History VideoGame / TheWorldIsNotEnough

14th Jan '16 12:52:39 PM erforce
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Based on the 1999 Franchise/JamesBond film of the same name, ''The World is Not Enough'' is a video game released in 2000 by Electronic Arts for the Nintendo 64, [=PlayStation=], and Game Boy Color.

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Based on the 1999 Franchise/JamesBond ''Franchise/JamesBond'' film of the [[Film/TheWorldIsNotEnough same name, name]], ''The World is Not Enough'' is a video game released in 2000 by Electronic Arts Creator/ElectronicArts for the Nintendo 64, [=PlayStation=], UsefulNotes/{{Nintendo 64}}, UsefulNotes/PlayStation, and Game Boy Color.
UsefulNotes/GameBoyColor.



* ShoutOut: One of Zukovsky's guards bears a resemblance to [[Film/{{Scarface}} Tony Montana]].

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* ShoutOut: One of Zukovsky's guards bears a resemblance to [[Film/{{Scarface}} [[Film/{{Scarface 1983}} Tony Montana]].
3rd Nov '15 7:00:27 PM ChilledXSocks
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** Speaking of the N64, this trope is fittingly averted with larger weapons in that version, but strangely subverted for smaller weapons. Even though your first person view shows you holding pistols and such in one hand, seeing your character in the third-person (such as in multiplayer) shows that you are really holding them with both hands.

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** Speaking of the N64, this trope is fittingly averted with larger weapons in that version, but strangely subverted for smaller weapons. Even though your first person view shows you holding pistols and such in one hand, seeing your character in the third-person (such as when an opponent sees you in multiplayer) shows that you are really holding them with both hands.
3rd Nov '15 6:59:21 PM ChilledXSocks
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* FiringOneHanded: In the [=PlayStation=] version, Bond holds (and fires) most of his weaponry using only his right hand. This includes larger weapons like machine guns, shotguns, and even the ''sniper rifle''.
** Averted in the N64 version, where all larger guns are held with both hands.

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* FiringOneHanded: In Played straight in the [=PlayStation=] version, version. With only a couple exceptions, Bond holds (and fires) most and fires all of his weaponry using only his right hand. This includes one hand - even larger weapons like machine guns, shotguns, and yes, even the ''sniper rifle''.
** Averted in
rifle''. Justified because of the N64 [=PlayStation's=] lower processing power compared to the N64.
** Speaking of the N64, this trope is fittingly averted with larger weapons in that
version, where all larger guns but strangely subverted for smaller weapons. Even though your first person view shows you holding pistols and such in one hand, seeing your character in the third-person (such as in multiplayer) shows that you are held really holding them with both hands.
23rd Oct '15 2:48:09 PM ChilledXSocks
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Added DiffLines:

* FiringOneHanded: In the [=PlayStation=] version, Bond holds (and fires) most of his weaponry using only his right hand. This includes larger weapons like machine guns, shotguns, and even the ''sniper rifle''.
** Averted in the N64 version, where all larger guns are held with both hands.
22nd Sep '15 1:21:19 PM Berrenta
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* FacelessGoons/ InstantAwesomeJustAddNinjas: Several levels feature mercenaries and terrorists in black balaclavas and matching ninja gear, even in broad daylight.

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* FacelessGoons/ InstantAwesomeJustAddNinjas: GratuitousNinja: Several levels feature mercenaries and terrorists in black balaclavas and matching ninja gear, even in broad daylight.
22nd Jul '15 10:15:13 PM Kadorhal
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* AdaptationExpansion: Many instances. For example, instead of the Cigar Girl attacking MI6 alone, an entire army of mercenaries come rappeling into the building to battle the security as Bond runs down to the vault to find Sir Robert King. Another instance is where Bond has to chase the Cigar Girl along the Thames and through a subway system after crashing their boats before the latter gets onto the hot-air balloon. Both levels also involve freeing hostages and battling through an army of Mooks.

