History VideoGame / TheWorldIsNotEnough

12th May '18 7:46:02 AM BlaringCoder01
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Added DiffLines:

* ScareChord: The game over theme in the N64 version counts.
9th May '18 4:47:25 PM SuperSackCooper
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* RoleReprisal: Even though most of the characters are voiced by professional voice actors as opposed to the actual actors from the film the game is based on, John Cleese actually reprises his role as R from the movie. Except in the mission intro/win cutscenes from the UsefulNotes/PlayStation version.

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* RoleReprisal: Even though most of the characters are voiced by professional voice actors as opposed to the actual actors from the film the game is based on, John Cleese actually reprises his role as R from the movie. Except Although footage of him in the mission intro/win cutscenes from film only appears in the extended 007 difficulty ending in the UsefulNotes/PlayStation version.
3rd May '18 1:28:54 PM BlaringCoder01
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** The 007 difficulty in the PlayStation version.

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** The 007 difficulty with the Power Goons cheat in the PlayStation UsefulNotes/PlayStation version.



* LuckBasedMission: "Russian Roulette" on the Playstation version effectively boils down to this, as you have to win $100,000 [[UnexpectedGameplayChange playing Blackjack]] with only $26,000 to start with.

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* LuckBasedMission: "Russian Roulette" on the Playstation version effectively boils down to this, as you have to win $100,000 [[UnexpectedGameplayChange playing Blackjack]] with only $26,000 to start with. It's even harder on 007 mode.



** In the PlayStation version, "Courier" does this with its alarms that spawn a series of mooks and a few mooks in the next room. Also occurs in "Masquerade" with the two soldiers.



* RoleReprisal: Even though most of the characters are voiced by professional voice actors as opposed to the actual actors from the film the game is based on, John Cleese actually reprises his role as R from the movie.

to:

* RoleReprisal: Even though most of the characters are voiced by professional voice actors as opposed to the actual actors from the film the game is based on, John Cleese actually reprises his role as R from the movie. Except in the mission intro/win cutscenes from the UsefulNotes/PlayStation version.



* TimedMission: "Underground Uprising" and "Meltdown".

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* TimedMission: "Underground Uprising" and "Meltdown". The TimeBomb part in "Turncoat" on the UsefulNotes/PlayStation version has this.
5th Apr '18 8:29:16 AM ChilledXSocks
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* LuckBasedMission: "Russian Roulette" on the Playstation version effectively boils down to this, as you have to win $100,000 playing Blackjack with only $26,000 to start with.

to:

* LuckBasedMission: "Russian Roulette" on the Playstation version effectively boils down to this, as you have to win $100,000 [[UnexpectedGameplayChange playing Blackjack Blackjack]] with only $26,000 to start with.
5th Apr '18 8:28:27 AM ChilledXSocks
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Added DiffLines:

* LuckBasedMission: "Russian Roulette" on the Playstation version effectively boils down to this, as you have to win $100,000 playing Blackjack with only $26,000 to start with.
5th Apr '18 8:24:26 AM ChilledXSocks
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* SparedByTheAdaptation: Subverted. Davidov and Bullion are still killed, just a little later than they were in the movie (Davidov actually leaves his car and goes a little while before you kill him, and Valentin doesn't kill Bullion like he did in the movie, leaving Bond to confront him) so that the game could have more bosses/objectives.

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* SparedByTheAdaptation: Subverted. Davidov and Bullion are still killed, just a little later than they were in the movie (Davidov actually so that the game could have more bosses/objectives.
** Depending on your version, Davidov either
leaves his car and goes a little while before you kill him, and him (on N64), or outright attacks you at Elektra's villa (on PlayStation).
**
Valentin doesn't kill Bullion at all like he did in the movie, leaving Bond to confront him) so that the game could have more bosses/objectives.him in both versions.



* WarringWithoutWeapons: You start "Turncoat" off without any guns (although you still have your wristwatch) but you can find another just a few seconds into the level by climbing up a ladder onto a scaffolding.

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* WarringWithoutWeapons: You WarringWithoutWeapons:
** On N64, you
start "Turncoat" off without any guns (although you still have your wristwatch) but you can find another just a few seconds into the level by climbing up a ladder onto a scaffolding.scaffolding.
** "Fallen Angel" features this in both versions. The PlayStation version starts out similarly to Turncoat in N64 - your gear is locked in a room down the hall from the beginning of the mission. The N64 version has you fighting Gabor unarmed near the end of the mission.
5th Apr '18 8:15:29 AM ChilledXSocks
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* AdaptationExpansion: Many instances.

