Base-Breaking Character: Dallas and Juanita; though their commentary is funny at times it really gets kind of annoying when they always try to put Ratchet down during the fights. Dallas sometimes gets impressed with Ratchet's skill but Juanita rarely compliments the lombax. Of course, their last few appearances show that they're just as much as hostages as Ratchet, and were forced to slander him at the threat of death. In the final mission, when Vox finally snaps and puts them both in Deadlocked collars, the two support Ratchet.
Catharsis Factor: After Ace Hardlight almost kills Al, sabotages the teams initial attempt to escape and rubs it in their faces, you will feel more than gratified to have handed him his ass on a silver platter in the games penultimate boss fight.
Complete Monster: Gleeman Vox's schemes overall were not as wide-scale or devastating as the havoc Chairman Drek committed, but he is by far the more malicious and unstable in personality. Drek may have been a ruthless planet killer, but his end goal was singleminded greed at the expense of everything else—whereas Vox's goals go well beyond money and ratings and are end products of an unabashedly sadistic, bloodthirsty personality. Not content with merely kidnapping superheroes and forcing them to fight each other to the death on live TV, he keeps them safely imprisoned with collars that shock them or explode if they try to escape and demonstrates the collars on sentient robots. He also isn't above putting the entire planet of Stygia in danger by sabotaging the force fields that protect it from meteor storms, or attempt to murder everyone aboard his space station - including thousands of innocent audiences, some of which are children - all for the simple purpose of improving his ratings.
The Executioners, they hit hard, are about as sturdy as a tank, can hit you from a distance as well as close up, and show up everywhere in the last two-thirds of the game. Luckily, their shots are relatively slow, very predictable, and very easy to dodge.
Then there's the Laser Backs. Compared to the Executioners, Laser Backs are just as powerful, perhaps just as tough, have faster and harder to dodge attacks, track your movements whilst hovering in mid-air, and typically show up in groups of two or more. They basically look like giant flyingrobotic one-eyed crawfish with twin rapid fire machine guns that hit hard. If a group of these guys suddenly shows up, you'd better make destroying them your new top priority, especially if there are already Executioners around.
Ensemble Darkhorse: Gleeman Vox and Ace Hardlight are among the most popular villains of the franchise. Vox is well-liked for his Large Ham advertisement at the beginning of the game ("It's time to blow $#@% up!"), and Ace has a devoted fanbase on DeviantArt.
Fridge Brilliance: You actually get paid for getting Skill Points in this game, unlike the past entries where they were mostly a Bragging Rights Reward. Well, you are on a reality TV program, pulling off feats like that obviously improves their ratings.
Scorpion/Leviathan Flail. This thing quickly outclasses B6-Obliterator in every aspect since it has very good range, fair enough starting ammunition, and can spread some serious hurt over large area. And that's without any mods on it. Putting some area mods on it along with Omega Shock Mod means possibly clearing entire screen from anything but resident Demonic Spiders in just one or two shots, and filling the rest of spaces by ammo mods means you won't need to worry about its ammunition ever again. The only problem are airborne enemies, but that's what Dual Vipers/Raptors and Arbiter/Silencer are for.
Harsher in Hindsight: At the beginning of the game, Ratchet jokes with Sasha, who is now the Mayor of Metropolis, over if the city is still in once piece. The beginning of the very next (canon) game shows Metropolis being attacked by a genocidal Emperor who's looking for Ratchet for what he is. It's doubtful Sasha would take these jokes with good humor again.
Jerkass Woobie: As much of a jackass he is in the game, Ace has a pretty sad backstory. He spent the first five years of his life in an orphanage before being adopted by a group of superheroes whos reputation is in danger because of a few failures beforehand. Throughout his teen years and early adulthood, Ace not only helped restore their reputation, but eventually became their leader and a living legend similar to Qwark. Eventually, Ace's home planet was destroyed, and he left the group in a Despair Event Horizon, leaving him with no option but to join DreadZone, becoming the monster he is today.
Moral Event Horizon: Ace Hardlight had certainly crossed it a long time before the events of Deadlocked, but him not only murdering Captain Starshield on-screen, and almost killing Al, all with sadistic glee, makes it clear he's an irredeemable villain.
Porting Disaster: Possibly most known of the Ratchet remasters; The cutscenes are jerkier than the originals, some fonts and sound effects are changed, local multiplayer supports only two players (The original allowed four), and the game will likely corrupt you save files if something happens to the console during an autosave, or even seemingly at random. It's recommended to save each game to two different slots to avoid losing all progress.
That One Level: The Orxon Dread Challenge "Scoring With The Blarg" on Exterminator difficulty. Enemies that hit hard? Check. Having to shoot a certain number of targets to win? Check. Not having control of the Landstalker? Check? No way to heal yourself? Check. The other Landstalker Rail Shooters on Shaar and Maraxus are pretty hard as well on Exterminator, but not as hard as this one.
They Changed It, Now It Sucks: At the time of release, many fans felt like this due to the drastic shift the game took. Platforming was even less of a focus, the maps were designed more for Multiplayer rather than Single Player, and the dark tone of the game put many people off. Such a reaction would not be seen by fans until the release of Ratchet & Clank: All 4 One nearly a decade later. In the case of both, detractors generally agree that while it is a good game, it is not a good Ratchet game.
On an opposite note, Deadlocked brought in its own group of fans that prefer it over the other, more light-hearted titles.
Vindicated by History: When first released, Deadlocked got a lot of flack for being so different to the previous three games with having a more combat-action playstyle. Today, it is seen as one of the best games of the franchise for its unique gameplay, having quite an entertaining story, and for giving Ratchet plenty of Character Development. A few elements of the game (such as weapon modifying and the styles of several arena challenges) returned in A Crack in Time, to the joy of many fans.
Green had a terrible past prior to the events of the game. He was forced to fight in a war, and watched many of his friends die. He lost both of his legs in battle, and was sent to a repair bot, whom he fell in love with, but they were not allowed to date. They were caught, and she was turned into a park bench.
Even Dallas becomes one towards the end. He and everyone else in DreadZone were taken hostage by Vox to be used as a raitings stunt when Ratchet tries to free them, which if he fails, will result in the entire station being blown up, and no one would survive because of their Deadlocked collars. Dallas is completely terrified, citing that he has his whole life ahead of him, and still has a lot of goals for his future.