History VideoGame / TheWorldIsNotEnough

7th Aug '17 9:38:07 AM Morgenthaler
Is there an issue? Send a Message


* AdaptationExpansion: Many instances. For example, instead of the Cigar Girl attacking MI6 alone, an entire army of mercenaries come rappeling into the building to battle the security as Bond runs down to the vault to find Sir Robert King. Another instance is where Bond has to chase the Cigar Girl along the Thames and through a subway system after crashing their boats before the latter gets onto the hot-air balloon. Both levels also involve freeing hostages and battling through an army of Mooks. They even manage to make an entire level out of a sequence where Bond starts chasing after Zukovsky's driver Bullion through the streets of Istanbul, turns a corner, and is surrounded by bad guys and surrenders.

to:

* AdaptationExpansion: Many instances. For example, instead of the Cigar Girl attacking MI6 alone, an entire army of mercenaries come rappeling into the building to battle the security as Bond runs down to the vault to find Sir Robert King.King (amusingly, this massive attack was later incorporated into ''Film/DieAnotherDay'' in a scenario that also basically turns out to be a videogame). Another instance is where Bond has to chase the Cigar Girl along the Thames and through a subway system after crashing their boats before the latter gets onto the hot-air balloon. Both levels also involve freeing hostages and battling through an army of Mooks. They even manage to make an entire level out of a sequence where Bond starts chasing after Zukovsky's driver Bullion through the streets of Istanbul, turns a corner, and is surrounded by bad guys and surrenders.
5th Jul '17 11:49:41 AM Sleeping_Beauty
Is there an issue? Send a Message


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/img_3558.JPG]]



* AdaptationExpansion: Many instances. For example, instead of the Cigar Girl attacking MI6 alone, an entire army of mercenaries come rappeling into the building to battle the security as Bond runs down to the vault to find Sir Robert King. Another instance is where Bond has to chase the Cigar Girl along the Thames and through a subway system after crashing their boats before the latter gets onto the hot-air balloon. Both levels also involve freeing hostages and battling through an army of Mooks. They even manage to make an entire level out of a sequence where Bond starts chasing after someone, turns a corner, and is surrounded by bad guys and surrenders.

to:

* AdaptationExpansion: Many instances. For example, instead of the Cigar Girl attacking MI6 alone, an entire army of mercenaries come rappeling into the building to battle the security as Bond runs down to the vault to find Sir Robert King. Another instance is where Bond has to chase the Cigar Girl along the Thames and through a subway system after crashing their boats before the latter gets onto the hot-air balloon. Both levels also involve freeing hostages and battling through an army of Mooks. They even manage to make an entire level out of a sequence where Bond starts chasing after someone, Zukovsky's driver Bullion through the streets of Istanbul, turns a corner, and is surrounded by bad guys and surrenders.



* BagOfSpilling: Even the Dart function of the wristwatch is subjected to this; even if you don't use any darts, you'll find you have none left in the next level. And there are only two levels in the whole game that give you darts ("Courier" and "Night Watch") at all.

to:

* BagOfSpilling: BagOfSpilling:
** Weapons that share ammo fall into this. For example, the Suisse SSR 4000 and the Soviet KA-57 both share 7.62mm ammo and you can carry up to 60 rounds in reserve for both of them. The former weapon however only has a 5 round magazine and the latter has a 30 round magazine. This means that if you carry a fully loaded Soviet KA-57, pick up a Suisse SSR and switch to that weapon, you will only carry 65 rounds instead of 90.
**
Even the Dart function of the wristwatch is subjected to this; even if you don't use any darts, you'll find you have none left in the next level. And there are only two levels in the whole game that give you darts ("Courier" and "Night Watch") at all.
* CoolShades: Some mooks and Oddjob wear these.
* TheComputerIsACheatingBastard:
** In multiplayer, you can set your starting health to a maximum of 200. AI players health are predetermined by the game and two of these, Oddjob and Jaws, have a set health amount of 250 and 300, respectively. For comparison, all variants of James Bond have 150 HP, except for his tuxedo variant which has 200.
** AI players can fire semi-automatic weapons much faster than you can, such as all pistols (except for the Golden Gun), the Deutsche [=SA90=] sniper rifle and the Frinesi Special 12 shotgun.