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* AdaptationExpansion: Many instances.instances, mainly in the N64 version.



* TheComputerIsACheatingBastard: The 007 difficulty in the PlayStation version.
** In multiplayer, you can set your starting health to a maximum of 200. AI players health are predetermined by the game and two of these, Oddjob and Jaws, have a set health amount of 250 and 300, respectively. For comparison, all variants of James Bond have 150 HP, except for his tuxedo variant which has 200.
** AI players can fire semi-automatic weapons much faster than you can, such as all pistols (except for the Golden Gun), the Deutsche [=SA90=] sniper rifle and the Frinesi Special 12 shotgun.

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* TheComputerIsACheatingBastard: The 007 difficulty in the PlayStation version.
TheComputerIsACheatingBastard:
** In multiplayer, multiplayer on the N64 version, you can set your starting health to a maximum of 200. AI players health are predetermined by the game and two of these, Oddjob and Jaws, have a set health amount of 250 and 300, respectively. For comparison, all variants of James Bond have 150 HP, except for his tuxedo variant which has 200.
** AI players in Multiplayer mode on N64 can fire semi-automatic weapons much faster than you can, such as all pistols (except for the Golden Gun), the Deutsche [=SA90=] sniper rifle and the Frinesi Special 12 shotgun. shotgun.
** The 007 difficulty in the PlayStation version.



* MostAnnoyingSound: The hostages have this:
--> "Don't shoot!"
--> "Help me!"
** The PlayStation version...
--> "Don't kill me!"
--> "Please, don't shoot!"
--> "Help!"
* MookMaker: "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" and "A Sinking Feeling" has trucks that will spawn additional guards that you have to fight if the alarm is raised. In the PlayStation version, "Courier" does this with its alarms that spawn a series of mooks and a few mooks in the next room. Also occurs in "Masquerade" with the two soldiers.

to:

* MostAnnoyingSound: The hostages have this:
--> "Don't shoot!"
--> "Help me!"
MookMaker:
** The PlayStation version...
--> "Don't kill me!"
--> "Please, don't shoot!"
--> "Help!"
* MookMaker:
In the N64 version, "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" and "A Sinking Feeling" has trucks that will spawn additional guards that you have to fight if the alarm is raised. raised.
**
In the PlayStation version, "Courier" does this with its alarms that spawn a series of mooks and a few mooks in the next room. Also occurs in "Masquerade" with the two soldiers.



* OneSteveLimit: Played with in multiplayer. For example, two players can not both play as Jaws, but they can play as a variant of the same character, such as Bond in his tuxedo and Bond in his Navy outfit.

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* OneSteveLimit: Played with in multiplayer. the N64 version's multiplayer mode. For example, whilst two players can not cannot both play as Jaws, but a specific character (for example, Jaws), they can play as a variant of the same character, such as Bond in his tuxedo and Bond in his Navy outfit.
4th Jan '18 11:28:11 AM SuperSackCooper
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* AdaptationInducedPlotHole: The PlayStation version forgets to have Renard say a phrase from Elektra like in the film so Bond's suspicion of her working with Renard comes out of nowhere a mission later.
31st Dec '17 10:23:17 AM BlaringCoder01
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** The [=PlayStation=] version...

to:

** The [=PlayStation=] PlayStation version...
31st Dec '17 10:22:26 AM BlaringCoder01
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* TheComputerIsACheatingBastard:

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* TheComputerIsACheatingBastard:TheComputerIsACheatingBastard: The 007 difficulty in the PlayStation version.



* HandCannon: The Mustang .44 and Raptor Magnum.

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* HandCannon: The Mustang .44 and Raptor Magnum.Magnum/IAC Defender.



* MookMaker: "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" and "A Sinking Feeling" has trucks that will spawn additional guards that you have to fight if the alarm is raised.

to:

* MostAnnoyingSound: The hostages have this:
--> "Don't shoot!"
--> "Help me!"
** The [=PlayStation=] version...
--> "Don't kill me!"
--> "Please, don't shoot!"
--> "Help!"
* MookMaker: "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" and "A Sinking Feeling" has trucks that will spawn additional guards that you have to fight if the alarm is raised. In the PlayStation version, "Courier" does this with its alarms that spawn a series of mooks and a few mooks in the next room. Also occurs in "Masquerade" with the two soldiers.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheWorldIsNotEnough