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* SugarWiki/AwesomeMoments: For those that love CoOpMultiplayer, you and a buddy could play ''the entire campaign'' in split-screen, albeit with a cap of 30 frames per second, and you get Merc and Green's exclusive gear so both players can trade off who handles the objective. Even better, the second player can unlock additional skins, meaning Ratchet and [[VideoGame/JakAndDaxter Jak]] can finally kick all sorts of ass together.

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* SugarWiki/AwesomeMoments: SugarWiki/AwesomeMoments:
**
For those that love CoOpMultiplayer, you and a buddy could play ''the entire campaign'' in split-screen, albeit with a cap of 30 frames per second, and you get Merc and Green's exclusive gear so both players can trade off who handles the objective. Even better, the second player can unlock additional skins, meaning Ratchet and [[VideoGame/JakAndDaxter Jak]] can finally kick all sorts of ass together.together.
** Ratchet vs Ace Hardlight: one of the series' first major {{Mirror Boss}}es as Ace comes at you with weapons and equipment that wouldn't be out of place for Ratchet. Not only that, but Ratchet is taking revenge not just for Big Al, but against Vox as well after everything he's been put through in [=DreadZone=].
** The Ghost Station campaign in its entirety. Vox's employees state that the course was mathematically proven to be unbeatable, effectively condemning the Lombax to die after refusing his offer. And Ratchet? Not only does he [[BeyondTheImpossible defy the odds by beating the course]], but he decides, with Clank's ever-reliable support, to destroy the station once and for all. The [[https://youtu.be/qsVENdWKHPo?feature=shared track]] accompanying the final challenge also has a rather melancholic tone to it at the halfway point, as if to say, "It was fun while it lasted, [[TrashTheSet now we gotta blow it all up]]."
** After destroying the Ghost Station, Ratchet and Clank finally decide to make their big play and shut down [=DreadZone=] once and for all by penetrating its interior to free all the heroes. Except Vox has one last trump card up his sleeve - ''blowing the station to pieces''. It's here that Ratchet completes his CharacterDevelopment and finally graduates to the AllLovingHero that he'd become in the later entries as he and the rest of Team Darkstar fight tooth and nail to set everyone free.
** Capping off the game, we have the FinalBoss - Vox himself. Sure, he used a mech to come at Ratchet, but the fact that the man was willing to make his last stand instead of just running away is commendable. Had the developers [[WhatCouldHaveBeen integrated the ability for Vox to summon copies of all the previous Exterminators]], it would've made the fight all the more awesome.
** "[[HeroicSacrifice Even if I don't make it out of here alive]], at least a lot of other heroes escaped tonight," the fact that Ratchet ends up succeeding in his goal and was prepared to sacrifice himself really highlights just how much Ratchet has grown since the first game. Luckily, Clank saves him [[JustInTime in the nick of time]], but still, Ratchet's declaration to Vox after defeating him is just amazing to hear.
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** In the HD version of the game released on the UsefulNotes/PlayStation3, the camera [[https://imgur.com/pBlyDN4 clips into Ratchet's face]] in an early cutscene - something which managed to become the port's SignatureScene.

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** In the HD version of the game released on the UsefulNotes/PlayStation3, Platform/PlayStation3, the camera [[https://imgur.com/pBlyDN4 clips into Ratchet's face]] in an early cutscene - something which managed to become the port's SignatureScene.



* PortingDisaster: While the rest of the ''[=R&C=]'' remasters suffer from glitches that weren't there originally, their glitches were mostly visual and didn't affect the actual gameplay. This game's remaster has both visual ''and'' worse glitches. Characters in the in-engine cutscenes seem to skip frames every so often, constant framerate drops (with the campaign co-op suffering from them so bad it becomes nigh-unplayable), some fonts and sound effects were changed, the max number of local multiplayer players was halved from the original 4, and not only was a GameBreakingBug from the original not fixed, it's now accompanied by the risk of ''more'' corrupted saves if the game freezes during an autosave. It's recommended to save each game to two different slots to avoid losing all progress. All of this is compounded by the fact that this was Sony's ''[[MyNewGiftIsLame apology gift]]'' to players for the [[UsefulNotes/PlayStationVita PSVita]] port of ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' taking so long to come out, which ended up being a massive porting disaster itself.

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* PortingDisaster: While the rest of the ''[=R&C=]'' remasters suffer from glitches that weren't there originally, their glitches were mostly visual and didn't affect the actual gameplay. This game's remaster has both visual ''and'' worse glitches. Characters in the in-engine cutscenes seem to skip frames every so often, constant framerate drops (with the campaign co-op suffering from them so bad it becomes nigh-unplayable), some fonts and sound effects were changed, the max number of local multiplayer players was halved from the original 4, and not only was a GameBreakingBug from the original not fixed, it's now accompanied by the risk of ''more'' corrupted saves if the game freezes during an autosave. It's recommended to save each game to two different slots to avoid losing all progress. All of this is compounded by the fact that this was Sony's ''[[MyNewGiftIsLame apology gift]]'' to players for the [[UsefulNotes/PlayStationVita [[Platform/PlayStationVita PSVita]] port of ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' taking so long to come out, which ended up being a massive porting disaster itself.
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** The "Less Is More" [=DreadZone=] Station challenge. Fighting off enemies in time before the arena shrinks and crushes you is hard enough--try doing it while your health ''and'' your ammo are shrinking at the same time! Especially [[IncrediblyLamePun dreadful]] on Exterminator difficulty, where the health crates heal much less.

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** The "Less Is More" [=DreadZone=] Station challenge. Fighting off enemies in time before the arena shrinks and crushes you is hard enough--try doing it while your health ''and'' your ammo are shrinking at the same time! Especially [[IncrediblyLamePun [[{{Pun}} dreadful]] on Exterminator difficulty, where the health crates heal much less.
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Removed important characters.


* EnsembleDarkhorse: Gleeman Vox and Ace Hardlight are among the most popular villains of the franchise. Vox is well-liked for his LargeHam advertisement at the beginning of the game ("It's time to blow $#@% up!"), and Ace has a devoted fanbase on [=DeviantArt=].
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* SpiritualAdaptation: This game is retroactively considered a ''Literature/TheHungerGames'' video game due to the subject matter and dark tone.

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* SpiritualAdaptation: SpiritualSuccessor: This game is retroactively considered a ''Literature/TheHungerGames'' video game due to the subject matter and dark tone.

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** Why is Ace Hardlight so unpopular InUniverse? Because part of the whole appeal of Dreadzone is that it's about ''heroes'' going through challenges. Ace may have started off his tenure on Dreadzone as a hero, but as time went on his heroism clearly (and publicly) evaporated as he became a {{Jerkass}} BloodKnight, thereby losing his appeal. This also explains why the other Exterminators aren't shown as being unpopular: They didn't come from heroic backgrounds and thus are seen by the Dreadzone audience as simply elite gladiators / villains, which in turn would ''further'' explain why Ace is hated: [[FaceHeelTurn Who wants to see their once-favorite hero work with the bad guys to kill other heroes]]?



* PortingDisaster: While the rest of the ''RAC'' remasters suffer from glitches that weren't there originally, their glitches were mostly visual and didn't affect the actual gameplay. This game's remaster has both visual ''and'' worse glitches. Characters in the in-engine cutscenes seem to skip frames every so often, framerate drops are common, some fonts and sound effects were changed, the max number of local multiplayer players was halved from the original 4, and not only was a GameBreakingBug from the original not fixed, it's now accompanied by the risk of ''more'' corrupted saves if the game freezes during an autosave. It's recommended to save each game to two different slots to avoid losing all progress.

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* PortingDisaster: While the rest of the ''RAC'' ''[=R&C=]'' remasters suffer from glitches that weren't there originally, their glitches were mostly visual and didn't affect the actual gameplay. This game's remaster has both visual ''and'' worse glitches. Characters in the in-engine cutscenes seem to skip frames every so often, constant framerate drops are common, (with the campaign co-op suffering from them so bad it becomes nigh-unplayable), some fonts and sound effects were changed, the max number of local multiplayer players was halved from the original 4, and not only was a GameBreakingBug from the original not fixed, it's now accompanied by the risk of ''more'' corrupted saves if the game freezes during an autosave. It's recommended to save each game to two different slots to avoid losing all progress. All of this is compounded by the fact that this was Sony's ''[[MyNewGiftIsLame apology gift]]'' to players for the [[UsefulNotes/PlayStationVita PSVita]] port of ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' taking so long to come out, which ended up being a massive porting disaster itself.


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* SignatureScene: A negative example -- The cutscene that plays just before you're dropped into the first real battle has become infamous due to being one of the most egregious examples of the HD remaster's PortingDisaster status. [[https://imgur.com/gallery/rx8ND8q This screenshot in particular]] has become the poster child of Sony's poor reputation with rereleases.

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* CompleteMonster: [[CorruptCorporateExecutive Gleeman Vox]] is the greedy owner of Vox Industries who came up with the idea of ''[[ImmoralRealityShow DreadZone]]'', a game where he kidnaps heroes across the galaxy and forces them to [[InvoluntaryBattleToTheDeath fight for survival in gladiatorial combat]]. Even before then, Vox was a [[BadBoss cruel boss]] who had fed his weapon design team to a leviathan after they disagreed with a weapon proposal and used the Fusion Rifle on his employees if he was ever interrupted. Vox keeps the heroes imprisoned with [[ExplosiveLeash Deadlock collars]] that will shock them or explode if they don't participate or try to escape, and makes them participate in challenges such as putting the entire planet of Stygia in danger by sabotaging the force fields that protect it from meteor storms. [[spoiler:When Ratchet declines his deal, Vox personally tries to kill him brutally and reveals he had a self-destruct device that would blow up the station with everyone on it. Finally, when everyone except him and Ratchet manages to escape, Vox gloats to Ratchet on how he will die along with him and get the highest ratings ever on television.]]

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* CompleteMonster: [[CorruptCorporateExecutive Gleeman Vox]] is the greedy owner of Vox Industries who came up with the idea of ''[[ImmoralRealityShow ''[[SadisticGameShow DreadZone]]'', a game where he kidnaps heroes across the galaxy and forces them to [[InvoluntaryBattleToTheDeath fight for survival in gladiatorial combat]]. Even before then, Vox was a [[BadBoss cruel boss]] who had fed his weapon design team to a leviathan after they disagreed with a weapon proposal and used the Fusion Rifle on his employees if he was ever interrupted. Vox keeps the heroes imprisoned with [[ExplosiveLeash Deadlock collars]] that will shock them or explode if they don't participate or try to escape, and makes them participate in challenges such as putting the entire planet of Stygia in danger by sabotaging the force fields that protect it from meteor storms. [[spoiler:When Ratchet declines his deal, Vox personally tries to kill him brutally and reveals he had a self-destruct device that would blow up the station with everyone on it. Finally, when everyone except him and Ratchet manages to escape, Vox gloats to Ratchet on how he will die along with him and get the highest ratings ever on television.]]
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* SugarWiki/MostWonderfulSound: The [[https://youtu.be/TSVD_nhDMfI victory theme]]. Especially '''''gratifying''''' to hear after completing any of the ThatOneLevel contenders below. Victory has never sounded ''so damn good''.
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* TheyWastedAPerfectlyGoodPlot: Ace's rather tragic backstory that could've expanded his character in the game [[spoiler:and given his warning to Ratchet after his defeat much more dimension]] was mostly relegated to the strategy guide.
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* SpiritualAdaptation: This game is retroactively considered a ''Literature/TheHungerGames'' video game due to the subject matter and dark tone.

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* MemeticMutation: In the HD version of the game released on the UsefulNotes/PlayStation3, the camera [[https://imgur.com/pBlyDN4 clips into Ratchet's face]] in an early cutscene - something which managed to become the port's SignatureScene.

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* MemeticMutation: MemeticMutation:
**
In the HD version of the game released on the UsefulNotes/PlayStation3, the camera [[https://imgur.com/pBlyDN4 clips into Ratchet's face]] in an early cutscene - something which managed to become the port's SignatureScene.SignatureScene.
** "You're not just corrupt, you're stupid!" [[labelnote:Explanation]] Ratchet says this to Vox about his plans. The quote is very similar to a quote from ''Film/TheCatInTheHat''. [[/labelnote]]
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** Stygia is also a very fun and memorable level not only because of its sheer verticality, but also because of [[EarthShatteringKaboom what's at stake]] if Team Darkstar don't reactivate the planetary defenses in time. The [[https://youtu.be/6zaqeNZLeqs track]] that plays during the second campaign mission, Energy Collector, really sets the overall mood of the level quite well.
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* ScrappyWeapon: The B6-Obliterator. It serves as a decent starting weapon for the first few planets, but it quickly proves itself as not only the worst bomb-based ''Ratchet & Clank'' weapon, but one of the worst overall weapons in the entire ''series''. It's a grenade launcher like the [[GameBreaker iconically broken]] [[VideoGame/RatchetAndClankGoingCommando Mini-Nuke]] and [[VideoGame/RatchetAndClankUpYourArsenal Nitro Launcher]], but that's all it has in common with those weapons. The B6 has very low ammo and a slow rate of fire, and its damage and area-of-effect are truly abysmal compared to the other weapons, making it a pain in the ass to upgrade--and if you ''do'' fully upgrade it, you'll quickly find that it's ''still'' useless. The Hunter Mine Launcher and Scorpion Flail both start off dealing respectable damage and only get stronger, in addition to holding more ammo and having a much higher rate of fire ''without'' needing to mod them, allowing them to quickly superannuate the B6 in every way.

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* ScrappyWeapon: The B6-Obliterator. It serves as a decent starting weapon for the first few planets, but it quickly proves itself as not only the worst bomb-based ''Ratchet & Clank'' weapon, but one of the worst overall weapons in the entire ''series''. It's a grenade launcher like the [[GameBreaker iconically broken]] [[VideoGame/RatchetAndClankGoingCommando Mini-Nuke]] and [[VideoGame/RatchetAndClankUpYourArsenal Nitro Launcher]], but that's all it has feels undertuned in common with response to those weapons. two. The B6 has very low is quite simply a MasterOfNone, starting with a paltry six ammo and gaining only one shot per Ammo Mod, and it has a slow rate of fire, and its low damage and area-of-effect are truly abysmal compared to a small area-of-effect. While the other weapons, making it a pain in existence of Alpha Mods lets players fix these problems (save for damage), the ass to upgrade--and if you ''do'' fully upgrade it, fact that the B6 suffers from them all at the same time means that you'll quickly find that it's ''still'' useless. have to settle for either fixing one problem at the expense of ignoring the others, or making minuscule improvements in all categories. The final nail in the B6's coffin is the existence of the Hunter Mine Launcher and Scorpion Flail Flail, which are both better than the B6 in every category; they start off dealing respectable damage and only get stronger, in addition to holding and have more ammo and having (12 for the Hunter Mine Launcher, 20 for the Scorpion Flail), a much higher rate of fire ''without'' needing to mod them, allowing them to quickly superannuate the B6 in every way.fire, better [=AoE=], and longer range ''before'' modding them.
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* FountainOfMemes: Dallas is arguably the most quotable character in the game due to his energy. It helps that he is voice by Creator/DaranNorris.

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* FountainOfMemes: Dallas is arguably the most quotable character in the game due to his energy. It helps that he is voice voiced by Creator/DaranNorris.

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* MemeticMutation: In the HD version of the game released on the UsefulNotes/PlayStation3, the camera [[https://imgur.com/pBlyDN4 clips into Ratchet's face]] in an early cutscene - something which managed to become the port's SignatureScene.



** The Holoshield Launcher now shoots bigger walls that have rectangular shapes instead of ellipse shapes, meaning less stray shots hitting you while you're hiding behind them, and they disappear after a certain time (with red blinking beforehand to inform you) instead of after taking enough damage, eliminating the risk of losing your barrier at the worst possible moment. While still not hailed as an amazing item, it now provides a useful tactical tool, especially at higher difficulties.

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** The Holoshield Launcher now shoots bigger walls that have rectangular shapes instead of ellipse shapes, meaning less stray shots hitting you while you're hiding behind them, and they disappear after a certain time (with (blinking red blinking beforehand to inform you) instead of after taking enough damage, eliminating the risk of losing your barrier at the worst possible moment. While still not hailed as an amazing item, it now provides a useful tactical tool, especially at higher difficulties.
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** The Freeze Mod. While not as flashy or damaging as the Shock and Napalm Mods, it damn near trivializes combat in the game. It can be [[DiscOneNuke acquired as early as Kronos]] for a paltry 60k bolts, it can be equipped to any weapon off the bat, from your precision weapons to your wide-range crowd control ones, and it actively slows down your opponents and their attacks to a crawl, making it impossible for them to fight back against you as you shoot them into oblivion. Combined with weapons like the Antimatter Rifle, it makes short work of even the toughest enemies in the game, even [[DemonicSpiders Executioners and Laser Backs]]. It's also beloved in the {{speedrun}} community, as the animation of freezing and shattering your enemies is quicker than most of their regular death animations, saving seconds every fight by making new enemies spawn in faster.

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** The Freeze Mod. While not it isn't as flashy or damaging as the Shock and Napalm Mods, it damn near trivializes combat in the game. It can be [[DiscOneNuke acquired as early as Kronos]] for a paltry 60k bolts, it can be equipped to any weapon off the bat, from your precision weapons to your wide-range crowd control ones, and it actively slows down both your opponents opponents' movement and their attacks attack windups to a crawl, making it impossible for them to fight back against you as you shoot them into oblivion. Combined with weapons like the Antimatter Rifle, it makes short work of even the toughest enemies in the game, even [[DemonicSpiders Executioners and Laser Backs]]. It's also beloved in the {{speedrun}} community, as the animation of freezing and shattering your enemies is quicker than most of their regular death animations, saving seconds every fight by making new enemies spawn in faster.



** "Higher Ground", which opens as a Dread Challenge after the Vindicator Tournament. It's the already annoying Tower of Power redesigned by [=DreadZone=]'s incompetent interns, with grind-rail sections that end in hordes of enemies, difficult jump sections (including some [[GrapplingHookPistol Swingshot]] jumps where it's very easy to screw up your momentum) and fall down, and another grind-rail portion that has some precise jumps to end with.

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** "Higher Ground", which opens as a Dread Challenge after the Vindicator Tournament. It's the already annoying Tower of Power redesigned by [=DreadZone=]'s incompetent interns, with grind-rail sections that end in hordes of enemies, difficult jump sections (including some [[GrapplingHookPistol Swingshot]] jumps where it's very easy to screw up your momentum) momentum and fall down, down), and another grind-rail portion that has some precise jumps to end with.
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* FountainOfMemes: Dallas is arguably the most quotable character in the game due to his energy. It helps that he is voice by Creator/DaranNorris.

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Many, many edits


* AlternateCharacterInterpretation: Ace Hardlight is '''not''' a good person, but was he really the [[SellOut willingly]] [[BloodKnight bloodthirsty]] [[TheDragon dragon to Vox]] who had a sudden HeelRealization after Ratchet beat him to a pulp, or was he just as much a victim of Vox as Ratchet who had long crossed the DespairEventHorizon and [[ThenLetMeBeEvil convinced himself that he had no future outside of Dreadzone, and decided to just embrace its dog eat dog nature until his time was up?]] A few in-game scenes and his [[AllThereInTheManual somewhat sympathetic out of game backstory]] make either one plausible.

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* AlternateCharacterInterpretation: Ace Hardlight is '''not''' a good person, but was he really the [[SellOut willingly]] [[BloodKnight bloodthirsty]] [[TheDragon dragon to Vox]] who had a sudden HeelRealization after Ratchet beat him to a pulp, or was he just as much a victim of Vox as Ratchet who had long crossed the DespairEventHorizon and [[ThenLetMeBeEvil convinced himself that he had no future outside of Dreadzone, DreadZone, and decided to just embrace its dog eat dog nature until his time was up?]] A few in-game scenes and his [[AllThereInTheManual somewhat sympathetic out of game out-of-game backstory]] make either one plausible.



* SugarWiki/AwesomeMoments: For those that love CoOpMultiplayer, you and a buddy could play ''the entire campaign'' in split-screen, albeit with a cap of 30 frames per second, and you get Merc and Green's exclusive gear so both players can trade off who handles the objective. Even better, the second player can unlock additional skins, meaning Ratchet and [[VideoGame/JakAndDaxter Jak]] could finally kick all sorts of ass together.
* BaseBreakingCharacter: Dallas and Juanita; though their commentary is funny at times it really gets kind of annoying when they always try to put Ratchet down during the fights. Dallas sometimes gets impressed with Ratchet's skill but Juanita rarely compliments the lombax. [[spoiler:Of course, their last few appearances show that they're just as much as hostages as Ratchet, and were forced to slander him at the threat of death. In the final mission, when Vox finally snaps and puts them both in Deadlocked collars, the two support Ratchet]].
* BestLevelEver:
** Planet Shaar, which is one of the most enemy dense levels in the game and offers just the right amount of challenge and action. It helps that it has a side challenge that is ridiculously easy to grind for bolts and experience on (especially during Challenge Mode).
** Also [[spoiler:Ghost Station, the penultimate level and last true Dreadzone challenge. It has great atmosphere, really feels like the ultimate challenge, and brings in previously unseen ghost enemies, including [[NinjaPirateRobotZombie Robot Zombie Ghosts]].]] And the final mission includes storming the station using the hovership, preventing Vox from using the place ever again and makes you feel like you're here taking revenge for everything he has done.

to:

* SugarWiki/AwesomeMoments: For those that love CoOpMultiplayer, you and a buddy could play ''the entire campaign'' in split-screen, albeit with a cap of 30 frames per second, and you get Merc and Green's exclusive gear so both players can trade off who handles the objective. Even better, the second player can unlock additional skins, meaning Ratchet and [[VideoGame/JakAndDaxter Jak]] could can finally kick all sorts of ass together.
* BaseBreakingCharacter: Dallas and Juanita; though their commentary is funny at times it really gets kind of annoying when they always try to put Ratchet down during the fights. Dallas sometimes gets impressed with Ratchet's skill but Juanita rarely compliments the lombax.Lombax. [[spoiler:Of course, their last few appearances show that they're just as much as hostages as Ratchet, and were forced to slander him at the threat of death. In the final mission, when Vox finally snaps and puts them both in Deadlocked collars, the two support Ratchet]].
* BestLevelEver:
BestLevelEver:
** Planet Shaar, which is one of the most enemy dense enemy-dense levels in the game and offers just the right amount of challenge and action. It helps that it has a side challenge that is ridiculously easy to grind for bolts and experience on (especially during Challenge Mode).
** Also [[spoiler:Ghost Station, the penultimate level and last true Dreadzone [=DreadZone=] challenge. It has great atmosphere, really feels like the ultimate challenge, and brings in previously unseen ghost enemies, including [[NinjaPirateRobotZombie Robot Zombie Ghosts]].]] And the final mission includes storming the station using the hovership, preventing Vox from using the place ever again and makes you feel like you're here taking revenge for everything he has done.



* ContestedSequel: Do you prefer the Ratchet series for its action-platformer gameplay, or the shooter elements that trickled in more and more with the prior trilogy? If you're for the latter, ''Deadlocked'' is [[EvenBetterSequel right up your alley]] as a game near-entirely focused on shooting stuff with bits of the standard platformer elements in there, refining the often unfinished-feeling elements of ''Up Your Arsenal'''s arena segments. Fans at the time that preferred the former on the other hand felt like the game doubled down on the creeping decisions they weren't fond of, and that ''Deadlocked'' [[TheyChangedItNowItSucks was too far removed]] from the origins of the games. Notably, with the series moving to shooter-platformer in full as it progressed, this rendered ''Deadlocked'' VindicatedByHistory while the first couple games would be hit with EarlyInstallmentWeirdness.

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* ContestedSequel: Do you prefer the Ratchet ''RAC'' series for its action-platformer gameplay, or the shooter elements that trickled in more and more with the prior initial trilogy? If you're for the latter, ''Deadlocked'' is [[EvenBetterSequel right up your alley]] as a game near-entirely focused on shooting stuff with bits of the standard platformer elements in there, refining the often unfinished-feeling elements of ''Up Your Arsenal'''s arena segments. Fans at the time that preferred the former on the other hand felt like the game doubled down on the creeping decisions they weren't fond of, and that ''Deadlocked'' [[TheyChangedItNowItSucks was too far removed]] from the origins of the games. Notably, with the series moving to shooter-platformer in full as it progressed, this rendered ''Deadlocked'' VindicatedByHistory while the first couple games would be hit with EarlyInstallmentWeirdness.



