YMMV / Raving Rabbids

  • Anvilicious: After playing the minigame "Bunnies Don't Brush Their Teeth" from Rayman Raving Rabbids, it's almost guaranteed that you'll be driven to frantically make extra efforts in improving your dental hygiene.
  • Base-Breaking Character: Depending on who you ask, the Rabbids themselves are either lovably cute and silly creatures whose antics are Actually Pretty Funny, or annoying things that never should have existed due to upstaging Rayman himself for several years, though the latter opinion has mostly died down since the two series separated.
  • Hilarious in Hindsight: A series that features a bunch of dumb, noisy, rowdy small creatures who go around causing trouble, that also spawned off a different series that was completely different in tone and ended up usurping said series' popularity...do you think Dr. Gru would have some stories to share with Rayman? Incidentally, the Rabbids, the Minions and the series they appeared in were all created in France.
  • More Popular Spinoff: The Rabbids series quickly grew to eclipse Rayman in popularity, taking over as the main series until they were split up.
  • Nightmare Fuel: You'd be surprised at how much Ubisoft stretches the Y3-rating when the game contains some genuinely disturbing stuff.
    • "Rabbids Are Slow to React", while not scary in and on itself, it features a creepy, slow voice counting down ("3, 2, 1, Go") accompanied with an unsettling, maniacal laughter. There's no reason for this, either, it's just programmed like that.
    • "Rabbids Are Ticklish", has to be the most disturbing mini-game in the game. You are supposed to hit different quarters of the bunny's brain, each of which affect what he does (one quarter makes him scream, another makes his eyes widen), and all the while he stares at you creepily with an open mouth and...oh, God. Just look at it.
    • "Bunnies Don't Brush Their Teeth" can also be pure Nausea Fuel to those who are extra afraid of losing their teeth or the mere thought of having Cheshire Cat Grin worms in their teeth.
    • In the singleplayer mode of Rabbids TV Party, there's a cutscene where Rayman, having finally had enough of the Rabbids in the TV screen, throws the television into his toilet, where it floods with water due to being cracked. As irritating as the Rabbids can be, seeing them frantically try to avoid drowning was pretty horrifying.
  • The Scrappy: The Rabbids themselves to older Rayman fans due to the Rabbids' Spotlight-Stealing Squad powers interfering with Rayman receiving an actual sequel for five years.
  • Surprisingly Improved Sequel: Out of all the games following the first, Rabbids Go Home is probably the most well received.
  • That One Level:
    • Bunnies Don't Know How to Jump Part 2 from the first game is extremely frustrating. Not only do you have to jump, but you also have to swing the rope at the same time. This can be hard for people who don't know how to work with their own coordination. Plus, even if you jump before you even swung the rope, you still smack right into the chain as if you got hit by it while it was swinging! This minigame isn't really well recieved.
    • Little Chemist from the second game was also pretty frustrating going for the high score (which for those who never played the game, the high score cap is always 12,000 points). You have to shake bottles to reveal a symbol corresponding to symbols seen on a colored panel below your rabbid. The symbols come in two colors (yellow and purple), and there's three symbols for each color (spiral, rabbid skull, and burst). The problem with this minigame is that every time you start it again, the bottles are never in the same spot, so you always have to keep wasting more time shaking the bottles to see which symbol it is, even more so if you're not good at memorization.