowardly Russian submarine commander, and would understandably overreact to the slightest threat. They also yell "It's a trap!" every once in a while too.
    • And then there's the classic trope namer: You Require More Vespene Gas, "Not enough minerals", "You must construct additional pylons" and "Not enough energy" (and their Terran and Zerg equivalents).
  • Most Wonderful Sound:
    • The siege tank's *shbooom* noise is this for terran players. What it says is "group of enemy units just got their teeth kicked in".
    • "Nuclear Launch Detected." That's assuming you were the one that launched it, otherwise it's another trope.
  • Narm:
    • Zeratul talks to himself a lot, mostly to recap gameplay mechanics or plot points he already knows very well. It's there to exposit to the player what he's doing and how his abilities work, but this doesn't change the fact he's talking to himself and pulling As You Know on himself. Coupled with his Large Ham tendencies, it results in a silly habit of giving dramatic monologues to thin air.
    • Several of the Zerg portrait quotes you can't help but unintentionally laugh at. The Zergling and Infestor's quotes particularly where the former has a moment where it sounds like the Zergling is letting out a brief fart, while the latter sounds like someone working at Blizzard had just recorded a person taking a dump on the toilet almost the entire time.
  • Nightmare Fuel:
    • The infested terran in general. The portraits are far more detailed and thus far more disturbing than the original game.
      • Zoom in on their death animation. Once their meter expires, they put their guns in their mouths and shoot themselves.
  • Play the Game, Skip the Story: TV Tropes is probably the most you'll ever hear about the actual story of ''StarCraft II. A huge number of people picked up the game and went straight to the multiplayer.
  • Strangled by the Red String: People who have only played the games and not read the books will be somewhat surprised by how much Jim Raynor wants to save Kerrigan, as the last time they met Raynor was swearing revenge on her for Fenix's death.
  • They Changed It, Now It Sucks: Broken Base aside, there were a lot of complaints about the Siege Tank's acknowledgement and Stop Poking Me phrases not being equal as the ones of its StarCraft I counterpart.
  • True Art Is Angsty: While there are many constructive criticisms of the game's story, one of the common fan complaints is that the sequel is not as "dark" as its predecessors.