YMMV / Ghosts 'n Goblins

  • Anti-Climax Boss: Astaroth. Even when you're stuck with the shield, he's still a cakewalk compared to the level you had to go through to reach him.
  • Demonic Spiders: Pretty much everything in the game, but especially Red Arremer. Those things stay up in the air where you can't hit them until they swoop down at you and are absolute hell to avoid because they are MUCH faster than you are.
  • Most Annoying Sound: The ghost squeals.
  • Polished Port: The GBA port of Super Ghouls 'N Ghosts, which added more levels.
  • Scrappy Mechanic: Needing the shield to enter the boss fight in Level 6, otherwise you have to restart Level 5. The bad part of this is that the shield is a terrible weapon, while it blocks projectiles it hits, it has shorter range than the knife and the lance and a lower fire rate than the knife. If you die and have to restart Level 6 with the shield, you're dead.
    • Compounding this frustration is the pointlessness of it all. As Somecallme Johnny said in his review, the first boss you fight is the Unicorn monster who is Immune to the shield weapon! So, you have to get booted out of the level, do the one before to get the shield, that you're going to lose anyway to get past the damn thing to begin with.
  • Scrappy Weapon: The fire, you'll never hit anything with it and if two fireballs are thrown you have to wait for the fire to die down before you attack again.
    • The hatchet is even worse. It flies in the same arc as the torch, but it also passes through enemies and walls. While this may make it useful in dealing with groups of smaller enemies, it is a death sentence against enemies that take multiple hits to kill (such as the ogres in stage 2), as you'll never be able to fire quickly enough to defeat them before they kill you.
  • Woolseyism: In the NES Version the cross in the Japanese version is changed to a shield in the Western release. Although the shield still has an image of a cross on it.