YMMV: Rogue Squadron

  • Anti-Climax Boss: The World Devastators in the "Battle of Calamari" are this. Let's just say that taking them down is a LOT easier than how they were depicted as being taken down in the original source material of Dark Empire.
  • Crowning Music of Awesome: The Disco remix of the Star Wars theme from Rebel Strike. No, really.
  • Demonic Spiders:
    • Missile Turrets, particularly in the first game. One alone can put a nasty dent in your shields. Two or three will drop an X-wing in a little over a second. You will learn to fear the lock-on sound.
    • The guard towers in "Prisoners of the Maw" in Rogue Leader take so much damage that the Y-wing's bombs are the only reliable way of destroying them, and even with the Y-wing's shields they'll rip you apart in seconds.
  • Even Better Sequel: Rogue Squadron was an amazing game (for its time), but Rogue Leader improved upon it in almost every way and is, to this day, probably the best Star Wars-themed flight game ever made.
  • Game Breaker:
    • Any ship with cluster missiles once the homing technology is picked up, starting with the V-wing airspeeder in the first game (essentially the New Republic's answer to the Missile Boat), then Slave 1 and Vader's TIE Advanced in Rogue Leader, and lastly the Naboo Starfighter (which was already a Game Breaker in the last two games before getting clusters) in Rebel Strike.
    • That being said, Slave 1 has very poor laser accuracy and is as slow as molasses (slower than the Y-wing, if you can believe that) and if you run out of those cluster missiles, you're screwed.
    • Rebel Strike arguably passed the Game Breaker mantle from cluster missiles to sonic mines (first seen in Attack of the Clones). Just shoot a few in random directions, and boom—big blue waves of doom that cut through shields. Putting them on the Slave 1 makes a little sense due to the above flaws, but it really goes into broken territory when they're equipped on the fast-and-small Jedi Starfighter.
      • The sonic mines also slowly regenerate, so you'll always be able to create blue shockwave chaos.
    • The Y-wing's bombs are a partial example. If your target is ground-bound and not an AT-AT, the Y-wing's bombs can kill it. Plus, in later games, they regenerate, so you don't even have to worry about wasting them on small targets. Justified in this case, as the Y-wing is the game's dedicated bomber and is too slow for anything else, and the other ships are correspondingly lousy at air-to-ground combat.
    • Rogue Squadron's Naboo Starfighter is faster than the A-wing, more maneuverable than the X-wing, and carries laser cannons that carry more firepower and faster firing speed than the V-wing's rapid-fire turrets. It makes getting gold on every level it's usable in damn near trivial, especially those in which you'd otherwise be limited to the Y-wing.
    • The A-wing's concussion missiles got a major upgrade in Rebel Strike. With the ability to lock on to multiple targets and fire several missiles at once, they've essentially become a poor man's cluster missiles. And like the Y-wing's bombs, they regenerate, so you can keep using them throughout the level whenever you're having trouble lining up a shot.
    • The AT-STs in Rebel Strike rapidly regenerate both health and concussion missiles; any level where you drive one is basically an extended Curb-Stomp Battle.
    • If any player selects the TIE Advanced in the multiplayer mode of Rebel Strike, that player has pretty much automatically won, since its homing cluster missiles can pretty much one-shot-kill anything without even having to aim. Especially bad since—unlike in the single player mode—they're all unlocked at the start of the game.
  • Goddamned Bats:
    • Tank Droids: numerous, tough, hard-hitting and ACCURATE. Plus a couple TI Es & TIE Interceptors actually have AI rather than flying pre-programmed paths (Kile II, Chandrila & Thyferra). Plus Moff Seerdon's Sentinel Shuttle. AT-S Ts might count too, since you tend to crash into them while trying to strafe.
    • AT-ATs in every game, but especially Rogue Leader. They only face one direction so staying out of their line of fire is so easy the most likely way to die against them is to run into them, but since they can only be destroyed by lassoing their legs with a tow cable, destroying them takes a painstakingly long time, and you ALWAYS have to destroy them because whenever they appear they have to destroyed before they destroy a mission-critical objective. Rebel Strike makes AT-ATs slightly easier to deal with by giving you an alternate way to destroy them by picking up a bomb and flying it into the side, but with the Snowspeeder's low flight ceiling, it's just as easy to plow headlong into the side of the AT-AT yourself, without even scratching the paint job.
  • Good Bad Bugs: In Rogue Squadron, it's possible for certain cutscenes to continue on if the player is to crash their vehicle just before they even begin.

    For example, the "Liberation of Gerrard V" cutscene that shows Wedge being chased by a pair of TIE Interceptors would continue on longer than usual, only for the two TI Es to suddenly crash into the sea below, as if they were both shot down.
  • Most Annoying Sound: In Rebel Strike, in the "Battle for Endor" space mission, Lando will glitch and CONSTANTLY repeat "We gotta buy more time!" every three seconds. Needless to say, it gets old FAST.