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* AdaptationExpansion: Many instances. For example, instead of the Cigar Girl attacking MI6 alone, an entire army of mercenaries come rappeling into the building to battle the security as Bond runs down to the vault to find Sir Robert King. Another instance is where Bond has to chase the Cigar Girl along the Thames and through a subway system after crashing their boats before the latter gets onto the hot-air balloon. Both levels also involve freeing hostages and battling through an army of Mooks. They even manage to make an entire level out of a sequence where Bond starts chasing after someone, turns a corner, and is surrounded by bad guys and surrenders.



** Wolfram [=P2K=]-- Walther P99.
** Mustang .44-- Colt Anaconda, with hunting scope.
** Raptor Magnum-- Desert Eagle, with laser sight.
** Soviet KA-57-- AK-47/AK-74.
** Meyer TMP-- Mini-Uzi.
* BagOfSpilling: Even the Dart function of the wristwatch is subjected to this; Even if you don't use any darts, you'll find you have none left in the next level. And there are only two levels in the whole game that give you Darts ("Courier" and "Night Watch") at all.

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** Wolfram [=P2K=]-- [=P2K=] -- Walther P99.
** Mustang .44-- 44 -- Colt Anaconda, Anaconda with hunting scope.
** Raptor Magnum-- Magnum -- Desert Eagle, Eagle with laser sight.
** Soviet KA-57-- AK-47/AK-74.
KA-57 -- AKS-47.
** Meyer TMP-- Mini-Uzi.
In particular are the "Mustang", "Meyer" and "Deutsche" weapons, which are all respectively AKA'd variations of Colt (Mustang .44 is an Anaconda, MAR-4 is a Model 607), Steyr (the TMP otherwise keeps its name, the "Bullpup" is an AUG), and Heckler & Koch (the [=M9S=], M45, and [=SA90=] are respectively an [=MP5SD6=], [=UMP45=], and [=MSG90=].
* BagOfSpilling: Even the Dart function of the wristwatch is subjected to this; Even even if you don't use any darts, you'll find you have none left in the next level. And there are only two levels in the whole game that give you Darts darts ("Courier" and "Night Watch") at all.



* RespawningEnemies/ TeleportingKeycardSquad: In "King's Ransom".

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* RespawningEnemies/ TeleportingKeycardSquad: RespawningEnemies[=/=]TeleportingKeycardSquad: In "King's Ransom".



** It's actually possible to complete the first level without ever going upstairs. Simply use the Watch's Stunner or Darts on someone, run to the privacy booth containing the deposit box, open it to collect the gadgets, and then leave through the main entrance. You won't get the ending cutscene, but the game will still register the mission as "complete", allowing you to proceed to the next level early, even on OO Agent.

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** It's actually possible to complete the first level without ever going upstairs. Simply use the Watch's Stunner or Darts on someone, run to the privacy booth containing the deposit box, open it to collect the gadgets, and then leave through the main entrance. You won't get the ending cutscene, but the game will still register the mission as "complete", allowing you to proceed to the next level early, even on OO 00 Agent.



* SparedByTheAdaptation: Subverted. Davidov and Bullion are killed a little later than they were in the movie (Davidov actually leaves his car and goes a little while before you kill him, and Valentin doesn't kill Bullion like he did in the movie, leaving Bond to confront him) so that the game could have more bosses/objectives.

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* SparedByTheAdaptation: Subverted. Davidov and Bullion are killed still killed, just a little later than they were in the movie (Davidov actually leaves his car and goes a little while before you kill him, and Valentin doesn't kill Bullion like he did in the movie, leaving Bond to confront him) so that the game could have more bosses/objectives.
30th Jun '15 8:45:39 AM Bauglir100
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This game is the fourth to feature Pierce Brosnan's likeness (though not his voice). The N64 game more or less follows the same storyline as the movie, although liberties are taken for the sake of gameplay. The game itself is a first-person shooter similar to Rare's own James Bond game [[VideoGame/GoldenEye1997 GoldenEye 007]], although with a few notable differences, such as the inclusion of weapons with alternate functions, rendered cutscenes, full voice-acting (all of which were also in ''VideoGame/PerfectDark'', Rare's SpiritualSuccessor to ''[=GoldenEye 007=]'') and the ability to jump, disarm enemies (although you need to use stunning weapons to do this, unlike in ''Perfect Dark'') and swim.

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This game is the fourth to feature Pierce Brosnan's likeness (though not his voice). The N64 game more or less follows the same storyline as the movie, although liberties are taken for the sake of gameplay. The game itself is a first-person shooter similar to Rare's own James Bond game [[VideoGame/GoldenEye1997 ''[[VideoGame/GoldenEye1997 GoldenEye 007]], 007]]'', although with a few notable differences, such as the inclusion of weapons with alternate functions, rendered cutscenes, full voice-acting (all of which were also in ''VideoGame/PerfectDark'', Rare's SpiritualSuccessor to ''[=GoldenEye 007=]'') and the ability to jump, disarm enemies (although you need to use stunning weapons to do this, unlike in ''Perfect Dark'') and swim.



* ShoutOut: One of Zukovsky's guards bears a resemblance to [[Film/Scarface Tony Montana]].

to:

* ShoutOut: One of Zukovsky's guards bears a resemblance to [[Film/Scarface [[Film/{{Scarface}} Tony Montana]].
30th Jun '15 8:43:58 AM Bauglir100
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* BagOfSpilling: Even the Dart function of the wristwatch is subjected to this; Even if you don't use any darts, you'll find you have none left in the next level. And there are only two levels in the whole game that give you Darts ("Courier" and "Night Watch").

to:

* BagOfSpilling: Even the Dart function of the wristwatch is subjected to this; Even if you don't use any darts, you'll find you have none left in the next level. And there are only two levels in the whole game that give you Darts ("Courier" and "Night Watch").Watch") at all.


Added DiffLines:

* MookMaker: "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" has trucks that will spawn additional guards that you have to fight if the alarm is raised.


Added DiffLines:

* RespawningEnemies/ TeleportingKeycardSquad: In "King's Ransom".


Added DiffLines:

* ShoutOut: One of Zukovsky's guards bears a resemblance to [[Film/Scarface Tony Montana]].
30th Jun '15 8:33:44 AM Bauglir100
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Added DiffLines:

* BagOfSpilling: Even the Dart function of the wristwatch is subjected to this; Even if you don't use any darts, you'll find you have none left in the next level. And there are only two levels in the whole game that give you Darts ("Courier" and "Night Watch").


Added DiffLines:

* HyperspaceArsenal
* ISurrenderSuckers: If you use the Wristwatch to disarm an enemy of his weapon and then punch them immediately afterwards, they'll put their hands up in a surrendering pose...only to immediately brandish their sidearm and continue shooting at you if you walk away from them.
30th Jun '15 8:25:50 AM Bauglir100
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This game is the fourth to feature Pierce Brosnan's likeness (though not his voice). The N64 game more or less follows the same storyline as the movie, although liberties are taken for the sake of gameplay. The game itself is a first-person shooter similar to [[VideoGame/GoldenEye1997 GoldenEye 007]], although with a few notable differences.

to:

This game is the fourth to feature Pierce Brosnan's likeness (though not his voice). The N64 game more or less follows the same storyline as the movie, although liberties are taken for the sake of gameplay. The game itself is a first-person shooter similar to Rare's own James Bond game [[VideoGame/GoldenEye1997 GoldenEye 007]], although with a few notable differences.
differences, such as the inclusion of weapons with alternate functions, rendered cutscenes, full voice-acting (all of which were also in ''VideoGame/PerfectDark'', Rare's SpiritualSuccessor to ''[=GoldenEye 007=]'') and the ability to jump, disarm enemies (although you need to use stunning weapons to do this, unlike in ''Perfect Dark'') and swim.


Added DiffLines:

* WarringWithoutWeapons: You start "Turncoat" off without any guns (although you still have your wristwatch) but you can find another just a few seconds into the level by climbing up a ladder onto a scaffolding.
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