** Beam Turrets--they usually come in the form of tiny little laser turrets that drop in at random points, and are usually overlooked right until you get a laser beam in your back. The bigger counterparts also deal truly nasty damage, but are at least easier to see coming.
** Missile Turrets. Like Beam version, they hide in the ground until you come close, then pop out and shoot you with barrage of missiles that do a lot of damage. There is around one second window between them appearing and starting firing missiles, making kind of difficult to engage them. Worse yet, they appear mostly in vehicle levels where camera zooms out, making them even easier to overlook.
** The Executioners, they hit hard, are about as sturdy as a tank, can hit you from a distance as well as close up, and show up ''everywhere'' in the last two-thirds of the game. Luckily, their shots are relatively slow, very predictable, and very easy to dodge.
** Then there's the ''Laser Backs''. Compared to the Executioners, Laser Backs are just as powerful, perhaps just as tough, have faster and harder to dodge attacks, track your movements whilst hovering in mid-air, and typically show up in groups of two or more. They basically look like [[GiantSpaceFleaFromNowhere giant flying]] [[PirateNinjaZombieRobot robotic one-eyed crawfish]] with twin rapid fire machine guns that hit ''hard''. If a group of these guys suddenly shows up, you'd better make destroying them your new top priority, especially if there are already Executioners around.
* DisappointingLastLevel: The Dreadzone Control Room, which is just four fairly short and straightforward combat levels, all of which are capped off by you defending Merc and Green while they plant bombs.

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** Beam Turrets--they usually come in the form of Turrets, tiny little laser turrets that drop in at random points, and are usually overlooked right until you get a laser beam in your back. The bigger counterparts also deal truly nasty damage, but are at least easier to see coming.
** Missile Turrets. Like the Beam version, Turrets, they hide in the ground until you come close, then pop out and shoot you with a barrage of missiles that do a lot of damage. There is around There's about one second window between them appearing and starting firing missiles, opening fire, making it kind of difficult to engage them. Worse yet, they appear mostly in vehicle levels where the camera zooms out, making them even easier possibly causing you to overlook.
miss them.
** The Executioners, they Executioners hit hard, are about as sturdy as a tank, can hit you from a distance as well as close up, and show up ''everywhere'' in the last two-thirds of the game. Luckily, their shots are relatively slow, very predictable, and very easy to dodge.
dodge, so they only tend to become a threat when paired with other enemies.
** Then there's the The ''Laser Backs''. Compared to the Executioners, Laser Backs are just as powerful, perhaps just as tough, have faster and harder to dodge attacks, track your movements whilst hovering in mid-air, and typically show up in groups of two or more. They basically look like [[GiantSpaceFleaFromNowhere giant flying]] [[PirateNinjaZombieRobot robotic one-eyed crawfish]] with twin rapid fire machine guns that hit ''hard''. If a group of these guys suddenly shows up, you'd better make destroying them your new top priority, especially if there are already Executioners around.
* DisappointingLastLevel: The Dreadzone [=DreadZone=] Control Room, which is just four three fairly short and straightforward combat levels, all of which are capped off by you defending Merc and Green while they plant bombs.bombs, followed by a fairly easy FinalBoss.



** You actually get ''paid'' for getting Skill Points in this game, unlike the past entries where they were mostly a BraggingRightsReward. Well, you ''are'' on a reality TV program, pulling off feats like that obviously improves their ratings.
** Ace surviving the events of the game is obviously a retcon, but when his health falls low enough, he starts relying almost entirely on invisibility and holographic clones. You could make the argument that he escaped but left Ratchet one final message on his "corpse".

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** You actually get ''paid'' for getting Skill Points in this game, unlike the past entries where they were mostly a BraggingRightsReward. Well, you You ''are'' on a reality TV program, so pulling off feats like that obviously improves their ratings.
** Ace surviving the events of the game is obviously a retcon, but when his health falls low enough, he starts relying almost entirely on invisibility and holographic clones. You could make the argument that he escaped but left Ratchet one final message on his "corpse".



** The Freeze Mod. While not as flashy or damaging as the Shock and Napalm Mods, it damn near trivializes combat in the game. It can be [[DiscOneNuke acquired as early as Kronos]] for a reasonable price, it can be equipped to any weapon off the bat, and it actively slows down your opponents attacks to a crawl, making it impossible for them to fight back against you as you shoot them into oblivion. Combine it with weapons like the Antimatter Rifle, and It makes short work of even the toughest enemies in the game, even the [[DemonicSpiders Executioners and the Laserbacks]], and its ideal to use with crowd control weapons. It also becomes a huge lifesaver on the Hero and Exterminator Difficulty settings.
** The Miniturret Launcher/Quasar Turret Launcher. [[LastDiscMagic While its available somewhat late in the game (after you beat Orxon)]], it is by ''far'' the most useful weapon next to the Harbinger. You can put out as many of these turrets as your ammo allows, and their combined damage output (along with mods like the shock upgrade) will utterly ''eviscerate'' any enemy unlucky enough to be caught in their line of sight, it turns the so-called "Challenge" mode into a complete joke, and the fact that its ridiculously fast and easy to fully upgrade it is icing on the cake. The final boss can be beaten in barely a minute with this gizmo.
** [[EpicFlail Scorpion/Leviathan Flail]]. This thing quickly outclasses B6-Obliterator in every aspect since it has very good range, fair enough starting ammunition, and can spread some serious hurt over large area. And that's without any mods on it. Putting some area mods on it along with Omega Shock Mod means possibly clearing entire screen from anything but resident DemonicSpiders in just one or two shots, and filling the rest of spaces by ammo mods means you won't need to worry about its ammunition ever again. The only problem are airborne enemies, but that's what Dual Vipers/Raptors and Arbiter/Silencer are for.
** The Mega Supernova V99, the fully upgraded version of the already insanely powerful Harbinger. All minor foes are vaporized in one shot, and the bosses take massive damage from it.
** Once you get to Challenge Mode, you get the option to buy the Jackpot and XP Alpha Mods. While both are quite expensive to buy, both of them (especially the former) turn the rest of the game into a cakewalk--two jackpot mods alone will allow Ratchet to stack up millions of bolts in mere ''minutes'' and thus quickly acquire all of the Mega weapons and then stack up on other alpha mods, and the XP mod makes it so that your health and each one of your mega weapons can be upgraded to level 99 in a ridiculously short period of time. The XP mod is also useful in places where health recovery is scarce, [[NotTheIntendedUse since every HP-up also restores some health]].
** The game's sniper rifle is easily the most versatile gun in the game, as it still has a visible crosshairs and perfect accuracy even when the scope is not in use. To start, the gun is not only extremely powerful - after a few level-ups, it can take out most DemonicSpiders out in one hit - but it also [[OneHitPolyKill penetrates targets]] and the beam it shoots is ''huge'', meaning it can kill entire groups of enemies with one shot. While its rate-of-fire and ammo capacity are a bit low, they can be easily balanced out with a few alpha mods, and putting the aforementioned freeze mod turns the gun into a death-dealer that also temporarily disables whatever enemy survived the shot. While bosses are a bit more resistant to it than the {{Mooks}}, each shot will still deal a significant amount of damage. And that's just close-quarters combat! If used properly as a sniper rifle, you can preemptively destroy many combat encounters from afar.
* GoodBadBugs: The Shield Link is obviously intended to make the user defenseless while they put a shield on their ally. However, when used on a bolt crank, the user of the item can enter the shield by jumping to the top, allowing them to hold the shield without fear.

to:

** The Freeze Mod. While not as flashy or damaging as the Shock and Napalm Mods, it damn near trivializes combat in the game. It can be [[DiscOneNuke acquired as early as Kronos]] for a reasonable price, paltry 60k bolts, it can be equipped to any weapon off the bat, from your precision weapons to your wide-range crowd control ones, and it actively slows down your opponents and their attacks to a crawl, making it impossible for them to fight back against you as you shoot them into oblivion. Combine it Combined with weapons like the Antimatter Rifle, and It it makes short work of even the toughest enemies in the game, even the [[DemonicSpiders Executioners and the Laserbacks]], and its ideal to use with crowd control weapons. It Laser Backs]]. It's also becomes a huge lifesaver on beloved in the Hero {{speedrun}} community, as the animation of freezing and Exterminator Difficulty settings.
shattering your enemies is quicker than most of their regular death animations, saving seconds every fight by making new enemies spawn in faster.
** The Miniturret Mini Turret Launcher/Quasar Turret Launcher. [[LastDiscMagic While its it's available somewhat late in the game (after you beat Orxon)]], it is by ''far'' the most useful weapon next to the Harbinger. You can put out as many of these turrets as your ammo allows, and their combined damage output (along with mods like the shock upgrade) will utterly ''eviscerate'' any enemy unlucky enough to be caught in their line of sight, it turns the so-called "Challenge" mode into a complete joke, and sight. And of course, the fact that its ridiculously fast the turrets attack independently from you means that you can plant some and easy to fully upgrade it is icing on the cake. The final boss can be beaten in barely a minute with this gizmo.then fight alongside them.
** [[EpicFlail The Scorpion/Leviathan Flail]]. This thing quickly outclasses B6-Obliterator in every aspect since it has very good Its range, fair enough area of effect, and healthy starting ammunition, and can spread some serious hurt over large area.ammo pool are all greater than that of the B6-Obliterator, effectively letting you replace it. And that's without any mods on it. Putting some area mods on it along with the Omega Shock Mod means possibly clearing the entire screen from anything of all but the resident DemonicSpiders in just one or two shots, swings, and filling the rest of spaces by with ammo mods means you won't need to worry about its ammunition ever again. The Its only problem are airborne enemies, real weakness is {{Airborne Mook}}s, but that's what Dual Vipers/Raptors and Arbiter/Silencer are for.
you have other weapons for those.
** The Mega Supernova V99, the fully upgraded version of the already insanely powerful Harbinger. All minor foes are vaporized in one shot, and the bosses take massive damage from it.
it.
** Once you get to Challenge Mode, you get the option to buy the Jackpot and XP Alpha Mods. While both are quite expensive to buy, both of them (especially the former) turn the rest of the game into a cakewalk--two jackpot Jackpot mods alone will allow Ratchet to stack up millions of bolts in mere ''minutes'' and thus quickly acquire all of the Mega weapons and then stack up on other alpha mods, Alpha Mods, and the XP mod makes it so that your health and each one of your mega weapons can be upgraded to level 99 in a ridiculously short period of time. The XP mod is also useful in places where health recovery is scarce, [[NotTheIntendedUse since every HP-up also restores some health]].
** The game's sniper rifle Fusion Rifle is easily the most versatile gun in the game, and is available [[DiscOneNuke as soon as you make it still has to the third campaign on Kronos]]. Due to this gun having massive damage output, a large and wide beam that [[OneHitPolykill pierces through enemies]], and a visible crosshairs and crosshair with perfect accuracy even when the scope is not isn't in use. To start, the gun is not only extremely powerful - after use, it's just as effective as a few level-ups, it can magnum to take out most DemonicSpiders out in one hit - but foes up close as it also [[OneHitPolyKill penetrates targets]] and the beam it shoots is ''huge'', meaning it can kill entire groups of enemies with one shot. a sniper to pick off encounters before they happen. While its rate-of-fire and ammo capacity are a bit low, they can be easily balanced out with a few alpha mods, Alpha Mods, and putting the aforementioned freeze mod Freeze Mod on it turns the gun into a death-dealer that also temporarily disables whatever enemy survived the shot. While bosses are a bit more resistant to it than the {{Mooks}}, each shot will still deal a significant amount take chunks off of damage. And that's just close-quarters combat! If used properly as a sniper rifle, you can preemptively destroy many combat encounters from afar.
their health bars.
* GoodBadBugs: The Shield Link is obviously intended to make the its user defenseless while they put a shield on their ally. However, when used on a bolt crank, the user of the item can enter the shield by jumping to the top, allowing them to hold the shield without fear.



* ItsShortSoItSucks: One of the most persistent complaints about the game is that its much shorter than the other Ratchet & Clank games, due to only having 11 levels (by comparison, the first game is the next shortest and still contains 15 planets with plenty of backtracking for goodies), many of which can be beaten in mere minutes. Even playing all the Dread Challenges only slightly draw out the game longer.

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* ItsShortSoItSucks: One of the most persistent complaints about the game is that its much shorter than the other Ratchet & Clank games, due to only having 11 levels (by comparison, the first game is the next shortest and still contains 15 planets with plenty of backtracking for goodies), many some of which can be beaten in mere don't go over 20 or 30 minutes. Even playing all the Dread Challenges only slightly draw draws out the game longer.



* OneSceneWonder: [[spoiler:Dr. Nefarious]] makes a cameo at the end of the game, drifting past [[spoiler:the wreckage of the DreadZone station while berating Lawrence for "lying" about being in range of a space station.]]
* {{Padding}}: The subplot about Gleeman Vox struggling to offload his surplus of Ace Hardlight merchandise serves as nothing more than quick comedy between battles, as the reasons for the champion Exterminator's massive unpopularity are very poorly explained and doesn't much affect his final confrontation with Ratchet in the final acts of the game.
* PortingDisaster: While the rest of the Ratchet remasters suffer from glitches that weren't there originally, their glitches were mostly visual and didn't affect the actual gameplay. This game's remaster has both visual ''and'' worse glitches. Characters in the in-engine cutscenes seem to skip frames every so often, framerate drops are common, some fonts and sound effects were changed, the max number of local multiplayer players was halved from the original 4, and the GameBreakingBug mentioned on the main page was not only not fixed, it's now accompanied by the risk of ''more'' corrupted saves if the game freezes during an autosave. It's recommended to save each game to two different slots to avoid losing all progress.

to:

* OneSceneWonder: [[spoiler:Dr. Nefarious]] makes a cameo at the end of the game, drifting past [[spoiler:the wreckage of the DreadZone [=DreadZone=] station while berating Lawrence for "lying" about being in range of a space station.]]
* {{Padding}}: The subplot about Gleeman Vox struggling to offload his surplus of Ace Hardlight merchandise serves as nothing more than quick comedy between battles, as the reasons for the champion Exterminator's massive unpopularity are very poorly explained explained, and while it does influence Ace to warn Ratchet not to sign on to become an Exterminator, it doesn't much affect his Vox's final confrontation with Ratchet in the final acts of the game.
at all.
* PortingDisaster: While the rest of the Ratchet ''RAC'' remasters suffer from glitches that weren't there originally, their glitches were mostly visual and didn't affect the actual gameplay. This game's remaster has both visual ''and'' worse glitches. Characters in the in-engine cutscenes seem to skip frames every so often, framerate drops are common, some fonts and sound effects were changed, the max number of local multiplayer players was halved from the original 4, and the not only was a GameBreakingBug mentioned on from the main page was not only original not fixed, it's now accompanied by the risk of ''more'' corrupted saves if the game freezes during an autosave. It's recommended to save each game to two different slots to avoid losing all progress.



** The Mini-Turret Launcher too. Some players complained about its upgrade in the prior games, which, while shooting stronger projectiles, had a much slower rate of fire. Some even suggested the upgrade should shoot lasers instead. The Quasar Turret Launcher does exactly that and is thus much more efficient.
* ScrappyWeapon: The B6 Obliterator. It serves as a decent starting weapon for the first few planets, but it quickly proves itself as not only the worst bomb-based ''Ratchet & Clank'' weapon, but one of the worst overall weapons in the entire ''series''. It's a grenade launcher like the [[GameBreaker iconically broken]] [[VideoGame/RatchetAndClankGoingCommando Mini-Nuke]] and [[VideoGame/RatchetAndClankUpYourArsenal Nitro Launcher]], but that's all it has in common with those weapons. The B6 has very low ammo and a slow rate of fire, and its damage and area-of-effect are truly abysmal compared to the other weapons, making it a pain in the ass to upgrade--and if you ''do'' fully upgrade it, you'll quickly find that it's ''still'' useless. The Hunter Mine Launcher and Scorpion Flail both start off dealing respectable damage and only get stronger, in addition to holding more ammo and having a much higher rate of fire ''without'' needing to mod them, allowing them to quickly superannuate the B6 in every way.
* ThatOneAchievement: This game is surprisingly merciful compared to its predecessors when it comes to the skill points, but there is a couple of really nasty ones:

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** The Mini-Turret Mini Turret Launcher too. Some players complained about its upgrade in the prior games, which, while shooting stronger projectiles, had a much slower rate of fire. Some even suggested the upgrade should shoot lasers instead. The Quasar Turret Launcher does exactly that and is thus much more efficient.
* ScrappyWeapon: The B6 Obliterator.B6-Obliterator. It serves as a decent starting weapon for the first few planets, but it quickly proves itself as not only the worst bomb-based ''Ratchet & Clank'' weapon, but one of the worst overall weapons in the entire ''series''. It's a grenade launcher like the [[GameBreaker iconically broken]] [[VideoGame/RatchetAndClankGoingCommando Mini-Nuke]] and [[VideoGame/RatchetAndClankUpYourArsenal Nitro Launcher]], but that's all it has in common with those weapons. The B6 has very low ammo and a slow rate of fire, and its damage and area-of-effect are truly abysmal compared to the other weapons, making it a pain in the ass to upgrade--and if you ''do'' fully upgrade it, you'll quickly find that it's ''still'' useless. The Hunter Mine Launcher and Scorpion Flail both start off dealing respectable damage and only get stronger, in addition to holding more ammo and having a much higher rate of fire ''without'' needing to mod them, allowing them to quickly superannuate the B6 in every way.
* ThatOneAchievement: This game is surprisingly merciful compared to its predecessors when it comes to the skill points, Skill Points, but there is are a couple of really nasty ones:



** ''Drunk For Joy'', ''The Run Away'' and ''That's Gonna Hurt'' on Shaar, which have to be done in the ''Landstalker Stalkin'' mission. The first requires you to kill ''nine [[DemonicSpiders Laserbacks]]'', and not only they can wreck you, nearly not enough of them appears if you kill the things too fast or in wrong order. For the second you have to complete the aforementioned mission without ''any'' damage to your Landstalker, which translates into completing the mission on foot. Note that the enemies here are adapted to [[MightyGlacier Landstalker's]] firepower and damage resistance, not yours, and the skill point can still fail if even stray fire hits the Landstalker. The last requires you to destroy a Landstalker with a wrench. To save yourself some headache, just select the easiest difficulty when completing these.
* ThatOneLevel:
** The "Higher Ground", which opens as a challenge for Dreadpoints after Vindicator Tournament. It's the already annoying Tower of Power turned UpToEleven, with grind-rail sections that ends in middle of enemies, difficult jump sections including some [[GrapplingHookPistol swingshot]] jumps where it is very easy to screw up momentum and fall down, and ends in another grind-rail portion that has some jumps that require millisecond precision.
** "The Big Sleep" becomes this on Exterminator Difficulty. Think its hard to fight hordes of mooks with your health slowly draining as is? Well try doing it when you lose a hit point every ''second''. If you haven't already built up a reasonably sized nanotech bar, you are in for a world of pain here.
** The "Less Is More" challenge. Fighting off enemies in time before the arena shrinks and crushes you is hard enough--try doing it while your health ''and'' your ammo are shrinking at the same time! Especially [[IncrediblyLamePun dreadful]] on Exterminator difficulty, where provided health crates heal much less.
** The Kronos level "Enemies Are Such A Grind" becomes this on Hero and Exterminator difficulty. While its a rather short level, most of it is grindrail centered, and you're constantly hounded by groups of flying mooks who are very good shots and can kill you in just a few hits if you don't shoot them down immediately. And to add insult to injury, you can only use the Dual Vipers on rails, and the nature of its bullets makes it easy to miss your targets--hope you bought the Freeze Mod by this point!
** The Sharr level "Landstalker Stalkin'", especially on Exterminator Difficulty. This level is ''loaded'' with enemies, particularly homing missile turrets, that will rip you to shreds in seconds if you don't think on your feet and spam the mortars like crazy. Making matters worse is that it has two difficult skill points--one where you have to destroy a Landstalker using your wrench, and another where you have to beat it without the Landstalker taking any damage (basically forcing you to play it on-foot).
** The Shaar Dread Challenge "Shoot to Kill" is one of the most exasperating challenges in the game. While its a very short rail shooting challenge, you are given ''just'' enough targets to match your score, and if you miss even one, you have to start all over again. Making this more irritating is that its easy to mess up the Jackpot timing (which is ''necessary'' to beat it) and some of the essential targets are [[GuideDangIt hidden out of plain sight.]]
** The Orxon Dread Challenge "Scoring With The Blarg" on Exterminator difficulty. Enemies that hit hard? Check. Having to shoot a certain number of targets to win? Check. Not having control of the Landstalker? Check? No way to heal yourself? Check. The other Landstalker Rail Shooters on Shaar and Maraxus are pretty hard as well on Exterminator, but not as hard as this one.
* ThatOneSidequest:
** Getting all six of the Exterminator Cards. In order, you have to get 400,000 Dreadzone points (read: beat every single challenge in the game) upgrade your health up to 100, buy all weapons (including Mega versions) and Omega Mods, get all of the Skill Points, and complete every single mission on [[HarderThanHard Exterminator Difficulty]]. And your reward for all this? You get to unlock the [[BraggingRightsReward Ninja Ratchet skin]], which slightly increases Ratchet's speed and strength.

to:

** ''Drunk "Drunk For Joy'', ''The Joy", "The Run Away'' Away" and ''That's "That's Gonna Hurt'' Hurt" on Shaar, which have to be done in the ''Landstalker Stalkin'' "Landstalker Stalkin'" mission. The first requires you to kill ''nine ''five [[DemonicSpiders Laserbacks]]'', Laser Backs]]'', and not only can they can wreck you, nearly not enough you might miss some of them appears if you kill the things too fast or crank the bolts in the wrong order. For the second second, you have to complete the aforementioned mission without ''any'' damage to your Landstalker, the Landstalker taking any damage, which translates into completing the mission on foot. Note that the enemies here are adapted to the [[MightyGlacier Landstalker's]] firepower and damage resistance, not yours, and the skill point Skill Point can still fail if even stray fire hits the Landstalker. The last requires you to destroy a Landstalker with a wrench. the [=OmniWrench=]. To save yourself some headache, just select the easiest difficulty when completing these.
these.
* ThatOneLevel:
** The "Higher Ground", which opens as a challenge for Dreadpoints after Vindicator Tournament. It's the already annoying Tower of Power turned UpToEleven, with grind-rail sections that ends in middle of enemies, difficult jump sections including some [[GrapplingHookPistol swingshot]] jumps where it is very easy to screw up momentum and fall down, and ends in another grind-rail portion that has some jumps that require millisecond precision.
** "The Big Sleep" becomes this on Exterminator Difficulty. Think its hard to fight hordes of mooks with your health slowly draining as is? Well try doing it when you lose a hit point every ''second''. If you haven't already built up a reasonably sized nanotech bar, you are in for a world of pain here.
** The "Less Is More" challenge. Fighting off enemies in time before the arena shrinks and crushes you is hard enough--try doing it while your health ''and'' your ammo are shrinking at the same time! Especially [[IncrediblyLamePun dreadful]] on Exterminator difficulty, where provided health crates heal much less.
ThatOneLevel:
** The Kronos level "Enemies Are Such A Grind" becomes this on Hero and Exterminator difficulty. While its it's a rather short level, most of it is grindrail centered, spent on grind rails, and you're constantly hounded by groups of flying mooks who are very good shots and can kill you in just a few hits if you don't shoot them down immediately. And to add insult to injury, you can only use the Dual Vipers on rails, and the nature of its bullets makes it easy to miss your targets--hope you bought the Freeze Mod by this point!
** The Sharr Shaar level "Landstalker Stalkin'", especially on Exterminator Difficulty. This level is ''loaded'' with enemies, particularly homing missile turrets, Stalker turrets that will rip you use ''missiles'' unlike the others which only use the machine guns.
* ThatOneSidequest:
** "The Big Sleep" becomes this on Exterminator Difficulty. Think it's hard
to shreds in seconds if you don't think on fight hordes of mooks with your feet and spam the mortars like crazy. Making matters worse is that health slowly draining as is? Try doing it has two difficult skill points--one where when you have to destroy lose a Landstalker using your wrench, and another where hitpoint every ''second''. If you have to beat it without the Landstalker taking any damage (basically forcing haven't already built up a reasonably-sized Nanotech bar, you to play it on-foot).
are in for a world of pain here.
** The Shaar Dread Challenge "Shoot to Kill" is one of the most exasperating challenges in the game. While its it's a very short rail shooting challenge, you are given ''just'' enough targets to match your score, and if you miss even one, you have to start all over again. Making this more irritating is that its it's easy to mess up the Jackpot timing (which is ''necessary'' to beat it) and some of the essential targets are [[GuideDangIt hidden out of plain sight.]]
** The Orxon Dread Challenge "Scoring With The Blarg" on Exterminator difficulty. Enemies that hit hard? Check. Having It's stuffed with enemies, but it can be hard to shoot a certain number of prioritize killing them when you ''also'' have to worry about shooting the targets to win? Check. Not having control of at the Landstalker? Check? No way same time - and you'll need both the health and the points, as there are no heals in the challenge and the score window likely won't be met until the very last bunch of targets.
** "Higher Ground", which opens as a Dread Challenge after the Vindicator Tournament. It's the already annoying Tower of Power redesigned by [=DreadZone=]'s incompetent interns, with grind-rail sections that end in hordes of enemies, difficult jump sections (including some [[GrapplingHookPistol Swingshot]] jumps where it's very easy
to screw up your momentum) and fall down, and another grind-rail portion that has some precise jumps to end with.
** The "Less Is More" [=DreadZone=] Station challenge. Fighting off enemies in time before the arena shrinks and crushes you is hard enough--try doing it while your health ''and'' your ammo are shrinking at the same time! Especially [[IncrediblyLamePun dreadful]] on Exterminator difficulty, where the health crates
heal yourself? Check. The other Landstalker Rail Shooters on Shaar and Maraxus are pretty hard as well on Exterminator, but not as hard as this one.
* ThatOneSidequest:
much less.
** Getting all six of the Exterminator Cards. In order, you have to get 400,000 Dreadzone points Dread Points (read: beat every single challenge in the game) game), upgrade your health up to 100, buy all weapons (including the Mega versions) and Omega Mods, get all of the Skill Points, and complete every single mission on [[HarderThanHard Exterminator Difficulty]]. And your reward for all this? You get to unlock the [[BraggingRightsReward Ninja Ratchet skin]], which slightly increases Ratchet's speed and strength.



* TheyChangedItNowItSucks: At the time of release, many fans felt like this due to the drastic shift the game took. Platforming was even less of a focus, the maps were designed more for Multiplayer rather than Single Player, and the dark tone of the game put many people off. Such a reaction would not be seen by fans until the release of ''VideoGame/RatchetAndClankAll4One'' nearly a decade later. In the case of both, detractors generally agree that while it is a good game, it is not a good Ratchet game.
** On an opposite note, ''Deadlocked'' brought in its own group of fans that prefer it over the other, more light-hearted titles.
* TheyWastedAPerfectlyGoodCharacter: ''Clank'' of all people is hit by this here (As if the very title wasn't enough indication), serving as Ratchet's guide from the sidelines while having no part in any actual combat whatsoever as he had in previous installments. For many, Clank's reduced role only served to hamper the experience.
* UnexpectedCharacter: Nobody expected [[spoiler:Dr. Nefarious and Lawrence]] to appear at the very end.
* VindicatedByHistory: When first released, ''Deadlocked'' got a lot of flack for being so different to the previous three games with having a more combat-action playstyle. Today, it is seen as one of the best games of the franchise for its unique gameplay, having quite an entertaining story, giving Ratchet plenty of CharacterDevelopment, and being the last game in the series to really lean in on the anti-corporate humour of the old trilogy. A few elements of the game (such as weapon modifying and the styles of several arena challenges) returned in ''A Crack in Time'', to the joy of many fans.
* WhatAnIdiot: Gleeman Vox is not an incompetent villain by any means, but he's a very short sighted businessman. His persistence at pushing Ace Hardlight and his merchandise is a clear case of putting your eggs in one basket and not knowing when to quit while you're ahead, considering he had to shut down an entire toy factory (and recycle it as one of his Dreadzone courses) due to the abysmal sales of Ace's merch, is forced to stockpile crates of the stuff in his own office, and can't even ''give'' the junk away, all while evidence of Ratchet becoming their hot new seller flies right in front of his face, something he refuses to wise up to until just near the end of the game.

to:

* TheyChangedItNowItSucks: At the time of release, many fans felt like this due to the drastic shift the game took. Platforming was even less of a focus, the maps were designed more for Multiplayer multiplayer rather than Single Player, single player, and the dark tone of the game put many people off. Such a reaction would not be seen by fans until the release of ''VideoGame/RatchetAndClankAll4One'' nearly a decade later. In the case of both, detractors generally agree that while it is a they're good game, it is not a games, they aren't good Ratchet ''RAC'' game.
** On an opposite note, ''Deadlocked'' brought in its own group of fans that prefer it over the other, more light-hearted titles.
* TheyWastedAPerfectlyGoodCharacter: ''Clank'' of all people is hit by this here (As if As the very lack of his name in the title wasn't enough indication), would suggest, Clank is DemotedToExtra, serving as Ratchet's guide MissionControl from the sidelines while having no part in any actual combat whatsoever as he had in previous installments. For many, Clank's reduced role only served to hamper [=DreadZone=] Containment Suite. While major for the experience.
plot as usual, his absence from gameplay (outside of the Alpha Clank skin) soured many on the experience.
* UnexpectedCharacter: Nobody expected [[spoiler:Dr. Nefarious and Lawrence]] to appear at the [[TheStinger very end.
end]].
* VindicatedByHistory: When first released, At its initial release, ''Deadlocked'' got a lot of flack for being so very different to the previous three games with having a due to it leaning more on a combat-action playstyle. Today, it is seen as one of the best games of the franchise for its unique gameplay, having quite an entertaining story, giving Ratchet plenty of CharacterDevelopment, and being the last game in the series to really lean in on the anti-corporate humour of the old trilogy. A few elements of the game (such as weapon modifying and the styles of several arena challenges) returned in ''A Crack in Time'', to the joy of many fans.
* WhatAnIdiot: Gleeman Vox is not an incompetent villain by any means, but he's a very short sighted businessman. His persistence at pushing Ace Hardlight and his merchandise is a clear case of putting your eggs in one basket and not knowing when to quit while you're ahead, considering he had to shut down an entire toy factory (and recycle it as one of his Dreadzone courses) due to the abysmal sales of Ace's merch, is forced to stockpile crates of the stuff in his own office, and can't even ''give'' the junk away, all while evidence of Ratchet becoming their hot new seller flies right in front of his face, something he refuses to wise up to until just near the end of the game.
fans.



** Even Dallas becomes one towards the end. [[spoiler:He and everyone else in [=DreadZone=] were taken hostage by Vox to be used as a ratings stunt when Ratchet tries to free them, which if he fails, will result in the entire station being blown up, and no one would survive because of their Deadlocked collars. Dallas is completely ''terrified'', citing that he has his whole life ahead of him, and still has a lot of goals for his future.]]

to:

** Even Dallas becomes one towards the end. [[spoiler:He and everyone else in [=DreadZone=] were taken hostage by Vox to be used as a ratings stunt when Ratchet tries to free them, which if he fails, will result in the entire station being blown up, and no one would survive because of their Deadlocked collars. Dallas is completely ''terrified'', citing that he has his whole life ahead of him, and still has a lot of goals for his future.]]]]
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* SugarWiki/AwesomeMoments: For those that love cooperative multiplayer, you and a buddy could play ''the entire campaign'' in split-screen, albeit with a cap of 30 frames per second, and you get Merc and Green's exclusive gear so both players can trade off who handles the objective. Even better, the second player can unlock additional skins, meaning Ratchet and [[VideoGame/JakAndDaxter Jak]] could finally kick all sorts of ass together.

to:

* SugarWiki/AwesomeMoments: For those that love cooperative multiplayer, CoOpMultiplayer, you and a buddy could play ''the entire campaign'' in split-screen, albeit with a cap of 30 frames per second, and you get Merc and Green's exclusive gear so both players can trade off who handles the objective. Even better, the second player can unlock additional skins, meaning Ratchet and [[VideoGame/JakAndDaxter Jak]] could finally kick all sorts of ass together.
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* SugarWiki/AwesomeMoments: For those that love cooperative multiplayer, you and a buddy could play ''the entire campaign'' in split-screen, albeit with a cap of 30 frames per second, and you get Merc and Green's exclusive gear so both players can trade off who handles the objective. Even better, the second player can unlock additional skins, meaning Ratchet and [[VideoGame/JakAndDaxter Jak]] could finally kick all sorts of ass together.
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* ContestedSequel: Do you prefer the Ratchet series for its action-platformer gameplay, or the shooter elements that trickled in more and more with the prior trilogy? If you're for the latter, ''Deadlocked'' is [[EvenBetterSequel right up your alley]] as a game near-entirely focused on shooting stuff with bits of the standard platformer elements in there, refining the often unfinished-feeling elements of ''Up Your Arsenal'''s arena segments. Fans at the time that preferred the former on the other hand felt like the game doubled down on the creeping decisions they weren't fond of, and that ''Deadlocked'' [[TheyChangedItNowItSucks was too far removed]] from the origins of the games. Notably, no one seems to complain about the story either way, and with the series moving to shooter-platformer in full as it progressed, this rendered ''Deadlocked'' VindicatedByHistory while the first couple games would be hit with EarlyInstallmentWeirdness.

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* ContestedSequel: Do you prefer the Ratchet series for its action-platformer gameplay, or the shooter elements that trickled in more and more with the prior trilogy? If you're for the latter, ''Deadlocked'' is [[EvenBetterSequel right up your alley]] as a game near-entirely focused on shooting stuff with bits of the standard platformer elements in there, refining the often unfinished-feeling elements of ''Up Your Arsenal'''s arena segments. Fans at the time that preferred the former on the other hand felt like the game doubled down on the creeping decisions they weren't fond of, and that ''Deadlocked'' [[TheyChangedItNowItSucks was too far removed]] from the origins of the games. Notably, no one seems to complain about the story either way, and with the series moving to shooter-platformer in full as it progressed, this rendered ''Deadlocked'' VindicatedByHistory while the first couple games would be hit with EarlyInstallmentWeirdness.
Is there an issue? Send a MessageReason:
None


* ContestedSequel: Do you prefer the Ratchet series for its action-platformer gameplay, or the shooter elements that trickled in more and more with the prior trilogy? If you're for the latter, ''Deadlocked'' is [[EvenBetterSequel right up your alley]] as a game near-entirely focused on shooting stuff with bits of the standard platformer elements in there, refining the often unfinished-feeling elements of ''Up Your Arsenal'''s arena segments. Fans at the time that preferred the former on the other hand felt like the game doubled down on the creeping decisions they weren't fond of, and that ''Deadlocked'' was too far removed from the origins of the games. Notably, no one seems to complain about the story either way, and with the series moving to shooter-platformer in full as it progressed, this rendered ''Deadlocked'' VindicatedByHistory while the first couple games would be hit with EarlyInstallmentWeirdness.

to:

* ContestedSequel: Do you prefer the Ratchet series for its action-platformer gameplay, or the shooter elements that trickled in more and more with the prior trilogy? If you're for the latter, ''Deadlocked'' is [[EvenBetterSequel right up your alley]] as a game near-entirely focused on shooting stuff with bits of the standard platformer elements in there, refining the often unfinished-feeling elements of ''Up Your Arsenal'''s arena segments. Fans at the time that preferred the former on the other hand felt like the game doubled down on the creeping decisions they weren't fond of, and that ''Deadlocked'' [[TheyChangedItNowItSucks was too far removed removed]] from the origins of the games. Notably, no one seems to complain about the story either way, and with the series moving to shooter-platformer in full as it progressed, this rendered ''Deadlocked'' VindicatedByHistory while the first couple games would be hit with EarlyInstallmentWeirdness.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContestedSequel: Do you prefer the Ratchet series for its action-platformer gameplay, or the shooter elements that trickled in more and more with the prior trilogy? If you're for the latter, ''Deadlocked'' is [[EvenBetterSequel right up your alley]] as a game near-entirely focused on shooting stuff with bits of the standard platformer elements in there, refining the often unfinished-feeling elements of ''Up Your Arsenal'''s arena segments. Fans at the time that preferred the former on the other hand felt like the game doubled down on the creeping decisions they weren't fond of, and that ''Deadlocked'' was too far removed from the origins of the games. Notably, no one seems to complain about the story either way, and with the series moving to shooter-platformer in full as it progressed, this rendered ''Deadlocked'' VindicatedByHistory while the first couple games would be hit with EarlyInstallmentWeirdness.
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YMMV can't be played with.


* {{Sequelitis}}: [[DownplayedTrope Downplayed]]. While Deadlocked is by no means considered a bad game, fans generally consider it to be inferior to the previous Ratchet and Clank games due to the overemphasis on combat while almost completely throwing out the series platformer elements and the extremely repetitive enemies and environments.

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* CompleteMonster: [[CorruptCorporateExecutive Gleeman Vox]] is the greedy owner of Vox Industries who came up with the idea of ''[[ImmoralRealityShow DreadZone]]'', a game where he kidnaps heroes across the galaxy and forces them to [[InvoluntaryBattleToTheDeath fight for survival in gladiatorial combat]]. Even before then, Vox was a [[BadBoss cruel boss]] who had fed his weapon design team to a leviathan after they disagreed with a weapon proposal and used the Fusion Rifle on his employees if he was ever interrupted. Vox keeps the heroes imprisoned with [[ExplosiveLeash Deadlock collars]] that will shock them or explode if they don't participate or try to escape, and makes them participate in challenges such as putting the entire planet of Stygia in danger by sabotaging the force fields that protect it from meteor storms. When Ratchet declines his deal, Vox personally tries to kill him brutally and reveals he had a self-destruct device that would blow up the station with everyone on it. Finally, when everyone except him and Ratchet manages to escape, Vox gloats to Ratchet on how he will die along with him and get the highest ratings ever on television.

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* CompleteMonster: [[CorruptCorporateExecutive Gleeman Vox]] is the greedy owner of Vox Industries who came up with the idea of ''[[ImmoralRealityShow DreadZone]]'', a game where he kidnaps heroes across the galaxy and forces them to [[InvoluntaryBattleToTheDeath fight for survival in gladiatorial combat]]. Even before then, Vox was a [[BadBoss cruel boss]] who had fed his weapon design team to a leviathan after they disagreed with a weapon proposal and used the Fusion Rifle on his employees if he was ever interrupted. Vox keeps the heroes imprisoned with [[ExplosiveLeash Deadlock collars]] that will shock them or explode if they don't participate or try to escape, and makes them participate in challenges such as putting the entire planet of Stygia in danger by sabotaging the force fields that protect it from meteor storms. When [[spoiler:When Ratchet declines his deal, Vox personally tries to kill him brutally and reveals he had a self-destruct device that would blow up the station with everyone on it. Finally, when everyone except him and Ratchet manages to escape, Vox gloats to Ratchet on how he will die along with him and get the highest ratings ever on television.]]

Changed: 12

Is there an issue? Send a MessageReason:
None


* CompleteMonster: [[CorruptCorporateExecutive Gleeman Vox]] is the greedy owner of Vox Industries who came up with the idea of ''[[ImmoralRealityShow DreadZone]]'', a game where he kidnaps heroes across the galaxy and forces them to [[InvoluntaryBattleToTheDeath fight for survival in gladiatorial combat]]. Even before then, Vox was a [[BadBoss cruel boss]] who had fed his weapon design team to a leviathan after they disagreed with a weapon proposal and used the Fusion Rifle on his employees if he was ever interrupted. Vox keeps the heroes imprisoned with [[ExplosiveLeash Deadlock collars]] that will shock them or explode if they don't participate or try to escape, and makes them participate in challenges such as putting the entire planet of Stygia in danger by sabotaging the force fields that protect it from meteor storms. [[spoiler:When Ratchet declines his deal, Vox personally tries to kill him brutally and reveals he had a self-destruct device that would blow up the station with everyone on it. Finally, when everyone except him and Ratchet manages to escape, Vox gloats to Ratchet on how he will die along with him and get the highest ratings ever on television.]]

to:

* CompleteMonster: [[CorruptCorporateExecutive Gleeman Vox]] is the greedy owner of Vox Industries who came up with the idea of ''[[ImmoralRealityShow DreadZone]]'', a game where he kidnaps heroes across the galaxy and forces them to [[InvoluntaryBattleToTheDeath fight for survival in gladiatorial combat]]. Even before then, Vox was a [[BadBoss cruel boss]] who had fed his weapon design team to a leviathan after they disagreed with a weapon proposal and used the Fusion Rifle on his employees if he was ever interrupted. Vox keeps the heroes imprisoned with [[ExplosiveLeash Deadlock collars]] that will shock them or explode if they don't participate or try to escape, and makes them participate in challenges such as putting the entire planet of Stygia in danger by sabotaging the force fields that protect it from meteor storms. [[spoiler:When When Ratchet declines his deal, Vox personally tries to kill him brutally and reveals he had a self-destruct device that would blow up the station with everyone on it. Finally, when everyone except him and Ratchet manages to escape, Vox gloats to Ratchet on how he will die along with him and get the highest ratings ever on television.]]

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