  • No Problem with Licensed Games: All three of the games (and Battle for Naboo). It helps that the games add plenty of original missions in between canon events like the Battles of Yavin and Hoth, so it never feels like you're just rehashing the movies. In fact, the first game's main storyline consists entirely of original missions, with the Death Star and Battle of Hoth saved for bonus missions. Even the Contested Sequel Rebel Strike's flaws have little to do with the license.
  • Scrappy Level:
    • Pretty much any of the on-foot missions in Rebel Strike.
    • For those looking to get every Best Ever score they can, "The Sarlacc Pit" is actually very good due to its fairly forgiving requirements. So why am I writing about it here? See the above point? Apply it to a short level (no time to lose to get that Best Ever score!) that has you platforming while directly over the Sarlacc pit. Not hard, but rich with Fake Difficulty.
  • Sequelitis: Rebel Strike, while not considered a bad game by any means, is generally considered to be the weakest game in the series.
  • So Okay, It's Average:
    • The general consensus of Rebel Strike.
    • Of course, Rebel Strike also includes a co-op version of the entirety of Rogue Leader, which alone made the game worth getting for some people. The single-player mode (the actual Rebel Strike missions), though? Definitely this.
  • Suspiciously Similar Song: The "Mystery" theme from Rogue Leader and Rebel Strike is a very blatant ersatz of the first few minutes of Gustav Holst's "Saturn" suite.
  • Take That, Scrappy!: Battle for Naboo features an N64 logo falling on Jar-Jar's head.
  • They Just Didn't Care:
    • "Assault on the Executor" from the third game, for 2 reasons:
      • First, you fly as Arvel Crynyd, but are always addressed as "Pilot." Anyone who watches the movie will know that he is referred to as Green Leader during the film. Anyone who looks at the EU will know that Arvel Crynyd is his name. Given that they would had to look at the EU to learn the Super Star Destroyer was called the Executor, the pilot's name can only be excused by this.
      • Second, the Liberty is used as what is supposed to be Home One. Never mind that the two don't look alike (and that Home One was correctly depicted in the previous game, so they didn't even have limited assets as an excuse), the Liberty had already been destroyed by that point.
    • Rebel Strike features the TIE Interceptor as a playable ship in multiplayer only, but it only has two laser cannons. Every single other interpretation of Star Wars has the Interceptor having four guns, and the Interceptor is playable in the original Rogue Squadron, where it also has four cannons; so the developer had gotten this right before.
  • That One Level: Each game has a few of them.
    • ... but none come close to the sheer frustration from "Escape from Fest". The AT-PTs are so fragile, you can go from a gold run to mission failure in seconds. Take too long getting to the AT-PTs at the beginning? Mission over. Don't blow up enough of the roughly 85 tank droids that jump you? Mission over. Let one TIE Bomber get to the AT-PTs? Mission over.
    • Both of the Y-wing levels in the first game also qualify. Slow ship + lots of missile turrets + tons of TI Es = bad times. Thankfully you can use the Naboo Starfighter in those levels as well as the X-wing ones.
    • "Razor Rendezvous": You in a B-wing vs a Star Destroyer and its entire complement of fighters.
    • "Prisons of Kessel": You're escorting a fragile shuttle through incredibly hostile territory filled to the brim with missile turrets that will waste your X-wing when they're not wasting your escort.
    • "Battle of Endor": How bad is it?
      • Waves upon waves of TIE Interceptors, complete with the infamous Darth Bob AI, an Escort Mission where you have to chase after TIE Bombers (who will happily go Macross on you if you try to take them out before they split up, and are nearly impossible to find afterwards even with your targeting computer).
      • And in case that wasn't enough, the game dumps two Star Destroyers on you at the end, and unlike Razor Rendezvous above, you're probably not using a ship equipped to handle them like the B-wing. Oh, and you can only die three times. Have fun.
    • Rogue Leader's "Strike At The Core". Seriously, it's the trench run minus vertical clearance and constantly changing dimensions. You reach the core, then do it all again, but this time without decelerating or you fry.
      • Try it in multiplayer. Split screen AND the useless Falcon!
    • And none of these entries account for medal runs, where you can't die or use the targeting computer at all, plus other restrictions like time—one minute for "Razor Rendezvous", for example.
    • "Imperial Academy Heist": "They picked me up on their sensors!" (Game Over)
      • Or if you're playing at night, with the Speeder: "The Empire knows we're here!" (Game Over)
    • And the 2 part "Escape from Kessel" mission ("Rogue Squadron, where's our cover!")
    • Or in Rebel Strike with the long Destrillion tunnel followed by TIE Hunters & the superlaser.
  • Visual Effects of Awesome: For a game that was released in 2001 and as a Nintendo GameCube launch title, Rogue Leader's visuals hold up very well to this day.