YMMV / Fahrenheit 451

  • Death of the Author: Later in life, Bradbury claimed that the book is not about government censorship. Instead, he says that books are illegal in his story because excessive political correctness censored literature into oblivion and television destroyed interest in reading altogether, to the point that the people demanded books to be banned. As such, the culprit is the people themselves rather than government. Despite Bradbury's assertions, the book is almost universally read as a statement on government censorship used to pacify the citizenry. Both interpretations fit, however, and they aren't necessarily mutually exclusive.
  • Ensemble Darkhorse: Clarisse enjoyed a similar fate to Sherlock Holmes', as her popularity among readers and their interest in her ambiguous fate in the novel prompted Bradbury to follow the film's example and reveal she's still alive at the end of the stage play (and the video game sequel).
  • Friendly Fandoms: There's a lot of overlap between readers of this and readers of Nineteen Eighty-Four, due to both books being about then-future dystopias and elimination of free thought.
  • Hilarious in Hindsight: Bradbury successfully predicted headphones, as seen here:
    "And in her ears the little seashells, the thimble radios tamped tight, and an electronic ocean of sound, of music and talk and music and talk coming in, coming in on the shore of her unsleeping mind."
  • Misaimed Fandom: Some people have interpreted the novel as saying that television is always garbage. Not only is this not what Bradbury was trying to say, one character directly stamps on the idea. Faber flat out says that the Parlor Families could easily have the same magic that books did, and that the magic of books wasn't unique to books, or even guaranteed to be found in them. He then says that what Montag is looking for is the infinite detail and awareness that were once in books and could, in theory, be found in everything from radio plays, to movies, to old friends.
  • The Problem with Licensed Games: Bradbury green-lit (and helped write) a text-adventure "sequel" to the book of dubious canonical status. It was VERY unwieldy to play, as a lot of plot advancement involved having to type literary quotations verbatim...with a mediocre parser system. It had a lot of pointless ways to die for something as simple as crossing the street during certain times of day, and ended with Montag and Clarisse as Doomed Moral Victors if you managed to win.
  • Special Effect Failure: The "jetpacks" in the film are very shoddy. Apparently they couldn't afford real helicopters.
  • Squick: Besides the Family-Unfriendly Death, there's also the scene in the novel in which Millie gets her stomach pumped after an apparent suicide attempt. This one is specifically called disgusting by the narrator.
  • Values Dissonance: At one point a discussion on politics is entirely focused on comparing the President to his last political challenger in a very superficial way, with a woman complaining that the challenger dressed unflatteringly, and picked his nose on national television. While this was intended to underscore how superficial she was, modern readers would be scratching their heads at what political party would nominate such an unprofessional individual in the first place.
  • Values Resonance: This novel predicted iPods, flatscreen TVs, the decline of quality in public schools, prescription drug abuse, people abandoning books for new media, and everyone living in fear over war, but not really taking action. The Choose Your Own Adventure television shows are awfully similar to video-games too. Replace the telescreens with smartphones and you have the phenomenon known as phubbing. If you go by the interpretation that the book is actually about political correctness, then "social justice warriors" got you covered.