Videogame / The World Is Not Enough

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Based on the 1999 James Bond film of the same name, The World is Not Enough is a video game released in 2000 by Electronic Arts for the Nintendo 64, PlayStation, and Game Boy Color.

This game is the fourth to feature Pierce Brosnan's likeness (though not his voice). The N64 game more or less follows the same storyline as the movie, although liberties are taken for the sake of gameplay. The game itself is a first-person shooter similar to Rare's own James Bond game GoldenEye 007, although with a few notable differences, such as the inclusion of weapons with alternate functions, rendered cutscenes, full voice-acting (all of which were also in Perfect Dark, Rare's Spiritual Successor to GoldenEye 007) and the ability to jump, disarm enemies (although you need to use stunning weapons to do this, unlike in Perfect Dark) and swim.


The game features examples of:

  • Adaptation Expansion: Many instances. For example, instead of the Cigar Girl attacking MI-6 alone, an entire army of mercenaries come rappeling into the building to battle the security as Bond runs down to the vault to find Sir Robert King. Another instance is where Bond has to chase the Cigar Girl along the Thames and through a subway system after crashing their boats before the latter gets onto the hot-air balloon. Both levels also involve freeing hostages and battling through an army of Mooks. They even manage to make an entire level out of a sequence where Bond starts chasing after Zukovsky's driver Bullion through the streets of Istanbul, turns a corner, and is surrounded by bad guys and surrenders.
  • A.K.A.-47: Many examples:
    • Wolfram P2K — Walther P99.
    • Mustang .44 — Colt Anaconda with hunting scope.
    • Raptor Magnum — Desert Eagle with laser sight.
    • Soviet KA-57 — AKS-47.
    • In particular are the "Mustang", "Meyer" and "Deutsche" weapons, which are all respectively AKA'd variations of Colt (Mustang .44 is an Anaconda, MAR-4 is a Model 607), Steyr (the TMP otherwise keeps its name, the "Bullpup" is an AUG), and Heckler & Koch (the M9S, M45, and SA90 are respectively an MP5SD6, UMP45, and MSG90.
  • Bag of Spilling:
    • Weapons that share ammo fall into this. For example, the Suisse SSR 4000 and the Soviet KA-57 both share 7.62mm ammo and you can carry up to 60 rounds in reserve for both of them. The former weapon however only has a 5 round magazine and the latter has a 30 round magazine. This means that if you carry a fully loaded Soviet KA-57, pick up a Suisse SSR and switch to that weapon, you will only carry 65 rounds instead of 90.
    • Even the Dart function of the wristwatch is subjected to this; even if you don't use any darts, you'll find you have none left in the next level. And there are only two levels in the whole game that give you darts ("Courier" and "Night Watch") at all.
  • Cool Shades: Some mooks and Oddjob wear these.
  • The Computer Is a Cheating Bastard:
    • In multiplayer, you can set your starting health to a maximum of 200. AI players health are predetermined by the game and two of these, Oddjob and Jaws, have a set health amount of 250 and 300, respectively. For comparison, all variants of James Bond have 150 HP, except for his tuxedo variant which has 200.
    • AI players can fire semi-automatic weapons much faster than you can, such as all pistols (except for the Golden Gun), the Deutsche SA90 sniper rifle and the Frinesi Special 12 shotgun.
  • Faceless Goons/ Gratuitous Ninja: Several levels feature mercenaries and terrorists in black balaclavas and matching ninja gear, even in broad daylight.
  • Firing One-Handed: Played straight in the PlayStation version, due to the PS1's lower processing power compared to the N64. With only a couple exceptions, Bond holds, fires, and even reloads all of his weaponry without ever showing his left hand - this also applies to larger weapons like machine guns, shotguns, and even the sniper rifle.
    • In the N64 version, on the other hand, this trope is averted for larger weapons, but strangely subverted for smaller weapons. Even though your first person view shows you holding pistols and such in one hand, seeing your character in the third-person (such as when an opponent sees you in multiplayer) shows that you are really holding them with both hands.
  • Hand Cannon: The Mustang .44 and Raptor Magnum.
  • Hyperspace Arsenal: Not only do you have room for about 3-4 different weapons per level, but you also usually carry a bunch of gadgets with you as well.
  • I Surrender, Suckers: If you use the Wristwatch to disarm an enemy of his weapon and then punch them immediately afterwards, they'll put their hands up in a surrendering pose...only to immediately brandish their sidearm and continue shooting at you if you walk away from them. They can also surrender if you sneak up on them from behind, but they will shoot at you if you go away from them.
  • It's a Wonderful Failure: Some levels have cutscenes that trigger if you fail certain objectives.
  • Mook Maker: "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" and "A Sinking Feeling" has trucks that will spawn additional guards that you have to fight if the alarm is raised.
  • Player-Guided Missile: The AT-420 Sentinel fires rockets that can be guided using its laser pointer. Curiously, in the single player mode, it has a night vision camera attached to it.
  • Plot Armor: Inverted in both versions. Characters vital to a mission tend to be much more vulnerable to attacks, even non-lethal ones such as the wristwatch's Stunner function. Zukovsky, M, Moneypenny, Robinson, the scientists in King's Ransom and the civilians in Courier, Thames Chase, Underground Uprising, and Turncoat in the N64 version and all of Christmas Jones' appearances in both the N64 and the PS1 versions come to mind.
  • Respawning Enemies/Teleporting Keycard Squad: In "King's Ransom".
  • Role Reprisal: Even though most of the characters are voiced by professional voice actors as opposed to the actual actors from the film the game is based on, John Cleese actually reprises his role as R from the movie.
  • One Steve Limit: Played with in multiplayer. For example, two players can not both play as Jaws, but they can play as a variant of the same character, such as Bond in his tuxedo and Bond in his Navy outfit.
  • Secret Character: Many Bond villains who appeared in earlier movies appear as unlockable characters in multiplayer: Baron Samedi, Oddjob, May Day, Jaws, Scaramanga, Alec Trevelyan and Max Zorin. Bond girl Wai Lin is also an unlockable character.
  • Sequence Breaking:
    • It's actually possible to complete the first level in the N64 version without ever going upstairs. Simply use the Watch's Stunner or Darts on someone or press the alarm, run to the privacy booth containing the deposit box, open it to collect the gadgets, and then leave through the main entrance. You won't get the ending cutscene, but the game will still register the mission as "complete", allowing you to proceed to the next level early, even on 00 Agent.
    • Several other levels have objectives that only appear when certain characters talk to you. However, it's possible to completely bypass these objectives by zapping them with your watch's Stun mode and walking past them before they have a chance to recover. This makes accomplishing certain missions a lot easier/quicker than usual, which is helpful when unlocking multiplayer content.
  • Shout-Out: One of Zukovsky's guards bears a resemblance to Tony Montana.
  • Sniper Pistol: The Mustang .44 is a Hand Cannon with an adjustable hunting scope.
  • Spared by the Adaptation: Subverted. Davidov and Bullion are still killed, just a little later than they were in the movie (Davidov actually leaves his car and goes a little while before you kill him, and Valentin doesn't kill Bullion like he did in the movie, leaving Bond to confront him) so that the game could have more bosses/objectives.
  • Swiss Army Weapon: The Motorola wristwatch, which Bond starts off every level with, has four different function: Stunner, Dart, Laser, and Grapple.
  • Timed Mission: "Underground Uprising" and "Meltdown".
  • Video Game Cruelty Potential: Where to begin? In literally the first second in the first mission, "Courier", you start off in front of the bank receptionist, who is within arm's length of Bond. You can punch her out the moment the gameplay begins. Sure, it will make you fail the mission, but it's still strangely funny watching the receptionist fly half-way across the room before falling over and dying.
    • The Stunner mode on the wristwatch allows you to repeatedly electrocute people again and again without killing them.
  • Warring Without Weapons: You start "Turncoat" off without any guns (although you still have your wristwatch) but you can find another just a few seconds into the level by climbing up a ladder onto a scaffolding.
  • You Don't Look Like You: Several characters end up looking nothing like their actors from the movie. Notable examples include Moneypenny, Robinson, Sir Robert King, and especially Q. Even some of the Bond villains from previous movies fall into this, notably Jaws, Alec Trevelyan and Baron Samedi.
http://tvtropes.org/pmwiki/pmwiki.php/Videogame/TheWorldIsNotEnough