* HyperspaceArsenal
* ISurrenderSuckers: If you use the Wristwatch to disarm an enemy of his weapon and then punch them immediately afterwards, they'll put their hands up in a surrendering pose...only to immediately brandish their sidearm and continue shooting at you if you walk away from them.
* ItsAWonderfulFailure: Several levels have cutscenes that trigger if you fail certain objectives.
* MookMaker: "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" has trucks that will spawn additional guards that you have to fight if the alarm is raised.
* PlayerGuidedMissile: The AT-420 Sentinel fires rockets that can be guided using its laser.
* PlotArmor: Inverted in both versions. Characters vital to a mission tend to be much more vulnerable to attacks, even non-lethal ones such as the wristwatch's Stunner function. The civilian hostages in Thames Chase, Underground Uprising, and Turncoat in the [=N64=] version, and all of Christmas Jones' appearances in the [=PS1=] version come to mind.

to:

* HyperspaceArsenal
HyperspaceArsenal: Not only do you have room for about 3-4 different weapons per level, but you also usually carry a bunch of gadgets with you as well.
* ISurrenderSuckers: If you use the Wristwatch to disarm an enemy of his weapon and then punch them immediately afterwards, they'll put their hands up in a surrendering pose...only to immediately brandish their sidearm and continue shooting at you if you walk away from them. They can also surrender if you sneak up on them from behind, but they will shoot at you if you go away from them.
* ItsAWonderfulFailure: Several Some levels have cutscenes that trigger if you fail certain objectives.
* MookMaker: "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" and "A Sinking Feeling" has trucks that will spawn additional guards that you have to fight if the alarm is raised.
* PlayerGuidedMissile: The AT-420 Sentinel fires rockets that can be guided using its laser.
laser pointer. Curiously, in the single player mode, it has a night vision camera attached to it.
* PlotArmor: Inverted in both versions. Characters vital to a mission tend to be much more vulnerable to attacks, even non-lethal ones such as the wristwatch's Stunner function. The civilian hostages Zukovsky, M, Moneypenny, Robinson, the scientists in King's Ransom and the civilians in Courier, Thames Chase, Underground Uprising, and Turncoat in the [=N64=] version, version and all of Christmas Jones' appearances in both the [=N64=] and the [=PS1=] version versions come to mind.



* OneSteveLimit: Played with in multiplayer. For example, two players can not both play as Jaws, but they can play as a variant of the same character, such as Bond in his tuxedo and Bond in his Navy outfit.
* SecretCharacter: Many Bond villains who appeared in earlier movies appear as unlockable characters in multiplayer: Baron Samedi, Oddjob, May Day, Jaws, Scaramanga, Alec Trevelyan and Max Zorin. Bond girl Wai Lin is also an unlockable character.



** It's actually possible to complete the first level in the N64 version without ever going upstairs. Simply use the Watch's Stunner or Darts on someone, run to the privacy booth containing the deposit box, open it to collect the gadgets, and then leave through the main entrance. You won't get the ending cutscene, but the game will still register the mission as "complete", allowing you to proceed to the next level early, even on 00 Agent.
** Several other levels have objectives that only appear when certain characters talk to you. However, it's possible to completely bypass these objectives by zapping them with your watch's Stun mode and walking past them before they have a chance to recover. This makes accomplishing certain missions a lot easier/quicker than usual.

to:

** It's actually possible to complete the first level in the N64 version without ever going upstairs. Simply use the Watch's Stunner or Darts on someone, someone or press the alarm, run to the privacy booth containing the deposit box, open it to collect the gadgets, and then leave through the main entrance. You won't get the ending cutscene, but the game will still register the mission as "complete", allowing you to proceed to the next level early, even on 00 Agent.
** Several other levels have objectives that only appear when certain characters talk to you. However, it's possible to completely bypass these objectives by zapping them with your watch's Stun mode and walking past them before they have a chance to recover. This makes accomplishing certain missions a lot easier/quicker than usual.usual, which is helpful when unlocking multiplayer content.



* SwissArmyWeapon: The Motorola wristwatch, which Bond starts off nearly every level with, has four different function: Stunner, Dart, Laser, and Grapple.

to:

* SwissArmyWeapon: The Motorola wristwatch, which Bond starts off nearly every level with, has four different function: Stunner, Dart, Laser, and Grapple.



* YouDontLookLikeYou: Several characters end up looking nothing like their actors from the movie. Notable examples include Moneypenny, Robinson, Sir Robert King, and especially Q.

to:

* YouDontLookLikeYou: Several characters end up looking nothing like their actors from the movie. Notable examples include Moneypenny, Robinson, Sir Robert King, and especially Q. Even some of the Bond villains from previous movies fall into this, notably Jaws, Alec Trevelyan and Baron Samedi.
20th Apr '17 2:19:00 PM ChilledXSocks
Is there an issue? Send a Message


* FiringOneHanded: Played straight in the [=PlayStation=] version, due to the [=PS1=]'s lower processing power compared to the N64. With only a couple exceptions, Bond holds, fires, and even ''reloads'' all of his weaponry using only one hand - this also applies larger weapons like machine guns, shotguns, and even the ''sniper rifle''.

to:

* FiringOneHanded: Played straight in the [=PlayStation=] version, due to the [=PS1=]'s lower processing power compared to the N64. With only a couple exceptions, Bond holds, fires, and even ''reloads'' all of his weaponry using only one without ever showing his left hand - this also applies to larger weapons like machine guns, shotguns, and even the ''sniper rifle''.
20th Apr '17 2:16:27 PM ChilledXSocks
Is there an issue? Send a Message


* FiringOneHanded: Played straight in the [=PlayStation=] version, due to the PS1's lower processing power compared to the N64. With only a couple exceptions, Bond holds, fires, and even ''reloads'' all of his weaponry using only one hand - this also applies larger weapons like machine guns, shotguns, and even the ''sniper rifle''.

to:

* FiringOneHanded: Played straight in the [=PlayStation=] version, due to the PS1's [=PS1=]'s lower processing power compared to the N64. With only a couple exceptions, Bond holds, fires, and even ''reloads'' all of his weaponry using only one hand - this also applies larger weapons like machine guns, shotguns, and even the ''sniper rifle''.
20th Apr '17 2:15:53 PM ChilledXSocks
Is there an issue? Send a Message


* FiringOneHanded: Played straight in the [=PlayStation=] version. With only a couple exceptions, Bond holds and fires all of his weaponry using only one hand - even larger weapons like machine guns, shotguns, and yes, even the ''sniper rifle''. Justified because of the [=PlayStation's=] lower processing power compared to the N64.
** Speaking of the N64, this trope is fittingly averted with larger weapons in that version, but strangely subverted for smaller weapons. Even though your first person view shows you holding pistols and such in one hand, seeing your character in the third-person (such as when an opponent sees you in multiplayer) shows that you are really holding them with both hands.

to:

* FiringOneHanded: Played straight in the [=PlayStation=] version. version, due to the PS1's lower processing power compared to the N64. With only a couple exceptions, Bond holds holds, fires, and fires even ''reloads'' all of his weaponry using only one hand - even this also applies larger weapons like machine guns, shotguns, and yes, even the ''sniper rifle''. Justified because of rifle''.
** In
the [=PlayStation's=] lower processing power compared to N64 version, on the N64.
** Speaking of the N64,
other hand, this trope is fittingly averted with for larger weapons in that version, weapons, but strangely subverted ''subverted'' for smaller weapons. Even though your first person view shows you holding pistols and such in one hand, seeing your character in the third-person (such as when an opponent sees you in multiplayer) shows that you are really holding them with both hands.



** It's actually possible to complete the first level without ever going upstairs. Simply use the Watch's Stunner or Darts on someone, run to the privacy booth containing the deposit box, open it to collect the gadgets, and then leave through the main entrance. You won't get the ending cutscene, but the game will still register the mission as "complete", allowing you to proceed to the next level early, even on 00 Agent.

to:

** It's actually possible to complete the first level in the N64 version without ever going upstairs. Simply use the Watch's Stunner or Darts on someone, run to the privacy booth containing the deposit box, open it to collect the gadgets, and then leave through the main entrance. You won't get the ending cutscene, but the game will still register the mission as "complete", allowing you to proceed to the next level early, even on 00 Agent.
25th Jan '17 3:35:14 PM ChilledXSocks
Is there an issue? Send a Message


* PlotArmor: Inverted! Characters vital to a mission tend to be much more vulnerable to attacks, even non-lethal ones such as the wristwatch's Stunner function.

to:

* PlotArmor: Inverted! Inverted in both versions. Characters vital to a mission tend to be much more vulnerable to attacks, even non-lethal ones such as the wristwatch's Stunner function.function. The civilian hostages in Thames Chase, Underground Uprising, and Turncoat in the [=N64=] version, and all of Christmas Jones' appearances in the [=PS1=] version come to mind.
13th Oct '16 5:13:35 AM Bauglir100
Is there an issue? Send a Message


* VideoGameCrueltyPotential: The Stunner mode on the wristwatch allows you to repeatedly electrocute people again and again without killing them.

to:

* VideoGameCrueltyPotential: Where to begin? In literally the first second in the first mission, "Courier", you start off in front of the bank receptionist, who is within arm's length of Bond. You can punch her out the moment the gameplay begins. Sure, it will make you fail the mission, but it's still strangely funny watching the receptionist fly half-way across the room before falling over and dying.
**
The Stunner mode on the wristwatch allows you to repeatedly electrocute people again and again without killing them.
19th Jul '16 1:34:38 PM ChilledXSocks
Is there an issue? Send a Message

Added DiffLines:

* PlayerGuidedMissile: The AT-420 Sentinel fires rockets that can be guided using its laser.
14th Jan '16 12:52:39 PM erforce
Is there an issue? Send a Message


Based on the 1999 Franchise/JamesBond film of the same name, ''The World is Not Enough'' is a video game released in 2000 by Electronic Arts for the Nintendo 64, [=PlayStation=], and Game Boy Color.

to:

Based on the 1999 Franchise/JamesBond ''Franchise/JamesBond'' film of the [[Film/TheWorldIsNotEnough same name, name]], ''The World is Not Enough'' is a video game released in 2000 by Electronic Arts Creator/ElectronicArts for the Nintendo 64, [=PlayStation=], UsefulNotes/{{Nintendo 64}}, UsefulNotes/PlayStation, and Game Boy Color.
UsefulNotes/GameBoyColor.



* ShoutOut: One of Zukovsky's guards bears a resemblance to [[Film/{{Scarface}} Tony Montana]].

to:

* ShoutOut: One of Zukovsky's guards bears a resemblance to [[Film/{{Scarface}} [[Film/{{Scarface 1983}} Tony Montana]].
3rd Nov '15 7:00:27 PM ChilledXSocks
Is there an issue? Send a Message


** Speaking of the N64, this trope is fittingly averted with larger weapons in that version, but strangely subverted for smaller weapons. Even though your first person view shows you holding pistols and such in one hand, seeing your character in the third-person (such as in multiplayer) shows that you are really holding them with both hands.

to:

** Speaking of the N64, this trope is fittingly averted with larger weapons in that version, but strangely subverted for smaller weapons. Even though your first person view shows you holding pistols and such in one hand, seeing your character in the third-person (such as when an opponent sees you in multiplayer) shows that you are really holding them with both hands.
This list shows the last 10 events of 26. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheWorldIsNotEnough